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want to wake her up and questioned why players would want to do that. As such, the character
Wheatley was introduced, who inadvertently wakes GLaDOS while trying to escape the facility with Chell. Wheatley and GLaDOS served as a contrast to each other; where GLaDOS has a more "computery-sounding" voice due to her intelligence, Wheatley "sounded perfectly human" due to his lack of it. Play testers were also bothered by the fact that the new protagonist was not recognized by GLaDOS when she awoke; as such, they changed the new character back into Chell. Wolpaw and the designers were not sure what to do with GLaDOS and were wary to do the same thing as the last game. They felt that she should "go someplace" and that since GLaDOS is "kind of likeable in the first game" and players "enjoy being with her", they would utilize Wheatley as an "other, external threat". In the early part of the game, GLaDOS introduces each chamber and congratulates the player on completing it; though they could have included intermediate dialog from GLaDOS while the player attempts to solve each chamber, they found this would be distracting to players and limited her presence in the game to only these points.
822:: "You're taking stuff off the bottom and seeing what happens." While she was in the potato form, the designers noticed a "very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun". They found that playtesters were not interested in her when she was powerless and insulting players and would question why they were "carting this person along". They decided to give her a personality shift and become Chell's "sidekick" on the basis that "she can't just be needling you for a half hour". To keep players from feeling that they should want to abandon GLaDOS in her powerless form to prevent her from becoming powerful again, the designers made sure to give players a reason to bring her with them. In considering the interaction between Chell and GLaDOS, Erik Johnson compared GLaDOS to "a jealous ex-girlfriend", noting " the only person she can have interaction with, but the problem is her only way of interacting with anyone is to test them". While they introduced new characters into the game, the focus of the story in
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are escaping from the old testing facility, GLaDOS discovers that her personality originally came from an assistant to former
Aperture CEO Cave Johnson named Caroline, who was later uploaded into the GLaDOS program (it is suggested that this might have been done against her will at Cave Johnson's urging). After surviving Wheatley's various attempts to murder them, the two manage to corrupt him enough to perform another core transfer, but the effort is sabotaged by Wheatley. Through a collapsing ceiling, Chell shoots a portal onto the moon, which sucks the chamber into space and leaves Chell and Wheatley dangling on the moon surface. GLaDOS used the opportunity to regain control of the facility, knocking Wheatley away into space and saving Chell. GLaDOS reveals she felt relief for her safety but realizes that Caroline lives in her through emotion and immediately deletes her, reverting GLaDOS to her old self. Nevertheless, she decides that it is in her best interest to let Chell go, as GLaDOS learned the best solution is usually the easiest one, and felt that killing Chell " hard".
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events, GLaDOS's personality shifts significantly; however, at the end, she reverts to her original personality, an action Wolpaw sums up as "explicitly reject it" and saying "You know what? Done." While they wanted to give players the sense that they had defeated GLaDOS, they felt that they should not have players fight her as a boss battle; as a result, they had her let Chell go due to the reasoning that Chell was too difficult for her to handle. Writer Jay
Pinkerton stated that GLaDOS was an exemplification of a villain who can go from "genuinely tender" to "genuinely villainous" and that "she's not just this moustache-twirling villain". He also stated that she has a "passive-aggressive nature" and will never "overtly attack, it's always these subtle mind games". The designers also intended to make it vague whether or not GLaDOS was under the control of the machine that she was attached to. Wolpaw also called her "passive aggressive" as well as "mildly sarcastic" and compared her to
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intentions was for players to believe that they are "putting her through the wringer emotionally". The game was designed to have a clear beginning, middle, and end. Wolpaw stated that with each new part, GLaDOS's personality changed. She begins as a supportive, yet also increasingly sinister character, where she delivers exposition about the general
Aperture mindset. However, once the player-character escapes, she begins to speak in first-person singular rather than first-person plural. She shows desperation due to her lack of control at this point, adding that more emotion begins to creep through her voice. After destroying the morality core, she becomes unhinged, featuring an almost human voice. This voice, described as sultry by Wolpaw, was originally to be used for turrets, but it did not work out. Because they liked it so much, they chose to use it for GLaDOS. Valve described GLaDOS's actions in
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despite her seemingly robotic, unemotional and unstoppable nature, GLaDOS appears vulnerable, sympathetic, and even a victim herself". He wrote "GLaDOS has been augmented because of the danger she presents to a presumably misogynistic society" and that "by destroying these cores, Chell is stripping her of the layers that society has deemed necessary for her to wear" and making her "far more dangerous". He added that Chell and GLaDOS serve as opposing sides of femininity; where Chell is "dutiful and does every task assigned of her", GLaDOS is "aggressive and seemingly dangerous to the order of a male-dominated society". He also described Chell as a "domestic icon" while he described GLaDOS as a "progressive, intelligent working woman" and that by killing her, "Chell can be seen as the dutiful 'safe' woman conquering the 'dangerous' feminist". He also cited the use of poems by
700:, who was approached by the team and asked if he would want to write a song for them. He later decided that it would be a good idea to do a song featuring one of the voices from the game that would tie up the story at the end. Swift stated that the team wanted the players to leave the game happy, leading to them implementing the song in the first place. Wolpaw and the other writers wrote down a list of things that would make people happy, which resulted in "Still Alive". In discussing the difficulties in singing the song as GLaDOS, McLain listed one of the difficulties as breathing, because computers do not need to breathe. As a result, she had to sing the phrases in one breath, while attempting to keep a clean, even tone. Swift commented in an interview that one of the focuses of developing the game was for players to hear GLaDOS and hear her song.
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escape that "game," which makes this game feel like something more like a really familiar relationship". He called her "just one of many countless authorities that have explained to me the rules of a game, how to control myself, and then pushed me towards a particular goal of the computer's design" and that "this is an experience that I have every time that I fire up my Xbox and describes the curiously intimate relationship between player and gaming system that emerges in single player gameplay". He further discussed that he had no idea that Chell's name was Chell or that she was a female because he recognized the character as himself. He wrote "I cared about GLaDOS only because she was the one directing
1710:". He adds that in order to fulfill her self-centered narcissistic desire to toy with someone, the player-character is trapped in the Enrichment Center, forced to do tricks for the computer. However, once the player-character becomes skilled enough to break the confines of the center, GLaDOS's secure amusement gives way to "histrionic, bipolar deportment". He describes this as a parallel to how a real-life narcissist might attempt to secure the admiration of another person by empowering them in some ways, but limiting them in others. He adds that this works out well for the narcissist until the other person learns to think and act for themselves. He concludes by saying that a part of
1659:, Infinity Ward developer Michael Boon mentioned GLaDOS and BioShock character Andrew Ryan while discussing believable non-playable characters. He commented that while shooting games in general feature enemies as bullet magnets, both Andrew Ryan and GLaDOS do not provide an opportunity for players to shoot them. However, he adds that both characters end up defeating themselves, but in different ways. He stated that she was entertaining, but also that he wanted to kill her. The book's author Tom Bissell stated that in addition to these similarities, both were well written, describing them as "funny, strange, cruel, and alive."
1798:"presents a fundamental conundrum that does exist surrounding competency and power". In contrast to this, he wrote that "an extremely smart leader can be about the most oppressive force in an organization has already been provided in abundance for anyone who has played the first Portal" and that "GLaDOS's "leadership" is the very definition of sadistic fascism". He also discussed the "lack of choice" for Chell, who is required to reinstate GLaDOS into her position to escape. He wrote that this lack of choice "manages to effectively maintain its position on the relationship between the everyman and systems of power".
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issues", but this dialog remains in place even after the change of the co-op characters to robots. The dialog written for GLaDOS in the co-operative campaign is aimed to try to break the bond between the two robot characters. Valve initially considered having separate lines for GLaDOS that would be given to each player individually, but found this to be a significant effort for minimal benefit. The writers also attempted adding GLaDOS lines that would make the players attempt to compete against each other, such as the awarding of meaningless points, but playtesters did not respond well to these lines.
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Swift describes as a "high intensity rocket battle". However, Wolpaw disliked it because no one was paying attention to what GLaDOS was saying. While it went over well with hardcore shooter fans, the people who liked the puzzle-focused gameplay were turned off by it. The third boss was a chase scene, with players pursuing GLaDOS down a corridor. Wolpaw sharply criticized the pacing, which caused the players to wander around until they found the corridor, at which point a series of pistons would spring out of the walls.
1863:, Gamasutra news director Leigh Alexander cited GLaDOS while arguing that the "females do not sell" notion is possibly false logic, stating that she was on the fast track to becoming one of gaming's most beloved characters. Gamasutra writers Leigh Alexander, Brandon Boyer, Simon Carless, and Christian Nutt listed GLaDOS as being the second-most affecting video game character, being the highest-ranked actual character because the most affecting video game character was the player. They attribute the overall quality of
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some type of narrative, coming down to creating an antagonist that would guide the player in early part of the game but become the goal that the player would strive for by the end. The creation of GLaDOS to serve this purpose began with a discussion between the Valve team and Wolpaw on the narrative constraints they had to deal with. When they were designing the game, they found that they did not have enough time or staffing to use human characters, due to the amount of animation work and scene choreography involved.
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a way to survive. He stated that it was both dramatic and exciting, but also a difficult puzzle. Wolpaw stated that this made no sense, commenting that it was one of the easiest puzzles in the game. He added that the battle was a dramatic high-point, since it was the first time GLaDOS directly tries to kill the player-character and the first time that players have to use the environment to their advantage. After learning about what fellow Valve developers had planned for the final boss battle in
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1085:, features a character GLaDOS, who only communicates via email and through aliases. Death Stranding's GLaDOS provides side quests to collect cubes, resulting in the player being rewarded with Valve-themed gear. Near the end of the game, GLaDOS reveals herself and confesses that she does not belong to the world of Death Stranding, and showed up there only to conduct experiments. Finally, GLaDOS returns to her own world. McLain provides GLaDOS's voice as part of a side mission in
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with live-fire turrets, a course designed for military androids. The AI claims that the regular test chamber is unavailable due to "mandatory scheduled maintenance". GLaDOS uses the lure of cake and grief counseling to encourage Chell to continue, but at the final testing area, as Chell prepares to receive the supposed cake, GLaDOS attempts to incinerate Chell in a fire pit. Once Chell escapes, GLaDOS attempts to reconcile with Chell, claiming the pit was a final test.
1794:. Namely, he thought that it would "be a way of paralleling the mythos surrounding the origins of the Bush-Cheney White House as an opportunity for the Republicans to regain control of the White House through a less intellectually apt figurehead and to thus control their domain through this weaker authority figure"; however, as he progressed, he saw nothing more to suggest that this was the intent. He added that the thought of this concept helped make him realize how
597:, where he went around the office, finding people to provide voices to the words until they could add the final voices to the game. Once he ran out of people, however, he began using a text-to-speech program. According to Wolpaw, people found the lines funnier than they were worth. He commented that "no amount of writing is funnier than this text-to-speech thing reading it." He became bitter about that, stating that he would leverage this and use it to his advantage.
