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Ulrike Gabriel

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166:. Perceptual Arena is a realtime virtual environment that explores what the mind can do. This creates an audio-visual space texture that has the interaction of the user as an important attribute. The interaction is simply to be in the space, to distinguish it and to move around and to grab on to the resulting virtual clay. This defines the space and is what's used for the further interaction. The space matches the individual perception. The perceivable evolves through perception of it. To be involved and possibly mess up in this process can transform the world, but can also push it out of balance and therefore destroy. The use of polygons and sounds is created and always changing by the personal views. The viewer is the only thing that can manipulate what is happening. The complexity of the arena world results out of the total interrelation of all its factors which in the end all depend on the users input data. These are some things the viewers might encounter. The view onto the space, their movement in the space, a history of movement and view, a virtual sensor in the field of view which applies history onto the space, the total access with a data glove onto the space through the field of view, and the virtual clay which is object and result of all this factors. 191:
first starts out regularly grid-shaped CG polygons, subdivided in small pieces, are projected on the screen. As the data of the magnitude of breathing are sent in, parts of the cellular texture start to develop in real-time. When breathing is at a stable pitch the polygons begin to transform drastically. When solidity is gone and pitches move back and forth, polygons calm down as if they were going back to the beginning stage. Looking at his visualized breathing, the participant finds it difficult to continue to breath calmly. Gabriel presents that automatic physical functions such as breathing are actually automaton controlling us. It is said that a mechanical autonomous environment contradicts human consciousness. She regards human body as an accumulation of complex data, and tries to interface human body with computer in a paradoxical association.
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The technology used for this project is beyond our days. So to start out a participant stands in front of a big screen wearing a sensor belt around the waist. The sensor detects amplitude of the lung and abdominal muscles in breathing. So because of that action the data is fed to a computer. When it
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Karsten Bott, Andreas Exner, Ulrike Gabriel, Nikolaus List, Charlotte Malcolm-Smith, Susanne Paesler, Andreas Schlaegel, Martin Schmidt/Florian Haas, Markus Zuckermann: Absolventen der Städelschule Frankfurt: Neunte Ausstellung der Jürgen Ponto-Stiftung 1995. Frankfurter Kunstverein (Hrsg.), Jürgen
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that goes beyond normal relationships between action and reaction. The way interaction with human beings is being used is something that is explored way beyond a normal mind. Gabriel is using her mind to go beyond the depths and think outside the box. The way breath in this project is being used is
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installation developed by Ulrike Gabriel and otherspace in 1993 for the exhibition Artlab3, Hillside Plaza, Tokyo. This work has been further shown at V2 Exhibition Rotterdam, Le Manege Sallestrau Maubeuge, the Voyages Virtuales exhibitions in Paris, and at the Serious Chiller Lounge in
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that was established in 1992 the human breath is explored. There are sensors used in this project on the belt they wear that regulates breathing. The people who use these belts can alter the dynamics of the sounds being duplicated around them. The breathing causes the polygons in the
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computer-generated image to fluctuate. It is said that the more you breath regularly, the more complicated and disorganized the visual and acoustic processes become. Ulrike Gabriel creates a complicated system of
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from 2003 to 2006. Ulrike was also a professor at the University of Art and Design HfG Offenbach (2006-2012). At this university, she led the teaching area of Electronic Media. She studied philosophy at the
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world presenting images how breath mechanism can be linked with time. In the picture system, there are 400 polygons in the
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from 1985-1991 in Munich. After that she was a post-graduate at the Institute for New Media at the
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and is an artist and researcher focussing on generative systems. Ulrike co-founded the laboratory
