39:
27:
742:. A color LCD system was also said to have caused "jumpy images in tests". With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, and Japan's new Product Liability Act of 1995, Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into a stationary, heavy, precision steel-shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute.
718:
665:
737:
Spending four years in development and eventually building a dedicated manufacturing plant in China, Nintendo worked to turn its VR32 vision into an affordable and health-conscious console design. Yokoi retained RTI's choice of red LED because it was the cheapest, and because unlike a totally backlit
733:
prototype called the
Private Eye. Gunpei Yokoi saw this as a unique technology that competitors would find difficult to emulate. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovator and to "encourage more creativity" in games. Code-naming the project
633:
arcade game. Unable to use a joystick like the original game, as it would reduce the system's portability, Yokoi began researching for solutions. Early Game & Watch systems had a button for each action such as moving left and right or jumping. However, for the new system the team introduced the
826:
system was delayed by a year to late 1997. Nonetheless, the system was eventually cancelled due to concerns of it being too big, having a drastically decreased battery life (to approximately 1 hour, as LCD color displays required a back-light at the time), and being too expensive to manufacture.
856:
before his tragic death in 1997 in a traffic accident. In order to fill Yokoi's vacancy, long-time
Nintendo engineer Takehiro Izushi was appointed as the new general manager of the department. Additionally, the department's hardware team was spun-off into a new development department, called
475:, that Yokoi had made for his own amusement during his spare time. As Yamauchi was looking to diversify the company's business far beyond its primary card business, Yokoi was ordered to develop the toy into a proper mass-market product for the 1966 holiday rush. The toy was launched as
4720:
In 2004, we established the
Software Planning & Development Division to relieve Mr. Miyamoto from handling the games co-developed with second parties to enable him to concentrate on internal development. After that, I was in charge of the Software Planning & Development
507:
as its general manager. By 1972 the department had approximately 20 developers. In 1978, the manufacturing division split its single research & development department into two, renaming it to
Research & Development No. 1 (R&D1) and creating the
587:
series, called after its metallic face-plate. Sales weren't reportedly "astonishing", but they were enough to persuade
Nintendo to continue developing new titles. The series saw a total of 5 systems, all released during that year. In 1981,
755:, the increasingly reticent Yokoi never actually intended for the increasingly downscaled console to be released in its final form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the
876:
Following Yokoi's departure, and no longer having a dedicated hardware development team, the department focused instead on developing games for other
Nintendo-developed consoles. It was responsible for the re-releases of its
4733:
4329:
Rafferty, Kevin. "Super Mario Takes Leap into Three
Dimensional Space." The Guardian (1959-2003): 2. ProQuest Historical Newspapers: The Guardian (1821-2003) and The Observer (1791-2003). November 16, 1994. Web. May 24,
843:
On August 15, 1996, long-time department general manager, Gunpei Yokoi, left
Nintendo to form his own company, Koto Laboratory. Despite speculation that he had left Nintendo due to the commercial failure of the
819:
on July 21, 1996, in Japan, on
September 3 in North America, and in Europe during the following year. Although it had no power LED initially, it was soon added to later editions due public demand.
4040:
803:
Meanwhile, the department was also working on a revision of the Game Boy. The system would require fewer batteries, providing approximately 10 hours of gameplay, and was also equipped with a
738:
LCD, its perfect blackness could achieve a more immersive sense of infinite depth. RTI and
Nintendo said a color LCD system would have been prohibitively expensive, retailing for more than
4634:
4171:
695:, while Yokoi planned for a much cheaper, less powerful device with a shorter life-span, similar to its predecessor. During an interview, Okada compared the initial project to the
4067:
4683:
503:
Sometime before 1972, Nintendo created its first electronics development team, the Research & Development department from Nintendo's manufacturing division, assigning
4793:
4262:
Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap.64 (2009): 23–33. ProQuest Research Library. Web. May 24, 2012.
570:
displays and uninspiring gameplay. Yokoi exploited the cheapness of LCDs, producing cheap and light systems, starting in 1980. He would later call this principle
550:
screen in addition to a clock, an alarm, or both. Regardless, it was confirmed that Yokoi was inspired by calculators to develop the line, even using calculator
6462:
951:
created and appointed himself as general manager of the new division to focus on co-producing and supervising second-party development, thus relieving the
598:
series, which was fundamentally the same system with a golden face-plate. It saw only 3 titles which were also released during the same year. In mid-1981,
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3128:
479:
and it was a huge success selling over 1.2 million units during its lifetime. Following that, Yokoi was assigned to work on other toys including the
4305:
6134:
6089:
435:
431:
687:
arguing for a more powerful system with third-party development and long-term support from Nintendo, emulating the successful business model that
4123:
725:, developed by R&D1, emulates 3-D visuals by use of individual red monochrome displays for each eye. It was considered a commercial failure.
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959:
to focus on first-party projects. Although that was the division's primary focus, it went on to develop some video games titles internally.
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6192:
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944:
621:
in mid 1982, adding another screen to potentially double the amount of gameplay each title could offer. The next title of the series was
484:
427:
218:
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5919:
1955:
1934:
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series for both the Game Boy and Game Boy Color, starting in 1997. It also developed sequels to its Wario Land classic in the form of
6467:
5799:
5751:
4608:
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3254:
807:
which could be used to power the system. The screen was also changed to a true black-and-white display, rather than the green-tinted
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5991:
5703:
5535:
5439:
4233:
509:
6026:
5391:
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5247:
919:, released in 2003 for the Game Boy Advance. After an 8-year hiatus, R&D1 introduced a new installment in its Metroid series,
5895:
5847:
5175:
4983:
4468:
952:
5583:
5487:
5415:
5343:
5271:
4959:
962:
In 2018, former general manager of the R&D1 department Takehiro Izushi retired from Nintendo after 43 years in the company.
5967:
5823:
5463:
4801:
2144:
639:
5727:
5319:
5079:
4098:
848:
a year prior, Yokoi clarified that he'd long wished to become independent. Yokoi and his new company eventually worked on the
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4354:
4291:
2948:
5775:
5103:
5007:
4887:
4659:
865:. The software development team, however, remained at R&D1. This new department would be responsible for continuing the
734:"VR32", Nintendo entered into an exclusive agreement with Reflection Technology to license the technology for its displays.
471:, president of Nintendo at the time, during a visit to the factory Yokoi was working at, took notice of a toy, an extending
395:, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including
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5127:
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In 1997, Nintendo went one better, shrinking the Game Boy's dimensions to create the even smaller Game Boy Pocket series.
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2315:
2294:
1826:
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345:
team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by
5199:
638:(D-pad): a flat, four-way directional control with one button on each point. The design was patented and later earned a
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3494:
3292:
858:
832:
196:
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3213:
915:
729:
In 1991, Nintendo partnered with Massachusetts-based Reflection Technology, Inc. who had developed a 3D stereoscopic
388:
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2189:
2102:
1913:
1805:
38:
4149:
3191:
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306:
574:: using seasoned technology in radical ways; a principle that echoed throughout Nintendo until the present day.