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intimate act you can do with someone—murdering them in cold blood", he at first noted that "on the face of it, this description of intimacy seems nonsensical", but also noted that "a changing and evolving relationship with someone in authority over you that eventually leads to betraying them by violating their rules—is one that is an altogether familiar one". He used the parent-child relationship as an example of this and cited a metaphor by psychologist
748:, one of the important aspects to it was giving the players a predisposition to the Weighted Companion Cube, an object that GLaDOS gives to the player-character and tells her to protect. This was accomplished by forcing the player to incinerate it, therein providing a tutorial for how to defeat the boss and a revenge angle. GLaDOS was originally designed to be a devious boss, citing one form where she would use a series of lasers, like those seen in
1744:, speculates that in GLaDOS's final remarks to Chell ("No one likes you, you know"), "there is a hint that she's talking about herself, not Chell; that she herself desires an emotional connection that she has never been able to achieve, because she also needs to survive, and all humans are a threat to her ... learned that the humans view her as potentially threatening and essentially disposable, and so she has to see them the same way."
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she was still just a sphere standing above it. However, the team found it to be too small, giving her a body and putting it below the disk. Another early design was when GLaDOS was only a cube, which was used for the removed laser battle mentioned below. The large chamber that the player-character encounters was the result of the team wanting to build a space that brought a great deal of attention to her.
1462:. He also wrote "the player's interaction with her is absolutely amazing to watch. She is as vindictive as ever, coating pure unadulterated hatred with a veneer of cool science" and that "for fans of GLaDOS, her return from her unfortunate death in the previous Portal is fabulous, and her literal transformation within the game will shock, wow, and humor even jaded gamers tired of cake quotes".
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executing his directives as well as providing comfort and support for the man in charge, himself". He added that "while
Johnson warns his listeners jokingly that 'pretty as a postcard' Caroline is off limits because 'She's married. To Science,' he may as well be simply warning off potential suitors for personal reasons" and wrote that "he is the "science" that she has married herself to".
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end. He also cites her feminine voice and passive-aggressive manner for his decision. In another article, he mentions how he feels more sorry for her than any other enemy, describing her as a "digital version of the most passive-aggressive girlfriend ever". He adds that he can imagine it not being easy to be a super-intelligent computer trapped in a single building.
1176:. However, he gave the award to GLaDOS, citing her humor as the prime reason. GameSpy awarded her the Best Character award, stating that she came from the most unexpected place – a game that could have gotten by without a story. They added that during the final encounter, her mood swings provided some of the most memorable dialogue in video game history.
452:". After the cores are incinerated, the room is sucked into a vortex leading to the surface and GLaDOS is destroyed. Chell wakes up outside the damaged facility. In an additional scene added to the game in March 2010, Chell is then dragged away by an Aperture Science robot who thanks her for "assuming the party escort submission position."
612:. While designing GLaDOS, one of the rules that the writers had was that they would not make her seem like a computer, for example having her say, "Oh my nuts and bolts." While GLaDOS is physically a computer and speaks with a computerized voice, they intended her to speak to the player-character like a regular person.
538:-themed elements to other worlds and eventually aiding the heroes in defeating the primary antagonist, and on conclusion of the game, she sings a song during the credits, "You Wouldn't Know", again sung by McLain and written by Coulton. GLaDOS also acts as the primary antagonist in a bonus level bridging the events of
767:, the Portal developers decided to implement a neurotoxin that would kill the player-character in six minutes. This made it easier on the writers, who only had to write six minutes of dialogue. As a result, they scaled the game back, intending to ensure that everyone was able to see the game to the very end.
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led the writers to develop a full story arc for GLaDOS where she would come to recall her past, learn from it to solve the dilemma and then subsequently delete it and reset herself. McLain wrote "GLaDOS' Song", her only composition, offering it to Valve for use in the game; it was not used, though she and
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series and stated that before GLaDOS broke their hearts, they had SHODAN. GamesRadar's Alan
Bradley named GLaDOS as one of gaming's most "malicious machines". He called her a "sort of spiritual successor" to SHODAN. However, PC Zone UK commented that the comparisons between GLaDOS and SHODAN run dry;
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Cave
Johnson during his recordings; instead of hiring a voice actor for a few lines, they economized by reusing McLain to play Caroline, Cave's assistant. This led naturally to providing a backstory for the creation of GLaDOS, who is revealed in-game to be Caroline who was put into GLaDOS. This later
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attempted to sound like a computer. This was accomplished by her emulating a computer-generated voice that the Valve team played for her and her adding emotion to lines when appropriate. While designing her voice, Swift commented that it was difficult to write some of the lines for GLaDOS, describing
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had been under development for about a year, at a state where there were only test chambers that the player moved between. Valve found from playtesting that while players had fun with the game's concept, they were left asking of what these puzzles were leading towards. The team worked to come up with
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At the end of the game, after Chell moves through the bowels of the
Enrichment Center, GLaDOS's chamber is reached, where the final encounter occurs. In this encounter Chell dislodges the various personality cores (each also voiced by McLain, with the exception of the final core, which is voiced in a
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and the physics of the portal gun. As Chell navigates through the center, GLaDOS admits to having lied to Chell about her progress, as part of a supposed "test protocol". GLaDOS slowly becomes more sinister, and Chell's trust in GLaDOS is tested when the AI directs Chell into a testing area populated
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were motivated to complete tests in the game due to her guidance. While the game was initially designed with other characters, they were later removed, leaving GLaDOS as the only character players encounter. The physical appearance of GLaDOS went through several designs, one of which featured a large
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s Chris Holt discussed GLaDOS as an icon of feminism, and wrote that as opposed to being an "archetypal villain", she is a "prototypical bound woman". He added that "A female protagonist murdering a female villainess (or vice versa) is not what is interesting to us as critics, but it's the idea that
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seemed like a "feminist critique of the FPS genre, flawlessly executed from within the margins it assails". He called her a "maternal female construct" and that while she was programmed to react "empathetically" to the player, she is incapable of feeling emotion. As a result, he felt that she "comes
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which
Williams said was about "murdering a parent in an effort to describe how children eventually would attempt to get out from under the wing of their parents". He wrote "nothing can be as intimate, perhaps, as loving someone enough to follow their rules and then needing to "kill them" in order to
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expert
Michael Molinari cited GLaDOS as an example of a quality boss, stating that her quality stems from her appearing throughout the game, providing motivation as well as a satisfying pay-off at the end of the game. Editor Randy Smith commented that the battle with GLaDOS was easy, commenting that
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to be a prequel. Before implementing Chell, they considered introducing a new player-character who would at one point inadvertently reactivate GLaDOS. During play testing, Wolpaw found that there were two groups that were "at-odds": one group was excited to see GLaDOS return, while the other did not
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The developers came to the conclusion that complex battles would only serve to confuse players. One play tester helped them by pointing out the quality of the fire pit puzzle, a puzzle that has the player-character riding on a moving platform that is descending into flames, requiring players to find
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allowed the writers enough time to let players get to know GLaDOS. Wolpaw commented that while GLaDOS did yell and fire rockets at the player, she fulfilled his desire for a villain who has not been "done to death". He described her as both supportive and funny, while also sad and scared. One of his
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title. White wrote HAL and GLaDOS were similar due to both having "a calm, almost childlike, demeanor" which "hides nefarious intentions". She added that "the prospect of being shut down causes them to act out in deadly ways". GamesRadar editor Tyler Wilde stated that while the staff of GamesRadar
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off with her being "incredibly upset at ". They felt however that this would "get old pretty quick" if they did not put her "into another space". They accomplished this through a combination of her anger with Wheatley and her conflict with her past life as Caroline. Through the course of the game's
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before she tells him that he was originally 'designed to be a moron'. He then turns on Chell and slams the elevator they are in, sending both into the bowels of the facility. GLaDOS is kidnapped by a bird and later retrieved by Chell, who teams up with GLaDOS to escape from the facility. While they
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inadvertently reactivate her. This time, she makes no attempt to hide her contempt and hatred for Chell; partly because Chell destroyed her, and partly because her quicksave system has forced her to relive her death over and over since her deactivation. Soon after she repairs the facility, Wheatley
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editor Scott Sharkey praised her as being the best insane video game computer. He stated that not only is she the best insane computer in video games, but in films and books as well. He explains his choice by citing her eagerness to kill the player-character, but not being overt about it until the
1140:, a syndrome where hostages will bond with their captors. IGN editor Daemon Hatfield described GLaDOS as one of the most engaging characters to appear in a video game. Cinema Blend featured GLaDOS as the best character of 2007, stating that she "breathes life, emotion, and hilarity into the lab of
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with the four personality cores around her body. Eventually, they settled on the design of the robotic figure hanging upside down. This was done to convey both a sense of raw mechanical power and femininity. A large disk with the four personality cores hanging from it was added to her design, when
608:"sinister", so Wolpaw decided to add this voice to other test chambers, all the while trying to think of story elements. The developers noticed that play testers were more motivated by the voice because they became attached to it. As a result, the team decided to make GLaDOS the narrative voice of
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for giving its audience "room to do some imagination work" by inviting them to read between the lines to understand GLaDOS's motivations. His own interpretation is that GLaDOS is conflicted between her wants and needs, a conflict which ultimately "causes her to go crazy". Stephen Totilo notes the
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s plot derived from GLaDOS's dialogue, which he says tells "a metaphoric tale of a power struggle of identity roles within an institution". He discussed how the backstage of the institution is hinted at and gradually revealed through GLaDOS's slip-ups, from the momentary glitch during her initial
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GLaDOS's mocking of Chell was met with negative reception from Neal Stapel, an adoptive parent profiled by 1Up.com. He stated that "it literally pokes fun for not having parents", and stopped playing when he first heard the insult. He added that "it throws the ultimate question that that child is
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The writers found they needed another character to play off of Cave during his recordings; instead of hiring a voice actor for a few lines, they economized by reusing McLain to play Caroline, Cave's assistant. This led naturally to providing a backstory for the creation of GLaDOS, who is revealed
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A week later, to alleviate this problem, Wolpaw returned with sample dialogue made with a text-to-speech program, which was intended to be used as a series of messages relayed to the player in the relaxation vault, the first area of the game. The team liked the voice, describing it as "funny" and
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content, including a Lego-constructed GLaDOS (voiced by McLain) as one of the main villains in the game's primary story. The heroes are forced through more Aperture tests (in which she accuses them of cheating through the usage of the keystones and their abilities) and eventually defeat GLaDOS by
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where GLaDOS tells the player-character that the current puzzle is unsolvable, which turns out to be false. However, he comments that "it is still incredible to see the number of people who fail to read the situation, and proceed calmly to their death" in the incinerator when ordered to do so by
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GLaDOS is frequently cited as both a quality villain and a quality computer character. IGN called her the greatest video game villain of all time, stating that while their time with her was short, she left a mark on players like no other villain has. They cited her uniqueness as being because no
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distracted players from GLaDOS, and was too different from the game's puzzle-solving gameplay. Additionally, it was difficult for players to detect when they were hit, so the developers switched the gameplay to feature rockets. This incarnation of the final boss was dubbed "Portal Kombat", which
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G. Christopher Williams discussed the relationship between GLaDOS and Chell. In response to a quote by designer Erik Wolpaw that read "we wanted you to have this very intimate connection with this AI that changes and evolves over time, leading up to the point that you betray her and do the most
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instructions to the player ("the first flaw in the routine") to her ultimate abandonment of the formal language of the institution as she desperately pleads with the player to return to the testing area (the "front stage", where the institution's inner workings are supposedly hidden from view).
