459:. Progress is based on puzzles revolving around finding keys and completing platforming sections, avoiding traps and environmental hazards in the process. Lara can run, walk (which prevents her from falling off ledges), look around areas, jump forwards and backwards, shimmy along ledges, crawl, swim through bodies of water, and move blocks. In addition, Lara is able to walk through shallow water, climb ladders and other designated surfaces, turn 180 degrees while jumping or swimming, and during the Venice and Tibet levels drive a speedboat and snowmobile respectively. Zip lines in some areas can be used to traverse large gaps, and flares can be used to light dark areas for a limited time.
691:, allowing him to not only write twice as many tunes, but also plan out ahead of time how his music would be used in the game and generally become more directly involved in the game's development. He worked on the game's music and sound with sound designer Matt Kemp. McCree enjoyed finding ways of arranging the main theme, with its simplicity making variations after the first game easy. One of the pieces he remembered fondly was "Venice"; describing it as "an exercise in stylistic writing", he wrote it to sound like a piece of
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than starting over from scratch, the team used the same engine as the first game, focusing on tweaking and including new features such as climbing and wading. Adding in all the new elements, both graphical and gameplay-related, was described as challenging as the team wanted the game to be seen as its own game more than a sequel. Grenades were originally planned for the first game, but were not finished in time for release, so were included in
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568:. According to one report, a sequel was being planned two months before the original was released. Co-designer Heather Gibson called the prospect of not making a sequel "unthinkable" given the work done on the original and its commercial success. Due to creative differences surrounding Lara's portrayal and the decision to make a sequel rather than an entirely new game, her credited creator
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worked at Core Design. Her role in the game was kept a secret, though she did confide in her son. The secrecy was part of the marketing strategy that Eidos was employing to make Lara seem like a real person. Voice recording took place in London and lasted months due to the need to re-record due to frequent script changes. She would voice the character only once more in the following game.
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renders the dragon unconscious and pulls the dagger from
Bartoli's heart, killing him and escaping back into the real world just as the area starts to collapse, causing part of the Wall to explode in the process. The Fiamma Nera launch a final unsuccessful attack against Lara at Croft Manor; the final scene is Lara about to disrobe for a shower, then breaking the
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ropes, and a "hand-over-hand" gymnastics move with an unspecified application. Planned section riding a motorbike and a horse had to be cut. The game was to have ended with the dragon battle, but this was felt to be anticlimactic, so an epilogue level was added. Due to time constraints, the team set the epilogue in the existing Croft Manor level.
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s computer and PlayStation releases each received a "Platinum" sales award from the
Verband der Unterhaltungssoftware Deutschland (VUD), given to games with at least 200,000 sales across Germany, Austria and Switzerland. Sales of its computer version totaled 137,000 units in the German market between
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A new level editor tool was designed so areas could be put together quickly, speeding up the level creation and allowing for quick detection of bugs. There was a greater variety of level environments created, including a number of outdoor areas. The in-game camera was also adjusted to correct awkward
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was offered the chance to reprise her role, she was unable to do so due to other commitments, but she gave permission for her effort noises to be kept. Judith
Gibbins became the new voice of Lara. Gibbins, who had worked in amateur dramatics, was recommended to audition by her brother Martin Gibbins
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was described as similar in length to the first game, but with more detailed environments and expanded gameplay elements. Atkinson attributed the inclusion of vehicles as his suggestion. Three proposed actions that did not make it into the final game were crawling through narrow spaces, swinging on
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While the higher combat meant there was more focus on action, Smith noted that the exploration that was a focus of the first game remained important. There were also more boss-like battles compared to the original, and the enemy AI was improved so they could pursue her onto raised platforms. Rather
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games, noted that the levels and stories were designed based around references more than having any connection to the main game. The level set was originally going to have an opening cutscene introducing the narrative. Lara was originally given a more revealing leopard skin jumpsuit outfit for the
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put a greater focus on combat with armed human opponents, alongside a greater variety of animal and supernatural enemies. This was also done in response to player complaints about a lack of combat in the original. The final shower scene, with Lara breaking the fourth wall, was a response from Core
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to discover the shipwreck, and searching throughout the remains she eventually retrieves the Seraph. Using the plane, she heads for Tibet and reaches the
Barkhang Monastery, which is under siege from the Fiamma Nera. Using the Seraph, she opens the way to retrieve the key to the Dagger's chamber,
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used in underwater combat. In some urban areas, windows can be shot out to create new routes. During exploration, Lara can find supplies such as medipacks which heal damage, flares and ammunition for weapons both from defeated enemies, and around the environment. Each level contains three secret
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Making her way back, she witnesses
Bartoli stabbing himself with the Dagger and being carried through a portal by his cultists. Following them through, Lara navigates a magical space of floating jade islands and animated statues, finally confronting Bartoli as he transforms into a dragon. Lara
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was given a make-over by
Atkinson. The number of polygons used for her character model was increased, adding more realistic curves to its design, and giving her more outfits for different levels. Core Design producer Andrew Thompson estimated that her character model used double the number of
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title annually to meet consumer demand, which caused several team members to attempt quitting. To compromise, Heath-Smith hired further staff, with many of these new hires working on the next entry. Originally intended as a spin-off and reworked during development as the next mainline entry,
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also praised the huge levels, with Soete commenting that Lara is exaggeratedly dwarfed in her surroundings, scaling the enormous walls of a gangster hideout's vestibule during one adventure, swinging from balcony to balcony in a surrealistically proportioned opera house during another.
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left the company alongside designer Paul
Douglas, prompting mixed feelings from the other team members. Programmer Gavin Rummery had been working with Gard and Douglas on a planned original title, but disagreed with their attitude towards the heads of Core Design and rejoined the
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hunting the magical Dagger of Xian in competition with an
Italian cult. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress, with some areas allowing for or requiring the use of vehicles. An
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535:. Lara escapes and encounters a monk of the Barkhang Monastery in Tibet, who originally defeated the Emperor and sealed the Dagger away. The monk was there to prevent Bartoli from salvaging the Seraph. Bartoli kills the monk, and Lara narrowly escapes and dives alongside a
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to work on the CGI cutscenes. Also new to the team were animators
Stewart Atkinson and Joss Charmet. A team of six playtesters worked on the game throughout production right until it was sent for Sony's approval, playing through the game repeatedly to pick up bugs.
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series an icon for the console. Due to the deadline pressure, PlayStation demo discs were mistakenly sent to Sony with expired copy-protection timers, making them unplayable. After Sony "went nuclear", Core Design quickly created a fix and recalled the discs.
