279:-class Fighters (later in the game the player would command up to 28 capital ships and 180 fighters in one fleet), and three colonies, named Achilles, Naxos and San Sterling, unable to move beyond the boundaries of the small sector assigned for him to defend and expand. The story, concerning the Galactic Empire's current status in the 4th millennium, during the 3200's, serves as an entry point, gradually introducing the player to new concepts (planet management, space battles, ground battles, research, component & ship production, diplomatic functions) as he rises through the ranks from Lieutenant to Captain, Commander, Admiral and eventually Grand Admiral (where all functions are unlocked and the player has full control), all the while revealing through flashbacks, the character's shrouded past, that Johnson is the Galactic Empire's secret weapon that was created in desperation, an android.
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these five categories before it can be researched for trade goods or command counters (which require time and money). The player is forced to either demolish and rebuild research centers repeatedly, or gain new planets by either conquest or colonization (the latter becomes available relatively late into the game). A.I. players aren't bound to this limitation, because every A.I. has a fixed technology pool, which does not develop any further during the game. As a special exception, players may find in the beginning a single planet in
Garthog space which has two research centers.
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other races have been too badly hurt by the antagonist species, the
Dargslan Kingdom. A player might also take an excessive amount of time in these "training" missions and get promoted to find that the entire galaxy has been conquered, making the situation almost hopeless except by exploiting game bugs.
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Nexus had a long history already before it was published. The game was developed by Mithis, a
Hungarian games development studio in Budapest. They had signed the game at the time with German publisher CDV. CDV decided that they wanted a license for the game and they acquired the license for Imperium
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There are five research centers for five categories (Computer, Construction, A.I., Military, Machinery), but on each planet the player is only allowed one of these five categories, marked by a colored symbol on the system card. Each technology requires a certain amount of research centers in each of
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Regardless of the player's actions, the galaxy outside his or her view continues to take shape even as they are completing the "training" ranks prior to being promoted to
Admiral. In this way, a player who quickly defeats his initial enemies at early ranks might enter the larger galaxy before the
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is an excellent choice for strategy-game fans because it goes beyond a simple strategy game. The progression of the character, the additional responsibilities, and the total immersion of the player combined to form a truly enjoyable title that will keep players entertained for a long time".
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franchise, and is a completely different type of game as well - what Mithis calls it a "Tactical Fleet
Simulator". The game tells the backstory for the original
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Galactica. So, the game we know as Nexus would have been
Imperium Galactica 3 as far as CDV was concerned
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and the vast research tree and colony-building aspects of traditional turn-based 'space-empire-building'
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The player, in the role of a young
Leutenant named Dante, begins the game with command of a small
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and received permission from
Digital Reality to reuse the original artwork to create a
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and another
Hungarian development studio called Philos Laboratories began work on
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A Galactic Empire Mod project was produced for the open-source
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open-ig - Open source reimplementation of
Imperium Galactica
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has both the combat and resource management elements of a
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rated the game four stars out of five, and wrote that "
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Interview with composer Tamás Kreiner and Ervin Nagy
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339:, continued development and renamed the project
195:. The same company would later make its sequel,
421:. kickstarter-conversations.com. Archived from
335:. When the studio went bankrupt its successor,
227:but in development renamed and refocussed to a
231:game. The game was re-released in 2016 on
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223:, was originally planned and designed as
209:in 1997. The soundtrack is the work of
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219:, developed by the Hungarian-based
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205:was published and distributed by
571:Video games developed in Hungary
316:Imperium Galactica II: Alliances
345:. It has little to do with the
551:Real-time strategy video games
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460:. September 1997. p. 138.
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1:
556:Real-time tactics video games
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329:Imperium Galactica 3: Genesis
275:-class Destroyer - and three
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342:Nexus: The Jupiter Incident
313:The game spawned a sequel,
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216:Nexus: The Jupiter Incident
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561:Single-player video games
541:Embracer Group franchises
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417:James Yee (2012-10-10).
566:Space opera video games
490:Digital Reality website
252:real-time strategy game
531:Digital Reality games
198:Imperium Galactica II
546:GT Interactive games
337:Mithis Entertainment
225:Imperium Galactica 3
221:Mithis Entertainment
419:"Nexus 2 Interview"
516:Imperium Galactica
496:Imperium Galactica
351:Imperium Galactica
347:Imperium Galactica
302:Imperium Galactica
248:Imperium Galactica
203:Imperium Galactica
181:Imperium Galactica
25:Imperium Galactica
235:with support for
229:real-time tactics
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325:Digital Reality
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193:Digital Reality
191:, developed by
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71:Jason Schreiber
45:Digital Reality
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19:1997 video game
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399:. GSoundtracks
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427:. Retrieved
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401:. Retrieved
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269:capital ship
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258:such as the
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112:Ferenc SzabĂł
74:Nick Bridger
52:Publisher(s)
40:Developer(s)
201:, in 1999.
151:March, 1997
133:Platform(s)
121:Composer(s)
109:István Kiss
93:István Kiss
90:Gábor Fehér
83:Designer(s)
64:Producer(s)
510:Categories
450:"Finals".
429:2013-07-26
403:2010-01-26
379:References
361:RTS engine
189:video game
536:DOS games
501:MobyGames
291:Reception
319:. After
273:Guardian
264:series.
256:4X games
243:Gameplay
157:Genre(s)
369:open-ig
353:title.
237:Windows
233:GOG.com
168:Mode(s)
148:Release
142:Windows
475:GitHub
373:remake
359:Spring
309:Legacy
277:Raptor
184:is a
271:- a
499:at
473:on
138:DOS
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375:.
239:.
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186:4X
162:4X
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