Knowledge

PhysX

Source 📝

40: 238: 506: 356:
acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU. Ageia called the technology PhysX, the SDK was renamed from NovodeX to PhysX, and the accelerator cards were dubbed PPUs (Physics Processing Units).
673:
of Nvidia, Bryan Del Rizzo, explained that multithreading had already been available with CPU PhysX 2.x and that it had been up to the developer to make use of it. He also stated that automatic multithreading and SSE would be introduced with version 3 of the PhysX SDK.
555:
Beginning with version 2.8.3 of the PhysX SDK, support for PPU cards was dropped, and PPU cards are no longer manufactured. The last incarnation of PhysX PPU standalone card designed by Ageia had roughly the same PhysX performance as a dedicated
620:, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the 586:-ready GeForce graphics card (8-series or later GPU with a minimum of 32 cores and a minimum of 256 MB dedicated graphics memory) can take advantage of PhysX without the need to install a dedicated PhysX card. 600:
in August 2010. Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011.
677:
PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.
1423: 640:
On July 5, 2010, Real World Technologies published an analysis of the PhysX architecture. According to this analysis, most of the code used in PhysX applications at the time was based on
528:(PPU) is a processor specially designed to alleviate the calculation burden on the CPU, specifically calculations involving physics. PhysX PPUs were offered to consumers in the forms of 1306: 1057: 780:
Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke or simulated particle debris.
1190: 1877: 632:'s Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics. 2805: 669:
first and then ported to the PC. As a result, modern computers run these games faster and better than the consoles even with little or no optimization. Senior
1545: 3410: 1088: 1724: 515:
when PhysX is turned to the highest level in the game settings. The bottom screenshot shows a similar scene with PhysX turned to the lowest level.
1427: 2242: 1975: 2127: 1768: 1847: 1336: 654:. This could cause significant performance drops when running PhysX code on the CPU. The article suggested that a PhysX rewrite using 381:
PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient
3149: 2221: 1589: 3405: 1314: 3385: 3267: 648: 382: 594:
Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in
3400: 1397: 1065: 1471: 1383: 3395: 3390: 1926: 1194: 1027: 568:
After Nvidia's acquisition of Ageia, PhysX development turned away from PPU expansion cards and focused instead on the
1904: 1485: 3360: 1881: 896: 529: 1276: 1241: 3365: 2735: 2194: 2001: 344:
What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by
198: 579:
structure makes them more effective than general-purpose CPUs for accelerating physical simulations using PhysX.
3415: 3380: 3375: 3064: 2665: 616:. Traditionally, visual effects are made using a combination of elements created using specialized solvers for 1517: 298:). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the 3142: 2970: 2740: 886: 367:
In 2008, Ageia was itself acquired by graphics technology manufacturer Nvidia. Nvidia started enabling PhysX
287: 2167: 2031: 1654: 1092: 494: 118: 2705: 2680: 2670: 256: 95: 2837: 3430: 3184: 2730: 2725: 2720: 2710: 2700: 2675: 1772: 1368: 421: 389: 191: 1746: 917:
The Physics Engine Evaluation Lab, a tool designed to evaluate, compare and benchmark physics engines.
3242: 2745: 2715: 2695: 2690: 2685: 2618: 2530: 2400: 867: 845: 655: 1979: 1953: 3420: 3370: 3303: 3135: 736: 658:
instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX.
310: 265: 1705: 1416: 2943: 2849: 2636: 2162: 1161: 525: 318: 17: 324:
PhysX and other middleware physics engines are used in many video games today because they free
3024: 2648: 2443: 825: 1531: 1449: 3425: 3089: 1114: 904: 862: 760: 368: 314: 283: 1855: 3232: 3227: 3179: 2351: 2187: 1503: 1343: 963: 958: 883: 829: 720: 716: 575:
Modern GPUs are very efficient at manipulating and displaying computer graphics, and their
401: 253: 665:
of PhysX, said that SSE support had been left behind because most games are developed for
8: 3308: 3298: 3222: 2572: 2418: 2063: 930: 700: 621: 470: 329: 1191:"How to restore PPU support with latest PhysX Drivers | PhysXInfo.com – PhysX News" 3318: 3272: 3162: 2828: 2793: 2423: 2413: 2408: 2389: 2384: 2379: 2374: 2369: 819: 815: 666: 629: 576: 474: 333: 203: 2141: 1821: 404:
SDK was provided to developers for free for both commercial and non-commercial use on
3323: 3212: 3014: 2894: 2462: 2457: 2452: 2433: 2428: 2332: 1139: 973: 948: 798: 651: 405: 361: 151: 434:
On November 8, 2022, the open source release was updated to PhysX 5, under the same
3313: 3288: 3074: 3069: 2909: 2594: 2560: 2541: 2513: 2364: 2359: 2342: 2337: 2327: 2322: 2300: 2295: 1216: 978: 953: 911: 807: 802: 670: 541: 486: 478: 325: 273: 242: 210: 146: 1337:"Sony Computer Entertainment Enters Into Strategic Licensing Agreement With AGEIA" 734:
As one of the handful of major physics engines, it is used in many games, such as
3237: 3189: 2884: 2866: 2612: 2180: 1799: 1401: 748: 662: 644: 549: 490: 482: 1976:"The Game Creators Integrate AGEIA PhysX Technology into DarkBASIC Professional" 1342:(Press release). Sony Computer Entertainment, Inc. July 21, 2005. Archived from 3257: 3158: 2951: 2842: 2606: 2082: 892: 613: 291: 276: 259: 1566: 859: 3354: 3094: 2928: 2889: 2854: 2600: 2310: 920: 811: 792: 773: 708: 696: 625: 451: 447: 375: 171: 167: 163: 1035: 838:, an integrated development environment for creating interactive 3D graphics 446:
The PhysX engine and SDK are available for Microsoft Windows, macOS, Linux,
123: 101:
Blast 5.0.0; PhysX SDK 5.1.3; Flow 2.0.2 / February 23, 2023
3174: 3099: 3019: 3009: 2923: 2813: 2624: 2507: 2501: 2314: 2041: 2036: 1930: 1489: 997: 766: 617: 229: 128: 2105: 3127: 2899: 2779: 2290: 2157: 1851: 1795: 1284: 1249: 692: 533: 393: 345: 225: 215: 2009: 933:
by Unity ApS. Unity's Data-Oriented Technology Stack does not use PhysX.
