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Raids are often very rewarding in terms of virtual treasure and items that are unique or that grant exceptional stats and abilities, thus giving players an incentive to participate. Often however, there is not enough treasure to reward individually every player who participates. Players have invented
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Raiding is often done by associations of players called guilds or clans who maintain a consistent schedule and roster. There are two types of raiding guilds: casual guilds, defined as spending two to three days per week on average; and hardcore guilds, defined as spending four to seven days per week
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with the intent to protest against the company's behavior, their actions or simply for fun. They normally consist of players creating their characters with pre-discussed appearances, and stacking up the game servers until they have their demands met, or they tire themselves out. A popular raider is
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The combat encounters comprising a raid usually require players to coordinate with one another while performing specific roles as members of a team. The roles of
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Pandemonium Warden lasted 18 hours and reportedly resulted in players "passing out and getting physically ill." .
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The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'.
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Massively multiplayer online role-playing game terminology
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Massively
Multiplayer Games For Dummies - Scott Jennings
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EST, Steven Asarch On 2/7/19 at 5:35 PM (2019-02-07).
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314:"What is a Diku? » Raph's Website"
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