491:, who had seen it during a visit. After a few months of talks, cash-flow problems forced TelePrompTer to back out in April 1968. The same economic downturn that caused TelePrompTer's problems caused financial difficulties at Sanders as well, which put the project on hold after the fifth prototype was developed while simultaneously undergoing large-scale layoffs. It was picked up again in September, this time without Rusch, and went through two more iterations resulting in January 1969 in the seventh prototype, known as the "Brown Box" due to the wood-grain stickers on the casing. With the system now largely complete, as the team began filing for patents they were unsure whom to approach to sell it until a Sanders patent attorney recommended contacting television manufacturers. Baer demonstrated the system to several companies, who all expressed enthusiasm; only
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for the console, to the project. Though the pair found Rusch difficult to work with, he soon proved his value to the team by coming up with a way to display a third, console-controlled spot on the screen in addition to the previous two player-controlled ones, and proposing the development of a ping-pong game. By
November, the team, now on their fourth prototype machine, had a ping-pong game, a chasing game, a light gun game, and three types of controllers: joysticks for the chase game, a rifle for the light gun game, and a three dial controller for the ping-pong game. Campman felt that the system was advanced enough to begin trying to find a manufacturer to buy it; they had decided to sell the rights to produce the console, as Sanders was not in the business of making and selling commercial electronics.
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surveys, convinced it to continue stocking the console. Magnavox published two catalogs each year, one before the
Christmas season and another for its annual sale in January. The Odyssey did not appear in the pre-Christmas 1972 catalog, but the January 1973 catalog depicted the console in a two-page spread with pictures of bundled and optional games and the light gun. Fritsche's team proposed the creation of alternate versions of the Odyssey, a "lite" version with five games and a version with four controllers and a dozen new or updated games. Baer proposed an add-on that would add sound to games, and a putting controller and associated golf game. Magnavox rejected the proposals, instead releasing four games for sale in 1973, designed wholly or in part by Emry.
593:. Commercials during the special and advertisements for it showed the Odyssey and other Magnavox products. Continuing demand led Magnavox to manufacture an additional 27,000 units for the 1973 holiday season, selling 20,000 of them according to Baer. It was released in 1974 in limited quantities in 11 other countries: Australia, Belgium, France, Germany, Greece, Israel, Italy, the Soviet Union, Spain, Switzerland, and Venezuela. It was additionally released at some point in other countries, such as Mexico, where it was named the Magnavox Odisea, and clone versions were released by other manufacturers such as the Overkal in Spain, which may have been the first console produced in Europe. In 1974, Odyssey appeared in the
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792:, and others. Baer later stated that the lawsuits were not filed right away because Magnavox and Sanders needed to wait until they could expect to be awarded more money than it would cost to pursue the suits. The root of the conflict was a set of patents by Baer and the development team—particularly a pair which described how the Odyssey showed player-controlled objects, or dots, on a video monitor and described a number of games that could be played with the system, with one patent by Baer and one by Rusch.
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673:, the Odyssey is not generally considered a major commercial success. Magnavox produced no more games for the console after 1973 and rejected proposals for different versions of the console or accessories. While a few clone systems were produced in limited quantities, and multiple dedicated systems—generally focused on ping-pong game variants—were created by several companies, no other home video consoles capable of playing separately-produced games were released until the 1976
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engineer Bill Rusch on ideas for games for the console, resulting in a proposal for the basis of many games later created for the system. Harrison began developing some early games in May, beginning with a two-player game where the players repeatedly press a button in competition to fill or empty a bucket of water, and by June multiple games were completed for what was then a second prototype box. These included a game where players controlled dots chasing each other and a
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316:. The console connects to the television set through an included switch box, which allows the player to switch the television input between the Odyssey and the regular television input cable, and presents itself like a television channel on channel three or four, which thereafter became the standard for game consoles. The controllers, designed to sit on a flat surface, contain one button marked Reset on the top of the controller and three
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implied that the device only worked with
Magnavox televisions. Other sources have stated that dealers may have misled customers to sell more televisions, though advertisements and in-store promotional videos explicitly stated that the Odyssey worked with "any brand TV, black and white or color". Customers unfamiliar with the new device, seeing it was only sold at Magnavox dealerships, may have misunderstood its interoperability.
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520: (equivalent to about $ 730 in 2023). Baer was upset with the board game additions, which he felt were pointless add-ons that would go unused by players. Magnavox performed market surveys and playtests in Los Angeles and Grand Rapids, Michigan, and demonstrated it to dealers in Las Vegas in May 1972. The console was publicly unveiled at a press event at the
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Ron
Bradford of Bradford/Cout Design and adman Steve Lehner, based largely on the ones developed by Baer, Harrison, and Rusch. The product planning for the console was initially overseen by Bob Wiles of the color television division, but was turned over to product manager Bob Fritsche as its own category of product in September 1971.
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larger inventory, as market testing found an enthusiastic response to the console. The
Odyssey was sold only through Magnavox dealers, who handled their own advertising in their local markets; the company hoped that as the video game console was the first such product, consumers would visit its stores specifically for it.