855: 3339: 3029: 2818: 2642: 2566: 924: 851: 841: 724: 360:
In its implementation, the first video game to use PhysX technology is
349: 262: 61: 53: 47: 2861: 795:(AW), a 3D virtual reality platform with its client running on Windows 777:. Most of these games use the CPU to process the physics simulations. 3217: 2275: 1632: 1486:"AGEIA And BFG Technologies Enter Into Retail Distribution Agreement" 835: 754: 1679: 1424:"NVIDIA Announces PhysX Support for Microsoft Xbox One Game Console" 661:
In response to the Real World Technologies analysis, Mike Skolones,
39: 2270: 2265: 1825: 1725:"Did NVIDIA cripple its CPU gaming physics library to spite Intel?" 1611: 742: 728: 704: 596: 511: 459: 455: 179: 175: 1978:(Press release). The Game Creators. March 22, 2006. Archived from 1747:"Nvidia: We're not hobbling CPU PhysX | thinq_ | Page 1" 3293: 3262: 3079: 2962: 2918: 2216: 943: 927:. Unreal Engine 4.26 and onwards has officially deprecated PhysX. 900: 712: 557: 431:, but this change applied only to computer and mobile platforms. 372: 307: 2788: 2630: 2203: 2032:"AGEIA Joins Futuremark's 3DMark Benchmark Development Program" 1310: 1245: 1220: 1031: 968: 873: 397: 269: 66: 1822:"Nvidia's PhysX makes PC Batman: Arkham Asylum worth the wait" 505: 469:
PhysX is a multi-threaded physics simulation SDK. It supports
3207: 3084: 3059: 2933: 2577: 2546: 2107:
GitHub - Pierre-Terdiman/PEEL: Physics Engine Evaluation Lab.
569: 435: 428: 413: 409: 353: 295: 159: 155: 139: 74: 1307:"Open Source Simulation Expands with NVIDIA PhysX 5 Release" 612:
FleX is a particle based simulation technique for real-time
317:
allowed for the offloading of physics calculations from the
237: 3252: 3054: 2536: 879: 876:'s SuperSonic Sled and Raging Rapids Ride, technology demos 583: 545: 537: 303: 1518:"AGEIA PhysX - graphics card - AGEIA PhysX - 128 MB Specs" 1450:"News – Pre-GDC: Nvidia PhysX Approved For Wii Developers" 364:, released in Russia-only game stores in September 2005. 2256: 2251: 2172: 641: 635: 509:(PC) The top screenshot shows how debris is simulated in 463: 417: 400:, but required registration at developer.nvidia.com. The 299: 282:
Initially, video games supporting PhysX were meant to be
187: 183: 427:
On December 3, 2018, PhysX was made open source under a
2168:
Techgage: NVIDIA's PhysX: Performance and Status Report
1655:"APEX 1.4.1 - Release Notes (APEX has been deprecated)" 1142:(Press release). NVIDIA Corporation. February 13, 2008 385:
and a unified code base for all supported platforms.
1905:"Videos: Autodesk reveals new features in Maya 2012" 1140:"NVIDIA completes Acquisition of AGEIA Technologies" 914:
that allows fracturing and other physics simulations
328:
from having to write their own code that implements
1968: 1384:"Nvidia Announces PhysX Support for PlayStation 4" 1086: 1329: 1193:. PhysXInfo.com. January 17, 2011. Archived from 870:, an environment for robot control and simulation 3352: 2103: 1927:"3ds Max 2012 and Maya 2012 adds PhysX support" 378:and eventually dropped support for Ageia PPUs. 1845: 1793: 1442: 1028:"NVIDIA announces the release of PhysX SDK V3" 321:, allowing it to perform other tasks instead. 3143: 2484: 2188: 1929:. Beyond3D.com. March 1, 2011. Archived from 1390: 1951: 1561: 1559: 801:, a 3D game development engine developed by 788:Other software with PhysX support includes: 481:, including tearing and pressurized cloth), 1902: 1369:"Playstation 3 gets free PhysX from Nvidia" 1185: 1183: 604:From version 1.4.1 APEX SDK is deprecated. 3157: 3150: 3136: 2241: 2215: 2195: 2181: 1819: 783: 3411:Video game development software for Linux 2163:Techgage: AGEIA PhysX.. First Impressions 1954:"NVidia PhysX and CUDA in Softimage 2011" 1769:"Instinct Software - Instinct Engine SDK" 1556: 1546:"English articles from PC Games Hardware" 124:https://github.com/NVIDIA-Omniverse/PhysX 1590:"Mafia-II Video Game Performance Review" 1180: 1162:"PhysX For CUDA, Linux Support A Given?" 844:, a game engine developed by the former 504: 500: 332:(Newtonian physics) to do, for example, 236: 129:https://github.com/NVIDIAGameWorks/PhysX 686: 14: 3353: 3268:Simulation Open Framework Architecture 1848:"Mafia II: Is Applied PhysX Worth It?" 1722: 1587: 1472:"Asus 128mb PhysX Card Review/Preview" 1022: 1020: 1018: 711:(version 6 onwards), Instinct Engine, 636:Criticism from Real World Technologies 3131: 2991: 2766: 2483: 2214: 2176: 1271: 1269: 1267: 1087:César A. Berardini (April 12, 2005). 