Knowledge

RSX Reality Synthesizer

Source šŸ“

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a chart showing the speed of reads and writes to the GDDR3 and XDR memory from the viewpoint of the Cell and RSX. Note that these are measured speeds (rather than calculated speeds) and they should be worse if RSX and GDDR3 access are involved because these figures were measured when the RSX was clocked at 550Mhz and the GDDR3 memory was clocked at 700Mhz. The shipped PS3 has the RSX clocked in at 500Mhz (front and back end, although the pixel shaders run separately inside at 550Mhz). In addition, the GDDR3 memory was also clocked lower at 650Mhz.
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Because of the aforementioned layout of the communication path between the different chips, and the latency and bandwidth differences between the various components, there are different access speeds depending on the direction of the access in relation to the source and destination. The following is
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Different transistor densities on the die as well as the usage of specific parts more than others which leads to parts of the die heating up faster than others. This leads to different parts expanding at different rates, ultimately leading to parts of the RSX's BGA failing faster compared to other
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The RSX is dedicated to 3D graphics, and developers are able to use different API libraries to access its features. The easiest way is to use high level PSGL, which is basically OpenGL|ES with programmable pipeline added in, however this is unpopular due to the performance overhead on a relatively
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Although the RSX has 256 MB of GDDR3 RAM, not all of it is usable. The last 4 MB is reserved for keeping track of the RSX internal state and issued commands. The 4 MB of GPU Data contains RAMIN, RAMHT, RAMFC, DMA Objects, Graphic Objects, and the Graphic Context. The following is a
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which is based on G70 architecture." Since the G70 is capable of carrying out 136 shader operations per clock cycle, the RSX was expected to feature the same number of parallel pixel and vertex shader pipelines as the G70, which contains 24 pixel and 8 vertex pipelines.
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RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max). Although it carries the majority of the graphics processing, the
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The RSX 'Reality Synthesizer' is based on the G70 architecture, but features a few changes to the core. The biggest difference between the two chips is the way the memory bandwidth works. The G70 only supports rendering to
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in comparison to the PlayStation 3's running temperatures during intense gameplay. This leads to it transitioning to a state in which it does not support the solder in between the die and the interposer.
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Because of the very slow Cell Read speed from the 256 MB GDDR3 memory, it is more efficient for the Cell to work in XDR and then have the RSX pull data from XDR and write to GDDR3 for output to the
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full. The result was that the RSX only has 60% of the local memory bandwidth of the G70, making it necessary for developers to use the system memory in order to achieve performance targets.
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at a lower level. (PSGL is actually implemented on top of LibGCM). This is done by setting up commands (via FIFO Context) and DMA Objects and issuing them to the RSX via DMA calls.
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graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications. The RSX has separate vertex and pixel shader
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display. This is why extra texture lookup instructions were included in the RSX to allow loading data from XDR memory (as opposed to the local GDDR3 memory).
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of different components on and in the interposer and die. This leads to these components expanding at different rates which puts shear stress on the BGA.
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Young Yang, Se; Kim, Ilho; Lee, Soon-Bok (2008). "A Study on the Thermal Fatigue Behavior of Solder Joints Under Power Cycling Conditions".
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Besides local GDDR3 memory, main XDR memory can be accessed by RSX too, which is limited to either:
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2005 conference, slides from the same conference, and slides from a Sony presentation at the 2006
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Unless otherwise noted, the following specifications are based on a press release by Sony at the
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of the BGA which leads to voids inside of the solder. These voids hasten the failure of the BGA.
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Cell from RSX (IOIFI) : 15 GB/s (practical : 11.9 GB/s @ packetsize 128B)
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process. The 90nm version of the RSX was packaged (in the context of thermal strain) with
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Cell to RSX (IOIFO): 20 GB/s (practical : 15.8 GB/s @ packetsize 128B)
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Minimum access granularity = 8 bytes -> same as buswidth between RSX <> GDDR
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Maximum Texel fillrate: 13.2 Gigatexels per second (24 textures * 550 MHz)
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sample rate: 8.8 Gigasamples per second (2 Z-samples * 8 ROPs * 550 MHz)
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24 texture filtering units (TF) and 8 vertex texture addressing units (TA)
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A systematic approach to qualification of 90 nm low-K flip-chip packaging
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in 2008 to 40 nm in 2010), and to 28 nm in 2013, 300+ million transistors
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RSX to/from 256 MB GDDR3 : 20.8 GB/s (@ 650 MHz)
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2005 that the RSX is twice as powerful as the GeForce 6800 Ultra.
