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Indie game

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2056:(SDKs), typically a version of the console with added debugging features that would cost several thousands of dollars and come with numerous restrictions on its use to prevent trade secrets related to the console from being leaked. Console manufacturers may have also restricted sales of SDKs to only certain developers that met specific criteria, leaving potential indie developers unable to acquire them. When indie games became more popular by 2010, the console manufacturers as well as mobile device operating system providers released special software-based SDKs to build and test games first on personal computers and then on these consoles or mobile devices. These SDKs were still offered at commercial rates to larger developers, but reduced pricing was provided to those who would generally self-publish via digital distribution on the console or mobile device's storefront, such as with the 2408: 1876: 1299: 151: 13558: 96: 47: 76: 1387: 1525:. Sony and Nintendo followed suit, encouraging indie developers to bring games onto their platforms. By 2013, all three console manufacturers had established programs that allowed indie developers to apply for low-cost development toolkits and licenses to publish directly onto the console's respective storefronts following approval processes. A number of "boutique" indie game publishers were founded in this period to support funding, technical support, and publishing of indie games across various digital and retail platforms. In 2012, 985: 1982:
developers are usually self-taught and thus may not have certain disciplines of typical programmers, thereby allowing for more creative freedom and new ideas. However, some may see amateur work less favorably than those that have had experience, whether from school or from the industry, relying on game development toolkits rather than programming languages, and they may associate such titles as amateur or hobbyist. Some such amateur-developed games have found great success. Examples of these include
56: 1447:, and since then, several other similar crowdfunding options for game developers have become available. Crowdfunding eliminated some of the cost risk associated with indie game development, and created more opportunities for indie developers to take chances on new titles. With more indie titles emerging during this period, larger publishers and the industry as a whole started taking notice of indie games as a significant movement within the field. One of the first examples of this was 67: 2478:, are typically annual competitions in which game developers are given a theme, concept and/or specific requirements and given a limited amount of time, on the order of a few days, to come up with a game prototype to submit for review and voting by judges, with the potential to win small cash prizes. Companies can also have internal game jams as a means to relieve stress which may generate ideas for future games, as has notably been the case for developer 1627: 87: 1847:, identified three primary distinctions between the established doujin culture and the Western idea of indie games. From a conceptual view, indie games generally promote independence and novelty in thought, while doujin games tend to be ideas shared by a common group of people and tend to not veer from established concepts (such as strong favoritism towards the well-established RPG genre). From a genealogical standpoint, the nature of 2101:. These boutique publishers, having experience in making indie games themselves, typically will provide necessary financial support and marketing but have little to no creative control on developers' product as to maintain the "indie" nature of the game. In some cases, the publisher may be more selective of the type of games it supports; Annapurna Interactive sought games that were "personal, emotional and original". 4588: 1159: 1918:, were developed by a single person, though often with support of artists and musicians for those assets. More common are small teams of developers, from two to a few dozen, with additional support from external artists. While it is possible for development teams to be larger, with this comes a higher cost overhead of running the studio, which may be risky if the game does not perform well. 1278:
magazines at that time, providing an easy means for amateur and hobbyist developers to be recognized. The ability to produce numerous copies of games, even if just shareware/demo versions, at a low cost helped to propel the idea as the PC as a gaming platform. At the time, shareware was generally associated with hobbyist programmers, but the releases of
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current mainstream games. A number of indie games at that time became success stories that drove more interest in the area. New industry opportunities have arisen since then, including new digital storefronts, crowdfunding, and other indie funding mechanisms to help new teams get their games off the ground. There are also low-cost and
2263:, established in 2013, has been more focused on serving indie games over mainstream ones, providing the developers with store pages and other tools to help with marketing. Other services act more as digital retailers, giving tools to the indie developer to be able to accept and redeem online purchases and distribute the game, such as 2247:. A new issue had arisen for larger mainstream games that featured multiplayer elements, in that updates and patches could easily be distributed through these sites but making sure all users were equally informed of the updates was difficult, and without the updates, some players would be unable to participate in multiplayer modes. 2227:), respectively. Game magazines started to include shareware games on pack-in demo discs with each issue, and as with mail-order, companies arose that provided shareware sampler discs and served to help with shareware payment and redemption processing. Shareware remained a popular form of distribution even with availability of 1014:, with simpler graphics atop the more complex mechanics. Indie games may fall into classic game genres, but new gameplay innovations have been seen. However, being "indie" does not imply that the game focuses on innovation. In fact, many games with the "indie" label can be of poor quality and may not be made for profit. 894:. Being independent, developers do not have controlling interests or creative limitations, and do not require the approval of a publisher, as mainstream game developers usually do. Design decisions are thus also not limited by an allocated budget. Furthermore, smaller team sizes increase individual involvement. 6254:
The jump in development and marketing costs has made the videogame industry "enormously risk averse,Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters, which are seen as less risky. "We don't green light any more things that will be
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The jump in development and marketing costs has made the videogame industry "enormously risk averse,Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters, which are seen as less risky. "We don't green light any more things that will be
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and its Amnesia Fortnight game jams. The structure of such jams can influence whether the end games are more experimental or serious, and whether they are to be more playful or more expressive. While many game jam prototypes go no further, some developers have subsequently expanded the prototype into
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The industry perception towards indie games have also shifted, making the tactics of how to develop and market indie games difficult in contrast to AAA games. In 2008, a developer could earn around 17% of a game's retail price, and around 85% if sold digitally. This can lead to the appearance of more
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of the game to provide software testing and gameplay feedback. Those consumers become entitled to the full game for free on release, while others may have to pay a higher price for the final game. This can provide funding midway though development, but like with crowd-funding, consumers expect a game
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that offered indie games alongside traditional AAA titles, as well as specialized storefronts for indie games. While direct online distribution helped indie games to reach players, these storefronts allowed developers to publish, update, and advertise their games directly, and players to download the
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games became a popular means to distribute demos or partially complete games in the 1980s and into the 1990s, where players could purchase the full game from the vendor after trying it. As such demos were generally free to distribute, shareware demo compilations would frequently be included in gaming
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mainstream art and visual styles used in AAA games, and those that present cultural ideas that are independent from mainstream games. Juul however wrote that ultimately the labeling of a game as "indie" still can be highly subjective and no single rule helps delineate indie games from non-indie ones.
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The modern take on the indie game scene resulted from a combination of numerous factors in the early 2000s, including technical, economic, and social concepts that made indie games less expensive to make and distribute but more visible to larger audiences and offered non-traditional gameplay from the
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was established in 2012 as a large showcase at various trade shows to allow indie developers to show off their titles. These events act as intermediaries between indie developers and the larger industry, as they allow for indie developers to connect with larger developers and publishers for business
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On consoles, the distribution of an indie game is handled by the console's game store, once the developer has been approved by the console manufacturer. Similarly, for mobile games, the distribution of the game is handled by the app store provider once the developer has been approved to release apps
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software client originally to serve these updates automatically for their games, but over time, it became a digital storefront that users could also purchase games through. For indie games, Steam started curating third-party titles (including some indies) onto the service by 2005, later adding Steam
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said that by the end of 2016, while there had not be any type of catastrophic collapse of the indie game market, there were signs that the growth of the market had significantly slowed and that it has entered a "post-indiepocalypse" phase as business models related to indie games adjust to these new
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Around 2015, the increasing number of indie games being published led to fears of an "indiepocalypse", referring to an oversupply of games that would make the entire market unprofitable. Although the market did not collapse, discoverability remains an issue for most indie developers, with many games
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Indie developers are generally considered a highly collaborative community with development teams sharing knowledge between each other, providing testing, technical support, and feedback, as generally indie developers are not in any direct competition with each other once they have achieved funding
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Another route for indie development teams comes from experienced developers in the industry who either voluntarily leave to pursue indie projects, typically due to creative burnout from the corporate process, or resulting from termination from the company. Examples of games from such groups include
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who had been a promoter of Western indie games in prior years, and has expanded that since. The distinction between Japanese-developed doujin games and indie games is ambiguous - the use of the term usually refers to if their popularity formed in Western or Eastern markets before the mid-2010s, and
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Games that are not as large as most triple-A games, but are developed by larger independent studios with or without publisher backing and that can apply triple-A design principles and polish due to the experience of the team, have sometimes been called "triple-I" games, reflecting the middle ground
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model of distribution emerged in the 1980s accepting that users would likely make copies freely and share these around. The shareware version of the software would be limited, and require payment to the developer to unlock the remaining features. This approach became popular with hobbyist games in
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dates back as far as the 19th century, while the indie phenomena is relatively new. Finally, only until recently, doujin games tended to only be talked about in the same circles as other doujin culture (fan artwork and writing) and rarely mixed with commercial productions, whereas indie games have
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Like other Japanese fan-created works in other media, doujin games were often built from existing assets and did not receive much respect or interest from consumers, and instead were generally made to be played and shared with other interested players and at conventions. Around 2013, market forces
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While there has not been any type of collapse of the indie game field since 2015, there are concerns that the market is far too large for many developers to get noticed. Very few selected indie titles get wide coverage in the media, and are typically referred to as "indie darlings". In some cases,
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from their smaller, one-off titles to focus on their larger, more successful properties, leaving the indie game space to provide shorter and more experimental titles as alternatives. Costs of developing AAA games had risen greatly, to an average cost of tens of millions of dollars in 2007–2008 per
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created many commercial opportunities for video games. During the last part of the 1990s, visibility of games from these single or small team studios scene waned, since a small team could not readily compete in costs, speed and distribution as a commercial entity could. The industry had started to
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Yet another angle to evaluate a game as indie is from its innovation, creativity, and artistic experimentation, factors enabled by small teams free of financial and creative oversight. This definition is reflective of an "indie spirit" that is diametrically opposite of the corporate culture of AAA
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has been shown to apply to indie games: some people with little experience have been able to develop successful games from the start, but for most, it takes upwards of ten years of experience within the industry before one regularly starts making games with financial success. Most in the industry
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and, once payment was received, fulfill orders by hand, making copies of their game to cassette tape, floppy disc, or CD-ROM along with documentation. Others would provide copies to their local computer store to sell. In the United Kingdom, where personal computer game development took off in the
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took off in 2012, its practice has significantly waned as consumers became wary of campaigns that failed to deliver on promised goods. A successful crowd-funded campaign now typically requires significant development work and costs associated with this before the campaign is launched, in order to
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Yet another route is simply those with little to no experience in the games industry, although they may have computer-programming skills and experience, and they may come in with ideas and fresh perspectives for games, with ideas that are generally more personable and close to their hearts. These
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In Japan, the doujin soft community has generally been treated as a hobbyist activity up through the 2010s. Computers and bedroom coding had taken off similarly in the late 1970s and early 1980s, but the computer market was quickly overwhelmed by consoles. Still, hobbyist programmers continued to
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There were other shifts in the commercial environment that were seen as drivers for the rise of indie games in the 2000s. Many of the games to be indie games of this period were considered to be the antithesis of mainstream games and which highlighted the independence of how these games were made
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The onset of indie game development is difficult to track due to the broadness of what defines an indie game, and the term was not really in use until the early 2000s. Until the 2000s, other terms like amateur, enthusiast, and hobbyist software or games were used to describe such software. Today,
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that the definition of an indie game is vague, and depends on different subjective considerations. Juul classified three ways games can be considered indie: those that are financially independent of large publishers, those that are aesthetically independent of and significantly different from the
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distribution service allowing any developer to offer their game with minimal cost to them, there are thousands of games being added each year, and developers have come to rely heavily on Steam's discovery tools – methods to tailor catalog pages to customers based on past purchases – to help sell
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that could pay larger developers to make games and handle all the marketing and publication costs as well as opportunities to franchise game series. Publishers tended to be risk averse due to high costs of production, and they would reject all small-size and too innovative concepts of small game
1059:. While many of the same principles used to develop open source games are the same as for indie games, open source games are not developed for commercial gain and instead as a hobbyist pursuit. However, commercial sales are not a requirement for an indie game and such games can be offered as 1043:
is considered a prime example of a triple-I game. A further distinction from indie games are those considered double-A ("AA"), tending to be from mid to large-size studios ranging from 50 to 100 team members and larger than typically associated with indie games, that often work under similar
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The lack of a publisher requires an indie developer to find means to fund the game themselves. Existing studios may be able to rely on past funds and incoming revenue, but new studios may need to use their own personal funds ("bootstrapping"), personal or bank loans, or investments to cover
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games anywhere, with the storefront otherwise handling the distribution and sales factors. While Steam itself initially began heavy curation, it eventually allowed for indie publishing with its Steam Greenlight and Steam Direct programs, vastly increasing the number of games available.
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software. While the software cost money to obtain, users could release completed games with it as freeware or commercial products, which established the potential for a commercial independent games market by the early 2000s, aligning with the popularity of indie games in the West.
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in 2004, which proved popular with players. Social and political changes also led to the use of indie games not only for entertainment purposes but to also tell a message related to these factors, something that could not be done in mainstream titles. In comparing indie games to
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Indie teams can arise from many different directions. One common path recently includes student projects, developed as prototypes as part of their coursework, which the students then take into a commercial opportunity after graduating from school. Examples of such games are
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Many of the same basic concepts behind video game development for mainstream titles also apply to indie game development, particularly around the software development aspects. Key differences lie in how the development of the game ties in with the publisher or lack thereof.
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and his studio Thekla, Inc. Though self-funded and published, the game's development cost around $ 6 million and was priced at $ 40, in contrast to most indie games typically priced up to $ 20. Blow believed this type of game represented something between indie and AAA
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Another means to evaluate a game as indie is to examine its development team, with indie games being developed by individuals, small teams, or small independent companies that are often specifically formed for the development of one specific game. Typically, indie games are
964:, though with publishing but non-financial support from Sony; the game on release had a price equal to a typical AAA title. Sean Murray of Hello Games believes that because they are still a small team and the game is highly experimental that they consider themselves indie. 976:. Despite this corporate ownership, and the studio itself stating they do not consider themselves as an indie studio, the game's approach was considered less traditional as to be considered an indie game by the industry, including being nominated for Best Indie Game at 1710:
Several games during this time have still seen success, including games that were referred to as "indie darlings." Some of the most popular indie games from this time were primarily popularized over social media and spawned cultural phenomena, such as
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Greenlight in 2012 that allowed any developer to propose their game for addition onto the service to the userbase, and ultimately replacing Greenlight with Steam Direct in 2017 where any developer can add their game to the service for a small fee.
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Leading into 2015, there was concern that the rise of easy-to-use tools to create and distribute video games could lead to an oversupply of video games, which was termed the "indiepocalypse". This perception of an indiepocalypse is not unanimous;
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and the Internet. By the 2000s, indie developers relied on the Internet as their primary distribution means as without a publisher, it was nearly impossible to stock an indie game at retail, the mail order concept having long since died out.
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as a means for indie developers to raise funds to produce a game and to determine the desire for a game, rather than risk time and investment into a game that does not sell well. While video games had used crowdfunding prior to 2012, several
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As the media shifted to higher-capacity formats and with the ability for users to make their own copies of programs, the simple mail order method was threatened since one person could buy the game and then make copies for their friends. The
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Indie games are generally associated with Western regions, specifically with North American, European, and Oceanic areas. However, other countries have had similar expansions of indie games that have intersected with the global industry.
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for their project. Indie developers also tend to be open with their target player community, using beta testing and early access to get feedback, and engaging users regularly through storefront pages and communication channels such as
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tools available for smaller teams across all gaming platforms, boutique indie game publishers that leave creative freedom to the developers, and industry recognition of indie games alongside mainstream ones at major game award events.
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and the state of their respective industries, the indie game's rise was occurring approximately at the same relative time as its market was starting to grow exponentially and be seen as a supporting offshoot of the mainstream works.
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In nearly all cases with digital distribution, the distribution platform takes a revenue cut of each sale with the rest of the sale going to the developer, as a means to pay for the costs of maintaining the digital storefront.
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removed much of the programming barriers needed for a prospective indie developer to create these games. The commercial possibilities for indie games at this point helped to distinguish these games from any prior amateur game.
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computer language along with example programs, including games, to show what users could do with these systems. The availability of BASIC led to people trying to make their own programs. Sales of the 1978 rerelease of the book
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received critical acclaim and drew mainstream media recognition for being a game developed by two people. Microsoft continued to follow up on this promotion in the following years, bringing in more games onto XBLA such as
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campaign across social media and to interact with the press to make sure a game is noticed early on in its development cycle to get interest and maintain that interest through release, which adds to costs of development.
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While most indie games lack a publisher with the developer serving in that role, a number of publishers geared towards indie games have been established since 2010, also known as boutique game publishers; these include
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Indie games saw a large boost in visibility within the video game industry and the rest of the world starting around 2005. A key driver was the transition into new digital distribution methods with storefronts like
10167: 1484:(XBLA), a service that included some indie games, though these drew little attention in the first few years. In 2008, Microsoft ran its "XBLA Summer of Arcade" promotion, which included the releases of indie games 2644:
The following table lists indie games that have reported total sales over one million copies, based on the last reported sales figures. These results exclude downloaded copies for games that had transitioned to a
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their titles. Mobile app stores have had similar problems with large volumes of offers but poor means for discovery by consumers in the late 2010s. Several indie developers have found it critical to have a good
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were popular, launching a range of "bedroom coders" which initiated the UK's video game industry. During this period, the idea that indie games could provide experimental gameplay concepts or demonstrate niche
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However, this view is not all-encompassing, as there are numerous cases of games where development is not independent of a major publisher but still considered indie. Some notable instances of games include:
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Most indie games do not make a significant profit, and only a handful have made large profits. Instead, indie games are generally seen as a career stepping stone rather than a commercial opportunity. The
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was formed to produce limited runs of games, most commonly successful indie titles that have a proven following that would have a market for a physical edition. These versions are typically produced as
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Izushi, Hiro; Aoyama, Yuko (2006). "Industry evolution and cross-sectoral skill transfers: a comparative analysis of the video game industry in Japan, the United States, and the United Kingdom".
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As of December 2020. Includes only sales on personal computers and not consoles, and prior to its acquisition by Epic Games and the conversion of the game to a free to play title in June 2022.
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development, and makes a game "indie", where the factors of financial and creative independence make a game "independent". Developers with limited ability to create graphics can rely on
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distribution methods. However, by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles.
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Typically, a starting indie-game studio will be primarily programmers and developers. Art assets including artwork and music may be outsourced to work-for-hire artists and composers.
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genre. Doujin games also got a strong interest in Western markets after some English-speaking groups translated various titles with permission for English release, most notably with
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is primarily referred to as an "indie game" because of its success in the Western market. It is one of the most influential indie games, also contributing to the resurgence of the
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indie darlings are identified through consumer reactions that praise the game rather than direct industry influence, leading to further coverage; examples of such games include
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among AAA titles. Since then, indie games have frequently been included in award nominations alongside AAA games in the major awards events like the GDCA, the D.I.C.E. Awards,
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was not commercially financed and was made by a small team, but there was no commercial sector of the video game industry at that time to distinguish from independent works.
