Knowledge

Ziggurat (video game)

Source đź“ť

369:", and Action Button artist Brent Porter replied in under an hour with an entry Rogers called "incredible". In mid 2011, Rogers decided to work on an iPhone game for a few weeks as a break from a larger project. While Pelloni was against the buttonless iPhone as a platform, Rogers said the team was convinced by his design document. He contacted an Internet acquaintance who had previously mocked up a design idea from Rogers's 1603: 199: 373:
column, programmer Michael Kerwin, who came through in a week with a version without graphics or sound, which was later added. Rogers recorded "some insane and rough music" with his band, Large Prime Numbers, that Andrew Toups converted into an 8-bit soundtrack in the "original Nintendo sound format"
262:
soundtrack. The player-character is blonde and dressed in a red jumpsuit, and clouds pass by in parallax motion in the background. The sun's position in the distance appears as a function of game's duration. The chiptune soundtrack includes wailing solos, and its pitch appears to intensify with the
387:
Six months passed as Rogers worked on a social game before he chose to make a few more changes: more enemy types and progression, graphics in the background, and so emailed people to continue development. Rogers described his own critical list of video games as having minimalist aesthetics with no
206:
As the "Last Human on Earth", the player fights off approaching enemies with their laser rifle. The player-character, stationary atop a mountain peak (ziggurat) at the top of the world and end of time, attacks incoming mono-eyed alien freaks and dies upon the first hit from any enemy. The player
41: 426:. Rogers added that the game contained nine hours of scripted events and that the Archenemy alien "is only the beginning". Rogers produced a trailer for the game. It was released for iOS platforms on February 17, 2012. Two months later, Freshuu, then the game's publisher, signed 430:
as the first client for Gimme, an in-game achievement to "real-life rewards" incentive program. The game received two spikes in sales following positive reviews from journalists, and from a mock infomercial's release on YouTube, all postrelease and not at the time of launch.
394:
to the game's controls. One of the final features was the "scream sound effect" Rogers made with his guitar and "crushed" for a distorted and quasi-digital sound that he compared to those made by eccentric Japanese musicians whose records he owned.
146:
platforms. As the world's last human fighting off incoming alien freaks from atop a ziggurat, the player uses touch controls to charge and shoot the enemies away, and dies if hit by an enemy. The game has 16-bit graphics style and an 8-bit
388:
overt story to tell other than through its game mechanics, and wanted the game to live up to those expectations. He fine-tuned the game with gut-driven decisions. For example, he applied a concept he called "sticky friction" from
218:
There are two shooting modes: Precision and Slingshot. In Precision, players control the shot by sliding their fingers along the bottom of the screen, which calculates the arc and direction of the shot. In Slingshot, like
229:. The shot grows in power the longer the screen is held, and the shot is fired when the player lets go. Weak shots will also arc down with gravity, and strong shots will decrease in power if held too long. There are no 779:
Corresponding to the direction of the shot, the far left of the bottom of the screen shoots towards the bottom right and the middle of the bottom of the screen shoots directly above the character.
1379: 441:, thought that Rogers handled the postrelease well since leaking details to the press before the game was available may have impacted sales. Action Button later became the game's publisher. 723:
mechanics to Rogers's longstanding interest in "infinite mode" without external rewards, and praised the charge time mechanics as "excellent" and the perfect awkward length to confuse
1004: 404:) players would die too soon after resuming. He saw the game as simultaneously a "snow globe of an electric toy" and a "gosh darn airtight hardcore video game" homage to the 586:
also called the red screen and sound effect that flashes upon the player's death "brash and lo-fi and unexpectedly poignant", for which they noted Rogers's interest in
660:
likewise found the controls "very well suited" for touchscreens. He also praised the chained explosions and shot charging as "satisfying", and compared the game to
1416: 1532: 1220: 1670: 1369: 1136: 1182: 903: 342:. Upon deciding that he lacked the expertise, he tweeted to recruit others on the project and received some responses that later fell through. 994: 656:. He called the game's mechanics "fine-tuned" and the gun's abilities collated from the best elements of other video games. Danny Cowan of 576:
final scene. The magazine also compared the feeling of prioritization as a swarm of enemies appear to the feeling of clutter when stacking
278:. The studio consists of Rogers, Brent Porter, Michael Kerwin, and Nicholas Wasilewski, who have built all of the studio's four games from 1088: 689:
Leray praised the game design and never reached a place where his skills plateaued. He advised against using the Slingshot mode controls.