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2919:
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2671:
2650:
2629:
2608:
2597:
2587:
2566:
2545:
2521:
2500:
2231:
1634:
692:
4283:
The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
6203:
6043:
4127:
3557:
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1997:
1892:
1847:
1784:
1721:
623:
415:
463:, a newly graduated electronics engineer. Yokoi was assigned to the manufacturing division to work on the
6146:
3263:
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3058:
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2957:
2897:
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2339:
683:. Development of the system, however, suffered from disagreements in direction, with assistant director
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3134:
3011:
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2210:
1763:
1550:
1051:
617:
600:
4346:
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
608:
series, sporting a 30% larger display. The series saw a total of 10 titles released until early 1982.
6242:
4401:
2555:
2123:
1117:
629:
4016:
3995:
4635:"New Interview With Satoru Okada Delves Into The Hidden History Behind Nintendo's Gaming Handhelds"
4205:
4172:"New Interview With Satoru Okada Delves Into The Hidden History Behind Nintendo's Gaming Handhelds"
2534:
2165:
2039:
1571:
1487:
1400:
590:
543:
2387:
List of video game consoles developed by the Nintendo Research & Development No. 1 department
3475:
3087:
2252:
2081:
2060:
2018:
1976:
1592:
1508:
1421:
883:
480:
426:
restructured the Nintendo R&D1 team. Many of the staff members were later reassigned to the
6375:
4344:
3434:
3049:
2970:
2422:
1463:
976:
List of electronic games developed by the Nintendo Research & Development No. 1 department
800:, and four face buttons. It was reported that the system was supposed to release in late 1996.
790:
751:
492:
409:
342:
124:
6319:
4711:
827:
Although it was shelved, the project would later considerably speed up the development of the
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2873:
1676:
1613:
1529:
1442:
1379:
1298:
1072:
927:
870:
579:
374:, which was released in 1989. They developed some of the line's most popular games, such as
118:
773:
In 1995, the department started developing a successor to the Game Boy, under the code-name
6235:
6214:
3767:
3742:
2929:
2867:
2846:
1655:
397:
2459:
List of video games developed by the Nintendo Research & Development No. 1 department
811:
of the original Game Boy, and had an improved pixel response-time, mostly eliminating the
8:
6292:
6247:
1234:
730:
521:
99:
4712:"Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 - Q & A"
566:
had already produced portable games, they were mostly bulky systems with low-resolution
6380:
6345:
6023:
3595:
808:
778:
768:
643:
551:
129:
6427:
6198:
4748:
In 2004, the Software Planning and Development department had only just been created.
4501:
4360:
4350:
4297:
4287:
3900:
3759:
3734:
3377:
2831:
2807:
2782:
2757:
2687:
2540:
2516:
357:
4863:
512:(R&D2) department. After the split, Yokoi remained general manager of R&D1.
6182:
3711:
3670:
3648:
3626:
3106:
956:
934:
906:
688:
468:
422:
After Yokoi's resignation in 1997, this group was led by Takehiro Izushi. In 2004,
376:
205:
161:
4698:
R&D2 would later be merged into the Software Planning and Development Division
6412:
6395:
6267:
6030:
4493:
4281:
4124:"Nintendo Wins Emmy For DS And Wii Engineering | Technology | Sky News"
3868:
3796:
2645:
2443:
2368:
2347:
2323:
2302:
2281:
2260:
2239:
2218:
2197:
2173:
2152:
2131:
2110:
2089:
2068:
2047:
2026:
2005:
1984:
1963:
1942:
1921:
1900:
1879:
1855:
1834:
1813:
1792:
1771:
1750:
1729:
1708:
1684:
1663:
1642:
1621:
1600:
1579:
1558:
1537:
1516:
1495:
1471:
1450:
1429:
1408:
1387:
1255:
1162:
878:
838:
816:
712:
699:. Eventually, Yokoi agreed to Okada's plan and the project would be known as the
676:
647:
635:
539:
392:
265:
252:
112:
611:
The limitations of the LCD display prompted Yokoi and his team to introduce the
6407:
6360:
6350:
6282:
4277:
3639:
3585:
3566:
3544:
3314:
2660:
1358:
1338:
921:
910:
828:
680:
301:
4286:. New York: Random House International. pp. 513–515, 518, 519, 523, 524.
909:, released a year later. The department was also responsible for creating the
387:
Team Shikamaru was a small club within Nintendo R&D1 that was composed of
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6402:
6314:
6209:
6187:
6177:
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4505:
4454:
4385:
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3535:
3516:
3355:
3172:
2732:
2705:
2666:
2618:
2495:
1261:
1210:
1192:
1168:
1123:
1099:
889:
797:
782:
488:
464:
371:
4526:"A look into Nintendo's unreleased Game Boy successor - Nintendo Everything"
4364:
4301:
4585:"Game Boy Creator Said He Didn't Leave Nintendo Because Of The Virtual Boy"
3617:
3576:
2989:
2852:
2681:
2624:
2603:
2582:
1216:
948:
901:
895:
862:
804:
684:
659:
504:
460:
423:
346:
247:
68:
44:
6370:
6302:
6167:
4340:
3604:
3503:
3443:
3424:
3415:
3405:
3396:
3386:
2803:
2778:
2753:
2726:
2711:
2639:
2489:
2431:
1366:
1346:
1326:
1318:
1306:
1286:
1278:
1266:
1242:
1221:
1197:
1186:
1173:
1149:
1141:
1128:
1104:
1080:
1059:
1038:
1017:
845:
812:
756:
746:
722:
696:
555:
351:
3977:"Forgotten Giant: The Brilliant Life and Tragic Death of Gunpei Yokoi".
679:
series, Yokoi envisioned a simple and cheap system with interchangeable
6422:
6335:
6307:
6297:
6287:
6262:
4406:
2910:
2888:
849:
535:
531:
476:
403:
6417:
6272:
4762:"Legendary Nintendo Developer Takehiro Izushi Has Officially Retired"
3149:
2576:
1093:
1030:
646:
since have had a D-pad of some shape on their controllers, until the
527:
349:. The developer has created several notable Nintendo series such as
26:
6385:
6365:
6075:
3689:
3525:
3484:
3462:
3345:
3301:
3282:
3241:
3222:
3181:
3162:
3115:
3077:
3039:
3020:
2797:
2772:
2410:
925:, released in 2002. In 2004, R&D1's last project was launched,
866:
700:
668:
538:
high-speed train. This was the inspiration for the creation of the
456:
452:
338:
284:
4609:"Takehiro Izushi Retires After Four Legendary Decades at Nintendo"
4272:
4270:
4268:
3950:"Takehiro Izushi Retires After Four Legendary Decades at Nintendo"
717:
498:
6252:
4234:"Unraveling The Enigma Of Nintendo's Virtual Boy, 20 Years Later"
4200:
4041:"Iwata Asks: Game & Watch: 1. When Developers Did Everything"
2561:
363:
935:
2004: Absorbed into Nintendo Software Planning & Development
483:
puzzle, a miniature remote-controlled vacuum cleaner called the
6340:
6277:
4794:"Forgottendo: 10 Nintendo Games You've Probably Never Heard Of"
4265:
853:
559:
467:
machines used to manufacture its cards. In the following year,
839:
1996-2003: Gunpei Yokoi's departure and hardware team spin-off
664:
546:, with each system featuring a single game to be played on an
4548:
4546:
822:
Following the commercial success of the Game Boy Pocket, the
381:
4469:"GDC09: DSi architect reveals unreleased Nintendo handhelds"
6355:
6257:
6172:
793:
563:
4543:
4068:"Iwata Asks: Game & Watch: 2. Using a Calculator Chip"
675:
When the department started working on a successor to the
4062:
4060:
567:
547:
472:
4333:
4227:
4225:
4223:
4221:
4219:
4217:
4215:
3983:. Vol. 12, no. 105. January 2002. p. 116.
