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88:, which includes 16 sound effect presets. Finally each audio channel is mixed together, with fully configurable channel combining for various levels of FM generation complexity. This allowed the channels to modulate each other, in practice four generators were connected at a time but all 32 generators could be combined into one channel if desired. The SCSP also included a 7-level
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In comparison to the sound hardware in other video game systems of the time, the SCSP lacked any sort of hardware audio decompression.
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The SCSP is generally controlled via a dedicated external processor; in the case of Sega hardware, a
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For sound generation, the SCSP contains 32 sound generators which can function in either
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for storing digital audio data and sound programming, and an external
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mode. The sound generation hardware is then fed into the
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16:"SCSP" redirects here. For other uses, see
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18:Shortest common supersequence problem
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57:arcade version of the Saturn, the
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176:YM2149F (SSG,AY-3-8910 comp.)
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368:. You can help Knowledge by
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420:Video game music technology
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120:Saturn SCSP User's Manual
86:Digital Signal Processor
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415:Sound chips
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43:sound chip
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101:RAM chip
49:for the
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274:Misc
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33:The
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168:PSG
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