1846:Matthew Murray (September 2, 2010). 1794:Matt Butrovich (February 12, 2009). 1771:. Instinctengine.com. Archived from 1581: 1381: 2068:Microsoft Robotics Developer Center 1283:. November 28, 2018. Archived from 1168:. Phoronix Media. February 14, 2008 1015: 24: 2767: 2104:Pierre-Terdiman (March 22, 2019), 2080: 1796:"A look at PhysX in Mirror's Edge" 1313:. November 8, 2022. Archived from 1264: 25: 3442: 2151: 1820:Rich Brown (September 21, 2009). 1242:"PhysX SDK as of January 7, 2017" 990: 899:abstraction system (it provides 38: 27:Realtime physics engine software 2134: 2120: 2097: 2074: 2056: 2024: 1994: 1945: 1919: 1896: 1878:"PhysX - Lumberyard User Guide" 1870: 1839: 1813: 1787: 1761: 1739: 1716: 1698: 1672: 1647: 1625: 1604: 1538: 1524: 1510: 1496: 1478: 1464: 1375: 1361: 1299: 1234: 3406:Software using the BSD license 2645:(framebuffer in system memory) 1706:"PhysX87: Software Deficiency" 1209: 1154: 1132: 1107: 1089:"AGEIA Technologies Interview" 1080: 1050: 828:(with DarkPHYSICS upgrade), a 607: 572:capabilities of modern GPUs. 13: 1: 3386:Programming tools for Windows 2008:. Worldweaver. Archived from 1903:Jim Thacker (March 1, 2011). 1504:"BFG Ageia PhysX Card Review" 1382:Lowe, Scott (March 7, 2013). 984: 923:game development software by 882:(via the NxOgre wrapper), an 3401:Science software for Windows 2128:"Unreal Engine 4.26 Preview" 1952:Randall Hand (May 5, 2010). 1723:Stokes, Jon (July 8, 2010). 1633:"Category:APEX - PhysX Wiki" 1426:. Nvidia.com. Archived from 1400:. Nvidia.com. Archived from 1398:"PhysX – Overview – GeForce" 832:targeted at game development 691:PhysX technology is used by 7: 2992: 2085:. Physics Abstraction Layer 1452:. Gamasutra. March 19, 2009 937: 624:world, where tools such as 495:volumetric fluid simulation 485:and character controllers, 441: 226:Nvidia PhysX developer site 10: 3447: 3396:Science software for macOS 3391:Science software for Linux 3185:Physically based animation 2202: 1532:"ELSA teams up with Ageia" 339: 3332: 3281: 3243:Physics Abstraction Layer 3198: 3170: 3047: 3002: 2998: 2987: 2960: 2942: 2908: 2877: 2850:RSX 'Reality Synthesizer' 2827: 2804: 2777: 2773: 2762: 2658: 2587: 2523: 2494: 2490: 2485:Software and technologies 2479: 2442: 2398: 2350: 2309: 2234: 2230: 2210: 2142:"Unity - Manual: Physics" 1371:. Kotaku. March 18, 2009. 893:Physics Abstraction Layer 868:Microsoft Robotics Studio 846:Sony Online Entertainment 622:offline computer graphics 221: 209: 197: 145: 135: 117: 113: 94: 90: 60: 46: 37: 3361:Computer physics engines 3304:Digital Molecular Matter 2070:. Microsoft. March 2012. 1659:gameworksdocs.nvidia.com 895:, a physical simulation 737:The Witcher 3: Wild Hunt 681: 3366:MacOS programming tools 2637:Scalable Link Interface 2603:(variable refresh rate) 2495:Multimedia acceleration 1550:www.pcgameshardware.com 1115:"Physics Engine: PhysX" 910:Rayfire, a plug-in for 784:PhysX in other software 589: 526:physics processing unit 396:for PhysX available on 348:company NovodeX AG, an 3416:Video game development 3381:PlayStation 4 software 3376:PlayStation 3 software 2659:GPU microarchitectures 2651:(live video upscaling) 2649:Video Super Resolution 2569:(ray tracing platform) 2399:Unified shaders & 1592:. BenchmarkReviews.com 998:"NVIDIA PhysX SDK 4.1" 826:DarkBASIC Professional 563: 519: 516: 246: 3090:Mellanox Technologies 2158:Official Product Site 2130:. September 24, 2020. 2064:"Simulation Overview" 1884:on September 22, 2020 1710:www.realworldtech.com 1095:on September 21, 2011 905:Scythe Physics Editor 761:Batman: Arkham Knight 699:(version 3 onwards), 508: 501:Hardware acceleration 369:hardware acceleration 315:hardware acceleration 240: 3233:Open Dynamics Engine 3228:Newton Game Dynamics 3180:Procedural animation 2235:Fixed pixel pipeline 2044:. September 27, 2006 1858:on December 30, 2010 1775:on February 13, 2015 1197:on November 24, 2011 964:Newton Game Dynamics 959:Open Dynamics Engine 830:programming language 687:PhysX in video games 436:3-clause BSD license 429:3-clause BSD license 2573:Nvidia System Tools 2040:. CBS Interactive. 