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Massumi, Brian; Mertins, Detlef; Spuybroek, Lars; Marres, Moortje; Hubler, Christian (2007).
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where she spent some time as a director. She also worked in ecological agriculture in
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Contentious material about living persons that is unsourced or poorly sourced
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connected with virtual space in which the spectator experiences in a
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Information Arts: Intersections of Art, Science, and Technology
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Ponto-Stiftung zur Förderung junger Künstler, Frankfurt 1995
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German artist and researcher focussing on generative systems
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from 1983–1985 and painting and applied graphics at the
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Gabriel explores human reality while her work includes
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Academic staff of the Academy of Media Arts Cologne
278: 386: 410:Ludwig Maximilian University of Munich alumni 350:"ULRIKE GABRIEL OTHERSPACE Perceptual Arena" 127:, department for media science (1996-1998). 249: 83:Learn how and when to remove this message 222: 387: 276: 226:Metacreation: Art and Artificial Life 202:robots is controlled by the viewer's 250:Mulder, Arjen; Post, Maaike (2000). 18: 366:V2_Institute for the Unstable Media 347: 13: 319:. V2_ publishing. pp. 59–61. 256:. V2_ publishing. pp. 55–56. 44:it lacks sufficient corresponding 14: 431: 373: 23: 306: 270: 243: 216: 1: 341: 125:Academy of Media Arts Cologne 253:Book for the Electronic Arts 113:Ludwig Maximilian University 55:, especially if potentially 35:biography of a living person 7: 420:German installation artists 223:Whitelaw, Mitchell (2004). 59:or harmful. Please help to 53:must be removed immediately 38:includes a list of general 10: 436: 229:. MIT Press. p. 133. 159:immersive Virtual Reality 277:Wilson, Stephen (2002). 209: 130: 169:In another work called 67:more precise citations. 380:Archive of Digital Art 285:. MIT Press. pp.  157:is an interactive and 149:performative formats 141:Virtual Reality (VR) 117:Academy of Fine Arts 98:was born in 1964 in 415:German roboticists 348:GABRIEL, ULRIKE. 93: 92: 85: 427: 369: 362:"Ulrike Gabriel" 357: 331: 330: 310: 304: 303: 284: 274: 268: 267: 247: 241: 240: 220: 194:Gabriel created 155:Perceptual Arena 88: 81: 77: 74: 68: 63:this article by 46:inline citations 27: 26: 19: 435: 434: 430: 429: 428: 426: 425: 424: 385: 384: 376: 360: 344: 339: 335: 334: 327: 316:Interact Or Die 311: 307: 301:Ulrike Gabriel. 297: 275: 271: 264: 248: 244: 237: 221: 217: 212: 187:that can move. 133: 104:Codelab, Berlin 89: 78: 72: 69: 50: 28: 24: 17: 12: 11: 5: 433: 423: 422: 417: 412: 407: 402: 397: 383: 382: 375: 374:External links 372: 371: 370: 358: 343: 340: 336: 333: 332: 325: 305: 295: 269: 262: 242: 235: 214: 213: 211: 208: 151:and painting. 132: 129: 96:Ulrike Gabriel 91: 90: 31: 29: 22: 15: 9: 6: 4: 3: 2: 432: 421: 418: 416: 413: 411: 408: 406: 405:Living people 403: 401: 398: 396: 393: 392: 390: 381: 378: 377: 367: 363: 359: 355: 351: 346: 345: 328: 326:9789056625771 322: 318: 317: 309: 302: 298: 296:9780262731584 292: 288: 283: 282: 273: 265: 263:9789066172555 259: 255: 254: 246: 238: 236:9780262232340 232: 228: 227: 219: 215: 207: 205: 201: 200:solar-powered 197: 192: 188: 186: 182: 177: 172: 167: 165: 160: 156: 152: 150: 146: 145:installations 142: 138: 128: 126: 122: 118: 114: 109: 105: 101: 97: 87: 84: 76: 66: 62: 58: 54: 48: 47: 41: 37: 36: 30: 21: 20: 365: 354:www.t0.or.at 353: 315: 308: 300: 280: 272: 252: 245: 225: 218: 195: 193: 189: 170: 168: 154: 153: 134: 121:Städelschule 95: 94: 79: 70: 52: 43: 33: 395:1964 births 204:brain waves 176:biofeedback 65:introducing 389:Categories 342:References 185:hyperplane 181:cybernetic 40:references 108:Argentina 137:robotics 73:May 2017 57:libelous 196:Terrain 139:, some 61:improve 323:  293:  289:–449. 260:  233:  171:Breath 164:Munich 143:work, 100:Munich 42:, but 210:Notes 131:Works 32:This 321:ISBN 291:ISBN 258:ISBN 231:ISBN 287:448 391:: 364:. 352:. 299:. 206:. 147:, 368:. 356:. 329:. 266:. 239:. 86:) 80:( 75:) 71:( 49:.

Index

biography of a living person
references
inline citations
libelous
improve
introducing
Learn how and when to remove this message
Munich
Codelab, Berlin
Argentina
Ludwig Maximilian University
Academy of Fine Arts
Städelschule
Academy of Media Arts Cologne
robotics
Virtual Reality (VR)
installations
performative formats
immersive Virtual Reality
Munich
biofeedback
cybernetic
hyperplane
solar-powered
brain waves
Metacreation: Art and Artificial Life
ISBN
9780262232340
Book for the Electronic Arts
ISBN

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