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early 1980s, a market developed for game distributors that handled the copying and distribution of games for these hobbyist programmers. In Japan, doujinshi conventions like
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Financial independence: In such situations, the developers have paid for the development and/or publication of the game themselves or from other funding sources such as
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Lanza, Dario; de Iracheta, María; Pérez, Carmen; Jaume, Borja; Sánchez, Lara; Casero, Marcos (2021), Martins, Nuno; Brandão, Daniel; Moreira da Silva, Fernando (eds.),
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Styhre, Alexander; Remneland-Wikhamn, Björn (2021). "The video game as agencement and the image of new gaming experiences: the work of indie video game developers".
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for over one hundred games, eventually surpassed over one million copies. The availability of BASIC inspired a number of people to start writing their own games.
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postulated in open debates that video games could not be art in 2005 and 2006, leading to developers creating indie games to specifically challenge that notion.
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computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used
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As of December 2020, only includes sales for Nintendo Switch version. Game is sold on other platforms but also available as a free app for mobile platforms.
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Independence of thought: In this case, the developers crafted their game without any oversight or directional influence by a third party such as a publisher.
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Continued Internet growth led to dedicated video game sites that served as repositories for shareware and other games, indie and mainstream alike, such as
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compared to the collective of mainstream titles. Many of them took a retro-style approach to their design, art, or other factors in development, such as
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campaigns, both reward-based and equity-based, have been used to obtain the funds from interested consumers before development begins in earnest. While
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There is contention as to how prominent indie video game development is in the video game industry. Most games are not widely known or successful, and
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on that type of device. In either case, all aspects of payment, redemption and distribution are handled at the manufacturer/app store provider level.
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The current, common understanding of indie games on personal computer took shape in the early 2000s from several factors. Key was the availability of
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to distribute their products, although they later shifted to other software distribution methods with the onset of the Internet in the 1990s, such as
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While Steam remains the largest digital storefront for personal computer distribution, a number of other storefronts have since opened. For example,
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was considered an indie game during its original development, and was one of the first titles to successfully demonstrate this approach to funding.
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Indie games generally share certain common characteristics. One method to define an indie game is the nature of independence, which can either be:
10506: 10451: 10231: 8888: 7225: 6603: 12285: 12040: 11711: 9847: 8122: 7533: 6996: 6099: 5378: 425: 6339: 1659:, stated in April 2016 that the market in indie games is more competitive than ever but continues to appear healthy with no signs of faltering. 13725: 8182: 7706: 7289: 6957: 1088:
for existing games, or work with specific technologies or game parts rather than the development of full games. Such hobbyists usually produce
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games by emphasizing their lack of graphics in lieu of the players' imagination, at a time that graphics-heavy action games were commonplace.
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attention remains with mainstream titles. This can be attributed to a lack of marketing for indie games, but indie games can be targeted at
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developers. The market also became fractured due to the prevalence of video game consoles, which required expensive or difficult-to-acquire
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of thatgamecompany believes that they are an independent studio because they were able to innovate on their game without Sony's involvement.
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began to shift with the popularity of indie games in the Western regions, bringing more interest to doujin games as legitimate titles. The
10789: 9913: 5691: 10633: 10483: 9617: 8684: 8507: 5519: 3853: 11538: 11152: 9580: 6851: 4639: 13343: 11120: 11066: 10338: 7798: 7401: 7100: 1337:, were available at low cost to developers, and provided another means for indie games to grow. The new interest in indie games led to 12099: 9037: 6907: 6330:"PC Gaming: Doomed? or zDoomed? - Some of the most rewarding PC games out there were built by indie developers using open source code" 5879: 2343:
was established in 1998 to recognize the best of indie games, and since its first event in 1999 has been held in conjunction with the
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with additional physical products like art books, stickers, and other small items in the game's case. Other such distributors include
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A recent trend for some of the more popular indies is a limited physical release, typical for console-based versions. The distributor
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There is no definitive size for how big an independent game development studio might be. Several successful indie games, such as the
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Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the
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title, and there was little room for risks in gameplay experimentation. Another driver came from discussions related to whether
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Garda, Maria B.; Grabarczyk, Paweł (October 2016). "Is Every Indie Game Independent? Towards the Concept of Independent Game".
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libraries, which are freely available but may lack technically-advanced features compared to equivalent commercial engines.
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By the mid-1990s, the recognition of the personal computer as a viable gaming option, and advances in technology that led to
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inspired many to begin developing games and contributed to the rise in indie game released during this time period, while
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Many personal computer games written by individuals or two person teams were self-distributed in stores or sold through
12956: 12122: 10534: 7824: 7648: 7034: 5925: 632: 11510: 10567: 10286: 8786: 8572:"Examining Indie's Independence: The Meaning of "Indie" Games, the Politics of Production, and Mainstream Co-optation" 8304: 6874: 14230: 12448: 12426: 12378: 11648: 8753: 7755: 7663: 7556: 7194: 6204: 3087: 2559: 1836: 663: 11964: 11342: 9880: 9491: 9330: 7898: 6527: 5280: 2407: 2325:. Recent years have brought the importance of drawing social media influencers to help promote indie games as well. 2147:. Indie developers can submit applications requesting grants from these funds. The money is typically provided as a 12218: 12188: 10912: 9775: 8441: 8336:
Martin, Chase Bowen; Deuze, Mark (July 2009). "The Independent Production of Culture: A Digital Games Case Study".
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also became popular with indie developers, with inexpensive development tools and low-barrier storefronts with the
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There were still significant developments from smaller teams that laid the basis of indie games going forward.
7611: 2531:, either bringing new ideas to stagnant gameplay concepts or creating whole new experiences. The expansion of 2134:
that is near completion, so significant development and costs will likely need to have been invested already.
1783:, specialized software that would allow users to create their own games. A key line of these were produced by 1634:
in January 2020. The years 2004 and 2005—with seven and six games, respectively—are not visible on this chart.
14158: 13880: 13655: 13310: 13117: 4903: 4601: 3113: 2348: 2169: 1549: 1017: 943: 627: 620: 615: 281: 11802: 6933:"Terraria might be the best-reviewed Steam game ever, with over a million reviews and a 97% positive rating" 5060: 5005: 1946:. In some cases, students may drop out of school to pursue the commercial opportunity or for other reasons; 13890: 13875: 13740: 13648: 12993: 5177: 4718: 4010: 3073: 2582: 2220: 1136:
When the first personal computers were released in 1977, they each included a pre-installed version of the
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created by individuals or smaller development teams without the financial and technical support of a large
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to distribute their product. They would place ads in local papers or hobbyist computer magazines such as
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is an example of a student-developed game expanded to a commercial title following the team's graduation.
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More recently, a number of dedicated investor-based indie game funds have been established such as the
1823: 1644: 1454: 1424: 932: 805: 561: 385: 12275: 12032: 9069:"With Slight Movement, "KanColle," "Touhou" And "Touken Ranbu" Continue To Dominate Comiket Doujinshi" 8114: 7523: 6986: 6089: 215: 14352: 14258: 14197: 13363: 13329: 12946: 12754: 12586:
Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
11443: 10182:"Human: Fall Flat celebrates 30 million copies on 5th anniversary and announces new laboratory level" 6329: 5313:"Dave the Diver, a chill RPG about fishing and sushi, is one of 2023's biggest Steam success stories" 3760: 2309: 2052:
Prior to 2010, development of indie games on consoles was highly restrictive due to costly access to
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if they are made with the aim of selling large copies or just as a passion project; the long-running
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End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
8539:"Tips for working with a game art outsourcing studio and avoiding the typical roadblocks on the way" 7696: 5829:
End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
1875: 939:. Greg Kasavin of Supergiant notes they consider their studio indie as they lack any parent company. 14433: 14242: 13812: 13703: 13685: 13538: 12998: 12791: 12781: 12249:"Hit beaver city builder celebrates 1 million copies sold by finally investing in a decent trailer" 12155: 11937: 11840: 11716: 11620: 10950: 8256: 5379:"The Game Awards 2023 Nominations: Alan Wake 2, Baldur's Gate 3 Lead the Pack With Eight Noms Each" 5210: 4250: 2053: 1826:
since 1995, has been called both indie and doujinshi. Meanwhile, despite being Japanese-developed,
1075:, with the exception of its enhanced visual front-end version while its base version remains free. 993:
is an example of an indie game that relies on a retro pixel-based 1980s style for its presentation.
863:"-type assessment, since no single definition can capture what games are broadly considered indie. 195: 190: 6787: 6456: 4867: 4766: 2029:
to build their titles, lacking the resources to build custom engines. Common game engines include
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Several other indie games were released during this period to critical and/or commercial success.
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in 1993 showed the shareware route to be a viable platform for titles from mainstream developers.
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practices as triple-A studios but still retain creative control of their titles from a publisher.
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by large publishers and development studios. One simple definition, described by Laura Parker for
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Cultures of independent game production: Examining the relationship between community and labour
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Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan
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appeal had been established. Many games from the bedroom coders of the United Kingdom, such as
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Perspectives on Design and Digital Communication II: Research, Innovations and Best Practices
8083:"Coding and coexisting in the corral: How Octodad's team manages living and working together" 7026: 6398: 4629: 4399: 4126: 4060: 3814: 2497: 2288: 2228: 2082: 1614: 1460:
Console manufacturers also helped increase recognition of indie games in this period. By the
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caution that indie games should not be seen a financially-rewarding career for this reason.
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channels rather than at retail due to a lack of publisher support. The term is analogous to
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As of April 2024, does not include 6.6 million units claimed during the game's free launch
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developers to offer their products at low or no cost for indie development, in addition to
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Indie Game: The Movie: The Paper – Documentary Films and the Subfield of Independent Games
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in San Francisco, California, where indie developers can showcase their games to attendees
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Industry recognition of indie games through awards has grown significantly over time. The
1457:, leading to publishers that had previously rejected World of Goo to offer to publish it. 1414:
Further indie game growth in this period came from the departure of large publishers like
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There is some debate as to whether independent game development started prior to the 1977
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demonstrate that the game will likely be completed in a timely manner and draw in funds.
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opportunities, as well as to get word of their games out to the press prior to release.
104:
Screenshots from several indie games. In reading order (in mobile view, top to bottom):
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Includes both the Flash-based version (which sold 3 million alone as of July 2014) and
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than mainstream titles. Indie game developers are generally not financially backed by
14398: 14311: 14306: 13977: 13923: 13832: 13665: 13625: 13428: 13268: 13079: 12968: 12843: 12798: 12776: 12732: 12681: 12590: 12569: 12550: 12531: 12497: 12463: 12444: 12422: 12222: 11157: 10982: 10539: 10339:"Fall Guys is going free-to-play and coming to Nintendo Switch and Xbox on June 21st" 9720: 9335: 9302: 9165: 9007: 8610: 8309: 8187: 8118: 7528: 7462: 7325: 7133: 7030: 6665: 6153: 5973: 5487: 5416: 4678: 4351: 4075: 3888: 3404: 2997: 2985: 2856: 2851: 2587: 2509: 2395: 2275: 2248: 1784: 1724: 1655:. Mike Wilson, Graeme Struthers and Harry Miller, the co-founders of indie publisher 1600:
spawned successful media franchises, with the latter becoming a cultural phenomenon.
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alongside two AAA games. While all three indie games had a high number of downloads,
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terms like amateur and hobbyist development are more reflective of those that create
840: 723: 712: 522: 415: 333: 291: 210: 46: 11043: 10507:"Satisfactory hits 5.5m sales after five years of early access, 1.0 due "this year"" 7728: 14388: 14299: 14086: 14081: 14076: 14059: 14054: 14009: 13850: 13615: 13516: 13455: 13395: 13352: 13084: 12941: 12815: 12713: 11653: 11218: 10917: 9710: 9700: 9199:"PC game storefronts compared: what you need to know about retailers and resellers" 8997: 8602: 8359: 8347: 7429: 6176: 6141: 4485: 4423: 4239: 4213: 4180: 4157: 4086: 3772: 3518: 3419: 3361: 3314: 3299: 3212: 2942: 2910: 2755: 2528: 2491: 2329: 2284: 2086: 2078: 2017:
For development of personal computer games, indie games typically rely on existing
1924: 1880: 1789: 1703: 1656: 1521: 1481: 1391: 1374: 1350: 1200: 1117: 928: 836: 787: 716: 703:. Because of their independence and freedom to develop, indie games often focus on 527: 420: 244: 6425: 984: 14357: 14047: 13902: 13523: 13483: 13433: 13295: 13018: 12861: 12744: 12493: 12477: 12004: 11739: 10886: 10849: 10076: 9835:. Proceedings of the 2014 Conference on Interactive Entertainment. pp. 1–10. 9738: 9660: 9104: 8433: 8251: 8067: 6792: 6725: 6301: 6036: 5719: 5448:"Keighley weighs in on debate over Dave the Diver qualifying for Best Indie Game" 3938: 3558: 3099: 2813: 2475: 2471: 2452: 2364: 2280: 2252: 2190: 2175: 2151:
to be repaid through game royalties. Several national governments, through their
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Proceedings of the Digital Games Research Association 2017 Conference (DiGRA'17)
1621: 1120:, who considers herself the first indie designer, created several games for the 14002: 13708: 13592: 13504: 13499: 13390: 13278: 13033: 13028: 13023: 13013: 11310:"Dyson Sphere Program reaches 1.7 million units sold as the devs detail combat" 11251: 9461: 6819: 6171: 5149: 4337: 4265: 3986: 3746: 3704: 3630: 3532: 3223: 3207: 3123: 2839: 2781: 2629:
have gained attention through indie developers with early indie titles such as
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of consoles in 2005, each platform provided online services for players–namely
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This article is about a type of video game. For the 2012 documentary film, see
11589:"Inside EXOK Games: The Brand New Studio That's Already Sold a Million Copies" 8594: 7321:"Every year has been better than the last. Thriving is the best way to put it" 5880:"From shareware superstars to the Steam gold rush: How indie conquered the PC" 14417: 14146: 13987: 13928: 13779: 13720: 13511: 13470: 13413: 13069: 13059: 12350: 11411: 10817: 10037: 9705: 9011: 8636:"On the relevance of the Godot Engine in the indie game development industry" 8437: 8351: 6032:"Fifty Years of BASIC, the Programming Language That Made Computers Personal" 5491: 5178:"Why Supergiant ditched publishers for the release of Transistor – interview" 3742: 3719: 3506: 3482: 3293:
As of December 2022, includes sales during early access since February 2016.
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As of April 2017, and does not include free copies given as part of an early
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not being financially profitable. Examples of successful indie games include
10717:"Risk Of Rain 2 Sells 4 Million On Steam Alone, Big Update Coming This Year" 9812: 1293: 55: 14383: 14345: 14187: 14037: 13955: 13620: 13582: 13543: 13443: 13423: 13405: 13273: 13227: 13191: 12900: 12820: 12808: 11547: 11093: 10813:"Cult Of The Lamb Reveals New Update As Game Sells Over 3.5 Million Copies" 10478: 9951: 9947:"Vampire Survivors—a cheap, minimalistic indie game—is my game of the year" 9724: 8725: 8689: 7760: 7668: 7616: 6598: 6494: 6094: 4540: 4435: 4189: 3456: 3035: 2950: 2825: 2646: 2600: 2571: 2333: 2322: 2130: 2126: 1936: 1831: 1697:
Discoverability has become an issue for indie developers as well. With the
1601: 1449: 1435: 1308: 1236: 1148: 1034: 891: 739: 592: 517: 507: 484: 301: 249: 13222: 11740:"Are you one of the million people who have played this spooky indie hit?" 11712:"Deep Rock Galactic: Survivor grows to sell 1 million Early Access copies" 10688:"Over 10 years later, Hotline Miami remains the indie games gold standard" 9133:"End of days: GameSpy's forgotten games and the gamers keeping them alive" 9002: 8953:"How Public Arts Funding Helps Developers Make Unique, More Diverse Games" 1552:
as of 2024, was originally released as an indie game before its developer
1051:. The latter are games which are developed with the intent to release the 14294: 14268: 14091: 14064: 14042: 13845: 13794: 13438: 13373: 13305: 13186: 13152: 13134: 13099: 13089: 12895: 12833: 12828: 12749: 12737: 12631: 12489: 12486:
Game design workshop: a playcentric approach to creating innovative games
12436: 12280: 11901:"Hades Has Sold 1 Million Copies, Nearly One-Third Sold In Last Few Days" 9984: 9232:"Examining the indie ins and outs of today's game distribution platforms" 9170: 8922:"Minecraft Draws Over $ 33 Million In Revenue From 1.8M Paying Customers" 8219: 7793: 7647:. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. 6991: 4563: 4375: 4302: 4198: 3962: 3582: 3471: 3261: 2802: 2798: 2793: 2596: 2479: 2432: 2389: 2216: 2090: 2018: 1942: 1896: 1814: 1773: 1626: 1609: 1444: 1428: 1381: 1342: 1334: 1226: 1216: 1175: 1163: 1152: 1052: 1003: 961: 551: 462: 276: 227: 12622: 11375:"Superbrothers: Sword & Sworcery EP has sold over 1.5 million units" 11059:"Shovel Knight Developers Say King of Cards and Showdown Mark "The End"" 10376:
Passes 10.5 Million Sales, As Dev Explains Why No Sequel Is Coming Soon"
7226:"Over 8,000 games were released on Steam in 2019, according to SteamSpy" 6594:"How Fez's first-day sales compare to Braid, Limbo, and other XBLA hits" 2163:
Prior to digital distribution, hobbyist programmers typically relied on
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first offered a special area for doujin games in 2013 with support from
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stated that the only consensus for what constitutes an indie game is a "
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a full release after the game jam into successful indie games, such as
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agencies, also have made similar grants available to indie developers.
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development costs, or building community support while in development.