1310: 863: 1635: 1630: 1441: 1525: 1346: 640:
Martin Robinson said the game made him nostalgic for a score attack game from the early 90s that does not exist, and as such called
207:
earns a score based on their number of aliens killed before succumbing. The aliens vary in size and shape, from "blue freaks" who
1052: 960: 398:
Rogers explained that they did not add a pause option because he did not want non-game icons in the screen and because (like in
298:. He found the former "an incredible collision of game design concepts" that worked, though he wanted the game to be more of a " 746:, and called it "one of the best iOS games ever played". Reviewing for ActionButton.net, indie developer Adam Saltsman called 263:
game's difficulty. The player's death is accompanied by a "wince-inducing digital screech" or siren and a "blood-red screen".
1277: 1518: 363:) together. Rogers put out a call for artists on Twitter with a submissions request of "fan art of the Japanese box art of 308:-themed game of slowly hurling projectiles that push back bats in a corridor with no limit of projectiles. When riding the 405: 1665: 1655: 853: 1210: 1472: 324:
as he perfected a level, whereupon Rogers decided to make his game idea. He asked his friend and indie developer
700:
in a lineage of iOS games where the player tries to do a fun thing as much as possible before dying, including
1541: 1126: 631:
awarded the game a 9 of 10, adding that it "prized immediacy" in a manner that matched the iOS platform.
271: 139: 53: 1593: 1172: 824: 356: 241: 20: 1505: 1498: 1625: 1407: 437: 893: 1300: 1650: 1580: 1263: 558: 542:
The game received "generally favorable" reviews, according to video game review score aggregator
304: 275: 187: 168:
The game received "generally favorable" reviews, according to video game review score aggregator
152: 1660: 1078: 309: 215:, to stealth yellow freaks, to shielded, aggressive red freaks, to bullet-sponge giant freaks. 739: 244:
such as living to see the end of the universe. It also integrates "pro-social" features like
1433: 1640: 60: 48: 1336: 8: 400: 390: 1645: 1607: 682:
for their refined play styles that make players predict what enemies are about to act.
418: 135: 102: 70: 1042: 1215: 950: 623: 432: 288:. Their games are consistently simple in their aesthetics and controls. Rogers cited 597:
Joe Bernardi thought the sound did not accomplish what it intended. Joseph Leray of
1131: 738:
Bernardi called Action Button's design restraint "admirable" and lauded the game's
529: 365: 97: 1267: 617:
noted that nuances such as gravity's influence on the arc of uncharged shots make
1437: 999: 955: 751: 712: 662: 493: 423: 1370:"Gimmie signs up Freshuu's ZiGGURAT for its real world incentivisation platform" 1301:"Off Radar: The Best Stories You Missed This Week – Read… Embed With Tim Rogers" 898: 806: 678: 657: 649: 555: 302:" where he could throw birds at falling stuff, an idea which he refined into a 202:
The player charges their shot as enemies approach from both sides of the screen
184: 1510: 1619: 724: 672: 645: 381: 351: 325: 317: 299: 237: 112: 590:
and credited the effect as "a beguiling personal signature". Alternatively,
1374: 653: 605: 409: 234: 1341: 1047: 599: 569: 517: 346: 333: 290: 221: 157: 132: 1305: 858: 812: 587: 543: 467: 245: 226: 208: 169: 1464: 731:
praised its attention to detail, especially in the character sprites.
