262:
the main medium used to solve complex puzzles. As Yarny moves, the twine which it is made of unravels, creating lines that the player must use to solve puzzles to progress. This also serves as a challenge because walking Yarny too far will unravel it into a slim frame, unable to reach further. This frame can be refilled by interacting with balls of red yarn in the game environment. On this mechanic, Sahlin has stated, "It's always fun to play with physics. It's not just about solving puzzles. It's also a big part of how you move. Sometimes it's just traversing, navigating. Since you always leave this trail behind you, you can always grab it and climb on it and swing on it. You can do these really cool things when you combine stuff."
291:
271:
into shot, and is looking around in wonder at the environment. Through various picture frames in the house, Yarny can visit environments that were significant in the home owners' lives, and discover their memories about the places; the initial memories are happy, such as visiting the sea shore, or hiking in the mountains, but eventually darker memories are revealed: the rural forest area is industrialized, which in turn causes accidents with toxic waste, and people start moving to the city. A memory also reveals that the old woman's husband died from a heart attack.
374:; Sahlin drew inspiration for the game after creating a Yarny doll out of tire wire and yarn during a family camping trip in northern Sweden. Sahlin has elaborated, "We live in the sticks. It's a very small town, very far north, close to the Arctic circle. There's not a lot of people, but a whole lot of countryside. I wanted to share some of that, some of the places that I love. I think you don't really see enough of that in video games. You tend to see more fantastical stuff." The game was developed on
254:
533:
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583:
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523:
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700:'s Peter Paras gave the game a 3 out of 5. He praised the protagonist Yarny for being "loveable" all throughout the game and called the visuals "top-notch". Paras disliked the inconsistent design of the puzzles, the "clunky" controls, and the need to backtrack after running out of yarn, which he described as the game's "worst aspect".
693:
s Jeff
Marchiafava scored the game a 7.75 out of 10 and wrote: "The satisfying platforming, thoughtful story, and adorable protagonist make a worthwhile journey." Marchiafava commended the game's visuals and overall aesthetics for giving the player motivation to finish the game, even if the gameplay
270:
During the game's introduction, an old woman is seen looking out her window, before she adjusts a picture of a baby and picks up a ball of yarn. As she proceeds upstairs, a lone ball of yarn rolls out of shot. Yarny, an anthropomorphic creature made of red yarn, and the game's protagonist, then walks
278:
Yarny awakens in a camping backpack, holding the missing piece; it quickly runs home to place it on the photo album. Startled by a child entering the room, Yarny feigns to be inanimate again, and once the child leaves, it places the missing piece on to its final place on the photo album cover, which
681:
s
Spencer Campbell commended the developer's ability to create a story that intertwines with the gameplay without compromising in quality, and called the game "a surprisingly deep puzzler with an unmeasurable amount of charm." He specifically praised the puzzles for making use of real-world objects
664:
cherishes the best moments in life while recognizing the hard battles we sometimes face as families, all wrapped up within delightful gameplay and stunning scenery. The atmosphere is so compelling that I couldn’t help but feel like a piece of my own story was wrapped up in the game with the rest of
274:
At the end of each level, Yarny finds a red yarn badge it collects on the cover of a photo album in the house, which then fills with photos of the memories encountered along the way. On the final two levels, however, Yarny only finds one half each of a heart-shaped badge. On the final level, played
261:
The game centres around its protagonist Yarny, an apple-sized creature made of red yarn. It explores the world around it that makes small everyday things look large due to its small size. By using the yarn from its body, Yarny creates rope to form bridges, pull things, and swing from items. Yarn is
770:
is thoroughly enjoyable, lovely game, but it falls short of being something to be truly cherished. It's smart but not often enough, gorgeous but emotionally distant, and at times feels a tad unfair with how it dishes out frustration. There's a lot of love here, but also a fair chunk that is simply
741:
took me on a surprisingly thoughtful and reflective journey, which encouraged me to appreciate the small and the insignificant with every step. As a puzzler it has charm due to Yarny’s engaging skills, but as a platforming experience it’s less remarkable. But to judge it solely on these mechanical
730:
s appeal goes far beyond pretty levels. Beautiful, poignant and with an iron grip on your heart, Yarny manages to effortlessly deliver a wonderful platformer and a bittersweet message." Even though she criticized the later levels for not being as robust as other levels, Blain praised the puzzle
317:
was announced at EA's E3 2015 conference by the game's developer and creative director, Martin Sahlin. During the game's presentation, Sahlin was noted to have "reacted to his on-stage appearance like most of us would: with shaking hands and a warbling voice." Sahlin's nervous and excited
29:
779:
In May 2016, EA Executive Vice
President Patrick Söderlund announced that they had extended their contract with Coldwood Interactive, and that they would be involved in publishing their next project. EA later confirmed that the development team was working on a sequel set within the
275:
in a cemetery, Yarny struggles its way through a snow storm to find the final half of the badge, but it slips from its hands, and jumping after it, Yarny unravels completely, with only a red thread of yarn remaining in its place. The badge piece is then picked up by a human hand.