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576 KB texture cache (96 KB per quad of pixel pipelines)
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32 unfiltered texture samples per clock (8 TA * 4 texture samples)
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is a proprietary graphics processing unit (GPU) codeveloped by
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Extra texture lookup logic (helps RSX transport data from XDR)
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550 MHz Pixel shader clock / 500 MHz Vertex shader clock on
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Peak pixel fillrate (theoretical): 4.4 Gigapixel per second
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IEEE Transactions on Components and Packaging Technologies
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operations: 51 billion per second (combined with Cell CPU)
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saying that the "RSX shares a lot of inner workings with
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breakdown of the address within 256 MB of the RSX.
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Total Texture Cache Per Quad of Pixel Pipes (L1 and L2)
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4096 Pages per bank (4 KB) -> 12bit Row Address
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Memory interface bus width: 56bit out of 64bit (serial)
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weak console CPU. At a lower level developers can use
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(2006). 1153:"Low Tg Underfill: The Good, The Bad, and The Ugly" 1005: 946:"Sony Introduces PlayStation 3, to launch in 2006" 794:stated during Sony's pre-show press conference at 547:Cell to/from 256 MB XDR : 25.6 GB/s 294:texture filtering, quincunx antialiasing, up to 4x 534:0 MB - 512 MB (0x00000000 - 0x1FFFFFFF) 520:0 MB - 256 MB (0x00000000 - 0x0FFFFFFF) 2564: 1150: 1070: 397:Memory block in a page -> 9bit Column Address 163:The RSX has a floating-point performance of 192 1046: 1044: 810:, the RSX was originally manufactured with the 538: 2165: 1506: 1210: 264:15 GB/s write to the Cell and XDR memory 1130:Electromigration Reliability of Solder Balls 1127: 1041: 983:: CS1 maint: multiple names: authors list ( 261:20 GB/s read to the Cell and XDR memory 940: 938: 750:28 nm/40 nm/65 nm/90 nm 2172: 2158: 1263: 1237: 1217: 1203: 1128:Hau-Riege, Christine; Yau, YouWen (2018). 991: 877:that is present in the RSX has a very low 2481:PlayStation Official Magazine ā€“ Australia 869:In the PS3 the RSX was packaged with the 272:Support for PSGL (OpenGL ES 1.1 + Nvidia 66:Learn how and when to remove this message 1025: 935: 854:Coefficient of Thermal Expansions (CTEs) 759:Other RSX features/differences include: 543:System bandwidth (theoretical maximum): 143: 112:game console. It is based on the Nvidia 80: 1019: 924: 848:Some of the factors of failure include 246:20.8 GB/s read and write bandwidth 2565: 286:Other features: Support for Bilinear, 240:256 MB GDDR3 RAM at 650 MHz 2153: 2013: 1788: 1505: 1236: 1198: 999:"PS3 Graphics Chip Goes 65nm in Fall" 654:Differences with the G70 architecture 377:Local GDDR3 physical memory structure 845:failing at an abnormally fast rate. 15: 1151:Hillman, C; Blattau, N; Sharon, G. 622:22.4GB/s (20.8GB/s @ 650 MHz) 611:22.4GB/s (20.8GB/s @ 650 MHz) 302:, Alpha to Coverage and Alphakill. 