1552:. January 26, 2009. 1430:on November 9, 2014 1287:on December 5, 2018 471:rigid body dynamics 466:, iOS and Android. 352:spin-off. In 2004, 330:classical mechanics 34: 2580:(video decode API) 2533:(shading language) 2446:& tensor cores 1506:. October 1, 2007. 1492:on April 26, 2006. 1252:on January 7, 2017 1068:on January 8, 2018 907:support for PhysX) 863:benchmarking tools 820:computer animation 816:Autodesk Softimage 517: 475:soft body dynamics 392:, Nvidia made the 334:soft body dynamics 247: 204:Physics simulation 67:Nvidia Corporation 48:Original author(s) 32: 3431:Xbox 360 software 3348: 3347: 3125: 3124: 3121: 3120: 3117: 3116: 3015:Chris Malachowsky 2983: 2982: 2979: 2978: 2895:Shield Android TV 2758: 2757: 2754: 2753: 2549:(ray tracing API) 2475: 2474: 2471: 2470: 2285: 2284: 2225: 1982:on April 27, 2006 1727:. Arstechnica.com 1686:. August 13, 2015 1404:on April 29, 2009 1349:on March 11, 2006 1217:"PhysX On GitHub" 974:Vortex (software) 949:Bullet (software) 799:Amazon Lumberyard 362:The Stalin Subway 313:. In both cases, 235: 234: 152:Microsoft Windows 86: 80: 72: 16:(Redirected from 3438: 3289:AGX Multiphysics 3152: 3145: 3138: 3129: 3128: 3075:Cumulus Networks 3070:Bright Computing 3055:3dfx Interactive 3000: 2999: 2989: 2988: 2870: 2858: 2846: 2775: 2774: 2764: 2763: 2595:Nvidia 3D Vision 2561:Nvidia Omniverse 2542:Nvidia GameWorks 2516:(video decoding) 2510:(video decoding) 2504:(video encoding) 2492: 2491: 2481: 2480: 2239: 2238: 2232: 2231: 2219: 2212: 2211: 2197: 2190: 2183: 2174: 2173: 2146: 2145: 2138: 2132: 2131: 2124: 2118: 2117: 2116: 2114: 2101: 2095: 2094: 2092: 2090: 2081:Boeing, Adrian. 2078: 2072: 2071: 2060: 2054: 2053: 2051: 2049: 2028: 2022: 2021: 2019: 2017: 1998: 1992: 1991: 1989: 1987: 1972: 1966: 1965: 1963: 1961: 1949: 1943: 1942: 1940: 1938: 1923: 1917: 1916: 1914: 1912: 1900: 1894: 1893: 1891: 1889: 1880:. Archived from 1874: 1868: 1867: 1865: 1863: 1854:. Archived from 1843: 1837: 1836: 1834: 1832: 1817: 1811: 1810: 1808: 1806: 1791: 1785: 1784: 1782: 1780: 1765: 1759: 1758: 1756: 1754: 1743: 1737: 1736: 1734: 1732: 1720: 1714: 1713: 1702: 1696: 1695: 1693: 1691: 1684:NVIDIA Developer 1676: 1670: 1669: 1667: 1665: 1651: 1645: 1644: 1642: 1640: 1629: 1623: 1622: 1620: 1618: 1608: 1602: 1601: 1599: 1597: 1585: 1579: 1578: 1576: 1574: 1563: 1554: 1553: 1542: 1536: 1535: 1528: 1522: 1521: 1514: 1508: 1507: 1500: 1494: 1493: 1488:. Archived from 1482: 1476: 1475: 1474:. July 12, 2006. 1468: 1462: 1461: 1459: 1457: 1446: 1440: 1439: 1437: 1435: 1420: 1414: 1413: 1411: 1409: 1394: 1388: 1387: 1379: 1373: 1372: 1365: 1359: 1358: 1356: 1354: 1348: 1341: 1333: 1327: 1326: 1324: 1322: 1303: 1297: 1296: 1294: 1292: 1281:NVIDIA Developer 1273: 1262: 1261: 1259: 1257: 1248:. Archived from 1238: 1232: 1231: 1229: 1227: 1213: 1207: 1206: 1204: 1202: 1187: 1178: 1177: 1175: 1173: 1158: 1152: 1151: 1149: 1147: 1136: 1130: 1129: 1127: 1125: 1111: 1105: 1104: 1102: 1100: 1091:. Archived from 1084: 1078: 1077: 1075: 1073: 1064:. Archived from 1054: 1048: 1047: 1045: 1043: 1034:. Archived from 1024: 1013: 1012: 1010: 1008: 994: 979:AGX Multiphysics 954:Havok (software) 912:Autodesk 3ds Max 887:rendering engine 808:Autodesk 3ds Max 542:BFG Technologies 487:vehicle dynamics 479:cloth simulation 274:Nvidia GameWorks 147:Operating system 108: 106: 84: 78: 70: 42: 35: 31: 21: 3446: 3445: 3441: 3440: 3439: 3437: 3436: 3435: 3421:Virtual reality 3371:Nvidia software 3351: 3350: 3349: 3344: 3328: 3277: 3200: 3194: 3190:Ragdoll physics 3166: 3159:Physics engines 3156: 3126: 3113: 3043: 3037:Ranga Jayaraman 3034:Debora Shoquist 2994: 2975: 2956: 2938: 2904: 2885:Shield Portable 2873: 2867:Nintendo Switch 2864: 2852: 2840: 2823: 2800: 2769: 2750: 2654: 2627:(module/socket) 2621:(module/socket) 2615:(multi-monitor) 2613:Nvidia Surround 2609:(GPU switching) 2583: 2519: 2486: 2467: 2438: 2394: 2352:Unified shaders 2346: 2305: 2281: 2280: 2261: 2226: 2206: 2201: 2154: 2149: 2140: 2139: 2135: 2126: 2125: 2121: 2112: 2110: 2102: 2098: 2088: 2086: 2079: 2075: 2062: 2061: 2057: 2047: 2045: 2030: 2029: 2025: 2015: 2013: 2012:on July 5, 2009 2000: 1999: 