2022: 1902: 1640: 1419: 1368: 1338: 1171: 757: 731: 704: 692: 539: 316: 267: 12062: 8635: 6490:"How the World of Goo became one of the indie video game hits of 2008" 5969:"The indie explosion that's been going on for 30 years (give or take)" 1723:(2018), with the later being one of the most popular games during the 34:. For non-electronic indie games specifically about role-playing, see 14114: 14032: 13735: 13713: 13282: 13207: 13064: 12951: 12915: 12721: 12708: 12414: 11776: 11625: 11593: 11379: 11347: 10751: 10656:"Beat Saber slashes VR sales records after shipping 4 million copies" 10511: 10413: 10409:"Valheim passes 10m sales, as development on the Mistlands continues" 10343: 10222:"Castle Crashers Remastered will be released September 17 for Switch" 10109: 9885: 9852: 9780: 9747: 9404: 9371: 9269: 9236: 8957: 8925: 8893: 8827: 8791: 8758: 8543: 8446: 8379: 8276: 8150: 8029: 7860: 7828: 7495: 7396: 7358: 7293: 7261: 7166: 6879: 6698: 6532: 6209: 5832: 5752: 5686: 5611: 5552: 5514: 5350: 4908: 4723: 4634: 4499: 4224: 4114: 3642: 2893: 2744: 2696: 2532: 2444: 2199: 2136: 2002: 1974: 1795: 1713: 1661: 1631: 1618:, was created that covers several successful games from this period. 1557: 1544: 1465: 1274: 1110: 936: 811: 781: 735: 572: 86: 13321: 11681:"Indie RPG and sushi restaurant sim Dave the Diver reaches 1m sales" 11214:
sold over two million copies and where its developer goes from here"
10747:"Dead Cells surpasses 3.5 million sold ahead of second DLC announce" 9743:"Technology Inspires Creativity: Indie Game Jam Inverts Dogma 2001!" 7920: 5548:"Q&A: Independent Game Creators On Importance Of Indie Movement" 5346:"Indie RPG and sushi restaurant sim Dave the Diver reaches 1m sales" 3882:
As of March 2023, which includes sales during early access in 2022.
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As of January 2020, discounting free copies from promotional offers
935:, primarily to avoid difficulties with the certification process on 14378: 14330: 14276: 14202: 14192: 14071: 13784: 13217: 13129: 13047: 12910: 12786: 12691: 12383: 12094: 11905: 11872: 11807: 11482: 11314: 11121:"Darkest Dungeon: The Butcher's Curse DLC Adds Multiplayer Battles" 10881: 10784: 10380: 10259: 9203: 9137: 7996: 7701: 7425:"One Year Later, No Man's Sky—And Its Evolution—Is Worth Exploring" 7077:"Hotline Miami and the Rise of Techno in Ultra-Violent Video Games" 6145: 5884: 5785: 5285: 5253: 5248: 5215: 5065: 4837: 4511: 4325: 3606: 3442: 3325: 3275: 2738: 2726: 2631: 2626: 2575:(2012). In turn, new takes on the roguelike genre were inspired by 2553: 2485: 2459: 2074: 1947: 1914: 1727:
in 2020 and 2021 with half a billion players. A similar example is
1719: 1566: 1477: 1326: 1221: 1194: 1188: 1065: 1060: 999: 849: 823: 775: 534: 323: 306: 112: 11868:"Beautiful sadcore platformer Gris has sold over a million copies" 8889:"7 successful Early Access games that all developers should study" 7290:"Devs share real talk about surviving the latest 'indiepocalypse'" 7052:"Hotline Miami's ultra-violence has influenced games for a decade" 5781:"How Itch.io became an indie PC game haven—and Steam's antithesis" 5097:"SXSW 2009: Being Indie and Successful in the Video Game Industry" 874:, and specifically without financial support of a large publisher. 13678: 13008: 12978: 12838: 12703: 12686: 12668: 10978:"Limbo coming to iOS July 3, lifetime sales top 3 million copies" 10660: 10446: 10336: 9848:"Crucial lessons from 7 game jam prototypes that went commercial" 9831:
Goddard, William; Byrne, Richard; Mueller, Florian Floyd (2014).
8155: 8087: 7951:"Indie and Dōjin Games: A Multilayered Cross-Cultural Comparison" 5101: 3864: 3786: 3103: 3011: 2959: 2933: 2527:
Indie games are recognized for helping to generate or revitalize
2260: 2237: 2181: 2061: 2057: 1747: 1241: 817: 12462:(2nd ed.). Hingham, Massachusetts: Infinity Science Press. 12123:"Sifu reaches one million copies sold three weeks after release" 8685:"How certification requirements are holding back console gaming" 5412:"The Game Awards Nominees Reveal The Event's Biggest Blind Spot" 1158: 13289: 12127: 11773:"Over a million copies of Dust: An Elysian Tail have been sold" 8183:"Vlambeer: Just making games is the key to becoming successful" 6846: 6031: 6002:"Rediscovering History's Lost First Female Video Game Designer" 5939: 5937: 5935: 5653: 4288: 4049: 2716:
By October 2014 at the time Mojang was purchased by Microsoft.
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to spread in popularity and dominate the convention for years.
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The number of games, by year, published on Steam, estimated by
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Indie video game development saw a further boost by the use of
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in 1981 to publish user-written software, including games, for
8025:"Indie Game Makers Open Up About The Money They Actually Make" 6661:"Boutique publishers are the future of the indie games market" 4797:"The 'Indie' Delusion: The Gaming Category that Doesn't Exist" 2431:
Indie game developers can be involved with various indie game
2125:
Another mechanism offered through digital distribution is the
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Thompson, Jim; Berbank-Green, Barnaby; Cusworth, Nic (2007).
12582: 12160: 11744: 11186: 10226: 9914:"Why revealing all is the secret of Slay The Spire's success" 9818: 9613: 5182: 3217:
As of April 2023, only includes sales for the Steam version.
2536: 1622:
Fears regarding saturation and discoverability (2015−present)
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was developed by Mintrocket, a thirty-person studio owned by
727: 12156:"Beautiful management sim Spiritfarer sells a million units" 8601:, Cham: Springer International Publishing, pp. 99–111, 8305:"Meet Me In Portland: The Fullbright Company's Journey Home" 7491:"'Good' isn't good enough - releasing an indie game in 2015" 6528:"How indies made an impact on a generation of game consoles" 6172:"Sinclair ZX80 and the Dawn of 'Surreal' U.K. Game Industry" 5932: 3600:
As of May 2024, achieved within three weeks of early access
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The term "indie game" itself is based on similar terms like
12309:"'Undertale' Creator Releases New Mystery Game 'Deltarune'" 12189:"Skul: The Hero Slayer Surpasses 1 Million Sales Worldwide" 11153:"Manor Lords passes 1m sales after one day in Early Access" 10600:"Indie favorite 'Papers, Please' has sold 5 million copies" 10287:"12m players have got in a lather with PowerWash Simulator" 9980:"How Stardew Valley ushered in the farming sim renaissance" 6278: 6276: 5244:"Traveling through time with 'Braid' creator Jonathan Blow" 4142: 912: 9731: 9643:. Proceedings of DiGRA 2011 Conference: Think Design Play. 9522:"'Hades' Takes Top Honor at Game Developers Choice Awards" 9462:"What Remains of Edith Finch wins Bafta's top games award" 8592: 7756:"Dōjin nation: does 'indie' gaming really exist in Japan?" 7664:"Dōjin nation: does 'indie' gaming really exist in Japan?" 7101:"In-depth: Yacht Club gets transparent with sales numbers" 6875:"Microsoft to acquire 'Minecraft' maker Mojang for $ 2.5B" 6235: 5962: 5960: 5958: 5956: 5954: 5952: 4998: 1840:, the first such doujin to be published on Steam in 2010. 1234:
and made them highly experimental games. Other games like
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products and may range from novices to industry veterans.
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that has studied the video game market, wrote in his book
11933:"Demonic deck-builder Inscryption passes 1 million sales" 10572: 8062: 7587:"Hollow Knight Has Sold More Than 1 Million Copies On PC" 6429: 6367: 6334: 6238:"Videogame Publishers Place Big Bets on Big-Budget Games" 5090: 5088: 5054: 5052: 5001:"Videogame Publishers Place Big Bets on Big-Budget Games" 4872: 4801: 4752: 4750: 4748: 4746: 3243:
As of March 2021, only includes sales for Steam version.
2720:
has since sold more than 200 million copies by May 2020.
2317:"risky" creative projects. Furthermore, the expansion of 2211: 1294:
Rise of indie games from digital distribution (2000−2005)
1270:
typically reserved for larger developers and publishers.
1125: 855: 12379:"'Untitled Goose Game' honks its way to a million sales" 12063:"Video Game Insights - Games industry data and analysis" 9687:
Parker, Felan; Whitson, Jennifer R; Simon, Bart (2017).
8816: 8814: 6273: 5642: 5640: 5638: 5636: 5634: 5600: 5598: 5596: 5594: 5592: 5590: 2267:, but otherwise leaving the marketing to the developer. 1215:
In the United Kingdom, early microcomputers such as the
13950: 9689:"Megabooth: The cultural intermediation of indie games" 9581:"Inscryption wins big at GDC and IGF Awards | GDC 2022" 8721:"Searching for gold: how to fund your indie video game" 6627:"Xbox's 'Braid' A Surprise Hit, For Surprising Reasons" 5949: 5811: 4963: 4961: 4959: 4957: 4955: 4712: 4710: 4708: 4706: 4704: 4702: 4700: 4698: 4696: 4188:
As of September 2020. Includes 700,000 sales during an
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develop games. One area that Japan had focused on were
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that later was developed into a commercial indie game,
9100:"The Story of Shareware, the Original In-App Purchase" 7122: 7120: 6820:"Minecraft becomes first video game to hit 300m sales" 6363:"March Of The Indies: The Punk Rockers Of Video Games" 5924:. Proceedings of DiGRA 2013: DeFragging Game Studies. 5085: 5049: 4743: 1843:
Mikhail Fiadotau, a lecturer in video game studies at
1822:, developed entirely by one-man independent developer 1382:
Shifting industry and increased visibility (2005−2014)
1124:
home console in 1976 as an independent contractor for
27:
Class of video game, generally independently published
12476: 9806: 8811: 7354:"The 5 trends that defined the game industry in 2016" 7257:"The 5 trends that defined the game industry in 2015" 7162:"7,672 games hit Steam in 2017 alone, says Steam Spy" 6726:"Archive - 13th Annual Game Developers Choice Awards" 6694:"Indie game publishers are the new indie rock labels" 6521: 6519: 6517: 6196: 6119: 6117: 5631: 5587: 5121: 4790: 4788: 4786: 4784: 2367:, and the BAFTA Video Games Awards. Indie games like 1108:
at universities and other large institutions. 1962's
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innovation. This often leads to indie games having a
11836:"Firewatch hits 1 million sales in less than a year" 9881:"'Roguelikes': Getting to the heart of the it-genre" 9492:"'Outer Wilds' Wins Best Game at BAFTA Games Awards" 8576:
The Journal of the Canadian Game Studies Association
8272:"Road to the IGF: Red Hook Studios' Darkest Dungeon" 7921:"Indie and dōjin games: a cross-cultural comparison" 5915: 5913: 5911: 5909: 5907: 5541: 5539: 5537: 4952: 4693: 4583: 2129:
model, in which interested players can buy playable
1204:
solicited games from hobbyists, written in BASIC or
1131: 11439:"Magicka sells 1.3M copies, 4M DLC packs worldwide" 10337:Antonio G. Di Benedetto; Jay Peters (16 May 2022). 9833:
Playful game jams: guidelines for designed outcomes
9830: 8714: 8712: 7117: 6297:"Tracing the Sprawling Roots of Flash Preservation" 6165: 6163: 5473: 5471: 5469: 5145:"Indie game studios 'will always be more creative'" 4623: 4621: 4619: 4617: 2399:have been awarded various Game of the Year awards. 1612:opening in the late 2000s. In 2012, a documentary, 12547:Creating Games: Mechanics, Content, and Technology 12545:McGuire, Morgan; Jenkins, Odest Chadwicke (2009). 12523: 12065:. January 26, 2023. Event occurs at Steam app id 10877:"Bastion Sells 3 Million, Transistor Hits 600,000" 10685: 9686: 9638: 9265:"Congratulations, Your First Indie Game is a Flop" 9038:"Top Doujinshi Events Most Popular By The Numbers" 6514: 6114: 5827:Iuppa, Nick; Borst, Terry; Simpson, Chris (2012). 5577: 5575: 5503: 5501: 5138: 5136: 4781: 9360: 9358: 8823:"How do I get funding for my indie game company?" 8751: 8718: 8055: 7021:Brey, Betsy; Clarke, M.J.; Wang, Cynthia (2020). 6654: 6652: 5904: 5826: 5679: 5534: 1533:Game Developers Choice Award for Game of the Year 14415: 8983: 8709: 7992:"The 14 Best Games Developed By Only One Person" 7856:"Opinion: Comic Market And Indie Games In Japan" 7458:"Indies on Steam are betting on discoverability" 6160: 5873: 5871: 5869: 5867: 5865: 5863: 5861: 5859: 5857: 5466: 4794: 4664: 4662: 4660: 4658: 4656: 4614: 1647:that any downturn was just part of the standard 1443:successfully raised millions of dollars through 1166:was popular with hobbyist programmers in the UK. 11965:"Loop Hero Sales Hit 1 Million Copies on Steam" 11343:"Slay the Spire passes 1.5 million copies sold" 11179: 10840:"Worldwide digital games market: December 2020" 10568:"Roguelikes: The Rebirth of the Counterculture" 10129: 10010: 8984:Leavitt, Alex; Horbinski, Andrea (2012-06-15). 8432: 7880: 7557:"Make Love, Not War: Five Years Of 'Undertale'" 7524:"How it feels to release an indie game in 2019" 6561:"Can D.I.Y. Supplant the First-Person Shooter?" 6457:"Can D.I.Y. Supplant the First-Person Shooter?" 5993: 5715:"What Does It Really Mean to Be an Indie Game?" 5572: 5545: 5498: 5477: 5133: 4861: 4859: 2661:List of indie games surpassing a million sales 1349:libraries and engines. Dedicated software like 12544: 12480:; Swain, Christopher; Hoffman, Steven (2008). 12033:"Omori Has Sold 1 Million Copies Since Launch" 10064: 9400:"The 'GDC 25' Chronicles: We Have (IGF) Video" 9355: 9256: 8856:"The Changing Face of Video Game Crowdfunding" 8426: 8399: 7020: 6649: 5943: 5581: 5235: 5031: 4938: 2203:the early 1990s, notably with the releases of 1395:was one of several indie games highlighted in 13337: 12647: 8146:"Road to the IGF: Alex Beachum's Outer Wilds" 7153: 6908:"The 10 Best-Selling Video Games of All Time" 6056: 5854: 5058: 4653: 2347:in the first part of each year alongside the 664: 12346:Has Sold Over 1 Million Copies Since Launch" 11277: 8784: 8375:"Opinion: Amateur vs Indie Games - The War?" 8216:"Kickstart to Lightspeed – An FTL Interview" 7688: 7217: 7186: 6123: 4856: 3698:As of September 2021, still in early access 2945:promotion. In 2019, Psyonix was acquired by 1240:(1982) showed highly-experimental gameplay. 273:Specialized / alternative-paradigmatic types 12421:(2nd ed.). Thomson Course Technology. 12219:"Thomas Was Alone surpasses 1M copies sold" 11511:"Indie hit Balatro clears 1 million copies" 10442:"Rust has made more money than Garry's Mod" 9819:Thompson, Berbank-Green & Cusworth 2007 9656:"Driving Indie Games From Margin to Center" 9489: 9432:"11th Annual Game Developers Choice Awards" 9197:Fenlon, Wes; Wilde, Tyler (July 12, 2019). 