198: 1563: 1177: 1083: 505: 328:
for advice, who confirmed and encouraged Rogers's interest in trying
284: 230: 40: 1211:"It's a sport, it's four to five flavors on a plate, it's Videoball" 818: 742:. He noted its "extremely focused shallowness" as defining, like a 702: 345:
Rogers continued to work as a video game design consultant and met
338: 259: 148: 755: 313: 249: 161:, which later led to his forming Action Button as a company with 1402: 1272: 887: 885: 883: 881: 743: 578: 329: 1043:"'ZiGGURAT' Review – Once More Unto the Breach, Dear Friends" 554:
magazine picked the game as one of the best for the then new
183:
magazine picked the game as one of the best for the then new
878: 1166: 1164: 1162: 1160: 1158: 1156: 1154: 376: 894:"Mobile Game Pick: Ziggurat (Action Button Entertainment)" 644:"one of the finer simple score-attack shooters ... on the 621:
more of a basketball or golf-like sport skill than a "2D
143: 75: 1151: 995:"25 Best iPad Games for Your New 'Resolutionary' Tablet" 945: 943: 941: 939: 937: 935: 933: 931: 929: 927: 925: 923: 921: 1591: 1204: 1202: 1200: 1072: 1070: 155:
developed the game idea based on his experience with
1361: 1036: 1034: 1032: 1030: 1028: 1026: 1024: 1022: 918: 1120: 1118: 1116: 1114: 1112: 1110: 1108: 1106: 567:compared the game to a more pleasurable version of 1197: 1067: 19:For the 2014 first-person shooter video game, see 1456: 1292: 1019: 1617: 1103: 1540: 1330: 1328: 1258: 1256: 1254: 1252: 1250: 1248: 1246: 1244: 1242: 1240: 1238: 374:that Rogers found "breathtaking". His friend, 258:uses retro-style 16-bit graphics and an 8-bit 1526: 1394: 648:" and an expression of the golden age of the 1325: 848: 846: 844: 1235: 165:as its first release on February 17, 2012. 1671:Video games developed in the United States 1533: 1519: 39: 1400: 988: 986: 984: 982: 980: 978: 854:"Ziggurat Critic Reviews for iPhone/iPad" 841: 384:, deemed the game "sort of interesting". 1462: 1298: 1170: 1124: 320:a year later, Rogers watched a man play 197: 1335:Pinsof, Allistair (February 20, 2012). 992: 761: 240:, and no pause function, but there are 1618: 1367: 1334: 1280:from the original on December 18, 2013 1262: 1076: 975: 1514: 1475:from the original on October 30, 2014 1422:from the original on August 11, 2021. 1040: 1007:from the original on January 11, 2015 963:from the original on October 30, 2014 891: 670:said the game's deserving peers were 359:. The two worked on games (including 225:, players draw back their shots like 1463:Saltsman, Adam (February 21, 2012). 1444:from the original on October 3, 2014 1208: 1185:from the original on August 20, 2012 866:from the original on August 20, 2012 609:was reaffirming but the opposite in 65:Freshuu, Action Button Entertainment 448: 406:Super Nintendo Entertainment System 151:soundtrack. Action Button designer 13: 1401:Sheffield, Brandon (August 2012). 