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as a controller in this scenario as well, implying potential compatibility. During
Nintendo's E3 2012 presentation, it was confirmed that Wii U games could theoretically support up to two GamePads simultaneously. However, this feature was ultimately never supported by any official software, alongside
453:
Nintendo's development team had determined that the Wii's notification light did not provide enough information to be useful beyond whether it had received content or not. With the complexity of modern televisions, Miyamoto believed that a monitor separate from the console would provide an easier way
739:
do not employ the GamePad in a meaningful way. Crossley also called the GamePad a "chubby and clumsy touch-screen controller". He also criticized the Off-TV Play feature for being "not a system seller" stating that "most people will not use it with any regularity, and only a few will swear by it."
652:
Nintendo's first presentation of the controller in 2011 led to confusion upon whether the Wii U would support the use of multiple GamePads. A Nintendo spokesperson stated that the GamePad would not be sold individually from a Wii U console, and
Shigeru Miyamoto had not ruled out the possibility of
689:
stated in his review "with the brightness on max which we found essential for getting the best-quality play experience, we struggled to push past that three-hour mark." Hayward also criticized the range of the GamePad, which reportedly works up to 25 feet away from the console.
557:
display, which can be controlled with either fingers or an included stylus. The screen can be used as a supplement to gameplay to provide additional functionality that can be controlled using the screen, or to stream gameplay from the console in lieu of a television display
505:, revealing a wider build with ergonomic grips, a redesigned button layout, and analog sticks instead of circle pads. On June 3, 2012, Nintendo officially unveiled the final version of the controller, named the "Wii U GamePad", in a video presentation preceding
709:
Executive VP of Sales Scott
Moffitt admitted this, stating "ith games like Star Fox and Mario Maker, we are continuing to show the promise of the Gamepad and, candidly, early on we probably didn't showcase the promise of the Gamepad as well as we could have."
666:, this was due to the console's install base "never getting large enough that that type of implementation made sense" and because Nintendo never created a game where two GamePads was needed, adding "there needs to be a game that drives that implementation".
678:, praised the GamePad, stating he did not find the controller "too heavy" due to the inbuilt screen. Totilo also praised the "superb connection" between the GamePad and the console, believing "The GamePad screen's ability to stay in constant sync with the
379:
view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote.
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social networking functionality, Iwata also likened the controller's screen to a "social window", which can allow users to remain connected even if they are not playing.
1454:
1132:
1427:
1851:
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406:
Response to the Wii U GamePad was mixed. Critics praised the comfortable feel of the GamePad, but criticized the battery life, and misuse of the GamePad in games.
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1051:
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2197:
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to check on the console's status without needing to use the television. Its operation as a supplemental display was also inspired by similar displays found at
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705:, which did not have any Wii U GamePad features, leaving fans disappointed. Many critics felt Nintendo was not using the Wii U GamePad properly in games.
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would release a 2550mAh battery in Japan with over 8 hours of battery life, versus the original 3-5 hour battery life on the original 1500mAh battery.
606:
figures) or cards that can wirelessly interact with the controller, and allowed
Japanese users to pay for software on the Nintendo eShop using prepaid
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console, beginning in 2009. The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the
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explained that the controller's design is intended to allow players to "see games in a different way," a concept referred to as "
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using multiple GamePads with a single console. However, Miyamoto also felt that it might be more convenient to use the
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1814:"Nintendo: Wii U GamePad Is The Only Real Innovation This Console Cycle, But We Didn't Showcase It Well Enough"
852:
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capabilities were added by the team specifically to aid in aiming for first and third person shooter games.
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431:
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1245:
645:. The GamePad's display contents are streamed as video from the console using a custom protocol and the
371:
controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate,
288:
5.3 in × 0.9 in × 10.2 in (13.5 cm × 2.3 cm × 25.9 cm)
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2436:
2074:
509:. The presentation confirmed the leaked changes, and unveiled other features making use of the screen.
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814:
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1938:
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257:
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2726:
2018:
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998:
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reverse engineered the Wii U GamePad, connecting it to a computer playing an emulated version of
352:
1568:"Official 2,550mAh Wii U GamePad battery announced in Japan, promises up to 8 hours of gameplay"
682:
screen is as welcome as it was necessary for the Wii U version of multi-screen gaming to work."