9196: 8335: 7129:"There are too many video games. What now?" 1401:as indie games entered mainstream coverage. 13344: 13330: 12661: 12654: 12640: 12564:Moore, Michael E.; Novak, Jeannie (2010). 12563: 12521: 11247:"The Guilt of the Video-Game Millionaires" 11180:Nunnely-Jackson, Stephany (May 16, 2024). 10433: 9776:"Global Game Jam 2009: A Worldwide Report" 9653: 9262: 8754:"The Basic Marketing Plan For Indie Games" 8244: 8115:"Risk of Rain hands-on: Retro agoraphobia" 7789:"Indie Game Developers Revive Platformers" 7195:"There are now over 27,000 games on Steam" 6282: 6023: 5682:"GDC: Analyzing Innovation in Indie Games" 5211:"Bastion developer talks indie publishing" 5208: 5043: 5035: 4942: 3055:As of January 2024, still in early access 2215:, "indie" games from fledgling developers 671: 657: 11993: 11865: 11649:"Core Keeper has sold one million copies" 11536: 11471:"One million copies and 5000 mods later, 10532: 9944: 9911: 9714: 9704: 9519: 9424: 9298:"It's time we stopped encouraging indies" 9001: 8483:(Interview). Interviewed by Josh Harris. 8477:"Interview: The Making Of Dwarf Fortress" 7786: 7612:"Cuphead surpasses 5 million copies sold" 7455: 6423: 6236:MARCELO PRINCE, PETER ROTH (2004-12-21). 6029: 5712: 4999:MARCELO PRINCE, PETER ROTH (2004-12-21). 4756: 3668:SgtOkiDoki, Vilaskis, and TheLiquidHorse 1252:Shareware and chasing the console (1990s) 12549:. Wellesley, Massachusetts: A K Peters. 12457: 12276:"Transistor sells over a million copies" 12120: 11621:"Content Warning tops one million sales" 11508: 10810: 10255:"Garry's Mod has sold 20 million copies" 10252: 10219: 10042:"The Endless Play Of The Endless Forest" 9130: 8820: 8442:"Postmortem: Team Meat's Super Meat Boy" 7948: 7918: 7825:"The undying allure of the Metroidvania" 7818: 7816: 7392:"The Problem of the Indie Game Pedestal" 7281: 7159: 7074: 7049: 6839: 6267: 6064:"Introducing the Atari Program Exchange" 5507: 5376: 5142: 2979:As of April 2022, still in early access 2522: 2406: 1874: 1625: 1425:video games could be seen as an art form 1385: 1353:and tools for unified game engines like 1297: 1157: 1095: 983: 11372: 11259:from the original on September 13, 2021 11087: 10913:"Deep Rock Galactic surpasses 3m sales" 10778:Bolding, Jonathan (December 31, 2022). 10777: 10744: 10565: 10471: 10440:Bolding, Jonathan (December 21, 2019). 10439: 10406: 10234:from the original on September 14, 2021 10138:"Terraria State of the Game - May 2022" 10036: 9845: 9549: 8965:from the original on September 16, 2020 8563: 8536: 8302: 8213: 8143: 8080: 7886: 7753: 7694: 7661: 7522:Nelson, Xalavier Jr. (March 12, 2019). 7318: 7016: 7014: 6962:Remains a Queasy, Ultraviolent Classic" 6800:from the original on September 19, 2019 6691: 6624: 6558: 6502:from the original on September 12, 2019 6454: 6205:"Manic Miner 360: Revisiting a Classic" 6068:Atari Program Exchange Software Catalog 5999: 5878:Cobbett, Richard (September 22, 2017). 5877: 5845: 5713:Kunzelman, Cameron (January 15, 2020). 5605:Cobbett, Richard (September 19, 2010). 5604: 5241: 5223:from the original on September 24, 2015 5209:Winchester, Herny (November 14, 2011). 4967: 4868:"Opinion: 'Indie' Has Lost Its Meaning" 3950:Skog, Zorro, Wilnyl, Philip, thePetHen 1763: 1531:became the first Indie game to win the 1230:(1983), incorporated the quirkiness of 14: 14416: 12435: 12376: 12358:from the original on December 15, 2023 12339: 12321:from the original on September 4, 2021 12288:from the original on September 4, 2021 12273: 12255:from the original on 21 September 2023 12216: 12153: 12102:from the original on November 11, 2020 12090:"RimWorld sells over a million copies" 12087: 12012:from the original on November 20, 2023 11898: 11752:from the original on November 23, 2023 11709: 11646: 11404: 11340: 11322:from the original on February 10, 2022 11307: 11244: 11226:from the original on November 26, 2023 11207: 11133:from the original on September 4, 2021 11118: 11033: 10975: 10925:from the original on November 11, 2021 10910: 10874: 10792:from the original on December 31, 2022 10780:"Factorio has sold 3.5 million copies" 10653: 10580:from the original on September 3, 2014 10533:Valentine, Rebekah (14 January 2020). 10369: 10318:from the original on September 4, 2021 10267:from the original on September 8, 2021 10220:Nunneley, Stephany (August 30, 2019). 10102: 10004: 9977: 9893:from the original on September 2, 2014 9773: 9755:from the original on November 12, 2013 9610:"2023 BAFTA Games Awards: The Winners" 9379:from the original on December 24, 2013 9364: 9295: 9229: 8919: 8853: 8733:from the original on December 10, 2017 8719:Thompson, Michael (January 18, 2010). 8682: 8569: 8405: 8284:from the original on February 12, 2016 8180: 8056:Casamassina, Matt (October 22, 2009). 8022: 7853: 7584: 7536:from the original on February 27, 2020 7521: 7366:from the original on December 14, 2016 7269:from the original on December 11, 2015 7223: 7192: 7126: 7050:Argüello, Diego Nicolás (2022-10-26). 6955: 6930: 6905: 6872: 6573:from the original on September 6, 2015 6559:Bearman, Joshuah (November 15, 2009). 6487: 6481: 6469:from the original on December 23, 2019 6455:Bearman, Joshuah (November 13, 2009). 6360: 6342:from the original on February 21, 2014 6217:from the original on 30 September 2019 6202: 6102:from the original on 30 September 2019 5981:from the original on November 15, 2019 5919: 5892:from the original on September 9, 2021 5793:from the original on February 26, 2018 5778: 5760:from the original on December 15, 2017 5647:Irwin, Mary Jane (November 20, 2008). 5619:from the original on December 23, 2010 5428:from the original on November 14, 2023 5391:from the original on November 13, 2023 5190:from the original on September 8, 2015 5127: 4865: 4830: 4809:from the original on February 22, 2014 4627: 3731:Superbrothers: Sword & Sworcery EP 3367:Warner Bros. Interactive Entertainment 2949:and in 2020, the game transitioned to 2548:Weird Worlds: Return to Infinite Space 1852:shared the same stage with AAA games. 13351: 13325: 12635: 12413: 12306: 12186: 12168:from the original on February 2, 2023 12121:Nunneley, Stephanny (March 3, 2022). 12030: 11975:from the original on January 11, 2022 11962: 11770: 11737: 11618: 11586: 11308:Bailey, Dustin (September 30, 2021). 11056: 10868: 10856:from the original on January 22, 2021 10759:from the original on December 2, 2020 10636:from the original on January 15, 2022 10504: 10253:Prescott, Shaun (September 7, 2021). 10084:from the original on 23 November 2014 9992:from the original on January 22, 2024 9978:Warner, Noelle (September 20, 2022). 9945:Zimmerman, Aaron (October 20, 2022). 9926:from the original on January 23, 2021 9912:Wiltshire, Alex (February 19, 2018). 9788:from the original on November 1, 2017 9774:Jacobs, Stephen (February 25, 2009). 9737: 9550:Rosario, Alexandra Del (2021-03-25). 9397: 9343:from the original on November 8, 2020 9328: 9112:from the original on October 21, 2019 9097: 8886: 8821:Strebeck, Zachary (August 21, 2015). 8505: 8471: 8372: 8269: 8226:from the original on October 17, 2012 8125:from the original on January 23, 2014 8037:from the original on February 8, 2021 8004:from the original on January 28, 2020 7989: 7868:from the original on February 1, 2020 7823:Nutt, Christian (February 13, 2015). 7813: 7768:from the original on February 1, 2020 7676:from the original on February 1, 2020 7624:from the original on January 16, 2020 7609: 7567:from the original on October 18, 2020 7503:from the original on October 15, 2019 7422: 7389: 7385: 7383: 7381: 7351: 7287: 7254: 7205:from the original on January 15, 2019 7174:from the original on January 11, 2018 7160:McAloone, Alissa (January 10, 2018). 7141:from the original on October 24, 2019 7127:Wright, Steven (September 28, 2018). 6999:from the original on December 1, 2021 6987:"Shovel Knight: An Indie Masterpiece" 6984: 6887:from the original on 7 September 2017 6785: 6781: 6779: 6658: 6591: 6405:from the original on October 15, 2019 6327: 6169: 6044:from the original on February 5, 2016 5745: 5727:from the original on January 15, 2020 5694:from the original on December 5, 2017 5646: 5560:from the original on December 7, 2013 5522:from the original on December 7, 2013 5454:from the original on 27 November 2023 5310: 5278: 5260:from the original on January 21, 2016 5242:Conditt, Jessica (January 21, 2016). 5109:from the original on October 21, 2012 5094: 5073:from the original on November 8, 2012 5039: 4946: 4795:Thomsen, Michael (January 25, 2011). 4731:from the original on December 7, 2013 4668: 1022:The Royal Danish Academy of Fine Arts 12307:Fogel, Stefanie (October 31, 2018). 12274:Devore, Jordan (December 28, 2015). 12154:Signor, Jeremy (December 13, 2021). 11994:Partleton, Kayleigh (June 1, 2020). 11930: 11880:from the original on 22 January 2024 11833: 11815:from the original on January 6, 2014 11800: 11468: 11436: 11100:from the original on 9 February 2015 10943: 10745:McAloon, Alissa (December 2, 2020). 10547:from the original on 15 January 2020 10535:"Subnautica has sold over 5m copies" 10303: 10135: 10072:"Built to last: the Minecraft model" 9959:from the original on August 18, 2023 9878: 9860:from the original on August 14, 2020 9668:from the original on January 2, 2014 9639:Guevara-Villalobos, Orlando (2011). 9442:from the original on 27 January 2013 9310:from the original on August 14, 2020 9244:from the original on August 16, 2020 9163: 9048:from the original on 10 January 2014 8950: 8835:from the original on August 14, 2020 8799:from the original on January 2, 2014 8787:"Nine Paths To Indie Game Greatness" 8766:from the original on January 2, 2014 8697:from the original on 13 October 2020 8195:from the original on 31 January 2018 8112: 7822: 7554: 7488: 7470:from the original on October 4, 2019 7456:Valentine, Rebekah (July 19, 2019). 7300:from the original on August 19, 2017 7236:from the original on January 2, 2020 7011: 6854:from the original on January 9, 2011 6673:from the original on August 16, 2020 6625:Chaplin, Heather (August 27, 2008). 6540:from the original on October 1, 2020 6525: 6294: 5966: 5409: 5377:Spangler, Todd (November 13, 2023). 5343: 5175: 4934: 4932: 4930: 4901: 4897: 4895: 4826: 4824: 4716: 2542:Strange Adventures in Infinite Space 2012: 1870: 1104:revolution with games developed for 12623:The Creativity of Indie Video Games 12043:from the original on March 19, 2023 11899:Gurwin, Gabe (September 20, 2020). 11738:Jones, Rebecca (October 10, 2023). 11490:from the original on April 27, 2023 11057:Olson, Mathew (25 September 2019). 11036:"Hollow Knight: Silksong Revealed!" 10811:Reynolds, Ollie (January 8, 2024). 10654:Taylor, Mollie (February 4, 2021). 10407:Kennedy, Victory (April 25, 2022). 10388:from the original on March 11, 2017 10096: 9846:Francis, Bryant (August 25, 2017). 9807:Fullerton, Swain & Hoffman 2008 9166:"Valve Changes Online Gaming Rules" 8901:from the original on August 3, 2020 8570:Lipkin, Nadav (December 31, 2012). 8551:from the original on April 18, 2021 8387:from the original on April 18, 2021 8317:from the original on 17 August 2018 8144:Cameron, Phill (January 27, 2015). 7889:"Steam's First Indie JRPG Is a Hit" 7801:from the original on March 15, 2015 7697:"The story of the Touhou sensation" 7642: 7548: 7437:from the original on 18 August 2017 7333:from the original on April 16, 2016 6873:Molina, Brett (15 September 2014). 6637:from the original on March 27, 2019 6606:from the original on August 9, 2014 6426:"Cost headache for game developers" 6424:Takatsuki, Yo (December 27, 2007). 6309:from the original on August 7, 2021 6030:McCracken, Harry (April 29, 2014). 5748:"The 5 Myths of the Indiepocalypse" 5680:Diamante, Vincent (March 6, 2007). 5546:Gamasutra staff (October 4, 2007). 5059:Parker, Laura (February 14, 2011). 2603:resurged following the releases of 2119:using crowd-funding for video games 1550:best-selling video game of all time 1537:D.I.C.E. Award for Game of the Year 24: 12957:List of American independent films 12522:Iuppa, Nick; Borst, Terry (2009). 12458:Chandler, Heather Maxwell (2009). 12340:Hagues, Alana (November 2, 2022). 12229:from the original on 26 April 2014 12187:Lopez, Azario (January 27, 2022). 12135:from the original on March 4, 2022 12088:Bailer, Denis (February 2, 2020). 11963:Adams, Robert (December 9, 2021). 11539:"Why Are 1 Million People Playing 11478:s creator is just getting started" 11405:Reilly, Jim (September 10, 2012). 11373:Matulef, Jeffrey (July 27, 2013). 10911:Calvin, Alex (November 11, 2021). 10606:from the original on 9 August 2023 10486:from the original on July 28, 2020 9620:from the original on April 2, 2023 9412:from the original on July 23, 2021 9398:Scott, Jason (December 22, 2010). 9331:"What causes indie games to fail?" 9277:from the original on June 13, 2018 9178:from the original on March 2, 2016 9145:from the original on June 24, 2020 8932:from the original on April 8, 2011 8868:from the original on June 24, 2021 8854:Futter, Michael (March 18, 2019). 8785:Marsh, David (February 26, 2008). 8752:Hietalahti, Juuso (May 19, 2006). 8537:Safarov, Tom (December 12, 2019). 8508:"INTERVIEW: TOBY FOX OF UNDERTALE" 8406:Totilo, Stephen (August 8, 2007). 8373:Doull, Andrew (February 6, 2008). 8181:Sarkar, Samit (14 February 2014). 8162:from the original on April 2, 2015 7787:Greenwald, Will (April 12, 2013). 7649:Digital Games Research Association 7610:Grubb, Jeff (September 30, 2019). 7489:West, Daniel (September 8, 2015). 7378: 6842:"Why Minecraft Is So Damn Popular" 6840:Plunkett, Luke (January 4, 2011). 6776: 6706:from the original on April 4, 2018 6488:Mysore, Sahana (January 2, 2009). 6375:from the original on July 18, 2021 6361:Mullis, Steve (November 4, 2013). 6295:Chan, Khee Hoon (March 18, 2021). 6203:Donlan, Christian (26 July 2012). 5967:Juul, Jesper (November 15, 2019). 5926:Digital Games Research Association 5358:from the original on July 18, 2023 5325:from the original on July 11, 2023 4968:Carroll, Russell (June 14, 2004). 4880:from the original on July 12, 2021 633:List of video game industry people 25: 14445: 12616: 12377:Fingas, Jon (December 31, 2019). 12000:has sold over one million copies" 11866:Macgregor, Jody (19 April 2020). 11801:Hing, David (December 10, 2013). 11710:Carter, Justin (March 15, 2024). 11691:from the original on 18 July 2023 11661:from the original on July 1, 2022 11509:Robinson, Andy (March 18, 2024). 11088:Minotti, Mike (15 January 2015). 10990:from the original on 29 June 2013 10686:Aleksha McLoughlin (2023-04-18). 10421:from the original on May 14, 2022 10351:from the original on 19 June 2022 10304:Wood, Austin (December 1, 2020). 9211:from the original on July 7, 2020 9098:Smith, Ernie (November 1, 2016). 