265:
doing damage to each other (the former through a built-in attack form, the latter based on what programs the player ran; some programs did one-time damage, some did damage over time for a while, and some had other effects such as slowing down the ICE) until either the ICE "cracked" or the player was kicked out of cyberspace. Combat with AIs was similar, except that AIs were damaged primarily with skills rather than programs; were invulnerable until hit at least once with a specific skill or program; and the result of "losing" was character death. Neuromancer was somewhat forgiving of even "death", as a deceased character would be reanimated for the price of whatever money was in his credit chip at the time of death - although remaining logged into cyberspace at some points required credit payment.
305:, the plot centered on the protagonist attempting to discover the truth behind the mysterious disappearances of his friends as well as other, less friendly cyberspace cowboys. Unfortunately, the player's character has fallen on hard times and has had to pawn his cyberspace deck. He awakes in a plate of Ratz' famous spaghetti, and the first order of business is to find some way to retrieve his old deck from the nearby
34:
264:
Cyberspace combat was also simulated in the game as the player attempted to breach ICE (Intrusion
Countermeasure Electronics) to gain entry to database nodes and potentially face the formidable AIs (Artificial Intelligences) that hide behind them. "Combat" with ICE consisted of the ICE and the player
334:
a very favorable review, citing the game's pacing and wit, as well as the use of Gibson's setting. Combat was also praised, as was the reward of information for winning combat. The only complaints it had about the game were the predetermined responses in conversation, and the excessive use of disk
312:
After obtaining the deck and upgrading the software to enable cyberspace access, the character finds that users of the Matrix are being killed or flatlined by a group of AIs led by a renegade named
Greystoke. After destroying Greystoke, the player meets Neuromancer who explains that he has
268:
Skills and abilities can be purchased as "skill chips" that can be used in a brain jack implanted in the protagonist's head, giving him an edge in a variety of situations. Skills could also increase with successful completion of a difficult task.
316:
Some other aspects of the book are included in the game as red herrings. For example, the character
Armitage can contact the player at one point, but if the player accepts his mission, he and Armitage are immediately arrested.
341:
also favorably reviewed the game, citing the graphics, user interface, and the Devo soundtrack, and only criticizing the "adolescent jokes". The magazine named the game to its list of "nine great games for 1989". In 2004,
261:
grid representation of cyberspace once the player manages to regain access. Different "real world" locations led to different grid sectors, thus developing the plot and enriching the immersion.
313:
manipulated the player into killing the other AIs, and traps him on a virtual island. However, the player can use their skills to escape and destroy
Neuromancer, making the Matrix safe again.
335:
swapping. The magazine awarded it a title of "Adventure Game of the Year", and in 1996 included it on lists of the "150 Best Games of All Time" and "15 best ways to die in computer gaming".
715:
1268:
598:
1213:
280:. The code wheel was necessary to access the PAX terminals in the game at certain points and without it the player hits a dead-end in the plot.
231:
and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the
431:
1278:
1273:
690:
572:
545:
245:
had sub-contracted the rights to a video game adaptation of the novel, and eventually brought the project to
Interplay to develop.
986:
1258:
1283:
1120:
1263:
1173:
1052:
1013:
794:
405:
1027:
710:
1253:
1243:
518:
492:
1020:
1288:
1006:
910:
683:
1238:
813:
612:
1179:
1233:
1208:
1203:
1045:
931:
360:
1218:
887:
178:
1228:
924:
676:
294:
by
William Gibson. Locations, characters, items and nuances of cyberspace from the novel appear.
196:
46:
1149:
973:
959:
257:
setting, where a player could interact with "real world" inhabitants within Chiba City, and a
1157:
875:
477:
460:
326:
95:
1223:
258:
88:
53:
41:
8:
757:
115:
77:
63:
1248:
945:
127:
980:
966:
648:
105:
654:
163:
1110:
1089:
917:
386:
277:
1115:
1069:
952:
938:
880:
856:
848:
769:
732:
699:
254:
224:
192:
168:
1197:
1166:
1125:
1084:
1074:
821:
778:
637:
242:
829:
298:
216:
144:
741:
290:
228:
68:
1105:
749:
659:
382:
306:
273:
237:
212:
200:
140:
643:
436:
432:"Timothy Leary's 'Neuromancer' video game could have been incredible"
1079:
607:
347:
337:
208:
136:
33:
668:
220:
148:
629:
786:
302:
204:
132:
232:
406:"Turning on, Booting up, and Jacking into Neuromancer"
511:
288:
The game is loosely based on the events of the novel
458:Seacat, Douglas (March 1989), "Cyberspace Rider",
235:song "Some Things Never Change" from their album
1195:
543:
684:
653:can be played for free in the browser at the
253:The gameplay was split between a traditional
199:and published by Mediagenic (a brand name of
537:
519:"The 15 Best Ways To Die In Computer Gaming"
570:
564:
350:'s list of the greatest games of all time.