438:, eventually producing a prototype that resembled a cell phone. Another design featured both an
3195:
3171:
3161:
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2326:
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The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks
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493:. In a prototype shown at E3, the controller had featured circle pads similar to those of the
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Another criticism of the Wii U GamePad was the misuse of the Wii U GamePad's potential in
618:, Nintendo unveiled more details about the GamePad, including its ability to be used as a
8:
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562:) depending on each game. The controller also features a front-facing camera (usable for
1623:
663:
497:. On May 19, 2012, a photograph of a near-final version of the controller was leaked on
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2929:
1963:
1598:"The official high-capacity battery for the Wii U GamePad is now available in the U.S."
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757:
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The battery life of the GamePad was criticized for being too short. Andrew
Hayward of
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1968:
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transmission, establishing its connection with the console by using a variant of the
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28:
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2003:
571:
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182:
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1947:
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775:
388:
356:
341:
304:
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446:, but Nintendo rejected the idea of a touchscreen on the controller, "since the
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2844:
2823:
2783:
2557:
2542:
2428:
2417:
2367:
2013:
1953:
1877:
1272:"Corporate Management Policy Briefing/Third Quarter Financial Results Briefing"
619:
591:
563:
458:, which show song information and allows its users to select their next song.
3338:
3234:
3218:
3043:
2892:
2839:
2647:
2372:
1748:"Minecraft on Wii U Won't Feature Inventory Management on the GamePad Screen"
1687:"Nintendo clocks Wii U controller life in at three to five hours on a charge"
1635:
1397:"Nintendo: Wii U Controllers Not Sold Separately, 3DS May Work As Controller"
1025:"Iwata Asks – Nintendo Land: Development Started at the Same Time with Wii U"
623:
575:
372:
216:
86:
2234:
1657:"Wii U GamePad high-capacity battery now available, promises 8 hours of use"
674:
The Wii U GamePad received mixed reviews from critics. Stephen Totilo, from
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process, with proprietary transfer protocol and software co-developed with
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360:
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193:
1333:"All The Wii U Specs You Could Dream Of, Except The Ones You Want To Know"
3290:
3275:
2987:
2902:
2619:
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2504:
2499:
2119:
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1958:
1925:
1185:"Starting November 24, Nintendo will sell Wii U GamePads as stand-alones"
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718:
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447:
443:
368:
265:
253:
187:
658:
an unused accessory port at the bottom of the unit. According to former
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1943:
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development team created two controller prototypes: a monitor with two
475:
435:
206:
99:
973:"Nintendo Land preview: Zelda: Battle Quest and Luigi's Ghost Mansion"
512:
The Wii U GamePad is only sold separately in Japan, costing ¥13,284. (
455:
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1973:
686:
579:
468:
gaming" during
Nintendo's E3 2012 press conference. With the Wii U's
465:
211:
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app and the ability to send handwritten messages and other content.
3166:
3134:
3118:
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2511:
2362:
2129:
2114:
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2028:
2008:
1275:
916:"Nintendo Unveils Wii U, Controller With Built-In 6.2" Touchscreen"
884:"Nintendo Unveils Wii U, Controller With Built-In 6.2" Touchscreen"
714:
706:
691:
642:
599:
587:
502:
470:
359:, the GamePad has traditional input methods (such as buttons, dual
345:
52:
1844:"Nintendo: The Wii U Is The Only Innovation In This Console Cycle"
1215:"Hackers reverse engineer Wii U GamePad to stream from PC (video)"
430:
incorporated the functionality of mobile phones, controllers, and
3108:
2956:
2124:
2109:
2042:
1624:"Nintendo's Semi-Secret Upgrade to Extend Wii U's Crappy Battery"
1056:
498:
383:
The development of the Wii U GamePad began alongside of the main
314:
62:
3187:
649:
video codec, for which the GamePad contains a hardware decoder.
3018:
2887:
1987:
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607:
603:
549:
The GamePad's primary feature is its 6.2 in (16 cm),
517:
261:
1717:"Minecraft Wii U Doesn't Support GamePad Inventory Management"
629:
The GamePad communicates with a Wii U console over a modified
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384:
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and living-room console would have been exactly the same".