238:
received a favourable reception upon release, with many critics in agreement that the game's visuals, protagonist, soundtrack, and overall tone were among its strong suits. Some raised criticisms concerning the controls, variety of puzzles, and platforming. A sequel,
707:
praised the overall presentation of the game, which he thought was its defining feature, but criticized the amount of depth to the actual gameplay mechanics. He scored the game a 7 out of 10 and summarized his review with:
742:
aspects would be to overlook its greater achievement: the way it provokes subtle and complex emotions through the use of nature and nostalgia. It all makes for a sincere, warm-hearted, and extremely likeable adventure."
715:
s wonderful sights and sounds won’t escape your own memory so soon. But assessed purely on gameplay, it’s everything I tend to fear about indie projects; Beautiful, heartfelt, but like Yarny himself, not robust enough."
1575:
1091:
232:
the player navigates through the environment, utilizing the unraveling yarn which makes up Yarny to solve puzzles, avoid dangerous creatures, and traverse obstacles.
322:
was met with a positive reception from the conference's audience. Following the announcement, Sahlin became the focus of well-circulated appreciative posts and
755:
that's difficult to overstate, and it's hard to ignore how strong a character the little red spool of textiles manages to become despite not speaking at all.
682:
and the story for feeling emotional. Campbell acknowledged the game's short length but said that those who judge the game only on length are missing out.
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1306:
282:
According to Sahlin, the yarn that makes up Yarny represents love, and that the character unravels as they travel away from what they love.
997:
791:
1201:
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1087:
814:
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the photo album. It’s rare but a special thing when a game manages to impart a story that touches strings deep in the heart, and
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1224:
1337:
1944:
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969:
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wants to say something, and I admire it for that. But it can be hard to shine a light on the bigger-picture things
934:
1924:
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1899:
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1480:
1909:
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was, "the most visually-impressive game EA showed". Initial reactions to the game also drew comparisons to
58:
1759:
1114:
1914:
389:
375:
354:
1904:
1028:
1420:
1889:
1549:
1314:
1059:
674:
480:
1029:"Here's the first look at Unravel, EA's new puzzle-platformer about an anthropomorphic ball of yarn"
363:
series. On 14 December 2015, EA announced that the game would launch worldwide on 9 February 2016.
191:
1939:
694:
becomes repetitive. He also praised the soundtrack for wonderfully bolstering the game's themes.
1934:
1640:
1392:
870:
90:
1813:
205:
181:
46:
36:
337:
The game itself, especially its aesthetic, was also well received after its announcement;
8:
1790:
1544:
1511:
290:
124:
78:
68:
1700:
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148:
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Although developer
Coldwood's previous works received unfavorable critical reception,
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617:
114:
104:
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225:
176:
1307:"Unravel PS4 vs. Xbox One Screenshot Comparison: The Beauty Of Sony's PhyreEngine"
1615:
1576:"A Poignant Journey With An Endearing, Undersized Hero - Unravel - PlayStation 4"
1283:
1278:
697:
359:
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51:
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soundtrack was composed by Frida
Johansson and Henrik Oja. It was inspired by
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686:
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213:
153:
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815:"EA's New Xbox One/PS4/PC Indie Game Unravel Gets Release Date, New Trailer"
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392:. Despite this, the company confirmed that the game would retain the title
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1516:
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656:
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Tom Sorry from VideoGamer.com scored the game a 7 out of 10 and wrote: "
1675:
1485:
1455:
1425:
935:"Unravel strings players along in a pretty 2D world of stone and water"
763:
does well when it gets so many basic things fundamentally tangled up."
751:
scored the game a 6 out of 10 and wrote: "There's an emotional core to
720:
648:
438:
409:
208:
developed by the
Swedish company Coldwood Interactive and published by
1033:
1002:
257:
Yarny uses the yarn from his body to create rope to swing from items.