1995: 1985: 1983: 1974: 1973: 1969: 1959: 1957: 1950: 1946: 1936: 1934: 1933:on July 8, 2017 1925: 1924: 1920: 1910: 1908: 1907:. cgchannel.com 1901: 1897: 1887: 1885: 1876: 1875: 1871: 1861: 1859: 1844: 1840: 1830: 1828: 1818: 1814: 1804: 1802: 1800:The Tech Report 1792: 1788: 1778: 1776: 1767: 1766: 1762: 1752: 1750: 1745: 1744: 1740: 1730: 1728: 1721: 1717: 1704: 1703: 1699: 1689: 1687: 1678: 1677: 1673: 1663: 1661: 1653: 1652: 1648: 1638: 1636: 1635:. PhysXInfo.com 1631: 1630: 1626: 1616: 1614: 1610: 1609: 1605: 1595: 1593: 1586: 1582: 1572: 1570: 1565: 1564: 1557: 1544: 1543: 1539: 1530: 1529: 1525: 1516: 1515: 1511: 1502: 1501: 1497: 1484: 1483: 1479: 1470: 1469: 1465: 1455: 1453: 1448: 1447: 1443: 1433: 1431: 1422: 1421: 1417: 1407: 1405: 1396: 1395: 1391: 1380: 1376: 1367: 1366: 1362: 1352: 1350: 1346: 1339: 1335: 1334: 1330: 1320: 1318: 1317:on May 28, 2023 1305: 1304: 1300: 1290: 1288: 1275: 1274: 1265: 1255: 1253: 1240: 1239: 1235: 1225: 1223: 1215: 1214: 1210: 1200: 1198: 1189: 1188: 1181: 1171: 1169: 1160: 1159: 1155: 1145: 1143: 1138: 1137: 1133: 1123: 1121: 1113: 1112: 1108: 1098: 1096: 1085: 1081: 1071: 1069: 1056: 1055: 1051: 1041: 1039: 1038:on May 24, 2011 1026: 1025: 1016: 1006: 1004: 996: 995: 991: 987: 940: 786: 749:Killing Floor 2 689: 684: 663:product manager 638: 628:'s nCloth, and 610: 592: 577:highly parallel 566: 550:ELSA Technology 522: 503: 444: 371:on its line of 342: 326:game developers 292:expansion cards 228: 127: 109: 104: 102: 83: 81: 77: 73: 69: 28: 23: 22: 15: 12: 11: 5: 3444: 3434: 3433: 3428: 3423: 3418: 3413: 3408: 3403: 3398: 3393: 3388: 3383: 3378: 3373: 3368: 3363: 3346: 3345: 3343: 3342: 3336: 3334: 3333:Related topics 3330: 3329: 3327: 3326: 3321: 3316: 3311: 3306: 3301: 3296: 3291: 3285: 3283: 3279: 3278: 3276: 3275: 3270: 3265: 3260: 3258:Project Chrono 3255: 3250: 3245: 3240: 3235: 3230: 3225: 3220: 3215: 3210: 3204: 3202: 3196: 3195: 3193: 3192: 3187: 3182: 3177: 3171: 3168: 3167: 3155: 3154: 3147: 3140: 3132: 3123: 3122: 3119: 3118: 3115: 3114: 3112: 3111: 3108: 3105: 3102: 3097: 3092: 3087: 3082: 3077: 3072: 3067: 3062: 3057: 3051: 3049: 3045: 3044: 3042: 3041: 3040:Jonah M. Alben 3038: 3035: 3032: 3027: 3022: 3017: 3012: 3010:Jen-Hsun Huang 3006: 3004: 2996: 2995: 2985: 2984: 2981: 2980: 2977: 2976: 2974: 2973: 2967: 2965: 2958: 2957: 2955: 2954: 2952:Project Denver 2948: 2946: 2940: 2939: 2937: 2936: 2931: 2926: 2921: 2915: 2913: 2906: 2905: 2903: 2902: 2897: 2892: 2887: 2881: 2879: 2875: 2874: 2872: 2871: 2859: 2847: 2834: 2832: 2825: 2824: 2822: 2821: 2816: 2810: 2808: 2802: 2801: 2799: 2798: 2797: 2796: 2785: 2783: 2771: 2770: 2768:Other products 2760: 2759: 2756: 2755: 2752: 2751: 2749: 2748: 2743: 2738: 2733: 2728: 2723: 2718: 2713: 2708: 2703: 2698: 2693: 2688: 2683: 2678: 2673: 2668: 2662: 2660: 2656: 2655: 2653: 2652: 2646: 2640: 2634: 2628: 2622: 2616: 2610: 2607:Nvidia Optimus 2604: 2598: 2591: 2589: 2585: 2584: 2582: 2581: 2575: 2570: 2564: 2558: 2557: 2556: 2550: 2539: 2534: 2527: 2525: 2521: 2520: 2518: 2517: 2511: 2505: 2498: 2496: 2488: 2487: 2477: 2476: 2473: 2472: 2469: 2468: 2466: 2465: 2460: 2455: 2449: 2447: 2440: 2439: 2437: 2436: 2431: 2426: 2421: 2416: 2411: 2405: 2403: 2396: 2395: 2393: 2392: 2387: 2382: 2377: 2372: 2367: 2362: 2356: 2354: 2348: 2347: 2345: 2340: 2335: 2330: 2325: 2320: 2318: 2307: 2306: 2304: 2303: 2298: 2293: 2286: 2283: 2282: 2279: 2278: 2273: 2268: 2262: 2260: 2259: 2254: 2248: 2247: 2245: 2236: 2228: 2227: 2208: 2207: 2200: 2199: 2192: 2185: 2177: 2171: 2170: 2165: 2160: 2153: 2152:External links 2150: 2148: 2147: 2133: 2119: 2096: 2073: 2055: 2023: 1993: 1967: 1956:. Vizworld.com 1944: 1918: 1895: 1869: 1838: 1812: 1786: 1760: 1738: 1715: 1697: 1671: 1646: 1624: 1603: 1580: 1555: 1537: 1523: 1509: 1495: 1477: 1463: 1441: 1415: 1389: 1374: 1360: 1328: 1298: 1263: 1233: 1208: 1179: 1153: 1131: 1106: 1079: 1049: 1014: 988: 986: 983: 982: 981: 976: 971: 966: 961: 956: 951: 946: 939: 936: 935: 934: 928: 918: 915: 908: 889: 877: 871: 865: 849: 839: 833: 823: 805: 796: 785: 782: 688: 685: 683: 680: 649:multithreading 637: 634: 614:visual effects 609: 606: 591: 588: 565: 562: 521: 518: 502: 499: 443: 440: 383:multithreading 376:graphics cards 341: 338: 