275:
161:
3252:
2516:
2388:
943:"Nintendo's Smart Decision With Its Wii U Pro Controller"
516:$ 108) It released online on November 24, 2015. In 2013,
423:
1869:
1125:"Nintendo Now Selling Wii U GamePad on Its Own in Japan"
1094:"You Can Now Buy A Replacement Wii U GamePad On Its Own"
717:
heavily criticized the controller, comparing it to the
1424:"Nintendo: two Wii U Gamepads will work on one system"
1052:"Redesigned Wii U tablet shown off by TT Games QA guy"
999:"Nintendo Director Shigeru Miyamoto on Wii U's Future"
808:
806:
280:
LiPo 3.6 V DC 2550 mAh (upgrade WUP-013; 8 hours use)
747:
878:
876:
874:
872:
870:
803:
1390:
1388:
1355:
838:
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909:
907:
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489:glued to the sides, and a display attached to a
1385:
1535:
1507:"A Year In, The Wii U Is Still Not a Must-Own"
833:
3203:
2444:
1885:
1451:"Why The Wii U Never Supported Dual GamePads"
902:
1060:. Archived from the original on May 21, 2012
1043:
1477:"Wii U: The Kotaku Review [UPDATE]"
538:Wii U GamePad showcasing the new pressable
3355:Products and services discontinued in 2017
3210:
3196:
2451:
2437:
1892:
1878:
278:3.7 V DC 1500 mAh (WUP-012; 3–5 hours use)
27:
1448:
1264:
1246:"Wii U's GamePad has nine-axis controls"
1122:
812:
533:
413:
991:
965:
3337:
3258:GameCube – Game Boy Advance link cable
1854:from the original on September 3, 2023
1824:from the original on September 3, 2023
1791:from the original on September 3, 2023
1727:from the original on September 3, 2023
1697:from the original on September 3, 2023
1667:from the original on September 3, 2023
1578:from the original on September 4, 2023
1548:from the original on September 4, 2023
1517:from the original on September 4, 2023
1487:from the original on September 4, 2023
1421:
1330:
1300:
1282:from the original on February 17, 2012
1252:from the original on November 28, 2012
1225:from the original on September 4, 2023
1195:from the original on September 4, 2023
1165:from the original on September 4, 2023
1135:from the original on September 4, 2023
1123:Copeland, Wesley (November 24, 2015).
1104:from the original on September 4, 2023
1005:from the original on September 4, 2023
821:from the original on November 21, 2012
614:. In a special presentation preceding
3191:
2432:
1873:
1808:
1806:
1775:
1773:
1745:
1403:from the original on January 20, 2012
1373:from the original on December 5, 2013
1331:Totilo, Stephen (November 27, 2012).
1243:
845:"The Big Ideas Behind Nintendo's Wii"
813:Crecente, Brian (November 16, 2012).
16:Primary game controller for the Wii U
1244:Grubb, Jeffrey (November 27, 2012).
940:
598:, which allows developers to create
1536:Andrew Hayward (December 1, 2015).
1049:
815:"Wireless Tech Behind WiiU Gamepad"
523:The Legend Of Zelda: The Wind Waker
13:
1803:
1770:
1621:
1457:from the original on July 22, 2022
1449:Williams, Hayley (July 12, 2022).
1343:from the original on July 26, 2014
913:
701:. One of the games criticized was
14:
3366:
3217:
3087:GameCube technical specifications
1758:from the original on June 6, 2023
1746:Vogel, Mitch (December 9, 2015).
1430:from the original on June 7, 2012
953:from the original on June 9, 2021
890:from the original on June 5, 2012
140:
2413:
2412:
2300:List of Wii games on Wii U eShop
1394:
922:from the original on May 9, 2012
842:
750:
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1499:
1469:
1442:
1415:
1324:
1294:
1237:
1207:
1177:
1147:
1116:
1086:
456:karaoke establishments in Japan
2983:Family Computer Network System
1363:"Secrets of the Wii U GamePad"
1017:
934:
355:. Incorporating features from
319:Nintendo Switch Pro Controller
252:Proprietary wireless based on
156:6.2 inch (15.7 cm) 854 x 480 (
1:
796:
610:-based transit cards such as
432:automotive navigation systems
426:console, video game designer
2993:Nintendo Wi-Fi USB Connector
2460:Nintendo video game hardware
1781:"Wii U: The Year Two Review"
1422:Fingas, Jon (June 5, 2012).
766:List of Nintendo controllers
721:, and stating games such as
669:
594:. The GamePad also supports
399:, and the more conventional
7:
3075:Super NES enhancement chips
1001:. Mashable. June 14, 2014.
941:Kain, Erik (June 5, 2012).
886:. Gamasutra. June 3, 2012.
