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Silent protagonist

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and when put on the screen, did not require any spoken dialogue, since the games' plot and mechanics were all picture and motion based. Players are expected to put themselves into the role of the silent hero, and since the player does not talk in the game, neither does their on-screen avatar.
157:(which also features a silent protagonist) with game developer Valve, stated that he did not recommend keeping protagonists silent due to the difficulties that arise during development, but noted that limiting oneself to a silent protagonist can lead to more creativity. 198:
CJ Miozzi called franchises that still use the technique a "crutch" for bad storytelling, saying "just as narration has become a hallmark of terrible movies through improper use, silent protagonists have become the trademarks of a weak storyline in a game."
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the protagonist or is merely assuming control of an established character and whether the game allows the player freedom of choices that would be difficult to believably justify with spoken narrative influence this decision. Some have cited the 1993 game
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has no dialogue for its protagonist, Claude, as is common for games of its time, and this allows players of many backgrounds and personalities to identify with the character they control in the game's open world environment.
89:, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, inarticulate noises, or remaining entirely silent. 465: 39:, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of 195:
franchise. Others have stated that real immersion in a game would require a character to speak, since in such situations, the player would naturally vocalize and the protagonist does not.
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Many early videogames made use of a silent protagonist out of utility, because of technology, time, or budget limitations, or as a narrative device. Whether the player is supposed to
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as an example of a first person adventure where the main character is merely an avatar for the player's choices and dialogue would not be needed or helpful. The 2001 game
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frequently cited, while the protagonist's lack of communication has at times been noted as hindersome to plot development, as in one reviewer's comments on
47:. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. 342: 226: 165:
Reception has varied widely according to its use, ranging from praise for its help immersing a player in the game, with titles such as
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who lacks any dialogue for the entire duration of a game, with the possible exception of occasional
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to the gameplay, or to help the player identify better with them. Silent protagonists may also be
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in video games of the 1980s, including the likes of
311:"Why Grand Theft Auto 3 has a silent protagonist" 484: 308: 249:"The Missing Link: Voice Acting in Video Games" 143:, but is distinct from the player. Game writer 375:"Good Idea, Bad Idea: The silent protagonist" 246: 35:or short phrases. In some games, especially 340: 372: 302: 485: 455: 373:Szabelski, Brian (10 February 2008). 279:ben "yahtzee" croshaw (2010-09-28). 215:Andrew Vanden Bossche (2008-03-13). 160: 406:Screw Attack Editors (2012-04-07). 13: 468:from the original on 11 April 2019 387:from the original on 11 April 2019 14: 509: 16:Player character without dialogue 139:, the protagonist is the silent 355:from the original on 2012-05-25 323:from the original on 2012-10-12 309:Wesley Yin-Poole (2011-12-16). 