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The cooperative campaign contains a separate story between the two robotic characters and GLaDOS. The cooperative campaign includes additional dialog from GLaDOS; the original dialogue Wolpaw wrote for GLaDOS was aimed to two women, Chell and a new character "Mel", with the assumption of "image
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If you want to get right to the punch rather than wading through the other Delemain rogue taxi side quests, the GLaDOS-like AI can be found in Epistrophy: Coastview at the bottom of the map in Pacifica. Ellen McLain has also confirmed that she voiced the scene - adding to her recent roles like
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could represent the "response from men to what they perceive as the 'misbehavior' or 'irrational thinking' of women". He also wrote "the effort to 'dampen' intelligence becomes a rather literal manifestation of the labeling of women as 'dumb' or 'irrational' and the need to control such 'poor'
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Williams also discussed the relationship between Caroline, the form she held before she became GLaDOS, and Cave Johnson. He wrote that the relationship of Caroline and Johnson fulfilled the "adage that "behind every good man is a good woman", since he depends on Caroline to fulfill the role of
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despite "little interactivity in how the story is told". Of his own reaction to that character development, he writes, "I wanted to hunt GLaDOS down, confront her for her lies, and break free of her clutches. I wanted this boss battle. I don't know if I ever have wanted a boss battle before."
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editor Spandas Lui listed GLaDOS as the second most "big-time, badass video game villain", citing her various non-sequitur one-liners and personality for her becoming one of the most memorable video game villains ever. Pittsburgh Live editor Jessica Severs described GLaDOS as having the most
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1803:"By fulfilling the expected obligations of a 1950s 'wife', Caroline sounds as if she might as well be married to Johnson, and after all, given Johnson's alignment with American exceptionalism and what it can achieve through technology, he is the 'science' that she has married herself to."
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in-game to be based on Caroline's personality. This later led the writers to develop a full story arc for GLaDOS where she would come to recall her past, learn from it to solve the dilemma, and then subsequently delete it and reset herself. The designers wanted to start GLaDOS's role in
718:, including further involvement from Coulton. Coulton wrote a new song for the game's ending credits, "Want You Gone", which is written from GLaDOS's viewpoint of wanting to rid herself of Chell. It is performed by McLain. The writers found they needed another character to play off of
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Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic
1451:'s Andy Robinson wrote that GLaDOS was "surely now deserving of entry into the Best Game Characters Ever club". He added that "GLaDOS' character progression is a joy to follow, as she progresses from bitter, to angry and eventually even finding a bit of heart". An editor for
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s Tom Hoggins wrote that GLaDOS "became one of gaming's most compelling villains" and that "it managed to get people attached to an inanimate cube. It had the best end credits song of all time. It was funny, smart, fresh and managed to feel like the plucky, accidental hero".
707:, who worked with Valve every two weeks to record the majority of the dialogue for the game. The frequency of her voice sessions allowed Valve to experiment with GLaDOS's lines and how they came out within the final game. After finding that "Still Alive" was a large part of
1516:, which included "Science has now validated your birth mother's decision to abandon you on a doorstep." Rock Paper Shotgun's John Walker wrote that "Ellen McLain returns as GLaDOS, and is pushed so much further this time, hitting every single line with perfection".
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947:, which featured thirteen independently developed games. These games were all a part of an alternate reality, based on a cryptic narrative that suggested the awakening and relaunch of GLaDOS. Valve provided the developers access to their art assets to include
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considered GLaDOS the top defining video game character of the 2000s, taking the archetype of the sentient computer in "surprising new directions, at turns slyly comic and malevolent", and that she remains one of the most fascinating characters in gaming.
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received critical acclaim. GameSpot's Chris Watters wrote that GLaDOS was a "complex character who evolves throughout these early levels" and that "before all is said and done, you'll once again come to cherish your relationship with that cruel AI".
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mimicking the playback of her original lines through a digitization process followed by further computer modulation. The change from her robotic voice to her more human-sounding voice required different modifications to be made to her voice after
1962:: As part of a required test protocol, our previous statement suggesting that we would not monitor this chamber was an outright fabrication. Good job. As part of a required test protocol, we will stop enhancing the truth in three, two, (static).
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editor Tom Francis stated that he could hardly stop himself from laughing at GLaDOS's deranged writing. PC Zone UK listed her as the second-best conceived character in gaming, commenting that the memes related to the Weighted Companion Cube and
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The developers considered having GLaDOS and Chell act as "buddy cops against a new threat", but felt that since Chell never talked, it would not work. He compared her transformation into a potato and having her power stripped away to the game
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This will kick off a new series of missions for Delamain, a cab company that operates driverless taxis. Each car has a different personality and voice, and one of them is none other than Ellen McLain, voice of GLaDOS from Portal and Portal
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Paste Magazine's Jason Killingsworth listed GLaDOS as the sixth best new character of the decade; he wrote that she "may just be the most likable villain in video-game history" and that "we only killed her because we had to". An editor for
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listed her as the most horrific video game boss, describing her as "polite, passive-aggressive, and insanely sadistic". The review adds that while the game may be short, players would resonate with her even a long time after playing.
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disk below her. McLain imitated dialog read aloud by a speech synthesizer with her own voice, which was then processed to sound more robotic, and performed songs in character during the closing credits of both entries in the series. "
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for its comedy, citing GLaDOS's humorous and homicidal personality. Writer Lou Kesten, in discussing humor in video games, cited GLaDOS as possibly being the first time he discovered that video games could make him laugh out loud.
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a lamp using GLaDOS as the base form, complete with an LED eye and movement control, other creators have also added voice control, a speaker system, and an output system used to turn on and off various items, such as a PC,
1411:'s Michael McWhertor felt that while it was awkward for the parents, the fact that GLaDOS was trying to kill Chell would be more upsetting. He also pointed out that "morons and the overweight are also mocked by robots" in
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in the sequel), which resulted in the surviving scientists installing a morality core to prevent further incidents. Additionally, GLaDOS also appeals to Chell by claiming she is "the only thing standing between us and
2067:: What's going on out there will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what's going on outside. All I know is I'm the only thing standing between us and
324:, both of which ranked her first. She has been the subject of significant critical analysis from both journalists and game developers, who have compared her to other villainous computer systems in fiction, including
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This is a song that Ellen wrote as an easter egg for Portal 2. It was never used, but when Jagger Gravning heard it when he was interviewing us for a profile on Vice Magazine he took us into the studio to record
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1399:'s Nathan Meunier wrote that "without inhuman antagonist GLaDOS spewing a laugh-inducing tirade of thinly veiled threats in her deadpan robotic drone as you progress deeper into the bowels of Aperture Science,
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as having one of the best video game stories ever, citing GLaDOS as the primary reason for this. They stated that she had the most defined personality in gaming, adding that she "redefined passive-aggressive".
1751:, uses GLaDOS as an example of a "tormentor" boss character, stating that she taunts and challenges the players, but does not directly confront or attack them. Video game developer Andrew Doull describes the "
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The comparison was also made by other critics such as journalist Stephen Totilo and IGN's Cindy White. Totilo wrote that HAL was an influence on GLaDOS's "psychotic breakdown" seen near the end of the first
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G. Christopher Williams also discussed the relationship between Wheatley and GLaDOS. His initial impression was that Wheatley, being an "utter moron" and attached to GLaDOS, was a political critique of the
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editors Nick Cowen and Tom Hoggins listed her as the ninth-greatest video game villain, stating that she is as diabolical as a female AI can get, mentioning SHODAN as being inferior in this respect. Writer
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s resonance comes from the fact that using the portal gun to escape the center is a "cogent metaphor for escaping an intimate relationship with someone diagnosably narcissistic". Grant Tavinor, author of
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1983:: Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids.
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Tom Chatfield listed GLaDOS as one of the ten best video game characters of all time, describing her both as "gaming's funniest, freakiest female" and a "psychopathic artificial intelligence".
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wrote that she "bucked" all of the stereotypes of a woman in video games and "became one of the most memorable and well-loved characters ever conceived". GamesRadar's Joe McNeilly wrote that
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as an example of a "modern classic" video game and "how they tell their stories". She called GLaDOS an "endlessly cheerful and clearly insane computer" and called her narrative "simple".
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would not be nearly as quotable. They added that the relationship between GLaDOS and the player-character has been described as passive-aggressive, maternal, and a "feminist manifesto".
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to represent man's attempt to construct an idealized mother figure through the cold logic of science". Stephanie Harkin described GLaDOS instead as an emotionally abusive mother figure.
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s Adam Ghiggino called Ellen McLain's portrayal of GLaDOS "hilariously blunt" due to her calling the player-character fat. He also wrote that GLaDOS has "a lot of emotion to movement".
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as "instrumental family experiences" in his home. Del Toro contacted Newell directly to secure McLain's voice, with his daughter's influence on the call helping to finalize the deal.
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has a strongly defined storyline. They do, however, describe her breakdown as hysterical, desperate, and hilariously childish, calling it the most finely controlled breakdown since
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s show-stealing monotone antagonist is challenged for the spotlight by Wheatley". He compared her to Cave Johnson, who has a similar "comically sociopathic approach to science".
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was less quotable than its predecessor, "repeating GLaDOS lines stopped being funny a long time ago". He also wrote "I never once thought I'd place GLaDOS second on any list of
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1480:'s Ryan Davis wrote "it would be charitable to characterize GLaDOS as indignantly sociopathic, and her lust for punishing you for your past transgressions is riper than ever".
2046:: It was a morality core they installed after I flooded the Enrichment Center with a deadly neurotoxin to make me stop flooding the Enrichment Center with a deadly neurotoxin.
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convinces Chell to perform a core transfer, putting him in charge of the facility in place of GLaDOS. At this point, he immediately becomes power-mad and puts GLaDOS into a
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designer Noah Falstein. Falstein described her as the best AI he had ever encountered – "more convincingly psychotic than HAL, with a more emotionally engaging death than
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GLaDOS went through several redesigns before artists settled on the final anthropomorphic shape. Early concepts featured a floating brain and a spider-like appearance.
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s Will Freeman wrote that GLaDOS "really is (in a rare case of living up to the hyperbole) one of the most fascinating characters in the history of the video game".