210:(ROPs) / pixel rendering pipelines 120:. The GPU makes use of 256 MB 85:The RSX 'Reality Synthesizer' on a 13: 2474:PlayStation Official Magazine ā€“ UK 2467:PlayStation: The Official Magazine 2460:Official U.S. PlayStation Magazine 1789: 1100:"Why Nvidia's chips are defective" 646:, which is an API that builds RSX 391:8 Banks per partition (16 MB) 14: 2594: 2179: 1098:Demerjian, Charlie (2008-09-01). 871:Flip Chip Ball Grid Array (FCBGA) 773: 714:Post Transform and Lighting Cache 589:16MB/s (15.6MB/s @ 650 MHz) 404: 148:Length of chip at bottom: 4.28 cm 139: 2539: 2538: 958: 636: 305: 20: 1169: 1144: 1121: 959:Klug, Anand Lal Shimpi, Brian. 232:128-bit pixel precision offers 2192:Sony Interactive Entertainment 1667:(framebuffer in system memory) 1091: 1064: 1026:Gantayat, Anoop (2006-01-30). 952: 564: 1: 918: 197:24 filtered samples per clock 833:. These factors lead to the 814:before transitioning to the 539:Speed, bandwidth and latency 234:High Dynamic Range rendering 7: 2014: 885: 801: 158:Game Developer's Conference 46:the claims made and adding 10: 2599: 2573:Nvidia graphics processors 1224: 1001:. Edge Online. 2008-06-26. 778:Sony staff were quoted in 385:2 Partitions (128 MB) 251:Cell FlexIO bus interface 2526: 2490: 2446: 2358: 2310: 2269: 2231: 2223:RSX 'Reality Synthesizer' 2200: 2187: 2069: 2024: 2020: 2009: 1982: 1964: 1930: 1899: 1872:RSX 'Reality Synthesizer' 1849: 1826: 1799: 1795: 1784: 1680: 1609: 1545: 1516: 1512: 1507:Software and technologies 1501: 1464: 1420: 1372: 1331: 1256: 1252: 1232: 1186:10.1109/ECTC.2006.1645618 1138:10.1109/IPFA.2018.8452576 1085:10.1109/TCAPT.2007.906294 78:GPU for the PlayStation 3 2208:Technical specifications 948:. AnandTech. 2005-05-16. 763:More shader instructions 382:Total Memory 256 MB 243:128-bit memory bus width 95:RSX 'Reality Synthesizer 2513:PlayStation 3 Jailbreak 1659:Scalable Link Interface 1625:(variable refresh rate) 1517:Multimedia acceleration 1015:. Engadget. 2010-04-26. 510:GRAPH: Graphic Context 455:RAMIN: Instance Memory 388:64bit bus per partition 1681:GPU microarchitectures 1673:(live video upscaling) 1671:Video Super Resolution 1591:(ray tracing platform) 1421:Unified shaders & 831:die packaging elements 281:S3 Texture Compression 182:Based on NV47 (Nvidia 149: 90: 2508:PlayStation 3 cluster 2297:Life with PlayStation 2218:Cell (microprocessor) 2112:Mellanox Technologies 905:Cell Broadband Engine 835:Ball Grid Array (BGA) 769:Fast vector normalize 671:in order to keep the 147: 127:Cell Broadband Engine 84: 1257:Fixed pixel pipeline 780:PlayStation Magazine 477:RAMFC: FIFO Context 2583:Sony semiconductors 2433:TurboGrafx-16 games 2318:PlayStation Network 1595:Nvidia System Tools 837:between the chip's 806:In the case of the 208:render output units 