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Nightshade (1992 video game)

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The first four traps each had a solution and Nightshade would escape back onto the streets of Metro City (minus some popularity points). The final one does not, and the player would have to start over from the beginning of the game. Additionally the game begins with Nightshade tied to a chair, next
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named Vortex is outnumbered by gangs and killed. With the city's protector murdered, crime grows rapidly. Soon enough, the city's crime lords start fighting over control of the city, until a villain named Waldo P. Schmeer (More commonly known as Sutekh) takes control, combining all the gangs into
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According to Paul Kidd, who served as the director, writer and lead designer, he was not allowed to put a battery-backed ROM to allow save files. To work around this issue, Kidd and the other developers decided that Sutekh would throw Nightshade into a
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elements, there was a "popularity meter" that would go up or down as Nightshade performed good deeds well or poorly. Higher popularity meant greater recognition by everyday citizens of Metro City and allowed Nightshade access to more areas.
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to which Sutekh has placed a small bomb. While technically not a deathtrap (the bomb, if not escaped on time, does not do lethal damage) this introduces the trap-escape/problem-solving element early on.
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Outside of the occasional violence, the game is actually somewhat light in tone (even Nightshade himself is constantly being called "
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The game takes place in a fictional urban city called Metro City. As the story unfolds, the city's local
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Nightshade) decides to step up and take the law into his own hands, vowing to rid Metro City of crime.
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The game was received poorly for its complicated, yet not adjustable controls.
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were ever made; however, it served as the basis for Beam Software's
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The game had a unique feature; along with the action sequences and
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The game also included fighting segments that required
57:. Unsourced material may be challenged and removed. 603: 454:"All Games by Beam Software - Nintendo Life" 354:Mistress), it is soon devoured in crime. A 402:, inspired by various James Bond movies. 142: 338:one. With the city completely overrun by 117:Learn how and when to remove this message 437:"Nightshade (NES) – Hardcore Gaming 101" 431: 429: 427: 604: 276:Nightshade Part 1: The Claws of Sutekh 16:For the 8-bit home computer game, see 532: 530: 528: 526: 475: 473: 424: 342:and the other crime lords (Rat King, 448: 446: 55:adding citations to reliable sources 26: 657:Vigilante characters in video games 632:North America-exclusive video games 627:Nintendo Entertainment System games 13: 652:Video games developed in Australia 523: 470: 20:. For the PlayStation 2 game, see 14: 673: 584: 443: 66:"Nightshade" 1992 video game 481:"'Might Have Been' - Nightshade" 31: 42:needs additional citations for 555: 498: 392: 325:subscribers in December 2020. 