4150:"CES '08: Nintendo wins second Emmy - News at GameSpot"
4099:"Feature: The History of the Nintendo Game & Watch"
3844:"Nintendo Game Boy – 25 facts for its 25th anniversary"
4057:
869:'s legacy becoming the source of every major Nintendo
4518:
4485:
4461:
4212:
4660:"Report: Nintendo to Restructure Hardware Divisions"
324:
Nintendo Research & Development No. 1 Department
20:
Nintendo Research & Development No. 1 Department
4868:
The Database for all console colors and variations!
4033:
671:, the highly-successful handheld video game console
4787:
4785:
4783:
4781:
4093:
4091:
4089:
4087:
3050:Famicom Detective Club: The Girl Who Stands Behind
781:, the R&D1 team had already experimented with
4858:
4856:
4854:
4852:
4850:
4848:
4846:
4844:
4842:
3129:Fire Emblem: Shadow Dragon and the Blade of Light
436:Nintendo Entertainment Planning & Development
6444:
4494:"GDC: Nintendo's Unreleased Portable Prototypes"
43:Exterior of the former Nintendo headquarters in
4778:
4759:
4084:
3771:
3746:
499:1970s-1978: Creation and first electronic games
31:Nintendo logo, used during R&D1's existence
6065:
4839:
3929:"Feature: The Making of the Nintendo Game Boy"
583:was the first release of the Game & Watch
526:In the late 1970s, Yokoi saw a bored Japanese
515:
334:Nintendo Research & Development Department
58:
6051:
2464:
2392:
981:
558:to power them. Although Nintendo competitors
6193:Nintendo European Research & Development
4399:"The Incredible Shrinking Game Boy Pocket".
3964:"Nintendo Reveals Restructuring Plans - IGN"
945:Nintendo Software Planning & Development
899:, in 2000, both for the Game Boy Color, and
337:before splitting in 1978) was a division of
219:Nintendo Software Planning & Development
6463:Video game companies disestablished in 2004
4657:
4325:
4323:
3896:Game Over: How Nintendo Conquered The World
762:
6058:
6044:
5512:"Mario's Cement Factory CM-72 (27th Game)"
4126:. News.sky.com. 2008-01-09. Archived from
3797:"IGN: IGNCube's Nintendo "Revolution" FAQ"
789:prototype consisted of an handheld with a
37:
25:
6473:Japanese companies disestablished in 2004
4339:
4193:
4191:
3819:
3255:Clu Clu Land: Welcome to New Clu Clu Land
706:
510:Nintendo Research & Development No. 2
487:, a baseball throwing machine called the
370:R&D1 developed the hugely successful
6135:Entertainment Analysis & Development
6090:Entertainment Planning & Development
4320:
4258:
4256:
4254:
4014:
3926:
3822:"Developer Profile: Intelligent Systems"
2971:Famicom Detective Club: The Missing Heir
1956:Game & Watch: Mario's Cement Factory
1935:Game & Watch: Mario's Cement Factory
953:Entertainment Analysis & Development
716:
663:
5944:"Donkey Kong Hockey HK-303 (45th Game)"
5392:"Mickey & Donald DM-53 (22th Game)"
4684:"Iwata Asks: New Super Mario Bros. Wii"
4231:
4147:
955:division (EAD) and its general manager
640:Technology & Engineering Emmy Award
572:Lateral Thinking of Withered Technology
6445:
6024:N-Sider: The Rise and Fall of R&D1
5920:"Donkey Kong Circus MK-96 (44th Game)"
5752:"Mario's Bombs Away TB-94 (37th Game)"
4791:
4491:
4188:
3996:"Nintendo Ultra Hand (ウルトラ ハンド, 1966)"
3841:
2381:
943:, was absorbed into the newly created
653:
6458:Defunct video game companies of Japan
6328:
6123:Integrated Research & Development
6105:
6039:
5872:"Boxing/Punch Out BX-301 (42nd Game)"
4864:"Game & Watch Console Variations"
4734:"Iwata Asks: Pandora's Tower for Wii"
4709:
4251:
3892:
2949:Nakayama Miho no Tokimeki High School
1827:Game & Watch: Mickey & Donald
965:
941:Nintendo Research & Development 2
5800:"Spitball Sparky BU-201 (39th Game)"
5368:"Donkey Kong Jr. DJ-101 (21st Game)"
4582:
4276:
3899:. Knopf Doubleday Publishing Group.
2478:
2400:
2316:Game & Watch: Donkey Kong Hockey
2295:Game & Watch: Donkey Kong Circus
2145:Game & Watch: Mario's Bombs Away
998:
939:In 2004, the department, along with
777:. Despite its predecessors having a
6453:Nintendo divisions and subsidiaries
6141:Software Planning & Development
5704:"Donkey Kong Jr. CJ-93 (35th Game)"
5536:"Mario's Cement Factory Mitsubishi"
5488:"Donkey Kong Jr. CJ-71 (26th Game)"
4760:Reseigh-Lincoln, Dom (2018-02-12).
4710:Iwata, Satoru (February 17, 2015).
3993:
3365:Super Nintendo Entertainment System
970:
859:Nintendo Research & Engineering
833:Nintendo Research & Engineering
815:effect. It finally released as the
197:Nintendo Research & Engineering
83:Nintendo Research & Development
13:
5992:"Tropical Fish TF-104 (47th Game)"
5896:"Donkey Kong 3 AK-302 (43rd Game)"
5440:"Donkey Kong II JR-55 (24th Game)"
4632:
4169:
3927:McFerran, Damien (13 March 2010).
3681:WarioWare, Inc.: Mega Party Games!
3495:BS Tantei Club: Yuki ni Kieta Kako
3293:Super Mario Land 2: 6 Golden Coins
947:division. Then-Nintendo president
14:
6484:
6012:
5296:"Snoopy Tennis SP-30 (18th Game)"
5248:"Turtle Bridge TL-28 (16th Game)"
4378:"Nintendo's New Color Handheld".
4308:from the original on July 9, 2017
4232:Edwards, Benj (August 21, 2015).
3662:WarioWare, Inc.: Mega Microgames!
