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MechAssault: Phantom War

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the Sphere have been unable to communicate with each other as each planet's Hyperpulse Generators have been afflicted with a computer virus, rendering each Generator inoperable. Rumors spread throughout each House on the planets that the Hyperpulse Generators may be re-established as weapons during their inoperable state. The Lyran Alliance is the first to act on this rumor and the first to try shut it down by sending Vallen into combat to hack into each Hyperpulse Generator and ensure none of them are used for destructive purposes.
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Still involving the struggle between the Houses and the Clans within the Inner Sphere, players assume the role of recently administered Mech Warrior Vallen Brice, an expert hacker and Tech Warrant who has been assigned a difficult mission. For the past sixty years, the planets among the Republic of
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cutscenes and voice acting. Common criticisms include lack of online play, lackluster graphics, shortness of the single player campaign, and issues with the game mechanics.
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of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.
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EGM staff (November 2006). "MechAssault: Phantom War".
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IGN Entertainment. Archived from 797:"GameSpy: MechAssault: Phantom War" 762:Provo, Frank (September 22, 2006). 660:. The game received praise for its 608: 459: 370: 13: 933:from the original on June 17, 2021 533: 14: 1740: 1034: 917:"MechAssault: Phantom War Review" 830:"MechAssault: Phantom War Review" 764:"MechAssault: Phantom War Review" 674: 350:pilot in a 3D environment with a 162: 1601: 1579: 1578: 1210:Tales of the Black Widow Company 1164:BattleTech Collectible Card Game 627: 622: 617: 612: 607: 577: 572: 567: 562: 557: 552: 547: 542: 537: 532: 478: 473: 468: 463: 458: 23: 1546:BattleTech: The Animated Series 999: 966: 945: 346:. Players assume the role of a 34:needs additional citations for 1110:BattleTech (fictional setting) 1092: 973:Walbank, Mark (May 23, 2007). 908: 887: 854: 821: 788: 755: 734: 713: 1: 904:. September 2007. p. 71. 667: 1674:Backbone Entertainment games 1617:. You can help Knowledge by 1231:BattleTech Tactical Handbook 962:. November 2006. p. 85. 952:"MechAssault: Phantom War". 751:. October 2006. p. 114. 741:"MechAssault: Phantom War". 366: 7: 1689:Majesco Entertainment games 1480:Multiplayer BattleTech 3025 861:Romendil (August 1, 2007). 10: 1745: 1596: 1400:Heroes of the Inner Sphere 975:"MechAssault: Phantom War" 58:"MechAssault: Phantom War" 1575: 1512: 1418: 1268: 1194: 1118: 1102: 723:Electronic Gaming Monthly 416:Electronic Gaming Monthly 408: 405: 383: 380: 305: 293: 255: 243: 231: 217: 207: 197: 187: 152: 140: 131: 126: 1252:BattleTech Record Sheets 1053:MechAssault: Phantom War 1042:MechAssault: Phantom War 650:MechAssault: Phantom War 357: 323:MechAssault: Phantom War 127:MechAssault: Phantom War 1714:Video games about mecha 1684:Eidos Interactive games 1245:Technical Readout: 3058 336:series and part of the 1709:Nintendo DS-only games 1613:–related article is a 1303:2: 31st Century Combat 871:(in French). 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Developer(s)
Backbone Entertainment
Publisher(s)
Majesco Entertainment
AU
Eidos Interactive
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
BattleTech
Platform(s)
Nintendo DS
NA
EU
AU
Genre(s)
Action

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