42:
488:—an arrangement that lasted over a year and a half—due to his "indisputable competence" and trustworthiness. Yoshida's involvement lasted from its early stages up to the internal alpha test; under his tenure, the core systems were completed, a number of systems went from existing only in the document to implemented in working order, and time-consuming parts like character and map graphics were made. The idea to loan player characters as NPC party members came as a result of preserving series integrity: "When working in all
2560:
529:. Yoshida steered the project as a learning experience for the younger team members, as he wanted to train future directions. That led to an extremely slow development process, and subsequently multiple arguments between Takai and Yoshida. Elsewhere, a desire to make a card game that parents and children could play together led Yoshida to conceive the car-centric
251:, his preferred choice, but the internship meant he could start earlier at Hudson: since Yoshida was going through difficulties at the time, he opted for the latter to give his mother peace of mind faster. He loved the company's games as a child, and wanted to do something for it to find back that energy, as its power faded. He was assigned to the creation of
545:
concluded early on that a solution to all the problems would only be possible as a group effort. After further meetings with the president and vice president of Square Enix included, it was decided in
December 2010 to place Yoshida in charge of the staff as both director and—for the first time in his career—producer. Then company president
370:
space exploration MMORPG. After four and a half years at the company, he left Hudson due to creative differences. Yoshida saw all titles he worked on as fun for all ages, but his superior only thought of them as made for children: "I couldn't work in a company that'd allow a person like this to be a
518:
had been sent to various influential western studios in 2009 to study HD game development techniques. Upper management felt a need to compete with western games commercially outside Japan, and asked them to make a project the same way as westerners. They spent a year working on this game, whose
544:
was facing difficulties right before and right after launch. The "stray dog" trio was pulled into a task force to diagnose that game's issues. They held frequent nightly meetings with members of that team, with
Yoshida articulating approaches from both a director and player perspective. It was
225:
The
Yoshida family had little money; Naoki had to work for play, which led him towards beating as many games as he could and getting the most out of coins spent on arcades. He has been deeply involved in games since childhood, where he would spend hundreds of hours playing just one title.
329:
if they found them boring and had no patience for people that did not understand or tried to broach their field. Yoshida had to develop his persuasion skills to handle that dynamic; communication in his case was easier than with other designers because he studied
500:, but Square Enix company policy was against multiple directors working on the same project; once Fujisawa could return as full-time director on the game, Yoshida's superiors removed him from the team while he was away on a business trip.
422:. A sales meeting by management concluded a story mode was required, but since the team already had to rework it twice due to their demands, a debate ensued over how to inform the developers, which ultimately led them to shelf it instead.
560:
team's members and thus had to demonstrate his dedication to the project first to gain their trust as director. He then talked with the individual developers to find out their ideas for improvements to the revised version known as
425:
While working on that game, Yoshida also proposed a tool to run different variations of events in online games by combining preset settings, to aid Toshio
Murouchi, a then new member of the PlayOnline operations team.
654:, video games, the game industry, and game development in general. It has been collected into three published volumes. Yoshida ended the column in December 2019 due to lack of time to write it. In September 2020,
181:, which was initially criticized for poor quality. Yoshida became an executive officer at Square Enix in 2015, the Head of Square Enix's Creative Studio III (formerly Creative Business Unit III) and part of the
438:. The former Hudson executive encouraged him to take the offer, if he promised to climb the corporate ladder and bring work to that studio. Yoshida joined Square Enix in 2004 as the fourth member of the
549:
attributed this decision to
Yoshida's experience, "charismatic" leadership skills and "passionate" will to satisfy customers. The HD game oriented towards western tastes was abandoned, while the
484:, whose team struggled to decide the project's focus. Eventually, that game required his full attention to be completed, so circa late 2007, he appointed Yoshida as acting director for
1776:
374:
After he left Hudson Soft, he worked at several smaller game studios for five years, one of them founded by a former Hudson executive who actively recruited him. A partnership with
567:. He proceeded with describing to the team the precise goals to achieve. Yoshida drew some inspiration from his long-lasting enthusiasm for MMORPGs, having played such titles as
927:
1745:
1190:
271:
391:
236:, is one of his favorites. It made such an impact that he built his career in order to have the opportunity to work with Matsuno and create a game together.
