305: : accessed 25 May 2016), Sidney Sackson, 06 Nov 2002; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
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who wanted
Sackson's advice. At one point in his life, Sackson turned down an offer to bring his collection elsewhere for permanent safekeeping; the games were sold at a series of
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Sackson collected games throughout his life; at the time of his death, his collection was estimated at over 18,000 titles. Many of those were unique, sent to him by hopeful
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Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was.
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He was honored as a "famous game designer" by being featured as the king of diamonds in
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after his death, breaking up the collection. Sackson's personal papers are stored at
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magazine called “Sackson on Games” in which he reviewed games (other than wargames).
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For several years in the mid-1970s, Sid
Sackson wrote a monthly column for
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https://www.npr.org/2015/02/08/384533313/two-is-company-three-is-a-crowd
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designer and collector, best known as the creator of the business game
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301:"United States Social Security Death Index," database, FamilySearch (
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451:"GAMERS ALLIANCE REPORT SPECIAL ISSUE: A TRIBUTE TO SID SACKSON"
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Sackson's most popular creation is probably the business game
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Academy of
Adventure Gaming Arts & Design's Hall of Fame
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Everything you want to know about the game of ACQUIRE
73:Other notable works include his books, especially
135:'s 2011 Famous Game Designers Playing Card Deck.
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424:. John Wiley and Sons Ltd. pp. 90–91.
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143:Some of Sackson's notable games include:
284:ISBN 0-394-83605-7, Pantheon Books, 1977
270:ISBN 0-394-83136-5, Pantheon Books, 1975
493:"Sid Sackson Game Collection Auction",
387:Origins Awards Hall of Fame for Sackson
351:"Sid Sackson: Game Player and Designer"
318:Mathematical Treasures from Sid Sackson
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66:), which won the prestigious German
26:– November 6, 2002) was an American
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50:. Other games he designed include
16:American game designer (1920–2002)
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453:. Gamers Alliance. Archived from
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502:"The Great Games of Sid Sackson"
420:Schmittberger, R. Wayne (1992).
500:Bob Claster (13 August 2005).
482:History of the Game of ACQUIRE
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321:. Princeton University Press.
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120:Sackson was inducted into the
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422:New Rules for Classic Games
240:Card Games Around the World
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70:game design award in 1981.
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355:The Strong Museum of Play
315:Henle, Jim (2020-11-23).
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112:in Rochester, New York.
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484:Acquisition Games Page
91:Strategy & Tactics
548:Tabletop game writers
22:(February 4, 1920 in
538:Board game designers
464:"The Guru Of Games"
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282:Beyond Competition,
268:Beyond Tic-Tac-Toe,
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219:Patterns II
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522:Categories
361:2024-04-06
289:References
177:Can't Stop
110:The Strong
64:Domination
53:Can't Stop
28:board game
106:auctions
212:Network
170:BuyWord
149:Acquire
126:Acquire
47:Acquire
33:Acquire
24:Chicago
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198:Haggle
116:Honors
40:Career
233:Works
191:Focus
139:Games
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.