743:
590:array that can emulate the
529:
172:Stereo speakers, headphones
10:
3373:
2353:CryEngine (4th generation)
1308:. Nintendo. Archived from
1306:"Iwata Asks: WiiU Gamepad"
1027:. Nintendo. Archived from
730:Super Smash Bros for Wii U
633:protocol designed for low-
622:for a television with the
422:During development of the
409:
236:1.3 MP front-facing camera
3299:
3266:
3243:
3225:
3127:
3052:
3031:
3001:
2975:
2868:
2832:
2755:
2709:
2702:
2666:
2658:Super NES Classic Edition
2640:
2633:
2612:
2530:
2475:
2466:
2408:
2385:
2340:
2319:
2312:
2292:
2211:
2183:
2145:
2138:
2073:
1996:
1907:
1899:
1078:: CS1 maint: unfit URL (
586:, rumble support, and an
324:
310:
300:
292:
284:
271:
248:
240:
232:
176:
168:
152:
132:
124:
78:
68:
58:
48:
38:
26:
2261:Wii Mode Virtual Console
703:Minecraft: Wii U Edition
1980:Third-party accessories
1538:"Nintendo Wii U review"
975:. Metro. Archived from
353:home video game console
3172:Nintendo optical discs
3162:Game Boy Advance Video
2327:Nintendo Web Framework
2213:Backward compatibility
719:Virtual Boy controller
546:
419:
2763:Famicom Data Recorder
1513:. November 25, 2013.
1483:. November 18, 2012.
1312:on September 27, 2016
1191:. November 24, 2015.
1100:. November 24, 2015.
1031:on September 27, 2016
707:Nintendo of America's
555:resistive touchscreen
537:
417:
3345:Nintendo controllers
3286:PlayStation Portable
2860:GBA Wireless Adapter
2855:GCN – GBA Link Cable
2083:Amazon Instant Video
2025:Amazon Instant Video
1934:Wii U Pro Controller
1339:. Kotaku Australia.
1278:. January 27, 2012.
724:Super Mario 3D World
602:(such as Nintendo's
434:while designing the
401:Wii U Pro Controller
375:functionality or an
329:Wii U Pro Controller
3053:Integrated circuits
2962:Nintendo Switch Pro
2768:Famicom Disk System
2653:NES Classic Edition
1820:. August 11, 2015.
1603:. December 23, 2013
1248:. Venturebeat.com.
855:on December 1, 2006
660:Nintendo of America
540:analog stick button
226:Extension connector
23:
3268:Seventh generation
3253:Visual Memory Unit
3177:Nintendo Game Card
2930:Classic Controller
1964:Classic Controller
1304:(September 2012).
1155:"周辺機器 | Wii U|任天堂"
791:PlayStation Portal
758:Video games portal
713:Rob Crossley from
699:games and software
547:
501:by an employee of
420:
21:
3332:
3331:
3301:Eighth generation
3185:
3184:
3027:
3026:
2942:Wii Balance Board
2918:WaveBird Wireless
2773:Famicom 3D System
2698:
2697:
2694:
2693:
2426:
2425:
2381:
2380:
2348:Autodesk Gameware
2313:Licensed toolkits
2308:
2307:
1050:Mallory, Jordan.
582:and a three-axis
574:via a three-axis
397:Wii Balance Board
334:
333:
104:November 30, 2012
91:November 18, 2012
3362:
3319:PlayStation Vita
3245:Sixth generation
3227:Fifth generation
3212:
3205:
3198:
3189:
3188:
2799:Game Boy Printer
2778:Super NES CD-ROM
2707:
2706:
2674:Game & Watch
2638:
2637:
2548:Game Boy Advance
2473:
2472:
2453:
2446:
2439:
2430:
2429:
2416:
2415:
2317:
2316:
2283:
2276:
2269:
2255:
2248:
2235:Wii applications
2229:
2227:Wi-Fi Connection
2170:Nintendo Network
2143:
2142:
2052:
2045:
2038:
2031:
2004:Nintendo Network
1982:
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1392:
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1369:. May 15, 2013.
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931:
929:
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911:
900:
899:
897:
895:
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865:
864:
862:
860:
851:. Archived from
840:
831:
830:
828:
826:
810:
760:
755:
754:
753:
664:Reggie Fils-Aimé
572:motion detection
448:portable console
428:Shigeru Miyamoto
357:tablet computers
340:is the standard
244:Single-touch LCD
145:January 31, 2017
144:
142:
117:December 8, 2012
116:
103:
90:
31:
24:
20:
3372:
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3333:
3328:
3295:
3281:Xbox SmartGlass
3262:
3239:
3221:
3216:
3186:
3181:
3123:
3048:
3023:
2997:
2971:
2898:Super NES Mouse
2864:
2850:Game Link Cable
2828:
2819:Game Boy Player
2794:Game Boy Camera
2751:
2690:
2686:Pokémon Pikachu
2662:
2629:
2608:
2526:
2488:official models
2462:
2457:
2427:
2422:
2404:
2403:
2399:Nintendo Switch
2394:
2389:← Predecessor:
2377:
2373:Unreal Engine 3
2336:
2304:
2288:
2279:
2272:
2265:
2251:
2244:
2225:
2207:
2185:Virtual Console
2179:
2134:
2069:
2065:System software
2048:
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2023:
1992:
1978:
1939:Wii accessories
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1668:
1655:
1654:
1650:
1640:
1638:
1622:Kohler, Chris.