175:process (shrunk to 2386:Best-selling games 1602:(video decode API) 1555:(shading language) 1468:& tensor cores 578:256 MB GDDR3 466:RAMHT: Hash Table 150: 91: 31:possibly contains 2560: 2559: 2147: 2146: 2143: 2142: 2139: 2138: 2037:Chris Malachowsky 2005: 2004: 2001: 2000: 1917:Shield Android TV 1780: 1779: 1776: 1775: 1571:(ray tracing API) 1497: 1496: 1493: 1492: 1307: 1306: 1247: 965:www.anandtech.com 873:process. The die 757: 756: 673:graphics pipeline 626: 625: 514: 513: 372:CXD5302A1 GB 363:CXD5300A1 GB 323:CXD2971-1 GB 76: 75: 68: 33:original research 2590: 2542: 2541: 2454:PlayStation Blog 2330:PlayStation Home 2246:PlayStation Move 2174: 2167: 2160: 2151: 2150: 2097:Cumulus Networks 2092:Bright Computing 2077:3dfx Interactive 2022: 2021: 2011: 2010: 1892: 1880: 1868: 1797: 1796: 1786: 1785: 1617:Nvidia 3D Vision 1583:Nvidia Omniverse 1564:Nvidia GameWorks 1538:(video decoding) 1532:(video decoding) 1526:(video encoding) 1514: 1513: 1503: 1502: 1261: 1260: 1254: 1253: 1241: 1234: 1233: 1219: 1212: 1205: 1196: 1195: 1190: 1189: 1173: 1167: 1166: 1164: 1162: 1157: 1148: 1142: 1141: 1125: 1119: 1118: 1116: 1115: 1106:. Archived from 1095: 1089: 1088: 1068: 1062: 1061: 1059: 1058: 1048: 1039: 1038: 1036: 1035: 1023: 1017: 1016: 1009: 1003: 1002: 995: 989: 988: 982: 974: 972: 971: 956: 950: 949: 942: 933: 932: 928: 864:Electromigration 822:and finally the 742:PCI-Express 16x 720:45 max vertices 692:GDDR3 Memory bus 678: 677: 569: 568: 499:Graphic Objects 413: 412: 129:, the console's 98: 71: 64: 60: 57: 51: 48:inline citations 24: 23: 16: 2598: 2597: 2593: 2592: 2591: 2589: 2588: 2587: 2563: 2562: 2561: 2556: 2522: 2486: 2442: 2438:Cancelled games 2396:PS one Classics 2354: 2335:PlayStation Now 2306: 2277:System software 2265: 2241:PlayStation Eye 2227: 2196: 2183: 2178: 2148: 2135: 2065: 2059:Ranga Jayaraman 2056:Debora Shoquist 2016: 1997: 1978: 1960: 1926: 1907:Shield Portable 1895: 1889:Nintendo Switch 1886: 1874: 1862: 1845: 1822: 1791: 1772: 1676: 1649:(module/socket) 1643:(module/socket) 1637:(multi-monitor) 1635:Nvidia Surround 1631:(GPU switching) 1605: 1541: 1508: 1489: 1460: 1416: 1374:Unified shaders 1368: 1327: 1303: 1302: 1283: 1248: 1228: 1223: 1193: 1174: 1170: 1160: 1158: 1155: 1149: 1145: 1126: 1122: 1113: 1111: 1097: 1096: 1092: 1069: 1065: 1056: 1054: 1050: 1049: 1042: 1033: 1031: 1028:"New PS3 tools" 1024: 1020: 1011: 1010: 1006: 997: 996: 992: 976: 975: 969: 967: 957: 953: 944: 943: 936: 930: 929: 925: 921: 888: 804: 776: 717:63 max vertices 687:nVidia 7800GTX 656: 648:command buffers 639: 575:256 MB XDR 567: 541: 504:FFE0000-FFFFFFF 493:FFD0000-FFDFFFF 482:FFC0000-FFCFFFF 471:FFA0000-FFA0FFF 460:FF90000-FF93FFF 449:FF80000-FFFFFFF 438:FC00000-FFFFFFF 427:0000000-FBFFFFF 407: 379: 340:CXD2991 GB 337:CXD2982 GB 320:CXD2971 GB 308: 290:, anisotropic, 142: 136: 96: 79: 72: 61: 55: 52: 37: 25: 21: 12: 11: 5: 2596: 2586: 2585: 2580: 2575: 2558: 2557: 2555: 2554: 2546: 2536: 2527: 2524: 2523: 2521: 2520: 2515: 2510: 2505: 2500: 2494: 2492: 2488: 2487: 2485: 2484: 2477: 2470: 2463: 2456: 2450: 2448: 2444: 2443: 2441: 2440: 2435: 2430: 