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Major Minor's Majestic March

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235:) that the drum major, Major Minor, uses to keep tempo, recruit new band members and pick up valuable items. While marching through eight whimsical locations that contain various hair-raising events, Major Minor strives to create the most impressive parade ever. Players can add up to 15 different instruments to their dynamic procession—including brass, woodwinds, and percussion—to alter its composition and resulting performance. Players are then scored on how well their band maintains its rhythm and manages obstacles that could otherwise throw the procession into disarray. The band keeps tempo to more than 25 popular marching band songs from around the world, composed into original medleys for each stage. 32: 337: 251:
similar to a band baton, lead him to come up with the idea for this game. However, he didn't want the game to just be about controlling the music's tempo, so he also added the ability to use magic to give animals instruments and allow them to join the band.
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gave the game 0.0 from Jose "Fubar" Sanchez, and 0.5 from Victor Lucas, two of the lowest scores possible, with the main complaints from both being that "the damn controls don't work!"
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The development was a troubled one, with the game's artist, Rodney Greenblat, expressing that "pretty much everything went wrong" with it.
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had been introduced to marching band music, which, in combination with considering the
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sold poorly in Japan at only 600 copies in its first two days, failing to enter the
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top fifty for its week of release. 300 copies were given away to readers of
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Index


Developer(s)
NanaOn-Sha
Publisher(s)
Majesco Entertainment
JP
Square Enix
Designer(s)
Masaya Matsuura
Artist(s)
Rodney Greenblat
Platform(s)
Wii
NA
JP
EU
Genre(s)
Music
Single-player
music
video game
Wii
NanaOn-Sha
Masaya Matsuura
Wii Remote
drum majors
Masaya Matsuura
Wii Remote
Media Create
V-Jump

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