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845:(which, considering their demoscene handles, usually becomes a pseudo-pseudonym). This type of masquerading is often just performed to confuse naïve newcomers to the scene; while some fake identities are never revealed for their time of activity, in most cases a large portion of unrelated people are aware of the real persons behind the spoof.
645:"), usually chained together with the name of their group (in formats like "Scener of Demo Group" or "Scener/DG"). Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games.
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for their promotion. It is very important for a demogroup to have good PR, and major groups have dedicated group organisers who are responsible for "managing the group's human resources", i.e. nag the members who slack off. Some groups also treat the recruitment of new members with great care, often
853:
Though they are not strictly "demogroups" by definition, the scene always had various individuals who excelled in all areas of demomaking; rather than gathering various other persons to aid them in a creative process, they do all of the programming, music making and visual art themselves. While the
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One-man groups are usually treated with a mix of respect and curiosity within the scene, because they're not an extremely common phenomenon, and some of the scene marks them as an unnecessary effort for virtuosity, largely because it is virtually impossible to perform above average in all areas -
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Originally, there was a single type of graphician creating typical 2D graphics (referred to as pixeled graphics because they were typically created pixel by pixel). Ever since demos started using complex (as in, much more elaborate than cubes and donuts) 3D graphics, graphicians that exclusively
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In many cases, an attempt for excelling in several areas has resulted in one area outshadowing the others: for instance, coders who try to make music often come up with "coder music" which may be technically passable but lacks artistic ambitions. "Coder graphics" and "coder palettes" are similar
691:
in the demoscene, and belonging to a group is often considered more or less synonymous to being a demoscener. Even individual productions, with no group activity involved, are typically associated with the group of the creative individual. There have even been several "one-man groups" when an
854:
obvious disadvantage of this type of working is the multiple of amount of work one must do with a given quality standard, one-man groups usually point out that having no others to work with gets rid of discussions and creative differences alike, and is actually a very free way of working.
821:, and the world of tracked music was heavily dominated by demoscene musicians. In later times, it became possible for the PC demos to use streaming, high-quality music formats, and the musicians started to gradually change their tools to professional
751:
Demosceners specialize themselves into various categories to be able to take part in the demomaking process. A few people are able to cross over between multiple archetypes (e.g. coder-musician, musician-designer), but this is by no means a trend.
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The coder is the demogroup's programmer who creates the demo's software framework and is responsible for the actual realtime state of the demo. While some coders specialize in developing system-level functionality (such as providing wrappers and
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are widely used, allowing this work to be done by a designer who does not have to be a coder. Many groups, however, still prefer that the coder takes most of the responsibility in the demomaking process, including the design.
776:
In the 1990s, coders were most often entirely responsible for the demo's flow and arrangement, including the effect's synchronization to the music and sometimes even the design. Nowadays, software tools known as
825:. However, tracked music and other specialized formats still continue to be used in size-restricted intros as well as demos written for more restrictive platforms such as mobile devices and
858:
one-man demos and intros usually bear obvious lacks in given areas, depending on whether the creator was more a coder, graphician or musician, who adapted other skillsets later.
648:
Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via
814:
Musicians are responsible for the composing, arranging, mixing and mastering (and in some cases, performing) the soundtracks and sound effects in the demo.
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applying "trial periods" in which the new member has to prove themself to be worthy. However these practices are often just intentional exaggeration (often
802:) create the visual coherency behind a demo, which include still pictures, design elements, fonts, colors, 3D objects, textures and animation.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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for other coders to base their code on), others code effects which are usually visual representations of mathematical formulas, such as
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for making humorous or vulgar productions without scathing their original reputation - people in a fake group hide behind a
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Groups frequently consist of students, young computer enthusiasts who spend days coding their demos. They often have a
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Due to the community-like nature of the demoscene, multi-national demogroups are not uncommon.
