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The Ghost Tower of Inverness

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270:. The module had an original print run of 300 numbered copies for sale at the convention in 1979 as a set of 40 loose-leaf pages and a zip-lock bag. This version included illustrations by Erol Otus that were not reprinted later. A printed version bearing a green monochrome cover without the "C2" designation was made available for sale at the convention, but was never published for general distribution. The version is quite rare and highly prized by collectors. 397:. Written by Creighton Broadhurst and Steve Pearce, the four-hour adventure advanced the story several years and featured encounters based on what would remain in the tower after the original expedition. Some background elements, such as the motivations of the Seer of Urnst, were expanded upon to fit the Living Greyhawk campaign's plot and regional system. 225:
where players must then figure out actions on their own how to best enter the tower and recover the gem. Tournament Points are added, or deducted, from both team and individual scores depending on how characters choose to handle the situations they encounter. These include a chess room, a "frozen bugbear" room, a "tunnel" room, and others.
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than hack and slash combat, noting that "Encounters in the tower are interesting and increase in intensity the nearer players get to their goal." He did recommend that, although the module was recommended for characters level 5–7, higher levels may be needed if the party does not contain eight to ten characters.
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listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". According to Denmead, "this dungeon has some real consequences, and it’s easy to see why it suggests experienced players. If you didn’t have a passing familiarity with the ways to deal with little things like,
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rating it 8/10 overall and calling it a "thought provoking adventure" in which the final encounter "will have the players sweating in their seats as they struggle to overcome the final obstacle between them and their goal!" In particular, Bambra praised its emphasis on problem solving skills rather
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The characters are hired by the Duke to recover the gem, but are not provided starting gold nor subject to the 20% treasure tariff of the spoils. Also, unlike the tournament version, which often specifically states how much damage characters take from certain actions, in the non-tournament version
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The final level of the tower houses the Soul Gem, which is behind a force field that must be broken before the characters can claim it. Should the characters survive, they use the amulet to return to the Duke and keep all treasure they find (subject to 20% tax). The "twist" at the end is that any
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No sign of the Soul Gem was ever found, but local folk talk of seeing a ghostly vision of the tower of Inverness on fog-shrouded nights. Seeking to discover where the Soul Gem was hidden, the characters descend beneath the ruined tower, discovering four pieces of magical metal that bond together to
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Galap-Dreidel, whose magic raised a great stone tower within a formidable keep. The tower was built to house Galap-Dreidel’s most prized possession, an eldritch jewel called the Soul Gem, which could steal life from any creature. The monsters and magic of the tower kept the gem safe for many years,
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The Duke, after providing gold for the characters to equip themselves, also provides a magic item (the Amulet of Recall) which teleports the party back to the Duke, no matter where they are. After equipping is complete, the palace guard escort the characters to the ruined site of the ghost tower,
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Each level of the tower is a deadly gauntlet meant to destroy intruders. Passing through levels of air, earth, fire, and water (the latter featuring reversed gravity) eventually leads the characters to the top of the tower. The Soul Gem is there, but its magic tries to steal the souls of the
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Players may choose from one of five pre-determined characters listed in the module. All of the characters are in the dungeon of the Duke Justinian Lorimnar of Unst for various crimes and charged with the task of recovering the Soul Gem for the Duke:
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When the proper keys from this level are gathered and activated, the party (unbeknownst to them) travel back in time within the Tower, where more challenges await, among them elemental levels of the newly restored tower.
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say, resurrection, or anti-gravity, you’ll learn the definition of fail real fast. All in all, a rousing little adventure, though it would have been nice to find a few more magical weapons before the end."
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form a key. The key opens the doors to the central chamber beneath the tower, which holds a time portal that takes the characters back to the age when the tower of Inverness was still standing.
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go on a quest to find the fabled Soul Gem, a legendary artifact of great power. They must gather the four parts of a key granting them entrance to the Ghost Tower.
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characters are subject to normal random damage rolls. Additional encounters and traps are also added, which are marked "Not for Tournament Use" in the module.
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The module's reputation has stood up in the years since its release, and it was ranked the 30th greatest Dungeons & Dragons adventure of all time by
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Hills. The "C" in the module code represents the first letter in the word "competition," the name of C1 – C6 module series.
