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Pre-order

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39: 279:, but without pre-orders, critical reviews of a game released in such a state would have harmed their sales. That itself then leads to issues of promotion and marketing of how to sell a game as to gain pre-orders, which can lead to some potentially deceptive practices. In some cases, a game can be significantly delayed or even canceled, making the pre-ordering process useless. 239:
providing the vendor with a small percentage of the game's cost to hold their reservation (such as $ 5 or $ 10 on a $ 50 game), with assurances they would receive their copy on release day after paying the remaining balance. Retailers would be able to use pre-order money towards other investments, effectively accruing some
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Pre-ordering is a part of most major releases but is now a significant point of contention. Some consumers believe pre-ordering to be a waste and do not believe that any kind of incentive is truly worth a marked up price of sometimes over twice the original price for certain digital in-game pre-order
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Reasons vary, but typically, publishers wish to ensure strong initial sales for a product, and the offered incentive is used to induce shoppers who might otherwise wait for positive reviews or a specific shopping period, like the holiday season, to commit to a purchase. Having paid for part or all of
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is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to reserve their personal copy before its release, which has been a huge
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Then, publishers and retailers started to turn to other methods to encourage pre-orders. Publishers created limited edition packages that would include additional physical items with the game, such as art books, soundtrack CDs, or figurines of the game's characters. Such editions would be published
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discovered in the early 2000s that the pre-ordering mechanism helped with forecasts, as they could order a reasonable number of copies of new games based on pre-order interest, which, in turn, helped publishers to determine how many physical units to create. Then, pre-orders were usually placed by
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Pre-orders allow consumers to guarantee immediate shipment on release, manufacturers can gauge how much demand there will be and thus the size of initial production runs, and sellers can be assured of minimum sales. Additionally, high pre-order rates can be used to increase sales further.
258:, publishers would prepare by printing large runs of the games and having them ready to ship to retailers so that even consumers who failed to pre-order would likely be able to get a copy within a day or two of release, negating the primary drivers to pre-order. Furthermore, 274:
sometime later after the game's original release. Others have pointed out that with the pre-ordering process, publishers can effectively assure a sale of the game to those consumers and so can release the game in an unfinished state or missing certain features to that
219:, including packaging and instruction manuals. Preparing enough copies for vendors to purchase and sell to consumers on the release day required a significant amount of market forecasting. Episodes in the industry's past, such as the 198:
on the item's purchase price or other related merchandise, another marketing strategy, or it may be an actual item or set of items. The items may be related merchandise or exclusive items available only through the pre-order program.
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only in limited numbers encouraging consumers to pre-order early to reserve one. Retailers made deals with publishers to allow for unique content for the game that could be obtained only by pre-orders through that vendor.
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for the European Union. The court ruled in January 2020 that Nintendo's practice does not violate the directive, though the German consumer authority does plan to appeal the ruling.
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the purchase when placing the order, the consumers will usually complete the transaction shortly after the product's release, often on its first day in stores. Individual stores or
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has a policy for digital pre-orders that does not allow such refunds. Consumer authorities in Germany and Norway took Nintendo to court in 2019, arguing this practice violated the
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may also offer bonuses for a popularly anticipated product to ensure that the customer chooses to buy at that location, rather than from a competitor.
