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Neuromancer (video game)

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doing damage to each other (the former through a built-in attack form, the latter based on what programs the player ran; some programs did one-time damage, some did damage over time for a while, and some had other effects such as slowing down the ICE) until either the ICE "cracked" or the player was kicked out of cyberspace. Combat with AIs was similar, except that AIs were damaged primarily with skills rather than programs; were invulnerable until hit at least once with a specific skill or program; and the result of "losing" was character death. Neuromancer was somewhat forgiving of even "death", as a deceased character would be reanimated for the price of whatever money was in his credit chip at the time of death - although remaining logged into cyberspace at some points required credit payment.
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Cyberspace combat was also simulated in the game as the player attempted to breach ICE (Intrusion Countermeasure Electronics) to gain entry to database nodes and potentially face the formidable AIs (Artificial Intelligences) that hide behind them. "Combat" with ICE consisted of the ICE and the player
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a very favorable review, citing the game's pacing and wit, as well as the use of Gibson's setting. Combat was also praised, as was the reward of information for winning combat. The only complaints it had about the game were the predetermined responses in conversation, and the excessive use of disk
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After obtaining the deck and upgrading the software to enable cyberspace access, the character finds that users of the Matrix are being killed or flatlined by a group of AIs led by a renegade named Greystoke. After destroying Greystoke, the player meets Neuromancer who explains that he has
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Skills and abilities can be purchased as "skill chips" that can be used in a brain jack implanted in the protagonist's head, giving him an edge in a variety of situations. Skills could also increase with successful completion of a difficult task.
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Some other aspects of the book are included in the game as red herrings. For example, the character Armitage can contact the player at one point, but if the player accepts his mission, he and Armitage are immediately arrested.
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also favorably reviewed the game, citing the graphics, user interface, and the Devo soundtrack, and only criticizing the "adolescent jokes". The magazine named the game to its list of "nine great games for 1989". In 2004,
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grid representation of cyberspace once the player manages to regain access. Different "real world" locations led to different grid sectors, thus developing the plot and enriching the immersion.
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manipulated the player into killing the other AIs, and traps him on a virtual island. However, the player can use their skills to escape and destroy Neuromancer, making the Matrix safe again.
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swapping. The magazine awarded it a title of "Adventure Game of the Year", and in 1996 included it on lists of the "150 Best Games of All Time" and "15 best ways to die in computer gaming".
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and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the
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had sub-contracted the rights to a video game adaptation of the novel, and eventually brought the project to Interplay to develop.
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by William Gibson. Locations, characters, items and nuances of cyberspace from the novel appear.
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setting, where a player could interact with "real world" inhabitants within Chiba City, and a
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The game is loosely based on the events of the novel
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It was released in 1988 for the 13: 1274:Video games scored by Barry Leitch 698: 451: 14: 1300: 1014:Disneyland with the Death Penalty 623: 599:"The Greatest Games of All Time: 430:Robertson, Adi (1 October 2013). 404:Maher, Jimmy (11 November 2016). 297:Taking place in the year 2058 in 381:Distributed in North America by 1028:Distrust That Particular Flavor 499:. November 1996. pp. 64–80 716:List of awards and nominations 464:, no. 57, pp. 40, 51 375: 1: 1259:Interplay Entertainment games 1021:No Maps for These Territories 544:Farrell, Keith (April 1989). 368: 1284:Video games set in the 2050s 1007:Agrippa (A Book of the Dead) 911:Fragments of a Hologram Rose 525:. November 1996. p. 107 493:"150 Best Games of All Time" 320: 7: 1264:Video games based on novels 475:"Game of the Year Awards", 248: 229:1984 novel of the same name 10: 1305: 385:and licensed in Europe by 353: 223:. It was loosely based on 1134: 1098: 1062: 1037: 998: 902: 867: 840: 805: 768: 731: 724: 706: 571:Gutman, Dan (July 1989). 481:, p. 8, October 1989 174: 162: 154: 126: 114: 110:Charles H. H. Weidman III 104: 94: 76: 62: 52: 40: 31: 26: 195:video game developed by 925:The Gernsback Continuum 410:The Digital Antiquarian 283: 960:Red Star, Winter Orbit 795:All Tomorrow's Parties 634:at Amiga Hall of Light 1254:Electronic Arts games 1244:Cyberpunk video games 876:The Difference Engine 523:Computer Gaming World 497:Computer Gaming World 478:Computer Gaming World 461:Computer Gaming World 327:Computer Gaming World 272:The game also used a 197:Interplay Productions 58:Interplay Productions 47:Interplay Productions 1053:First Person Shooter 89:Michael A. Stackpole 1289:Fiction set in 2058 814:Pattern Recognition 758:Mona Lisa Overdrive 615:on 17 October 2007. 1239:Commodore 64 games 946:The Belonging Kind 346:was inducted into 1191: 1190: 967:The Winter Market 898: 897: 184: 183: 1296: 1234:Apple IIGS games 1209:Activision games 1204:1988 video games 1135:Derivative works 806:Blue Ant trilogy 729: 728: 693: 686: 679: 670: 669: 655:Internet Archive 617: 616: 611:. 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Index

The game's cover art
Developer(s)
Interplay Productions
Publisher(s)
Producer(s)
Brian Fargo
Designer(s)
Michael A. Stackpole
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Amiga
Apple II
Apple IIGS
Commodore 64
MS-DOS
Genre(s)
Adventure
Single-player
adventure
Interplay Productions
Activision
Amiga
Apple II
Apple IIGS
Commodore 64
MS-DOS
William Gibson
1984 novel of the same name

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