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Blasteroids

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came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to destroy asteroids and enemy ships. The ship can also be transformed at will into 3 different versions: the Speeder with greatest speed, the Fighter with the most firepower, and the Warrior with extra armor.
434:, appearing after all sectors are cleared of asteroids. He will try to ram the player and will send miniature enemy ships to aid him. Mukor has tentacles which all must be shot multiple times to be destroyed. Once all tentacles are gone, Mukor is defeated and he will leave some special equipment. He will reappear in the next galaxy with a larger number of tentacles, making him harder to defeat. Mukor must be defeated in all galaxies to be fully conquered and for the player to win the game. 1548: 1436: 402: 25: 409:
The gameplay is basically the same as the original. The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it
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The objective is to destroy all the asteroids which have a set speed at which they fly through the sector. Asteroids come in varying sizes, and when shot, larger asteroids break into multiple smaller ones. Only shooting the smallest ones will actually remove them from the sector. Asteroids also come
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in the form of Power Crystals that are released by completely destroying asteroids. Crystals decay over time. Popcorn Asteroids require several hits, which expands their size, and eventually makes them stop spinning. They can't be destroyed, but stopping them is enough to finish each sector. Egg
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Each of the Easy, Medium, Hard, and Expert difficulty settings has several galaxies, each with 9 or 16 sectors. Once a sector is completed by destroying all the asteroids, an exit portal appears to lead the player to the galactic map screen. Each sector consists of only the visible screen with
134: 477:, with less firepower but full control. The ships undock when either player transforms their ship into something else again. The first player to exit through the Exit Portal gets a large bonus and control of the Galactic Map. 427:
asteroids contain leeches which home in on the user's ship and suck out its energy. They can be shot and destroyed. Finally there are Seeker asteroids which home in on the player's ship after being shot.
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game. Both players can cooperate by covering each other, and by docking their ships into the
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in different types. Normal asteroids don't contain anything, but red asteroids can contain
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A second player can join the game at any time by pressing the Fire button, using 1
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and released in arcades in 1987. Unlike the previous games,
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March 1989. p. 16. 815: 680: 632: 630: 893:Indiana Jones and the Temple of Doom 529: 47:adding citations to reliable sources 18: 484: 469:with more firepower, on top of the 13: 1177:San Francisco Rush: Extreme Racing 627: 14: 1669: 1643:Video games scored by Brad Fuller 1638:Video games scored by Ben Daglish 651: 552: 1547: 1546: 1434: 23: 841: 519:bestowed the "C+VG Hit" award. 34:needs additional citations for 603: 585: 561: 387:is an unlockable mini-game in 1: 1251:Marble Man: Marble Madness II 522: 480: 7: 396: 138:North American arcade flyer 10: 1674: 1212:Rush 2: Extreme Racing USA 405:A player engages in battle 341:, and has power-ups and a 1623:Multidirectional shooters 1544: 1528:Atari Games Corp. v. Oman 1494: 1443: 1432: 1359: 1285: 1278: 1242: 1170:Wayne Gretzky's 3D Hockey 1042: 1019:Tournament Cyberball 2072 863: 856: 849: 788: 763: 717: 664:Killer List of Videogames 497: 494: 383:. 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Developer(s)
Atari Games
Publisher(s)
Atari Games
Image Works
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Brad Fuller
Platform(s)
Arcade
Amiga
Amstrad CPC
Atari ST
Commodore 64
MSX
MS-DOS

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