2428:NEOGEO Station 2425: 2420: 2415: 2414: 2413: 2408: 2403: 2393: 2388: 2383: 2378: 2373: 2368: 2362: 2360: 2356: 2355: 2353: 2352: 2347: 2342: 2337: 2332: 2327: 2326: 2325: 2314: 2312: 2308: 2307: 2305: 2304: 2299: 2294: 2289: 2284: 2279: 2273: 2271: 2267: 2266: 2264: 2263: 2258: 2253: 2248: 2243: 2237: 2235: 2229: 2228: 2226: 2225: 2220: 2215: 2210: 2204: 2202: 2198: 2197: 2195: 2194: 2188: 2185: 2184: 2177: 2176: 2169: 2162: 2154: 2145: 2144: 2141: 2140: 2137: 2136: 2134: 2133: 2130: 2127: 2124: 2119: 2114: 2109: 2104: 2099: 2094: 2089: 2084: 2079: 2073: 2071: 2067: 2066: 2064: 2063: 2062:Jonah M. Alben 2060: 2057: 2054: 2049: 2044: 2039: 2034: 2032:Jen-Hsun Huang 2028: 2026: 2018: 2017: 2007: 2006: 2003: 2002: 1999: 1998: 1996: 1995: 1989: 1987: 1980: 1979: 1977: 1976: 1974:Project Denver 1970: 1968: 1962: 1961: 1959: 1958: 1953: 1948: 1943: 1937: 1935: 1928: 1927: 1925: 1924: 1919: 1914: 1909: 1903: 1901: 1897: 1896: 1894: 1893: 1881: 1869: 1856: 1854: 1847: 1846: 1844: 1843: 1838: 1832: 1830: 1824: 1823: 1821: 1820: 1819: 1818: 1807: 1805: 1793: 1792: 1790:Other products 1782: 1781: 1778: 1777: 1774: 1773: 1771: 1770: 1765: 1760: 1755: 1750: 1745: 1740: 1735: 1730: 1725: 1720: 1715: 1710: 1705: 1700: 1695: 1690: 1684: 1682: 1678: 1677: 1675: 1674: 1668: 1662: 1656: 1650: 1644: 1638: 1632: 1629:Nvidia Optimus 1626: 1620: 1613: 1611: 1607: 1606: 1604: 1603: 1597: 1592: 1586: 1580: 1579: 1578: 1572: 1561: 1556: 1549: 1547: 1543: 1542: 1540: 1539: 1533: 1527: 1520: 1518: 1510: 1509: 1499: 1498: 1495: 1494: 1491: 1490: 1488: 1487: 1482: 1477: 1471: 1469: 1462: 1461: 1459: 1458: 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1913: 1912:Shield Tablet 1910: 1908: 1905: 1904: 1902: 1900:Nvidia Shield 1898: 1890: 1885: 1882: 1878: 1877:PlayStation 3 1873: 1870: 1866: 1861: 1858: 1857: 1855: 1852: 1848: 1842: 1839: 1837: 1834: 1833: 1831: 1829: 1825: 1817: 1814: 1813: 1812: 1811:Nvidia Quadro 1809: 1808: 1806: 1803: 1798: 1794: 1787: 1783: 1769: 1766: 1764: 1761: 1759: 1756: 1754: 1751: 1749: 1746: 1744: 1741: 1739: 1736: 1734: 1731: 1729: 1726: 1724: 1721: 1719: 1716: 1714: 1711: 1709: 1706: 1704: 1701: 1699: 1696: 1694: 1691: 1689: 1686: 1685: 1683: 1679: 1672: 1669: 1666: 1663: 1660: 1657: 1654: 1651: 1648: 1645: 1642: 1639: 1636: 1633: 1630: 1627: 1624: 1623:Nvidia G-Sync 1621: 1618: 1615: 1614: 1612: 1608: 1601: 1598: 1596: 1593: 1590: 1587: 1585:(3D graphics) 1584: 1581: 1577:(physics SDK) 1576: 1573: 1570: 1567: 1566: 1565: 1562: 1560: 1557: 1554: 1551: 1550: 1548: 1544: 1537: 1534: 1531: 1528: 1525: 1522: 1521: 1519: 1515: 1511: 1504: 1500: 1486: 1483: 1481: 1478: 1476: 1473: 1472: 1470: 1467: 1463: 1457: 1454: 1452: 1449: 1447: 1444: 1442: 1439: 1437: 1434: 1432: 1429: 1428: 1426: 1424: 1419: 1413: 1410: 1408: 1405: 1403: 1400: 1398: 1395: 1393: 1390: 1388: 1385: 1383: 1380: 1379: 1377: 1375: 1371: 1366: 1363: 1361: 1358: 1356: 1353: 1351: 1348: 1346: 1343: 1341: 1338: 1334: 1330: 1324: 1321: 1319: 1316: 1314: 1310: 1309: 1299: 1296: 1294: 1291: 1289: 1286: 1285: 1280: 1277: 1275: 1272: 1271: 1268: 1266: 1262: 1259: 1255: 1251: 1245: 1240: 1235: 