277:software suite 260:physics engine 233: 232: 223: 219: 218: 213: 207: 206: 201: 195: 194: 149: 143: 142: 137: 133: 132: 121: 115: 114: 111: 110: 100: 98: 96:Stable release 92: 91: 88: 87: 71:(2008-present) 64: 58: 57: 50: 44: 43: 26: 9: 6: 4: 3: 2: 3443: 3432: 3429: 3427: 3424: 3422: 3419: 3417: 3414: 3412: 3409: 3407: 3404: 3402: 3399: 3397: 3394: 3392: 3389: 3387: 3384: 3382: 3379: 3377: 3374: 3372: 3369: 3367: 3364: 3362: 3359: 3358: 3356: 3341: 3338: 3337: 3335: 3331: 3325: 3322: 3320: 3317: 3315: 3312: 3310: 3307: 3305: 3302: 3300: 3297: 3295: 3292: 3290: 3287: 3286: 3284: 3280: 3274: 3271: 3269: 3266: 3264: 3261: 3259: 3256: 3254: 3251: 3249: 3246: 3244: 3241: 3239: 3236: 3234: 3231: 3229: 3226: 3224: 3221: 3219: 3216: 3214: 3211: 3209: 3206: 3205: 3203: 3197: 3191: 3188: 3186: 3183: 3181: 3178: 3176: 3173: 3172: 3169: 3164: 3160: 3153: 3148: 3146: 3141: 3139: 3134: 3133: 3130: 3109: 3106: 3103: 3101: 3098: 3096: 3095:Mental Images 3093: 3091: 3088: 3086: 3083: 3081: 3078: 3076: 3073: 3071: 3068: 3066: 3063: 3061: 3058: 3056: 3053: 3052: 3050: 3046: 3039: 3036: 3033: 3031: 3028: 3026: 3023: 3021: 3018: 3016: 3013: 3011: 3008: 3007: 3005: 3001: 2997: 2990: 2986: 2972: 2969: 2968: 2966: 2964: 2959: 2953: 2950: 2949: 2947: 2945: 2941: 2935: 2932: 2930: 2927: 2925: 2922: 2920: 2917: 2916: 2914: 2911: 2907: 2901: 2898: 2896: 2893: 2891: 2890:Shield Tablet 2888: 2886: 2883: 2882: 2880: 2878:Nvidia Shield 2876: 2868: 2863: 2860: 2856: 2855:PlayStation 3 2851: 2848: 2844: 2839: 2836: 2835: 2833: 2830: 2826: 2820: 2817: 2815: 2812: 2811: 2809: 2807: 2803: 2795: 2792: 2791: 2790: 2789:Nvidia Quadro 2787: 2786: 2784: 2781: 2776: 2772: 2765: 2761: 2747: 2744: 2742: 2739: 2737: 2734: 2732: 2729: 2727: 2724: 2722: 2719: 2717: 2714: 2712: 2709: 2707: 2704: 2702: 2699: 2697: 2694: 2692: 2689: 2687: 2684: 2682: 2679: 2677: 2674: 2672: 2669: 2667: 2664: 2663: 2661: 2657: 2650: 2647: 2644: 2641: 2638: 2635: 2632: 2629: 2626: 2623: 2620: 2617: 2614: 2611: 2608: 2605: 2602: 2601:Nvidia G-Sync 2599: 2596: 2593: 2592: 2590: 2586: 2579: 2576: 2574: 2571: 2568: 2565: 2563:(3D graphics) 2562: 2559: 2555:(physics SDK) 2554: 2551: 2548: 2545: 2544: 2543: 2540: 2538: 2535: 2532: 2529: 2528: 2526: 2522: 2515: 2512: 2509: 2506: 2503: 2500: 2499: 2497: 2493: 2489: 2482: 2478: 2464: 2461: 2459: 2456: 2454: 2451: 2450: 2448: 2445: 2441: 2435: 2432: 2430: 2427: 2425: 2422: 2420: 2417: 2415: 2412: 2410: 2407: 2406: 2404: 2402: 2397: 2391: 2388: 2386: 2383: 2381: 2378: 2376: 2373: 2371: 2368: 2366: 2363: 2361: 2358: 2357: 2355: 2353: 2349: 2344: 2341: 2339: 2336: 2334: 2331: 2329: 2326: 2324: 2321: 2319: 2316: 2312: 2308: 2302: 2299: 2297: 2294: 2292: 2288: 2287: 2277: 2274: 2272: 2269: 2267: 2264: 2263: 2258: 2255: 2253: 2250: 2249: 2246: 2244: 2240: 2237: 2233: 2229: 2223: 2218: 2213: 2209: 2205: 2198: 2193: 2191: 2186: 2184: 2179: 2178: 2175: 2169: 2166: 2164: 2161: 2159: 2156: 2155: 2143: 2137: 2129: 2123: 2109: 2108: 2100: 2084: 2077: 2069: 2065: 2059: 2043: 2039: 2038: 2033: 2027: 2011: 2007: 2003: 1997: 1986:September 23, 1981: 1977: 1971: 1955: 1948: 1932: 1928: 1922: 1906: 1899: 1883: 1879: 1873: 1857: 1853: 1849: 1842: 1827: 1823: 1816: 1801: 1797: 1790: 1774: 1770: 1764: 1749:. Thinq.co.uk 1748: 1742: 1726: 1719: 1711: 1707: 1701: 1685: 1681: 1680:"NVIDIA FleX" 1675: 1660: 1656: 1650: 1634: 1628: 1613: 1607: 1591: 1584: 1568: 1562: 1560: 1551: 1547: 1541: 1533: 1527: 1519: 1513: 1505: 1499: 1491: 1487: 1481: 1473: 1467: 1451: 1445: 1429: 1425: 1419: 1403: 1399: 1393: 1385: 1378: 1370: 1364: 1345: 1338: 1332: 1316: 1312: 1308: 1302: 1286: 1282: 1278: 1272: 1270: 1268: 1251: 1247: 1243: 1237: 1222: 1218: 1212: 1196: 1192: 1186: 1184: 1167: 1163: 1157: 1141: 1135: 1120: 1116: 1110: 1094: 1090: 1083: 1067: 1063: 1059: 1053: 1037: 1033: 1029: 1023: 1021: 1019: 1003: 999: 993: 989: 980: 977: 975: 972: 970: 967: 965: 962: 960: 957: 955: 952: 950: 947: 945: 942: 941: 932: 929: 926: 922: 921:Unreal Engine 919: 916: 913: 909: 906: 902: 898: 894: 890: 888: 885: 881: 878: 875: 872: 869: 866: 864: 861: 857: 853: 850: 847: 843: 840: 837: 834: 831: 827: 824: 821: 817: 813: 812:Autodesk Maya 809: 806: 804: 800: 797: 794: 793:Active Worlds 791: 790: 789: 781: 778: 776: 775: 774:Borderlands 