1330:
2004:
1437:
34:
303:
322:(RPG) that focused on a boy named Edson and his pets Dinger the dog and Billy the parrot. In its story, a band of pirates led by Captain Blackeye searched for "floaty", a substance that would allow their ships to fly. Edson got into trouble with the pirates and set off on a journey with his girlfriend to escape them. The
475:
became a much larger RPG. As the game changed, Rare began to feel Edson was losing his relevance and began looking for an alternate protagonist. He was replaced with the rabbit and eventually Banjo. The decision to use Banjo, who was already in the game as a minor side character, was made by Rare
361:. The pirate theme became more dominant than the fairy tale one. As development progressed on the N64, the game went through radical changes. Edson was replaced twice, first by a rabbit and later by Banjo the bear, who became the main character of
458:
and the introduction of the N64 rendered the
Silicon Graphics technology obsolete. Thus, Rare made the decision to switch development to the N64. After this transition, the fantasy theme gradually was dropped. According to Rare's
1188:
483:
Some time passed, and the team began to believe the game was too ambitious and different from their previous games. They also could not find how it would be enjoyable to play. Composer
774:
549:. The game was released in 1998 and was a commercial success, topping the United Kingdom all-format charts—a feat a Rare game did not accomplish again until its 30th anniversary game
1223:
255:
963:
2038:
683:
1106:
860:
1174:
415:, Rare staff decided to apply the technology to a new game that was not a platformer. They settled on developing a RPG, as they were all fans of the genre. The
1018:
1151:
810:
1263:
766:
2063:
1696:
447:
250:
1211:
707:"Not sure if that's news, but the boy hero of Project Dream (pre-Banjo) was called Edson, not Edison. #bombshell #probablynotabombshell"
545:. Banjo was kept because the team liked the character. The fantasy theme was restored, and within another 16 months, Rare had finished
505:-esque platformer, something they felt more comfortable with. At this point, few elements from earlier incarnations remained. Overall,
1083:
655:. The video features developer commentary from Rare staff that worked on the game, as well as previously unreleased gameplay footage.
2058:
1657:
981:
467:, as Rare staff felt they "could have a lot of fun with it" and believed it would have a broad appeal due to Mayles' love of the
673:
1710:
846:
509:
was in development for sixteen months and development restarted four times. The soundtrack was primarily composed by
Kirkhope;
1116:
1491:
2033:
270:
was not completed because Rare believed it was too ambitious and different from their previous games. The game that became
1954:
921:
323:
204:
537:(1996), they realized it was going to set the standard for 3D games and ruin their project. They scrapped their work on
1629:
1304:
1256:
2053:
1075:
1041:
1773:
1352:
1004:
1787:
338:
and Dinger performed actions to assist him, such as going ahead and digging holes to find items. Occasionally, a
1473:
1318:
1139:
2048:
1984:
1752:
1249:
394:
519:(1997). Kirkhope wrote 107 tracks with "strong" themes and some were reused in later games Kirkhope scored.
1801:
623:. Only a few images of the game were released, although Kirkhope revealed some information about it on his
1636:
1534:
800:
327:
216:
1675:
1366:
1290:
363:
195:
138:
405:(1994), which was a critical and commercial success, becoming the second bestselling SNES game behind
1731:
1622:
438:
259:
1819:
1724:
166:
211:(N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of
2043:
2007:
1833:
1759:
1414:
493:
319:
272:
184:
152:
2028:
1939:
1703:
1643:
1440:
1989:
1890:
1576:
1520:
510:
343:
102:
1682:
710:
678:
468:
358:
224:
56:
44:
8:
1826:
1615:
373:
237:
94:
68:
463:, the team did not want the game to be too childish. They brought the pirate theme from
1466:
1383:
748:
480:. Banjo was designed to have human qualities and was given a backpack to put items in.
117:
1840:
1745:
1345:
855:
515:
407:
80:
627:. In May 2015, Tim Stamper confirmed fan speculation that he was in possession of a
1979:
1794:
1717:
560:
398:
342:
would appear and attempt to crush Edson by stepping on him; falling leaves and the
147:
706:
1949:
1689:
1569:
1555:
1974:
1959:
1934:
1929:
1872:
1738:
1650:
1482:
1407:
1111:
917:
598:
533:
484:
390:
282:
200:
107:
49:
1583:
911:
441:; the team wanted to combine those games to create one with a "Rare flavour".
422:
was chosen because they wanted their RPG to have a fantastical, magical feel.
