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If a player does not draw cards, he may attempt to make a deal based on the current board position. Notations on the board dictate which investors must be involved to close the deal, as well as the number of shares that will pay out. The tile indicates the share price. Most spaces offer choices as to
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In order for a deal to occur, players who control the required investors must agree to the terms proposed by the acting player. Terms may only specify which investors will be involved and how the total proceeds of the deal will be distributed: no other offer of consideration is legal play. Players
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The money is sorted into denominations. Each player is randomly issued investor cards (usually one), with remainders placed face up near the board. The player with the first investor alphabetically will play first; the player to his right chooses which board space to place the dollar marker upon.
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The game ends after the conclusion of one of the last few deals on the tile stack. From the tenth tile onward, there is an increasing probability (marked on the reverse of the tile) for a die roll to immediately end the game. The game ends automatically after the fifteenth tile, if it is reached.
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If an agreement is reached, the proceeds (share price × number of shares) are distributed as agreed. The current tile is placed over the current board space, indicating that the deal was done. Such spaces are skipped in future board movement. If the acting player cannot bring negotiations to a
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Players act in turn. On each game turn, the acting player may either leave the marker in place or roll the die and advance the marker. If he does the latter, he may either play the new space or draw three cards from the deck.
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need not control an investor involved in the deal in order to be included in its terms. In particular, the acting player may propose a deal where he draws proceeds merely for the service of allowing the deal to go through.
184:. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money.
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Taking over the role of the current player ("The Boss"), both in approving the terms of the deal and in subsequent passing of the turn order.
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At any time during negotiations, cards may be played. These can have a variety of effects under different circumstances, including:
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satisfactory conclusion, he may end his turn. No proceeds are generated and the current tile and board space remain as before.
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A game board with a circular track of sixteen spaces, each depicting share volume and investors of a potential deal.
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The deck is shuffled and each player is dealt five cards. The tiles are sorted in order and placed on the board.
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Bringing a temporary proxy for one of the investors (a "Clan card") into play for the duration of the deal.
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is currently published by
Gryphon Games, after the Face2Face Games edition. It was previously published as
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Fifteen tiles showing the share prices of deals, numbered 1 to 15 ("Deal" cards).
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Taking ownership of an investor from another player, or from the face-up pool.
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Rendering an investor (or proxy) ineligible for the current deal.
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257:which investors to involve, while some do not.
292:The player with the most money is the winner.
284:Cancelling the effect of another card play.
38:Please help improve this article by adding
102:Learn how and when to remove this message
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232:Six cards representing investors.
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387:Economic simulation board games
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382:Board games introduced in 1994
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392:Negotiation tabletop games
359:"I'm the Boss! Game Rules"
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16:Negotiation board game
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336:Rules Manual, 2003.
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143:60 minutes +
140:Playing time
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319:30 November
220:dollar sign
182:Sid Sackson
160:Negotiation
126:Sid Sackson
376:Categories
296:References
209:card stock
196:Components
178:board game
62:newspapers
148:Age range
121:Designers
164:Counting
132:Players
76:scholar
156:Skills
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244:Rules
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213:money
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176:is a
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