40:
238:
506:
356:
acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU. Ageia called the technology PhysX, the SDK was renamed from NovodeX to PhysX, and the accelerator cards were dubbed PPUs (Physics
Processing Units).
673:
of Nvidia, Bryan Del Rizzo, explained that multithreading had already been available with CPU PhysX 2.x and that it had been up to the developer to make use of it. He also stated that automatic multithreading and SSE would be introduced with version 3 of the PhysX SDK.
555:
Beginning with version 2.8.3 of the PhysX SDK, support for PPU cards was dropped, and PPU cards are no longer manufactured. The last incarnation of PhysX PPU standalone card designed by Ageia had roughly the same PhysX performance as a dedicated
620:, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the
586:-ready GeForce graphics card (8-series or later GPU with a minimum of 32 cores and a minimum of 256 MB dedicated graphics memory) can take advantage of PhysX without the need to install a dedicated PhysX card.
600:
in August 2010. Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011.
677:
PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.
1423:
640:
On July 5, 2010, Real World
Technologies published an analysis of the PhysX architecture. According to this analysis, most of the code used in PhysX applications at the time was based on
528:(PPU) is a processor specially designed to alleviate the calculation burden on the CPU, specifically calculations involving physics. PhysX PPUs were offered to consumers in the forms of
1306:
1057:
780:
Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke or simulated particle debris.
1190:
1877:
632:'s Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.
2805:
669:
first and then ported to the PC. As a result, modern computers run these games faster and better than the consoles even with little or no optimization. Senior
1545:
3410:
1088:
1724:
515:
when PhysX is turned to the highest level in the game settings. The bottom screenshot shows a similar scene with PhysX turned to the lowest level.
1427:
2242:
1975:
2127:
1768:
1847:
1336:
654:. This could cause significant performance drops when running PhysX code on the CPU. The article suggested that a PhysX rewrite using
381:
PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient
3149:
2221:
1589:
3405:
1314:
3385:
3267:
648:
382:
594:
Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in
3400:
1397:
1065:
1471:
1383:
3395:
3390:
1926:
1194:
1027:
568:
After Nvidia's acquisition of Ageia, PhysX development turned away from PPU expansion cards and focused instead on the
1904:
1485:
3360:
1881:
896:
529:
1276:
1241:
3365:
2735:
2194:
2001:
344:
What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by
198:
579:
structure makes them more effective than general-purpose CPUs for accelerating physical simulations using PhysX.
3415:
3380:
3375:
3064:
2665:
616:. Traditionally, visual effects are made using a combination of elements created using specialized solvers for
1517:
298:). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the
3142:
2970:
2740:
886:
367:
In 2008, Ageia was itself acquired by graphics technology manufacturer Nvidia. Nvidia started enabling PhysX
287:
2167:
2031:
1654:
1092:
494:
118:
2705:
2680:
2670:
256:
95:
2837:
3430:
3184:
2730:
2725:
2720:
2710:
2700:
2675:
1772:
1368:
421:
389:
191:
1746:
917:
The
Physics Engine Evaluation Lab, a tool designed to evaluate, compare and benchmark physics engines.
3242:
2745:
2715:
2695:
2690:
2685:
2618:
2530:
2400:
867:
845:
655:
1979:
1953:
3420:
3370:
3303:
3135:
736:
658:
instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX.
310:
265:
1705:
1416:
2943:
2849:
2636:
2162:
1161:
525:
318:
17:
324:
PhysX and other middleware physics engines are used in many video games today because they free
3024:
2648:
2443:
825:
1531:
1449:
3425:
3089:
1114:
904:
862:
760:
368:
314:
283:
1855:
3232:
3227:
3179:
2351:
2187:
1503:
1343:
963:
958:
883:
829:
720:
716:
575:
Modern GPUs are very efficient at manipulating and displaying computer graphics, and their
401:
253:
665:
of PhysX, said that SSE support had been left behind because most games are developed for
8:
3308:
3298:
3222:
2572:
2418:
2063:
930:
700:
621:
470:
329:
1191:"How to restore PPU support with latest PhysX Drivers | PhysXInfo.com – PhysX News"
3318:
3272:
3162:
2828:
2793:
2423:
2413:
2408:
2389:
2384:
2379:
2374:
2369:
819:
815:
666:
629:
576:
474:
333:
203:
2141:
1821:
404:
SDK was provided to developers for free for both commercial and non-commercial use on
3323:
3212:
3014:
2894:
2462:
2457:
2452:
2433:
2428:
2332:
1139:
973:
948:
798:
651:
405:
361:
151:
434:
On
November 8, 2022, the open source release was updated to PhysX 5, under the same
3313:
3288:
3074:
3069:
2909:
2594:
2560:
2541:
2513:
2364:
2359:
2342:
2337:
2327:
2322:
2300:
2295:
1216:
978:
953:
911:
807:
802:
670:
541:
486:
478:
325:
273:
242:
210:
146:
1337:"Sony Computer Entertainment Enters Into Strategic Licensing Agreement With AGEIA"
734:
As one of the handful of major physics engines, it is used in many games, such as
3237:
3189:
2884:
2866:
2612:
2180:
1799:
1401:
748:
662:
644:
549:
490:
482:
1976:"The Game Creators Integrate AGEIA PhysX Technology into DarkBASIC Professional"
1342:(Press release). Sony Computer Entertainment, Inc. July 21, 2005. Archived from
3257:
3158:
2951:
2842:
2606:
2082:
892:
613:
291:
276:
259:
1566:
859:
3354:
3094:
2928:
2889:
2854:
2600:
2310:
920:
811:
792:
773:
708:
696:
625:
451:
447:
375:
171:
167:
163:
1035:
838:, an integrated development environment for creating interactive 3D graphics
446:
The PhysX engine and SDK are available for
Microsoft Windows, macOS, Linux,
123:
101:
Blast 5.0.0; PhysX SDK 5.1.3; Flow 2.0.2 / February 23, 2023
3174:
3099:
3019:
3009:
2923:
2813:
2624:
2507:
2501:
2314:
2041:
2036:
1930:
1489:
997:
766:
617:
229:
128:
2105:
3127:
2899:
2779:
2290:
2157:
1851:
1795:
1284:
1249:
692:
533:
393:
345:
225:
215:
2009:
933:
by Unity ApS. Unity's Data-Oriented
Technology Stack does not use PhysX.