2022:
1964:
1590:
1562:
1459:
1329:
1272:
1183:
976:
577:, he gripes about how a bear stole his glory, referencing the development of
455:
232:
156:
1969:
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907:
805:
616:, believing it would have been a "snoozefest" if it had not been retooled.
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85:
73:
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477:
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theme. After transitioning to the N64, the project became a more complex
208:
126:
1944:
1241:
1079:
488:
368:
331:
220:
454:
As development progressed, the team felt it was too large for an SNES
33:
1219:
628:
122:
1513:
416:
386:
339:
277:
180:
61:
497:(2001), a platformer. Impressed by how this game was looking, the
241:(1994) that starred Banjo the bear, who became the protagonist of
714:
648:
513:
also contributed but left partway through development to compose
227:
RPG that had a greater emphasis on the pirate theme. Eventually,
1175:"Rare Co-Founder Tim Stamper Is Tweeting Some Crazy Stuff About
491:. Meanwhile, another Rare team was working on what would become
302:
1506:
433:
s graphics technology to an advanced level. It was inspired by
801:"9 Games You Wouldn't Recognize At All in Their Original Form"
767:"Rare Releases Footage of Cancelled SNES Game 'Project Dream'"
487:
noted that Rare struggled to get the game running at a decent
1847:
471:. While some aspects were kept in the transition to the N64,
335:
401:
workstations. Rare used this high-end technology to develop
377:
games, and bore little resemblance to the earlier versions.
624:
596:
s pirate theme was eventually recycled in Rare's 2018 game
276:(2001) led them to retool it into a platformer inspired by
555:
in 2015—and attracted critical acclaim. The antagonist of
1013:
294:, which was released to critical and commercial success.
1451:
1107:"Rare Gets First UK No.1 in 17 Years with Rare Replay"
1212:"Here's a Look at Rare's Unreleased SNES Pirate RPG
847:"Get a Glimpse at Rare's Canceled Role-Playing Game
674:"How 'Banjo-Kazooie' Became a Bridge Between Marios"
2039:
Cancelled Super
Nintendo Entertainment System games
346:shaking warned the player when it was approaching.
2020:
631:version. The following December, Rare released "
254:(1995) team over 16 months. It was inspired by
910:; Ed Bryan; Paul Machacek (22 December 2015).
1467:
1257:
1033:
840:
838:
836:
834:
832:
830:
828:
367:. The final version of the game was a linear
193:, that served as the basis for the 1998 game
760:
758:
732:
730:
728:
726:
724:
541:and began developing a new game inspired by
957:
955:
953:
951:
949:
947:
945:
943:
941:
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902:
900:
898:
1474:
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1002:
996:
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890:
888:
886:
884:
882:
880:
878:
825:
334:theme. Edson used a wooden sword to fight
32:
844:
794:
792:
755:
721:
671:
448:Donkey Kong Country 2: Diddy's Kong Quest
251:Donkey Kong Country 2: Diddy's Kong Quest
1271:
1172:
936:
301:
1076:"Banjo-Kazooie for Nintendo 64 Reviews"
875:
845:McWhertor, Michael (22 December 2018).
764:
704:
619:For many years, little was known about
522:
451:(1995) team and was announced in 1995.
326:(SNES) version of the game employed an
314:During most of its development period,
2021:
1104:
961:
789:
1455:
1245:
1209:
765:Mattews, Anthony (22 December 2015).
349:When development transitioned to the
2064:Video games scored by Grant Kirkhope
1137:
1039:
1021:from the original on 8 December 2013
798:
913:Rare Revealed: A Rare Look at Dream
324:Super Nintendo Entertainment System
266:emphasized its fantastical themes.
205:Super Nintendo Entertainment System
13:
651:channel to promote the release of
306:A screenshot of gameplay from the
203:, it was aimed for release on the
14:
2075:
1353:Sonic & Sega All-Stars Racing
1173:McFerran, Damien (12 June 2015).
686:from the original on 7 April 2019
290:concepts were re-integrated into
248:The game was developed by Rare's
18:Cancelled role-playing video game
2059:Video games scored by David Wise
2003:
2002:
1436:
1435:
1328:
1210:Wawro, Alex (22 December 2015).
1003:McLaughlin, Rus (28 July 2008).
501:team retooled their game into a
393:used the profits they made from
357:became a larger RPG rendered in
1226:from the original on 2017-07-09
1203:
1191:from the original on 2016-02-14
1166:
1154:from the original on 2016-09-13
1131:
1105:Calvin, Alex (10 August 2015).