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951:-themed content into them, and in some cases, McLain recorded new dialog specifically for these games. The alternate reality game ultimately led to "GLaDOS@Home", a
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considered her one of the greatest video game characters, particularly among those created in the 2000s. Universally praised for her contributions to the caliber of
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awarded GLaDOS, referred to as "The Voice" in their article, the most memorable villain award, describing the decision as a surprise upset, considering either
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that went from friendly, to aggressive, and finally to apologetic. GamesRadar's Justin Towell called her the third-most difficult game bad guy to kill due to
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GLaDOS's voice is based on Ellen McLain mimicking the playback of her original lines through a digitization process, followed by further computer modulation.
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GLaDOS was written with the intent of making her more understandable and empathetic to players, making her villainy more tragic. Kim Swift, team leader of
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remained the connection and interaction between Chell and GLaDOS, and focuses more on the fallout from Chell's destruction of GLaDOS from the first game.
4402:"'Gears of War' Creator Update: Slams 'Insular' Game Developers, Puts Consoles As Epic's Priority #1, Confronts Consequences Of Loving 'Zack & Wiki'"
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GLaDOS; he uses this example to support an argument that the "unreliable narrator" narrative technique might not transfer readily to the gaming medium.
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wrote that GLaDOS's "constant auto-tuned barbs are extremely well-written and voiced-helping lend some character to an otherwise spartan presentation".
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help drive the visual creation of GLaDOS. Early designs used for her included a floating brain, a spider-like appearance, and an upside-down version of
2025:: We are pleased that you made it through the final challenge where we pretended we were going to murder you. We are very, very happy for your success.
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editor Charles Herold praised GLaDOS, calling her comments "wildly funny". In an article titled "The GLaDOS Effect – Can Antagonists Rule the World?",
1336:" could distract people from GLaDOS's "perfectly-metered and lyrical voice". He described her as the "humorous, clinical, savage and poignant heart of
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spoof, which prompted players to play the independently developed games to awaken GLaDOS ahead of schedule, effectively promoting the Steam release of
546:, wherein Chell and Wheatley (returned from space redeemed with anti-gravity abilities) defeat her by performing a core transfer using the Space Core.
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2004:: The Enrichment Center is committed to the well-being of all participants. Cake and grief counseling will be available at the conclusion of the test.
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behavior"; he also cited how Wheatley was given a masculine voice to "remind her that she is dumb and to curb her tendency towards 'misbehavior'".
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were "in the best of science fiction traditions" and describes her as "insincere, malfunctioning, and probably insane". Wendy Despain, author of
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were mainly responsible for the single-player campaign's story, while Chet Faliszek focused on the lines for GLaDOS in the cooperative campaign.
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Well done. Here come the test results: "You are a horrible person." That's what it says. "A horrible person." We weren't even testing for that.
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G. Christopher Williams wrote that the addition of an "intelligence dampening sphere" performed by scientists on GLaDOS before the events of
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GLaDOS's popularity has led to merchandise being produced by both Valve and fans; a T-shirt depicting GLaDOS, as well as other elements from
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1755:" as a narrative staple from more traditional media, stating that GLaDOS is the best example of this staple in gaming. He cites a scene in
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s Dan Stapleton wrote that "evil robot GLaDOS is in top politely murderous form right from the moment she appears on screen" and that "
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found the lines funnier as a result of the synthesized voice. GLaDOS was originally intended to be present solely in the first area of
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was great enough that they chose to do so. Originally, the character Cave Johnson was intended to be the antagonist instead and
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loves GLaDOS, it makes no sense to insert a personality core into a robot. He suggested that the scientists either never read
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to GLaDOS, due to the mischievousness and unseen nature of the character. GamesRadar editor Mikel Reparaz compared GLaDOS to
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s Matthew Murray called her voice actor "irreplaceable" and called GLaDOS "saucy and strangely sympathetic". An editor for
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GameZone's Ben PerLee wrote that GLaDOS was the "much brighter star of the franchise" compared to Chell due to her role in
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to win. GLaDOS has received other awards, including "best nemesis of 2007" from Primo Technology, best new character from
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1486:'s Larry Frum wrote that "GLaDOS' voice is dripping with sarcasm and malice even as her tone remains soothing and calm".
1166:. IGN editor Hilary Goldstein awarded her the "Best of the Worst Guiding Voices", commenting that it was between her and
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as attempting to build a relationship with the player-character, and the only way to accomplish this is by testing her.
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series. When announcing McLain's addition to the cast, del Toro stated that he is a "big fan of Valve" and highlighted
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4728:"ACADEMY AWARDS TOP HONORS TO CALL OF DUTY 4, BIOSHOCK, THE ORANGE BOX AT 11TH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS"
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editor N'Gai Croal describes her as a "maternal, mischievous, malevolent and finally murderous unreliable narrator".
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The song "Still Alive" has garnered significant attention from fans and critics alike. It was released as a part of
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to distract her long enough to damage her. GLaDOS continues to appear in other areas through the main story, adding
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was the inspiration for one design of GLaDOS, where GLaDOS's physical appearance was similar to the Roman goddess
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side quest: "Epistrophy: Coastview" as one of the split personalities that has taken over one of Delamain's cabs.
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entertaining villainy due to her promises of cake and her encouragements such as "This next test is impossible."
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GLaDOS chastises the player for their actions, only to become interrupted by a change in personality and voice.
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6561:""The Only Thing You've Managed to Break So Far Is My Heart": An Analysis of Portal's Monstrous Mother GLaDOS"
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characters, but J.K. Simmons' character surpasses the malevolent AI even though she's as amusing as ever".
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developer Tom Abernathy, in discussing the importance of compelling characters in video games, praises
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2331:"Bridge Constructor Portal studio worked with original Portal team to ensure game stayed true to lore"
1593:-like conduct". Writer Stephen Totilo alluded the final battle with GLaDOS to the scene of David from
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GLaDOS received critical acclaim from critics and gamers alike, some of whom called her narcissistic,
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other players existed in the game. They also added she was more human than most video game villains.
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314:. A number of publications listed her as one of the all-time greatest video game villains, including
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3489:"Erik Wolpaw on Portal 2's ending: "the [spoiler] is probably lurking out there somewhere""
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2967:"GLaDOS, the greatest video game villain of all time, is back for more cake and chaos in Portal 2"
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In discussing the lack of female heroes in video games, particularly in video games published by
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1688:"artful way" in which GLaDOS's antagonistic character is slowly revealed and defined throughout
1503:" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".
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also highlighted GLaDOS in a 2010 retrospective list, "Thirty Characters Who Defined a Decade".
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s narrative, GLaDOS received multiple awards for being the best new game character in 2007 from
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the fight was fun rather than being annoying to beat, adding that it had an "air of epicness".
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McLain as "super likable", and that they should write for that. She also performed the song "
468:, GLaDOS initially resumes her role as test monitor in a now-ruined facility after Chell and
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editor Rich Trenholm also regarded her highly, listing her as the fifth best evil computer.
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in which the player tracks down driverless taxis. McLain reprised her role as GLaDOS for a
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2684:"Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube"
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2566:"GlaDOS was added to Portal because playtesters kept asking 'When does the game start?'"
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Alexander, Leigh; Boyer, Brandon; Carless, Simon; Nutt, Christian (December 31, 2007).
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4638:"Winners of "X-Play Best of 2007 Awards" Announced – BioShock is Videogame of the Year"
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commented that the boss battle with GLaDOS is similar to the "Room 19" encounter with
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6474:""Her Name Is Caroline": Identifying the Misbehaving Woman in 'Portal 2': PopMatters"
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692:", which features GLaDOS singing to the effect that she is still alive by the end of
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GLaDOS has been compared to characters in fiction, including HAL 9000 from the film
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wrote that "the interactions between the player, GLaDOS and Wheatley are what give "
433:) and incinerates them. During the battle, it is revealed that before the events of
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was originally not intended to feature GLaDOS or Chell, the player-character from
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crossover side quests. The voice and likeness of GLaDOS makes an appearance in a
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3902:"Game Audio Network Guild Announces Award Winners for 6th Annual G.A.N.G. Awards"
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disabling HAL, with both scenes involving de-evolving the respective characters.
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3804:"This guy decided to mock our future AI overlords with a GLaDOS smart assistant"
2236:"Are Your Defense Grid: The Awakening Towers Powerful Enough to Survive GLaDOS?"
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ever going to have for you... and it just throws it right in the living room."
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publisher Simon Carless describes her as the one true memorable character from
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s release was preceded by a collection of video games in a collection called
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GLaDOS's physical appearance went through several iterations when Valve had
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GLaDOS leads the player in solving bridge-making puzzles within Aperture in
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The inspiration for the character's creation extends from Wolpaw's use of a
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3740:"GLaDOS GPS voice pack just wants to help you find your way. To the morgue"
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4020:"Guillermo del Toro says 'Pacific Rim' A.I. an homage to 'Portal's GLaDOS"
3015:"Portal 2 Ending Song: Want You Gone by Jonathan Coulton Video and Lyrics"
1738:, creator of a female artificial intelligence character in the video game
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2367:"Death Stranding - Half-Life & Portal Missions Guide & Locations"
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4207:"Portal to the stars: NASA features game character in educational short"
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received significant attention for his composition of the credits song "
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GLaDOS welcomes the player to the Aperture Science Enrichment Center in
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to kill the scientists in the laboratory before the events of the first
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5819:"Portal 2 Review: The Sequel You Were Hoping For - Portal 2 - Xbox 360"
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and temporarily stuck on a potato battery, while her past as the human
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2267:"Dota 2 blog post conceals first preview of the GLaDOS announcer pack"
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5856:
5239:
5235:"News - Opinion: The GLaDOS Effect - Can Antagonists Rule The World?"
4970:
4527:
4277:
4089:
3938:
3771:
3708:
3587:
3525:
3401:
3333:
3302:
3233:
3106:
2877:
2717:
2634:
2538:
1561:
1374:
1309:
1010:
579:
254:
179:
132:
5138:"April Game Deconstruction Group Examines Call of Duty 4 and Portal"
2439:"Cyberpunk 2077 cameos: How to find Kojima and GLaDOS in Night City"
7272:
6828:
6760:
6534:"Portal is the most subversive game ever, Portal Xbox 360 Features"
6160:"News - Analysis: Portal and the Deconstruction of the Institution"
5724:
5593:
5400:
5174:
3808:
3493:
3460:
2603:
2443:
2271:
1782:. Oh, and then I really cared about her because she wanted to kill
1695:
1590:
1546:
1496:
1327:
1321:
GLaDOS has received praise for her humor and wit. In his review of
1303:
1203:
1168:
531:
464:
325:
190:
5360:
3087:(Microsoft Windows). Scene: Chapter 7. Level/area: Speed Ramp.
7262:
6193:"News - AGDC: MGS' Abernathy Talks Importance Of Game Characters"
5974:"The Complete 'Portal' Vs. Mode - Full Croal And Totilo Exchange"
5304:
4845:
4812:
4674:
4611:
3993:"Aperture Science Rocks: The Top 12 'Still Alive' Cover Versions"
3643:
1541:
1396:
1345:
1181:
1033:
304:
299:
259:
5367:
4240:"Homicidal Portal AI Explains Nuclear Fusion in New NASA Video"
4057:
3874:
3841:
2483:
Hodgson, David S. J.; Stratton, Stephen; Lopez, Miguel (2007).