855:
3339:
3029:
2818:
2642:
2566:
924:
851:
841:
724:
360:
In its implementation, the first video game to use PhysX technology is
349:
262:
61:
53:
47:
2861:
795:(AW), a 3D virtual reality platform with its client running on Windows
777:. Most of these games use the CPU to process the physics simulations.
3217:
2275:
1632:
1486:"AGEIA And BFG Technologies Enter Into Retail Distribution Agreement"
835:
754:
1679:
1424:"NVIDIA Announces PhysX Support for Microsoft Xbox One Game Console"
661:
In response to the Real World
Technologies analysis, Mike Skolones,
39:
2270:
2265:
1825:
1725:"Did NVIDIA cripple its CPU gaming physics library to spite Intel?"
1611:
742:
728:
704:
596:
511:
459:
455:
179:
175:
1978:(Press release). The Game Creators. March 22, 2006. Archived from
1747:"Nvidia: We're not hobbling CPU PhysX | thinq_ | Page 1"
3293:
3262:
3079:
2962:
2918:
2216:
943:
927:. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
900:
712:
557:
431:, but this change applied only to computer and mobile platforms.
372:
307:
2788:
2630:
2203:
2032:"AGEIA Joins Futuremark's 3DMark Benchmark Development Program"
1310:
1245:
1220:
1031:
968:
873:
397:
269:
66:
1822:"Nvidia's PhysX makes PC Batman: Arkham Asylum worth the wait"
505:
469:
PhysX is a multi-threaded physics simulation SDK. It supports
3207:
3084:
3059:
2933:
2577:
2546:
2107:
GitHub - Pierre-Terdiman/PEEL: Physics Engine
Evaluation Lab.
569:
435:
428:
413:
409:
353:
295:
159:
155:
139:
74:
1307:"Open Source Simulation Expands with NVIDIA PhysX 5 Release"
612:
FleX is a particle based simulation technique for real-time
317:
allowed for the offloading of physics calculations from the
237:
3252:
3054:
2536:
879:
876:'s SuperSonic Sled and Raging Rapids Ride, technology demos
583:
545:
537:
303:
1518:"AGEIA PhysX - graphics card - AGEIA PhysX - 128 MB Specs"
1450:"News – Pre-GDC: Nvidia PhysX Approved For Wii Developers"
364:, released in Russia-only game stores in September 2005.
2256:
2251:
2172:
641:
635:
509:(PC) The top screenshot shows how debris is simulated in
463:
417:
400:, but required registration at developer.nvidia.com. The
299:
282:
Initially, video games supporting PhysX were meant to be
187:
183:
427:
On
December 3, 2018, PhysX was made open source under a
2168:
Techgage: NVIDIA's PhysX: Performance and Status Report
1655:"APEX 1.4.1 - Release Notes (APEX has been deprecated)"
1142:(Press release). NVIDIA Corporation. February 13, 2008
385:
and a unified code base for all supported platforms.
1905:"Videos: Autodesk reveals new features in Maya 2012"
1140:"NVIDIA completes Acquisition of AGEIA Technologies"
914:
that allows fracturing and other physics simulations
328:
from having to write their own code that implements
1968:
1384:"Nvidia Announces PhysX Support for PlayStation 4"
1086:
1329:
1193:. PhysXInfo.com. January 17, 2011. Archived from
870:, an environment for robot control and simulation
3352:
2103:
1927:"3ds Max 2012 and Maya 2012 adds PhysX support"
378:and eventually dropped support for Ageia PPUs.
1845:
1793:
1442:
1028:"NVIDIA announces the release of PhysX SDK V3"
321:, allowing it to perform other tasks instead.
3143:
2484:
2188:
1929:. Beyond3D.com. March 1, 2011. Archived from
1390:
1951:
1561:
1559:
801:, a 3D game development engine developed by
788:Other software with PhysX support includes:
481:, including tearing and pressurized cloth),
1902:
1369:"Playstation 3 gets free PhysX from Nvidia"
1185:
1183:
604:From version 1.4.1 APEX SDK is deprecated.
3157:
3150:
3136:
2241:
2215:
2195:
2181:
1819:
783:
3411:Video game development software for Linux
2163:Techgage: AGEIA PhysX.. First Impressions
1954:"NVidia PhysX and CUDA in Softimage 2011"
1769:"Instinct Software - Instinct Engine SDK"
1556:
1546:"English articles from PC Games Hardware"
124:https://github.com/NVIDIA-Omniverse/PhysX
1590:"Mafia-II Video Game Performance Review"
1180:
1162:"PhysX For CUDA, Linux Support A Given?"
844:, a game engine developed by the former
504:
500:
332:(Newtonian physics) to do, for example,
236:
129:https://github.com/NVIDIAGameWorks/PhysX
686:
14:
3353:
3268:Simulation Open Framework Architecture
1848:"Mafia II: Is Applied PhysX Worth It?"
1722:
1587:
1472:"Asus 128mb PhysX Card Review/Preview"
1022:
1020:
1018:
711:(version 6 onwards), Instinct Engine,
636:Criticism from Real World Technologies
3131:
2991:
2766:
2483:
2214:
2176:
1271:
1269:
1267:
1087:César A. Berardini (April 12, 2005).
1846:Matthew Murray (September 2, 2010).
1794:Matt Butrovich (February 12, 2009).
1771:. Instinctengine.com. Archived from
1581:
1381:
2068:Microsoft Robotics Developer Center
1283:. November 28, 2018. Archived from
1168:. Phoronix Media. February 14, 2008
1015:
24:
2767:
2104:Pierre-Terdiman (March 22, 2019),
2080:
1796:"A look at PhysX in Mirror's Edge"
1313:. November 8, 2022. Archived from
1264:
25:
3442:
2151:
1820:Rich Brown (September 21, 2009).