9066: 9035: 8990:Transformative Works and Cultures 8506:Feeld, Julian (October 9, 2015). 8023:Gordon, Lewis (October 9, 2019). 7835:from the original on May 12, 2015 7754:Ellison, Cara (October 1, 2014). 7709:from the original on 17 July 2021 7662:Ellison, Cara (October 1, 2014). 7352:Graft, Kris (December 13, 2016). 7255:Graft, Kris (December 10, 2015). 7193:Calvin, Alex (January 14, 2019). 6931:Ostler, Anne-Marie (2022-08-30). 6692:Webster, Andrew (April 4, 2018). 6592:Grubb, Jeff (February 14, 2012). 6436:from the original on July 4, 2020 6184:from the original on 26 July 2019 5746:Clark, Ryan (September 8, 2015). 5661:from the original on May 17, 2019 5508:Diamante, Vince (March 7, 2007). 5410:Rowe, Willa (November 14, 2023). 5157:from the original on June 5, 2009 5061:"The Rise of the Indie Developer" 4927: 4892: 4833:"The Rise of the Indie Developer" 4821: 2599:games using roguelike mechanics. 1441:large indie game-related projects 1244:itself advertised its text-based 1132:Home computers (late 1970s-1980s) 13556: 12370: 12333: 12300: 12267: 12241: 12210: 12180: 12147: 12114: 12081: 12055: 12024: 11987: 11956: 11924: 11892: 11859: 11827: 11794: 11764: 11731: 11703: 11673: 11640: 11612: 11580: 11566: 11530: 11502: 11462: 11430: 11407:"Amnesia Sales Pass One Million" 11398: 11366: 11341:Wilson, Jason (March 18, 2019). 11334: 11301: 11271: 11238: 11201: 11173: 11145: 11112: 11081: 11050: 11034:Gibson, Ari (14 February 2019). 11027: 11012:(Press release). April 4, 2019. 11002: 10969: 10937: 10904: 10832: 10804: 10771: 10738: 10709: 10679: 10647: 10618: 10592: 10559: 10526: 10498: 10465: 10400: 10370:Makuch, Eddie (March 10, 2017). 10363: 10330: 10297: 10279: 10246: 10213: 10199: 10184:(Press release). July 22, 2021. 10174: 10160: 10148:from the original on 27 May 2022 10117:from the original on 18 May 2020 10030: 9971: 9938: 9905: 9879:Nutt, Christian (May 21, 2014). 9872: 9839: 9824: 9800: 9767: 9680: 9647: 9632: 9602: 9573: 9543: 9520:Beresford, Trilby (2021-07-22). 9513: 9483: 9454: 9391: 9365:Taylor, Paul (August 26, 2009). 9322: 9296:Warner, John (October 2, 2018). 9289: 9223: 9190: 9157: 9124: 9091: 9060: 9029: 8977: 8944: 8913: 8880: 8847: 8778: 8745: 8676: 8652: 8628: 8586: 8530: 8499: 8465: 8366: 8329: 8303:Mahardy, Mike (13 August 2013). 8296: 8270:Graft, Kris (February 8, 2016). 8263: 8238: 8207: 8174: 8137: 8106: 8074: 8049: 8016: 7983: 7942: 7912: 7847: 7780: 7747: 7731:(in Japanese). 19 October 2018. 7390:Bycer, Josh (October 15, 2019). 7224:Calvin, Alex (January 2, 2020). 6526:Rose, Mike (November 19, 2013). 6328:Blake, Michael (June 22, 2011). 5779:Newman, Jared (March 31, 2017). 5510:"GDC: The Future of Indie Games" 4671:"What Exactly is an Indie Game?" 4586: 1754: 1691:Where the Water Tastes Like Wine 426:Intellectual property protection 149: 94: 85: 74: 65: 54: 45: 12867:Experimental musical instrument 12603:from the original on 2024-01-22 12510:from the original on 2024-01-22 12441:Game development and production 12391:from the original on 2021-09-04 12217:Sarkar, Samit (25 April 2014). 12199:from the original on 2022-02-03 12031:Sinha, Ravi (January 2, 2023). 11945:from the original on 2022-03-31 11913:from the original on 2021-10-25 11848:from the original on 2021-09-04 11834:Kerr, Chris (January 4, 2017). 11783:from the original on 2021-02-28 11619:Blake, Vikki (April 13, 2024). 11601:from the original on 2020-06-02 11555:from the original on 2023-12-15 11469:Park, Morgan (March 27, 2023). 11451:from the original on 2021-09-05 11437:Rose, Mike (January 19, 2012). 11387:from the original on 2021-09-04 11355:from the original on 2021-09-04 11290:from the original on 2023-07-18 11245:Parkin, Simon (April 3, 2014). 11119:Treese, Tyler (April 2, 2020). 11016:from the original on 2021-09-04 10944:Kerr, Chris (January 8, 2020). 10893:from the original on 2015-01-10 10727:from the original on 2022-02-03 10698:from the original on 2023-08-14 10668:from the original on 2021-09-04 10505:Wales, Matt (2 February 2024). 10472:Minotti, Mike (July 28, 2020). 10454:from the original on 2019-12-22 10188:from the original on 2021-07-24 10019:from the original on 2012-04-13 9654:Edge Staff (October 10, 2008). 9591:from the original on 2022-04-15 9562:from the original on 2021-03-26 9532:from the original on 2021-07-22 9502:from the original on 2022-05-29 9490:Barraclough, Leo (2020-04-02). 9472:from the original on 2020-11-09 9367:"Building Buzz for Indie Games" 9018:from the original on 2021-07-21 8487:from the original on 2013-11-12 8454:from the original on 2011-05-07 8247:"The Making Of: Papers, Please" 8245:Edge Staff (January 20, 2014). 8095:from the original on 2024-01-22 7990:Ramée, Jordan (July 28, 2018). 7931:from the original on 2022-02-10 7854:Carter, Ben (August 11, 2011). 7735:from the original on 4 May 2021 7721: 7655: 7636: 7603: 7578: 7515: 7482: 7449: 7423:Muncy, Julie (15 August 2017). 7416: 7345: 7319:Pearson, Dan (April 13, 2016). 7312: 7248: 7093: 7068: 7043: 6978: 6949: 6924: 6899: 6866: 6833: 6812: 6765:from the original on 2022-04-13 6747: 6736:from the original on 2022-06-23 6718: 6685: 6659:Smith, Graham (March 5, 2018). 6618: 6585: 6552: 6448: 6417: 6387: 6354: 6321: 6288: 6261: 6229: 6082: 6012:from the original on 2017-11-09 5839: 5820: 5805: 5772: 5739: 5706: 5673: 5649:"Indie Game Developers Rise Up" 5440: 5403: 5370: 5337: 5304: 5293:from the original on 2016-03-05 5272: 5202: 5169: 5095:Kelly, Kevin (March 17, 2009). 5025: 4992: 4916:from the original on 2015-12-13 4845:from the original on 2016-03-21 4642:from the original on 2016-03-07 2621:(2016) created a resurgence in 2591:(2022), which led to numerous " 2158: 915:as well as publishing support. 911:, but had financial backing of 845:triple-A video game development 12443:. Texas: Wordware Publishing. 11537:Rosenberg, Yair (2023-03-16). 10976:Sarkar, Samit (26 June 2013). 10566:Mahardy, Mike (July 4, 2014). 10011:Ploug, Kristine (2005-12-01). 9131:Brinbaum, Ian (May 30, 2014). 8920:Orland, Kyle (April 6, 2011). 8887:Green, Holly (June 24, 2016). 8113:Tach, Dave (August 23, 2013). 8081:Hayward, Andrew (2012-10-12). 7555:Diaz, Ana (October 17, 2020). 7288:Wawro, Alex (March 15, 2016). 7023:Indie Games in the Digital Age 6170:Baker, Chris (6 August 2010). 5922:Indie Game Studies Year Eleven 5311:Cyrer, Hirun (June 30, 2023). 5143:Crossley, Rob (May 19, 2009). 4757:MacDonald, Dan (May 3, 2005). 2581:(2019), which popularized the 1855: 1837:Recettear: An Item Shop's Tale 1810:Sony Interactive Entertainment 1499:Geometry Wars: Retro Evolved 2 1047:Indie games are distinct from 927:, similarly, was developed by 13: 1: 13311:Social peer-to-peer processes 12406: 11647:Calvin, Alex (July 1, 2022). 11208:Calvin, Alex (May 31, 2019). 10013:"Art Games - An Introduction" 9438:. Game Developer Conference. 9329:Fahey, Rob (April 15, 2016). 9230:Henges, Liz (June 19, 2020). 9164:Case, Loyd (March 22, 2002). 8683:Orland, Kyle (23 July 2012). 8058:"And Yet It Moves To WiiWare" 7075:Corcoran, Nina (2023-03-08). 6906:Sirani, Jordan (2024-07-11). 6730:Game Developers Choice Awards 6255:small or average size games." 5607:"Is indie gaming the future?" 5019:small or average size games." 4759:"Understanding "Independent"" 4717:Gril, Juan (April 30, 2008). 4669:Gnade, Mike (July 15, 2010). 4607: 4602:List of indie game developers 3114:The Binding of Isaac: Rebirth 3078:Unknown Worlds Entertainment 2349:Game Developers Choice Awards 2067: 830: 719:in those respective mediums. 628:List of video game publishers 616:List of video game developers 12568:. Delmar: Cengage Learning. 12460:The Game Production Handbook 11587:Marks, Tom (March 5, 2020). 10875:Makuch, Eddie (2015-01-09). 9263:Jan, Matej (June 27, 2012). 7695:PCGamer (24 November 2014). 6985:Matar, Joe (June 26, 2019). 6956:Gordon, Lewis (2022-10-25). 6786:Faber, Tom (July 15, 2019). 6090:"Death of the bedroom coder" 6000:Edwards, Benj (2017-10-27). 5850:. Proceedings of DiGRA 2018. 4866:Pearce, Dan (July 9, 2021). 4831:Parker, Laura (2011-02-13). 4011:Deep Rock Galactic: Survivor 3074:Unknown Worlds Entertainment 2583:roguelike deck-building game 2402: 2045:) or by taking advantage of 1069:on its original release and 1040:Hellblade: Senua's Sacrifice 1020:, an associate professor at 643:List of video game magazines 7: 11278:Rich Stanton (2023-07-05). 10103:Warren, Tom (18 May 2020). 8607:10.1007/978-3-030-75867-7_7 7887:Goldman, Tom (2010-10-01). 7585:Walker, Alex (2018-07-05). 6070:. Summer 1981. pp. 1–2 5344:Ngan, Liv (July 11, 2023). 5176:Cook, Dave (May 13, 2014). 4904:"The State of Indie Gaming" 4719:"The State of Indie Gaming" 4628:Dutton, Fred (2012-04-18). 4579: 2415:exhibition during the 2013 2370:What Remains of Edith Finch 2302: 638:List of video game websites 10: 14450: 13554: 12566:Game Industry Career Guide 11931:Kerr, Chris (2022-01-06). 11803:"Fez hits 1 million sales" 11771:Wawro, Alex (2014-03-03). 8951:Diaz, Ana (May 13, 2020). 7949:Fiadotau, Mikhail (2019). 7919:Fiadotau, Mikhail (2017). 6126:Environment and Planning A 5944:McGuire & Jenkins 2009 5582:McGuire & Jenkins 2009 5279:Kamen, Matt (2016-03-04). 5032:McGuire & Jenkins 2009 5006:Wall Street Journal Online 4939:McGuire & Jenkins 2009 2441:Game Developers Conference 2437:Independent Games Festival 2417:Game Developers Conference 2413:Independent Games Festival 2345:Game Developers Conference 2341:Independent Games Festival 2104: 1859: 1771: 1480:had launched in 2005 with 1455:Independent Games Festival 1186:. Print magazines such as 1078: 1055:and other assets under an 933:Warner Bros. Entertainment 562:Advertising in video games 29: 14371: 14287: 14251: 14213: 14107: 14100: 14025: 13941: 13916: 13866: 13831: 13803: 13765: 13756: 13694: 13664: 13634: 13591: 13565: 13492: 13469: 13404: 13381: 13372: 13364:List of video game genres 13359: 13261: 13200: 13165: 13098: 13055: 13046: 12947:American eccentric cinema 12924: 12888: 12879: 12852: 12772: 12763: 12755:Amateur press association 12667: 10474:"Cuphead launches on PS4" 7938:– via Academia.edu. 6755:"Awards Category Details" 4902:Gril, Juan (2008-04-30). 3761:Amnesia: The Dark Descent 2447:held prior to the annual 2321:has introduced gaming to 2054:software development kits 1560:in 2014 and brought into 1474:Nintendo Wi-Fi Connection 931:, but with publishing by 431:Digital rights management 13656:Digital collectible card 12625:Documentary produced by 9706:10.1177/1461444817711403 8352:10.1177/1555412009339732 8214:CjnLion (May 10, 2012). 5814:Culture and Organization 3108:Edmund McMillen/Nicalis 3052:Coffee Stain Publishing 1033:between these extremes. 13741:Roguelike deck-building 13649:Roguelike deck-building 12937:Cinema of Transgression 9693:New Media & Society 8514:. Feeld. Archived from 7964:: 34–84. Archived from 6242:The Wall Street Journal 5846:Jacevic, Milan (2018). 4675:The Indie Game Magazine 3394:Coffee Stain Publishing 2975:Coffee Stain Publishing 1931:Octodad: Dadliest Catch 1598:Five Nights at Freddy's 1585:Five Nights at Freddy's 861:I know it when I see it 806:Five Nights at Freddy's 748:open-source development 158:Part of a series on the 36:Indie role-playing game 14429:Video game terminology 13253:Independent TV station 13182:Independent soft drink 13148:Open-source video game 12662:Independent production 9526:The Hollywood Reporter 6283:Iuppa & Borst 2009 5920:Parker, Felan (2013). 5044:Iuppa & Borst 2009 5036:Moore & Novak 2010 4943:Moore & Novak 2010 4025:Ghost Ship Publishing 3799:Arrowhead Game Studios 2883:Square Enix Collective 2566:FTL: Faster Than Light 2545:(2002) and its sequel 2420: 2293:Strictly Limited Games 2229:bulletin board systems 1957:FTL: Faster Than Light 1885: 1862:Video game development 1635: 1564:. Another indie game, 1402: 1318: 1180:Atari Program Exchange 1167: 994: 701:"AAA" (triple-A) games 699:, in contrast to most 689:independent video game 18:Independent video game 13983:Tactical role-playing 13748:Tactical role-playing 13233:Visionary environment 12932:Independent animation 12251:. 19 September 2023. 11516:Video Games Chronicle 9003:10.3983/twc.2012.0321 8410:. MTV. Archived from 7105:www.gamedeveloper.com 7027:Bloomsbury Publishing 6399:New York Film Academy 4681:on September 27, 2013 4467:As of September 2023 4400:Skul: The Hero Slayer 4210:Daniel Mullins Games 4061:Dust: An Elysian Tail 3780:As of September 2012 3549:Coffee Stain Studios 3526:As of September 2019 2861:As of September 2021 2623:life simulation games 2523:Impact and popularity 2498:Gods Will Be Watching 2439:, held alongside the 2410: 2310:Dunning–Kruger effect 2289:Special Reserve Games 2083:Annapurna Interactive 2027:game development kits 1878: 1819:Touhou Project series 1781:game development kits 1629: 1615:Indie Game: The Movie 1398:Indie Game: The Movie 1389: 1301: 1268:game development kits 1263:video game publishers 1184:Atari 8-bit computers 1161: 1096:Before home computers 987: 888:video game publishers 32:Indie Game: The Movie 14363:Vertically scrolling 13245:Independent circuit 13075:Open-source software 12974:Guerrilla filmmaking 12342:"Cosy Indie Darling 10852:. January 22, 2021. 10136:Loki (23 May 2022). 9436:GameChoiceAwards.com 8660:"Homebrew (Concept)" 8475:(27 February 2008). 8259:on January 22, 2014. 8070:on October 25, 2009. 7199:PC Games Insider.biz 6401:. October 22, 2014. 5450:. 27 November 2023. 5422:Bustle Digital Group 4573:As of December 2019 4545:As of November 2022 4493:As of December 2015 4393:As of December 2021 4390:Thunder Lotus Games 4387:Thunder Lotus Games 4319:As of January 2024. 4296:As of December 2022 4244:As of December 2021 4099:Polytron Corporation 3681:Dyson Sphere Program 3657:BattleBit Remastered 3545:Coffee Stain Studios 3500:As of February 2019 3398:As of November 2021 3269:As of November 2020 3189:As of February 2021 3088:The Binding of Isaac 3048:Coffee Stain Studios 3005:As of December 2019 2807:As of February 2024 2560:The Binding of Isaac 2095:Coffee Stain Studios 2039:open source software 1643:stated in a talk at 1144:BASIC Computer Games 1063:, most notably with 978:The Game Awards 2023 709:digital distribution 495:Downloadable content 13993:Turn-based strategy 13898:Submarine simulator 13704:Action role-playing 13611:Interactive fiction 13213:Amateur photography 12906:Amateur pornography 12854:Musical instruments 12834:Tracker (MOD) music 10209:. 27 February 2024. 10142:forums.terraria.org 10080:. 10 October 2014. 10040:(6 November 2007). 9079:on 10 November 2022 8518:on January 22, 2016 8339:Games & Culture 7971:on February 1, 2020 7643:Ito, Kenji (2005). 7404:on October 14, 2019 6759:www.interactive.org 6138:2006EnPlA..38.1843I 6098:. 24 January 2004. 4970:"Indie Innovation?" 