3214:Kid Icarus: Of Myths and Monsters
2190:Game & Watch: Spitball Sparky
2103:Game & Watch: Donkey Kong Jr.
1914:Game & Watch: Donkey Kong Jr.
1806:Game & Watch: Donkey Kong Jr.
916:WarioWare, Inc.: Mega Microgames!
642:in 2008. From then on, all major
6468:Video game development companies
5848:"Mickey Mouse DC-95 (41th Game)"
5176:"Mickey Mouse MC-25 (13rd Game)"
3893:Sheff, David (2 November 2011).
3274:The Frog For Whom the Bell Tolls
1872:Game & Watch: Donkey Kong II
627:a port of the hugely successful
430:team, which in turn merged with
6096:Platform Technology Development
5984:
5960:
5936:
5912:
5888:
5864:
5840:
5816:
5792:
5768:
5744:
5720:
5696:
5672:
5648:
5624:
5600:
5584:"Rain Shower LP-57 (30th Game)"
5576:
5552:
5528:
5504:
5480:
5464:"Mario Bros. MW-56 (25th Game)"
5456:
5432:
5416:"Green House GH-54 (23rd Game)"
5408:
5384:
5360:
5344:"Donkey Kong DK-52 (20th Game)"
5336:
5312:
5288:
5272:"Fire Attack ID-29 (17th Game)"
5264:
5240:
5216:
5192:
5168:
5144:
5120:
5096:
5072:
5048:
5024:
5000:
4984:"Judge Purple IP-05 (5th Game)"
4976:
4952:
4928:
4904:
4880:
4815:
4753:
4726:
4703:
4676:
4651:
4626:
4601:
4576:
4440:
4413:
4392:
4371:
4163:
4141:
4116:
4008:
3987:
3970:
3956:
3842:Stuart, Keith (21 April 2014).
2361:Game & Watch: Tropical Fish
2274:Game & Watch: Donkey Kong 3
1743:Game & Watch: Snoopy Tennis
1701:Game & Watch: Turtle Bridge
931:a remake of the original game.
380:, and created the character of
314:Footnotes / references
307:Nintendo Manufacturing Division
5968:"Black Jack BJ-60 (46th Game)"
5824:"Crab Grab UD-202 (40th Game)"
4960:"Judge Green IP-05 (5th Game)"
3994:Voskuil, Geplaatst door Erik.
3942:
3920:
3886:
3861:
3835:
3813:
3789:
3753:
3728:
3337:Wario Land: Super Mario Land 3
2453:
2232:Game & Watch: Mickey Mouse
1635:Game & Watch: Mickey Mouse
1:
5728:"Life Boat TC-58 (36th Game)"
5320:"Oil Panic OP-51 (19th Game)"
4792:Parish, Jeremy (2014-07-25).
4208:. February 1995. p. 162.
4015:Buchanan, Levi (2009-09-10).
3820:IGN Staff (10 January 2001).
3782:
3558:Trade & Battle: Card Hero
3201:Nintendo Entertainment System
3159:Nintendo Entertainment System
3097:Nintendo Entertainment System
2939:Nintendo Entertainment System
2920:Nintendo Entertainment System
2858:Nintendo Entertainment System
2813:Nintendo Entertainment System
2788:Nintendo Entertainment System
2763:Nintendo Entertainment System
2738:Nintendo Entertainment System
2717:Nintendo Entertainment System
2693:Nintendo Entertainment System
2672:Nintendo Entertainment System
2651:Nintendo Entertainment System
2630:Nintendo Entertainment System
2609:Nintendo Entertainment System
2588:Nintendo Entertainment System
2567:Nintendo Entertainment System
2546:Nintendo Entertainment System
2522:Nintendo Entertainment System
2501:Nintendo Entertainment System
1998:Game & Watch: Rain Shower
1893:Game & Watch: Mario Bros.
1848:Game & Watch: Green House
1785:Game & Watch: Donkey Kong
1722:Game & Watch: Fire Attack
693:Nintendo Entertainment System
624:Game & Watch: Donkey Kong
446:
416:Trade & Battle: Card Hero
47:, which housed the department
16:Japanese video game developer
6204:Nintendo Software Technology
6118:Research & Development 2
6113:Research & Development 1
5632:"Manhole NH-103 (32nd Game)"
5080:"Parachute PR-21 (9th Game)"
4658:O'Brien, Lucy (2013-01-15).
4492:Kohler, Chris (2009-03-25).
4198:"April Brings Virtual Boy".
3869:"GameSpy: Nintendo R&D1"
3748:Nintendō Kaihatsu Daiichi Bu
3192:Barker Bill's Trick Shooting
2340:Game & Watch: Black Jack
75:Nintendō Kaihatsu Daiichi Bu
7:
5776:"Pinball PB-59 (38th Game)"
5104:"Octopus OC-22 (10th Game)"
4148:Magrino, Tom (2008-01-08).
4017:"From Janitor to Superstar"
3772:
3747:
3264:Family Computer Disk System
3233:Metroid II: Return of Samus
3059:Family Computer Disk System
2980:Family Computer Disk System
2958:Family Computer Disk System
2898:Family Computer Disk System
2879:Family Computer Disk System
2837:Family Computer Disk System
2211:Game & Watch: Crab Grab
1764:Game & Watch: Oil Panic
1551:Game & Watch: Parachute
873:until its closure in 2012.
785:from as early as 1992. The
618:Game & Watch: Oil Panic
615:series with the release of
604:was released, debuting the
601:Game & Watch: Parachute
522:History of Game & Watch
516:1979-1988: Game & Watch
173:; 20 years ago
145:; 54 years ago
10:
6489:
6129:Research & Engineering
6067:Nintendo development teams
5680:"Popeye PG-92 (34th Game)"
5656:"Snoopy SM-91 (33th Game)"
5608:"Popeye PG-74 (31st Game)"
5560:"Snoopy SM-73 (28th Game)"
5128:"Popeye PP-23 (11th Game)"
5008:"Manhole MH-06 (6th Game)"
4888:"Flagman FL-02 (2nd Game)"
4554:"Satoru Okada - Interview"
4457:. August 1996. p. 26.
3135:Tactical role-playing game
2124:Game & Watch: Lifeboat
1866:
1482:
766:
710:
657:
519:
441:
6243:Camelot Software Planning
6223:
6160:
6082:
6073:
5032:"Helmet CN-07 (7th Game)"
4912:"Vermin MT-03 (3rd Game)"
4402:Electronic Gaming Monthly
3916:– via Google Books.