1242:"PhysX SDK as of January 7, 2017"
990:
899:abstraction system (it provides
38:
27:Realtime physics engine software
2134:
2120:
2097:
2074:
2056:
2024:
1994:
1945:
1919:
1896:
1878:"PhysX - Lumberyard User Guide"
1870:
1839:
1813:
1787:
1761:
1739:
1716:
1698:
1672:
1647:
1625:
1604:
1538:
1524:
1510:
1496:
1478:
1464:
1375:
1361:
1299:
1234:
3406:Software using the BSD license
2645:(framebuffer in system memory)
1706:"PhysX87: Software Deficiency"
1209:
1154:
1132:
1107:
1089:"AGEIA Technologies Interview"
1080:
1050:
828:(with DarkPHYSICS upgrade), a
607:
572:capabilities of modern GPUs.
13:
1:
3386:Programming tools for Windows
2008:. Worldweaver. Archived from
1903:Jim Thacker (March 1, 2011).
1504:"BFG Ageia PhysX Card Review"
1382:Lowe, Scott (March 7, 2013).
984:
923:game development software by
882:(via the NxOgre wrapper), an
3401:Science software for Windows
2128:"Unreal Engine 4.26 Preview"
1952:Randall Hand (May 5, 2010).
1723:Stokes, Jon (July 8, 2010).
1633:"Category:APEX - PhysX Wiki"
1426:. Nvidia.com. Archived from
1400:. Nvidia.com. Archived from
1398:"PhysX – Overview – GeForce"
832:targeted at game development
691:PhysX technology is used by
7:
2992:
2085:. Physics Abstraction Layer
1452:. Gamasutra. March 19, 2009
937:
624:world, where tools such as
495:volumetric fluid simulation
485:and character controllers,
441:
226:Nvidia PhysX developer site
10:
3447:
3396:Science software for macOS
3391:Science software for Linux
3185:Physically based animation
2202:
1532:"ELSA teams up with Ageia"
339:
3332:
3281:
3243:Physics Abstraction Layer
3198:
3170:
3047:
3002:
2998:
2987:
2960:
2942:
2908:
2877:
2850:RSX 'Reality Synthesizer'
2827:
2804:
2777:
2773:
2762:
2658:
2587:
2523:
2494:
2490:
2485:Software and technologies
2479:
2442:
2398:
2350:
2309:
2234:
2230:
2210:
2142:"Unity - Manual: Physics"
1371:. Kotaku. March 18, 2009.
893:Physics Abstraction Layer
868:Microsoft Robotics Studio
846:Sony Online Entertainment
622:offline computer graphics
221:
209:
197:
145:
135:
117:
113:
94:
90:
60:
46:
37:
3361:Computer physics engines
3304:Digital Molecular Matter
2070:. Microsoft. March 2012.
1659:gameworksdocs.nvidia.com
895:, a physical simulation
737:The Witcher 3: Wild Hunt
681:
3366:MacOS programming tools
2637:Scalable Link Interface
2603:(variable refresh rate)
2495:Multimedia acceleration
1550:www.pcgameshardware.com
1115:"Physics Engine: PhysX"
910:Rayfire, a plug-in for
784:PhysX in other software
589:
526:physics processing unit
396:for PhysX available on
348:company NovodeX AG, an
3416:Video game development
3381:PlayStation 4 software
3376:PlayStation 3 software
2659:GPU microarchitectures
2651:(live video upscaling)
2649:Video Super Resolution
2569:(ray tracing platform)
2399:Unified shaders &
1592:. BenchmarkReviews.com
998:"NVIDIA PhysX SDK 4.1"
826:DarkBASIC Professional
563:
519:
516:
246:
3090:Mellanox Technologies
2158:Official Product Site
2130:. September 24, 2020.
2064:"Simulation Overview"
1884:on September 22, 2020
1710:www.realworldtech.com
1095:on September 21, 2011
905:Scythe Physics Editor
761:Batman: Arkham Knight
699:(version 3 onwards),
508:
501:Hardware acceleration
369:hardware acceleration
315:hardware acceleration
240:
3233:Open Dynamics Engine
3228:Newton Game Dynamics
3180:Procedural animation
2235:Fixed pixel pipeline
2044:. September 27, 2006
1858:on December 30, 2010
1775:on February 13, 2015
1197:on November 24, 2011
964:Newton Game Dynamics
959:Open Dynamics Engine
830:programming language
687:PhysX in video games
436:3-clause BSD license
429:3-clause BSD license
2573:Nvidia System Tools
2040:. CBS Interactive.
1552:. January 26, 2009.
1430:on November 9, 2014
1287:on December 5, 2018
471:rigid body dynamics
466:, iOS and Android.
352:spin-off. In 2004,
330:classical mechanics
34:
2580:(video decode API)
2533:(shading language)
2446:& tensor cores
1506:. October 1, 2007.
1492:on April 26, 2006.
1252:on January 7, 2017
1068:on January 8, 2018
907:support for PhysX)
863:benchmarking tools
820:computer animation
816:Autodesk Softimage
517:
475:soft body dynamics
392:, Nvidia made the
334:soft body dynamics
247:
204:Physics simulation
67:Nvidia Corporation
48:Original author(s)
32:
3431:Xbox 360 software
3348:
3347:
3125:
3124:
3121:
3120:
3117:
3116:
3015:Chris Malachowsky
2983:
2982:
2979:
2978:
2895:Shield Android TV
2758:
2757:
2754:
2753:
2549:(ray tracing API)
2475:
2474:
2471:
2470:
2285:
2284:
2225:
1982:on April 27, 2006
1727:. Arstechnica.com
1686:. August 13, 2015
1404:on April 29, 2009
1349:on March 11, 2006
1217:"PhysX On GitHub"
974:Vortex (software)
949:Bullet (software)
799:Amazon Lumberyard
362:The Stalin Subway
313:. In both cases,
235:
234:
152:Microsoft Windows
86:
80:
72:
16:(Redirected from
3438:
3289:AGX Multiphysics
3152:
3145:
3138:
3129:
3128:
3075:Cumulus Networks
3070:Bright Computing
3055:3dfx Interactive
3000:
2999:
2989:
2988:
2870:
2858:
2846:
2775:
2774:
2764:
2763:
2595:Nvidia 3D Vision
2561:Nvidia Omniverse
2542:Nvidia GameWorks
2516:(video decoding)
2510:(video decoding)
2504:(video encoding)
2492:
2491:
2481:
2480:
2239:
2238:
2232:
2231:
2219:
2212:
2211:
2197:
2190:
2183:
2174:
2173:
2146:
2145:
2138:
2132:
2131:
2124:
2118:
2117:
2116:
2114:
2101:
2095:
2094:
2092:
2090:
2081:Boeing, Adrian.