4552:Untitled Goose Game 4519:As of October 2018 4417:As of January 2022 4218:As of January 2022 4136:As of January 2017 4108:As of January 2014 4054:As of October 2023 3929:Extremely OK Games 3808:As of January 2012 3804:Paradox Interactive 3552:As of January 2015 3424:As of January 2020 3372:As of January 2015 3319:As of January 2024 3165:As of January 2022 2868:PowerWash Simulator 2662: 2379:Untitled Goose Game 1679:Untitled Goose Game 1666:market conditions. 1470:PlayStation Network 1323:online distribution 1246:interactive fiction 1106:mainframe computers 1057:open source license 478:Episodic video game 164:Video game industry 125:Kentucky Route Zero 14394:Video game modding 14336:Nonlinear gameplay 13998:Turn-based tactics 13966:Real-time strategy 12677:Alternative comics 10845:SuperData Research 10052:on 13 January 2019 9919:Rock Paper Shotgun 9616:. March 30, 2023. 7230:PCGamesInsider.biz 6958:"Ten Years Later, 6566:The New York Times 6462:The New York Times 4594:Video games portal 4369:As of March 2022. 4345:As of August 2020 3925:Extremely OK Games 3858:As of March 2024. 3379:Deep Rock Galactic 3369:/Supergiant Games 3239:Gearbox Publishing 3141:As of August 2023 3002:Facepunch Studios 2971:Iron Gate Studios 2833:As of August 2019 2660: 2638:The Endless Forest 2421: 2223:(later founder of 2170:Creative Computing 1886: 1845:Tallinn University 1787:, which published 1636: 1462:seventh generation 1403: 1319: 1168: 1151:that included the 1012:16-bit generations 995: 503:Games as a service 14411: 14410: 14407: 14406: 14399:Video game remake 14307:Emergent gameplay 13978:Real-time tactics 13937: 13936: 13876:Flight simulation 13606:Graphic adventure 13552: 13551: 13353:Video game genres 13319: 13318: 13269:Independent media 13161: 13160: 13080:Software cracking 13042: 13041: 12969:Exploitation film 12875: 12874: 12844:Underground music 12792:Open-source label 12777:Independent music 12682:Alternative manga 12596:978-0-471-96894-8 12575:978-1-4283-7647-2 12556:978-1-56881-305-9 12537:978-0-240-81179-6 12503:978-0-240-80974-8 12469:978-1-934015-40-7 11158:GamesIndustry.biz 11046:on 10 March 2019. 10602:. 9 August 2023. 10540:GamesIndustry.biz 10015:. Artificial.dk. 9587:. 24 March 2022. 9585:GamesIndustry.biz 9336:GamesIndustry.biz 9303:GamesIndustry.biz 8616:978-3-030-75867-7 8512:Existential Gamer 8414:on March 16, 2010 7463:GamesIndustry.biz 7326:GamesIndustry.biz 6666:GamesIndustry.biz 6132:(10): 1843–1861. 4577: 4576: 4490:Supergiant Games 4443:As of April 2014 4185:Supergiant Games 4162:As of April 2020 4080:As of March 2014 4076:Microsoft Studios 4046:Black Salt Games 4028:As of March 2024 3932:As of March 2020 3906:As of April 2024 3889:Buckshot Roulette 3832:As of March 2023 3777:Frictional Games 3724:As of March 2019 3650:As of April 2014 3576:As of April 2020 3573:Red Hook Studios 3570:Red Hook Studios 3523:Yacht Club Games 3476:As of April 2019 3405:Enter the Gungeon 3390:Ghost Ship Games 2998:Facepunch Studios 2887:As of April 2024 2852:Facepunch Studios 2588:Vampire Survivors 2529:video game genres 2510:Surgeon Simulator 2396:Vampire Survivors 2276:Limited Run Games 2013:Development tools 1871:Development teams 1785:ASCII Corporation 1725:COVID-19 pandemic 1562:Xbox Game Studios 1206:assembly language 1049:open source games 960:was developed by 947:was developed by 841:independent music 724:personal computer 713:independent music 681: 680: 523:Microtransactions 292:Interactive movie 16:(Redirected from 14441: 14389:Video game clone 14105: 14104: 14101:Related concepts 13908:Vehicular combat 13763: 13762: 13636:Digital tabletop 13616:Interactive film 13576:Grand Theft Auto 13567:Action-adventure 13560: 13517:Platform fighter 13396:Platform fighter 13379: 13378: 13346: 13339: 13332: 13323: 13322: 13301: 13248: 13085:Unofficial patch 13053: 13052: 13002: 12942:Independent film 12886: 12885: 12816:Cassette culture 12770: 12769: 12656: 12649: 12642: 12633: 12632: 12611: 12609: 12608: 12579: 12560: 12541: 12529: 12518: 12516: 12515: 12492:(2nd ed.). 12478:Fullerton, Tracy 12473: 12454: 12432: 12400: 12399: 12397: 12396: 12374: 12368: 12367: 12365: 12363: 12337: 12331: 12330: 12328: 12326: 12304: 12298: 12297: 12295: 12293: 12271: 12265: 12264: 12262: 12260: 12245: 12239: 12238: 12236: 12234: 12214: 12208: 12207: 12205: 12204: 12184: 12178: 12177: 12175: 12173: 12151: 12145: 12144: 12142: 12140: 12118: 12112: 12111: 12109: 12107: 12085: 12079: 12078: 12076: 12074: 12059: 12053: 12052: 12050: 12048: 12028: 12022: 12021: 12019: 12017: 11991: 11985: 11984: 11982: 11980: 11960: 11954: 11953: 11951: 11950: 11928: 11922: 11921: 11919: 11918: 11896: 11890: 11889: 11887: 11885: 11863: 11857: 11856: 11854: 11853: 11831: 11825: 11824: 11822: 11820: 11798: 11792: 11791: 11789: 11788: 11768: 11762: 11761: 11759: 11757: 11735: 11729: 11728: 11726: 11724: 11707: 11701: 11700: 11698: 11696: 11687:. 11 July 2023. 11677: 11671: 11670: 11668: 11666: 11654:PC Games Insider 11644: 11638: 11637: 11635: 11633: 11616: 11610: 11609: 11607: 11606: 11584: 11578: 11577: 11576:. 23 April 2024. 11570: 11564: 11563: 11561: 11560: 11534: 11528: 11527: 11525: 11523: 11506: 11500: 11499: 11497: 11495: 11477: 11466: 11460: 11459: 11457: 11456: 11434: 11428: 11427: 11425: 11424: 11415:. Archived from 11402: 11396: 11395: 11393: 11392: 11370: 11364: 11363: 11361: 11360: 11338: 11332: 11331: 11329: 11327: 11305: 11299: 11298: 11296: 11295: 11275: 11269: 11268: 11266: 11264: 11242: 11236: 11235: 11233: 11231: 11219:PC Games Insider 11205: 11199: 11198: 11196: 11194: 11177: 11171: 11170: 11168: 11166: 11161:. April 29, 2024 11149: 11143: 11142: 11140: 11138: 11116: 11110: 11109: 11107: 11105: 11085: 11079: 11078: 11076: 11074: 11069:on 6 August 2020 11065:. Archived from 11054: 11048: 11047: 11042:. Archived from 11031: 11025: 11024: 11022: 11021: 11006: 11000: 10999: 10997: 10995: 10973: 10967: 10966: 10964: 10963: 10954:. Archived from 10941: 10935: 10934: 10932: 10930: 10918:PC Games Insider 10908: 10902: 10901: 10899: 10898: 10872: 10866: 10865: 10863: 10861: 10836: 10830: 10829: 10827: 10825: 10808: 10802: 10801: 10799: 10797: 10775: 10769: 10768: 10766: 10764: 10742: 10736: 10735: 10733: 10732: 10713: 10707: 10706: 10704: 10703: 10683: 10677: 10676: 10674: 10673: 10651: 10645: 10644: 10642: 10641: 10622: 10616: 10615: 10613: 10611: 10596: 10590: 10589: 10587: 10585: 10563: 10557: 10556: 10554: 10552: 10530: 10524: 10523: 10521: 10519: 10502: 10496: 10495: 10493: 10491: 10469: 10463: 10462: 10460: 10459: 10437: 10431: 10430: 10428: 10426: 10404: 10398: 10397: 10395: 10393: 10367: 10361: 10360: 10358: 10356: 10334: 10328: 10327: 10325: 10323: 10301: 10295: 10294: 10293:. 22 April 2024. 10283: 10277: 10276: 10274: 10272: 10250: 10244: 10243: 10241: 10239: 10217: 10211: 10210: 10203: 10197: 10196: 10194: 10193: 10178: 10172: 10171: 10164: 10158: 10157: 10155: 10153: 10133: 10127: 10126: 10124: 10122: 10100: 10094: 10093: 10091: 10089: 10068: 10062: 10061: 10059: 10057: 10048:. Archived from 10034: 10028: 10027: 10025: 10024: 10008: 10002: 10001: 9999: 9997: 9975: 9969: 9968: 9966: 9964: 9942: 9936: 9935: 9933: 9931: 9909: 9903: 9902: 9900: 9898: 9876: 9870: 9869: 9867: 9865: 9843: 9837: 9836: 9828: 9822: 9816: 9810: 9804: 9798: 9797: 9795: 9793: 9771: 9765: 9764: 9762: 9760: 9741:(May 31, 2002). 9739:Adams, Ernest W. 9735: 9729: 9728: 9718: 9708: 9699:(5): 1953–1972. 9684: 9678: 9677: 9675: 9673: 9651: 9645: 9644: 9636: 9630: 9629: 9627: 9625: 9606: 9600: 9599: 9597: 9596: 9577: 9571: 9570: 9568: 9567: 9547: 9541: 9540: 9538: 9537: 9517: 9511: 9510: 9508: 9507: 9487: 9481: 9480: 9478: 9477: 9458: 9452: 9451: 9449: 9447: 9428: 9422: 9421: 9419: 9417: 9395: 9389: 9388: 9386: 9384: 9362: 9353: 9352: 9350: 9348: 9326: 9320: 9319: 9317: 9315: 9293: 9287: 9286: 9284: 9282: 9260: 9254: 9253: 9251: 9249: 9227: 9221: 9220: 9218: 9216: 9194: 9188: 9187: 9185: 9183: 9161: 9155: 9154: 9152: 9150: 9128: 9122: 9121: 9119: 9117: 9095: 9089: 9088: 9086: 9084: 9075:. Archived from 9064: 9058: 9057: 9055: 9053: 9033: 9027: 9026: 9024: 9023: 9005: 8981: 8975: 8974: 8972: 8970: 8948: 8942: 8941: 8939: 8937: 8917: 8911: 8910: 8908: 8906: 8884: 8878: 8877: 8875: 8873: 8851: 8845: 8844: 8842: 8840: 8818: 8809: 8808: 8806: 8804: 8782: 8776: 8775: 8773: 8771: 8749: 8743: 8742: 8740: 8738: 8716: 8707: 8706: 8704: 8702: 8680: 8674: 8673: 8671: 8670: 8656: 8650: 8649: 8647: 8646: 8632: 8626: 8625: 8624: 8623: 8590: 8584: 8583: 8567: 8561: 8560: 8558: 8556: 8534: 8528: 8527: 8525: 8523: 8503: 8497: 8496: 8494: 8492: 8469: 8463: 8462: 8460: 8459: 8434:McMillen, Edmund 8430: 8424: 8423: 8421: 8419: 8403: 8397: 8396: 8394: 8392: 8370: 8364: 8363: 8333: 8327: 8326: 8324: 8322: 8300: 8294: 8293: 8291: 8289: 8267: 8261: 8260: 8255:. Archived from 8242: 8236: 8235: 8233: 8231: 8211: 8205: 8204: 8202: 8200: 8178: 8172: 8171: 8169: 8167: 8141: 8135: 8134: 8132: 8130: 8110: 8104: 8103: 8101: 8100: 8078: 8072: 8071: 8066:. Archived from 8053: 8047: 8046: 8044: 8042: 8020: 8014: 8013: 8011: 8009: 7987: 7981: 7980: 7978: 7976: 7970: 7955: 7946: 7940: 7939: 7937: 7936: 7916: 7910: 7909: 7907: 7906: 7897:. Archived from 7884: 7878: 7877: 7875: 7873: 7851: 7845: 7844: 7842: 7840: 7820: 7811: 7810: 7808: 7806: 7784: 7778: 7777: 7775: 7773: 7751: 7745: 7744: 7742: 7740: 7725: 7719: 7718: 7716: 7714: 7692: 7686: 7685: 7683: 7681: 7659: 7653: 7652: 7640: 7634: 7633: 7631: 7629: 7607: 7601: 7600: 7598: 7597: 7591:Kotaku Australia 7582: 7576: 7575: 7573: 7572: 7552: 7546: 7545: 7543: 7541: 7519: 7513: 7512: 7510: 7508: 7486: 7480: 7479: 7477: 7475: 7453: 7447: 7446: 7444: 7442: 7420: 7414: 7413: 7411: 7409: 7400:. Archived from 7387: 7376: 7375: 7373: 7371: 7349: 7343: 7342: 7340: 7338: 7316: 7310: 7309: 7307: 7305: 7285: 7279: 7278: 7276: 7274: 7252: 7246: 7245: 7243: 7241: 7221: 7215: 7214: 7212: 7210: 7190: 7184: 7183: 7181: 7179: 7157: 7151: 7150: 7148: 7146: 7124: 7115: 7114: 7112: 7111: 7097: 7091: 7090: 7088: 7087: 7072: 7066: 7065: 7063: 7062: 7047: 7041: 7040: 7018: 7009: 7008: 7006: 7004: 6982: 6976: 6975: 6973: 6972: 6953: 6947: 6946: 6944: 6943: 6928: 6922: 6921: 6919: 6918: 6903: 6897: 6896: 6894: 6892: 6870: 6864: 6863: 6861: 6859: 6837: 6831: 6830: 6828: 6827: 6816: 6810: 6809: 6807: 6805: 6783: 6774: 6773: 6771: 6770: 6751: 6745: 6744: 6742: 6741: 6722: 6716: 6715: 6713: 6711: 6689: 6683: 6682: 6680: 6678: 6656: 6647: 6646: 6644: 6642: 6622: 6616: 6615: 6613: 6611: 6589: 6583: 6582: 6580: 6578: 6556: 6550: 6549: 6547: 6545: 6523: 6512: 6511: 6509: 6507: 6485: 6479: 6478: 6476: 6474: 6452: 6446: 6445: 6443: 6441: 6421: 6415: 6414: 6412: 6410: 6391: 6385: 6384: 6382: 6380: 6358: 6352: 6351: 6349: 6347: 6325: 6319: 6318: 6316: 6314: 6292: 6286: 6280: 6271: 6265: 6259: 6258: 6250: 6249: 6233: 6227: 6226: 6224: 6222: 6200: 6194: 6193: 6191: 6189: 6167: 6158: 6157: 6121: 6112: 6111: 6109: 6107: 6086: 6080: 6079: 6077: 6075: 6060: 6054: 6053: 6051: 6049: 6027: 6021: 6020: 6018: 6017: 5997: 5991: 5990: 5988: 5986: 5964: 5947: 5941: 5930: 5929: 5917: 5902: 5901: 5899: 5897: 5875: 5852: 5851: 5843: 5837: 5836: 5824: 5818: 5817: 5809: 5803: 5802: 5800: 5798: 5776: 5770: 5769: 5767: 5765: 5743: 5737: 5736: 5734: 5732: 5710: 5704: 5703: 5701: 5699: 5677: 5671: 5670: 5668: 5666: 5644: 5629: 5628: 5626: 5624: 5602: 5585: 5579: 5570: 5569: 5567: 5565: 5543: 5532: 5531: 5529: 5527: 5505: 5496: 5495: 5475: 5464: 5463: 5461: 5459: 5444: 5438: 5437: 5435: 5433: 5407: 5401: 5400: 5398: 5396: 5374: 5368: 5367: 5365: 5363: 5341: 5335: 5334: 5332: 5330: 5308: 5302: 5301: 5299: 5298: 5276: 5270: 5269: 5267: 5265: 5239: 5233: 5232: 5230: 5228: 5206: 5200: 5199: 5197: 5195: 5173: 5167: 5166: 5164: 5162: 5140: 5131: 5125: 5119: 5118: 5116: 5114: 5092: 5083: 5082: 5080: 5078: 5056: 5047: 5029: 5023: 5022: 5014: 5013: 4996: 4990: 4989: 4987: 4985: 4980:on June 15, 2009 4976:. Archived from 4965: 4950: 4936: 4925: 4924: 4922: 4921: 4899: 4890: 4889: 4887: 4885: 4863: 4854: 4853: 4851: 4850: 4828: 4819: 4818: 4816: 4814: 4792: 4779: 4778: 4776: 4774: 4769:on June 15, 2009 4765:. Archived from 4754: 4741: 4740: 4738: 4736: 4714: 4691: 4690: 4688: 4686: 4677:. Archived from 4666: 4651: 4650: 4648: 4647: 4630:"What is Indie?" 4625: 4596: 4591: 4590: 4589: 4486:Supergiant Games 4424:Thomas Was Alone 4270:As of June 2020 4240:Devolver Digital 4214:Devolver Digital 4181:Supergiant Games 4158:Devolver Digital 4004:As of July 2023 3980:As of July 2022 3977:Fireshine Games 3903:Critical Reflex 3773:Frictional Games 3754:As of July 2013 3692:Youthcat Studio 3674:As of July 2023 3519:Yacht Club Games 3450:As of June 2013 3420:Devolver Digital 3362:Supergiant Games 3315:Devolver Digital 3311:Massive Monster 3300:Cult of the Lamb 3213:Devolver Digital 3029:As of July 2020 2943:PlayStation Plus 2911:Devolver Digital 2775:As of July 2021 2767:No Brakes Games 2756:Human: Fall Flat 2749:As of July 2024 2663: 2659: 2492:Super Time Force 2451:convention. The 2330:mainstream media 2285:Super Rare Games 2281:special editions 2243: 2087:Adult Swim Games 2079:Devolver Digital 1925:And Yet It Moves 1881:And Yet It Moves 1704:public relations 1657:Devolver Digital 1556:was acquired by 1482:Xbox Live Arcade 1375:independent film 1351:GameMaker Studio 1261:coalesce around 1210:type-in listings 1208:, to publish as 1118:Joyce Weisbecker 929:Supergiant Games 837:independent film 717:independent film 673: 666: 659: 528:In-game currency 153: 146: 145: 137:Alto's Adventure 98: 89: 78: 69: 58: 49: 21: 14449: 14448: 14444: 14443: 14442: 14440: 14439: 14438: 14434:Self-publishing 14414: 14413: 14412: 14403: 14367: 14358:Twitch gameplay 14283: 14247: 14209: 14096: 14048:Survival horror 14021: 13971:Time management 13933: 13912: 13903:Train simulator 13862: 13827: 13799: 13752: 13690: 13660: 13630: 13587: 13561: 13548: 13488: 13484:Survival horror 13465: 13400: 13368: 13355: 13350: 13320: 13315: 13299: 13257: 13246: 13196: 13175: 13157: 13094: 13038: 13019:Low-budget film 13000: 12994:'60s–'70s 12920: 12871: 12862:Circuit bending 12848: 12759: 12745:Self-publishing 12663: 12660: 12619: 12614: 12606: 12604: 12597: 12576: 12557: 12538: 12530:. Focal Press. 12513: 12511: 12504: 12494:Morgan Kaufmann 12470: 12451: 12429: 12409: 12404: 12403: 12394: 12392: 12375: 12371: 12361: 12359: 12338: 12334: 12324: 12322: 12305: 12301: 12291: 12289: 12272: 12268: 12258: 12256: 12247: 12246: 12242: 12232: 12230: 12215: 12211: 12202: 12200: 12185: 12181: 12171: 12169: 12152: 12148: 12138: 12136: 12119: 12115: 12105: 12103: 12086: 12082: 12072: 12070: 12061: 12060: 12056: 12046: 12044: 12029: 12025: 12015: 12013: 12005:PocketGamer.biz 11992: 11988: 11978: 11976: 11961: 11957: 11948: 11946: 11929: 11925: 11916: 11914: 11897: 11893: 11883: 11881: 11864: 11860: 11851: 11849: 11832: 11828: 11818: 11816: 11799: 11795: 11786: 11784: 11769: 11765: 11755: 11753: 11736: 11732: 11722: 11720: 11708: 11704: 11694: 11692: 11679: 11678: 11674: 11664: 11662: 11645: 11641: 11631: 11629: 11617: 11613: 11604: 11602: 11585: 11581: 11572: 11571: 11567: 11558: 11556: 11535: 11531: 11521: 11519: 11507: 11503: 11493: 11491: 11475: 11467: 11463: 11454: 11452: 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10405: 10401: 10391: 10389: 10368: 10364: 10354: 10352: 10335: 10331: 10321: 10319: 10302: 10298: 10285: 10284: 10280: 10270: 10268: 10251: 10247: 10237: 10235: 10218: 10214: 10205: 10204: 10200: 10191: 10189: 10180: 10179: 10175: 10170:. 