1628:
1583:
1436:
218:
made him want to become a writer due to how engrossed he became by its story, more so than those of books and films. His formative years were lived in
352:, left a huge impression and turned him into an avid fan. Yoshida submitted three proposals to Hudson's internal new project contests: a multiplayer
287:. Yoshida was happy through the production with his position writing all the villager dialogue, but the game was cancelled when he was almost done.
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beforehand. To make the games he wanted to, Yoshida built trust with management and among his colleagues by taking on undesirable projects.
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had a pre-release build of that game available to play. He got sixty consecutive victories there, the last three against members of the
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Following that game's shelving, Saito invited
Yoshida to "take his revenge" by moving to Tokyo and working on what was then called
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2500:
2018:
1942:
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2165:
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540:
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projects, the theme is not about complexity but having a game that's really easy to get into". Yoshida wanted to work on
228:
1979:
Nobu; touge, eds. (9 May 2018). "内なる"怒り"が新生FFXIVを作った——不定期連載「原田が斬る!」,第6回は「ファイナルファンタジーXIV」吉田直樹氏に聞く,MMORPGの過去と未来". インタビュー.
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222:, where he balanced high school studies with a part-time job running the entire game corner of a toy store.
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990:
531:
503:
Ordered to create something new, Yoshida worked on two projects. As one of Square Enix's "stray dogs" he,
208:
shocked him with the idea that people could control what was shown on television and the possibilities of
2602:
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847:
603:
406:
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2011:
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951:
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Yoshida decided to work on video games in elementary school. His career choice was influenced by two
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401:. After the merger, higher ups ordered a pivot to make it cross-platform with the PlayStation 2 and
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383:
1128:
1164:
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team developing it. On the released version, the character
Yoshida attained all those wins with,
185:
Committee, that is tasked with keeping the franchise's releases and content consistent, in 2014.
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2404:
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as director. Frustrated at how MMORPGs had not become popular in Japan, Yoshida felt that if
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2004:
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8:
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151:
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2110:
553:
team—which was still working on pre-production at the time—carried on without
Yoshida.
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1876:"Final Fantasy XIV Director Naoki Yoshida Will Write a Regular Column on Famitsu"
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Yoshida joined the video game industry in 1993. He studied at a school run by
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and other commentators have credited
Yoshida's direction with "rescuing" the
614:
357:
345:
291:
178:
1498:"Final Fantasy XIV Interview with Producer/Director Naoki Yoshida - Round 2"
1437:"'FF XIV' Director Talks "Shadowbringers," 'Game of Thrones,' Panda Express"
634:
Between
December 2013 and December 2019, Yoshida wrote a regular column for
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held control over productions, saw designers as useless, would not realize
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1990:
FINAL FANTASY XI - WE ARE VANA'DIEL 20th Anniversary Commemorative Website
465:
could not do it, nothing else would, which drove him to join the project.
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1268:
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546:
419:
240:
204:
155:
113:
243:, where teaching came from many senior developers, concurrently with an
2357:
2072:
1724:"The Difference Between Designing Final Fantasy XIV And Dragon Quest X"
1620:
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521:
445:
402:
322:
244:
1777:"Massively Exclusive: A dinner with Final Fantasy XIV's Naoki Yoshida"
2429:
2372:
2286:
1616:"MMORPGの面白さってなんだ?——オンラインゲーム開発のあれこれを語り尽くす「DQX」「FFXI」「FFXIV」プロデューサー座談会"
573:
317:
266:
252:
1744:
Wada, Yoichi; Yoshida, Naoki; Tanaka, Hiromichi (10 December 2012).
2409:
631:, saying he "was able to fulfill dream to work with Matsuno-san".
621:
project. He went on to work with Matsuno in creating the Return to
219:
1890:"Final Fantasy XIV's Director Had a Terrible Experience With MMOs"
409:
business divisions had high hopes for his game; those involved in
2547:
1780:
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1160:
636:
622:
519:
visual and game design settled on something extremely similar to
309:
444:
team; as chief designer, besides handling the writing alongside
1908:"Final Fantasy XVI Announced for PlayStation 5 and PC (Update)"
928:
Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
1996:
1831:"Meet the Guy Who Saved Final Fantasy XIV from Total Disaster"
371:
manager. As soon as he told me that, I answered that I quit".
