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The first four traps each had a solution and
Nightshade would escape back onto the streets of Metro City (minus some popularity points). The final one does not, and the player would have to start over from the beginning of the game. Additionally the game begins with Nightshade tied to a chair, next
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named Vortex is outnumbered by gangs and killed. With the city's protector murdered, crime grows rapidly. Soon enough, the city's crime lords start fighting over control of the city, until a villain named Waldo P. Schmeer (More commonly known as Sutekh) takes control, combining all the gangs into
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According to Paul Kidd, who served as the director, writer and lead designer, he was not allowed to put a battery-backed ROM to allow save files. To work around this issue, Kidd and the other developers decided that Sutekh would throw
Nightshade into a
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elements, there was a "popularity meter" that would go up or down as
Nightshade performed good deeds well or poorly. Higher popularity meant greater recognition by everyday citizens of Metro City and allowed Nightshade access to more areas.
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to which Sutekh has placed a small bomb. While technically not a deathtrap (the bomb, if not escaped on time, does not do lethal damage) this introduces the trap-escape/problem-solving element early on.
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Outside of the occasional violence, the game is actually somewhat light in tone (even
Nightshade himself is constantly being called "
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The game takes place in a fictional urban city called Metro City. As the story unfolds, the city's local
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Nightshade) decides to step up and take the law into his own hands, vowing to rid Metro City of crime.
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The game was received poorly for its complicated, yet not adjustable controls.
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were ever made; however, it served as the basis for Beam
Software's
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The game had a unique feature; along with the action sequences and
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563:"5 NES Games That Should Be Remade for Current-Gen Consoles"
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The game also included fighting segments that required
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454:"All Games by Beam Software - Nintendo Life"
354:Mistress), it is soon devoured in crime. A
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338:one. With the city completely overrun by
117:Learn how and when to remove this message
437:"Nightshade (NES) – Hardcore Gaming 101"
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276:Nightshade Part 1: The Claws of Sutekh
16:For the 8-bit home computer game, see
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342:and the other crime lords (Rat King,
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55:adding citations to reliable sources
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657:Vigilante characters in video games
632:North America-exclusive video games
627:Nintendo Entertainment System games
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652:Video games developed in Australia
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20:. For the PlayStation 2 game, see
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66:"Nightshade" 1992 video game
481:"'Might Have Been' - Nightshade"
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22:Nightshade (2003 video game)
18:Nightshade (1985 video game)
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323:Nintendo Switch Online
290:. It was developed by
647:Superhero video games
458:www.nintendolife.com
379:point-and-click game
51:improve this article
622:Beam Software games
137:The Claws of Sutekh
135:Nightshade Part 1:
510:The King of Grabs
506:"Nightshade, NES"
294:and published by
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62:Find sources:
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571:. Retrieved
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512:. 2018-09-12
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49:Please help
44:verification
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393:Development
296:Ultra Games
214:Platform(s)
204:Composer(s)
179:Designer(s)
172:Ultra Games
606:Categories
592:Nightshade
573:2024-02-14
548:2024-02-14
516:2024-02-14
491:2009-09-03
463:2024-02-14
418:References
284:video game
270:Nightshade
77:newspapers
597:MobyGames
410:Reception
400:deathtrap
367:Lampshade
356:vigilante
335:superhero
310:Shadowrun
304:Super NES
196:Paul Kidd
191:Writer(s)
184:Paul Kidd
148:Cover art
373:Gameplay
246:Genre(s)
542:Inverse
346:, Lord
344:Goliath
300:sequels
257:Mode(s)
225:Release
91:scholar
350:, and
340:Sutekh
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352:Ninja
98:JSTOR
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348:Muck
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219:NES
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