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version was scrapped due to a console exclusivity deal signed between Eidos and Sony. Critics praised the game at release, with many noting its expanded gameplay and smoother graphics. It went on to sell nearly seven million copies worldwide. A sequel,
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was completed. The Saturn version was officially cancelled in mid-1997, with Core Design staff member Adrian Smith citing technical limitations of the console to program an adequate conversion. It was reported that the more detailed 3D graphics of
520:, Lara is accosted by a member of the Fiamma Nera, an Italian cult obsessed with the Dagger. Before killing himself, the cultist reveals that his master Marco Bartoli seeks the Dagger, and she tracks the Fiamma Nera to an abandoned opera house in
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524:, Italy. Stowing away aboard a seaplane leaving Venice with Bartoli on board, Lara overhears Bartoli discussing the Seraph, an object key to retrieving the key to the Dagger's chamber that was with his father Gianni when his luxury liner
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Among the changes the sequel made, the ones which received the most positive mentions were the addition of vehicles and the ability to climb walls. Many critics also compared the game's massive length favourably to that of the original
707:. McCree and Kemp later called their work on the game stressful due to not knowing the space they had available, and needing to cut and rearrange the music and sound up to the last minute. The team considered incorporating interactive
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By default in combat, Lara uses two pistols with infinite ammo, with her unable to perform actions aside from jumping while her weapons are drawn. Supplementary weapons with limited ammunition can be found during the game; these are a
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level "Nightmare in Vegas", but was vetoed by Eidos and Core Design as not fitting the character. Another dropped concept for the level was having the scenery mostly in black and white, and human enemies being different versions of
742:, and a direct mail campaign. The push ran parallel to an increased media presence for Lara as a character. The exclusivity deal with Sony meant that extra funding was made available for the game's marketing, alongside making the
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system. The team described the two versions as having few differences beyond their graphics; the
Windows version allowed for high resolution display, while the PlayStation version used "neat transparencies and other effects".
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a 4.0 out of 5 for control and a perfect 5.0 for sound, fun factor, and graphics, applauding the controls, onslaught of threats, character animation, cinematic cutscenes, and intelligent use of sound effects and music.
1290:. Rubenstein, despite his generally negative assessment of the game, agreed with Douglas that the greater number of human opponents in the sequel was a welcome improvement. An overwhelming majority of critics described
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January and September 1998 alone, which made it the region's third-best-selling computer game during that period. It ultimately became the German market's fifth-best-selling computer game of 1998 as a whole.
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were too much for the Saturn hardware to handle, as the original game was already known to perform worse than other versions. In September 1997, Eidos signed a deal with Sony, making the console versions of
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The production schedule, estimated at between six and eight months, was extremely taxing for the team both physically and emotionally, with team members later describing the entire production as a prolonged
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dragon−which reward supply caches and sometimes weapons when all three are collected. Players can perform saves anywhere in-game. If Lara is killed, the player must restart from a previous save.
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734:. Beginning in October, Eidos launched what was described as a "multi-media dollar" extensive marketing campaign including radio commercials, print and television ads, cross promotion with
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s Shawn Smith noted that the environmental graphics are rough, but added that this was both understandable and relatively unimportant given the enormous size of the levels. Soete and
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killing its monstrous guardian in the process. Escaping the Fiamma Nera, she unlocks the Dagger's chamber, but is plunged into the catacombs beneath before she can reach it.
2061:"Sony Computer Entertainment America Signs Exclusive Deal with Eidos for Tomb Raider Franchise; Lara Croft Videogames to Be Exclusive to the PlayStation for Game Consoles"
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During this period, Lara Croft also reached the height of her popularity as a character, appearing in advertisements and media crossovers, including an appearance in
1236:, for example, stated that despite its forced development and having little additions in the game, the magazine felt the second game was superior to the original.
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period. Rummery described its production as "insane". Alongside Rummery and Gibson, co-designer Neal Boyd, producer Troy Horton, writer Vicky Arnold, and composer
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version based on 13 reviews, which indicates "favourable reviews". The majority commented that while the differences from the original game are relatively small,
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also remained. The team was also expanded so the game could be produced in time; among them was future designer Andy Sandham, transferred over from production of
357:, being completed in between six and eight months, a short development period which was physically and emotionally stressful for the team. Original staff members
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that the improvements were cosmetic. He opined that both instalments of the series to date are uninspired games which sold largely on the stardom of Lara Croft.
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s Michael Gowan wrote that while gunplay is involved, the exploration and problem solving keep the players riveted for hours and also praised the graphics.
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during the previous year. The game has sold 6.8 million copies worldwide as of 2009, and was the second overall best selling PlayStation title in the UK.
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s Adam Douglas concluded that compared to its predecessor, the second game is inferior to the original despite being entertaining. Crispin Boyer of
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Both versions of the game were released in North America and Europe on 21 November 1997. The PlayStation version was published in Japan by
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alongside a reissue of the main game on 30 May. The levels were offered for both versions as a free download for those who already owned
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named it "Adventure Game of the Year" at their 1997 Editors' Choice Awards, citing its unmatched variety of challenges and experiences.
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likewise described it as "for experts", but suggested that novices could learn the game given a good amount of patience and practice.
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3894:"Aspyr & Crystal Dynamics Reveal Tomb Raider I-III Remastered Starring Lara Croft, Coming to Pc & Consoles Feb. 14, 2024"
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to command his army; by plunging the weapon into its owner's heart, the weapon has the power to transform its bearer into a
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highly praised the timed traps, saying they induce a greater sense of panic and engagement than the traps in the original
662:" fan patch. They similarly included a secret code that blew Lara up rather than its rumoured function of stripping Lara.
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was a strong enough game that these differences and the consistent execution were enough to make an outstanding game.
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441:. Lara's home of Croft Manor can be accessed from the start menu as a training area, and is used in the final level.
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was released in 1998 for PlayStation and Windows. Alongside this, other team members began work on the fourth entry
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1425:(1999), intended as a means of killing off the character due to the workload and stress of developing the series.
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was announced early in 1997. An early demo based on the game's alpha version, later leaked online, was shown at
703:, with the major challenge being to make the violins sound real. He spent three months working on the score for
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focused on Lara, with levels and movement built around a grid-based system, with Lara's movement built around
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and Paul Douglas left over creative differences with the publisher, though many remained including composer
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3671:(Press release) (in German). Verband der Unterhaltungssoftware Deutschland. 26 August 1998. Archived from
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was released the following year, containing new levels focused on Lara's quest to find a golden mask in
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to make her more realistic. While Gard had been unwilling to populate the game with human enemies,
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2886:"Square Enix Releases Tomb Raider II Like It's 1997, Only This Time The Game Only Costs 99 Cents"
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1222:, which assigns a weighted average rating out of 100, the game received a score of 85 for the
855:. While the levels were original, they were built using the existing engine and technology of
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Lara is found on the plane and captured, being imprisoned in a repurposed oil rig above the
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3697:(Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from
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1465:. Released in February 2024, it was developed and published by Aspyr in partnership with
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The graphics received more criticism than other aspects of the game; both Rubenstein and
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Lara Croft is searching for the Dagger of Xian, a magical weapon once used by an ancient
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exclusive to the PlayStation until the year 2000. The Windows version was built for the
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through the game's website starting in April 1999. The full version was released as an
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stating that Core had clearly designed it with players who had completed the original
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1480:. A film adaptation was first proposed in 1996 and the film rights were acquired by
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s PlayStation version sold 221,000 units and was the German market's third-biggest
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872:. While released for the Mac in January 2000, and included in the mobile ports and
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McCree was allotted much more time to score the game than he was with the original
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Thorpe, Nick; Jones, Darran (December 2016). "20 Years of an Icon: Tomb Raider".
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1469:. The remaster includes options for new control schemes, and revamped graphics.
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Gutschera, Robert (April 1998). "Tomb Raider II deftly showcases its heroine".