1382:from the original on March 4, 2016 1349:from the original on April 7, 2014 1313:from the original on April 7, 2014 1299:Sheridan, Connor (April 5, 2014). 1209:Lien, Tracey (February 19, 2014). 1171:Robinson, Martin (March 9, 2012). 1139:from the original on July 18, 2014 1091:from the original on March 4, 2016 1055:from the original on June 28, 2014 906:from the original on March 4, 2016 892:Cowan, Danny (February 21, 2012). 14: 1682: 1636:Video games about alien invasions 1631:Action Button Entertainment games 1490: 179:nuanced controls and minimalism. 1601: 1368:Andrew, Keith (April 27, 2012). 1223:from the original on May 8, 2014 993:Peckham, Matt (March 19, 2012). 603:noticed how the guitar sound in 1426: 1125:Bernardi, Joe (March 8, 2012). 1077:GalvĂŁo, Bruno (March 8, 2012). 1041:Leray, Joseph (March 1, 2012). 804:His top 25 video games include 798: 782: 773: 336:tools used to make Saltsman's 266: 1: 416:a descendant of his hobbies: 444: 7: 1542:Action Button Entertainment 1434:"ZiGGURAT on the App Store" 666:in its allure. Robinson of 550:Editors' Choice Award, and 272:Action Button Entertainment 193: 140:Action Button Entertainment 85:February 17, 2012 54:Action Button Entertainment 10: 1687: 1173:"App of the Day: Ziggurat" 357:Game Developers Conference 21:Ziggurat (2014 video game) 18: 1666:Single-player video games 1573: 1548: 486: 483: 461: 458: 108: 96: 81: 69: 59: 47: 38: 33: 1656:Retro-style video games 1127:"Ziggurat Review (iOS)" 305:Raiders of the Lost Ark 294:as the inspiration for 211:like the Tektites from 1268:"Introducing ZiGGURAT" 310:Bay Area Rapid Transit 203: 1469:Action Button Dot Net 1266:(February 22, 2012). 959:. February 27, 2012. 559:third generation iPad 201: 188:third generation iPad 1079:"ZiGGURAT - Análise" 762:Notes and references 582:blocks haphazardly. 172:. Reviewers praised 1506:Official soundtrack 480: 455: 391:Super Mario Bros. 3 131:, is a retro-style 1337:"Review: ZiGGURAT" 478: 453: 419:Ibara: Black Label 204: 136:shooter video game 1589: 1588: 1403:"The Aftermarket" 1087:(in Portuguese). 951:"Ziggurat review" 825:Out of This World 754:action videogame 539: 538: 476: 475: 433:Brandon Sheffield 118: 117: 1678: 1626:2012 video games 1606: 1605: 1604: 1597: 1535: 1528: 1521: 1512: 1511: 1502: 1501: 1499:Official website 1485: 1484: 1482: 1480: 1460: 1454: 1453: 1451: 1449: 1430: 1424: 1423: 1421: 1398: 1392: 1391: 1389: 1387: 1365: 1359: 1358: 1356: 1354: 1332: 1323: 1322: 1320: 1318: 1296: 1290: 1289: 1287: 1285: 1260: 1233: 1232: 1230: 1228: 1206: 1195: 1194: 1192: 1190: 1168: 1149: 1148: 1146: 1144: 1122: 1101: 1100: 1098: 1096: 1074: 1065: 1064: 1062: 1060: 1038: 1017: 1016: 1014: 1012: 990: 973: 972: 970: 968: 947: 916: 915: 913: 911: 889: 876: 875: 873: 871: 850: 829: 802: 796: 786: 780: 777: 737: 722: 692:Joe Bernardi of 688: 639: 