212:. It was announced on 15 June 2015 and released in February 2016 for
1225:"Yarn-based lifeform solves puzzles using his own string in Unravel"
366:
The game's backgrounds and puzzles are inspired by the landscape of
28:
1818:
1733:
1645:
1370:
1342:
1229:
1174:"Unravel's gameplay looks just as incredible as its reveal trailer"
904:
874:
819:
704:
603:
542:
298:
221:
161:
1338:"EA abandons Unravel trademark application after USPTO rejects it"
279:
it then opens up to reveal the final passage and the end credits.
327:
323:
310:
217:
157:
871:"'Unravel' is the adorable new game from a small Swedish studio"
367:
412:
and traditional instruments. It was released on June 24, 2016.
371:
331:
1872:
1202:"Check out Unravel – a new IP showcased at EA's E3 conference"
660:
scored the game a 10 out of 10, summarizing her review with: "
1178:
1146:"E3 2015 in a nutshell: Hurry up Hoth, and plenty to Unravel"
339:
1088:"Martin Sahlin's "Unravel", or E3 2015's Most Adorable Game"
843:"E3 2015: Unravel Is a Cute, Yarn-Themed Platformer From EA"
737:'s Daniel Krupa scored the game an 8.3 out of 10, writing: "
1842:"Coldwood and EA's Unravel Two is now out as an E3 present"
229:
1705:
998:"EA reveals adorable new IP with puzzle platform Unravel"
974:
847:
734:
592:
1366:"EA's Adorable Indie Game Unravel Isn't Changing Names"
1279:"Bit of Yarn and Wire Inspire a Delightful Puzzle Game"
1060:"How 'Yarn Guy' instantly won over the Internet at E3"
388:
trademark after their application was rejected by the
731:
mechanics, soundtrack, protagonist, and the visuals.
1115:"Forget Microsoft, Sony and Nintendo — Yarny won E3"
313:
to arrange a publishing deal with EA. Subsequently,
970:"E3 2015: Unravel and Yarny Have Stolen My Heart"
1881:
928:
926:
924:
922:
808:
806:
643:received "favorable" reviews according to the
560:
963:
961:
959:
957:
893:
891:
1139:
1137:
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1051:
1022:
1020:
510:
1573:
1505:
1503:
919:
803:
1605:
1603:
1222:
1106:
954:
888:
862:
309:reportedly showed enough promise for EA's
285:
27:
1665:
1663:
1475:
1473:
1393:"The Unravel Soundtrack is Now Available"
1134:
1048:
1017:
900:"Unravel Is E3 2015's Most Adorable Game"
723:scored the game a 4.5 out of 5, saying: "
1638:
1634:
1632:
1542:
1500:
1445:
1443:
1223:Livingston, Christopher (15 June 2015).
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932:
289:
252:
1753:
1751:
1600:
1415:
1413:
995:
967:
897:
868:
834:
672:In awarding the game an 8.5 out of 10,
669:manages to meet and exceed this feat."
1882:
1694:
1692:
1660:
1538:
1536:
1534:
1470:
1363:
1304:
1112:
1057:
1026:
812:
794:; the game was released the same day.
1811:
1784:
1782:
1726:
1698:
1669:
1629:
1609:
1574:Marchiafava, Jeff (8 February 2016).
1569:
1567:
1543:Campbell, Spencer (8 February 2016).
1509:
1440:
1335:
1276:
1250:
1143:
1085:
384:On 21 January 2016, EA abandoned the
224:. The game centers on Yarny, a small
1839:
1788:
1757:
1748:
1410:
1305:Imtiaz, Khurram (10 February 2016).
1253:"Introducing Unravel, Coming to PS4"
1171:
840:
1689:
1531:
1451:"Unravel for PlayStation 4 Reviews"
898:Corriea, Alexa Ray (15 June 2015).
562:
419:
13:
1779:
1564:
1510:Cooke, Caitlin (8 February 2016).
1200:Figueira, Matthew (15 June 2015).
813:Makuch, Eddie (14 December 2015).
14:
1956:
1864:
1814:"An Unravel sequel is on the way"
1727:Wilde, Tyler (13 February 2016).
1699:Krupa, Daniel (8 February 2016).
1670:Blain, Louise (8 February 2016).
1639:Crossley, Rob (8 February 2016).
1364:Makuch, Eddie (21 January 2016).
1094:from the original on 16 June 2015
996:Matulef, Jeffrey (15 June 2015).
869:Conditt, Jessica (15 June 2015).
512:
1840:Chan, Stephanie (June 9, 2018).
1758:Gies, Arthur (8 February 2016).