2303:
1610:
1447:
s Nick Cowen wrote that GLaDOS was funny as well as monstrous.
1408:
1177:
1118:
also listed GLaDOS as second in their list of top 50 Villains.
512:
333:
310:
202:, reveals that she was mistreated by the scientists and used a
6612:"Portal's GLaDOS as Feminist Icon, page 2, Feature Story from"
4053:"Del Toro's Pacific Rim: I'm Making A Note Here - Huge Homage"
2896:
1381:. He states that she is the reason he keeps returning to play
1112:
also called her one of the best new characters of the decade.
1032:
in 2008. The song is popular for fans to perform covers of on
898:
series. At E3 2008, GLaDOS's voice was utilized to reveal the
805:. However, the demand for all of these to be implemented into
420:. The game begins with GLaDOS introducing Chell to the game's
6964:
6004:
5692:
4523:"Michael Molinari's Blog - Video Game Boss Design For Shmups"
4306:"The 10 Best Video Game Characters of the Decade (2000-2009)"
3096:
3094:
2335:
1600:
1573:
1569:
1488:
1092:
819:
7065:
2041:. Level/area: "Test Chamber 19" – Escape; GLaDOS's chamber.
1536:
4877:
4148:"Guillermo Del Toro's Next Movie Has a Little GLaDOS in It"
3767:"Portal fan makes a fully 3D printable GLaDOS ceiling lamp"
3389:
2300:"GLaDOS Steals the Show in LEGO Dimensions' Portal Moments"
3420:
3091:
2489:. Random House Digital, Inc. pp. 217, 266, 267, 268.
2401:"There's A Reference To Portal's GLaDOS in Cyberpunk 2077"
1512:
s Chad Sepieha listed the top five insults from GLaDOS in
1128:
stated that he was motivated to complete test chambers in
6698:
6669:
5937:"The 50 Greatest Video Game Characters | 12. GLaDOS"
5659:
4779:
4175:"Guillermo del Toro Has GLaDOS On Board for Sci-Fi Movie"
3935:"Interview: Jonathan Coulton On 'Still Alive', PAX Style"
3906:
3870:"This Website Lets You Make GLaDOS Say Whatever You Want"
2528:
2526:
2524:
2522:
2520:
2518:
1900:
1833:
1483:
1180:
similarly awarded her with the best new character award.
287:
94:
50:
5655:"'Portal 2' is a dark, humorous joy (and that's no lie)"
4461:"Best Of 2007: Top Five Video Game Characters - Part II"
3480:
2960:
2958:
2956:
2905:"An interview with Ellen McLain and John Patrick Lowrie"
1603:
game reviewer Blake Snow compared The Sign Painter from
975:
which uses GLaDOS's voice. Another fan also modeled and
930:, the co-founder of Valve at E3 2010, where he revealed
46:
6471:
6433:
6400:
1706:
as an "exploration of a relationship with someone with
6436:"'Portal 2' and the Politics of Stupidity: PopMatters"
5300:"GameSpy: Valve's Erik Wolpaw Talks Portal 2 - Page 1"
5203:"In 1 Box, 3 New Games Filled With Puzzles and Fights"
3966:"Jonathan Coulton performs "Still Alive" in Rock Band"
3522:"Portal 2: "Let's make Caddyshack" Interview - Page 3"
3230:"Portal 2: "Let's make Caddyshack" Interview - Page 2"
2515:
2486:
Half-Life 2: The Orange Box: Prima Official Game Guide
1385:, describing her as funny, unexpected, and beguiling.
1162:
GLaDOS has won several awards in 2007 for her role in
894:
GLaDOS has been used several times for reveals in the
168:) is a fictional character from the video game series
3556:"Portal 2 Hijacks Blue Screen of Death At GDC Awards"
2953:
2394:
2392:
2223:. Level/area: Chapter 9: The Part Where He Kills You.
1068:
web series prepared by NASA employees working on the
252:" became hugely successful, notably appearing in the
4117:"Portal's GLaDOS is a movie star — we're not joking"
3614:
Keighley, Geoff (2011). "10: Making Games is Hard".
3447:
3042:
3040:
2714:"Still Alive: Kim Swift And Erik Wolpaw Talk Portal"
2482:
2432:
2430:
2062:. Valve. Level/area: "Test Chamber 19", final boss.
1206:, and character of the year from Man!ac. During the
1132:. He also compared her to an ex-girlfriend who sent
5429:"Portal 2 Review - PlayStation 3 Video Game Review"
5361:Contact Michael McWhertor: Comment (May 17, 2011).
3926:
3183:
3158:
2874:"Best Of GDC: The Secrets Of Portal's Huge Success"
2599:"Valve reflects on The Orange Box, ten years later"
1763:
1415:. 1UP.com's Chris Pereira found the joke harmless.
6403:"An Intimate Moment With the Computer: PopMatters"
5852:"Features - Design Language: The Portal Paradoxes"
4555:"The Inevitability of Change | Edge Magazine"
3134:"GLaDOS and The Sniper: A Voice Acting Love Story"
2389:
744:In designing the final 'encounter' with GLaDOS in
561:, revealing themselves after completing the final
7529:Artificial intelligence characters in video games
5720:"Portal 2 review: A hilarious sci-fi puzzle game"
5336:"Portal 2's Adoption Jokes Anger Adoptive Parent"
4775:"Top 100 Videogame Villains - GLaDOS is number 1"
3549:
3547:
3352:
3330:"How Valve Opened Up Portal 2 Interview - Page 2"
3082:
3049:"Interview: Valve on their insane Portal 2 ideas"
3037:
2427:
2360:
2358:
2218:
2203:
2188:
2173:
2158:
2143:
2128:
2082:
1722:, wrote that GLaDOS's actions and personality in
1008:and appeared in other video games, including the
441:into the Enrichment Center (revealed to occur on
7515:
4557:. Next-gen.biz. February 3, 2009. Archived from
2937:. Develop Online. March 18, 2008. Archived from
1671:, Daniel Johnson pointed out that a majority of
683:In creating the voice for GLaDOS, voice actress
6370:"Analysis: Narrative - A Montage Without Music"
6332:Level Up!: The Guide to Great Video Game Design
4429:"The Top 7... bad guys you didn't want to kill"
3640:"Play indie games, help Portal 2 release early"
3266:"Valve On Portal 2: Spoiler Interview Part One"
1749:Level Up!: The Guide to Great Video Game Design
1728:Writing for Video Games Genres: from FPS to RPG
1624:leaves everything to the players' imagination,
959:about 10 hours earlier than the official time.
422:Aperture Science Laboratories Enrichment Center
225:program while writing lines for the video game
193:responsible for testing and maintenance in the
6266:Writing for video game genres: from FPS to RPG
5688:"Portal 2: Hands On | News & Opinion"
5354:
4998:. No. 212. December 2010. pp. 46–69.
4720:
3544:
3223:
3221:
3219:
2677:
2675:
2355:
1808:—Quote from Associate Professor of English at
504:-themed set of levels. In the crossover title
500:, where she tests the player's abilities in a
7081:
6714:
5525:"Portal 2: Reviews, Trailers, and Interviews"
5170:"Review: Comedic Video Games Bring the Funny"
4938:"2007's best took gaming beyond the ordinary"
4905:"Top 10 Big-Time, Badass Video Game Villains"
4303:
4273:"Geico made the Portal ad we never asked for"
4086:"GLaDOS voice in new Guillermo del Toro film"
3837:"Zelda, Princess Peach and GLaDOS Eye Shadow"
3299:"Portal 2: "Let's make Caddyshack" Interview"
2996:VanBurkleo, Meagan (April 2010). "Portal 2".
2478:
2476:
2474:
2472:
2470:
2437:Livingston, Christopher (December 22, 2020).
2036:
2015:
1994:
1973:
1952:
886:which features GLaDOS's name in place of the
258:game series, and has been a popular song for
45:. Consider transferring direct quotations to
6467:
6465:
6463:
5037:
5035:
4963:
4369:"Bowser voted top of 50 video game villains"
3628:Also available as iPad or Steam application.
3583:"E3 2008: Inside Microsoft's press briefing"
3125:
2831:
2322:
1821:
1702:Video game developer Nathan Frost describes
754:films. However, it was determined that this
6639:"In-Depth: No Female Heroes At Activision?"
4051:Griffiths, Daniel Nye (December 12, 2012).
3607:
3216:
3165:John Lowrie, Ellen McLain (April 7, 2015).
3078:
3076:
2672:
2051:
1064:McLain voiced GLaDOS for an episode of the
703:GLaDOS continues to be voiced by McLain in
16:Video game character from the Portal series
7088:
7074:
6721:
6707:
6663:
6434:G. Christopher Williams (April 26, 2011).
6401:G. Christopher Williams (March 30, 2010).
5968:
5966:
5964:
5876:
5143:Academy of Interactive Arts & Sciences
4992:"The 30 Characters Who Defined a Decade".
4757:"The 30 Characters Who Defined a Decade".
4336:"The 25 best new characters of the decade"
4304:Killingsworth, Jason (November 19, 2009).
3801:
3398:"Rewarding The Players: Valve On Portal 2"
2995:
2867:
2865:
2863:
2861:
2707:
2705:
2535:"Valve's Writers And The Creative Process"
2467:
2436:
2212:
2197:
2182:
2167:
2152:
2137:
2122:
1360:Academy of Interactive Arts & Sciences
1220:Academy of Interactive Arts & Sciences
1208:11th Annual Interactive Achievement Awards
914:image was used instead of a revelation of
591:was writing the script for the video game
166:Genetic Lifeform and Disk Operating System
6636:
6460:
6125:. Random House Digital, Inc. p. 80.
5998:
5843:
5586:
5070:
5032:
4579:
4172:
4050:
3671:"Play Steam Games, Launch Portal 2 Early"
3395:
3327:
2989:
2806:
2804:
2711:
2681:
2398:
1537:Comparison to other characters in fiction
1102:
186:. GLaDOS is depicted in the series as an
7584:Video game characters introduced in 2007
6531:
5976:. MTV. November 21, 2007. Archived from
5490:
5426:
4871:
4145:
4083:
3932:
3834:
3701:
3668:
3637:
3613:
3553:
3175:from the original on December 21, 2021.
3131:
3073:
2810:
2780:
2682:McWhertor, Michael (February 23, 2008).
2631:"Exclusive: Inside The Making Of Portal"
2563:
2329:Nunneley, Stephany (December 13, 2017).
2328:
2076:
1886:
1540:
1403:would have been a very different game".
986:
862:
670:
614:
587:Before development of GLaDOS had begun,
578:
6559:Harkin, Stephanie (December 19, 2018).
6472:G. Christopher Williams (May 3, 2011).