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3106:"Tomb Raider - A few words by Phil Campbell (level designer - the Gold levels)"
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2572:"Eidos Interactive Bolsters Tomb Raider II Launch with Major Marketing Attack"
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437:, an oil rig and shipwreck in an unspecified ocean area, and the foothills of
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1996:
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across all systems over the same timeframe. At the 1999 Milia festival in
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to use the 3D accelerator cartridge designed for the Saturn conversion of
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the following year on 28 October. The game was remastered as part of the
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2455:(Interview: Transcript). Interviewed by Daryl Baxter. Platform Online.
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1790:"20 years on, the Tomb Raider story told by the people who were there"
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Daujam, Mathieu; Price, James (11 April 2006). "Previous Adventures".
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in search of a magical golden mask. The levels were first released as
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Toxic Tommy (January 1998). "PlayStation ProReview: Tomb Raider II".
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2915:"Tomb Raider 1, 2, and 3 Remaster Collection Releasing in February"
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in which the player assumes the role of archaeologist-adventurer
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took home a "Gold" prize for revenues above €39 million in the
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Production began in 1996 immediately after the success of the
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as extremely difficult right from the beginning levels, with
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3167:"These missing Tomb Raider games could be entombed for good"
2419:"Nathan McCree Interview: 21 Years of Pioneering Game Audio"
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sampling, but discarded the idea due to poor sound quality.
3990:"Paramount Pictures Acquires Film Rights To Hit Video Game"
3669:"Uhr TCM Hannover – ein glänzender Event auf der CebitHome"
1972:
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in the titular role. The game has received a fan remake in
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rides a snowmobile to navigate through a level in the game.
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was a huge critical and commercial success for developer
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4023:"Tomb Raider 2 fan remake gets a photomode, looks slick"
2794:"Tomb Raider II Bringing Adventure to the Mac App Store"
2332:"Reinventing the Raider: The Evolution of Tomb Raider 2"
1711:
Unlock the Past: A Retrospective Tomb Raider Documentary
2388:"Nathan McCree and Matt Kemp: Music for Computer Games"
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was developed by Westlake Interactive and published by
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1990:
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drew the comparison even more favourably, considering
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Davison, John (August 1998). "Behind Tomb Raider 3".
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Müller, Eva; Canibol, Hans-Peter (23 November 1998).
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An additional set of four levels, alternately called
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store on 7 September 2012. The game was released for
516:. Having tracked the Dagger's chamber to beneath the
1568:"GameSpot's History of Tomb Raider - Tomb Raider II"
3657:. No. 104. Ziff Davis. March 1998. p. 90.
2770:. Officialtombraiderblog.tumblr.com. Archived from
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2215:Staff (September 1997). "Tomber Raider 2 Preview".
2155:
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1566:Blache, Fabian; Fielder, Lauren (31 October 2000).
1484:in 1998. The adaptation was eventually released as
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798:on 3 December 2014. This version was released for
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2768:"Looking to revisit a classic Tomb Raider title?"
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1725:Ten Years of Tomb Raider: A GameTap Retrospective
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1218:received positive reviews from most critics. At
782:in October 2011. The PC version was re-released
674:camera angles that could occur in the original.
4401:Monty Python's Flying Circus: The Computer Game
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3422:"'Tomb Raider 2' Review – No, That's Not Right"
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2241:Rider, David; Semrad, Ed (April 1997). "Core".
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2271:Pop Fiction: Season 3: Episode 33: Nude Raider
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2191:Staff (October 2007). "She's Had Work Done".
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1553:
330:series, and follows archaeologist-adventurer
4879:Lara Croft: Tomb Raider – The Cradle of Life
3958:
3762:Staff (March 1999). "News; Bestseller '98".
3747:: CS1 maint: multiple names: authors list (
3158:
2944:
2942:
2564:
2382:
2380:
2264:
1960:
1958:
1750:
1644:Tomb Raider II Instruction Booklet (Windows)
1608:Lara Croft Tomb Raider Legend Complete Guide
1601:
1599:
1597:
1595:
1179:
1132:
1058:
649:polygons. She was also given a free-flowing
5189:Video games developed in the United Kingdom
3954:
3952:
3865:
3755:
3687:
3629:
2908:
2906:
2842:
2240:
2184:
2109:
1979:
1873:
1869:
1867:
1865:
1863:
1861:
1859:
1857:
1855:
1853:
1821:
1819:
1817:
1670:Tomb Raider II Gold Official Strategy Guide
1637:
1633:
1631:
1629:
1627:
1240:was one of the few to disagree, writing in
577:team shortly before Gard and Douglas left.
4601:
4587:
4113:
4099:
3625:
3623:
3621:
3619:
3617:
3615:
3613:
3007:
2972:
2728:
2696:
2471:
2441:
2356:
2293:
2291:
2236:
2234:
2232:
2032:
2011:
1893:
1891:
1746:
1744:
1742:
1740:
1738:
1736:
1734:
1732:
1550:
968:
904:
43:
4057:
4014:
3982:
3781:"Milia News; ECCSELL Awards Name Winners"
3283:
3165:Carmichael, Stephanie (6 December 2012).
3037:
2939:
2912:
2628:
2410:
2377:
2260:
2258:
2039:"Whatever Happened to the VF3 Upgrade?".
1955:
1783:
1781:
1779:
1777:
1775:
1773:
1693:
1691:
1689:
1687:
1685:
1683:
1664:
1662:
1660:
1658:
1592:
1523:Ported to Mac OS by Westlake Interactive.
3949:
3718:
3716:
3587:"Tomb Raider II for iPhone/iPad Reviews"
3556:"Tomb Raider II for PlayStation Reviews"
3550:
3548:
3419:
3208:
3206:
3204:
3202:
3200:
3198:
3196:
3194:
3128:
2903:
2883:
2053:
1995:. Next Generation Online. Archived from
1850:
1825:
1814:
1624:
766:was made available for download for the
403:
5159:Video games set in the Las Vegas Valley
3916:
3871:
3772:
3661:
3610:
3327:
3279:
3277:
3275:
3273:
3271:
3242:
3240:
3238:
3236:
3234:
3232:
3230:
2851:
2662:
2288:
2229:
1991:Next Generation Online (18 June 1997).
1888:
1729:
14:
5051:
3978:from the original on 21 December 2021.
3831:from the original on 30 September 2013
3323:
3321:
3319:
3317:
3315:
3313:
3311:
2447:
2284:from the original on 19 December 2021.
2255:
1770:
1680:
1655:
1610:. Piggyback Interactive. p. 177.
794:was published by then-franchise owner
622:; this cartridge was cancelled before
324:(2015). It is the second entry in the
4582:
4094:
3904:from the original on 14 November 2023
3778:
3761:
3737:from the original on 6 December 2018.
3713:
3545:
3453:"Name Your Game; From Goofy to Gory,
3369:
3367:
3365:
3363:
3361:
3359:
3357:
3246:
3191:
2913:Bankhurst, Adam (14 September 2023).
2329:
2214:
2190:
2159:
2120:"Tomb Raider II Developers Interview"
2085:
1788:Yin-Poole, Wesley (27 October 2016).
1713:(Tomb Raider Anniversary Bonus DVD).