3763:
3738:
3700:
3678:
3659:
3656:
3637:
3615:
3593:
3574:
3555:
3552:
3533:
3514:
3511:
3492:
3473:
3470:
3451:
3432:
3413:
3394:
3375:
3372:
3353:
3334:
3331:
3312:
3290:
3271:
3252:
3249:
3230:
3211:
3208:
3189:
3170:
3147:
3126:
3123:
3104:
3085:
3066:
3047:
3028:
3009:
3006:
2987:
2968:
2965:
2946:
2927:
2908:
2905:
2886:
2865:
2844:
2823:
2820:
2795:
2770:
2745:
2724:
2703:
2700:
2679:
2658:
2637:
2616:
2595:
2574:
2553:
2532:
2529:
2508:
2487:
2484:
2477:
2474:
2471:
2468:
2463:
2442:
2430:
2421:
2418:
2409:
2399:
2396:
2391:
2358:
2337:
2334:
2313:
2292:
2271:
2250:
2229:
2208:
2187:
2184:
2166:Game & Watch: Pinball
2163:
2142:
2121:
2100:
2079:
2058:
2040:Game & Watch: Manhole
2037:
2016:
1995:
1974:
1953:
1932:
1911:
1890:
1869:
1845:
1824:
1803:
1782:
1761:
1740:
1719:
1698:
1695:
1674:
1653:
1632:
1611:
1590:
1572:Game & Watch: Octopus
1569:
1548:
1527:
1506:
1488:Game & Watch: Manhole
1485:
1461:
1440:
1419:
1401:Game & Watch: Flagman
1398:
1377:
1374:
1365:
1356:
1345:
1336:
1325:
1316:
1305:
1296:
1285:
1276:
1265:
1253:
1241:
1232:
1220:
1208:
1196:
1184:
1172:
1160:
1148:
1139:
1127:
1115:
1103:
1091:
1079:
1070:
1058:
1049:
1037:
1028:
1016:
1007:
997:
994:
991:
988:
985:
980:
769:History of Game Boy Color
591:Game & Watch: Manhole
544:handheld electronic games
459:card manufacturer, hired
327:(commonly abbreviated as
312:
300:
290:
280:
238:
224:
214:
185:
167:
157:
139:
105:
95:
87:
79:
66:
59:
52:
36:
24:
6019:IGN listing for R&D1
5224:"Fire FR-27 (15th Game)"
5152:"Chef FP-24 (12th Game)"
4409:. July 1996. p. 16.
4388:. June 1996. p. 20.
3721:
3476:Game & Watch Gallery
2253:Game & Watch: Boxing
2082:Game & Watch: Popeye
2061:Game & Watch: Snoopy
2019:Game & Watch: Popeye
1977:Game & Watch: Snoopy
1593:Game & Watch: Popeye
1509:Game & Watch: Helmet
1422:Game & Watch: Vermin
893:, released in 1998, and
884:Game & Watch Gallery
763:1995: Game Boy successor
5200:"Egg EG-26 (14th Game)"
5056:"Lion LN-08 (8th Game)"
4936:"Fire RC-04 (4th Game)"
4823:"Ball AC-01 (1st Game)"
4738:Nintendo of Europe GmbH
4688:Nintendo of Europe GmbH
4447:"Game Boy Relaunched".
4425:Nintendo of Europe GmbH
4072:Nintendo of Europe GmbH
4045:Nintendo of Europe GmbH
1464:Game & Watch: Judge
331:and formerly known as
6376:Left Field Productions
4530:nintendoeverything.com
3435:Virtual Boy Wario Land
2423:Game Boy Play-It-Loud!
1677:Game & Watch: Fire
1614:Game & Watch: Chef
1530:Game & Watch: Lion
1443:Game & Watch: Fire
1380:Game & Watch: Ball
726:
713:History of Virtual Boy
707:1991-1994: Virtual Boy
691:had achieved with the
672:
580:Game & Watch: Ball
419:, and several others.
410:Famicom Detective Club
125:Video game development
5540:consolevariations.com
4343:; Eddy, Andy (1999).
3703:Metroid: Zero Mission
3686:Minigame compilation
3667:Minigame compilation
3481:Minigame compilation
1656:Game & Watch: Egg
928:Metroid: Zero Mission
913:spin-off series with
871:handheld game console
720:
667:
119:Handheld game console
6215:Shiver Entertainment
3773:Nintendō Kaihatsu Bu
3279:Action role-playing
455:, still primarily a
341:, and is its oldest
6320:The Pokémon Company
6293:Intelligent Systems
5996:www.gameandwatch.ch
5972:www.gameandwatch.ch
5948:www.gameandwatch.ch
5924:www.gameandwatch.ch
5900:www.gameandwatch.ch
5876:www.gameandwatch.ch
5852:www.gameandwatch.ch
5828:www.gameandwatch.ch
5804:www.gameandwatch.ch
5780:www.gameandwatch.ch
5756:www.gameandwatch.ch
5732:www.gameandwatch.ch
5708:www.gameandwatch.ch
5684:www.gameandwatch.ch
5660:www.gameandwatch.ch
5636:www.gameandwatch.ch
5612:www.gameandwatch.ch
5588:www.gameandwatch.ch
5564:www.gameandwatch.ch
5516:www.gameandwatch.ch
5492:www.gameandwatch.ch
5468:www.gameandwatch.ch
5444:www.gameandwatch.ch
5420:www.gameandwatch.ch
5396:www.gameandwatch.ch
5372:www.gameandwatch.ch
5348:www.gameandwatch.ch
5324:www.gameandwatch.ch
5300:www.gameandwatch.ch
5276:www.gameandwatch.ch
5252:www.gameandwatch.ch
5228:www.gameandwatch.ch
5204:www.gameandwatch.ch
5180:www.gameandwatch.ch
5156:www.gameandwatch.ch
5132:www.gameandwatch.ch
5108:www.gameandwatch.ch
5084:www.gameandwatch.ch
5060:www.gameandwatch.ch
5036:www.gameandwatch.ch
5012:www.gameandwatch.ch
4988:www.gameandwatch.ch
4964:www.gameandwatch.ch
4940:www.gameandwatch.ch
4916:www.gameandwatch.ch
4892:www.gameandwatch.ch
4827:www.gameandwatch.ch
4564:on October 26, 2022
3952:. 12 February 2018.
2460:
2388:
2382:Video game consoles
977:
660:History of Game Boy
654:1989-1990: Game Boy
644:video game consoles
554:in the systems and
552:integrated circuits
292:Number of employees
21:
6381:Marigul Management
6147:System Development
6029:2013-01-27 at the
3596:Sin and Punishment
3454:Kirby's Block Ball
2458:
2386:
975:
966:Products developed
809:monochrome display
779:monochrome display
727:
673:
542:series, a line of
481:Ten Billion Barrel
130:Video game console
19:
6440:
6439:
6436:
6435:
6199:Nintendo Pictures
6156:
6155:
4583:Ashcraft, Brian.