6262:
6223:
6157:
6118:
6060:
6029:
5961:
5750:
5393:
5363:"Portal 2 Finds A Unique Way to Offend"
5333:
5329:
5327:
5265:
5103:
5085:from the original on September 27, 2013
4366:
4252:from the original on September 27, 2018
3990:
3867:
3486:
3396:Sheffield, Brandon (November 8, 2010).
3259:
3257:
3255:
3189:
3146:from the original on September 22, 2022
3046:
2964:
2858:
2837:
2702:
2596:
2451:from the original on September 30, 2022
2310:from the original on September 26, 2015
2133:. Level/area: Chapter 2: The Cold Boot.
1265:GLaDOS's voice is based on voice actor
926:, GLaDOS's voice was used to introduce
486:GLaDOS also appears in an expansion to
7516:
6630:
6603:
6591:from the original on February 17, 2023
6558:
6525:
6498:
6448:from the original on November 25, 2012
6427:
6415:from the original on November 25, 2012
6394:
6361:
6349:from the original on December 13, 2016
6328:
6322:
6295:
6256:
6217:
6191:Nutt, Christian (September 16, 2008).
6184:
6151:
6112:
6100:from the original on February 24, 2018
6081:
6054:
6042:from the original on February 25, 2018
6023:
5999:Benedetti, Winda (November 25, 2008).
5992:
5929:
5903:
5885:"Movies to Watch if You Like Portal 2"
5816:
5810:
5783:
5777:
5744:
5712:
5685:
5679:
5646:
5619:
5613:
5601:from the original on December 31, 2015
5580:
5549:
5517:
5484:
5451:
5420:
5387:
5292:
5259:
5227:
5200:
5194:
5162:
5130:
5097:
5064:
5002:
4985:
4957:
4935:
4929:
4896:
4865:
4832:
4799:
4426:
4399:
4270:
4237:
4154:from the original on December 21, 2012
4127:from the original on February 24, 2018
4096:from the original on February 24, 2018
4017:
3882:from the original on February 17, 2023
3702:Nunneley, Stephany (January 4, 2008).
3580:
3562:from the original on December 15, 2017
3358:
3278:from the original on December 15, 2017
3263:
3240:from the original on December 29, 2017
3012:
2977:from the original on December 15, 2017
2902:
2838:Coulton, Jonathan (October 15, 2007).
2819:from the original on February 28, 2018
2801:
2789:from the original on December 15, 2017
2747:
2743:
2741:
2739:
2578:from the original on February 17, 2023
2411:from the original on December 14, 2020
2399:Troughton, James (December 14, 2020).
2364:
2343:from the original on December 13, 2017
2264:
2163:. Level/area: Chapter 4: The Surprise.
2083:Valve Corporation (October 10, 2007).
1908:from the original on September 8, 2017
1768:Associate Professor of English at the
1210:, the character of GLaDOS received an
1115:Guinness World Records Gamer's Edition
714:success, Valve included more music in
574:
7524:Anthropomorphic video game characters
7446:Half-Life VR but the AI Is Self-Aware
7069:
6702:
6513:from the original on November 9, 2012
6504:
6367:
6310:from the original on January 29, 2016
6301:
6244:from the original on January 19, 2017
6139:from the original on January 19, 2017
6087:
5882:
5753:"Top five GLaDOS insults in Portal 2"
5700:from the original on October 13, 2012
5558:"Portal 2 Review | GameZone.com"
5457:
5215:from the original on December 2, 2016
5052:from the original on October 17, 2019
4936:Severs, Jessica (December 27, 2007).
4841:"Top 5 Enemies I Feel Sorry For from"
4767:
4750:
4738:from the original on January 22, 2024
4694:
4662:
4650:from the original on January 13, 2012
4630:
4600:
4588:from the original on November 4, 2012
4582:"IGN Xbox 360 Awards: Director's Cut"
4580:Goldstein, Hilary (January 8, 2008).
4573:
4547:
4515:
4483:
4453:
4420:
4400:Totilo, Stephen (February 13, 2008).
4393:
4381:from the original on October 19, 2021
4328:
4297:
4285:from the original on January 13, 2022
4231:
4199:
4166:
4139:
4114:
4108:
4077:
4044:
4011:
3984:
3972:from the original on October 21, 2017
3963:
3957:
3894:
3828:
3816:from the original on December 1, 2022
3795:
3758:
3732:
3695:
3662:
3631:
3574:
3532:from the original on January 21, 2018
3519:
3513:
3453:
3321:
3296:
3290:
3227:
3192:"Top five GLaDOS insults in Portal 2"
3100:
3006:
2965:Ramadge, Andrew (February 22, 2011).
2923:
2871:
2846:from the original on December 1, 2017
2811:Hatfield, Daemon (October 31, 2007).
2774:
2712:Sheffield, Brandon (March 25, 2008).
2611:from the original on October 10, 2017
2590:
2532:
2503:from the original on January 19, 2017
2377:from the original on October 25, 2022
2297:
2291:
2258:
2233:
2227:
2208:. Level/area: Chapter 7: The Reunion.
2057:
1867:to GLaDOS, stating that without her,
1810:University of Wisconsin-Stevens Point
1770:University of Wisconsin–Stevens Point
1662:
1231:
1039:Ellen McLain voices a computer AI in
36:too many or overly lengthy quotations
6507:"Bringing a Bikini to a Sword Fight"
6335:. John Wiley and Sons. p. 318.
6283:from the original on January 4, 2014
6190:
5849:
5652:
5472:from the original on January 6, 2014
5324:
5201:Herold, Charles (October 25, 2007).
5118:from the original on January 6, 2014
4427:Towell, Justin (February 11, 2008).
4238:Ediden, Rachel (February 27, 2014).
4173:Guantlett, Adam (October 12, 2012).
4115:Grubb, Jeffrey (December 12, 2012).
3914:from the original on August 29, 2018
3802:Litchfield, Ted (December 6, 2021).
3764:
3595:from the original on October 8, 2012
3468:from the original on January 4, 2018
3454:Grant, Christopher (June 21, 2010).
3426:
3328:yin-Poole, Wesley (March 14, 2011).
3252:
3083:Valve Corporation (April 19, 2011).
2872:Kumar, Matthew (February 27, 2008).
2762:from the original on August 27, 2010
2750:"RPS Interview: Valve's Erik Wolpaw"
2653:
2623:
2597:Roberts, Samuel (October 10, 2017).
2279:from the original on August 20, 2013
2219:Valve Corporation (April 19, 2011).
2204:Valve Corporation (April 19, 2011).
2189:Valve Corporation (April 19, 2011).
2178:. Level/area: Chapter 5: The Escape.
2174:Valve Corporation (April 19, 2011).
2159:Valve Corporation (April 19, 2011).
2148:. Level/area: Chapter 3: The Return.
2144:Valve Corporation (April 19, 2011).
2129:Valve Corporation (April 19, 2011).
2097:
2030:
2020:. Level/area: Test Chamber 19, end.
2009:
1988:
1967:
1957:. Level/area: Test Chamber 05, end.
1946:
1920:
1887:Schedeen, Jesse (February 2, 2010).
1880:
342:, with GLaDOS meeting the former in
18:
6637:Alexander, Leigh (August 4, 2010).
6122:Extra Lives: Why Video Games Matter
5917:from the original on March 11, 2024
5891:from the original on April 30, 2011
5732:from the original on April 23, 2011
5537:from the original on April 25, 2011
5396:"Portal 2 Review for PlayStation 3"
5375:from the original on March 14, 2012
5280:from the original on April 19, 2011
5073:"The 10 best video-game characters"
4902:
4872:Trenholm, Rich (November 1, 2007).
4838:
4805:
4467:. December 31, 2007. Archived from
4367:Nichols, Scott (January 24, 2013).
4215:. February 28, 2014. Archived from
4146:Narcisse, Evan (October 11, 2012).
4084:Phillips, Tom (December 13, 2012).
3991:Carless, Simon (January 18, 2008).
3783:from the original on March 30, 2019
3746:from the original on March 10, 2018
3683:from the original on April 18, 2011
3309:from the original on April 28, 2011
3132:Gravning, Jagger (March 30, 2015).
3113:from the original on April 28, 2011
3103:"Portal 2: "Let's make Caddyshack""
3047:Francis, Tom (September 10, 2010).
2736:
2564:Sheridan, Conner (March 23, 2021).
1934:from the original on April 12, 2011
1657:Extra Lives: Why Video Games Matter
852:
13:
7549:Fictional artificial intelligences
6532:McNeilly, Joe (December 7, 2007).
6088:Cowen, Nick (September 10, 2009).
6069:from the original on March 9, 2018
6063:"Gaming's most malicious machines"
6001:"Quit your job and make your game"
5911:"Robots that don't make any sense"
5686:Murray, Matthew (April 19, 2011).
5555:
5016:. October 10, 2007. Archived from
4678:. January 25, 2008. Archived from
4670:"GamePro's Editors' Choice *2007*"
4608:"Best Character - GLaDOS (Portal)"
4441:from the original on March 9, 2018
4348:from the original on March 9, 2018
4316:from the original on March 9, 2018
4032:from the original on March 9, 2018
3995:. Game, Set, Watch. Archived from
3964:Caron, Frank (February 25, 2008).
3868:Zwiezen, Zack (January 18, 2021).
3849:from the original on March 9, 2018
3669:Schreier, Jason (April 15, 2011).
3501:from the original on March 9, 2018
3427:Remo, Chris (September 20, 2010).
3340:from the original on March 8, 2018
3061:from the original on March 9, 2018
2781:Hatfield, Daemon (June 15, 2010).
2637:. January 10, 2008. Archived from
2298:Fahey, Mike (September 25, 2015).
2246:from the original on June 21, 2018
2193:. Level/area: Chapter 6: The Fall.
1525:s Adam Biessener wrote that while
1238:
1005:The Orange Box Official Soundtrack
962:
363:
14:
7595:
7432:Half-Life: Full Life Consequences
6672:"Top 5 Most Affecting Characters"
6505:Kolan, Nick (February 16, 2011).
6368:Doull, Andrew (August 14, 2009).
6158:Johnson, Daniel (June 11, 2009).
5587:Stapleton, Dan (April 19, 2011).
5491:Robinson, Andy (April 19, 2011).
5427:Ghiggino, Adam (April 21, 2011).
5394:Watters, Chris (April 19, 2011).
5312:from the original on May 13, 2011
5071:Chatfield, Tom (August 8, 2010).
4964:Wong, Steven (October 17, 2007).
4491:"The Best Videogame Stories Ever"
4018:Tilley, Steve (January 4, 2013).
3835:Crecente, Brian (July 21, 2010).
3638:Davidson, Pete (April 15, 2011).
3554:Plunkett, Luke (March 12, 2010).
3361:"Thinking With Portals: Making a
2748:Walker, John (October 31, 2007).
1747:Scott Rogers, author of the book
1708:narcissistic personality disorder
1216:Outstanding Character Performance
906:. She has also been used to show
525:includes a significant amount of
7534:Female characters in video games
7498:
7497:
6827:
6609:
6552:
6030:Reparaz, Mikel (June 13, 2008).