965:
901:
5174:Video games set on fictional islands
4829:Lara Croft and the Guardian of Light
3420:Musgrave, Shaun (17 December 2014).
3394:Official PlayStation magazine review
3268:
3227:
2884:King Jr., Bertel (28 October 2015).
2852:Matulef, Jeffrey (3 December 2014).
2534:
1802:from the original on 27 October 2016
714:While Lara's original voice actress
5134:Video games scored by Nathan McCree
4836:Lara Croft and the Temple of Osiris
4021:Macgregor, Joey (8 February 2021).
3308:
2417:Greening, Chris (7 December 2014).
2299:"Getting to the Core of the Matter"
2069:. 18 September 1997. Archived from
1435:expansion were released as part of
891:
286:Tomb Raider II: Starring Lara Croft
24:
4051:
3965:Tomb Raider Retrospective Part Two
3354:
3328:Douglas, Adam (25 November 1997).
2492:. 27 November 2009. Archived from
1757:Tomb Raider Retrospective Part Two
1109:PlayStation: The Official Magazine
1091:Official U.S. PlayStation Magazine
762:in North America in October 1998.
754:on 22 January 1998. A version for
25:
5210:
5124:Victor Interactive Software games
4959:Tomb Raider Collectible Card Game
4285:Asterix and the Power of the Gods
4073:
4035:from the original on 5 March 2021
3937:from the original on 10 July 2019
3695:"VUD Sales Awards: November 2002"
3082:. 23 January 2000. Archived from
2854:"Tomb Raider 2 is out now on iOS"
2684:from the original on 28 July 2014
2612:. 28 January 1999. Archived from
2518:Lara Croft PT (27 January 2017).
2484:"East Midlands' video game roots"
2459:from the original on 23 July 2015
2453:"Daryl Interviews: Nathan McCree"
2429:from the original on 14 July 2015
1441:, a high-definition remaster for
1181:
1134:
1060:
859:. Phil Campbell, designer of the
5069:Android (operating system) games
5036:
5024:
5012:
5000:
4973:
4972:
4002:from the original on 5 July 2022
3923:Davidson, Paul (30 March 2001).
3517:"Tomb Raider II for PlayStation"
3451:Gowan, Michael (February 1999).
3179:from the original on 23 May 2019
2580:. 2 October 1997. Archived from
2548:. 11 August 1997. Archived from
2340:. pp. 82–96. Archived from
2330:Boyer, Crispin (November 1997).
2311:from the original on 5 July 2022
2162:"Tomb Raider 2 – An Inside Look"
2098:Official Dreamcast Magazine (US)
1931:"An Interview With Vicky Arnold"
1422:Tomb Raider: The Last Revelation
1396:Tomb Raider: The Last Revelation
1200:
1195:
1190:
1185:
1180:
1153:
1148:
1143:
1138:
1133:
1079:
1074:
1069:
1064:
1059:
4608:
4120:
3886:
3843:
3644:
3579:
3509:
3473:
3413:
3397:
3388:
3247:Soete, Tim (15 December 1997).
3044:Lopez, Vincent (15 July 1999).
2956:. 18 April 1999. Archived from
2812:
2786:
2760:
2596:
2521:Judith Gibbins Interview - LCPT
1500:Tomb Raider: The Dagger of Xian
837:Tomb Raider II: The Golden Mask
3213:"Review Crew: Tomb Raider 2".
1526:
1517:
551:
13:
1:
3824:. 22 April 2009. p. 16.
3404:Official PlayStation Magazine
2991:. 30 May 1999. Archived from
2826:. 30 May 2012. Archived from
2671:電撃スパイク『トゥームレイダー: アニバーサリー』製品情報
2646:(in Japanese). Archived from
1993:"Interview with Adrian Smith"
1505:
548:as she shoots at the camera.
451:. The game is presented in a
4850:Tomb Raider I–III Remastered
4278:Asterix and the Great Rescue
3813:"Corporate Strategy Meeting"
3384:. January 1998. p. 150.
3223:. January 1998. p. 163.
2820:"RELEASE: TOMB RAIDER 1+2+3"
2049:. September 1997. p. 7.
1543:
1532:Mac OS release published by
1438:Tomb Raider I–III Remastered
887:
805:Tomb Raider I–III Remastered
387:Tomb Raider I–III Remastered
7:
5104:PlayStation (console) games
5079:Cancelled Sega Saturn games
3853:. Eurogamer.net. 3 May 2006
3140:Tomb Raider II Gold website
3019:Tomb Raider II Gold website
2643:Victor Interactive Software
828:, and PC in February 2024.
752:Victor Interactive Software
600:was originally planned for
393:
304:. It was first released on
10:
5215:
5194:Westlake Interactive games
3779:Staff (12 February 1999).
3651:"Editors' Choice Awards".
2394:. May 2000. Archived from
2047:Emap International Limited
2026:Emap International Limited
1975:. 11 June 1997. p. 7.
1965:"Tomb Raider 2 Jeopardy".
1389:
722:
556:Upon its release in 1996,
397:
376:, was released in 1998. A
312:. Later releases came for
5184:Works set in opera houses
5164:Video games set in Venice
5154:Video games set in Surrey
5144:Video games set in Alaska
5114:Single-player video games
5109:PlayStation Network games
4968:
4942:
4921:
4896:
4863:
4820:
4795:
4762:
4753:Shadow of the Tomb Raider
4729:
4697:
4643:
4636:
4618:
4550:
4513:Ninja: Shadow of Darkness
4385:
4357:
4329:
4294:
4264:
4229:
4201:
4128:
3875:Electronic Gaming Monthly
3654:Electronic Gaming Monthly
3410:issue 26, (December 1997)
3374:"Return of the Goddess".
3216:Electronic Gaming Monthly
3076:"Mac Tomb Raider II Gold"
2337:Electronic Gaming Monthly
2244:Electronic Gaming Monthly
1826:Newsweek (10 June 1997).
1385:
1341:Electronic Gaming Monthly
1311:Electronic Gaming Monthly
1258:Electronic Gaming Monthly
993:Electronic Gaming Monthly
983:
978:
973:
919:
914:
909:
884:due to licensing issues.
876:, several re-releases of
658:Design to the notorious "
266:
254:
195:
167:
155:
143:
133:
114:
104:
85:
75:
63:
51:
42:
37:
5169:Video games set in Tibet
5149:Video games set in China
4912:The Legend of Lara Croft
3457:Reviews 48 Ways to Play"
3015:"Storyline and Features"
2670:
2636:
2028:. April 1997. p. 7.
1510:
1346:
682:
453:third person perspective
5199:Video games about cults
5139:Video games set in 1997
5094:Eidos Interactive games
4872:Lara Croft: Tomb Raider
4746:Rise of the Tomb Raider
3481:"Tomb Raider II for PC"
3289:"Tomb Raider II Review"
3249:"Tomb Raider II Review"
2796:. Aspyr. Archived from
2423:Video Game Music Online
2373:. May 1997. p. 20.
2018:"VF3 Rumors Continue".
1701:; Smith, Jeremy Heath;
1487:Lara Croft: Tomb Raider
503:
400:Gameplay of Tomb Raider
380:of the game, alongside
3851:"2005 UK Sales Review"
2985:"Golden Mask Releases"
2128:. 1997. Archived from
1939:. 1998. Archived from
1907:. 1997. Archived from
412:
4934:Tomb Raider: Firefall
4929:Tomb Raider: The Ride
4804:Lara Croft: Relic Run
4688:The Angel of Darkness
4192:The Angel of Darkness
3900:. 14 September 2023.