1610:Paras, Peter (9 February 2016).
933:Campbell, Colin (15 June 2015).
581:
576:
571:
566:
561:
531:
526:
521:
516:
511:
326:on social media website such as
1930:Video games developed in Sweden
1833:
1805:
1720:
1385:
1357:
1336:Chalk, Andy (21 January 2016).
1329:
1298:
1270:
1244:
1216:
1193:
1165:
1079:
1481:"Unravel for Xbox One Reviews"
1113:Sarkar, Samit (18 June 2015).
1086:Smith, Nicole (16 June 2015).
1027:Plante, Chris (15 June 2015).
989:
968:Karmali, Luke (17 June 2015).
790:was formally announced at the
1:
1789:Orry, Tom (4 February 2016).
1172:Saed, Sherif (18 June 2015).
797:
399:
245:, was released in June 2018.
1812:Chalk, Andy (May 18, 2016).
1144:Plant, Mike (19 June 2015).
1058:Romano, Aja (17 June 2015).
841:Dyer, Mitch (15 June 2015).
415:
7:
1251:Mitre, Dan (15 June 2015).
784:universe. On June 9, 2018,
390:United States Patent Office
248:
10:
1961:
1945:ColdWood Interactive games
1895:Electronic Arts franchises
1277:Moore, Bo (15 June 2015).
1920:Single-player video games
1550:Electronic Gaming Monthly
774:
675:Electronic Gaming Monthly
481:Electronic Gaming Monthly
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135:
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89:
77:
67:
57:
45:
35:
26:
21:
1421:"Unravel for PC Reviews"
1090:. Emertainment Monthly.
265:
286:Development and release
1925:Video games about toys
302:
258:
1900:Electronic Arts games
293:
256:
792:EA Play Presentation
206:puzzle-platform game
41:Coldwood Interactive
1910:PlayStation 4 games
1588:on February 9, 2016
455:
426:
1915:Puzzle-platformers
645:aggregating review
453:
424:
303:
259:
1905:PhyreEngine games
1512:"Review: Unravel"
719:Louise Blain for
654:Caitlin Cooke of
637:
636:
451:
450:
228:creature made of
197:
196:
1952:
1890:2016 video games
1876:
1875:
1873:Official website
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1858:
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1854:
1837:
1831:
1830:
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1803:
1802:
1800:
1798:
1793:. VideoGamer.com
1791:"Unravel Review"
1786:
1777:
1776:
1774:
1772:
1760:"Unravel review"
1755:
1746:
1745:
1743:
1741:
1729:"Unravel review"
1724:
1718:
1717:
1715:
1713:
1701:"Unravel Review"
1696:
1687:
1686:
1684:
1682:
1672:"Unravel review"
1667:
1658:
1657:
1655:
1653:
1641:"Unravel Review"
1636:
1627:
1626:
1624:
1622:
1612:"Unravel Review"
1607:
1598:
1597:
1595:
1593:
1584:. Archived from
1571:
1562:
1561:
1559:
1557:
1545:"Unravel review"
1540:
1529:
1528:
1526:
1524:
1507:
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1495:
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1477:
1468:
1467:
1465:
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1380:
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1350:
1333:
1327:
1326:
1324:
1322:
1317:on 2 August 2017
1313:. Archived from
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1291:
1274:
1268:
1267:
1265:
1263:
1257:PlayStation Blog
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703:Rob Crossley of
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97:Rikard Häggström
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1616:Game Revolution
1608:
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1541:
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1399:
1397:UnravelGame.com
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1386:
1376:
1374:
1362:
1358:
1348:
1346:
1334:
1330:
1320:
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1303:
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1217:
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1142:
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1125:
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823:
811:
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745:Arthur Gies of
727:
712:
698:Game Revolution
690:
678:
638:
582:
577:
572:
567:
532:
527:
522:
517:
446:
444:
425:Aggregate score
422:
418:
402:
360:LittleBigPlanet
288:
268:
251:
226:anthropomorphic
210:Electronic Arts
182:Puzzle-platform
171:9 February 2016
130:
129:Frida Johansson
98:
96:
84:
52:Electronic Arts
17:
16:2016 video game
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1940:Xbox One games
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657:Destructoid
555:GamesRadar+
469:Destructoid
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443:(PC) 81/100
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498:7.75/10
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324:fan art
320:Unravel
315:Unravel
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188:Mode(s)
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607:(US)
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355:Sony
353:and
330:and
311:DICE
301:2015
230:yarn
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