2 770: 768: 763: 762: 757: 756: 751: 750: 745: 744: 739: 738: 732: 730: 726: 722: 718: 714: 710: 706: 702: 698: 697:Unreal Engine 694: 679: 675: 672: 668: 664: 659: 657: 653: 650: 646: 643: 633: 631: 627: 626:Autodesk Maya 623: 619: 615: 605: 602: 599: 598: 587: 585: 580: 578: 573: 571: 561: 559: 553: 551: 547: 543: 539: 535: 531: 527: 514: 513: 507: 498: 496: 492: 488: 484: 480: 476: 472: 467: 465: 461: 457: 453: 452:PlayStation 4 449: 448:PlayStation 3 439: 437: 432: 430: 425: 423: 419: 415: 411: 407: 403: 399: 395: 391: 386: 384: 379: 377: 374: 370: 365: 363: 358: 355: 351: 347: 337: 335: 331: 327: 322: 320: 316: 312: 309: 305: 302:being run on 301: 297: 293: 289: 285: 280: 278: 275: 272:as a part of 271: 268:developed by 267: 264: 261: 258: 255: 251: 244: 239: 231: 230:Documentation 227: 224: 220: 217: 214: 212: 208: 205: 202: 200: 196: 193: 189: 185: 181: 177: 173: 172:PlayStation 4 169: 168:PlayStation 3 165: 164:PlayStation 2 161: 157: 153: 150: 148: 144: 141: 138: 134: 130: 125: 122: 120: 116: 112: 99: 97: 93: 89: 76: 68: 65: 63: 59: 55: 51: 49: 45: 41: 36: 30: 19: 3426:Wii software 3247: 3175:Game physics 3100:PortalPlayer 3048:Acquisitions 3020:Curtis Priem 2912:and embedded 2862:Tegra NX-SoC 2814:Nvidia Tesla 2736:Ada Lovelace 2588:Technologies 2552: 2222:List of GPUs 2136: 2122: 2111:, retrieved 2106: 2099: 2089:November 18, 2087:. Retrieved 2076: 2067: 2058: 2046:. Retrieved 2042:BusinessWire 2037:FindArticles 2035: 2026: 2014:. Retrieved 2010:the original 2005: 1996: 1984:. Retrieved 1980:the original 1970: 1958:. Retrieved 1947: 1935:. Retrieved 1931:the original 1921: 1909:. Retrieved 1898: 1886:. Retrieved 1882:the original 1872: 1860:. Retrieved 1856:the original 1841: 1829:. Retrieved 1815: 1803:. Retrieved 1789: 1777:. Retrieved 1773:the original 1763: 1753:November 30, 1751:. Retrieved 1741: 1731:November 30, 1729:. Retrieved 1718: 1709: 1700: 1688:. Retrieved 1683: 1674: 1662:. Retrieved 1658: 1649: 1637:. Retrieved 1627: 1615:. Retrieved 1606: 1594:. Retrieved 1588:Olin Coles. 1583: 1573:December 10, 1571:. Retrieved 1569:. Nvidia.com 1549: 1540: 1526: 1512: 1498: 1490:the original 1480: 1466: 1456:November 30, 1454:. Retrieved 1444: 1432:. Retrieved 1428:the original 1418: 1408:November 30, 1406:. Retrieved 1402:the original 1392: 1377: 1363: 1351:. Retrieved 1344:the original 1331: 1319:. Retrieved 1315:the original 1301: 1289:. Retrieved 1285:the original 1280: 1256:September 3, 1254:. Retrieved 1250:the original 1236: 1224:. Retrieved 1211: 1201:November 30, 1199:. Retrieved 1195:the original 1172:February 14, 1170:. Retrieved 1165: 1156: 1144:. Retrieved 1134: 1124:September 6, 1122:. Retrieved 1118: 1109: 1097:. Retrieved 1093:the original 1082: 1070:. Retrieved 1066:the original 1061: 1058:"NovodeX AG" 1052: 1040:. Retrieved 1036:the original 1005:. Retrieved 1001: 992: 787: 779: 772: 767:Planetside 2 765: 759: 753: 747: 741: 735: 733: 693:game engines 690: 676: 660: 652:optimization 647:without any 645:instructions 639: 618:rigid bodies 611: 603: 595: 593: 581: 574: 567: 554: 523: 510: 468: 445: 433: 426: 424:platforms. 387: 380: 366: 359: 343: 323: 294:designed by 281: 249: 248: 62:Developer(s) 52:NovodeX AG ( 29: 3282:Proprietary 3201:open source 2900:GeForce Now 2794:Quadro Plex 2780:Workstation 2639:(multi-GPU) 2597:(stereo 3D) 2444:Ray tracing 2409:GeForce 600 2291:GeForce 256 2243:Pre-GeForce 2048:November 3, 2016:November 2, 1852:ExtremeTech 1664:December 5, 1567:"PhysX FAQ" 1434:November 9, 1291:December 5, 1277:"PhysX SDK" 1072:December 4, 884:open source 608:Nvidia FleX 402:proprietary 394:source code 284:accelerated 254:open-source 85:(2001-2004) 79:(2004-2008) 3355:Categories 3340:Tire model 3030:Bill Dally 3025:David Kirk 3003:Key people 2831:components 2666:Fahrenheit 2643:TurboCache 2633:(protocol) 2567:Nvidia RTX 2453:GeForce 20 2002:"Overview" 1779:October 4, 1596:August 23, 1353:August 23, 1062:ETH Zürich 985:References 925:Epic Games 852:Futuremark 842:ForgeLight 725:HeroEngine 671:PR manager 350:ETH Zurich 263:middleware 245:Physx card 136:Written in 119:Repository 105:2023-02-23 82:NovodeX AG 54:ETH Zurich 3218:Cannon.js 2961:Computer 2778:Graphics 2741:Blackwell 2514:PureVideo 2360:GeForce 8 