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Discinque - A thief who attempted to steal jewels from the crown, only to fall off the wall on top of the guard patrol
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module C2 as a 32-page booklet with an outer folder. This printing featured a red cover with color cover art by
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Li Hon - A monk indentured into the Duke's service by her monastery in lieu of tax payment
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Lembu - A fighter who killed the palace guard captain and 11 of his men in a barroom brawl
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was also printed as #2 of the Advanced Dungeons & Dragons Adventure Gamebooks line.
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but when Galap-Dreidel vanished, Inverness was seized and its tower was destroyed.
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character that was killed by the gem can be restored to life by the Duke's Seer.
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Hodar - A sorcerer practicing forbidden magic specifically outlawed by the Duke
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Lively, Gerry (director), Kimmel, Robert and Rundick, Brian (writers) (2005).
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magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.
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Zinethar - A priest who led a temple revolt against the Duke's citizens
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tournament at Wintercon VIII which took place on November 1979 in
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received good reaction on its first release, with Jim Bambra of
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was also mentioned by full name and location in the 2005 movie
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Heroic Worlds: A History and Guide to Role-Playing Games
490:. Buffalo, New York: Prometheus Books. p. 87. 273:In 1980, the adventure was officially published as 41:, depicts two adventurers encountering a creature. 373:has also been adapted into a setting mod for the 2399:Role-playing game supplements introduced in 1980 2380: 597:Dungeons & Dragons: Wrath of the Dragon God 364:Dungeons & Dragons: Wrath of the Dragon God 755: 741: 2140:Dungeon Master Option: High-Level Campaigns 1103: 748: 734: 716:Commentary about the impact of this module 633: 531: 27: 1442: 665:Broadhurst, Creighton and Pearce, Steve. 262:. The module was originally used for the 197:characters even as they try to claim it. 184:Inverness was the fortress of the great 610: 562: 558: 556: 379:online game and less successfully as a 16:Dungeons & Dragons adventure module 2381: 667:Return to the Ghost Tower of Inverness 482: 443: 439: 437: 435: 395:Return to the Ghost Tower of Inverness 245: 2094:Player's Option: Combat & Tactics 1905: 1441: 1102: 769: 729: 200: 2101:Player's Option: Skills & Powers 575:from the original on August 22, 2009 553: 478: 476: 474: 472: 470: 468: 236: 2108:Player's Option: Spells & Magic 432: 13: 563:Denmead, Ken (December 31, 2007). 14: 2410: 2073:Forgotten Realms Campaign Setting 692: 465: 2389:Dungeons & Dragons locations 1906: 393:campaign released the adventure 2261:Expedition to the Demonweb Pits 2254:Expedition to the Barrier Peaks 659: 600:(Movie (DVD)). Warner Brothers. 172: 627: 604: 587: 525: 504: 407: 1: 2289:The Lost Caverns of Tsojcanth 417:. wizards.com. 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1907:Publications 1855: 1697:Mordenkainen 1414:Outer Planes 1409:Inner Planes 1343: 1336: 1327: 1320: 1313: 1306: 1301:Nentir Vale​ 1299: 1292:Hollow World 1290: 1285:Savage Coast 1283: 1276: 1269: 1262: 1253: 1246: 1239: 1229: 1222: 1215: 1208: 1201: 1192: 1185: 1178: 1171: 1164: 1157: 1152:Dragon Fist​ 1150: 1143: 1136: 1129: 1122: 1036:Judges Guild 1005:Steve Winter 930:Ed Greenwood 905:Dave Arneson 823:Retro-clones 756: 714: 706: 698: 681: 666: 661: 638: 637:(May 1985). 