1086:from the original on 2018-08-20
1068:
968:Project: The Secret History of
962:Reeves, Ben (22 October 2012).
924:from the original on 2017-10-18
863:from the original on 2017-04-17
813:from the original on 2015-04-22
777:from the original on 2016-10-26
672:Lindbergh, Ben (19 June 2018).
1138:Wood, Austin (19 March 2016).
1009:Presents: The History of Rare"
698:
665:
380:
1:
1774:Ken Griffey Jr.'s Winning Run
751:. March 2007. pp. 18–25.
658:
395:Nintendo Entertainment System
231:was scaled back to a linear
7:
2034:Cancelled Nintendo 64 games
799:Reed, Ashley (9 May 2014).
10:
2080:
1676:WWF WrestleMania Challenge
1367:Super Smash Bros. Ultimate
1046:: The Game that Never Was"
705:@RareLtd (20 March 2015).
297:
1998:
1922:
1900:
1882:
1857:
1811:
1802:Mickey's Racing Adventure
1732:Battletoads/Double Dragon
1711:A Nightmare on Elm Street
1667:
1607:
1600:
1498:
1489:
1431:
1392:
1376:
1337:
1326:
1282:
439:LucasArts adventure games
260:LucasArts adventure games
162:
146:
132:
116:
93:
79:
67:
55:
43:
31:
26:
2054:Role-playing video games
1637:John Elway's Quarterback
1481:
559:, Captain Blackeye, has
445:was developed by Rare's
411:(1990). After finishing
38:Provisional title screen
1834:Grabbed by the Ghoulies
1658:Who Framed Roger Rabbit
581:. Numerous assets from
320:role-playing video game
185:role-playing video game
1697:The Amazing Spider-Man
1644:Taboo: The Sixth Sense
1521:Wizards & Warriors
608:expressed relief that
371:in the vein of Rare's
330:perspective and had a
311:
219:perspective and had a
207:(SNES), and later the
1820:Mickey's Speedway USA
1535:Snake Rattle 'n' Roll
531:staff saw Nintendo's
344:virtual camera system
305:
190:Dream: Land of Giants
2049:Rare (company) games
1415:Conker's Bad Fur Day
643:about the making of
585:were also reused in
523:Aftermath and legacy
494:Conker's Bad Fur Day
469:Golden Age of Piracy
359:3D computer graphics
273:Conker's Bad Fur Day
1827:Star Fox Adventures
1384:Banjo & Kazooie
503:Donkey Kong Country
428:Donkey Kong Country
413:Donkey Kong Country
403:Donkey Kong Country
397:games to invest in
389:released the SNES,
374:Donkey Kong Country
238:Donkey Kong Country
749:Imagine Publishing
465:Diddy’s Kong Quest
312:
2016:
2015:
1918:
1917:
1746:Diddy Kong Racing
1449:
1448:
1346:Diddy Kong Racing
1338:Other Appearances
1119:on 13 August 2015
1040:Kirkhope, Grant.
635:: A Rare Look at
561:cameo appearances
516:Diddy Kong Racing
408:Super Mario World
172:
171:
2071:
2006:
2005:
1985:Chris Sutherland
1980:Stamper brothers
1795:Jet Force Gemini
1718:Super Glove Ball
1630:WWF WrestleMania
1605:
1604:
1476:
1469:
1462:
1453:
1452:
1439:
1438:
1332:
1319:Nuts & Bolts
1305:Grunty's Revenge
1266:
1259:
1252:
1243:
1242:
1236:
1235:
1233:
1231:
1207:
1201:
1200:
1198:
1196:
1170:
1164:
1163:
1161:
1159:
1140:"Rare Reveals 5
1135:
1129:
1128:
1126:
1124:
1115:. Archived from
1102:
1096:
1095:
1093:
1091:
1072:
1066:
1065:
1063:
1061:
1052:. Archived from
1037:
1031:
1030:
1028:
1026:
1000:
994:
993:
991:
989:
980:. Archived from
959:
934:
933:
931:
929:
904:
873:
872:
870:
868:
842:
823:
822:
820:
818:
796:
787:
786:
784:
782:
762:
753:
752:
734:
719:
718:
702:
696:
695:
693:
691:
669:
595:
432:
399:Silicon Graphics
36:
24:
23:
2079:
2078:
2074:
2073:
2072:
2070:
2069:
2068:
2019:
2018:
2017:
2012:
1994:
1950:Eveline Fischer
1914:
1896:
1878:
1853:
1807:
1690:Captain Skyhawk
1663:
1596:
1556:Killer Instinct
1494:
1485:
1480:
1450:
1445:
1427:
1388:
1372:
1333:
1324:
1278:
1270:
1240:
1239:
1229:
1227:
1208:
1204:
1194:
1192:
1171:
1167:
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1155:
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1122:
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1103:
1099:
1089:
1087:
1074:
1073:
1069:
1059:
1057:
1056:on 27 July 2013
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876:
866:
864:
843:
826:
816:
814:
797:
790:
780:
778:
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756:
747:. No. 36.