4356:978-0-9669617-0-6
4293:978-0-7615-3643-7
3719:
3718:
3708:Action-Adventure
3645:Action-Adventure
3361:Action-Adventure
3238:Action-Adventure
3219:Action, platform
2935:Action-Adventure
2916:Action, platform
2894:Action, platform
2451:
2450:
2379:
2378:
2328:Micro Vs. System
2286:Micro Vs. System
2265:Micro Vs. System
689:Nintendo R&D2
329:Nintendo R&D1
320:
319:
273:Hirofumi Matsuoka
261:(general manager)
206:Nintendo R&D2
6480:
6326:
6325:
6224:Major affiliates
6183:Next Level Games
6103:
6102:
6060:
6053:
6046:
6037:
6036:
6006:
6005:
6003:
6002:
5988:
5982:
5981:
5979:
5978:
5964:
5958:
5957:
5955:
5954:
5940:
5934:
5933:
5931:
5930:
5916:
5910:
5909:
5907:
5906:
5892:
5886:
5885:
5883:
5882:
5868:
5862:
5861:
5859:
5858:
5844:
5838:
5837:
5835:
5834:
5820:
5814:
5813:
5811:
5810:
5796:
5790:
5789:
5787:
5786:
5772:
5766:
5765:
5763:
5762:
5748:
5742:
5741:
5739:
5738:
5724:
5718:
5717:
5715:
5714:
5700:
5694:
5693:
5691:
5690:
5676:
5670:
5669:
5667:
5666:
5652:
5646:
5645:
5643:
5642:
5628:
5622:
5621:
5619:
5618:
5604:
5598:
5597:
5595:
5594:
5580:
5574:
5573:
5571:
5570:
5556:
5550:
5549:
5547:
5546:
5532:
5526:
5525:
5523:
5522:
5508:
5502:
5501:
5499:
5498:
5484:
5478:
5477:
5475:
5474:
5460:
5454:
5453:
5451:
5450:
5436:
5430:
5429:
5427:
5426:
5412:
5406:
5405:
5403:
5402:
5388:
5382:
5381:
5379:
5378:
5364:
5358:
5357:
5355:
5354:
5340:
5334:
5333:
5331:
5330:
5316:
5310:
5309:
5307:
5306:
5292:
5286:
5285:
5283:
5282:
5268:
5262:
5261:
5259:
5258:
5244:
5238:
5237:
5235:
5234:
5220:
5214:
5213:
5211:
5210:
5196:
5190:
5189:
5187:
5186:
5172:
5166:
5165:
5163:
5162:
5148:
5142:
5141:
5139:
5138:
5124:
5118:
5117:
5115:
5114:
5100:
5094:
5093:
5091:
5090:
5076:
5070:
5069:
5067:
5066:
5052:
5046:
5045:
5043:
5042:
5028:
5022:
5021:
5019:
5018:
5004:
4998:
4997:
4995:
4994:
4980:
4974:
4973:
4971:
4970:
4956:
4950:
4949:
4947:
4946:
4932:
4926:
4925:
4923:
4922:
4908:
4902:
4901:
4899:
4898:
4884:
4878:
4877:
4875:
4874:
4860:
4837:
4836:
4834:
4833:
4819:
4813:
4812:
4810:
4809:
4800:. Archived from
4789:
4776:
4775:
4773:
4772:
4757:
4751:
4750:
4745:
4744:
4730:
4724:
4723:
4707:
4701:
4700:
4695:
4694:
4680:
4674:
4673:
4671:
4670:
4655:
4649:
4648:
4646:
4645:
4630:
4624:
4623:
4621:
4620:
4605:
4599:
4598:
4596:
4595:
4580:
4574:
4573:
4571:
4569:
4560:. Archived from
4550:
4541:
4540:
4538:
4537:
4522:
4516:
4515:
4513:
4512:
4489:
4483:
4482:
4480:
4479:
4465:
4459:
4458:
4444:
4438:
4437:
4432:
4431:
4417:
4411:
4410:
4396:
4390:
4389:
4375:
4369:
4368:
4337:
4331:
4327:
4318:
4317:
4315:
4313:
4274:
4263:
4260:
4249:
4248:
4246:
4244:
4229:
4210:
4209:
4195:
4186:
4185:
4183:
4182:
4167:
4161:
4160:
4158:
4157:
4145:
4139:
4138:
4136:
4135:
4120:
4114:
4113:
4111:
4110:
4095:
4082:
4081:
4079:
4078:
4064:
4055:
4054:
4052:
4051:
4037:
4031:
4030:
4028:
4027:
4012:
4006:
4005:
4003:
4002:
3991:
3985:
3984:
3974:
3968:
3967:
3960:
3954:
3953:
3946:
3940:
3939:
3937:
3935:
3924:
3918:
3917:
3915:
3913:
3890:
3884:
3883:
3881:
3879:
3865:
3859:
3858:
3856:
3854:
3839:
3833:
3832:
3830:
3828:
3817:
3811:
3810:
3808:
3807:
3793:
3776:
3775:
3765:
3757:
3751:
3750:
3740:
3732:
3712:Game Boy Advance
3671:Game Boy Advance
3649:Game Boy Advance
3627:Game Boy Advance
3107:Super Mario Land
2874:Action-Adventure
2480:
2466:
2461:
2457:
2402:
2394:
2389:
2385:
2373:New Wide Screen
2369:Game & Watch
2348:Game & Watch
2324:Game & Watch
2303:Game & Watch
2282:Game & Watch
2261:Game & Watch
2240:Game & Watch
2219:Game & Watch
2198:Game & Watch
2174:Game & Watch
2153:Game & Watch
2132:Game & Watch
2111:Game & Watch
2090:Game & Watch
2069:Game & Watch
2052:New Wide Screen
2048:Game & Watch
2027:Game & Watch
2006:Game & Watch
1985:Game & Watch
1968:New Wide Screen
1964:Game & Watch
1943:Game & Watch
1922:Game & Watch
1901:Game & Watch
1880:Game & Watch
1856:Game & Watch
1835:Game & Watch
1818:New Wide Screen
1814:Game & Watch
1793:Game & Watch
1772:Game & Watch
1751:Game & Watch
1730:Game & Watch
1709:Game & Watch
1685:Game & Watch
1664:Game & Watch
1643:Game & Watch
1622:Game & Watch
1601:Game & Watch
1580:Game & Watch
1559:Game & Watch
1538:Game & Watch
1517:Game & Watch
1496:Game & Watch
1472:Game & Watch
1451:Game & Watch
1430:Game & Watch
1409:Game & Watch
1388:Game & Watch
1010:Computer Othello
1000:
983:
978:
974:
971:Electronic games
957:Shigeru Miyamoto
907:Game Boy Advance
881:classics in the
879:Game & Watch
741:
677:Game & Watch
540:Game & Watch
469:Hiroshi Yamauchi
434:in 2015 to form
377:Super Mario Land
336:
326:
270:
262:
259:Takehiro Izushi
256:
181:
179:
174:
162:Hiroshi Yamauchi
153:
151:
146:
62:
61:
41:
29:
22:
18:
6488:
6487:
6483:
6482:
6481:
6479:
6478:
6477:
6443:
6442:
6441:
6432:
6413:Silicon Knights
6324:
6268:Genius Sonority
6219:
6152:
6101:
6078:
6069:
6064:
6031:Wayback Machine
6015:
6010:
6009:
6000:
5998:
5990:
5989:
5985:
5976:
5974:
5966:
5965:
5961:
5952:
5950:
5942:
5941:
5937:
5928:
5926:
5918:
5917:
5913:
5904:
5902:
5894:
5893:
5889:
5880:
5878:
5870:
5869:
5865:
5856:
5854:
5846:
5845:
5841:
5832:
5830:
5822:
5821:
5817:
5808:
5806:
5798:
5797:
5793:
5784:
5782:
5774:
5773:
5769:
5760:
5758:
5750:
5749:
5745:
5736:
5734:
5726:
5725:
5721:
5712:
5710:
5702:
5701:
5697:
5688:
5686:
5678:
5677:
5673:
5664:
5662:
5654:
5653:
5649:
5640:
5638:
5630:
5629:
5625:
5616:
5614:
5606:
5605:
5601:
5592:
5590:
5582:
5581:
5577:
5568:
5566:
5558:
5557:
5553:
5544:
5542:
5534:
5533:
5529:
5520:
5518:
5510:
5509:
5505:
5496:
5494:
5486:
5485:
5481:
5472:
5470:
5462:
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4692:
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4682:
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4666:
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4641:
4633:Barder, Ollie.