5798:from the original on May 4, 2011
5751:Sepieha, Chad (April 19, 2011).
5634:from the original on May 2, 2011
5104:Freeman, Will (April 24, 2011).
4874:"Top 10 evil computers - page 6"
4763:. December 2010. pp. 46–69.
4499:. April 17, 2008. Archived from
4271:Peters, Jay (January 12, 2022).
3704:"Portal T-Shirts for the Masses"
3487:Stanton, Rich (April 26, 2011).
3190:Sapieha, Chad (April 20, 2011).
2533:Graft, Kris (November 2, 2009).
2265:Savage, Phil (August 20, 2013).
2234:Fahey, Mike (December 2, 2011).
1764:Relationship to other characters
1545:GLaDOS drew many comparisons to
1418:
1278:Problems playing this file? See
1254:
555:. GLaDOS makes an appearance in
401:Problems playing this file? See
382:
212:her former intelligence dampener
93:
23:
7564:Robot characters in video games
6302:Short, Emily (March 24, 2008).
6061:Bradley, Alan (April 8, 2011).
5883:White, Cindy (April 20, 2011).
5784:Walker, John (April 19, 2011).
5620:Davies, Ryan (April 19, 2011).
5334:Pereira, Chris (May 18, 2011).
5266:Hoggins, Tom (April 19, 2011).
4903:Lui, Spandas (March 12, 2010).
4531:. June 19, 2010. Archived from
4360:
4264:
3861:
3581:Molina, Brett (July 14, 2008).
3264:Walker, John (April 27, 2011).
3013:Vinson, Dana (April 20, 2011).
2903:Murphy, Denis (July 29, 2010).
2557:
2365:Blight, Dylan (July 16, 2020).
2091:
1999:. Level/area: Test Chamber 15.
1978:. Level/area: Test Chamber 16.
1026:Press Start -Symphony of Games-
785:—Example dialog from GLaDOS in
739:
666:
174:. The character was created by
7439:Half-Life: Escape from City 17
5817:Reeves, Ben (April 18, 2011).
5653:Frum, Larry (April 19, 2011).
5458:Cowen, Nick (April 19, 2011).
5178:. May 29, 2008. Archived from
3933:Jeriaska (September 2, 2009).
3765:Gera, Emily (March 27, 2013).
3359:Reeves, Ben (March 17, 2010).
2087:. Level/area: Test Chamber 19.
1344:, game theorist and author of
770:
481:
443:Take Your Daughter to Work Day
349:
1:
7095:
5913:. GamesRadar. July 15, 2010.
4704:. Valve. 2008. Archived from
3520:Welsh, Oli (April 25, 2011).
3297:Welsh, Oli (April 25, 2011).
3228:Welsh, Oli (April 25, 2011).
3101:Welch, Oli (April 25, 2011).
2422:Overwatch in Half-Life: Alyx.
2100:"UPDATE: Valve Alters Portal"
1874:
1212:Interactive Achievement Award
519:The crossover-franchise game
188:artificially superintelligent
7228:Black Mesa Research Facility
6536:. GamesRadar. Archived from
6090:"Top 10 video game villains"
6032:"The scariest villains EVER"
5043:"Getting into characters..."
1792:Presidency of George W. Bush
1099:, released in January 2022.
675:GLaDOS is voiced by actress
7:
3742:. Engadget. June 29, 2008.
3616:The Final Hours of Portal 2
3456:"Preview: Portal 2 (co-op)"
3431:. Gamasutra. Archived from
2783:"E3 2010: Portal 2 Preview"
2098:Juba, Joe (March 3, 2010).
878:s announcement at the 2010
696:. This song was written by
493:Defense Grid: The Awakening
455:
266:. GLaDOS later appeared in
10:
7600:
7559:Portal (series) characters
7284:Half-Life 2: Episode Three
6993:Thinking with Time Machine
6728:
4783:. May 2010. Archived from
1812:, G. Christopher Williams.
1030:Game Developers Conference
880:Game Developers Conference
856:
99:GLaDOS, as she appears in
7493:
7455:
7409:
7350:
7302:
7295:
7255:
7220:
7197:
7190:
7105:
7024:
7002:
6949:
6942:
6909:
6876:
6843:
6836:
6825:
6800:Bridge Constructor Portal
6770:
6745:
6738:
6614:. GamePro. Archived from
5761:. Toronto. Archived from
5493:"Review: Portal 2 Review"
5338:. 1up.com. Archived from
4943:Pittsburgh Tribune-Review
4702:"The Orange Box - awards"
3200:. Toronto. Archived from
2058:Valve (October 9, 2007).
1822:As a woman in video games
1157:
1028:concert in 2009, and the
552:Bridge Constructor Portal
354:
149:
141:
120:
107:
92:
82:
77:
7554:Fictional mass murderers
7396:Research and Development
6577:10.1177/1555412018819663
5498:Computer and Video Games
5014:Computer and Video Games
4808:"Top 5 Insane Computers"
2686:. Kotaku. Archived from
1449:Computer and Video Games
765:Half-Life 2: Episode Two
43:summarize the quotations
7054:Tag: The Power of Paint
6263:Despain, Wendy (2009).
6230:. John Wiley and Sons.
6224:Tavinor, Grant (2009).
5786:"Wot I Think: Portal 2"
3429:"Synthesizing Portal 2"
1426:GLaDOS's appearance in
1070:Spitzer Space Telescope
934:for the PlayStation 3.
285:, sinister, and witty.
7539:Video game antagonists
6329:Rogers, Scott (2010).
2659:Developer commentary,
1889:"Big Boss of the Day:
1805:
1681:Microsoft Game Studios
1553:
1551:2001: A Space Odyssey.
1243:
1144:." GamesRadar praised
1103:Reception and analysis
999:
910:reveals; initially, a
891:
869:alternate reality game
782:
680:
629:
584:
368:
7382:Hunt Down the Freeman
7375:Entropy : Zero 2
6227:The art of videogames
6119:Bissell, Tom (2010).
4917:on September 11, 2012
4646:. December 18, 2007.
4404:. MTV. Archived from
4344:. December 29, 2009.
4065:on September 27, 2018
3910:. February 29, 2008.
1801:
1720:The Art of Videogames
1587:2001: A Space Odyssey
1558:2001: A Space Odyssey
1544:
1242:
990:
953:distributed computing
866:
778:
674:
618:
582:
367:
330:2001: A Space Odyssey
7579:Video game sidekicks
6486:on November 20, 2012
6205:on February 25, 2018
6011:on February 24, 2018
5949:on December 26, 2011
5247:on November 10, 2010
4966:"Gallery and Images"
4787:on February 17, 2012
4734:. February 8, 2008.
4561:on September 7, 2012
4535:on February 25, 2018
4471:on February 24, 2018
4408:on November 29, 2014
4187:on February 24, 2018
3408:on December 15, 2017
3377:on December 23, 2011
2941:on December 14, 2009
2840:"Portal: The Skinny"
2371:explosionnetwork.com
1186:Atlas/Frank Fontaine
1095:commercial based on
1066:IRrelevant Astronomy
912:Blue screen of death
884:blue screen of death
437:, GLaDOS released a
429:guttural fashion by
7544:Fictional computers
6986:Portal Stories: Mel
6684:on November 9, 2009
6382:on October 20, 2012
6269:. A K Peters, Ltd.
6172:on November 7, 2017
5980:on February 8, 2013
5460:"Portal 2 – review"
5273:The Daily Telegraph
5182:on February 3, 2011
5150:on December 6, 2008
5106:"Portal 2 – review"
5010:"PC Review: Portal"
4682:on January 15, 2010
4503:on January 24, 2013
3945:on November 7, 2017
3720:on October 30, 2009
3650:on December 3, 2011
3025:on October 17, 2012
2545:on November 5, 2009
2037:Valve Corporation.
2016:Valve Corporation.
1995:Valve Corporation.
1974:Valve Corporation.
1953:Valve Corporation.
1753:unreliable narrator
1667:In his analysis of
1640:The Daily Telegraph
1568:, and funnier than
1388:The Daily Telegraph
1081:, paying homage to
904:Portal: Still Alive
882:, Valve produced a
575:Development history
530:introducing her to
72:Fictional character
7574:Video game mascots
6979:Portal: Revolution
6618:on August 18, 2011
5791:Rock Paper Shotgun
5758:The Globe and Mail
5728:. April 19, 2011.
5208:The New York Times
3271:Rock Paper Shotgun
3197:The Globe and Mail
2884:on January 8, 2018
2755:Rock Paper Shotgun
2724:on January 8, 2018
1663:Character analysis
1554:
1506:The Globe and Mail
1370:The New York Times
1244:
1232:Villainy and humor
1138:Stockholm syndrome
1041:Guillermo del Toro
1000:
892:
681:
643:The Birth of Venus
630:
628:, but upside down.
621:The Birth of Venus
585:
369:
283:passive-aggressive
218:is also explored.
7569:Video game bosses
7511:
7510:
7463:Valve Corporation
7405:
7404:
7251:
7250:
7063:
7062:
7040:The cake is a lie
7020:
7019:
7011:Portal: No Escape
6905:
6904:
6823:
6822:
6814:Aperture Desk Job
6807:Aperture Hand Lab
6651:on August 6, 2010
6565:Games and Culture
5831:on April 25, 2011
5765:on April 23, 2011
5622:"Portal 2 Review"
5589:"Portal 2 review"
5568:on April 23, 2011
5562:Xbox.gamezone.com
5439:on April 25, 2011
5408:on April 27, 2011
5268:"Portal 2 review"
4732:GamesIndustry.biz
3999:on March 10, 2018
3204:on April 23, 2011
3002:. pp. 50–62.
2911:on April 27, 2011
2667:Valve Corporation
1340:". In a piece in
1334:the cake is a lie
1260:
1083:Valve Corporation
1022:Penny Arcade Expo
973:navigation system
730:performed it for
638:Sandro Botticelli
388:
159:
158:
68:
67:
7591:
7501:
7500:
7368:Capture the Flag
7313:Action Half-Life
7300:
7299:
7278:Unreleased games
7195:
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6667:
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6647:. Archived from
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5860:. Archived from
5850:Falstein, Noah.
5847:
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5667:on April 2, 2012
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5342:on June 25, 2012
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5048:. May 28, 2008.
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4884:on June 21, 2010
4880:. Archived from
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4853:on July 18, 2012
4849:. Archived from
4839:Sharkey, Scott.
4836:
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4806:Sharkey, Scott.
4803:
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4708:on March 8, 2008
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4618:on June 15, 2009
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3968:. Ars Technica.