2537:
2051:
1932:
1556:
1463:
305:
284:
72:
1808:"Understanding the successful relaunch of Final Fantasy XIV"
1659:"『FF14』室内俊夫氏インタビュー。皆が知りたかった(?)プライベートなプレイ事情や吉田Pとの意外な馴れ初めも訊いた"
2419:
1680:
375:
1240:"Square Enix Bestows New Name on Creative Business Unit 3"
265:
series. His role kept expanding, eventually working under
1854:"Meet the man who salvaged Final Fantasy 14 from ruin"
1746:"An Important Announcement for Final Fantasy XIV Fans"
1491:
1489:
1487:
1485:
1283:"What Does Square Enix's Final Fantasy Committee Do?"
171:
Yoshida is credited with the revival of the original
1987:
1739:
1737:
1637:
1589:
1517:
1515:
337:His first experiences playing online games such as
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468:His work on the franchise at the time extended to
390:-like system, designed by Yoshida and produced by
294:fan, Yoshida indirectly influenced the balance of
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1512:
2574:
1157:"FFXIV Interview: Phoenix Down For a Fallen MMO"
1805:
1150:
1148:
1146:
160:massively multiplayer online role-playing games
132:
1962:"【小高和剛×桜井政博×吉田直樹】 週刊ファミ通コラム執筆陣が語る、ゲーム制作への想い".
1955:
1828:
1352:from the original on 27 June 2022 – via
643:
162:(MMORPGs), mainly as director and producer of
126:
2012:
1851:
728:N.U.D.E.@ Natural Ultimate Digital Experiment
1143:
770:Dragon Quest: Monster Battle Road II Legends
478:series. Similarly, Fujisawa was involved in
315:Later, he participated as a designer in the
1988:"#10 Naoki Yoshida". WE DISCUSS VANA'DIEL.
1961:
1369:
1310:
556:Yoshida was not acquainted with any of the
2019:
2005:
1978:
1702:
1523:"『ファイナルファンタジーXIV』新プロデューサー兼ディレクターに直撃インタビュー"
1412:
1388:
1003:Stranger of Paradise: Final Fantasy Origin
40:
1495:
785:Dragon Quest: Monster Battle Road Victory
415:offering support, advice and that game's
1774:
1154:
429:
193:
16:Japanese video game producer (born 1973)
2518:Localization of Square Enix video games
1721:
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386:with randomly generated dungeons and a
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1548:
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660:was revealed to be in development for
321:series. He faced a harsh environment:
312:, was drastically weaker than before.
2000:
1676:
1674:
1672:
1609:
1607:
1605:
1430:
1428:
1775:Lefebvre, Eliot (13 February 2013).
1559:吉田の日々赤裸々。 『ファイナルファンタジーXIV』はなぜ新生できたのか
1434:
1336:
1334:
1332:
1330:
1328:
1326:
1191:"The New Direction Of Final Fantasy"
1184:
1182:
1129:"「FFXIV: 新生エオルゼア」プロデューサーレターLIVEレポート"
283:, which was ultimately moved to the
1926:
1537:
1496:Donaldson, Alex (1 November 2011).
1454:
1295:, Enthusiast Gaming. 25 March 2014.
1188:
255:games at first. His desire to be a
158:. He is best known for his work on
13:
1722:Hawkins, Matt (6 September 2013).
1669:
1602:
1425:
1342:"Naoki Yoshida, 10 years of FFXIV"
664:with Yoshida serving as producer.
14:
2619:
1806:Nutt, Christian (18 April 2014).
1730:. CraveOnline, Enthusiast Gaming.
1323:
1179:
1155:Vreeland, Michael (4 June 2012).
976:Final Fantasy XIV: Shadowbringers
824:Final Fantasy XIV: A Realm Reborn
743:Dragon Quest: Monster Battle Road
564:Final Fantasy XIV: A Realm Reborn
475:Dragon Quest: Monster Battle Road
165:Final Fantasy XIV: A Realm Reborn
2559:
2558:
1829:Lin, Joseph C. (14 April 2015).
1657:Nogishi, Aki (22 October 2020).