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eliminated the need for retail versions started to take off, as there is effectively no fixed volume of digital copies.
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Until around 2000, the primary distribution method for video games were through physical media such as
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In most cases, a pre-order can be refunded to the purchaser prior to release. However,
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As the video game market grew with some widely popular series like
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For reflexive and transitive binary relations in mathematics, see
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Order placed for an item that has not yet been released
320:"You can now pre-order books in the Google Play Store" 63:. Unsourced material may be challenged and removed. 367: 365: 511: 399: 397: 395: 362: 345:"Why You Shouldn't Pre-Order Your Video Games" 392: 338: 336: 194:The pre-order bonus may be as simple as a 123:Learn how and when to remove this message 403: 371: 430: 333: 270:bonuses, which may be released as free 512: 484: 457: 147: 61:adding citations to reliable sources 32: 342: 13: 14: 536: 202: 485:Peters, Jay (January 22, 2020). 37: 48:needs additional citations for 478: 458:Tolito, Stephan (2016-10-14). 451: 424: 406:"Stop Preordering Video Games" 374:"Stop Preordering Video Games" 312: 288:Consumer Rights Directive 2011 1: 404:Plunkett, Luke (2012-05-10). 372:Plunkett, Luke (2015-06-25). 305: 7: 431:Kuchera, Ben (2016-10-14). 293: 10: 541: 25: 18: 28:preorder (disambiguation) 343:Hux, Zack (2015-01-29). 175:of a product (usually a 243:on the pre-order fee. 225:Atari video game burial 221:1983 video game crash 272:downloadable content 260:digital distribution 57:improve this article 26:For other uses, see 525:Video game industry 153:Pre-order incentive 148:Pre-order incentive 163:tactic in which a 133: 132: 125: 107: 532: 504: 503: 501: 499: 482: 476: 475: 473: 472: 455: 449: 448: 446: 445: 428: 422: 421: 419: 418: 401: 390: 389: 387: 386: 369: 360: 359: 357: 356: 347:. Archived from 340: 331: 330: 328: 327: 316: 277:captive audience 255:Grand Theft Auto 155:, also known as 128: 121: 117: 114: 108: 106: 65: 41: 33: 540: 539: 535: 534: 533: 531: 530: 529: 510: 509: 508: 507: 497: 495: 483: 479: 470: 468: 456: 452: 443: 441: 429: 425: 416: 414: 402: 393: 384: 382: 370: 363: 354: 352: 341: 334: 325: 323: 318: 317: 313: 308: 296: 230:Retailers like 217:game cartridges 205: 157:pre-order bonus 150: 129: 118: 112: 109: 66: 64: 54: 42: 31: 24: 17: 12: 11: 5: 538: 528: 527: 522: 506: 505: 477: 450: 423: 391: 361: 332: 310: 309: 307: 304: 303: 302: 295: 292: 204: 203:In video games 201: 149: 146: 131: 130: 45: 43: 36: 15: 9: 6: 4: 3: 2: 537: 526: 523: 521: 518: 517: 515: 494: 493: 488: 481: 467: 466: 461: 454: 440: 439: 434: 427: 413: 412: 407: 400: 398: 396: 381: 380: 375: 368: 366: 351:on 2015-08-18 350: 346: 339: 337: 321: 315: 311: 301: 298: 297: 291: 289: 285: 280: 278: 273: 267: 263: 261: 257: 256: 251: 250: 244: 242: 237: 233: 228: 226: 222: 218: 214: 210: 200: 197: 192: 190: 189:retail chains 184: 182: 178: 174: 170: 166: 162: 158: 154: 145: 141: 138: 127: 124: 116: 113:February 2015 105: 102: 98: 95: 91: 88: 84: 81: 77: 74: –  73: 69: 68:Find sources: 62: 58: 52: 51: 46:This article 44: 40: 35: 34: 29: 22: 496:. Retrieved 490: 480: 469:. Retrieved 463: 453: 442:. Retrieved 436: 426: 415:. Retrieved 409: 383:. Retrieved 377: 353:. Retrieved 349:the original 324:. Retrieved 322:. 2012-11-28 314: 300:Crowdfunding 281: 268: 264: 253: 249:Call of Duty 247: 245: 229: 206: 193: 185: 169:manufacturer 156: 152: 151: 142: 136: 134: 119: 110: 100: 93: 86: 79: 67: 55:Please help 50:verification 47: 498:January 22, 72:"Pre-order" 514:Categories 471:2016-10-14 444:2016-10-14 417:2016-10-14 385:2016-10-14 355:2015-05-01 326:2015-05-01 306:References 236:Amazon.com 181:video game 83:newspapers 492:The Verge 173:publisher 161:marketing 140:success. 137:pre-order 294:See also 284:Nintendo 241:interest 232:GameStop 196:discount 165:retailer 21:Preorder 438:Polygon 209:CD-ROMs 159:, is a 97:scholar 465:Kotaku 411:Kotaku 379:Kotaku 99:  92:  85:  78:  70:  520:Sales 215:, or 104:JSTOR 90:books 500:2020 252:and 234:and 213:DVDs 177:book 76:news 179:or 167:or 59:by 516:: 489:. 462:. 435:. 408:. 394:^ 376:. 364:^ 335:^ 211:, 135:A 502:. 474:. 447:. 420:. 388:. 358:. 329:. 171:/ 126:) 120:( 115:) 111:( 101:· 94:· 87:· 80:· 53:. 30:. 23:.

Index

Preorder
preorder (disambiguation)

verification
improve this article
adding citations to reliable sources
"Pre-order"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
marketing
retailer
manufacturer
publisher
book
video game
retail chains
discount
CD-ROMs
DVDs
game cartridges
1983 video game crash
Atari video game burial
GameStop
Amazon.com
interest
Call of Duty

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