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Northern Crown (roleplaying game)

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game, which offers the player a choice of one of several different races, it is assumed that all characters in Northern Crown are- for the most part -human. As a substitute for racial benefits, several distinct cultures are offered; each drawn from either the Uropans, Nyambans, or First Ones.
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analogue. As details on Uropa are provided mainly for the purpose of creating characters on the continent of Northern Crown, information is limited. However, brief descriptions are given for the most influential nations and powers, and some facts may be drawn from these. As in Northern Crown,
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campaign setting, Nyambe is the origin of the Cimarron culture found in Northern Crown. As with Africa in the real world, Uropan slavers favor Nyambe, and the several nations in Northern Crown which still use slavery as a source of labor ensure that this practice remains profitable.
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are based on characters from throughout North American history, with characters from later periods being incarnated under revised identities and new names (the most prominent example being the inclusion of
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The continent of Southern Cross, analogous to South America, is mentioned even more briefly, given little detail. Just as with Northern Crown, it is named for a notable
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of the time. Thus, much of all continents save Uropa remains uncharted, and the question of whether an Australian analogue exists remains a mystery.
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introduces several new rules related to character creation, including detailing a number of human cultures, classes, and prestige classes.
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Due to the style and mood of the setting, several new character classes have been introduced, some of them replacing core classes: the
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Christianity has a much more tenuous hold on the beliefs and laws of Uropa than in real-world Europe. Several nations—including
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visible in the night sky over the continent, Northern Crown is the focus of the eponymous campaign setting. Mapped from
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in the setting's jargon), with a few developing colonial nations and states along the eastern and southern coast.
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hardcover is actually required for play in the setting, the additional rules and information presented in the
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are primarily modelled after those found in the real world as understood by European explorers and
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are mentioned among rumors of the wonders to be found in the uncharted west of Northern Crown.
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allow for expedited preparation, particularly in regards to inventions and other technology.
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and the world of Northern Crown may be drawn, such as the inclusion of
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is more inspired by the real world than directly based upon it.
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are described as being inappropriate for the setting.
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visible in the night sky of the southern hemisphere.
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Mongoose Publishing. p. 258. 778:Northern Crown: New World Adventures 279:Northern Crown: New World Adventures 130:Northern Crown: New World Adventures 44:adding citations to reliable sources 15: 747:Many parallels between elements in 13: 14: 882: 831: 312: 325:in the south up past real-world 20: 526:Reflecting the unique setting, 31:needs additional citations for 487: 265:enough to publish it in 2005. 257:had ceased publication of its 1: 769: 296: 7: 809:Shannon Appelcline (2011). 533: 471:indigenous to each nation. 261:lines in 2004, Atlas liked 10: 887: 664: 481:Nyambe: African Adventures 248: 789:Northern Crown: Gazetteer 474: 467:faiths and traditions of 283:Northern Crown: Gazetteer 181: 163: 155: 145: 135: 123: 761:gained through taking a 750:The Tales of Alvin Maker 697:are detailed, while the 433: 268: 842:homepage at Atlas Games 811:Designers & Dragons 459:—remain devoted to the 541:Dungeons & Dragons 225:Dungeons & Dragons 190:Dungeons & Dragons 795:, 2005. 1-5897-8078-7 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