472:, as he concurrently helmed the
2026:
1900:
1882:
1868:
1852:Parkin, Simon (18 April 2014).
1845:
1822:
1799:
1768:
1715:
1650:
713:Bomberman 64: The Second Attack
269:'s supervision on the original
1974:Game Linkage. 10 August 2016 .
1687:目覚めし冒険者の広場-ドラゴンクエストXプレイヤー専用サイト
1275:
1257:
1231:
1213:
1121:
839:Final Fantasy XIV: Heavensward
259:got him placed to work in the
1:
2593:Japanese video game producers
2588:Japanese video game designers
1466:吉田の日々赤裸々。2 プロデューサー兼ディレクターの頭の中
1348:. Archipel. 3 December 2020.
1109:
1057:
916:Final Fantasy XIV: Stormblood
892:Kingsglaive: Final Fantasy XV
691:Star Soldier: Vanishing Earth
671:
650:, discussing his thoughts on
628:Final Fantasy XIV: Stormblood
247:at the studio. He applied to
200:Nintendo Entertainment System
177:project by commentators like
139:, also known by the nickname
1614:TAITAI, ed. (8 March 2014).
1238:Square, Push (17 May 2024).
1114:
1042:Final Fantasy XIV: Dawntrail
991:Final Fantasy XIV: Endwalker
272:Far East of Eden III: Namida
188:
7:
1956:Multi-webpage conversations
1935:吉田の日々赤裸々。3 ゲームデザイナー兼取締役の頭の中
1435:Khan, Imad (14 June 2019).
1131:. Game Watch. 29 April 2013
1100:Yoshida Uncensored Volume 3
1088:Yoshida Uncensored Volume 2
1076:Yoshida Uncensored Volume 1
940:Final Fantasy Dimensions II
848:Final Fantasy: Brave Exvius
640:titled "Yoshida Uncensored"
604:Star Wars: The Old Republic
133:
10:
2624:
1933:吉田直樹 (20 December 2019).
1525:. Famitsu. 20 January 2011
1018:Theatrhythm Final Bar Line
859:Final Fantasy Grandmasters
405:-compatible. The heads of
2556:
2493:
2458:
2425:The Game Designers Studio
2397:
2390:
2345:
2234:
2153:
2086:
2060:
2034:
1937:. Kadokawa Game Linkage.
1561:. Kadokawa Game Linkage.
1468:. Kadokawa Game Linkage.
1464:吉田直樹 (7 February 2018).
1012:
1007:
980:
952:Dissidia Final Fantasy NT
946:
932:
910:
896:
877:
872:: Rhapsodies of Vana'diel
862:
833:
828:
779:
774:
737:
700:
695:
644:
551:Chōsoku Henkei Gyrozetter
532:Chōsoku Henkei Gyrozetter
300:. A business trip to the
127:
109:
101:
87:
79:
51:
39:
30:
23:
1681:藤澤仁 (2 December 2013).
1053:
667:
31:
2583:Final Fantasy designers
961:Dragon Quest Builders 2
2405:Beautiful Game Studios
2047:Square Enix Collective
2035:Video game development
1557:吉田直樹 (22 June 2016).
527:asymmetric multiplayer
2078:Image Studio Division
883:Dragon Quest Builders
430:Career at Square Enix
194:Early life and career
2481:Square Enix Montreal
2435:Luminous Productions
2346:Frequent contractors
2087:Lists of video games
1221:"Board of Directors"
1189:Wallace, Kimberley.
718:Story mode director
354:first-person shooter
168:and its expansions.
1914:. 16 September 2020
1878:. 26 December 2013.
1756:on 12 December 2010
1624:. Aetas. p. 1.