2323:GeForce 3 2113:March 22, 2083:"Engines" 2006:DX Studio 1888:April 15, 1690:April 17, 1146:March 18, 1119:MobyGames 836:DX Studio 755:Fallout 4 630:Softimage 536:cards by 491:particles 306:-enabled 288:PhysX PPU 3309:Euphoria 3299:Chipmunk 3223:Chipmunk 2963:chipsets 2524:Software 2271:RIVA TNT 2266:RIVA 128 1960:April 6, 1937:April 6, 1911:April 6, 1862:April 6, 1831:April 6, 1826:cNET.com 1805:April 6, 1639:July 21, 1321:June 15, 1226:March 6, 1166:Phoronix 1007:April 5, 1002:Engadget 938:See also 856:3DMark06 743:Warframe 729:BigWorld 705:Gamebryo 695:such as 667:consoles 597:Mafia II 512:Mafia II 483:ragdolls 460:Xbox One 456:Xbox 360 442:Features 390:GDC 2015 257:realtime 180:Xbox One 176:Xbox 360 3319:Reactor 3294:Algodoo 3273:Tokamak 3263:Siconos 3080:DeepMap 2993:Company 2919:GoForce 2829:Console 2706:Maxwell 2681:Rankine 2671:Celsius 2317:shaders 2217:GeForce 1617:June 8, 1520:. Cnet. 1099:June 8, 1042:June 3, 944:DirectX 901:COLLADA 860:Vantage 713:Panda3D 558:9800GTX 422:Android 406:Windows 373:GeForce 340:History 308:GeForce 222:Website 211:License 192:Android 103: ( 18:Novodex 3324:Vortex 3213:Bullet 3199:Free / 3110:Stexar 3107:MediaQ 3104:Exluna 2971:nForce 2929:Jetson 2731:Hopper 2726:Ampere 2721:Turing 2711:Pascal 2701:Kepler 2676:Kelvin 2631:NVLink 2311:Vertex 2289:  2204:Nvidia 1612:"APEX" 1311:Nvidia 1246:Nvidia 1221:Nvidia 1032:Nvidia 969:OpenGL 874:Nvidia 822:suites 803:Amazon 727:, and 721:Torque 717:Diesel 709:Vision 477:(like 398:GitHub 270:Nvidia 252:is an 126:(5.x) 3314:Havok 3248:PhysX 3208:Box2D 3085:Icera 3060:Ageia 2934:Tegra 2924:Drive 2806:GPGPU 2782:cards 2746:Rubin 2716:Volta 2696:Fermi 2691:Tesla 2686:Curie 2578:VDPAU 2553:PhysX 2547:OptiX 2508:NVDEC 2502:NVENC 2315:pixel 1347:(PDF) 1340:(PDF) 931:Unity 701:Unity 682:Usage 570:GPGPU 414:macOS 410:Linux 354:Ageia 346:Swiss 296:Ageia 250:PhysX 216:BSD-3 160:Linux 156:macOS 131:(4.x) 75:Ageia 33:PhysX 3253:Phyz 3238:OPAL 3163:list 2944:CPUs 2910:SoCs 2843:Xbox 2838:NV2A 2537:CUDA 2419:800M 2401:NUMA 2328:4 Ti 2313:and 2301:4 MX 2276:TNT2 2115:2019 2091:2007 2050:2008 2018:2008 1988:2006 1962:2011 1939:2011 1913:2011 1890:2020 1864:2011 1833:2011 1807:2011 1781:2013 1755:2011 1733:2011 1692:2019 1666:2018 1641:2013 1619:2011 1598:2010 1575:2015 1458:2011 1436:2014 1410:2011 1355:2006 1323:2023 1293:2018 1258:2017 1228:2015 1203:2011 1174:2008 1148:2009 1126:2023 1101:2011 1074:2018 1044:2011 1009:2022 903:and 891:The 880:OGRE 858:and 814:and 771:and 590:APEX 584:CUDA 582:Any 548:and 546:Dell 538:ASUS 534:PCIe 493:and 420:and 311:GPUs 304:CUDA 199:Type 3065:ULi 2819:DGX 2625:SXM 2619:MXM 2424:900 2414:700 2390:500 2385:400 2380:300 2375:200 2370:100 2257:NV2 2252:NV1 897:API 854:'s 656:SSE 642:x87 564:GPU 532:or 530:PCI 520:PPU 464:Wii 418:iOS 388:At 319:CPU 300:API 286:by 266:SDK 243:BFG 188:iOS 184:Wii 140:C++ 3357:: 2531:Cg 2463:40 2458:30 2434:16 2429:10 2333:FX 2066:. 2034:. 2004:. 1850:. 1824:. 1798:. 1708:. 1682:. 1657:. 1558:^ 1548:. 1309:. 1279:. 1266:^ 1244:. 1219:. 1182:^ 1164:. 1117:. 1060:. 1030:. 1017:^ 1000:. 818:, 810:, 769:, 764:, 758:, 752:, 746:, 740:, 731:. 723:, 719:, 715:, 707:, 703:, 560:. 552:. 544:, 540:, 524:A 497:. 489:, 473:, 462:, 458:, 454:, 450:, 438:. 416:, 412:, 408:, 336:. 279:. 241:A 190:, 186:, 182:, 178:, 174:, 170:, 166:, 162:, 158:, 154:, 3165:) 3161:( 3151:e 3144:t 3137:v 2869:) 2865:( 2857:) 2853:( 2845:) 2841:( 2365:9 2343:7 2338:6 2296:2 2224:) 2220:( 2196:e 2189:t 2182:v 2144:. 2093:. 2052:. 2020:. 1990:. 1964:. 1941:. 1915:. 1892:. 1866:. 1835:. 1809:. 1783:. 1757:. 1735:. 1712:. 1694:. 1668:. 1643:. 1621:. 1600:. 1577:. 1534:. 1460:. 1438:. 1412:. 1386:. 1357:. 1325:. 1295:. 1260:. 1230:. 1205:. 1176:. 1150:. 1128:. 1103:. 1076:. 1046:. 1011:. 848:. 290:( 107:) 56:) 20:)

Index

Novodex

Original author(s)
ETH Zurich
Developer(s)
Nvidia Corporation
Ageia
Stable release
Repository
https://github.com/NVIDIA-Omniverse/PhysX
https://github.com/NVIDIAGameWorks/PhysX
C++
Operating system
Microsoft Windows
macOS
Linux
PlayStation 2
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Wii
iOS
Android
Type
Physics simulation
License
BSD-3
Nvidia PhysX developer site
Documentation

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.