4631:
4627:
4618:
4616:
4607:
4606:
4602:
4593:
4591:
4581:
4577:
4567:
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4533:
4532:. 17 April 2016
4524:
4523:
4519:
4510:
4508:
4490:
4486:
4477:
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4467:
4466:
4462:
4453:. No. 20.
4450:Next Generation
4446:
4445:
4441:
4429:
4427:
4419:
4418:
4414:
4405:. No. 84.
4398:
4397:
4393:
4384:. No. 18.
4381:Next Generation
4377:
4376:
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4357:
4338:
4334:
4328:
4321:
4311:
4309:
4294:
4278:Kent, Steven L.
4275:
4266:
4261:
4252:
4242:
4240:
4230:
4213:
4204:. No. 67.
4197:
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4189:
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4170:Barder, Ollie.
4168:
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3873:www.gamespy.com
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3790:
3785:
3780:
3779:
3758:
3754:
3733:
3729:
3724:
3324:Family Computer
3140:Family Computer
2999:Family Computer
2456:
2444:Game Boy Pocket
2384:
1256:Vs. Ice Climber
1163:Donkey Kong Jr.
973:
968:
937:
841:
831:in 1997 by the
817:Game Boy Pocket
771:
765:
739:
715:
709:
681:game cartridges
662:
656:
648:Nintendo Switch
636:directional pad
530:playing with a
524:
518:
501:
449:
444:
393:Yoshio Sakamoto
332:
322:
316:
293:
276:
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266:Yoshio Sakamoto
260:
253:general manager
250:
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177:
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113:Electronic game
72:
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5:
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6399:
6398:
6393:
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6351:Argonaut Games
6348:
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6332:
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6323:
6322:
6317:
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6305:
6295:
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6283:HAL Laboratory
6280:
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6248:Creatures Inc.
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6014:
6013:External links
6011:
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4152:. Gamespot.com
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3599:
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3586:Game Boy Color
3583:
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3567:Game Boy Color
3564:
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3378:Mario's Tennis
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3315:Joy Mech Fight
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1339:Space Firebird
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936:
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922:Metroid Fusion
840:
837:
829:Game Boy Color
796:CPU, a larger
783:color displays
764:
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204:: Merged with
199:
195:: Spun-off to
189:
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6409:
6406:
6404:
6403:Monster Games
6401:
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6346:Angel Studios
6344:
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6315:PlatinumGames
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6213:
6211:
6210:Retro Studios
6208:
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6200:
6197:
6194:
6191:
6189:
6188:Nintendo Cube
6186:
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6178:Monolith Soft
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4804:on 2018-09-02
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4349:. GamePress.
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4130:on 2012-07-11
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3980:Game Informer
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2706:Balloon Fight
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1279:SF-Hisplitter
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1211:Donkey Kong 3
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1100:Fixed shooter
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890:Wario Land II
886:
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868:
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852:handheld for
851:
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798:color display
795:
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745:According to
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489:Ultra Machine
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465:assembly line
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40:
35:
28:
23:
6231:Bandai Namco
6161:Subsidiaries
6112:
5999:. Retrieved
5995:
5986:
5975:. Retrieved
5971:
5962:
5951:. Retrieved
5947:
5938:
5927:. Retrieved
5923:
5914:
5903:. Retrieved
5899:
5890:
5879:. Retrieved
5875:
5866:
5855:. Retrieved
5851:
5842:
5831:. Retrieved
5827:
5818:
5807:. Retrieved
5803:
5794:
5783:. Retrieved
5779:
5770:
5759:. Retrieved
5755:
5746:
5735:. Retrieved
5731:
5722:
5711:. Retrieved
5707:
5698:
5687:. Retrieved
5683:
5674:
5663:. Retrieved
5659:
5650:
5639:. Retrieved
5635:
5626:
5615:. Retrieved
5611:
5602:
5591:. Retrieved
5587:
5578:
5567:. Retrieved
5563:
5554:
5543:. Retrieved
5539:
5530:
5519:. Retrieved
5515:
5506:
5495:. Retrieved
5491:
5482:
5471:. Retrieved
5467:
5458:
5447:. Retrieved
5443:
5434:
5423:. Retrieved
5419:
5410:
5399:. Retrieved
5395:
5386:
5375:. Retrieved
5371:
5362:
5351:. Retrieved
5347:
5338:
5327:. Retrieved
5323:
5314:
5303:. Retrieved
5299:
5290:
5279:. Retrieved
5275:
5266:
5255:. Retrieved
5251:
5242:
5231:. Retrieved
5227:
5218:
5207:. Retrieved
5203:
5194:
5183:. Retrieved
5179:
5170:
5159:. Retrieved
5155:
5146:
5135:. Retrieved
5131:
5122:
5111:. Retrieved
5107:
5098:
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4615:. 2018-02-12
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1668:Wide Screen
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1647:Wide Screen
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1050:
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949:Satoru Iwata
938:
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902:Wario Land 4
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896:Wario Land 3
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599:
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589:
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578:
576:
571:
556:button cells
525:
505:Gunpei Yokoi
502:
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450:
432:Nintendo EAD
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424:Satoru Iwata
421:
414:
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402:
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386:
375:
369:
362:
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350:
347:Gunpei Yokoi
333:
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323:
321:
313:
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225:Headquarters
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4312:October 20,
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3406:Virtual Boy
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3387:Virtual Boy
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1319:Space Fever
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757:Nintendo 64
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630:Donkey Kong
606:Wide Screen
493:Love Tester
389:Makoto Kano
352:Donkey Kong
343:development
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121:development
115:development
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6423:syn Sophia
6361:DMA Design
6336:AlphaDream
6308:Team Ninja
6298:Koei Tecmo
6288:indieszero
6263:Game Freak
6001:2024-04-24
5977:2024-04-24
5953:2024-04-24
5929:2024-04-24
5905:2024-04-24
5881:2024-04-24
5857:2024-04-24
5833:2024-04-24
5809:2024-04-24
5785:2024-04-24
5761:2024-04-24
5737:2024-04-24
5713:2024-04-24
5689:2024-04-24
5665:2024-04-24
5641:2024-04-24
5617:2024-04-24
5593:2024-04-24
5569:2024-04-24
5545:2024-04-24
5521:2024-04-24
5497:2024-04-24
5473:2024-04-24
5449:2024-04-24
5425:2024-04-24
5401:2024-04-24
5377:2024-04-24
5353:2019-01-25
5329:2019-01-25
5305:2019-01-25
5281:2019-01-25
5257:2019-01-25
5233:2019-01-25
5209:2019-01-25
5185:2019-01-25
5161:2019-01-25
5137:2019-01-25
5113:2019-01-25
5089:2019-01-24
5065:2019-01-24
5041:2019-01-24
5017:2019-01-24
4993:2019-01-24
4969:2019-01-24
4945:2019-01-24
4921:2019-01-24
4897:2019-01-24
4873:2019-01-24
4832:2019-01-24
4808:2019-01-23
4771:2019-01-24
4743:2019-01-20
4693:2019-01-23
4669:2019-01-24
4644:2019-01-14
4619:2019-01-23
4594:2019-01-23
4536:2019-01-15
4511:2019-01-15
4478:2019-01-15
4430:2019-01-25
4421:"Game Boy"
4407:Ziff Davis
4181:2019-01-25
4156:2016-04-28
4134:2010-08-30
4109:2019-01-26
4077:2019-01-23
4050:2019-01-23
4026:2019-01-25
4001:2019-01-25
3806:2007-03-23
3783:References
3500:Adventure
3055:Adventure
2976:Adventure
2911:Kid Icarus
2889:Kid Icarus
2031:Table Top
1989:Table Top
1947:Table Top
1926:Table Top
850:WonderSwan
767:See also:
711:See also:
658:See also:
536:Shinkansen
532:calculator
520:See also:
477:Ultra Hand
447:Background
404:Kid Icarus
269:(director)
240:Key people
91:Department
6418:Skip Ltd.