1620:
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979:on June 8, 2012
971:
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868:
858:
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841:
834:
824:
822:
817:. Polygon.com.
811:
804:
799:
786:Nintendo Switch
776:Xbox SmartGlass
756:
751:
749:
746:
672:
532:
412:
389:Wii Remote Plus
342:game controller
305:Wii Remote Plus
279:
203:Digital buttons
148:
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107:
98:
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34:
17:
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3009:Nintendo Power
3005:
3003:
2999:
2998:
2996:
2995:
2990:
2985:
2979:
2977:
2973:
2972:
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2967:Poké Ball Plus
2964:
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2865:
2863:
2862:
2857:
2852:
2847:
2845:NES Four Score
2842:
2836:
2834:
2830:
2829:
2827:
2826:
2824:Wii MotionPlus
2821:
2816:
2811:
2806:
2801:
2796:
2791:
2786:
2784:Super Game Boy
2781:
2775:
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2175:Wii MotionPlus
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2016:
2014:Nintendo eShop
2011:
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1997:Online service
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914:Caoili, Eric.
901:
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671:
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620:remote control
592:Wii Sensor Bar
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183:Motion sensing
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3314:Wii U GamePad
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3250:
3248:
3246:
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3236:
3235:PocketStation
3233:
3232:
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3224:
3220:
3219:Second screen
3213:
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3045:
3044:PlayChoice-10
3042:
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3010:
3007:
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2947:Wii U GamePad
2945:
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2916:
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2896:
2894:
2893:NES Advantage
2891:
2889:
2886:
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2879:
2876:
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2873:
2871:
2867:
2861:
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2851:
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2843:
2841:
2840:NES Satellite
2838:
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2687:
2684:
2680:
2679:Mini Classics
2677:
2676:
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2649:
2648:Color TV-Game
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2298:
2297:
2295:
2293:Miscellaneous
2291:
2282:
2278:
2275:
2274:North America
2271:
2268:
2264:
2263:
2262:
2259:
2254:
2250:
2247:
2246:North America
2243:
2242:
2241:
2240:WiiWare games
2238:
2236:
2233:
2228:
2224:
2223:
2222:
2219:
2218:
2216:
2214:
2210:
2204:
2201:
2199:
2198:North America
2196:
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2190:
2188:
2186:
2182:
2176:
2173:
2171:
2168:
2166:
2163:
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2160:Balance Board
2158:
2156:
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2137:
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2051:
2047:
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2040:
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2033:
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2026:
2022:
2021:
2020:
2019:Nintendo TVii
2017:
2015:
2012:
2010:
2007:
2006:
2005:
2002:
2001:
1999:
1995:
1989:
1986:
1981:
1977:
1975:
1972:
1970:
1969:Balance Board
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1818:Nintendo Life
1815:
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1757:
1753:
1752:Nintendo Life
1749:
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1486:
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1399:. Gamasutra.
1398:
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1358:
1342:
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1327:
1311:
1307:
1303:
1302:Satoru, Iwata
1297:
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1099:
1098:Nintendo Life
1095:
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1026:
1020:
1004:
1000:
994:
978:
974:
968:
952:
948:
944:
937:
921:
918:. Gamasutra.
917:
910:
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877:
875:
873:
871:
854:
850:
846:
843:Hall, Kenji.
839:
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627:
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624:Nintendo TVii
621:
617:
613:
609:
605:
601:
597:
593:
589:
585:
581:
578:, three-axis
577:
576:accelerometer
573:
569:
568:analog sticks
565:
561:
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552:
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541:
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398:
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386:
381:
378:
374:
373:second screen
370:
366:
362:
361:analog sticks
358:
354:
351:
347:
343:
339:
338:Wii U GamePad
330:
327:
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217:Accelerometer
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1856:. Retrieved
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857:. Retrieved
853:the original
849:BusinessWeek
848:
825:November 27,
823:. Retrieved
736:Mario Kart 8
734:
729:
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684:
673:
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1371:Archived
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2391:Wii
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639:WPS
596:NFC
514:USD
424:Wii
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