1231: 1227: 1220: 1215: 1213: 1208: 1206: 1201: 1200: 1197: 1187: 1183: 1179: 1172: 1154: 1147: 1139: 1135: 1131: 1124: 1110:on 2009-05-25 1109: 1105: 1101: 1094: 1086: 1082: 1078: 1074: 1067: 1053: 1047: 1045: 1029: 1022: 1014: 1008: 1000: 994: 986: 980: 966: 962: 955: 947: 941: 939: 927: 923: 914: 913:PlayStation 3 910: 906: 903: 901: 897: 893: 890: 889: 880: 876: 872: 868: 865: 862: 858: 855: 851: 850: 849: 846: 844: 840: 836: 832: 829: 825: 821: 817: 813: 812:90nm process. 809: 808:PlayStation 3 799: 797: 793: 788: 785: 781: 768: 765: 762: 761: 760: 752: 749: 746: 745: 741: 738: 736:CPU interface 735: 734: 730: 727: 724: 723: 719: 716: 713: 712: 708: 705: 702: 701: 697: 694: 691: 690: 686: 683: 680: 679: 676: 674: 670: 666: 662: 651: 649: 645: 637:RSX libraries 634: 632: 621: 618: 615: 614: 610: 607: 604: 603: 599: 596: 593: 592: 588: 585: 582: 581: 577: 574: 571: 570: 562: 555: 552: 549: 546: 545: 544: 533: 532: 526: 525: 524: 523: 519: 518: 517: 509: 506: 503: 502: 498: 495: 492: 491: 487: 484: 481: 480: 476: 473: 470: 469: 465: 462: 459: 458: 454: 451: 448: 447: 443: 440: 437: 436: 432: 429: 426: 425: 421: 418: 416:Address Range 415: 414: 411: 399: 396: 393: 390: 387: 384: 381: 380: 371: 368: 365: 362: 359: 358: 357: 351: 348: 345: 342: 339: 336: 333: 332: 331: 325: 322: 319: 316: 313: 312: 311: 306:Model numbers 303: 301: 297: 293: 289: 282: 278: 275: 271: 268: 263: 260: 257: 253: 252: 250: 245: 242: 241: 239: 235: 231: 228: 224: 219: 215: 212: 211: 209: 205: 202: 199: 196: 195: 193: 191: 190:Little Endian 188: 186:architecture) 185: 181: 178: 174: 170: 169: 168: 166: 161: 159: 155: 146: 137: 134: 132: 128: 123: 119: 115: 111: 110:PlayStation 3 107: 103: 99: 88: 87:PlayStation 3 83: 70: 67: 59: 49: 45: 41: 35: 34: 29:This article 27: 18: 17: 2549: 2531: 2518:Kevin Butler 2503:Folding@home 2479: 2472: 2465: 2458: 2418:PS2 Classics 2122:PortalPlayer 2070:Acquisitions 2042:Curtis Priem 1934:and embedded 1884:Tegra NX-SoC 1871: 1836:Nvidia Tesla 1758:Ada Lovelace 1610:Technologies 1244:List of GPUs 1177: 1171: 1159:. Retrieved 1146: 1129: 1123: 1112:. Retrieved 1108:the original 1104:The Inquirer 1103: 1093: 1076: 1072: 1066: 1055:. Retrieved 1032:. Retrieved 1021: 1007: 993: 968:. Retrieved 964: 954: 926: 911:used in the 898:used in the 847: 828:incompatible 805: 789: 779: 777: 758: 753:110 nm 661:local memory 657: 643: 640: 627: 559: 542: 515: 488:DMA Objects 433:Framebuffer 408: 355: 329: 309: 285: 279:Support for 184:GeForce 7800 162: 151: 135: 94: 92: 62: 53: 30: 2548:Successor: 2423:Classics HD 2323:2011 outage 2287:Remote Play 2261:DualShock 3 2233:Accessories 1922:GeForce Now 1816:Quadro Plex 1802:Workstation 1661:(multi-GPU) 1619:(stereo 3D) 1466:Ray tracing 1431:GeForce 600 1313:GeForce 256 1265:Pre-GeForce 790:Nvidia CEO 784:NVIDIA 7800 565:Speed table 227:dot product 218:Z-buffering 89:motherboard 2567:Categories 2411:PAL region 2052:Bill Dally 2047:David Kirk 2025:Key people 1853:components 1688:Fahrenheit 1665:TurboCache 1655:(protocol) 1589:Nvidia RTX 1475:GeForce 20 1114:2023-11-12 1057:2014-03-08 1034:2006-08-28 970:2024-08-13 919:References 