2950:"The Mask Is Coming!"
2542:"Back from vacation!"
2223:US Imagine Publishing
1828:"Article in Newsweek"
1676:. 1999. pp. 2–5.
701:Johann Sebastian Bach
644:Lara's appearance in
528:was bombed and sunk.
407:
5084:Classic Mac OS games
4066:Wizards of the Coast
3962:(24 February 2013).
3925:"Tomb Raider and U2"
2927:on 14 September 2023
2604:"Game Informer News"
2451:(27 November 2013).
2218:PlayStation Magazine
2172:on 15 September 2007
2160:Meyer, Bill (1997).
2042:Sega Saturn Magazine
2021:Sega Saturn Magazine
1968:Sega Saturn Magazine
1754:(24 February 2013).
1641:(21 November 1997).
845:downloadable content
738:and the drink brand
200:Windows, PlayStation
5019:Speculative fiction
4674:The Last Revelation
4408:Axel's Magic Hammer
4163:The Last Revelation
3882:. pp. 116–126.
3287:(1 November 1997).
3146:on 25 November 1999
3116:on 10 December 2013
3025:on 27 November 1999
2584:on 11 February 1998
2344:on 20 February 2012
2073:on 11 February 1998
1709:(narrator) (2007).
962:
898:
833:Tomb Raider II Gold
808:collection for the
772:PlayStation Network
518:Great Wall of China
431:Great Wall of China
5129:Video game sequels
4779:Curse of the Sword
4429:Curse of Enchantia
4394:Torvak the Warrior
4185:Curse of the Sword
3725:"Die Spaßmaschine"
3701:on 10 January 2003
3533:on 9 December 2019
3497:on 9 December 2019
3469:on 10 August 2001.
2995:on 5 November 1999
2800:on 30 October 2011
2716:on 2 December 1998
2650:on 28 January 2001
2616:on 28 January 1999
2552:on 10 October 2000
2103:Imagine Media Inc.
1943:on 1 December 1998
1482:Paramount Pictures
960:
896:
413:
384:, was included in
378:remastered version
5119:Tomb Raider games
5089:Core Design games
4988:
4987:
4859:
4858:
4576:
4575:
4499:Blam! Machinehead
4320:Operation Phoenix
3998:. 17 March 1998.
3793:on 30 August 1999
3640:. pp. 82–83.
3408:Future Publishing
3086:on 16 August 2000
2960:on 1 October 1999
2890:AndroidPolice.com
2577:Eidos Interactive
2496:on 7 January 2011
2363:"Buyers Beware".
2268:(24 March 2013).
2225:. pp. 44–45.
2105:2000. p. 10.
2066:Eidos Interactive
1882:Future Publishing
1715:Eidos Interactive
1649:Eidos Interactive
1265:a superior game.
1212:
1211:
958:
957:
778:and sold via the
566:Eidos Interactive
469:automatic pistols
302:Eidos Interactive
300:and published by
276:
275:
174:Microsoft Windows
70:Eidos Interactive
16:(Redirected from
5206:
5059:1997 video games
5041:
5040:
5039:
5029:
5028:
5027:
5017:
5016:
5005:
5004:
4996:
4976:
4975:
4641:
4640:
4603:
4596:
4589:
4580:
4579:
4248:II: Son of Chuck
4179:(Game Boy Color)
4115:
4108:
4101:
4092:
4091:
4069:
4045:
4044:
4042:
4040:
4018:
4012:
4011:
4009:
4007:
3986:
3980:
3979:
3956:
3947:
3946:
3944:
3942:
3920:
3914:
3913:
3911:
3909:
3898:Crystal Dynamics
3890:
3884:
3883:
3878:. No. 109.
3869:
3863:
3862:
3860:
3858:
3847:
3841:
3840:
3838:
3836:
3830:
3817:
3809:
3803:
3802:
3800:
3798:
3789:. Archived from
3776:
3770:
3769:
3768:(in German): 20.
3759:
3753:
3752:
3746:
3738:
3720:
3711:
3710:
3708:
3706:
3691:
3685:
3684:
3682:
3680:
3665:
3659:
3658:
3648:
3642:
3641:
3636:. No. 112.
3627:
3608:
3607:
3605:
3603:
3583:
3577:
3576:
3574:
3572:
3552:
3543:
3542:
3540:
3538:
3529:. Archived from
3513:
3507:
3506:
3504:
3502:
3493:. Archived from
3477:
3471:
3470:
3465:. Archived from
3448:
3439:
3438:
3436:
3434:
3417:
3411:
3401:
3395:
3392:
3386:
3385:
3371:
3352:
3351:
3349:
3347:
3342:on 21 March 2012
3338:. Archived from
3330:"Tomb Raider II"
3325:
3306:
3305:
3303:
3301:
3281:
3266:
3265:
3263:
3261:
3244:
3225:
3224:
3219:. No. 102.
3210:
3189:
3188:
3186:
3184:
3162:
3156:
3155:
3153:
3151:
3142:. Archived from
3136:"Designer Diary"
3132:
3126:
3125:
3123:
3121:
3112:. Archived from
3102:
3096:
3095:
3093:
3091:
3072:
3063:
3062:
3060:
3058:
3041:
3035:
3034:
3032:
3030:
3021:. Archived from
3011:
3005:
3004:
3002:
3000:
2981:
2970:
2969:
2967:
2965:
2946:
2937:
2936:
2934:
2932:
2923:. Archived from
2910:
2901:
2900:
2898:
2896:
2881:
2872:
2871:
2869:
2867:
2849:
2840:
2839:
2837:
2835:
2816:
2810:
2809:
2807:
2805:
2790:
2784:
2783:
2781:
2779:
2774:on 25 March 2012
2764:
2758:
2757:
2755:
2753:
2744:. Archived from
2736:"Tomb Raider II"
2732:
2726:
2725:
2723:
2721:
2712:. Archived from
2700:
2694:
2693:
2691:
2689:
2666:
2660:
2659:
2657:
2655:
2632:
2626:
2625:
2623:
2621:
2600:
2594:
2593:
2591:
2589:
2568:
2562:
2561:
2559:
2557:
2538:
2532:
2531:
2515:
2506:
2505:
2503:
2501:
2480:
2469:
2468:
2466:
2464:
2445:
2439:
2438:
2436:
2434:
2414:
2408:
2407:
2405:
2403:
2398:on 10 April 2005
2384:
2375:
2374:
2369:. No. 104.
2360:
2354:
2353:
2351:
2349:
2327:
2321:
2320:
2318:
2316:
2295:
2286:
2285:
2262:
2253:
2252:
2238:
2227:
2226:
2212:
2203:
2202:
2197:. No. 166.