6273:Good-Feel
6083:Divisions
4506:1059-1028
3623:Platform
3582:Platform
3541:Platform
3522:Platform
3440:Platform
3402:Fighting
3342:Platform
3320:Fighting
3298:Platform
3150:Dr. Mario
3112:Platform
2995:Strategy
2577:Duck Hunt
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2307:Panorama
2244:Panorama
2157:Panorama
2115:Panorama
2094:Panorama
2073:Panorama
1299:Sheriff 2
1094:Heli Fire
1031:Head On N
989:Genre(s)
752:Game Over
650:in 2017.
577:In 1980,
528:salaryman
491:, and a "
485:Chiritori
451:In 1965,
215:Successor
69:Romanized
6386:Ambrella
6366:Factor 5
6076:Nintendo
6027:Archived
4721:Division
4716:Nintendo
4558:Nintendo
4473:Engadget
4365:26214063
4306:Archived
4302:59416169
4280:(2002).
3760:Japanese
3739:任天堂開発第一部
3735:Japanese
3690:GameCube
3601:Shooter
3526:Game Boy
3485:Game Boy
3463:Game Boy
3346:Game Boy
3302:Game Boy
3283:Game Boy
3242:Game Boy
3223:Game Boy
3197:Shooter
3182:Game Boy
3178:Shooter
3163:Game Boy
3116:Game Boy
3078:Game Boy
3040:Game Boy
3031:Alleyway
3021:Game Boy
3012:Baseball
2826:Baseball
2798:Gyromite
2773:Stack-Up
2733:Platform
2667:Fighting
2511:Baseball
2496:Platform
2411:Game Boy
1262:Platform
1193:Platform
1169:Platform
1124:Platform
905:for the
867:Game Boy
824:Atlantis
813:ghosting
787:Atlantis
775:Atlantis
749:'s book
701:Game Boy
669:Game Boy
634:"cross"
457:hanafuda
453:Nintendo
339:Nintendo
285:Nintendo
251:(former
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6428:Vanpool
6253:Cygames
6236:Studios
4798:USgamer
4201:GamePro
3934:9 March
3912:9 March
3878:9 March
3853:9 March
3827:9 March
3768:Hepburn
3743:Hepburn
3459:Action
3421:Action
3383:Sports
3260:Puzzle
3155:Puzzle
3093:Puzzle
3074:Puzzle
3036:Puzzle
3017:Sports
2930:Metroid
2868:Metroid
2853:Shooter
2847:Gumshoe
2625:Shooter
2604:Shooter
2583:Shooter
2562:Pinball
2556:Pinball
1476:Silver
1455:Silver
1434:Silver
1413:Silver
1392:Silver
1217:Shooter
1073:Sheriff
995:Series
740:US$ 500
534:on the
442:History
398:Metroid
364:Metroid
176: (
168:Defunct
158:Founder
148: (
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6278:Grezzo
6195:(NERD)
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2779:Action
2758:puzzle
2754:Action
2712:Action
2688:Puzzle
2541:Sports
2535:Tennis
2517:Sports
2469:Title
1367:Arcade
1347:Arcade
1327:Arcade
1307:Arcade
1287:Arcade
1267:Arcade
1243:Arcade
1235:Popeye
1222:Arcade
1198:Arcade
1174:Arcade
1150:Arcade
1129:Arcade
1105:Arcade
1081:Arcade
1060:Arcade
1039:Arcade
1018:Arcade
986:Title
854:Bandai
791:32-bit
585:Silver
560:Mattel
361:, and
302:Parent
6396:Param
6391:Noise
6206:(NST)
6149:(NSD)
6143:(SPD)
6137:(EAD)
6131:(RED)
6125:(IRD)
6098:(PTD)
6092:(EPD)
4498:Wired
4330:2012.
3722:Notes
3698:2004
3657:2003
3635:2002
3613:2001
3553:2000
3512:1998
3471:1997
3373:1995
3332:1994
3310:1993
3250:1992
3209:1991
3124:1990
3007:1989
2966:1988
2906:1987
2821:1986
2701:1985
2530:1984
2485:1983
2440:1996
2419:1995
2407:1989
2397:Name
2335:1985
2185:1984
1867:1983
1696:1982
1542:Gold
1521:Gold
1500:Gold
1483:1981
1375:1980
1251:1985
1230:1983
1206:1983
1182:1983
1158:1982
1137:1981
1113:1981
1089:1980
1068:1979
1047:1979
1026:1979
1005:1978
911:Wario
382:Wario
358:Mario
281:Owner
233:Japan
229:Kyoto
106:Genre
6408:Rare
6356:Cing
6258:DeNA
6173:iQue
4570:2019
4502:ISSN
4361:OCLC
4351:ISBN
4314:2016
4298:OCLC
4288:ISBN
4245:2015
3936:2018
3914:2018
3901:ISBN
3880:2018
3855:2018
3829:2018
3563:RPG
2646:Maze
2479:Ref.
2465:Year
2401:Ref.
2393:Year
999:Ref.
982:Year
794:ARM7
721:The
596:Gold
564:Tomy
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296:100+
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186:Fate
178:2004
171:2004
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