10 July 2024. 10166: 10165: 10161: 10151: 10149: 10134: 10130: 10120: 10118: 10101: 10097: 10087: 10085: 10077:The Independent 10070: 10069: 10065: 10055: 10053: 10035: 10031: 10022: 10020: 10009: 10005: 9995: 9993: 9976: 9972: 9962: 9960: 9943: 9939: 9929: 9927: 9910: 9906: 9896: 9894: 9877: 9873: 9863: 9861: 9844: 9840: 9829: 9825: 9817: 9813: 9805: 9801: 9791: 9789: 9772: 9768: 9758: 9756: 9736: 9732: 9685: 9681: 9671: 9669: 9652: 9648: 9637: 9633: 9623: 9621: 9608: 9607: 9603: 9594: 9592: 9579: 9578: 9574: 9565: 9563: 9548: 9544: 9535: 9533: 9518: 9514: 9505: 9503: 9488: 9484: 9475: 9473: 9460: 9459: 9455: 9445: 9443: 9430: 9429: 9425: 9415: 9413: 9396: 9392: 9382: 9380: 9363: 9356: 9346: 9344: 9327: 9323: 9313: 9311: 9294: 9290: 9280: 9278: 9261: 9257: 9247: 9245: 9228: 9224: 9214: 9212: 9195: 9191: 9181: 9179: 9162: 9158: 9148: 9146: 9129: 9125: 9115: 9113: 9096: 9092: 9082: 9080: 9065: 9061: 9051: 9049: 9034: 9030: 9021: 9019: 8982: 8978: 8968: 8966: 8949: 8945: 8935: 8933: 8918: 8914: 8904: 8902: 8885: 8881: 8871: 8869: 8852: 8848: 8838: 8836: 8819: 8812: 8802: 8800: 8783: 8779: 8769: 8767: 8750: 8746: 8736: 8734: 8717: 8710: 8700: 8698: 8681: 8677: 8668: 8666: 8658: 8657: 8653: 8644: 8642: 8634: 8633: 8629: 8621: 8619: 8617: 8591: 8587: 8568: 8564: 8554: 8552: 8535: 8531: 8521: 8519: 8504: 8500: 8490: 8488: 8470: 8466: 8457: 8455: 8431: 8427: 8417: 8415: 8404: 8400: 8390: 8388: 8371: 8367: 8334: 8330: 8320: 8318: 8301: 8297: 8287: 8285: 8268: 8264: 8243: 8239: 8229: 8227: 8212: 8208: 8198: 8196: 8179: 8175: 8165: 8163: 8142: 8138: 8128: 8126: 8111: 8107: 8098: 8096: 8079: 8075: 8054: 8050: 8040: 8038: 8021: 8017: 8007: 8005: 7988: 7984: 7974: 7972: 7968: 7953: 7947: 7943: 7934: 7932: 7917: 7913: 7904: 7902: 7885: 7881: 7871: 7869: 7852: 7848: 7838: 7836: 7821: 7814: 7804: 7802: 7785: 7781: 7771: 7769: 7752: 7748: 7738: 7736: 7727: 7726: 7722: 7712: 7710: 7693: 7689: 7679: 7677: 7660: 7656: 7641: 7637: 7627: 7625: 7608: 7604: 7595: 7593: 7583: 7579: 7570: 7568: 7553: 7549: 7539: 7537: 7520: 7516: 7506: 7504: 7487: 7483: 7473: 7471: 7454: 7450: 7440: 7438: 7421: 7417: 7407: 7405: 7388: 7379: 7369: 7367: 7350: 7346: 7336: 7334: 7317: 7313: 7303: 7301: 7286: 7282: 7272: 7270: 7253: 7249: 7239: 7237: 7222: 7218: 7208: 7206: 7191: 7187: 7177: 7175: 7158: 7154: 7144: 7142: 7125: 7118: 7109: 7107: 7099: 7098: 7094: 7085: 7083: 7073: 7069: 7060: 7058: 7048: 7044: 7037: 7019: 7012: 7002: 7000: 6983: 6979: 6970: 6968: 6954: 6950: 6941: 6939: 6929: 6925: 6916: 6914: 6904: 6900: 6890: 6888: 6871: 6867: 6857: 6855: 6838: 6834: 6825: 6823: 6818: 6817: 6813: 6803: 6801: 6793:Financial Times 6784: 6777: 6768: 6766: 6753: 6752: 6748: 6739: 6737: 6724: 6723: 6719: 6709: 6707: 6690: 6686: 6676: 6674: 6657: 6650: 6640: 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5203: 5193: 5191: 5174: 5170: 5160: 5158: 5141: 5134: 5126: 5122: 5112: 5110: 5093: 5086: 5076: 5074: 5057: 5050: 5042:, p. 252; 5038:, p. 272; 5030: 5026: 5011: 5009: 4997: 4993: 4983: 4981: 4966: 4953: 4945:, p. 272; 4937: 4928: 4919: 4917: 4900: 4893: 4883: 4881: 4864: 4857: 4848: 4846: 4829: 4822: 4812: 4810: 4793: 4782: 4772: 4770: 4755: 4744: 4734: 4732: 4715: 4694: 4684: 4682: 4667: 4654: 4645: 4643: 4626: 4615: 4610: 4592: 4587: 4585: 4582: 4411:SouthPAW Games 4342:Ludeon Studios 3953:Landfall Games 3939:Content Warning 3751:Capybara Games 3624:As of May 2019 3559:Darkest Dungeon 3100:Edmund McMillen 2814:Castle Crashers 2678: 2525: 2476:Global Game Jam 2472:Nordic Game Jam 2453:Indie Megabooth 2405: 2365:The Game Awards 2319:social websites 2305: 2241: 2161: 2149:seed investment 2113:More recently, 2107: 2070: 2060:program or the 2015: 1969:Darkest Dungeon 1873: 1864: 1858: 1806:Tokyo Game Show 1776: 1770: 1757: 1624: 1493:Castle Crashers 1427:; movie critic 1416:Electronic Arts 1384: 1296: 1254: 1134: 1098: 1081: 1026:Handmade Pixels 917:Kellee Santiago 909:thatgamecompany 907:was created by 833: 726:and the simple 677: 648: 647: 611: 603: 602: 598:Game journalism 588: 580: 579: 564: 458: 444: 443: 436:Copy protection 361: 351: 350: 263: 255: 254: 187: 175: 144: 143: 142: 141: 101: 100: 99: 91: 90: 81: 80: 79: 71: 70: 61: 60: 59: 51: 50: 39: 28: 23: 22: 15: 12: 11: 5: 14447: 14437: 14436: 14431: 14426: 14409: 14408: 14405: 14404: 14402: 14401: 14396: 14391: 14386: 14381: 14375: 14373: 14369: 14368: 14366: 14365: 14360: 14355: 14353:Side-scrolling 14350: 14349: 14348: 14343: 14333: 14328: 14321: 14314: 14309: 14304: 14303: 14302: 14291: 14289: 14285: 14284: 14282: 14281: 14280: 14279: 14274: 14261: 14255: 14253: 14249: 14248: 14246: 14245: 14240: 14239: 14238: 14233: 14228: 14217: 14215: 14211: 14210: 14208: 14207: 14206: 14205: 14200: 14198:Climate change 14195: 14185: 14180: 14175: 14170: 14169: 14168: 14156: 14149: 14144: 14139: 14134: 14129: 14124: 14117: 14111: 14109: 14102: 14098: 14097: 14095: 14094: 14089: 14084: 14079: 14074: 14069: 14068: 14067: 14057: 14052: 14051: 14050: 14040: 14035: 14029: 14027: 14023: 14022: 14020: 14019: 14018: 14017: 14015:Grand strategy 14007: 14006: 14005: 13995: 13990: 13985: 13980: 13975: 13974: 13973: 13963: 13958: 13953: 13947: 13945: 13939: 13938: 13935: 13934: 13932: 13931: 13926: 13920: 13918: 13914: 13913: 13911: 13910: 13905: 13900: 13895: 13894: 13893: 13888: 13883: 13872: 13870: 13864: 13863: 13861: 13860: 13859: 13858: 13853: 13843: 13837: 13835: 13829: 13828: 13826: 13825: 13820: 13815: 13809: 13807: 13801: 13800: 13798: 13797: 13792: 13787: 13782: 13777: 13771: 13769: 13760: 13754: 13753: 13751: 13750: 13745: 13744: 13743: 13733: 13731:Monster-taming 13728: 13723: 13718: 13717: 13716: 13711: 13709:Looter shooter 13700: 13698: 13692: 13691: 13689: 13688: 13683: 13676: 13670: 13668: 13662: 13661: 13659: 13658: 13653: 13652: 13651: 13640: 13638: 13632: 13631: 13629: 13628: 13623: 13618: 13613: 13608: 13603: 13597: 13595: 13589: 13588: 13586: 13585: 13580: 13571: 13569: 13563: 13562: 13555: 13553: 13550: 13549: 13547: 13546: 13541: 13536: 13535: 13534: 13521: 13520: 13519: 13509: 13508: 13507: 13505:Hack and slash 13496: 13494: 13490: 13489: 13487: 13486: 13481: 13475: 13473: 13467: 13466: 13464: 13463: 13458: 13453: 13452: 13451: 13446: 13441: 13431: 13426: 13421: 13416: 13410: 13408: 13402: 13401: 13399: 13398: 13393: 13391:Endless runner 13387: 13385: 13376: 13370: 13369: 13367: 13366: 13360: 13357: 13356: 13349: 13348: 13341: 13334: 13326: 13317: 13316: 13314: 13313: 13308: 13303: 13293: 13286: 13279:Do it yourself 13276: 13271: 13265: 13263: 13259: 13258: 13256: 13255: 13250: 13242: 13237: 13236: 13235: 13230: 13225: 13220: 13215: 13204: 13202: 13198: 13197: 13195: 13194: 13189: 13184: 13178: 13176: 13174: 13173: 13170: 13166: 13163: 13162: 13159: 13158: 13156: 13155: 13150: 13145: 13140: 13132: 13127: 13122: 13121: 13120: 13115: 13104: 13102: 13096: 13095: 13093: 13092: 13087: 13082: 13077: 13072: 13067: 13062: 13056: 13050: 13044: 13043: 13040: 13039: 13037: 13036: 13034:Double feature 13031: 13029:No wave cinema 13026: 13024:No-budget film 13021: 13016: 13014:Midnight movie 13011: 13006: 13005: 13004: 12996: 12991: 12986: 12976: 12971: 12966: 12965: 12964: 12959: 12954: 12949: 12939: 12934: 12928: 12926: 12922: 12921: 12919: 12918: 12913: 12908: 12903: 12898: 12892: 12890: 12883: 12877: 12876: 12873: 12872: 12870: 12869: 12864: 12858: 12856: 12850: 12849: 12847: 12846: 12841: 12836: 12831: 12826: 12818: 12813: 12812: 12811: 12806: 12796: 12795: 12794: 12789: 12779: 12773: 12767: 12761: 12760: 12758: 12757: 12752: 12747: 12742: 12741: 12740: 12735: 12730: 12718: 12717: 12716: 12706: 12701: 12700: 12699: 12689: 12684: 12679: 12673: 12671: 12665: 12664: 12659: 12658: 12651: 12644: 12636: 12630: 12629: 12618: 12617:External links 12615: 12613: 12612: 12595: 12580: 12574: 12561: 12555: 12542: 12536: 12519: 12502: 12474: 12468: 12455: 12449: 12433: 12427: 12410: 12408: 12405: 12402: 12401: 12369: 12332: 12299: 12266: 12240: 12209: 12179: 12146: 12113: 12080: 12054: 12023: 11986: 11955: 11938:Game Developer 11923: 11891: 11858: 11841:Game Developer 11826: 11793: 11763: 11730: 11717:Game Developer 11702: 11672: 11639: 11611: 11579: 11565: 11529: 11501: 11461: 11444:Game Developer 11429: 11397: 11365: 11333: 11300: 11270: 11252:The New Yorker 11237: 11200: 11172: 11144: 11111: 11080: 11049: 11026: 11001: 10968: 10951:Game Developer 10936: 10903: 10867: 10831: 10803: 10770: 10737: 10708: 10678: 10646: 10626:"Author tweet" 10617: 10591: 10558: 10525: 10497: 10464: 10432: 10399: 10362: 10329: 10296: 10278: 10245: 10212: 10198: 10173: 10159: 10128: 10095: 10063: 10038:Carless, Simon 10029: 10003: 9970: 9937: 9904: 9871: 9838: 9823: 9811: 9799: 9766: 9730: 9679: 9646: 9631: 9601: 9572: 9542: 9512: 9482: 9468:. 2018-04-12. 9453: 9423: 9390: 9354: 9321: 9288: 9255: 9222: 9189: 9156: 9123: 9090: 9067:Green, Scott. 9059: 9036:Green, Scott. 9028: 8976: 8943: 8912: 8879: 8846: 8810: 8777: 8744: 8708: 8675: 8651: 8627: 8615: 8585: 8562: 8529: 8498: 8464: 8440:(2011-04-14). 8438:Refenes, Tommy 8425: 8398: 8365: 8346:(3): 276–295. 8328: 8295: 8262: 8237: 8206: 8173: 8136: 8105: 8073: 8048: 8015: 7982: 7958:Gamevironments 7941: 7911: 7879: 7846: 7812: 7779: 7746: 7720: 7687: 7654: 7635: 7602: 7577: 7547: 7514: 7481: 7448: 7415: 7377: 7344: 7311: 7280: 7247: 7216: 7185: 7152: 7116: 7092: 7067: 7042: 7036:978-1501356438 7035: 7029:. p. 74. 7010: 6977: 6948: 6923: 6898: 6865: 6832: 6811: 6775: 6746: 6732:. 2021-04-23. 6717: 6684: 6648: 6617: 6584: 6551: 6513: 6480: 6447: 6416: 6386: 6353: 6320: 6287: 6272: 6260: 6228: 6195: 6159: 6146:10.1068/a37205 6113: 6081: 6055: 6022: 5992: 5948: 5931: 5903: 5853: 5838: 5819: 5804: 5771: 5738: 5705: 5672: 5630: 5586: 5571: 5533: 5497: 5465: 5439: 5402: 5369: 5336: 5303: 5271: 5234: 5201: 5168: 5132: 5130:, p. 102. 5120: 5084: 5048: 5034:, p. 27; 5024: 4991: 4951: 4949:, p. 252; 4941:, p. 27; 4926: 4891: 4855: 4820: 4780: 4742: 4692: 4652: 4612: 4611: 4609: 4606: 4605: 4604: 4598: 4597: 4581: 4578: 4575: 4574: 4571: 4566: 4561: 4558: 4555: 4547: 4546: 4543: 4538: 4535: 4532: 4529: 4521: 4520: 4517: 4514: 4509: 4506: 4503: 4495: 4494: 4491: 4488: 4483: 4480: 4477: 4469: 4468: 4465: 4462: 4459: 4456: 4453: 4445: 4444: 4441: 4438: 4433: 4430: 4427: 4419: 4418: 4415: 4412: 4409: 4406: 4403: 4395: 4394: 4391: 4388: 4385: 4382: 4379: 4371: 4370: 4367: 4364: 4361: 4358: 4355: 4347: 4346: 4343: 4340: 4338:Ludeon Studios 4335: 4332: 4329: 4321: 4320: 4317: 4315: 4314:Tour De Pizza 4312: 4309: 4306: 4298: 4297: 4294: 4291: 4286: 4283: 4280: 4272: 4271: 4268: 4266:11 Bit Studios 4263: 4260: 4257: 4254: 4246: 4245: 4242: 4237: 4236:Four Quarters 4234: 4231: 4228: 4220: 4219: 4216: 4211: 4208: 4205: 4202: 4194: 4193: 4186: 4183: 4178: 4175: 4172: 4164: 4163: 4160: 4155: 4154:Nomada Studio 4152: 4149: 4146: 4138: 4137: 4134: 4129: 4124: 4121: 4118: 4110: 4109: 4106: 4101: 4096: 4093: 4090: 4082: 4081: 4078: 4073: 4072:Humble Hearts 4070: 4067: 4064: 4056: 4055: 4052: 4047: 4044: 4041: 4038: 4030: 4029: 4026: 4023: 4020: 4017: 4014: 4006: 4005: 4002: 3999: 3996: 3993: 3990: 3987:Dave the Diver 3982: 3981: 3978: 3975: 3972: 3969: 3966: 3958: 3957: 3954: 3951: 3948: 3945: 3942: 3934: 3933: 3930: 3927: 3922: 3919: 3916: 3908: 3907: 3904: 3901: 3900:Mike Klubnika 3898: 3895: 3892: 3884: 3883: 3880: 3877: 3874: 3871: 3868: 3860: 3859: 3856: 3851: 3848: 3845: 3842: 3834: 3833: 3830: 3827: 3824: 3821: 3818: 3810: 3809: 3806: 3801: 3796: 3793: 3790: 3782: 3781: 3778: 3775: 3770: 3767: 3764: 3756: 3755: 3752: 3749: 3747:Capybara Games 3740: 3737: 3734: 3726: 3725: 3722: 3717: 3714: 3711: 3708: 3705:Slay the Spire 3700: 3699: 3696: 3693: 3690: 3687: 3684: 3676: 3675: 3672: 3669: 3666: 3663: 3660: 3652: 3651: 3648: 3645: 3640: 3637: 3634: 3631:Super Meat Boy 3626: 3625: 3622: 3621:Superhot Team 3619: 3618:Superhot Team 3616: 3613: 3610: 3602: 3601: 3598: 3595: 3592: 3589: 3586: 3578: 3577: 3574: 3571: 3568: 3565: 3562: 3554: 3553: 3550: 3547: 3542: 3539: 3536: 3533:Goat Simulator 3528: 3527: 3524: 3521: 3516: 3513: 3510: 3502: 3501: 3498: 3495: 3492: 3489: 3486: 3478: 3477: 3474: 3469: 3466: 3463: 3460: 3452: 3451: 3448: 3445: 3440: 3437: 3434: 3426: 3425: 3422: 3417: 3414: 3411: 3408: 3400: 3399: 3396: 3391: 3388: 3385: 3382: 3374: 3373: 3370: 3364: 3359: 3356: 3353: 3345: 3344: 3341: 3338: 3335: 3332: 3329: 3321: 3320: 3317: 3312: 3309: 3306: 3303: 3295: 3294: 3291: 3290:Wube Software 3288: 3287:Wube Software 3285: 3282: 3279: 3271: 3270: 3267: 3264: 3259: 3256: 3253: 3245: 3244: 3241: 3236: 3233: 3230: 3227: 3224:Risk of Rain 2 3219: 3218: 3215: 3210: 3208:Dennaton Games 3205: 3202: 3199: 3191: 3190: 3187: 3184: 3181: 3178: 3175: 3167: 3166: 3163: 3160: 3157: 3154: 3151: 3143: 3142: 3139: 3136: 3133: 3130: 3127: 3124:Papers, Please 3119: 3118: 3109: 3106: 3097: 3094: 3091: 3083: 3082: 3079: 3076: 3071: 3068: 3065: 3057: 3056: 3053: 3050: 3045: 3042: 3039: 3031: 3030: 3027: 3024: 3021: 3018: 3015: 3007: 3006: 3003: 3000: 2995: 2992: 2989: 2981: 2980: 2977: 2972: 2969: 2966: 2963: 2955: 2954: 2939: 2936: 2931: 2928: 2925: 2917: 2916: 2913: 2908: 2903: 2900: 2897: 2889: 2888: 2885: 2880: 2877: 2874: 2871: 2863: 2862: 2859: 2854: 2849: 2846: 2843: 2835: 2834: 2831: 2828: 2823: 2820: 2817: 2809: 2808: 2805: 2796: 2791: 2788: 2785: 2782:Stardew Valley 2777: 2776: 2773: 2768: 2765: 2762: 2759: 2751: 2750: 2747: 2741: 2736: 2733: 2730: 2722: 2721: 2714: 2711: 2706: 2703: 2700: 2692: 2691: 2688: 2685: 2682: 2679: 2677: 2676: 2673: 2669: 2667: 2649:model such as 2618:Stardew Valley 2612:Shadow Complex 2578:Slay the Spire 2524: 2521: 2516:Goat Simulator 2468:Indie Game Jam 2404: 2401: 2361:Super Meat Boy 2304: 2301: 2206:Wolfenstein 3D 2186:Touhou Project 2160: 2157: 2106: 2103: 2069: 2066: 2014: 2011: 1997:Dwarf Fortress 1991:Super Meat Boy 1963:Papers, Please 1909:Papers, Please 1891:Touhou Project 1872: 1869: 1860:Main article: 1857: 1854: 1772:Main article: 1769: 1762: 1756: 1753: 1736:Stardew Valley 1730:Lethal Company 1649:business cycle 1623: 1620: 1554:Mojang Studios 1510:Super Meat Boy 1383: 1380: 1331:World Wide Web 1295: 1292: 1281:Wolfenstein 3D 1253: 1250: 1232:British humour 1133: 1130: 1097: 1094: 1090:non-commercial 1080: 1077: 1072:Dwarf Fortress 982: 981: 969:Dave the Diver 965: 953: 940: 920: 