629: 617:. 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Retrieved 419:the original 409: 394: 386:In 2003 the 385: 374: 370: 369: 362: 358: 357: 344: 342: 335: 333: 328: 323: 315: 311: 310: 300: 299: 274: 272: 263: 249: 240: 231: 227: 223: 220: 217: 214: 211: 208: 204: 195: 191: 183: 176: 173:Plot summary 157: 145: 136: 135: 134: 67: 34: 20: 2247:Dragonlance 2175:3rd edition 2167:2nd edition 2066:Fiend Folio 2012:Supplements 1621:Dragonlance 1372:Abeir-Toril 1345:Spelljammer 1145:Dragonlance 980:Jon Pickens 970:Tom Moldvay 960:Mike Mearls 940:Rob Heinsoo 910:Keith Baker 813:Film series 619:January 18, 454:White Dwarf 445:Bambra, Jim 317:White Dwarf 268:Detroit, MI 2383:Categories 1961:(original) 1850:Eilistraee 1652:Catti-brie 1460:Dragonborn 1315:Planescape 1248:Strixhaven 1124:Birthright 1046:Ral Partha 935:Jeff Grubb 925:Monte Cook 920:David Cook 900:Gary Gygax 879:Miniatures 874:Magic item 844:Adventures 579:August 12, 533:Mona, Erik 518:2008-01-05 425:2007-03-29 401:References 279:Jim Roslof 256:Jim Roslof 39:Jim Roslof 2303:Ravenloft 2233:Dead Gods 1995:Immortals 1981:Companion 1863:Tharizdun 1730:Beholders 1682:Lord Soth 1662:Elminster 1631:Ravenloft 1545:Barbarian 1540:Artificer 1522:Warforged 1492:Half-orcs 1402:Underdark 1322:Ravenloft 1278:Blackmoor 1264:Mahasarpa 1203:Ghostwalk 1014:Companies 854:Attribute 849:Alignment 643:TSR, Inc. 307:Reception 295:Erol Otus 260:Erol Otus 167:Abbor-Alz 2216:List of 2191:Complete 2185:Expanded 2165:AD&D 1856:Greyhawk 1812:Vampires 1626:Greyhawk 1590:Sorcerer 1512:Tiefling 1497:Halfling 1487:Half-elf 1367:Aebrynis 1308:Pelinore 1217:Jakandor 1210:Greyhawk 1194:Kara-Tur 1187:Al-Qadim 1166:Exandria 1138:Dark Sun 1065:Licenses 990:Jim Ward 893:Creators 884:Psionics 837:Gameplay 798:Editions 721:Greyhawk 688:, 1980). 573:Archived 549:. Pazio. 486:(1991). 283:Jeff Dee 275:AD&D 264:AD&D 144:for the 86:Greyhawk 68:AD&D 2218:Eberron 2208:modules 2206:Notable 2180:D&D 2173:D&D 1875:Moradin 1858:deities 1840:Bahamut 1795:Kobolds 1780:Owlbear 1760:Goblins 1745:Dragons 1735:Centaur 1712:Wulfgar 1677:Iggwilv 1595:Warlock 1575:Paladin 1565:Fighter 1532:Classes 1392:Mystara 1387:Eberron 1338:Rokugan 1271:Mystara 1241:Ravnica 1159:Eberron 1056:WizKids 803:Gen Con 781:General 542:Dungeon 337:Dungeon 151:fantasy 92:Authors 66:1st Ed 1988:Master 1974:Expert 1885:Tiamat 1880:Mystra 1807:Trolls 1802:Slaadi 1755:Giants 1740:Devils 1702:Tenser 1600:Wizard 1580:Ranger 1555:Cleric 1517:Triton 1507:Kender 1255:Theros 1235:planes 1180:FaerĂ»n 771:Basics 649:  494:  383:book. 354:Legacy 186:wizard 140:is an 118:, C2, 2182:v3.5 1967:Basic 1868:Vecna 1775:Mimic 1692:Minsc 1647:Alias 1585:Rogue 1560:Druid 1502:Human 1482:Gnome 1465:Dwarf 1419:Sigil 1397:Oerth 1382:Krynn 1377:Athas 1041:Paizo 869:Magic 569:Wired 346:Wired 2188:and 1785:Orcs 1770:Lich 1570:Monk 1550:Bard 1475:Drow 647:ISBN 621:2008 581:2009 512:"C2" 492:ISBN 388:RPGA 293:and 258:and 177:The 105:1979 58:9038 47:Code 1470:Elf 1021:TSR 719:on 686:TSR 547:116 451:". 77:5–7 2385:: 680:. 641:. 571:. 567:. 555:^ 545:. 535:; 467:^ 459:40 457:. 434:^ 289:, 128:C5 126:, 124:C4 122:, 120:C3 116:C1 50:C2 749:e 742:t 735:v 684:( 655:. 623:. 583:. 521:. 500:. 461:. 428:.

Index


Jim Roslof
Greyhawk
Allen Hammack
C1
C3
C4
C5
adventure module
Dungeons & Dragons
fantasy
roleplaying game
World of Greyhawk
campaign setting
Abbor-Alz
player characters
wizard
Allen Hammack
Jim Roslof
Erol Otus
Detroit, MI
Jim Roslof
Jeff Dee
David S. LaForce
David C. Sutherland III
Erol Otus
White Dwarf
Lawrence Schick
Dungeon
Wired

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