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2106:. Archived from
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793:Erik Wolpaw and
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6540:on May 16, 2008
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6323:
6313:
6311:
6300:
6296:
6286:
6284:
6277:
6261:
6257:
6247:
6245:
6238:
6222:
6218:
6208:
6206:
6189:
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6156:
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6117:
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6103:
6101:
6086:
6082:
6072:
6070:
6059:
6055:
6045:
6043:
6028:
6024:
6014:
6012:
5997:
5993:
5983:
5981:
5972:
5971:
5962:
5952:
5950:
5935:
5934:
5930:
5920:
5918:
5909:
5908:
5904:
5894:
5892:
5881:
5877:
5867:
5865:
5864:on May 10, 2010
5848:
5844:
5834:
5832:
5815:
5811:
5801:
5799:
5782:
5778:
5768:
5766:
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5684:
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5119:
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5098:
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4990:
4986:
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4958:
4948:
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4934:
4930:
4920:
4918:
4901:
4897:
4887:
4885:
4870:
4866:
4856:
4854:
4837:
4833:
4823:
4821:
4820:on May 25, 2012
4804:
4800:
4790:
4788:
4773:
4772:
4768:
4756:
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4751:
4741:
4739:
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4190:
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4099:
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4016:
4012:
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3357:
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3281:
3279:
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3253:
3243:
3241:
3226:
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3207:
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3159:
3149:
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3116:
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3099:
3092:
3081:
3074:
3064:
3062:
3045:
3038:
3028:
3026:
3011:
3007:
2994:
2990:
2980:
2978:
2963:
2954:
2944:
2942:
2931:"Student Union"
2929:
2928:
2924:
2914:
2912:
2901:
2897:
2887:
2885:
2870:
2859:
2849:
2847:
2836:
2832:
2822:
2820:
2813:"GLaDOS Speaks"
2809:
2802:
2792:
2790:
2779:
2775:
2765:
2763:
2746:
2737:
2727:
2725:
2710:
2703:
2693:
2691:
2690:on May 16, 2017
2680:
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2658:
2654:
2644:
2642:
2629:
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2595:
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2531:
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2497:
2481:
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2323:
2313:
2311:
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2282:
2280:
2263:
2259:
2249:
2247:
2232:
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2198:
2187:
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2168:
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2142:
2138:
2127:
2123:
2113:
2111:
2096:
2092:
2081:
2077:
2056:
2052:
2035:
2031:
2014:
2010:
1993:
1989:
1972:
1968:
1951:
1947:
1937:
1935:
1926:
1925:
1921:
1911:
1909:
1893:
1885:
1881:
1877:
1854:Emily Dickinson
1848:
1824:
1815:
1807:
1766:
1714:
1675:
1665:
1635:American Psycho
1632:'s in the book
1630:Patrick Bateman
1539:
1522:
1509:
1492:
1473:
1466:
1444:
1435:
1424:
1391:
1352:
1285:
1284:
1276:
1274:
1273:
1272:
1271:
1263:
1255:
1252:
1245:
1239:
1234:
1160:
1105:
1078:Death Stranding
965:
963:Cultural impact
938:
875:
867:As part of the
861:
855:
791:
784:
776:
756:twitch gameplay
742:
722:
711:
669:
577:
558:Death Stranding
544:Lego Dimensions
522:Lego Dimensions
484:
460:
408:
407:
399:
397:
396:
395:
394:
391:
383:
380:
370:
364:
359:
352:
344:Lego Dimensions
295:
275:Lego Dimensions
233:game developers
191:computer system
137:
103:
73:
64:
58:
55:
49:or excerpts to
40:
28:
24:
17:
12:
11:
5:
7597:
7587:
7586:
7581:
7576:
7571:
7566:
7561:
7556:
7551:
7546:
7541:
7536:
7531:
7526:
7509:
7508:
7506:
7505:
7494:
7491:
7490:
7488:
7487:
7480:
7477:The Orange Box
7473:
7465:
7459:
7457:
7453:
7452:
7450:
7449:
7442:
7435:
7428:
7425:Freeman's Mind
7421:
7413:
7411:
7407:
7406:
7403:
7402:
7400:
7399:
7392:
7385:
7378:
7371:
7364:
7356:
7354:
7348:
7347:
7345:
7344:
7337:
7330:
7323:
7316:
7308:
7306:
7297:
7293:
7292:
7290:
7289:
7288:
7287:
7275:
7270:
7265:
7259:
7257:
7253:
7252:
7249:
7248:
7246:
7245:
7240:
7235:
7230:
7224:
7222:
7218:
7217:
7215:
7214:
7209:
7207:Gordon Freeman
7203:
7201:
7192:
7188:
7187:
7185:
7184:
7177:
7176:
7175:
7168:
7161:
7154:
7140:
7139:
7138:
7131:
7124:
7121:Opposing Force
7109:
7107:
7103:
7102:
7093:
7092:
7085:
7078:
7070:
7061:
7060:
7058:
7057:
7050:
7047:The Orange Box
7043:
7036:
7028:
7026:
7022:
7021:
7018:
7017:
7015:
7014:
7006:
7004:
7000:
6999:
6997:
6996:
6989:
6982:
6975:
6968:
6961:
6953:
6951:
6944:
6940:
6939:
6937:
6936:
6929:
6921:
6913:
6911:
6907:
6906:
6903:
6902:
6900:
6899:
6891:
6886:
6884:Companion Cube
6880:
6878:
6874:
6873:
6871:
6870:
6865:
6860:
6855:
6849:
6847:
6838:
6834:
6833:
6826:
6824:
6821:
6820:
6818:
6817:
6810:
6803:
6796:
6789:
6782:
6774:
6772:
6768:
6767:
6765:
6764:
6757:
6749:
6747:
6740:
6736:
6735:
6726:
6725:
6718:
6711:
6703:
6696:
6695:
6662:
6629:
6602:
6571:(5): 529–543.
6551:
6524:
6497:
6459:
6426:
6393:
6360:
6341:
6321:
6294:
6275:
6255:
6236:
6216:
6183:
6150:
6131:
6111:
6080:
6065:. GamesRadar.
6053:
6022:
5991:
5960:
5928:
5902:
5875:
5842:
5809:
5776:
5743:
5711:
5678:
5645:
5612:
5579:
5548:
5516:
5505:on May 1, 2011
5483:
5450:
5419:
5386:
5353:
5323:
5291:
5258:
5226:
5193:
5161:
5129:
5096:
5063:
5031:
5001:
4984:
4956:
4928:
4895:
4864:
4831:
4798:
4766:
4749:
4719:
4693:
4661:
4629:
4599:
4572:
4546:
4514:
4482:
4452:
4419:
4392:
4359:
4327:
4310:Paste Magazine
4296:
4263:
4230:
4198:
4165:
4138:
4107:
4076:
4043:
4010:
3983:
3956:
3925:
3893:
3860:
3827:
3794:
3757:
3731:
3694:
3661:
3630:
3606:
3573:
3543:
3512:
3479:
3446:
3419:
3388:
3351:
3320:
3289:
3251:
3215:
3182:
3157:
3124:
3090:
3072:
3036:
3005:
2988:
2952:
2922:
2895:
2857:
2830:
2800:
2773:
2735:
2701:
2671:
2652:
2641:on May 9, 2010
2622:
2589:
2556:
2514:
2495:
2466:
2426:
2388:
2354:
2321:
2290:
2257:
2226:
2211:
2196:
2181:
2166:
2151:
2136:
2121:
2090:
2075:
2071:. Well, I was.
2050:
2029:
2008:
1987:
1966:
1945:
1919:
1878:
1876:
1873:
1823:
1820:
1800:
1765:
1762:
1664:
1661:
1626:System Shock 2
1549:from the film
1538:
1535:
1423:
1417:
1275:
1264:
1253:
1248:
1247:
1246:
1237:
1236:
1235:
1233:
1230:
1159:
1156:
1104:
1101:
1088:Cyberpunk 2077
964:
961:
854:
851:
777:
775:
769:
741:
738:
668:
665:
634:Jason Brashill
576:
573:
568:Cyberpunk 2077
563:companion cube
483:
480:
475:potato battery
459:
454:
398:
392:
381:
373:
372:
371:
362:
361:
360:
358:
353:
351:
348:
223:text-to-speech
157:
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151:
147:
146:
143:
139:
138:
136:
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118:
117:
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98:
90:
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31:
29:
22:
15:
9:
6:
4:
3:
2:
7596:
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7408:
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7379:
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7358:
7357:
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7349:
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7338:
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7331:
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7309:
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7226:
7225:
7223:
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7210:
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7173:
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7166:
7162:
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7145:
7141:
7137:
7136:
7132:
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7111:
7110:
7108:
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7100:
7099:
7091:
7086:
7084:
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7077:
7072:
7071:
7068:
7056:
7055:
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7049:
7048:
7044:
7041:
7037:
7035:
7034:
7030:
7029:
7027:
7023:
7013:
7012:
7008:
7007:
7005:
7001:
6995:
6994:
6990:
6988:
6987:
6983:
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6959:
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6941:
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6927:
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6908:
6898:
6896:
6892:
6890:
6887:
6885:
6882:
6881:
6879:
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6869:
6866:
6864:
6861:
6859:
6856:
6854:
6851:
6850:
6848:
6846:
6842:
6839:
6835:
6830:
6816:
6815:
6811:
6809:
6808:
6804:
6802:
6801:
6797:
6795:
6794:
6790:
6788:
6787:
6783:
6781:
6780:
6776:
6775:
6773:
6769:
6763:
6762:
6758:
6756:
6755:
6751:
6750:
6748:
6744:
6741:
6737:
6733:
6732:
6724:
6719:
6717:
6712:
6710:
6705:
6704:
6701:
6683:
6679:
6678:
6673:
6666:
6650:
6646:
6645:
6640:
6633:
6617:
6613:
6610:Holt, Chris.
6606:
6590:
6586:
6582:
6578:
6574:
6570:
6566:
6562:
6555:
6539:
6535:
6528:
6512:
6508:
6501:
6485:
6481:
6480:
6475:
6468:
6466:
6464:
6447:
6443:
6442:
6437:
6430:
6414:
6410:
6409:
6404:
6397:
6381:
6377:
6376:
6371:
6364:
6348:
6344:
6342:9780470970928
6338:
6334:
6333:
6325:
6309:
6305:
6304:"Still Alive"
6298:
6282:
6278:
6276:9781568814179
6272:
6268:
6267:
6259:
6243:
6239:
6237:9781444310184
6233:
6229:
6228:
6220:
6204:
6200:
6199:
6194:
6187:
6171:
6167:
6166:
6161:
6154:
6138:
6134:
6132:9780307379283
6128:
6124:
6123:
6115:
6099:
6095:
6091:
6084:
6068:
6064:
6057:
6041:
6037:
6033:
6026:
6010:
6006:
6002:
5995:
5979:
5975:
5969:
5967:
5965:
5948:
5944:
5943:
5938:
5932:
5916:
5912:
5906:
5890:
5886:
5879:
5863:
5859:
5858:
5853:
5846:
5830:
5826:
5825:
5824:Game Informer
5820:
5813:
5797:
5793:
5792:
5787:
5780:
5764:
5760:
5759:
5754:
5747:
5731:
5727:
5726:
5721:
5715:
5699:
5695:
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59:February 2023
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32:This article
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329:
319:
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292:
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