1269:Video games developed in the United States
691:
677:
32:
429:
591:
1214:Adaptations of works by William Gibson
1196:
485:
457:
423:
397:
1121:Intrusion Countermeasures Electronics
672:
403:
1174:William Gibson: A Literary Companion
664:C64 package, manual and screen shots
1279:Video games set in Chiba Prefecture
468:
203:). It was released in 1988 for the
13:
1274:Video games scored by Barry Leitch
698:
451:
14:
1300:
1014:Disneyland with the Death Penalty
623:
599:"The Greatest Games of All Time:
430:Robertson, Adi (1 October 2013).
404:Maher, Jimmy (11 November 2016).
297:Taking place in the year 2058 in
381:Distributed in North America by
1028:Distrust That Particular Flavor
499:. November 1996. pp. 64–80
716:List of awards and nominations
464:, no. 57, pp. 40, 51
375:
1:
1259:Interplay Entertainment games
1021:No Maps for These Territories
544:Farrell, Keith (April 1989).
368:
1284:Video games set in the 2050s
1007:Agrippa (A Book of the Dead)
911:Fragments of a Hologram Rose
525:. November 1996. p. 107
493:"150 Best Games of All Time"
320:
7:
1264:Video games based on novels
475:"Game of the Year Awards",
248:
229:1984 novel of the same name
10:
1305:
385:and licensed in Europe by
353:
223:. It was loosely based on
1134:
1098:
1062:
1037:
998:
902:
867:
840:
805:
768:
731:
724:
706:
571:Gutman, Dan (July 1989).
481:, p. 8, October 1989
174:
162:
154:
126:
114:
110:Charles H. H. Weidman III
104:
94:
76:
62:
52:
40:
31:
26:
195:video game developed by
925:The Gernsback Continuum
410:The Digital Antiquarian
283:
960:Red Star, Winter Orbit
795:All Tomorrow's Parties
634:at Amiga Hall of Light
1254:Electronic Arts games
1244:Cyberpunk video games
876:The Difference Engine
523:Computer Gaming World
497:Computer Gaming World
478:Computer Gaming World
461:Computer Gaming World
327:Computer Gaming World
272:The game also used a
197:Interplay Productions
58:Interplay Productions
47:Interplay Productions
1053:First Person Shooter
89:Michael A. Stackpole
1289:Fiction set in 2058
814:Pattern Recognition
758:Mona Lisa Overdrive
615:on 17 October 2007.
1239:Commodore 64 games
946:The Belonging Kind
346:was inducted into
1191:
1190:
967:The Winter Market
898:
897:
184:
183:
1296:
1234:Apple IIGS games
1209:Activision games
1204:1988 video games
1135:Derivative works
806:Blue Ant trilogy
729:
728:
693:
686:
679:
670:
669:
655:Internet Archive
617:
616:
611:. Archived from
595:
589:
588:
586:
584:
568:
562:
561:
559:
557:
541:
535:
534:
532:
530:
515:
509:
508:
506:
504:
489:
483:
482:
472:
466:
465:
455:
449:
448:
446:
444:
427:
421:
420:
418:
416:
401:
389:
379:
36:
24:
23:
1304:
1303:
1299:
1298:
1297:
1295:
1294:
1293:
1219:Adventure games
1194:
1193:
1192:
1187:
1151:Johnny Mnemonic
1130:
1111:Megacorporation
1094:
1090:Hubertus Bigend
1058:
1033:
994:
918:Johnny Mnemonic
894:
863:
836:
801:
764:
720:
702:
697:
626:
621:
620:
597:
596:
592:
582:
580:
569:
565:
555:
553:
542:
538:
528:
526:
517:
516:
512:
502:
500:
491:
490:
486:
474:
473:
469:
456:
452:
442:
440:
428:
424:
414:
412:
402:
398:
393:
392:
387:Electronic Arts
380:
376:
371:
356:
323:
286:
278:copy protection
251:
121:
87:
85:
83:
72:Troy P. Worrell
71:
22:
21:1988 video game
19:
18:1988 video game
12:
11:
5:
1302:
1292:
1291:
1286:
1281:
1276:
1271:
1266:
1261:
1256:
1251:
1246:
1241:
1236:
1231:
1229:Apple II games
1226:
1221:
1216:
1211:
1206:
1189:
1188:
1186:
1185:
1181:The Peripheral
1177:
1170:
1163:
1159:New Rose Hotel
1155:
1147:
1138:
1136:
1132:
1131:
1129:
1128:
1123:
1118:
1113:
1108:
1102:
1100:
1099:Story elements
1096:
1095:
1093:
1092:
1087:
1082:
1077:
1072:
1070:Molly Millions
1066:
1064:
1060:
1059:
1057:
1056:
1049:
1041:
1039:
1035:
1034:
1032:
1031:
1024:
1017:
1010:
1002:
1000:
996:
995:
993:
992:
988:Burning Chrome
984:
981:Skinner's Room
977:
970:
963:
956:
953:Burning Chrome
949:
942:
939:New Rose Hotel
935:
928:
921:
914:
906:
904:
900:
899:
896:
895:
893:
892:
884:
881:Bruce Sterling
871:
869:
865:
864:
862:
861:
853:
849:The Peripheral
844:
842:
841:Jackpot series
838:
837:
835:
834:
826:
818:
809:
807:
803:
802:
800:
799:
791:
783:
774:
772:
770:Bridge trilogy
766:
765:
763:
762:
754:
746:
737:
735:
733:Sprawl trilogy
726:
722:
721:
719:
718:
713:
707:
704:
703:
700:William Gibson
696:
695:
688:
681:
673:
667:
666:
657:
646:
635:
625:
624:External links
622:
619:
618:
590:
573:"Nine for '89"
563:
536:
510:
484:
467:
450:
422:
395:
394:
391:
390:
373:
372:
370:
367:
366:
365:
355:
352:
322:
319:
285:
282:
250:
247:
225:William Gibson
182:
181:
176:
172:
171:
166:
160:
159:
156:
152:
151:
130:
124:
123:
118:
112:
111:
108:
102:
101:
98:
92:
91:
80:
74:
73:
66:
60:
59:
56:
50:
49:
44:
38:
37:
29:
28:
20:
17:
9:
6:
4:
3:
2:
1301:
1290:
1287:
1285:
1282:
1280:
1277:
1275:
1272:
1270:
1267:
1265:
1262:
1260:
1257:
1255:
1252:
1250:
1247:
1245:
1242:
1240:
1237:
1235:
1232:
1230:
1227:
1225:
1222:
1220:
1217:
1215:
1212:
1210:
1207:
1205:
1202:
1201:
1199:
1184:
1182:
1178:
1176:
1175:
1171:
1169:
1168:
1167:Node Magazine
1164:
1162:
1160:
1156:
1154:
1152:
1148:
1146:
1144:
1140:
1139:
1137:
1133:
1127:
1126:Raygun Gothic
1124:
1122:
1119:
1117:
1114:
1112:
1109:
1107:
1104:
1103:
1101:
1097:
1091:
1088:
1086:
1085:Cayce Pollard
1083:
1081:
1078:
1076:
1075:Bobby Newmark
1073:
1071:
1068:
1067:
1065:
1061:
1054:
1050:
1047:
1043:
1042:
1040:
1036:
1030:
1029:
1025:
1023:
1022:
1018:
1015:
1011:
1009:
1008:
1004:
1003:
1001:
997:
991:
989:
985:
982:
978:
975:
971:
968:
964:
961:
957:
954:
950:
947:
943:
940:
936:
933:
929:
926:
922:
919:
915:
912:
908:
907:
905:
903:Short stories
901:
890:
889:
885:
882:
878:
877:
873:
872:
870:
866:
859:
858:
854:
851:
850:
846:
845:
843:
839:
832:
831:
827:
824:
823:
822:Spook Country
819:
816:
815:
811:
810:
808:
804:
797:
796:
792:
789:
788:
784:
781:
780:
779:Virtual Light
776:
775:
773:
771:
767:
760:
759:
755:
752:
751:
747:
744:
743:
739:
738:
736:
734:
730:
727:
723:
717:
714:
712:
711:List of works
709:
708:
705:
701:
694:
689:
687:
682:
680:
675:
674:
671:
665:
663:
658:
656:
652:
651:
647:
645:
641:
640:
636:
633:
632:
628:
627:
614:
610:
609:
604:
602:
594:
578:
574:
567:
551:
547:
546:"Neuromancer"
540:
524:
520:
514:
498:
494:
488:
480:
479:
471:
463:
462:
454:
439:
438:
433:
426:
411:
407:
400:
396:
388:
384:
378:
374:
363:
362:
358:
357:
351:
349:
345:
340:
339:
333:
329:
328:
318:
314:
310:
308:
304:
300:
295:
293:
292:
281:
279:
276:as a form of
275:
270:
266:
262:
260:
256:
246:
244:
243:Timothy Leary
240:
239:
234:
230:
226:
222:
218:
214:
210:
206:
202:
198:
194:
190:
189:
180:
179:Single-player
177:
173:
170:
167:
165:
161:
157:
153:
150:
146:
142:
138:
134:
131:
129:
125:
119:
117:
113:
109:
107:
103:
100:Troy A. Miles
99:
97:
96:Programmer(s)
93:
90:
86:Troy A. Miles
82:Bruce Balfour
81:
79:
75:
70:
67:
65:
61:
57:
55:
51:
48:
45:
43:
39:
35:
30:
25:
16:
1180:
1172:
1165:
1158:
1150:
1142:
1141:
1116:Locative art
1026:
1019:
1005:
987:
886:
874:
855:
847:
830:Zero History
828:
820:
812:
793:
785:
777:
756:
748:
740:
661:
649:
638:
630:
613:the original
606:
600:
593:
581:. Retrieved
579:. p. 19
576:
566:
554:. Retrieved
552:. p. 62
549:
539:
527:. Retrieved
522:
513:
501:. Retrieved
496:
487:
476:
470:
459:
453:
441:. Retrieved
435:
425:
413:. Retrieved
409:
399:
377:
359:
343:
336:
331:
325:
324:
315:
311:
296:
289:
287:
271:
267:
263:
252:
236:
217:Commodore 64
187:
186:
185:
145:Commodore 64
122:David Warhol
54:Publisher(s)
42:Developer(s)
15:
1224:Amiga games
1143:Neuromancer
1046:Kill Switch
932:Hinterlands
742:Neuromancer
662:Neuromancer
650:Neuromancer
639:Neuromancer
631:Neuromancer
601:Neuromancer
583:11 November
556:11 November
344:Neuromancer
332:Neuromancer
291:Neuromancer
188:Neuromancer
128:Platform(s)
120:Kurt Heiden
116:Composer(s)
84:Brian Fargo
78:Designer(s)
69:Brian Fargo
64:Producer(s)
27:Neuromancer
1198:Categories
1145:video game
1106:Cyberspace
1063:Characters
1038:Television
999:Nonfiction
990:collection
750:Count Zero
660:Images of
383:Mediagenic
369:References
364:#42 (1990)
274:code wheel
238:Total Devo
213:Apple IIGS
201:Activision
141:Apple IIGS
1249:DOS games
1183:TV series
888:Archangel
644:MobyGames
437:The Verge
361:Challenge
321:Reception
255:adventure
241:. Writer
193:adventure
169:Adventure
106:Artist(s)
1080:Rei Toei
974:Dogfight
883:) (1990)
608:GameSpot
577:Compute!
550:Compute!
529:25 March
503:25 March
348:GameSpot
338:Compute!
307:pawnshop
249:Gameplay
209:Apple II
164:Genre(s)
137:Apple II
354:Reviews
175:Mode(s)
155:Release
891:(2016)
879:(with
860:(2020)
857:Agency
852:(2014)
833:(2010)
825:(2007)
817:(2003)
798:(1999)
790:(1996)
782:(1993)
761:(1988)
753:(1986)
745:(1984)
725:Novels
443:8 June
415:8 June
221:MS-DOS
219:, and
191:is an
149:MS-DOS
868:Other
787:Idoru
330:gave
303:Japan
299:Chiba
205:Amiga
133:Amiga
1161:film
1153:film
585:2013
558:2013
531:2016
505:2016
445:2021
417:2021
284:Plot
233:Devo
158:1988
642:at
227:'s
1200::
605:.
575:.
548:.
521:.
495:.
434:.
408:.
309:.
301:,
259:3D
215:,
211:,
207:,
147:,
143:,
139:,
135:,
1055:"
1051:"
1048:"
1044:"
1016:"
1012:"
983:"
979:"
976:"
972:"
969:"
965:"
962:"
958:"
955:"
951:"
948:"
944:"
941:"
937:"
934:"
930:"
927:"
923:"
920:"
916:"
913:"
909:"
692:e
685:t
678:v
603:"
587:.
560:.
533:.
507:.
447:.
419:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.