596: 575: 481: 477: 456: 452: 366:Phantasy Star II 178: 92: 90: 43: 31: 30: 1686: 1685: 1681: 1680: 1679: 1677: 1676: 1675: 1616: 1615: 1612: 1602: 1600: 1592: 1590: 1585: 1569: 1544: 1539: 1497: 1496: 1493: 1488: 1478: 1476: 1461: 1457: 1447: 1445: 1432: 1431: 1427: 1419: 1399: 1395: 1385: 1383: 1366: 1362: 1352: 1350: 1333: 1326: 1316: 1314: 1297: 1293: 1283: 1281: 1261: 1236: 1226: 1224: 1207: 1198: 1188: 1186: 1169: 1152: 1142: 1140: 1123: 1104: 1094: 1092: 1075: 1068: 1058: 1056: 1039: 1020: 1010: 1008: 991: 976: 966: 964: 949: 948: 919: 909: 907: 890: 879: 869: 867: 852: 851: 842: 833: 832: 803: 799: 791:is stylized as 787: 783: 778: 774: 764: 752:French New Wave 735: 720: 716:. He connected 713:Super Crate Box 686: 663:Missile Command 637: 594: 573: 556:high-resolution 540: 454:Aggregate score 451: 447: 274:was founded by 269: 196: 185:high-resolution 176: 88: 86: 29: 28:2012 video game 24: 17: 16:2012 video game 12: 11: 5: 1684: 1674: 1673: 1668: 1663: 1658: 1653: 1651:IOS-only games 1648: 1643: 1638: 1633: 1628: 1611: 1610: 1587: 1586: 1584: 1583: 1577: 1575: 1571: 1570: 1568: 1567: 1560: 1552: 1550: 1546: 1545: 1538: 1537: 1530: 1523: 1515: 1509: 1508: 1503: 1492: 1491:External links 1489: 1487: 1486: 1455: 1425: 1408:Game Developer 1393: 1360: 1324: 1291: 1234: 1196: 1150: 1102: 1066: 1018: 974: 917: 899:IndieGames.com 877: 839: 838: 837: 831: 830: 807:Panzer Dragoon 797: 781: 771: 770: 769: 768: 763: 760: 658:IndieGames.com 650:Super Nintendo 537: 536: 533: 525: 524: 521: 513: 512: 509: 501: 500: 497: 489: 488: 485: 474: 473: 470: 464: 463: 460: 449: 446: 443: 438:Game Developer 435:, writing for 355:) at the 2010 268: 265: 195: 192: 125:, stylized as 116: 115: 110: 106: 105: 100: 94: 93: 83: 79: 78: 73: 67: 66: 63: 57: 56: 51: 45: 44: 36: 35: 27: 15: 9: 6: 4: 3: 2: 1683: 1672: 1669: 1667: 1664: 1662: 1661:Shooter games 1659: 1657: 1654: 1652: 1649: 1647: 1644: 1642: 1639: 1637: 1634: 1632: 1629: 1627: 1624: 1623: 1621: 1614: 1609: 1599: 1598: 1595: 1582: 1579: 1578: 1576: 1572: 1566: 1565: 1561: 1559: 1558: 1554: 1553: 1551: 1547: 1543: 1536: 1531: 1529: 1524: 1522: 1517: 1516: 1513: 1507: 1504: 1500: 1495: 1494: 1474: 1470: 1466: 1459: 1443: 1439: 1435: 1429: 1418: 1414: 1410: 1409: 1404: 1397: 1381: 1377: 1376: 1371: 1364: 1348: 1344: 1343: 1338: 1331: 1329: 1312: 1309:. p. 5. 1308: 1307: 1302: 1295: 1279: 1275: 1274: 1269: 1265: 1259: 1257: 1255: 1253: 1251: 1249: 1247: 1245: 1243: 1241: 1239: 1222: 1218: 1217: 1212: 1205: 1203: 1201: 1184: 1180: 1179: 1174: 1167: 1165: 1163: 1161: 1159: 1157: 1155: 1138: 1134: 1133: 1128: 1121: 1119: 1117: 1115: 1113: 1111: 1109: 1107: 1090: 1086: 1085: 1080: 1073: 1071: 1054: 1050: 1049: 1044: 1037: 1035: 1033: 1031: 1029: 1027: 1025: 1023: 1006: 1002: 1001: 996: 989: 987: 985: 983: 981: 979: 962: 958: 957: 952: 946: 944: 942: 940: 938: 936: 934: 932: 930: 