2188:
2182:
2181:
2179:
2177:
2168:. Archived from
2157:
2142:
2141:
2139:
2137:
2116:
2107:
2106:
2089:
2083:
2082:
2080:
2078:
2057:
2051:
2050:
2036:
2030:
2029:
2015:
2009:
2008:
2006:
2004:
1988:
1977:
1976:
1962:
1953:
1952:
1950:
1948:
1927:
1921:
1920:
1918:
1916:
1895:
1886:
1885:
1871:
1848:
1847:
1845:
1843:
1838:on 25 April 2005
1834:. Archived from
1823:
1812:
1811:
1809:
1807:
1785:
1768:
1767:
1748:
1727:
1722:
1703:Livingstone, Ian
1695:
1678:
1677:
1666:
1653:
1652:
1635:
1622:
1621:
1603:
1590:
1589:
1587:
1585:
1576:. Archived from
1563:
1537:
1530:
1524:
1521:
1467:Crystal Dynamics
1365:
1357:
1351:In August 1998,
1327:
1315:
1280:s Tim Soete and
1279:
1254:
1238:Glenn Rubenstein
1205:
1204:
1203:
1199:
1198:
1194:
1193:
1189:
1188:
1184:
1183:
1158:
1157:
1156:
1152:
1151:
1147:
1146:
1142:
1141:
1137:
1136:
1084:
1083:
1082:
1078:
1077:
1073:
1072:
1068:
1067:
1063:
1062:
963:
959:
899:
897:Aggregate scores
895:
863:editions of the
790:. A version for
619:Virtua Fighter 3
591:Fighting Force 2
510:Emperor of China
481:grenade launcher
420:action-adventure
291:action-adventure
261:Action-adventure
235:
220:21 November 1997
219:
211:21 November 1997
210:
47:
35:
34:
21:
5214:
5213:
5209:
5208:
5207:
5205:
5204:
5203:
5049:
5048:
5047:
5037:
5035:
5025:
5023:
5011:
4999:
4991:
4989:
4984:
4964:
4938:
4917:
4892:
4855:
4816:
4791:
4758:
4725:
4693:
4667:Tomb Raider III
4632:
4614:
4607:
4577:
4572:
4546:
4381:
4353:
4325:
4290:
4260:
4225:
4197:
4124:
4119:
4076:
4064:. No. 24.
4054:
4052:Further reading
4049:
4048:
4038:
4036:
4019:
4015:
4005:
4003:
3988:
3987:
3983:
3957:
3950:
3940:
3938:
3921:
3917:
3907:
3905:
3892:
3891:
3887:
3870:
3866:
3856:
3854:
3849:
3848:
3844:
3834:
3832:
3828:
3815:
3811:
3810:
3806:
3796:
3794:
3777:
3773:
3760:
3756:
3740:
3739:
3721:
3714:
3704:
3702:
3693:
3692:
3688:
3678:
3676:
3675:on 13 July 2000
3667:
3666:
3662:
3650:
3649:
3645:
3628:
3611:
3601:
3599:
3597:CBS Interactive
3585:
3584:
3580:
3570:
3568:
3566:CBS Interactive
3554:
3553:
3546:
3536:
3534:
3527:CBS Interactive
3515:
3514:
3510:
3500:
3498:
3491:CBS Interactive
3479:
3478:
3474:
3449:
3442:
3432:
3430:
3418:
3414:
3402:
3398:
3393:
3389:
3380:. No. 37.
3377:Next Generation
3373:
3372:
3355:
3345:
3343:
3326:
3309:
3299:
3297:
3285:Gerstmann, Jeff
3282:
3269:
3259:
3257:
3245:
3228:
3212:
3211:
3192:
3182:
3180:
3163:
3159:
3149:
3147:
3134:
3133:
3129:
3119:
3117:
3104:
3103:
3099:
3089:
3087:
3080:The Croft Times
3074:
3073:
3066:
3056:
3054:
3046:"Four for Free"
3042:
3038:
3028:
3026:
3013:
3012:
3008:
2998:
2996:
2989:The Croft Times
2983:
2982:
2973:
2963:
2961:
2954:The Croft Times
2948:
2947:
2940:
2930:
2928:
2911:
2904:
2894:
2892:
2882:
2875:
2865:
2863:
2862:. Gamer Network
2850:
2843:
2833:
2831:
2818:
2817:
2813:
2803:
2801:
2792:
2791:
2787:
2777:
2775:
2766:
2765:
2761:
2751:
2749:
2748:on 4 March 2000
2734:
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2617:
2602:
2601:
2597:
2587:
2585:
2570:
2569:
2565:
2555:
2553:
2546:The Croft Times
2540:
2539:
2535:
2516:
2509:
2499:
2497:
2482:
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2472:
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2357:
2347:
2345:
2328:
2324:
2314:
2312:
2297:
2296:
2289:
2263:
2256:
2247:. No. 93.
2239:
2230:
2213:
2206:
2189:
2185:
2175:
2173:
2158:
2145:
2135:
2133:
2118:
2117:
2110:
2093:"Lara Revealed"
2091:
2090:
2086:
2076:
2074:
2059:
2058:
2054:
2045:. No. 23.
2038:
2037:
2033:
2024:. No. 18.
2017:
2016:
2012:
2002:
2000:
1989:
1980:
1971:. No. 21.
1964:
1963:
1956:
1946:
1944:
1929:
1928:
1924:
1914:
1912:
1899:"The TRII Team"
1897:
1896:
1889:
1872:
1851:
1841:
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1815:
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1803:
1786:
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1625:
1618:
1604:
1593:
1583:
1581:
1580:on 6 March 2009
1564:
1551:
1546:
1541:
1540:
1531:
1527:
1522:
1518:
1513:
1508:
1463:Xbox Series X/S
1443:Nintendo Switch
1433:The Golden Mask
1416:Tomb Raider III
1398:
1392:Tomb Raider III
1390:Main articles:
1388:
1363:
1355:
1349:
1325:
1318:Next Generation
1313:
1296:Next Generation
1277:
1252:
1233:Next Generation
1213:
1201:
1196:
1191:
1186:
1154:
1149:
1144:
1139:
1080:
1075:
1070:
1065:
1047:Next Generation
894:
890:
882:The Golden Mask
822:Xbox Series X|S
810:Nintendo Switch
725:
697:Antonio Vivaldi
685:
554:
506:
488:collectables−a
402:
396:
382:The Golden Mask
373:Tomb Raider III
341:The Golden Mask
283:(also known as
250:28 October 2015
249:
245:
244:3 December 2014
243:
239:
230:
223:
214:
205:
188:
184:
180:
176:
129:
126:Jocelyn Charmet
123:Stuart Atkinson
100:
33:
32:1997 video game
28:
27:1997 video game
23:
22:
15:
12:
11:
5:
5212:
5202:
5201:
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5086:
5081:
5076:
5071:
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5064:3D platformers
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5046:
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5031:United Kingdom
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4709:
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4660:Tomb Raider II
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4485:Bubba 'n' Stix
4481:
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4453:
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4404:
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4380:
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4369:Fighting Force
4364:
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4359:Fighting Force
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4213:Rick Dangerous
4208:
4206:
4203:Rick Dangerous
4199:
4198:
4196:
4195:
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4181:
4173:
4166:
4159:
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4137:
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4118:
4117:
4110:
4103:
4095:
4089:
4088:
4081:Tomb Raider II
4075:
4074:External links
4072:
4071:
4070:
4053:
4050:
4047:
4046:
4013:
3995:Bloomberg News
3981:
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2830:on 1 June 2012
2811:
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2727:
2695:
2677:Dengeki Online
2661:
2627:
2595:
2563:
2533:
2507:
2470:
2449:McCree, Nathan
2440:
2409:
2392:Sound on Sound
2376:
2355:
2322:
2307:. 3 May 1997.