1047:Director, producer
981:Director, producer
966:Division executive
921:Director, producer
863:Division executive
829:Director, producer
799:Director, producer
755:Dragon Quest Swords
580:Dark Age of Camelot
436:Dragon Quest Online
378:saw them develop a
148:video game producer
137:, born May 1, 1973)
92:Video game producer
2603:Square Enix people
2501:Compilation albums
2302:Hironobu Sakaguchi
2128:Square Enix Europe
2094:List of franchises
2042:Square Enix Europe
538:At the same time,
417:garbage collection
2570:
2569:
2489:
2488:
2445:Tokyo RPG Factory
2440:Quest Corporation
2386:
2385:
2317:Tetsuya Takahashi
1944:978-4-04-733154-9
1683:"開発・運営だより -第14号-"
1568:978-4-04-733154-9
1475:978-4-04-733312-3
1107:
1106:
1051:
1050:
1027:Final Fantasy XVI
794:Final Fantasy XIV
657:Final Fantasy XVI
652:Final Fantasy XIV
619:Final Fantasy XIV
586:World of Warcraft
558:Final Fantasy XIV
541:Final Fantasy XIV
297:Street Fighter EX
174:Final Fantasy XIV
119:
118:
102:Years active
69:Sapporo, Hokkaido
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2494:Related articles
2466:Crystal Dynamics
2395:
2394:
2327:Toshiro Tsuchida
2322:Hiromichi Tanaka
2292:Kazushige Nojima
2282:Yasunori Mitsuda
2257:Shinji Hashimoto
2232:
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2196:Hiroshi Minagawa
2191:Yoshinori Kitase
2133:Crystal Dynamics
2061:Other industries
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1783:. Archived from
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1752:. Archived from
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1591:We Are Vana'diel
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1197:. Archived from
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1172:
1163:. Archived from
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1138:
1136:
1125:
1058:
904:Final Fantasy XV
870:Final Fantasy XI
672:
649:
647:
646:
592:Warhammer Online
516:Hiroshi Minagawa
513:
458:
412:Final Fantasy XI
400:
363:Dungeon Explorer
282:
262:Far East of Eden
215:Dragon Quest III
138:
136:
130:
129:
80:Other names
65:
61:
59:
44:
34:
21:
20:
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2552:
2523:Luminous Engine
2506:Companion books
2485:
2454:
2382:
2368:Koichi Sugiyama
2363:Koichi Nakamura
2353:Yoshitaka Amano
2341:
2252:Masashi Hamauzu
2242:Kenichiro Fukui
2230:
2221:Motomu Toriyama
2211:Masayoshi Soken
2186:Akitoshi Kawazu
2176:Naoki Hamaguchi
2149:
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1958:
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1896:. 3 April 2014.
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1008:Special thanks
933:Special thanks
897:Special thanks
853:Special thanks
760:Special thanks
733:Special thanks
705:Weltorv Estleia
696:Special thanks
670:
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481:Dragon Quest IX
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1992:. Square Enix.
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486:Dragon Quest X
441:Dragon Quest X
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366:revival and a
234:Yasumi Matsuno
232:, directed by
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183:Final Fantasy
180:
179:Game Informer
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134:Yoshida Naoki
123:
122:Naoki Yoshida
115:
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88:Occupation(s)
86:
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64:(age 51)
54:
50:
43:
38:
29:
25:Naoki Yoshida
22:
19:
2543:Taito Type X
2510:
2267:Koichi Ishii
2225:
2181:Hiroyuki Ito
2171:Tomoya Asano
1989:
1980:
1967:
1963:
1934:
1928:
1918:17 September
1916:. Retrieved
1911:
1902:
1893:
1884:
1870:
1858:. Retrieved
1847:
1835:. Retrieved
1824:
1812:. Retrieved
1801:
1789:. Retrieved
1785:the original
1770:
1758:. Retrieved
1754:the original
1727:
1717:
1703:
1686:
1662:
1652:
1638:
1619:
1590:
1585:
1558:
1527:. Retrieved
1502:. Retrieved
1465:
1444:. Retrieved
1440:
1413:
1389:
1384:
1370:
1345:
1311:
1286:
1277:
1259:
1247:. Retrieved
1243:
1233:
1215:
1203:. Retrieved
1199:the original
1194:
1169:. Retrieved
1165:the original
1133:. Retrieved
1123:
1099:
1087:
1075:
1040:
1025:
1016:
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610:Guild Wars 2
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493:
490:Dragon Quest
489:
485:
479:
473:
467:
462:Dragon Quest
460:
450:Jin Fujisawa
439:
435:
433:
424:
410:
392:Yosuke Saito
387:
373:
361:
360:multiplayer
344:
338:
336:
316:
314:
295:
289:
270:
260:
238:
229:Tactics Ogre
227:
224:
213:
203:
197:
182:
172:
170:
163:
154:working for
143:
140:
121:
120:
105:1993–present
18:
2608:1973 births
2533:NESiCAxLive
2337:Yoichi Wada
2297:Soraya Saga
2272:Masato Kato
2161:Jun Akiyama
2099:Square Enix
2028:Square Enix
1968:Famitsu.com
1856:. Eurogamer
1810:. Gamasutra
1750:Square-Enix
1371:Famitsu.com
1312:Famitsu.com
1293:CraveOnline
1269:Square Enix
1244:Push Square
1225:Square Enix
1171:18 December
547:Yoichi Wada
508: [
453: [
420:source code
395: [
323:programmers
277: [
241:Hudson Soft
210:multiplayer
205:Mario Bros.