928: 926: 924: 922: 905: 901: 900: 895: 888: 886: 884: 882: 865: 861: 860: 855: 849: 847: 845: 840: 835: 834: 827: 826: 821: 820: 815: 814: 809: 808: 801: 794: 790: 785: 776: 772: 766: 765: 759: 757: 753: 749: 745: 741: 734: 730: 726: 725:muscle memory 719: 715: 714: 709: 705: 704: 699: 695: 690: 685: 681: 680: 675: 674: 673:Geometry Wars 669: 665: 664: 659: 655: 651: 647: 643: 636: 632: 630: 626: 625: 620: 616: 612: 608: 607: 602: 601: 593: 589: 585: 581: 580: 572: 571: 566: 562: 560: 557: 553: 549: 545: 534: 532: 531: 527: 526: 522: 520: 519: 515: 514: 510: 508: 507: 503: 502: 498: 496: 495: 491: 490: 482: 479:Review scores 471: 469: 466: 465: 457: 442: 440: 439: 434: 429: 425: 421: 420: 415: 412:, and called 411: 407: 403: 402: 396: 393: 392: 385: 383: 382:Bennett Foddy 379: 378: 372: 368: 367: 362: 358: 354: 353: 348: 343: 341: 340: 335: 331: 327: 326:Adam Saltsman 323: 319: 318:San Francisco 315: 311: 307: 306: 301: 300:driving range 297: 293: 292: 287: 286: 281: 277: 273: 264: 261: 257: 253: 251: 247: 243: 239: 238:micropayments 236: 232: 228: 224: 223: 216: 214: 210: 200: 191: 189: 186: 182: 175: 171: 166: 164: 160: 159: 154: 150: 145: 141: 138:developed by 137: 134: 130: 129: 124: 123: 114: 113:Single-player 111: 107: 104: 101: 99: 95: 84: 80: 77: 74: 72: 68: 64: 62: 58: 55: 52: 50: 46: 42: 37: 32: 26: 22: 1613: 1562: 1556: 1555: 1477:. Retrieved 1468: 1458: 1448:December 21, 1446:. Retrieved 1428: 1412: 1406: 1396: 1384:. Retrieved 1375:Pocket Gamer 1373: 1363: 1351:. Retrieved 1340: 1315:. Retrieved 1304: 1294: 1282:. Retrieved 1271: 1225:. Retrieved 1214: 1187:. Retrieved 1176: 1141:. Retrieved 1130: 1093:. Retrieved 1084:Eurogamer.pt 1082: 1057:. Retrieved 1046: 1009:. Retrieved 998: 965:. Retrieved 954: 908:. Retrieved 897: 868:. Retrieved 857: 823: 817: 811: 805: 800: 792: 788: 784: 775: 747: 732: 728: 727:. Leray of 717: 711: 707: 701: 697: 693: 691: 683: 677: 671: 667: 661: 654:Sega Genesis 641: 634: 633: 628: 622: 618: 614: 610: 606:Gears of War 604: 598: 591: 583: 577: 568: 564: 563: 551: 547: 541: 528: 516: 504: 492: 436: 427: 424:Rubik's Cube 417: 413: 410:Sega Genesis 399: 397: 389: 386: 375: 370: 364: 360: 350: 344: 337: 321: 303: 295: 289: 283: 279: 270: 255: 254: 242:achievements 220: 217: 212: 205: 180: 173: 167: 162: 156: 127: 126: 121: 120: 119: 61:Publisher(s) 49:Developer(s) 25: 1641:Indie games 1608:Video games 1549:Video games 1342:Destructoid 1264:Rogers, Tim 1048:TouchArcade 828:at the top. 729:TouchArcade 684:TouchArcade 600:TouchArcade 570:Halo: Reach 548:Destructoid 546:. It won a 518:TouchArcade 484:Publication 347:Bob Pelloni 334:Adobe Flash 322:Angry Birds 291:Angry Birds 267:Development 222:Angry Birds 158:Angry Birds 71:Platform(s) 1620:Categories 1581:Tim Rogers 1465:"ZiGGURAT" 1306:GamesRadar 859:Metacritic 836:References 813:Cave Story 588:noise rock 544:Metacritic 468:Metacritic 459:Aggregator 352:Bob's Game 276:Tim Rogers 246:GameCenter 227:slingshots 170:Metacritic 153:Tim Rogers 89:2012-02-17 1646:IOS games 1564:Videoball 1438:App Store 1178:Eurogamer 708:Bit Pilot 668:Eurogamer 646:App Store 635:Eurogamer 506:Eurogamer 450:Reception 445:Reception 285:Videoball 231:power-ups 1557:Ziggurat 1473:Archived 1442:Archived 1417:Archived 1415:(8): 2. 