261:from the original on 2012-10-06 229:from the original on 2012-10-09 449: 399: 366: 334: 272: 240: 208: 189:, or multiple accounts on the 1: 202: 92:The same was true for early 7: 456:Miozzi, CJ (3 April 2012). 247:Adam Redsell (2011-11-26). 10: 514: 341:Kris Graft (2011-11-11). 50: 281:"On Silent Protagonists" 498:Video game protagonists 171:and franchises such as 106: 493:Video game terminology 99:Dungeons & Dragons 408:"Silent Protagonists" 186:Grand Theft Auto III 125:Grand Theft Auto III 180:The Legend of Zelda 79:The Legend of Zelda 441:has generic name ( 94:role playing games 25:silent protagonist 161:Critical response 57:player characters 505: 478: 477: 475: 473: 453: 447: 446: 440: 436: 434: 426: 424: 423: 414:. Archived from 412:Screw Attack.com 403: 397: 396: 394: 392: 370: 364: 363: 361: 360: 338: 332: 331: 329: 328: 306: 300: 299: 297: 296: 287:. Archived from 276: 270: 269: 267: 266: 244: 238: 237: 235: 234: 212: 147:, who worked on 84: 71: 29:player character 513: 512: 508: 507: 506: 504: 503: 502: 483: 482: 481: 471: 469: 454: 450: 438: 437: 428: 427: 421: 419: 404: 400: 390: 388: 371: 367: 358: 356: 339: 335: 326: 324: 307: 303: 294: 292: 277: 273: 264: 262: 245: 241: 232: 230: 213: 209: 205: 192:Crash Bandicoot 163: 109: 82: 69: 53: 17: 12: 11: 5: 511: 501: 500: 495: 480: 479: 448: 398: 365: 333: 301: 271: 239: 206: 204: 201: 162: 159: 141:Gordon Freeman 108: 105: 52: 49: 15: 9: 6: 4: 3: 2: 510: 499: 496: 494: 491: 490: 488: 467: 463: 459: 452: 444: 439:|author= 432: 418:on 2012-06-20 417: 413: 409: 402: 386: 382: 381: 376: 369: 354: 350: 349: 344: 337: 322: 318: 317: 312: 305: 291:on 2012-10-22 290: 286: 282: 275: 260: 256: 255: 250: 243: 228: 224: 223: 218: 211: 207: 200: 196: 194: 193: 188: 187: 182: 181: 176: 175: 170: 169: 158: 156: 155: 150: 146: 142: 138: 136: 130: 127: 126: 121: 120: 114: 104: 101: 100: 95: 90: 88: 81: 80: 75: 68: 67: 62: 58: 55:The earliest 48: 46: 42: 38: 37:visual novels 34: 33:interjections 30: 26: 22: 470:. Retrieved 464:. DBolical. 461: 451: 420:. Retrieved 416:the original 411: 401: 389:. Retrieved 378: 368: 357:. Retrieved 346: 336: 325:. Retrieved 314: 304: 293:. Retrieved 289:the original 285:The Escapist 284: 274: 263:. Retrieved 252: 242: 231:. Retrieved 220: 210: 197: 190: 184: 178: 172: 166: 164: 152: 148: 145:Marc Laidlaw 134: 131: 123: 117: 112: 110: 97: 91: 77: 64: 54: 24: 18: 380:destructoid 168:Half-Life 2 21:video games 487:Categories 422:2012-09-11 359:2012-09-11 327:2012-09-11 295:2012-09-11 265:2012-09-11 233:2012-09-11 203:References 472:17 August 462:GameFront 391:17 August 348:Gamasutra 316:Eurogamer 222:Gamasutra 149:Half-Life 135:Half-Life 45:anonymous 466:Archived 431:cite web 385:Archived 353:Archived 321:Archived 259:Archived 227:Archived 41:identity 132:In the 66:Metroid 154:Portal 137:series 76:, and 51:Origin 174:Mario 83:' 74:Samus 70:' 61:Mario 27:is a 474:2019 443:help 393:2019 177:and 151:and 119:Myst 107:Uses 87:Link 23:, a 254:IGN 19:In 489:: 460:. 435:: 433:}} 429:{{ 410:. 383:. 377:. 351:. 345:. 319:. 313:. 283:. 257:. 251:. 225:. 219:. 113:be 85:s 72:s 63:, 476:. 445:) 425:. 395:. 362:. 330:. 298:. 268:. 236:.

Index

video games
player character
interjections
visual novels
identity
anonymous
player characters
Mario
Metroid
Samus
The Legend of Zelda
Link
role playing games
Dungeons & Dragons
Myst
Grand Theft Auto III
Half-Life series
Gordon Freeman
Marc Laidlaw
Portal
Half-Life 2
Mario
The Legend of Zelda
Grand Theft Auto III
Crash Bandicoot
"Opinion: Shut Up And Save The World: The Silent Protagonist"
Gamasutra
Archived
"The Missing Link: Voice Acting in Video Games"
IGN

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