2078:
2072:
2071:
2060:
2054:
2053:
2051:
2049:
2028:
2022:
2021:
2019:
2017:
1998:
1992:
1991:
1989:
1987:
1972:
1966:
1965:
1963:
1961:
1949:
1943:
1942:
1940:
1938:
1923:
1917:
1916:
1914:
1912:
1900:
1894:
1893:
1891:
1889:
1880:. Archived from
1874:
1868:
1867:
1865:
1863:
1854:. Archived from
1843:
1837:
1836:
1834:
1832:
1817:
1811:
1810:
1808:
1806:
1791:
1785:
1784:
1782:
1780:
1765:
1759:
1758:
1756:
1754:
1743:
1737:
1736:
1734:
1732:
1720:
1714:
1713:
1702:
1696:
1695:
1693:
1691:
1684:NVIDIA Developer
1676:
1670:
1669:
1667:
1665:
1651:
1645:
1644:
1642:
1640:
1629:
1623:
1622:
1620:
1618:
1608:
1602:
1601:
1599:
1597:
1585:
1579:
1578:
1576:
1574:
1563:
1554:
1553:
1542:
1536:
1535:
1528:
1522:
1521:
1514:
1508:
1507:
1500:
1494:
1493:
1488:. Archived from
1482:
1476:
1475:
1474:. July 12, 2006.
1468:
1462:
1461:
1459:
1457:
1446:
1440:
1439:
1437:
1435:
1420:
1414:
1413:
1411:
1409:
1394:
1388:
1387:
1379:
1373:
1372:
1365:
1359:
1358:
1356:
1354:
1348:
1341:
1333:
1327:
1326:
1324:
1322:
1303:
1297:
1296:
1294:
1292:
1281:NVIDIA Developer
1273:
1262:
1261:
1259:
1257:
1248:. Archived from
1238:
1232:
1231:
1229:
1227:
1213:
1207:
1206:
1204:
1202:
1187:
1178:
1177:
1175:
1173:
1158:
1152:
1151:
1149:
1147:
1136:
1130:
1129:
1127:
1125:
1111:
1105:
1104:
1102:
1100:
1091:. Archived from
1084:
1078:
1077:
1075:
1073:
1064:. Archived from
1054:
1048:
1047:
1045:
1043:
1034:. Archived from
1024:
1013:
1012:
1010:
1008:
994:
979:AGX Multiphysics
954:Havok (software)
912:Autodesk 3ds Max
887:rendering engine
808:Autodesk 3ds Max
542:BFG Technologies
487:vehicle dynamics
479:cloth simulation
274:Nvidia GameWorks
147:Operating system
108:
106:
84:
78:
70:
42:
35:
31:
21:
3446:
3445:
3441:
3440:
3439:
3437:
3436:
3435:
3421:Virtual reality
3371:Nvidia software
3351:
3350:
3349:
3344:
3328:
3277:
3200:
3194:
3190:Ragdoll physics
3166:
3159:Physics engines
3156:
3126:
3113:
3043:
3037:Ranga Jayaraman
3034:Debora Shoquist
2994:
2975:
2956:
2938:
2904:
2885:Shield Portable
2873:
2867:Nintendo Switch
2864:
2852:
2840:
2823:
2800:
2769:
2750:
2654:
2627:(module/socket)
2621:(module/socket)
2615:(multi-monitor)
2613:Nvidia Surround
2609:(GPU switching)
2583:
2519:
2486:
2467:
2438:
2394:
2352:Unified shaders
2346:
2305:
2281:
2280:
2261:
2226:
2206:
2201:
2154:
2149:
2140:
2139:
2135:
2126:
2125:
2121:
2112:
2110:
2102:
2098:
2088:
2086:
2079:
2075:
2062:
2061:
2057:
2047:
2045:
2030:
2029:
2025:
2015:
2013:
2012:on July 5, 2009
2000:
1999:
1995:
1985:
1983:
1974:
1973:
1969:
1959:
1957:
1950:
1946:
1936:
1934:
1933:on July 8, 2017
1925:
1924:
1920:
1910:
1908:
1907:. cgchannel.com
1901:
1897:
1887:
1885:
1876:
1875:
1871:
1861:
1859:
1844:
1840:
1830:
1828:
1818:
1814:
1804:
1802:
1800:The Tech Report
1792:
1788:
1778:
1776:
1767:
1766:
1762:
1752:
1750:
1745:
1744:
1740:
1730:
1728:
1721:
1717:
1704:
1703:
1699:
1689:
1687:
1678:
1677:
1673:
1663:
1661:
1653:
1652:
1648:
1638:
1636:
1635:. PhysXInfo.com
1631:
1630:
1626:
1616:
1614:
1610:
1609:
1605:
1595:
1593:
1586:
1582:
1572:
1570:
1565:
1564:
1557:
1544:
1543:
1539:
1530:
1529:
1525:
1516:
1515:
1511:
1502:
1501:
1497:
1484:
1483:
1479:
1470:
1469:
1465:
1455:
1453:
1448:
1447:
1443:
1433:
1431:
1422:
1421:
1417:
1407:
1405:
1396:
1395:
1391:
1380:
1376:
1367:
1366:
1362:
1352:
1350:
1346:
1339:
1335:
1334:
1330:
1320:
1318:
1317:on May 28, 2023
1305:
1304:
1300:
1290:
1288:
1275:
1274:
1265:
1255:
1253:
1240:
1239:
1235:
1225:
1223:
1215:
1214:
1210:
1200:
1198:
1189:
1188:
1181:
1171:
1169:
1160:
1159:
1155:
1145:
1143:
1138:
1137:
1133:
1123:
1121:
1113:
1112:
1108:
1098:
1096:
1085:
1081:
1071:
1069:
1056:
1055:
1051:
1041:
1039:
1038:on May 24, 2011
1026:
1025:
1016:
1006:
1004:
996:
995:
991:
987:
940:
786:
749:Killing Floor 2
689:
684:
663:product manager
638:
628:'s nCloth, and
610:
592:
577:highly parallel
566:
550:ELSA Technology
522:
503:
444:
371:on its line of
342:
326:game developers
292:expansion cards
228:
127:
109:
104:
102:
83:
81:
77:
73:
69:
28:
23:
22:
15:
12:
11:
5:
3444:
3434:
3433:
3428:
3423:
3418:
3413:
3408:
3403:
3398:
3393:
3388:
3383:
3378:
3373:
3368:
3363:
3346:
3345:
3343:
3342:
3336:
3334:
3333:Related topics
3330:
3329:
3327:
3326:
3321:
3316:
3311:
3306:
3301:
3296:
3291:
3285:
3283:
3279:
3278:
3276:
3275:
3270:
3265:
3260:
3258:Project Chrono
3255:
3250:
3245:
3240:
3235:
3230:
3225:
3220:
3215:
3210:
3204:
3202:
3196:
3195:
3193:
3192:
3187:
3182:
3177:
3171:
3168:
3167:
3155:
3154:
3147:
3140:
3132:
3123:
3122:
3119:
3118:
3115:
3114:
3112:
3111:
3108:
3105:
3102:
3097:
3092:
3087:
3082:
3077:
3072:
3067:
3062:
3057:
3051:
3049:
3045:
3044:
3042:
3041:
3040:Jonah M. Alben
3038:
3035:
3032:
3027:
3022:
3017:
3012:
3010:Jen-Hsun Huang
3006:
3004:
2996:
2995:
2985:
2984:
2981:
2980:
2977:
2976:
2974:
2973:
2967:
2965:
2958:
2957:
2955:
2954:
2952:Project Denver
2948:
2946:
2940:
2939:
2937:
2936:
2931:
2926:
2921:
2915:
2913:
2906:
2905:
2903:
2902:
2897:
2892:
2887:
2881:
2879:
2875:
2874:
2872:
2871:
2859:
2847:
2834:
2832:
2825:
2824:
2822:
2821:
2816:
2810:
2808:
2802:
2801:
2799:
2798:
2797:
2796:
2785:
2783:
2771:
2770:
2768:Other products
2760:
2759:
2756:
2755:
2752:
2751:
2749:
2748:
2743:
2738:
2733:
2728:
2723:
2718:
2713:
2708:
2703:
2698:
2693:
2688:
2683:
2678:
2673:
2668:
2662:
2660:
2656:
2655:
2653:
2652:
2646:
2640:
2634:
2628:
2622:
2616:
2610:
2607:Nvidia Optimus
2604:
2598:
2591:
2589:
2585:
2584:
2582:
2581:
2575:
2570:
2564:
2558:
2557:
2556:
2550:
2539:
2534:
2527:
2525:
2521:
2520:
2518:
2517:
2511:
2505:
2498:
2496:
2488:
2487:
2477:
2476:
2473:
2472:
2469:
2468:
2466:
2465:
2460:
2455:
2449:
2447:
2440:
2439:
2437:
2436:
2431:
2426:
2421:
2416:
2411:
2405:
2403:
2396:
2395:
2393:
2392:
2387:
2382:
2377:
2372:
2367:
2362:
2356:
2354:
2348:
2347:
2345:
2340:
2335:
2330:
2325:
2320:
2318:
2307:
2306:
2304:
2303:
2298:
2293:
2286:
2283:
2282:
2279:
2278:
2273:
2268:
2262:
2260:
2259:
2254:
2248:
2247:
2245:
2236:
2228:
2227:
2208:
2207:
2200:
2199:
2192:
2185:
2177:
2171:
2170:
2165:
2160:
2153:
2152:External links
2150:
2148:
2147:
2133:
2119:
2096:
2073:
2055:
2023:
1993:
1967:
1956:. Vizworld.com
1944:
1918:
1895:
1869:
1838:
1812:
1786:
1760:
1738:
1715:
1697:
1671:
1646:
1624:
1603:
1580:
1555:
1537:
1523:
1509:
1495:
1477:
1463:
1441:
1415:
1389:
1374:
1360:
1328:
1298:
1263:
1233:
1208:
1179:
1153:
1131:
1106:
1079:
1049:
1014:
988:
986:
983:
982:
981:
976:
971:
966:
961:
956:
951:
946:
939:
936:
935:
934:
928:
918:
915:
908:
889:
877:
871:
865:
849:
839:
833:
823:
805:
796:
785:
782:
688:
685:
683:
680:
649:multithreading
637:
634:
614:visual effects
609:
606:
591:
588:
565:
562:
521:
518:
502:
499:
443:
440:
383:multithreading
376:graphics cards
341:
338:
277:software suite
260:physics engine
233:
232:
223:
219:
218:
213:
207:
206:
201:
195:
194:
149:
143:
142:
137:
133:
132:
121:
115:
114:
111:
110:
100:
98:
96:Stable release
92:
91:
88:
87:
71:(2008-present)
64:
58:
57:
50:
44:
43:
26:
9:
6:
4:
3:
2:
3443:
3432:
3429:
3427:
3424:
3422:
3419:
3417:
3414:
3412:
3409:
3407:
3404:
3402:
3399:
3397:
3394:
3392:
3389:
3387:
3384:
3382:
3379:
3377:
3374:
3372:
3369:
3367:
3364:
3362:
3359:
3358:
3356:
3341:
3338:
3337:
3335:
3331:
3325:
3322:
3320:
3317:
3315:
3312:
3310:
3307:
3305:
3302:
3300:
3297:
3295:
3292:
3290:
3287:
3286:
3284:
3280:
3274:
3271:
3269:
3266:
3264:
3261:
3259:
3256:
3254:
3251:
3249:
3246:
3244:
3241:
3239:
3236:
3234:
3231:
3229:
3226:
3224:
3221:
3219:
3216:
3214:
3211:
3209:
3206:
3205:
3203:
3197:
3191:
3188:
3186:
3183:
3181:
3178:
3176:
3173:
3172:
3169:
3164:
3160:
3153:
3148:
3146:
3141:
3139:
3134:
3133:
3130:
3109:
3106:
3103:
3101:
3098:
3096:
3095:Mental Images
3093:
3091:
3088:
3086:
3083:
3081:
3078:
3076:
3073:
3071:
3068:
3066:
3063:
3061:
3058:
3056:
3053:
3052:
3050:
3046:
3039:
3036:
3033:
3031:
3028:
3026:
3023:
3021:
3018:
3016:
3013:
3011:
3008:
3007:
3005:
3001:
2997:
2990:
2986:
2972:
2969:
2968:
2966:
2964:
2959:
2953:
2950:
2949:
2947:
2945:
2941:
2935:
2932:
2930:
2927:
2925:
2922:
2920:
2917:
2916:
2914:
2911:
2907:
2901:
2898:
2896:
2893:
2891:
2890:Shield Tablet
2888:
2886:
2883:
2882:
2880:
2878:Nvidia Shield
2876:
2868:
2863:
2860:
2856:
2855:PlayStation 3
2851:
2848:
2844:
2839:
2836:
2835:
2833:
2830:
2826:
2820:
2817:
2815:
2812:
2811:
2809:
2807:
2803:
2795:
2792:
2791:
2790:
2789:Nvidia Quadro
2787:
2786:
2784:
2781:
2776:
2772:
2765:
2761:
2747:
2744:
2742:
2739:
2737:
2734:
2732:
2729:
2727:
2724:
2722:
2719:
2717:
2714:
2712:
2709:
2707:
2704:
2702:
2699:
2697:
2694:
2692:
2689:
2687:
2684:
2682:
2679:
2677:
2674:
2672:
2669:
2667:
2664:
2663:
2661:
2657:
2650:
2647:
2644:
2641:
2638:
2635:
2632:
2629:
2626:
2623:
2620:
2617:
2614:
2611:
2608:
2605:
2602:
2601:Nvidia G-Sync
2599:
2596:
2593:
2592:
2590:
2586:
2579:
2576:
2574:
2571:
2568:
2565:
2563:(3D graphics)
2562:
2559:
2555:(physics SDK)
2554:
2551:
2548:
2545:
2544:
2543:
2540:
2538:
2535:
2532:
2529:
2528:
2526:
2522:
2515:
2512:
2509:
2506:
2503:
2500:
2499:
2497:
2493:
2489:
2482:
2478:
2464:
2461:
2459:
2456:
2454:
2451:
2450:
2448:
2445:
2441:
2435:
2432:
2430:
2427:
2425:
2422:
2420:
2417:
2415:
2412:
2410:
2407:
2406:
2404:
2402:
2397:
2391:
2388:
2386:
2383:
2381:
2378:
2376:
2373:
2371:
2368:
2366:
2363:
2361:
2358:
2357:
2355:
2353:
2349:
2344:
2341:
2339:
2336:
2334:
2331:
2329:
2326:
2324:
2321:
2319:
2316:
2312:
2308:
2302:
2299:
2297:
2294:
2292:
2288:
2287:
2277:
2274:
2272:
2269:
2267:
2264:
2263:
2258:
2255:
2253:
2250:
2249:
2246:
2244:
2240:
2237:
2233:
2229:
2223:
2218:
2213:
2209:
2205:
2198:
2193:
2191:
2186:
2184:
2179:
2178:
2175:
2169:
2166:
2164:
2161:
2159:
2156:
2155:
2143:
2137:
2129:
2123:
2109:
2108:
2100:
2084:
2077:
2069:
2065:
2059:
2043:
2039:
2038:
2033:
2027:
2011:
2007:
2003:
1997:
1986:September 23,
1981:
1977:
1971:
1955:
1948:
1932:
1928:
1922:
1906:
1899:
1883:
1879:
1873:
1857:
1853:
1849:
1842:
1827:
1823:
1816:
1801:
1797:
1790:
1774:
1770:
1764:
1749:. Thinq.co.uk
1748:
1742:
1726:
1719:
1711:
1707:
1701:
1685:
1681:
1680:"NVIDIA FleX"
1675:
1660:
1656:
1650:
1634:
1628:
1613:
1607:
1591:
1584:
1568:
1562:
1560:
1551:
1547:
1541:
1533:
1527:
1519:
1513:
1505:
1499:
1491:
1487:
1481:
1473:
1467:
1451:
1445:
1429:
1425:
1419:
1403:
1399:
1393:
1385:
1378:
1370:
1364:
1345:
1338:
1332:
1316:
1312:
1308:
1302:
1286:
1282:
1278:
1272:
1270:
1268:
1251:
1247:
1243:
1237:
1222:
1218:
1212:
1196:
1192:
1186:
1184:
1167:
1163:
1157:
1141:
1135:
1120:
1116:
1110:
1094:
1090:
1083:
1067:
1063:
1059:
1053:
1037:
1033:
1029:
1023:
1021:
1019:
1003:
999:
993:
989:
980:
977:
975:
972:
970:
967:
965:
962:
960:
957:
955:
952:
950:
947:
945:
942:
941:
932:
929:
926:
922:
921:Unreal Engine
919:
916:
913:
909:
906:
902:
898:
894:
890:
888:
885:
881:
878:
875:
872:
869:
866:
864:
861:
857:
853:
850:
847:
843:
840:
837:
834:
831:
827:
824:
821:
817:
813:
812:Autodesk Maya
809:
806:
804:
800:
797:
794:
793:Active Worlds
791:
790:
789:
781:
778:
776:
775:
774:Borderlands 2
770:
768:
763:
762:
757:
756:
751:
750:
745:
744:
739:
738:
732:
730:
726:
722:
718:
714:
710:
706:
702:
698:
697:Unreal Engine
694:
679:
675:
672:
668:
664:
659:
657:
653:
650:
646:
643:
633:
631:
627:
626:Autodesk Maya
623:
619:
615:
605:
602:
599:
598:
587:
585:
580:
578:
573:
571:
561:
559:
553:
551:
547:
543:
539:
535:
531:
527:
514:
513:
507:
498:
496:
492:
488:
484:
480:
476:
472:
467:
465:
461:
457:
453:
452:PlayStation 4
449:
448:PlayStation 3
439:
437:
432:
430:
425:
423:
419:
415:
411:
407:
403:
399:
395:
391:
386:
384:
379:
377:
374:
370:
365:
363:
358:
355:
351:
347:
337:
335:
331:
327:
322:
320:
316:
312:
309:
305:
302:being run on
301:
297:
293:
289:
285:
280:
278:
275:
272:as a part of
271:
268:developed by
267:
264:
261:
258:
255:
251:
244:
239:
231:
230:Documentation
227:
224:
220:
217:
214:
212:
208:
205:
202:
200:
196:
193:
189:
185:
181:
177:
173:
172:PlayStation 4
169:
168:PlayStation 3
165:
164:PlayStation 2
161:
157:
153:
150:
148:
144:
141:
138:
134:
130:
125:
122:
120:
116:
112:
99:
97:
93:
89:
76:
68:
65:
63:
59:
55:
51:
49:
45:
41:
36:
30:
19:
3426:Wii software
3247:
3175:Game physics
3100:PortalPlayer
3048:Acquisitions
3020:Curtis Priem
2912:and embedded
2862:Tegra NX-SoC
2814:Nvidia Tesla
2736:Ada Lovelace
2588:Technologies
2552:
2222:List of GPUs
2136:
2122:
2111:, retrieved
2106:
2099:
2089:November 18,
2087:. Retrieved
2076:
2067:
2058:
2046:. Retrieved
2042:BusinessWire
2037:FindArticles
2035:
2026:
2014:. Retrieved
2010:the original
2005:
1996:
1984:. Retrieved
1980:the original
1970:
1958:. Retrieved
1947:
1935:. Retrieved
1931:the original
1921:
1909:. Retrieved
1898:
1886:. Retrieved
1882:the original
1872:
1860:. Retrieved
1856:the original
1841:
1829:. Retrieved
1815:
1803:. Retrieved
1789:
1777:. Retrieved
1773:the original
1763:
1753:November 30,
1751:. Retrieved
1741:
1731:November 30,
1729:. Retrieved
1718:
1709:
1700:
1688:. Retrieved
1683:
1674:
1662:. Retrieved
1658:
1649:
1637:. Retrieved
1627:
1615:. Retrieved
1606:
1594:. Retrieved
1588:Olin Coles.
1583:
1573:December 10,
1571:. Retrieved
1569:. Nvidia.com
1549:
1540:
1526:
1512:
1498:
1490:the original
1480:
1466:
1456:November 30,
1454:. Retrieved
1444:
1432:. Retrieved
1428:the original
1418:
1408:November 30,
1406:. Retrieved
1402:the original
1392:
1377:
1363:
1351:. Retrieved
1344:the original
1331:
1319:. Retrieved
1315:the original
1301:
1289:. Retrieved
1285:the original
1280:
1256:September 3,
1254:. Retrieved
1250:the original
1236:
1224:. Retrieved
1211:
1201:November 30,
1199:. Retrieved
1195:the original
1172:February 14,
1170:. Retrieved
1165:
1156:
1144:. Retrieved
1134:
1124:September 6,
1122:. Retrieved
1118:
1109:
1097:. Retrieved
1093:the original
1082:
1070:. Retrieved
1066:the original
1061:
1058:"NovodeX AG"
1052:
1040:. Retrieved
1036:the original
1005:. Retrieved
1001:
992:
787:
779:
772:
767:Planetside 2
765:
759:
753:
747:
741:
735:
733:
693:game engines
690:
676:
660:
652:optimization
647:without any
645:instructions
639:
618:rigid bodies
611:
603:
595:
593:
581:
574:
567:
554:
523:
510:
468:
445:
433:
426:
424:platforms.
387:
380:
366:
359:
343:
323:
294:designed by
281:
249:
248:
62:Developer(s)
52:NovodeX AG (
29:
3282:Proprietary
3201:open source
2900:GeForce Now
2794:Quadro Plex
2780:Workstation
2639:(multi-GPU)
2597:(stereo 3D)
2444:Ray tracing
2409:GeForce 600
2291:GeForce 256
2243:Pre-GeForce
2048:November 3,
2016:November 2,
1852:ExtremeTech
1664:December 5,
1567:"PhysX FAQ"
1434:November 9,
1291:December 5,
1277:"PhysX SDK"
1072:December 4,
884:open source
608:Nvidia FleX
402:proprietary
394:source code
284:accelerated
254:open-source
85:(2001-2004)
79:(2004-2008)
3355:Categories
3340:Tire model
3030:Bill Dally
3025:David Kirk
3003:Key people
2831:components
2666:Fahrenheit
2643:TurboCache
2633:(protocol)
2567:Nvidia RTX
2453:GeForce 20
2002:"Overview"
1779:October 4,
1596:August 23,
1353:August 23,
1062:ETH Zürich
985:References
925:Epic Games
852:Futuremark
842:ForgeLight
725:HeroEngine
671:PR manager
350:ETH Zurich
263:middleware
245:Physx card
136:Written in
119:Repository
105:2023-02-23
82:NovodeX AG
54:ETH Zurich
3218:Cannon.js
2961:Computer
2778:Graphics
2741:Blackwell
2514:PureVideo
2360:GeForce 8
2323:GeForce 3
2113:March 22,
2083:"Engines"
2006:DX Studio
1888:April 15,
1690:April 17,
1146:March 18,
1119:MobyGames
836:DX Studio
755:Fallout 4
630:Softimage
536:cards by
491:particles
306:-enabled
288:PhysX PPU
3309:Euphoria
3299:Chipmunk
3223:Chipmunk
2963:chipsets
2524:Software
2271:RIVA TNT
2266:RIVA 128
1960:April 6,
1937:April 6,
1911:April 6,
1862:April 6,
1831:April 6,
1826:cNET.com
1805:April 6,
1639:July 21,
1321:June 15,
1226:March 6,
1166:Phoronix
1007:April 5,
1002:Engadget
938:See also
856:3DMark06
743:Warframe
729:BigWorld
705:Gamebryo
695:such as
667:consoles
597:Mafia II
512:Mafia II
483:ragdolls
460:Xbox One
456:Xbox 360
442:Features
390:GDC 2015
257:realtime
180:Xbox One
176:Xbox 360
3319:Reactor
3294:Algodoo
3273:Tokamak
3263:Siconos
3080:DeepMap
2993:Company
2919:GoForce
2829:Console
2706:Maxwell
2681:Rankine
2671:Celsius
2317:shaders
2217:GeForce
1617:June 8,
1520:. Cnet.