737:"The Making of
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735:
722:
703:
699:
689:
687:
670:
666:
661:
593:
567:and its sequel
525:
430:
383:
300:
262:, and the name
235:in the vein of
199:. Developed by
183:of a cancelled
112:
88:
39:
22:
21:1998 video game
19:
12:
11:
5:
2077:
2067:
2066:
2061:
2056:
2051:
2046:
2044:Nintendo games
2041:
2036:
2031:
2014:
2013:
2011:
2010:
1999:
1996:
1995:
1993:
1992:
1987:
1982:
1977:
1975:Graeme Norgate
1972:
1967:
1962:
1960:Grant Kirkhope
1957:
1952:
1947:
1942:
1937:
1935:Duncan Botwood
1932:
1930:Robin Beanland
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1873:Sea of Thieves
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1841:It's Mr. Pants
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1739:Digger T. Rock
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1651:Cobra Triangle
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1408:Donkey Kong 64
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1237:
1202:
1165:
1130:
1097:
1067:
1050:Grant Kirkhope
1032:
995:
935:
874:
824:
788:
771:Hardcore Gamer
754:
720:
713:) – via
697:
663:
662:
660:
657:
599:Sea of Thieves
543:Super Mario 64
534:Super Mario 64
524:
521:
485:Grant Kirkhope
382:
379:
299:
296:
283:Super Mario 64
170:
169:
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108:Grant Kirkhope
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2029:Banjo-Kazooie
2027:
2026:
2024:
2009:
2001:
2000:
1997:
1991:
1988:
1986:
1983:
1981:
1978:
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1968:
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1965:Leigh Loveday
1963:
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1955:Martin Hollis
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1909:Project Dream
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1591:Kinect Sports
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1563:Banjo-Kazooie
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1501:
1497:
1493:
1492:List of games
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1410:
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1405:
1403:
1402:
1401:Project Dream
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1179:On The SNES"
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1940:Steve Burke
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1781:Blast Corps
1767:Monster Max
1753:Beetlejuice
1725:Double Dare
1601:Other games
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1549:Donkey Kong
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1528:R.C. Pro-Am
1360:Rare Replay
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1298:Banjo-Tooie
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744:Retro Gamer
690:24 December
653:Rare Replay
647:, on their
641:documentary
639:", a short
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573:(2000); in
570:Banjo-Tooie
552:Rare Replay
478:Tim Stamper
381:Development
351:Nintendo 64
308:Nintendo 64
209:Nintendo 64
127:Nintendo 64
118:Platform(s)
95:Composer(s)
69:Designer(s)
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1990:David Wise
1945:David Doak
1901:Unreleased
1760:High Speed
1377:Characters
1230:16 October
1195:16 October
1158:16 October
1090:16 October
1080:Metacritic
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988:16 October
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817:16 October
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679:The Ringer
659:References
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489:frame rate
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332:fairy tale
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103:David Wise
1704:Time Lord
1220:Gamasutra
1123:22 August
629:prototype
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217:isometric
123:Super NES
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1883:Upcoming
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1148:GameZone
1144:Secrets"
1084:Archived
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417:codename
387:Nintendo
340:dinosaur
278:Nintendo
215:used an
181:codename
179:was the
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148:Genre(s)
142:in 1998.
89:Ed Bryan
62:Nintendo
1683:Pin Bot
1393:Related
856:Polygon
715:Twitter
649:YouTube
612:became
353:(N64),
310:version
298:Premise
187:(RPG),
163:Mode(s)
133:Release
1923:People
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1507:Jetpac
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385:After
336:trolls
318:was a
286:. The
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1608:1980s
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229:Dream
213:Dream
1483:Rare
1232:2018
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918:Rare
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625:blog
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