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Demogroups often bear resemblances to corporate companies: demogroups incorporate
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or the
Internet. Perhaps the most important way for demogroups to communicate is
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model 3D graphics are also around, sometimes referred to as (3D) modelers.
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individual demomaker with no group has wanted to release a demo or intro.
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Please help to demonstrate the notability of the topic by citing
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As of 2006, the countries with the most active demogroups and
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Perhaps the most successful one-man army of the demoscene is
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Demosceners often form fake groups, which are essentially
626:. Demogroups form a subculture collectively known as the
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204:. Unsourced material may be challenged and removed.
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53:Learn how and when to remove these messages
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817:In the older days, musicians worked with
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264:Learn how and when to remove this message
162:Learn how and when to remove this message
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786:terms for graphics and color schemes.
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918:"Demographics: Behind the Scene"
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937:DEMOSCENE: the Art of Real-Time
189:needs additional citations for
42:or discuss these issues on the
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961:(in Finnish). Archived from
922:Mindcandy Volume 1: PC Demos
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77:general notability guideline
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16:Group of demoscene creators
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374:Alternative demo platforms
84:reliable secondary sources
73:The topic of this article
935:Tasajärvi, Lassi (2004).
865:, two-time winner of the
75:may not meet Knowledge's
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959:"Demoscene-dokumentti"
660:and smaller meetings.
650:Bulletin Board Systems
939:. Evenlake Studios.
863:Dmitry "AND" Andreev
794:Graphic artists (or
747:Demoscener functions
198:improve this article
867:Assembly demo party
436:Chaos Constructions
916:Williams, Jeremy.
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839:secret identities
827:vintage computers
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967:. Retrieved
963:the original
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925:. Retrieved
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899:Social group
891:Amiga portal
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546:MilkyTracker
536:Jeskola Buzz
392:Commodore 64
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196:Please help
191:verification
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36:Please help
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904:Warez group
833:Fake groups
796:graphicians
730:Netherlands
702:demoparties
689:social unit
658:demoparties
637:(called a "
620:demosceners
572:Demosceners
488:Scene World
472:Mod Archive
407:Amstrad CPC
402:ZX Spectrum
361:Module file
213:"Demogroup"
152:August 2014
111:"Demogroup"
88:independent
1012:Demogroups
1006:Categories
991:Demogroups
987:at Demozoo
985:Demogroups
955:Yleisradio
927:2012-05-19
910:References
873:category.
696:Demography
616:Demogroups
516:Protracker
224:newspapers
122:newspapers
96:redirected
39:improve it
1017:Demoscene
969:30 August
871:64k intro
843:pseudonym
810:Musicians
798:in scene
779:demotools
771:metaballs
665:wordmarks
635:pseudonym
628:demoscene
480:Magazines
467:Scene.org
346:Demogroup
336:Demoparty
298:Demoscene
254:July 2007
86:that are
45:talk page
993:at Pouët
957:(2010).
877:See also
819:trackers
767:fractals
704:are the
502:Software
459:Websites
446:Revision
431:Assembly
415:Current
387:Atari ST
321:Chiptune
313:Concepts
869:in the
734:Hungary
726:Germany
722:Denmark
718:Finland
677:slogans
541:Renoise
511:OpenMPT
417:parties
366:Tracker
356:Diskmag
341:Effects
238:scholar
136:scholar
100:deleted
943:
738:France
728:, the
720:, and
714:Sweden
710:Norway
675:, and
641:" or "
639:handle
556:SunVox
397:MS-DOS
240:
233:
226:
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211:
138:
131:
124:
117:
109:
92:merged
800:lingo
756:Coder
669:logos
624:demos
382:Amiga
351:Compo
331:Intro
245:JSTOR
231:books
143:JSTOR
129:books
98:, or
971:2014
941:ISBN
763:APIs
736:and
643:nick
493:Hugi
326:Demo
217:news
115:news
769:or
724:),
654:IRC
200:by
1008::
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