879: 878: 875: 832: 829: 770:Super Meat Boy 697:game publisher 679: 678: 676: 675: 668: 661: 653: 650: 649: 646: 645: 640: 635: 630: 625: 624: 623: 612: 609: 608: 605: 604: 601: 600: 595: 589: 586: 585: 582: 581: 578: 577: 576: 575: 570: 558: 557: 556: 555: 554: 544: 543: 542: 532: 531: 530: 520: 514: 513: 512: 511: 510: 499: 498: 497: 492: 487: 482: 481: 480: 475: 473:Expansion pack 470: 459: 450: 449: 446: 445: 442: 441: 440: 439: 438: 433: 423: 418: 412: 411: 410: 409: 408: 406:Content rating 398: 392: 391: 390: 389: 388: 383: 378: 373: 362: 357: 356: 353: 352: 349: 348: 347: 346: 336: 334:Arcade cabinet 330: 329: 328: 327: 326: 321: 320: 319: 314: 309: 299: 294: 289: 284: 279: 264: 261: 260: 257: 256: 253: 252: 247: 242: 237: 236: 235: 230: 220: 219: 218: 207: 206: 205: 204: 203: 198: 193: 182: 176: 171: 170: 167: 166: 160: 159: 155: 154: 103: 102: 93: 92: 84: 83: 82: 73: 72: 64: 63: 62: 53: 52: 44: 43: 42: 41: 40: 26: 9: 6: 4: 3: 2: 14446: 14435: 14432: 14430: 14427: 14425: 14422: 14421: 14419: 14400: 14397: 14395: 14392: 14390: 14387: 14385: 14382: 14380: 14377: 14376: 14374: 14370: 14364: 14361: 14359: 14356: 14354: 14351: 14347: 14344: 14342: 14339: 14338: 14337: 14334: 14332: 14329: 14327: 14326: 14322: 14320: 14319: 14315: 14313: 14310: 14308: 14305: 14301: 14298: 14297: 14296: 14293: 14292: 14290: 14286: 14278: 14275: 14273: 14271: 14267: 14266: 14265: 14262: 14260: 14257: 14256: 14254: 14250: 14244: 14243:Single-player 14241: 14237: 14234: 14232: 14229: 14227: 14224: 14223: 14222: 14219: 14218: 14216: 14212: 14204: 14201: 14199: 14196: 14194: 14191: 14190: 14189: 14186: 14184: 14181: 14179: 14176: 14174: 14171: 14167: 14166: 14162: 14161: 14160: 14157: 14155: 14154: 14150: 14148: 14145: 14143: 14140: 14138: 14135: 14133: 14130: 14128: 14125: 14123: 14122: 14118: 14116: 14113: 14112: 14110: 14106: 14103: 14099: 14093: 14090: 14088: 14085: 14083: 14080: 14078: 14075: 14073: 14070: 14066: 14063: 14062: 14061: 14058: 14056: 14053: 14049: 14046: 14045: 14044: 14041: 14039: 14036: 14034: 14031: 14030: 14028: 14024: 14016: 14013: 14012: 14011: 14008: 14004: 14001: 14000: 13999: 13996: 13994: 13991: 13989: 13988:Tower defense 13986: 13984: 13981: 13979: 13976: 13972: 13969: 13968: 13967: 13964: 13962: 13959: 13957: 13954: 13952: 13949: 13948: 13946: 13944: 13940: 13930: 13929:Immersive sim 13927: 13925: 13922: 13921: 13919: 13915: 13909: 13906: 13904: 13901: 13899: 13896: 13892: 13889: 13887: 13884: 13882: 13879: 13878: 13877: 13874: 13873: 13871: 13869: 13865: 13857: 13854: 13852: 13849: 13848: 13847: 13844: 13842: 13839: 13838: 13836: 13834: 13830: 13824: 13821: 13819: 13818:City-building 13816: 13814: 13811: 13810: 13808: 13806: 13802: 13796: 13793: 13791: 13788: 13786: 13783: 13781: 13778: 13776: 13773: 13772: 13770: 13768: 13764: 13761: 13759: 13755: 13749: 13746: 13742: 13739: 13738: 13737: 13734: 13732: 13729: 13727: 13724: 13722: 13721:Dungeon crawl 13719: 13715: 13712: 13710: 13707: 13706: 13705: 13702: 13701: 13699: 13697: 13693: 13687: 13686:Tile-matching 13684: 13682: 13681: 13677: 13675: 13674:Hidden object 13672: 13671: 13669: 13667: 13663: 13657: 13654: 13650: 13647: 13646: 13645: 13644:Deck-building 13642: 13641: 13639: 13637: 13633: 13627: 13624: 13622: 13619: 13617: 13614: 13612: 13609: 13607: 13604: 13602: 13599: 13598: 13596: 13594: 13590: 13584: 13581: 13579: 13577: 13573: 13572: 13570: 13568: 13564: 13559: 13545: 13542: 13540: 13537: 13533: 13531: 13527: 13526: 13525: 13522: 13518: 13515: 13514: 13513: 13510: 13506: 13503: 13502: 13501: 13498: 13497: 13495: 13491: 13485: 13482: 13480: 13479:Battle royale 13477: 13476: 13474: 13472: 13468: 13462: 13459: 13457: 13454: 13450: 13447: 13445: 13442: 13440: 13437: 13436: 13435: 13432: 13430: 13427: 13425: 13422: 13420: 13417: 13415: 13412: 13411: 13409: 13407: 13403: 13397: 13394: 13392: 13389: 13388: 13386: 13384: 13380: 13377: 13375: 13371: 13365: 13362: 13361: 13358: 13354: 13347: 13342: 13340: 13335: 13333: 13328: 13327: 13324: 13312: 13309: 13307: 13304: 13302: 13298: 13294: 13292: 13291: 13287: 13284: 13280: 13277: 13275: 13272: 13270: 13267: 13266: 13264: 13260: 13254: 13251: 13249: 13243: 13241: 13238: 13234: 13231: 13229: 13226: 13224: 13221: 13219: 13216: 13214: 13211: 13210: 13209: 13206: 13205: 13203: 13199: 13193: 13190: 13188: 13185: 13183: 13180: 13179: 13177: 13171: 13168: 13167: 13164: 13154: 13151: 13149: 13146: 13144: 13141: 13139: 13137: 13133: 13131: 13128: 13126: 13123: 13119: 13116: 13114: 13111: 13110: 13109: 13106: 13105: 13103: 13101: 13097: 13091: 13088: 13086: 13083: 13081: 13078: 13076: 13073: 13071: 13070:Free software 13068: 13066: 13063: 13061: 13060:Cowboy coding 13058: 13057: 13054: 13051: 13049: 13045: 13035: 13032: 13030: 13027: 13025: 13022: 13020: 13017: 13015: 13012: 13010: 13007: 13003: 12997: 12995: 12992: 12990: 12987: 12985: 12982: 12981: 12980: 12977: 12975: 12972: 12970: 12967: 12963: 12960: 12958: 12955: 12953: 12950: 12948: 12945: 12944: 12943: 12940: 12938: 12935: 12933: 12930: 12929: 12927: 12923: 12917: 12914: 12912: 12909: 12907: 12904: 12902: 12899: 12897: 12894: 12893: 12891: 12887: 12884: 12882: 12878: 12868: 12865: 12863: 12860: 12859: 12857: 12855: 12851: 12845: 12842: 12840: 12837: 12835: 12832: 12830: 12827: 12825: 12823: 12819: 12817: 12814: 12810: 12807: 12805: 12802: 12801: 12800: 12797: 12793: 12790: 12788: 12785: 12784: 12783: 12780: 12778: 12775: 12774: 12771: 12768: 12766: 12762: 12756: 12753: 12751: 12748: 12746: 12743: 12739: 12736: 12734: 12731: 12729: 12726: 12725: 12724: 12723: 12719: 12715: 12712: 12711: 12710: 12707: 12705: 12702: 12698: 12695: 12694: 12693: 12690: 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Article by 12487: 12483: 12479: 12475: 12471: 12465: 12461: 12456: 12452: 12450:1-55622-951-8 12446: 12442: 12438: 12434: 12430: 12428:1-59200-493-8 12424: 12420: 12416: 12412: 12411: 12390: 12386: 12385: 12380: 12373: 12357: 12353: 12352: 12351:Nintendo Life 12347: 12345: 12336: 12320: 12316: 12315: 12310: 12303: 12287: 12283: 12282: 12277: 12270: 12254: 12250: 12244: 12228: 12224: 12220: 12213: 12198: 12194: 12190: 12183: 12167: 12163: 12162: 12157: 12150: 12134: 12130: 12129: 12124: 12117: 12101: 12097: 12096: 12091: 12084: 12068: 12064: 12058: 12042: 12038: 12034: 12027: 12011: 12007: 12006: 12001: 11999: 11990: 11974: 11970: 11966: 11959: 11944: 11940: 11939: 11934: 11927: 11912: 11908: 11907: 11902: 11895: 11879: 11875: 11874: 11869: 11862: 11847: 11843: 11842: 11837: 11830: 11814: 11810: 11809: 11804: 11797: 11782: 11778: 11774: 11767: 11751: 11747: 11746: 11741: 11734: 11719: 11718: 11713: 11706: 11690: 11686: 11685:Eurogamer.net 11682: 11676: 11660: 11656: 11655: 11650: 11643: 11628: 11627: 11622: 11615: 11600: 11596: 11595: 11590: 11583: 11575: 11569: 11554: 11550: 11549: 11544: 11542: 11533: 11518: 11517: 11512: 11505: 11489: 11485: 11484: 11479: 11474: 11465: 11450: 11446: 11445: 11440: 11433: 11419:on 2021-09-04 11418: 11414: 11413: 11412:Game Informer 11408: 11401: 11386: 11382: 11381: 11376: 11369: 11354: 11350: 11349: 11344: 11337: 11326:September 30, 11321: 11317: 11316: 11311: 11304: 11289: 11285: 11281: 11274: 11263:September 14, 11258: 11254: 11253: 11248: 11241: 11225: 11221: 11220: 11215: 11213: 11204: 11189: 11188: 11183: 11176: 11160: 11159: 11154: 11148: 11132: 11128: 11127: 11122: 11115: 11099: 11095: 11091: 11084: 11068: 11064: 11060: 11053: 11045: 11041: 11037: 11030: 11015: 11011: 11005: 10989: 10985: 10984: 10979: 10972: 10958:on 2021-09-04 10957: 10953: 10952: 10947: 10940: 10924: 10920: 10919: 10914: 10907: 10892: 10888: 10884: 10883: 10878: 10871: 10855: 10851: 10847: 10846: 10841: 10835: 10820: 10819: 10818:Nintendo Life 10814: 10807: 10791: 10787: 10786: 10781: 10774: 10758: 10754: 10753: 10748: 10741: 10726: 10722: 10718: 10712: 10697: 10693: 10689: 10682: 10667: 10663: 10662: 10657: 10650: 10635: 10631: 10627: 10621: 10605: 10601: 10595: 10579: 10575: 10574: 10569: 10562: 10546: 10542: 10541: 10536: 10529: 10514: 10513: 10508: 10501: 10485: 10481: 10480: 10475: 10468: 10453: 10449: 10448: 10443: 10436: 10420: 10416: 10415: 10410: 10403: 10387: 10383: 10382: 10377: 10375: 10374:Rocket League 10366: 10350: 10346: 10345: 10340: 10333: 10317: 10313: 10312: 10307: 10300: 10292: 10291:Eurogamer.net 10288: 10282: 10266: 10262: 10261: 10256: 10249: 10238:September 14, 10233: 10229: 10228: 10223: 10216: 10208: 10202: 10187: 10183: 10177: 10169: 10163: 10147: 10143: 10139: 10132: 10116: 10112: 10111: 10106: 10099: 10083: 10079: 10078: 10073: 10067: 10051: 10047: 10043: 10039: 10033: 10018: 10014: 10007: 9991: 9987: 9986: 9981: 9974: 9958: 9954: 9953: 9948: 9941: 9925: 9921: 9920: 9915: 9908: 9892: 9888: 9887: 9882: 9875: 9859: 9855: 9854: 9849: 9842: 9834: 9827: 9821:, p. 83. 9820: 9815: 9809:, p. 403 9808: 9803: 9787: 9783: 9782: 9777: 9770: 9754: 9750: 9749: 9744: 9740: 9734: 9726: 9722: 9717: 9712: 9707: 9702: 9698: 9694: 9690: 9683: 9667: 9663: 9662: 9657: 9650: 9642: 9635: 9619: 9615: 9611: 9605: 9590: 9586: 9582: 9576: 9561: 9557: 9553: 9546: 9531: 9527: 9523: 9516: 9501: 9497: 9493: 9486: 9471: 9467: 9463: 9457: 9441: 9437: 9433: 9427: 9411: 9407: 9406: 9401: 9394: 9378: 9375:. p. 1. 9374: 9373: 9368: 9361: 9359: 9342: 9338: 9337: 9332: 9325: 9309: 9305: 9304: 9299: 9292: 9276: 9272: 9271: 9266: 9259: 9243: 9239: 9238: 9233: 9226: 9210: 9206: 9205: 9200: 9193: 9177: 9173: 9172: 9167: 9160: 9144: 9140: 9139: 9134: 9127: 9111: 9107: 9106: 9101: 9094: 9078: 9074: 9070: 9063: 9047: 9043: 9039: 9032: 9017: 9013: 9009: 9004: 8999: 8995: 8991: 8987: 8980: 8964: 8960: 8959: 8954: 8947: 8931: 8927: 8923: 8916: 8900: 8896: 8895: 8890: 8883: 8867: 8863: 8862: 8857: 8850: 8834: 8830: 8829: 8824: 8817: 8815: 8798: 8794: 8793: 8788: 8781: 8765: 8761: 8760: 8755: 8748: 8732: 8728: 8727: 8722: 8715: 8713: 8696: 8692: 8691: 8686: 8679: 8665: 8661: 8655: 8641: 8637: 8631: 8618: 8612: 8608: 8604: 8600: 8596: 8589: 8581: 8577: 8573: 8566: 8550: 8546: 8545: 8540: 8533: 8517: 8513: 8509: 8502: 8486: 8482: 8478: 8474: 8468: 8453: 8450:. p. 1. 8449: 8448: 8443: 8439: 8435: 8429: 8413: 8409: 8402: 8386: 8382: 8381: 8376: 8369: 8361: 8357: 8353: 8349: 8345: 8341: 8340: 8332: 8316: 8312: 8311: 8306: 8299: 8283: 8279: 8278: 8273: 8266: 8258: 8254: 8253: 8248: 8241: 8230:September 20, 8225: 8221: 8217: 8210: 8194: 8190: 8189: 8184: 8177: 8161: 8157: 8153: 8152: 8147: 8140: 8124: 8120: 8116: 8109: 8094: 8090: 8089: 8084: 8077: 8069: 8065: 8064: 8059: 8052: 8036: 8032: 8031: 8026: 8019: 8003: 7999: 7998: 7993: 7986: 7967: 7963: 7959: 7952: 7945: 7930: 7926: 7922: 7915: 7901:on 2010-10-04 7900: 7896: 7895: 7890: 7883: 7867: 7863: 7862: 7857: 7850: 7834: 7830: 7826: 7819: 7817: 7800: 7796: 7795: 7790: 7783: 7767: 7763: 7762: 7757: 7750: 7734: 7730: 7724: 7708: 7704: 7703: 7698: 7691: 7675: 7671: 7670: 7665: 7658: 7650: 7646: 7639: 7623: 7619: 7618: 7613: 7606: 7592: 7588: 7581: 7566: 7562: 7558: 7551: 7535: 7531: 7530: 7525: 7518: 7502: 7498: 7497: 7492: 7485: 7469: 7465: 7464: 7459: 7452: 7436: 7432: 7431: 7426: 7419: 7403: 7399: 7398: 7393: 7386: 7384: 7382: 7365: 7361: 7360: 7355: 7348: 7332: 7328: 7327: 7322: 7315: 7299: 7295: 7291: 7284: 7268: 7264: 7263: 7258: 7251: 7235: 7231: 7227: 7220: 7204: 7200: 7196: 7189: 7173: 7169: 7168: 7163: 7156: 7140: 7136: 7135: 7130: 7123: 7121: 7106: 7102: 7096: 7082: 7078: 7071: 7057: 7053: 7046: 7038: 7032: 7028: 7024: 7017: 7015: 7003:September 14, 6998: 6994: 6993: 6988: 6981: 6967: 6963: 6961: 6960:Hotline Miami 6952: 6938: 6934: 6927: 6913: 6909: 6902: 6886: 6882: 6881: 6876: 6869: 6853: 6849: 6848: 6843: 6836: 6821: 6815: 6799: 6795: 6794: 6789: 6782: 6780: 6764: 6760: 6756: 6750: 6735: 6731: 6727: 6721: 6705: 6701: 6700: 6695: 6688: 6672: 6668: 6667: 6662: 6655: 6653: 6636: 6632: 6628: 6621: 6605: 6601: 6600: 6595: 6588: 6577:September 23, 6572: 6568: 6567: 6562: 6555: 6539: 6535: 6534: 6529: 6522: 6520: 6518: 6501: 6497: 6496: 6491: 6484: 6468: 6464: 6463: 6458: 6451: 6435: 6431: 6427: 6420: 6404: 6400: 6396: 6390: 6374: 6370: 6369: 6364: 6357: 6346:September 25, 6341: 6337: 6336: 6331: 6324: 6308: 6304: 6303: 6298: 6291: 6285:, p. 10. 6284: 6279: 6277: 6270:, p. xxi 6269: 6268:Chandler 2009 6264: 6257: 6256: 6243: 6239: 6232: 6216: 6212: 6211: 6206: 6199: 6183: 6179: 6178: 6173: 6166: 6164: 6155: 6151: 6147: 6143: 6139: 6135: 6131: 6127: 6120: 6118: 6101: 6097: 6096: 6091: 6085: 6069: 6065: 6059: 6043: 6039: 6038: 6033: 6026: 6011: 6007: 6003: 5996: 5980: 5976: 5975: 5970: 5963: 5961: 5959: 5957: 5955: 5953: 5946:, p. 27. 5945: 5940: 5938: 5936: 5927: 5923: 5916: 5914: 5912: 5910: 5908: 5896:September 25, 5891: 5887: 5886: 5881: 5874: 5872: 5870: 5868: 5866: 5864: 5862: 5860: 5858: 5849: 5842: 5835:. p. 10. 5834: 5830: 5823: 5815: 5808: 5792: 5788: 5787: 5782: 5775: 5759: 5755: 5754: 5749: 5742: 5726: 5722: 5721: 5716: 5709: 5693: 5689: 5688: 5683: 5676: 5660: 5656: 5655: 5650: 5643: 5641: 5639: 5637: 5635: 5618: 5615:. p. 1. 5614: 5613: 5608: 5601: 5599: 5597: 5595: 5593: 5591: 5583: 5578: 5576: 5559: 5555: 5554: 5549: 5542: 5540: 5538: 5521: 5517: 5516: 5511: 5504: 5502: 5493: 5489: 5485: 5481: 5474: 5472: 5470: 5453: 5449: 5443: 5427: 5423: 5419: 5418: 5413: 5406: 5390: 5386: 5385: 5380: 5373: 5357: 5353: 5352: 5347: 5340: 5324: 5320: 5319: 5314: 5307: 5292: 5288: 5287: 5282: 5275: 5259: 5255: 5251: 5250: 5245: 5238: 5222: 5218: 5217: 5212: 5205: 5189: 5185: 5184: 5179: 5172: 5156: 5152: 5151: 5146: 5139: 5137: 5129: 5124: 5108: 5104: 5103: 5098: 5091: 5089: 5072: 5068: 5067: 5062: 5055: 5053: 5045: 5041: 5037: 5033: 5028: 5021: 5020: 5008: 5007: 5002: 4995: 4979: 4975: 4971: 4964: 4962: 4960: 4958: 4956: 4948: 4944: 4940: 4935: 4933: 4931: 4915: 4911: 4910: 4905: 4898: 4896: 4879: 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3483:Hollow Knight 3480: 3479: 3475: 3473: 3470: 3467: 3464: 3461: 3459: 3458: 3454: 3453: 3449: 3446: 3444: 3441: 3438: 3435: 3433: 3432: 3428: 3427: 3423: 3421: 3418: 3415: 3412: 3409: 3407: 3406: 3402: 3401: 3397: 3395: 3392: 3389: 3386: 3383: 3381: 3380: 3376: 3375: 3371: 3368: 3365: 3363: 3360: 3357: 3354: 3352: 3351: 3347: 3346: 3342: 3339: 3336: 3333: 3330: 3328: 3327: 3323: 3322: 3318: 3316: 3313: 3310: 3307: 3304: 3302: 3301: 3297: 3296: 3292: 3289: 3286: 3283: 3280: 3278: 3277: 3273: 3272: 3268: 3265: 3263: 3260: 3257: 3254: 3252: 3251: 3247: 3246: 3242: 3240: 3237: 3234: 3231: 3228: 3226: 3225: 3221: 3220: 3216: 3214: 3211: 3209: 3206: 3203: 3200: 3198: 3197: 3196:Hotline Miami 3193: 3192: 3188: 3185: 3182: 3179: 3176: 3174: 3173: 3169: 3168: 3164: 3161: 3158: 3155: 3152: 3150: 3149: 3148:Slime Rancher 3145: 3144: 3140: 3137: 3134: 3131: 3128: 3126: 3125: 3121: 3120: 3116: 3115: 3110: 3107: 3105: 3101: 3098: 3095: 3092: 3090: 3089: 3085: 3084: 3080: 3077: 3075: 3072: 3069: 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