1380:Archived 1347:Archived 1311:Archived 1278:Archived 1221:Archived 1183:Archived 1137:Archived 1089:Archived 1053:Archived 1005:Archived 961:Archived 904:Archived 864:Archived 819:Canabalt 793:ZiGGURAT 789:Ziggurat 748:Ziggurat 718:Ziggurat 703:Canabalt 698:Ziggurat 679:Robotron 642:Ziggurat 619:Ziggurat 611:Ziggurat 428:Ziggurat 422:and the 414:Ziggurat 380:creator 361:Ziggurat 339:Canabalt 296:Ziggurat 282:through 280:Ziggurat 260:chiptune 256:Ziggurat 235:gamified 194:Gameplay 174:Ziggurat 163:Ziggurat 149:chiptune 128:ZiGGURAT 122:Ziggurat 98:Genre(s) 34:Ziggurat 1574:Related 1479:May 25, 1386:May 25, 1353:May 25, 1317:May 24, 1284:May 25, 1227:May 24, 1216:Polygon 1189:May 25, 1143:May 25, 1095:May 25, 1059:May 25, 1011:May 25, 967:May 25, 910:May 24, 870:May 25, 822:, with 756:fan art 740:balance 314:Oakland 250:Twitter 109:Mode(s) 103:Shooter 87: ( 82:Release 1594:Portal 1273:Kotaku 744:Dorito 736:'s 721:'s 710:, and 687:'s 638:'s 595:'s 579:Tetris 574:'s 535:9.0/10 472:83/100 401:Contra 371:Kotaku 332:, the 330:Flixel 177:'s 133:arcade 1420:(PDF) 1132:Paste 767:Notes 733:Paste 694:Paste 592:Paste 530:Paste 523:4.5/5 487:Score 462:Score 312:from 233:, no 213:Zelda 1481:2014 1450:2016 1388:2014 1355:2014 1319:2014 1286:2014 1229:2014 1191:2014 1145:2014 1097:2014 1061:2014 1013:2014 1000:Time 969:2014 956:Edge 912:2014 872:2014 696:put 676:and 652:and 629:Edge 624:Halo 615:Edge 584:Edge 565:Edge 552:Time 511:8/10 499:9/10 494:Edge 408:and 377:QWOP 349:(of 248:and 209:pogo 181:Time 142:for 758:". 627:". 316:to 144:iOS 76:iOS 1622:: 1471:. 1467:. 1440:. 1436:. 1413:19 1411:. 1405:. 1378:. 1372:. 1345:. 1339:. 1327:^ 1303:. 1276:. 1270:. 1237:^ 1219:. 1213:. 1199:^ 1181:. 1175:. 1153:^ 1135:. 1129:. 1105:^ 1081:. 1069:^ 1051:. 1045:. 1021:^ 1003:. 997:. 977:^ 953:. 920:^ 902:. 896:. 880:^ 862:. 856:. 843:^ 816:, 810:, 706:, 613:. 561:. 252:. 190:. 1596:: 1534:e 1527:t 1520:v 1483:. 1452:. 1390:. 1357:. 1321:. 1288:. 1231:. 1193:. 1147:. 1099:. 1063:. 1015:. 971:. 914:. 874:. 795:. 750:" 91:) 23:.

Index

Ziggurat (2014 video game)

Developer(s)
Action Button Entertainment
Publisher(s)
Platform(s)
iOS
Genre(s)
Shooter
Single-player
arcade
shooter video game
Action Button Entertainment
iOS
chiptune
Tim Rogers
Angry Birds
Metacritic
high-resolution
third generation iPad

pogo
Angry Birds
slingshots
power-ups
gamified
micropayments
achievements
GameCenter
Twitter

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