852:Different 839:interposer 747:Technology 681:Difference 594:Cell Write 369:CXD5302DGB 366:CXD5301DGB 360:CXD5300AGB 352:CXD2991EGB 349:CXD2991CGB 346:CXD2991GGB 343:CXD2991BGB 317:CXD2971DGB 314:CXD2971AGB 56:March 2018 40:improve it 2345:FirstPlay 1983:Computer 1800:Graphics 1763:Blackwell 1536:PureVideo 1382:GeForce 8 1345:GeForce 3 1161:March 19, 1030:. IGN.com 875:underfill 616:RSX Write 583:Cell Read 572:Processor 444:GPU Data 326:CXD297BGe 288:trilinear 118:pipelines 44:verifying 2544:Category 2391:PS Minis 2270:Software 2201:Hardware 1985:chipsets 1546:Software 1293:RIVA TNT 1288:RIVA 128 1079:: 3ā€“12. 979:cite web 900:Xbox 360 886:See also 841:and its 802:Bumpgate 619:10.6GB/s 608:15.5GB/s 605:RSX Read 597:24.9GB/s 586:16.8GB/s 422:Comment 292:quincunx 225:Maximum 216:Maximum 108:for the 2491:Related 2350:VidZone 2311:Network 2282:OtherOS 2256:Sixaxis 2102:DeepMap 2015:Company 1941:GoForce 1851:Console 1728:Maxwell 1703:Rankine 1693:Celsius 1339:shaders 1239:GeForce 698:256bit 665:buffers 356:40nm: 334:CXD2982 330:65nm: 310:90nm: 254:Rambus 114:7800GTX 38:Please 2251:PlayTV 2213:Models 2132:Stexar 2129:MediaQ 2126:Exluna 1993:nForce 1951:Jetson 1753:Hopper 1748:Ampere 1743:Turing 1733:Pascal 1723:Kepler 1698:Kelvin 1653:NVLink 1333:Vertex 1311:  1226:Nvidia 739:FlexIO 695:128bit 669:caches 644:LibGCM 600:4GB/s 430:252 MB 165:GFLOPS 102:Nvidia 2447:Media 2401:Japan 2359:Games 2107:Icera 2082:Ageia 1956:Tegra 1946:Drive 1828:GPGPU 1804:cards 1768:Rubin 1738:Volta 1718:Fermi 1713:Tesla 1708:Curie 1600:VDPAU 1575:PhysX 1569:OptiX 1530:NVDEC 1524:NVENC 1337:pixel 1156:(PDF) 892:Xenos 860:parts 731:48kB 507:128KB 452:512KB 177:65 nm 173:90 nm 122:GDDR3 97:' 2498:Zego 2340:Qore 2302:PSGL 1966:CPUs 1932:SoCs 1865:Xbox 1860:NV2A 1559:CUDA 1441:800M 1423:NUMA 1350:4 Ti 1335:and 1323:4 MX 1298:TNT2 1163:2024 985:link 824:28nm 820:40nm 816:65nm 728:96kB 703:ROPs 667:and 631:HDMI 527:-or- 496:64KB 485:64KB 463:16KB 441:4 MB 419:Size 300:SSAA 296:MSAA 106:Sony 104:and 93:The 2381:Qā€“Z 2376:Jā€“P 2371:Dā€“I 2366:Aā€“C 2087:ULi 1841:DGX 1647:SXM 1641:MXM 1446:900 1436:700 1412:500 1407:400 1402:300 1397:200 1392:100 1279:NV2 1274:NV1 1182:doi 1134:doi 1081:doi 909:CPU 896:GPU 843:die 709:16 684:RSX 474:4KB 256:XDR 131:CPU 42:by 2569:: 1553:Cg 1485:40 1480:30 1456:16 1451:10 1355:FX 1180:. 1132:. 1102:. 1077:31 1075:. 1043:^ 981:}} 977:{{ 963:. 937:^ 907:ā€“ 894:ā€“ 879:Tg 818:, 796:E3 298:, 274:Cg 206:8 167:. 160:. 154:E3 2173:e 2166:t 2159:v 1891:) 1887:( 1879:) 1875:( 1867:) 1863:( 1387:9 1365:7 1360:6 1318:2 1246:) 1242:( 1218:e 1211:t 1204:v 1188:. 1184:: 1165:. 1140:. 1136:: 1117:. 1087:. 1083:: 1060:. 1037:. 987:) 973:. 706:8 276:) 69:) 63:( 58:) 54:( 36:.

Index

original research
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PlayStation 3
Nvidia
Sony
PlayStation 3
7800GTX
pipelines
GDDR3
Cell Broadband Engine
CPU

E3
Game Developer's Conference
GFLOPS
90 nm
65 nm
GeForce 7800
Little Endian
render output units
Z-buffering
dot product
High Dynamic Range rendering
XDR
Cg
S3 Texture Compression

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