1: 417: 288:Nintendo Entertainment System 662:Nintendo Switch Online games 409: 22:Nightshade (2003 video game) 18:Nightshade (1985 video game) 7: 637:Organized crime video games 372: 10: 678: 15: 306:video game adaptation of 286:released in 1992 for the 256: 244: 224: 212: 202: 189: 177: 165: 153: 141: 134: 328: 317:It was released on the 642:Piko Interactive games 617:Action-adventure games 387:quick button responses 323:Nintendo Switch Online 290:. It was developed by 647:Superhero video games 458:www.nintendolife.com 379:point-and-click game 51:improve this article 622:Beam Software games 137:The Claws of Sutekh 135:Nightshade Part 1: 510:The King of Grabs 506:"Nightshade, NES" 294:and published by 266: 265: 127: 126: 119: 101: 669: 612:1992 video games 578: 577: 575: 574: 559: 553: 552: 550: 549: 534: 521: 520: 518: 517: 502: 496: 495: 493: 492: 483:. Archived from 477: 468: 467: 465: 464: 450: 441: 440: 433: 281:action-adventure 279:onscreen, is an 251:Action-adventure 236: 146: 132: 131: 122: 115: 111: 108: 102: 100: 59: 35: 27: 677: 676: 672: 671: 670: 668: 667: 666: 602: 601: 587: 582: 581: 572: 570: 567:Hey Poor Player 561: 560: 556: 547: 545: 536: 535: 524: 515: 513: 504: 503: 499: 490: 488: 479: 478: 471: 462: 460: 452: 451: 444: 435: 434: 425: 420: 412: 395: 375: 331: 319:Nintendo Switch 273:, fully titled 240: 231: 208:Marshall Parker 149: 136: 130: 129:1992 video game 123: 112: 106: 103: 60: 58: 48: 36: 25: 12: 11: 5: 675: 665: 664: 659: 654: 649: 644: 639: 634: 629: 624: 619: 614: 600: 599: 586: 585:External links 583: 580: 579: 554: 522: 497: 469: 442: 422: 421: 419: 416: 411: 408: 394: 391: 374: 371: 330: 327: 264: 263: 258: 254: 253: 248: 242: 241: 239: 238: 228: 226: 222: 221: 216: 210: 209: 206: 200: 199: 193: 187: 186: 181: 175: 174: 169: 163: 162: 157: 151: 150: 147: 139: 138: 128: 125: 124: 107:September 2013 39: 37: 30: 9: 6: 4: 3: 2: 674: 663: 660: 658: 655: 653: 650: 648: 645: 643: 640: 638: 635: 633: 630: 628: 625: 623: 620: 618: 615: 613: 610: 609: 607: 598: 594: 593: 589: 588: 568: 564: 558: 543: 539: 533: 531: 529: 527: 511: 507: 501: 487:on 2019-04-12 486: 482: 476: 474: 459: 455: 449: 447: 438: 432: 430: 428: 423: 415: 407: 403: 401: 390: 388: 383: 380: 370: 368: 363: 361: 357: 353: 349: 345: 341: 336: 326: 324: 320: 315: 314: 312: 311: 305: 301: 297: 293: 292:Beam Software 289: 285: 282: 278: 277: 272: 271: 262: 261:Single-player 259: 255: 252: 249: 247: 243: 237:January, 1992 234: 230: 229: 227: 223: 220: 217: 215: 211: 207: 205: 201: 198:, Jef Kamenek 197: 194: 192: 188: 185: 182: 180: 176: 173: 170: 168: 164: 161: 160:Beam Software 158: 156: 152: 145: 140: 133: 121: 118: 110: 99: 96: 92: 89: 85: 82: 78: 75: 71: 68: –  67: 63: 62:Find sources: 56: 52: 46: 45: 40:This article 38: 34: 29: 28: 23: 19: 591: 571:. Retrieved 569:. 2016-04-08 566: 557: 546:. Retrieved 544:. 2021-03-14 541: 514:. Retrieved 512:. 2018-09-12 509: 500: 489:. Retrieved 485:the original 461:. Retrieved 457: 413: 404: 396: 384: 376: 364: 358:named Mark ( 332: 316: 309: 307: 275: 274: 269: 268: 267: 167:Publisher(s) 155:Developer(s) 113: 104: 94: 87: 80: 73: 61: 49:Please help 44:verification 41: 393:Development 296:Ultra Games 214:Platform(s) 204:Composer(s) 179:Designer(s) 172:Ultra Games 606:Categories 592:Nightshade 573:2024-02-14 548:2024-02-14 516:2024-02-14 491:2009-09-03 463:2024-02-14 418:References 284:video game 270:Nightshade 77:newspapers 597:MobyGames 410:Reception 400:deathtrap 367:Lampshade 356:vigilante 335:superhero 310:Shadowrun 304:Super NES 196:Paul Kidd 191:Writer(s) 184:Paul Kidd 148:Cover art 373:Gameplay 246:Genre(s) 542:Inverse 346:, Lord 344:Goliath 300:sequels 257:Mode(s) 225:Release 91:scholar 350:, and 340:Sutekh 93:  86:  79:  72:  64:  360:alias 352:Ninja 98:JSTOR 84:books 348:Muck 329:Plot 321:for 70:news 595:at 219:NES 53:by 608:: 565:. 540:. 525:^ 508:. 472:^ 456:. 445:^ 426:^ 389:. 233:NA 576:. 551:. 519:. 494:. 466:. 439:. 313:. 235:: 120:) 114:( 109:) 105:( 95:· 88:· 81:· 74:· 47:. 24:.

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Nightshade (1985 video game)
Nightshade (2003 video game)

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Nightshade
Developer(s)
Beam Software
Publisher(s)
Ultra Games
Designer(s)
Paul Kidd
Writer(s)
Paul Kidd
Composer(s)
Platform(s)
NES
NA
Genre(s)
Action-adventure
Single-player
action-adventure

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