2287:
2254:
2228:
2221:. No. 1.
2204:
2183:
2143:
2132:on 20 May 2000
2108:
2101:. No. 4.
2084:
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2031:
2010:
1999:on 2 July 2007
1978:
1954:
1922:
1911:on 4 June 2000
1887:
1849:
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1723:Also known as
1705:(interviews);
1679:
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1492:Angelina Jolie
1429:Tomb Raider II
1406:Tomb Raider II
1387:
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1380:European Union
1376:Tomb Raider II
1361:Tomb Raider II
1353:Tomb Raider II
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1334:Tomb Raider II
1292:Tomb Raider II
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878:Tomb Raider II
857:Tomb Raider II
853:Tomb Raider II
849:expansion pack
764:Tomb Raider II
728:Tomb Raider II
724:
721:
705:Tomb Raider II
684:
681:
676:Tomb Raider II
668:Tomb Raider II
655:Tomb Raider II
646:Tomb Raider II
629:Tomb Raider II
624:Tomb Raider II
614:Tomb Raider II
598:Tomb Raider II
564:and publisher
553:
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416:Tomb Raider II
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337:expansion pack
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97:Heather Gibson
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49:
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40:
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38:Tomb Raider II
31:
26:
9:
6:
4:
3:
2:
5211:
5200:
5197:
5195:
5192:
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5182:
5180:
5179:Windows games
5177:
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4843:Lara Croft Go
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4708:
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4703:
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4698:Second series
4696:
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4683:
4682:
4678:
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4657:
4654:
4653:
4649:
4648:
4646:
4642:
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4635:
4629:
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4624:
4623:List of media
4621:
4620:
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4604:
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4590:
4585:
4584:
4581:
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4563:Nathan McCree
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4077:
4068:. p. 79.
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3733:(in German).
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3383:
3382:Imagine Media
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2609:Game Informer
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1707:Hawes, Keeley
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1617:1-9035-1181-X
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1496:Unreal Engine
1493:
1490:in 2001 with
1489:
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1451:PlayStation 5
1448:
1447:PlayStation 4
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1368:console title
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961:Review scores
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870:Elvis Presley
866:
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818:PlayStation 4
815:
814:PlayStation 5
811:
807:
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797:
793:
789:
785:
781:
780:Mac App Store
777:
773:
769:
768:PlayStation 3
765:
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748:
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741:
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733:
729:
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716:Shelley Blond
712:
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693:Baroque music
690:
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587:Nathan McCree
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457:tank controls
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363:Nathan McCree
360:
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296:developed by
295:
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271:Single-player
269:
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150:Nathan McCree
148:
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110:Gavin Rummery
109:
107:
106:Programmer(s)
103:
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68:
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62:
59:
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36:
30:
19:
18:Marco Bartoli
4977:
4957:
4953:comic series
4950:
4910:
4903:
4884:
4877:
4870:
4848:
4841:
4834:
4827:
4809:
4802:
4786:The Prophecy
4784:
4777:
4769:
4751:
4744:
4736:
4730:Third series
4718:
4711:
4704:
4686:
4679:
4672:
4665:
4659:
4658:
4650:
4644:First series
4609:
4558:Simon Phipps
4541:Free Running
4539:
4532:
4525:
4520:Project Eden
4518:
4511:
4504:
4497:
4490:
4483:
4476:
4469:
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4448:
4443:Jaguar XJ220
4441:
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4168:
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4154:
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4147:
4140:
4129:
4080:
4059:
4037:. Retrieved
4026:
4016:
4004:. Retrieved
3993:
3984:
3969:
3964:
3960:GameTrailers
3939:. Retrieved
3928:
3918:
3906:. Retrieved
3888:
3873:
3867:
3855:. Retrieved
3845:
3833:. Retrieved
3819:
3807:
3795:. Retrieved
3791:the original
3784:
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3699:the original
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3590:
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3559:
3535:. Retrieved
3531:the original
3522:GameRankings
3520:
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3495:the original
3486:GameRankings
3484:
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3467:the original
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3454:
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3023:the original
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2997:. Retrieved
2993:the original
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2962:. Retrieved
2958:the original
2953:
2931:14 September
2929:. Retrieved
2925:the original
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2828:the original
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2746:the original
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2714:the original
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2648:the original
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2554:. Retrieved
2550:the original
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2494:the original
2487:
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2443:
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2346:. Retrieved
2342:the original
2335:
2325:
2313:. Retrieved
2302:
2275:
2270:
2266:GameTrailers
2242:
2216:
2192:
2186:
2174:. Retrieved
2170:the original
2134:. Retrieved
2130:the original
2123:
2096:
2087:
2075:. Retrieved
2071:the original
2064:
2055:
2040:
2034:
2019:
2013:
2001:. Retrieved
1997:the original
1966:
1945:. Retrieved
1941:the original
1934:
1925:
1913:. Retrieved
1909:the original
1902:
1875:
1840:. Retrieved
1836:the original
1831:
1804:. Retrieved
1793:
1761:
1756:
1752:GameTrailers
1724:
1710:
1669:
1643:
1607:
1582:. Retrieved
1578:the original
1571:
1528:
1519:
1499:
1485:
1478:PopMart Tour
1471:
1436:
1432:
1428:
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1420:
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1405:
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1169:
1125:
1107:
1089:
1045:
1027:
1009:
991:
928:GameRankings
881:
877:
873:
864:
860:
856:
852:
836:
832:
830:
803:
763:
749:
743:
727:
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688:
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461:
447:
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415:
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385:
381:
371:
353:
349:
340:
325:
289:) is a 1997
285:
284:
279:
278:
277:
246:
240:
236:October 1998
224:
199:
159:
139:Vicky Arnold
65:Publisher(s)
53:Developer(s)
29:
5074:Aspyr games
5043:Video games
4951:Tomb Raider
4943:Other media
4922:Attractions
4886:Tomb Raider
4771:Tomb Raider
4738:Tomb Raider
4713:Anniversary
4652:Tomb Raider
4637:Video games
4611:Tomb Raider
4527:Herdy Gerdy
4471:Battlecorps
4464:Dragonstone
4422:Impossamole
4386:Other games
4341:Switchblade
4331:Switchblade
4306:Thunderhawk
4296:Thunderhawk
4177:Tomb Raider
4142:Tomb Raider
4131:Tomb Raider
4122:Core Design
4061:The Duelist
3908:29 November
3821:Square Enix
3797:21 February
3705:21 February
3679:21 February
3427:TouchArcade
3300:19 November
3260:19 November
3172:VentureBeat
2895:12 November
2688:28 November
2463:6 September
2433:19 November
1877:Retro Gamer
1674:Prima Games
1639:Core Design
1410:Tomb Raider
1402:Tomb Raider
1300:Tomb Raider
1288:Tomb Raider
1271:Tomb Raider
1228:Tomb Raider
1224:PlayStation
1127:TouchArcade
966:Publication
865:Tomb Raider
796:Square Enix
786:in 2012 by
744:Tomb Raider
689:Tomb Raider
660:Nude Raider
634:Tomb Raider
610:Sega Saturn
602:PlayStation
575:Tomb Raider
562:Core Design
558:Tomb Raider
552:Development
546:fourth wall
537:submersible
533:Maria Doria
526:Maria Doria
485:harpoon gun
448:Tomb Raider
367:Sega Saturn
354:Tomb Raider
327:Tomb Raider
320:(2014) and
310:PlayStation
298:Core Design
178:PlayStation
169:Platform(s)
161:Tomb Raider
145:Composer(s)
87:Designer(s)
81:Troy Horton
77:Producer(s)
58:Core Design
5053:Categories
4905:Revisioned
4897:Television
4720:Underworld
4681:Chronicles
4628:Lara Croft
4534:Smart Bomb
4492:Shellshock
4241:Chuck Rock
4231:Chuck Rock
4170:Chronicles
3941:1 November
3880:Ziff Davis
3592:Metacritic
3561:Metacritic
3221:Ziff Davis
3110:Scribblerz
2866:4 December
2804:2 November
2704:"Products"
2249:Ziff Davis
2166:Gamecenter
1699:Gard, Toby
1506:References
1400:Following
1220:Metacritic
944:Metacritic
902:Aggregator
874:Remastered
638:Windows 95
427:Lara Croft
423:video game
409:Lara Croft
398:See also:
339:subtitled
332:Lara Croft
294:video game
5099:IOS games
4568:Toby Gard
4436:Wolfchild
4313:Firestorm
4255:BC Racers
4086:MobyGames
3974:(Video).