1099:June 8,
1042:June 3,
944:DirectX
901:COLLADA
860:Vantage
713:Panda3D
558:9800GTX
422:Android
406:Windows
373:GeForce
340:History
308:GeForce
222:Website
211:License
192:Android
103: (
18:Novodex
3324:Vortex
3213:Bullet
3199:Free /
3110:Stexar
3107:MediaQ
3104:Exluna
2971:nForce
2929:Jetson
2731:Hopper
2726:Ampere
2721:Turing
2711:Pascal
2701:Kepler
2676:Kelvin
2631:NVLink
2311:Vertex
2289:
2204:Nvidia
1612:"APEX"
1311:Nvidia
1246:Nvidia
1221:Nvidia
1032:Nvidia
969:OpenGL
874:Nvidia
822:suites
803:Amazon
727:, and
721:Torque
717:Diesel
709:Vision
477:(like
398:GitHub
270:Nvidia
252:is an
126:(5.x)
3314:Havok
3248:PhysX
3208:Box2D
3085:Icera
3060:Ageia
2934:Tegra
2924:Drive
2806:GPGPU
2782:cards
2746:Rubin
2716:Volta
2696:Fermi
2691:Tesla
2686:Curie
2578:VDPAU
2553:PhysX
2547:OptiX
2508:NVDEC
2502:NVENC
2315:pixel
1347:(PDF)
1340:(PDF)
931:Unity
701:Unity
682:Usage
570:GPGPU
414:macOS
410:Linux
354:Ageia
346:Swiss
296:Ageia
250:PhysX
216:BSD-3
160:Linux
156:macOS
131:(4.x)
75:Ageia
33:PhysX
3253:Phyz
3238:OPAL
3163:list
2944:CPUs
2910:SoCs
2843:Xbox
2838:NV2A
2537:CUDA
2419:800M
2401:NUMA
2328:4 Ti
2313:and
2301:4 MX
2276:TNT2
2115:2019
2091:2007
2050:2008
2018:2008
1988:2006
1962:2011
1939:2011
1913:2011
1890:2020
1864:2011
1833:2011
1807:2011
1781:2013
1755:2011
1733:2011
1692:2019
1666:2018
1641:2013
1619:2011
1598:2010
1575:2015
1458:2011
1436:2014
1410:2011
1355:2006
1323:2023
1293:2018
1258:2017
1228:2015
1203:2011
1174:2008
1148:2009
1126:2023
1101:2011
1074:2018
1044:2011
1009:2022
903:and
891:The
880:OGRE
858:and
814:and
771:and
590:APEX
584:CUDA
582:Any
548:and
546:Dell
538:ASUS
534:PCIe
493:and
420:and
311:GPUs
304:CUDA
199:Type
3065:ULi
2819:DGX
2625:SXM
2619:MXM
2424:900
2414:700
2390:500
2385:400
2380:300
2375:200
2370:100
2257:NV2
2252:NV1
897:API
854:'s
656:SSE
642:x87
564:GPU
532:or
530:PCI
520:PPU
464:Wii
418:iOS
388:At
319:CPU
300:API
286:by
266:SDK
243:BFG
188:iOS
184:Wii
140:C++
3357::
2531:Cg
2463:40
2458:30
2434:16
2429:10
2333:FX
2066:.
2034:.
2004:.
1850:.
1824:.
1798:.
1708:.
1682:.
1657:.
1558:^
1548:.
1309:.
1279:.
1266:^
1244:.
1219:.
1182:^
1164:.
1117:.
1060:.
1030:.
1017:^
1000:.
818:,
810:,
769:,
764:,
758:,
752:,
746:,
740:,
731:.
723:,
719:,
715:,
707:,
703:,
560:.
552:.
544:,
540:,
524:A
497:.
489:,
473:,
462:,
458:,
454:,
450:,
438:.
416:,
412:,
408:,
336:.
279:.
241:A
190:,
186:,
182:,
178:,
174:,
170:,
166:,
162:,
158:,
154:,
3165:)
3161:(
3151:e
3144:t
3137:v
2869:)
2865:(
2857:)
2853:(
2845:)
2841:(
2365:9
2343:7
2338:6
2296:2
2224:)
2220:(
2196:e
2189:t
2182:v
2144:.
2093:.
2052:.
2020:.
1990:.
1964:.
1941:.
1915:.
1892:.
1866:.
1835:.
1809:.
1783:.
1757:.
1735:.
1712:.
1694:.
1668:.
1643:.
1621:.
1600:.
1577:.
1534:.
1460:.
1438:.
1412:.
1386:.
1357:.
1325:.
1295:.
1260:.
1230:.
1205:.
1176:.
1150:.
1128:.
1103:.
1076:.
1046:.
1011:.
848:.
290:(
107:)
56:)
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.