156:Square Enix
114:Square Enix
62:May 1, 1973
2577:Categories
2358:Yuji Horii
2154:Key people
2073:PlayOnline
1981:4Gamer.net
1912:Siliconera
1860:19 January
1728:Siliconera
1708:, p.
1704:4Gamer.net
1661:. インタビュー.
1621:4Gamer.net
1618:. インタビュー.
1500:. RPG Site
1418:, p.
1414:4Gamer.net
1394:, p.
1390:4Gamer.net
1375:, p.
1316:, p.
1288:Siliconera
1265:"第三開発事業本部"
1110:References
681:Credit(s)
522:Bloodborne
446:Yuji Horii
403:PlayOnline
384:action RPG
245:internship
58:1973-05-01
2430:Ion Storm
2373:Yoko Taro
2287:Yuji Naka
1837:3 January
1814:3 January
1685:. トピックス.
1663:Automaton
1577:957254171
1446:25 August
1115:Citations
1032:Producer
775:Director
748:Director
625:raid for
574:EverQuest
498:went gold
496:until it
350:beta test
327:documents
318:Bomberman
267:Oji Hiroi
253:PC Engine
189:Biography
2564:Category
2512:DS:Style
2410:DigiCube
1983:. Aetas.
1972:Kadokawa
1964:ファミ通.com
1647:(05-16).
1599:(05-30).
1350:Archived
645:吉田の日々赤裸々
407:Square's
343:and the
302:AOU Show
290:An avid
249:Chunsoft
220:Hakodate
212:design;
152:designer
110:Employer
96:director
2548:Zuntata
2398:Defunct
1970:].
1781:Joystiq
1441:Variety
1354:YouTube
1346:Caravan
1271:. 2019.
1249:18 June
1227:. 2016.
1161:1UP.com
637:Famitsu
623:Ivalice
470:arcades
448:, with
382:online
380:Windows
310:Zangief
274:
202:games:
141:Yoshi-P
83:Yoshi-P
2450:Square
2235:Former
2123:Square
2104:mobile
1941:
1894:Kotaku
1833:. Time
1791:22 May
1760:22 May
1645:Part 1
1597:Part 2
1575:
1565:
1529:22 May
1504:22 May
1472:
1205:31 May
1135:22 May
1064:Title
388:Diablo
340:Diablo
332:coding
2538:NESYS
2145:Taito
2138:Eidos
2052:Taito
1966:[
1067:Ref.
1054:Books
1037:2024
1013:2023
998:2022
678:Title
668:Works
525:with
512:]
457:]
399:]
306:Arika
285:PC-FX
281:]
128:吉田 直樹
73:Japan
33:吉田 直樹
2459:Sold
2420:Enix
2111:Enix
1939:ISBN
1920:2020
1862:2016
1839:2016
1816:2016
1793:2013
1762:2013
1706:2018
1641:2022
1593:2022
1573:OCLC
1563:ISBN
1531:2013
1506:2013
1470:ISBN
1448:2019
1416:2018
1392:2018
1373:2016
1314:2016
1251:2024
1207:2022
1173:2012
1137:2013
1096:2019
1084:2018
1072:2016
1061:Year
986:2021
971:2019
947:2018
911:2017
878:2016
834:2015
819:2013
804:2012
780:2010
765:2009
738:2007
723:2003
701:1999
686:1998
675:Year
607:and
598:Rift
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