3857:15 August
3183:14 August
2859:Eurogamer
2637:トゥームレイダー2
2280:(Video).
2199:Future US
1947:14 August
1795:Eurogamer
1544:Citations
1302:in mind.
893:Reception
888:Reception
880:excluded
784:digitally
570:Toby Gard
477:M16 rifle
446:original
390:in 2024.
359:Toby Gard
352:original
135:Writer(s)
116:Artist(s)
94:Neal Boyd
4979:Category
4811:Reloaded
4763:Handheld
4478:Soulstar
4450:Universe
4033:Archived
4028:PC Gamer
4000:Archived
3976:Archived
3935:Archived
3902:Archived
3826:Archived
3786:GameSpot
3765:PC Games
3743:cite web
3735:Archived
3571:1 August
3537:1 August
3501:14 March
3462:Macworld
3455:Macworld
3294:GameSpot
3254:GameSpot
3177:Archived
2834:24 April
2682:Archived
2680:. 2007.
2530:(Video).
2489:BBC News
2457:Archived
2427:Archived
2309:Archived
2282:Archived
2194:PC Gamer
2176:2 August
2125:GameSpot
2003:2 August
1936:GameSpot
1904:GameSpot
1884:: 16–29.
1842:2 August
1832:Newsweek
1806:11 March
1800:Archived
1766:(Video).
1573:GameSpot
1476:'s 1997
1459:Xbox One
1323:Macworld
1275:GameSpot
1243:GameSpot
1171:Macworld
1011:GameSpot
826:Xbox One
776:Mac OS X
770:via the
695:such as
651:ponytail
483:, and a
394:Gameplay
316:(1998),
256:Genre(s)
4993:Portals
4506:Swagman
4457:Banshee
4267:Asterix
3971:YouTube
3633:GamePro
3602:23 June
3433:23 June
2824:gog.com
2620:6 April
2527:YouTube
2366:GamePro
2277:YouTube
1880:(163).
1763:YouTube
1719:GameTap
1498:titled
1455:Windows
1330:GamePro
1304:GamePro
1283:GamePro
1273:. Both
800:Android
788:GOG.com
723:Release
606:Windows
471:, dual
467:, dual
465:shotgun
322:Android
306:Windows
267:Mode(s)
247:Android
196:Release
190:Android
4889:(2018)
4796:Mobile
4774:(2000)
4741:(2013)
4706:Legend
4655:(1996)
4551:People
4361:series
4333:series
4298:series
4233:series
4205:series
4134:series
4039:5 July
4006:5 July
3835:3 July
3346:4 July
3150:6 July
3120:6 July
3090:6 July
3057:6 July
3029:6 July
2999:6 July
2964:6 July
2778:4 July
2752:6 July
2720:6 July
2654:6 July
2588:6 July
2556:6 July
2500:5 July
2402:6 July
2348:28 May
2315:5 July
2136:5 July
2077:5 July
1915:5 July
1614:
1584:1 June
1461:, and
1386:Legacy
1372:Cannes
1022:5.7/10
1019:8.2/10
954:85/100
948:53/100
841:Alaska
756:Mac OS
583:crunch
522:Venice
514:dragon
490:silver
435:Venice
418:is an
345:Alaska
314:Mac OS
225:Mac OS
182:Mac OS
156:Series
5007:1990s
4864:Films
4821:Other
4415:Skidz
4270:games
3829:(PDF)
3816:(PDF)
3730:Focus
2741:Aspyr
2709:Aspyr
1534:Aspyr
1511:Notes
1364:'
1356:'
1347:Sales
1332:gave
1326:'
1314:'
1278:'
1253:'
1120:10/10
1102:4.5/5
969:Score
905:Score
760:Aspyr
740:Pepsi
683:Audio
475:, an
439:Tibet
4041:2022
4008:2022
3943:2021
3910:2023
3859:2018
3837:2012
3799:2021
3749:link
3707:2021
3681:2021
3604:2018
3573:2011
3539:2011
3503:2018
3435:2018
3348:2012
3302:2014
3262:2014
3185:2020
3152:2022
3122:2022
3092:2022
3059:2022
3031:2022
3001:2022
2966:2022
2933:2023
2897:2015
2868:2014
2836:2018
2806:2011
2780:2012
2754:2022
2722:2022
2690:2015
2656:2022
2622:2023
2590:2022
2558:2022
2502:2022
2465:2015
2435:2015
2404:2022
2350:2007
2317:2022
2178:2007
2138:2022
2079:2022
2005:2007
1973:EMAP
1949:2020
1917:2022
1844:2007
1808:2018
1612:ISBN
1586:2010
1431:and
1404:and
1394:and
1040:8/10
1004:9/10
861:Gold
835:and
709:MIDI
699:and
608:and
504:Plot
498:gold
496:and
494:jade
479:, a
473:Uzis
365:. A
308:and
4156:III
4084:at
3930:IGN
3638:IDG
3335:IGN
3051:IGN
2920:IGN
2371:IDG
2304:IGN
1249:IGN
1208:N/A
1176:N/A
1164:N/A
1161:N/A
1117:N/A
1114:N/A
1099:N/A
1096:N/A
1055:N/A
1052:N/A
1037:N/A
1034:N/A
1029:IGN
1016:N/A
1001:N/A
998:N/A
975:iOS
951:N/A
938:83%
935:80%
932:N/A
911:iOS
792:iOS
736:MTV
318:iOS
241:iOS
186:iOS
5055::
4348:II
4149:II
4031:.
4025:.
3992:.
3968:.
3951:^
3933:.
3927:.
3896:.
3818:.
3783:.
3745:}}
3741:{{
3727:.
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