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Reactor (video game)

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32: 217:, seen from the top down. Swarms of particles follow the player and bounce off each other, the player's ship, and the reactor core. Any object touching the outer "kill wall" of the reactor is destroyed. Pressing the Energy button during a collision with a particle will cause it to bounce away at a higher speed. 245: 224:
protrude from the kill wall; if the player knocks particles into all the rods of one set, the core shrinks to its minimum size before starting to grow again. The player starts the game with a limited number of decoys, which can be deployed by pressing the Decoy button in order to lure particles
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s main flaw is not in the game itself, but the flexibility of the controlling joystick. The trackball controller of the Gottlieb version is gone, replaced by the lackluster Atari joystick. The stiffness of the joystick makes it difficult to direct your ship with any great degree of precision."
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In later levels, the core is replaced by a slowly expanding vortex that can attract the player's ship and destroy it on contact. One or both of the bonus chambers may be briefly sealed off at times, and the kill wall becomes invisible as well.
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can be played with either a joystick or a trackball, though the latter is not mentioned in the manual. The difficulty switches set the sensitivity of the controls. There are no voice overs, and the bonus counter is invisible.
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The player earns points for destroying particles or luring/knocking them into the bonus chambers so that they bounce off the walls. A set number of particles must be destroyed in order to complete each level.
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toward the kill wall, control rods, or either of two small "bonus chambers" at opposite corners of the screen. An extra decoy is earned by knocking out both sets of rods.
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One life is lost whenever the player's ship touches the kill wall or vortex. The game ends when all lives are lost, with bonus points awarded for each unused decoy.
498: 473: 493: 171:. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. 220:
While touching the core is not harmful, it continually grows in size, restricting the available space for movement. Two sets of
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gave the game 93%, and said "A classic Gottlieb game that relies on physics for its gameplay, which is quite rewarding."
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and two buttons, Energy and Decoy. The player controls a ship that can move freely within a
185: 54: 42: 8: 103: 69: 113: 179:, who previously designed and programmed a series of vector graphics arcade games for 164: 118: 93: 137: 214: 198: 61: 442: 261: 180: 383:"Le site des anciennes revues informatiques - www.abandonware-magazines.org" 189:. It was the first arcade game to credit the developer on the title screen. 244: 221: 142: 253: 194: 176: 122: 74: 210: 168: 47: 315: 31: 264:
version was licensed and developed, but never released.
330:"Tim Skelly's History of Cinematronics and Vectorbeam" 440: 316:"The Giant List of Classic Game Programmers" 309: 307: 305: 303: 499:Video games developed in the United States 30: 474:Multiplayer and single-player video games 36:A flyer for the Arcade version of Reactor 300: 243: 441: 395: 398:"Bringing Home the Arcade Game Craze" 322: 494:Video games about nuclear technology 389: 13: 197:by Charlie Heath and published by 14: 515: 434:Twin Galaxies High Score Rankings 416: 396:Murley, Mark S. (November 1982). 313: 354:"Parker Bros. for Intellivision" 201:the same year as the original. 375: 346: 1: 469:Cancelled Intellivision games 293: 152:1-2 players alternating turns 270: 7: 484:Parker Brothers video games 204: 10: 520: 504:Multiplayer hotseat games 429:Killer List of Videogames 148: 136: 128: 112: 102: 92: 80: 68: 53: 41: 29: 24: 239: 249: 209:Controls consist of a 489:Trackball video games 285:magazine wrote, "VCS 247: 479:Gottlieb video games 281:A 1983 reviewer for 167:released in 1982 by 88:Charlie Heath (2600) 358:Intellivision Lives 86:Tim Skelly (arcade) 459:Arcade video games 250: 248:Atari 2600 box art 193:was ported to the 175:was developed by 165:arcade video game 156: 155: 511: 464:Atari 2600 games 449:1982 video games 410: 409: 393: 387: 386: 379: 373: 372: 370: 369: 360:. Archived from 350: 344: 343: 341: 340: 326: 320: 319: 311: 34: 22: 21: 519: 518: 514: 513: 512: 510: 509: 508: 439: 438: 419: 414: 413: 394: 390: 381: 380: 376: 367: 365: 352: 351: 347: 338: 336: 328: 327: 323: 312: 301: 296: 273: 267: 242: 215:nuclear reactor 207: 199:Parker Brothers 87: 62:Parker Brothers 60: 37: 20: 19:1982 video game 17: 16:1982 video game 12: 11: 5: 517: 507: 506: 501: 496: 491: 486: 481: 476: 471: 466: 461: 456: 451: 437: 436: 431: 418: 417:External links 415: 412: 411: 388: 374: 345: 321: 314:Hague, James. 298: 297: 295: 292: 272: 269: 241: 238: 206: 203: 154: 153: 150: 146: 145: 140: 134: 133: 130: 126: 125: 116: 110: 109: 106: 100: 99: 96: 90: 89: 84: 78: 77: 72: 66: 65: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 516: 505: 502: 500: 497: 495: 492: 490: 487: 485: 482: 480: 477: 475: 472: 470: 467: 465: 462: 460: 457: 455: 452: 450: 447: 446: 444: 435: 432: 430: 426: 425: 421: 420: 407: 403: 399: 392: 384: 378: 364:on 2008-04-23 363: 359: 355: 349: 335: 331: 325: 317: 310: 308: 306: 304: 299: 291: 288: 284: 279: 277: 268: 265: 263: 262:Intellivision 258: 255: 246: 237: 234: 230: 226: 223: 218: 216: 212: 202: 200: 196: 192: 188: 187: 182: 181:Cinematronics 178: 174: 170: 166: 162: 161: 151: 147: 144: 141: 139: 135: 131: 127: 124: 120: 117: 115: 111: 107: 105: 101: 97: 95: 91: 85: 83: 82:Programmer(s) 79: 76: 73: 71: 67: 63: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 454:Action games 423: 405: 401: 391: 377: 366:. Retrieved 362:the original 357: 348: 337:. Retrieved 333: 324: 286: 282: 280: 275: 274: 266: 259: 251: 235: 231: 227: 222:control rods 219: 208: 190: 184: 183:, including 172: 159: 158: 157: 55:Publisher(s) 43:Developer(s) 114:Platform(s) 108:David Thiel 104:Composer(s) 70:Designer(s) 443:Categories 368:2008-08-05 339:2008-08-06 334:dadgum.com 294:References 254:Atari 2600 195:Atari 2600 177:Tim Skelly 123:Atari 2600 98:Tim Skelly 75:Tim Skelly 271:Reception 211:trackball 94:Artist(s) 408:(1): 72. 287:Reactor' 205:Gameplay 169:Gottlieb 138:Genre(s) 59:Gottlieb 48:Gottlieb 427:at the 424:Reactor 191:Reactor 186:Rip Off 173:Reactor 160:Reactor 149:Mode(s) 129:Release 25:Reactor 402:Hi-Res 283:Hi-Res 163:is an 143:Action 119:Arcade 64:(2600) 240:Ports 276:Tilt 252:The 132:1982 260:An 445:: 404:. 400:. 356:. 332:. 302:^ 121:, 406:1 385:. 371:. 342:. 318:.

Index


Developer(s)
Gottlieb
Publisher(s)
Parker Brothers
Designer(s)
Tim Skelly
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Arcade
Atari 2600
Genre(s)
Action
arcade video game
Gottlieb
Tim Skelly
Cinematronics
Rip Off
Atari 2600
Parker Brothers
trackball
nuclear reactor
control rods

Atari 2600
Intellivision

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