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testing and regulations. The internal circuitry had been designed with discrete components rather than integrated circuits due to cost concerns, and although integrated circuits were becoming common by 1972 Magnavox did not redesign the circuitry to use them. The games for the system were designed by
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and convinced them to look at the console again. The creators of the Brown Box again demonstrated the device to
Magnavox in July 1969; they received a tepid reaction from most of the executives, but Vice President of Magnavox Console Products Planning Gerry Martin was in favor, and Magnavox agreed to
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the console would require so much to be excluded that the resulting product would not be very enjoyable. Baer additionally felt that he was not proving successful at designing fun games for the system; to make up for this he formally added Bill Rusch, who had helped him come up with the initial games
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black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given
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The judge, John Grady, ruled in early 1977 that Baer's patent for the
Odyssey constituted "the pioneering patent of the video game art", held the defendants' games as infringing, and set a precedent that any video game where a machine-controlled visual element hit and bounced off a player-controlled
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changed the system of selecting games from a dial to separate game cards that modified the console's circuitry when plugged into the console. At the time, color televisions were still seen as a luxury item, and the ability to show color would have added additional expense and time spent dealing with
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Baer spent the next few months designing further prototypes, and in
February 1967, assigned technician Bill Harrison to begin building the project. Harrison spent the next few months in between other projects building out successive modifications to the prototype. Baer, meanwhile, brainstormed with
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The
Odyssey is capable of displaying three square dots and a vertical line on the screen. Two of the dots are controlled by the two players, and the third by the system itself. The main console has two dials, one of which moves the vertical line across the screen, and one which adjusts the speed of
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The idea for a video game console was conceived by Baer in August 1966. Over the next three years he, along with Bill
Harrison and Bill Rusch, created seven successive prototype consoles. The seventh, known as the Brown Box, was shown to several manufacturers before Magnavox agreed to produce it in
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A team from Magnavox led by George Kent turned the prototype console into a final product. They designed the exterior of the machine and re-engineered some of the internals with consultation from Baer and Harrison; they removed the ability to display color, used only the three dial controller, and
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game with a plastic rifle. Baer demonstrated the new prototype to Campman, who enjoyed the shooting game, increased funding, and recommended Baer demonstrate the project to senior management. Baer demonstrated the console to the board, who were largely uninterested, though a couple of members were
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Magnavox assistant product planner Don Emry said that the sales were in line with the original projections, if not the production run. After the initial holiday season Magnavox considered discontinuing the console, but the modest continuing demand, along with high customer satisfaction reports in
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There are conflicting reports between Baer and Magnavox employees as to whether Magnavox produced 120,000 or 140,000 consoles in 1972. Magnavox only sold 69,000 units. Baer believed that the low initial sales were due to the high price, and because Magnavox restricted sales to its dealerships and
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arcade game, in turn driving sales of the Odyssey. Patents by Baer and the other developers for the system and the games, including what was termed by a judge as "the pioneering patent of the video game art", formed the basis of a series of lawsuits spanning 20 years, earning Sanders and Magnavox
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A total of 28 games distributed on 11 different game cards were released for the Magnavox Odyssey. 13 games were included with the console—a set of 12 in America and a different set of 10 in other countries—with six others available for purchase either individually or in a bundle; the additional
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on October 16, 1972. As the term "video game" was not yet in use, the company described the console as "the new electronic game of the future" and "closed-circuit electronic playground". Magnavox initially ordered 50,000 units, but before release increased its production capabilities and built a
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was assigned to build a television set; Baer later claimed that, while doing so, he had the idea to build something into a television set that the owner could control in addition to its normal function of receiving signals from a remote television station. Loral did not pursue the idea, but it
805: million (equivalent to $ 10.3 million) and access granted to Magnavox to all technology produced by Atari from June 1976 to June 1977; other defendants paid higher penalties. Over the next twenty years, Sanders and Magnavox sued several other companies over the issue, focusing on "
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As a "game box" had little to do with the typical military contracts Sanders worked on, Baer picked an empty room and assigned one of his technicians, Bob Tremblay, to work on it with him rather than bring the idea to his bosses. By December 1966, they had completed an initial prototype later
428: (equivalent to about $ 230 in 2023). The proposed device would transmit a signal that the television set could tune into like a television channel, which Baer referred to as Channel LP, short for "let's play", and he described several games that could be played on it. While
829:; Sanders and Magnavox won or settled every lawsuit. Many of the defendants unsuccessfully attempted to claim that the patents only applied to the specific hardware implementations that Baer had used, or that they were invalidated by prior computer or electronic games. In 1985,
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game. The games include plastic overlays that stick to the television via static cling to create visuals. Games that use the same game card can have different overlays, which can change a game with the same controls from, for example, a mountain ski path to a movement-based
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in 2013. MoMA's Paul Galloway described the console as "a masterpiece of engineering and industrial design" and stated that it was "hard to overstate the importance of place in the birth of the industry". The Brown Box prototype and the TV Game #1 prototype are located in
597:. Magnavox sold 89,000 consoles in total in 1973, 129,000 Odyssey units in 1974, and 80,000 units in 1975. According to Baer the company sold 350,000 Odysseys in total worldwide, though Fritsche stated it reached 367,000. The light gun peripheral sold 20,000 units.
654:; the Odyssey 100 was only capable of playing the ping-pong and hockey games from the original Odyssey, while the 200 also had the handball game and a rudimentary on-screen scoring system. The 100 and 200 were released in November 1975 to replace the Odyssey for
320:: one on the right side of the controller, and two on the left with one extending from the other. The reset button resets individual elements depending on the game, such as making a player's dot visible after it is turned off. The system can be powered by six
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583: (equivalent to about $ 340 in 2023) if purchased with a television. The console was released that year with different games in the United Kingdom. In late 1973, Magnavox ran a large advertising campaign for its 1974 products, including sponsoring
399:. Named the Shooting Gallery, the rifle-shaped device registered a hit when pointed at a light source such as a dot on the television screen. Four shooting-based games were included with the light gun. The light guns were designed and manufactured by
868:, was available for purchase, and included four games on two cards that used the rifle. A final four games were released for sale in 1973. The console does not enforce game rules or keep track of scores for the games; that is left up to the players.
516:, and Magnavox added paper money, playing cards, and poker chips to the console, to go along with the plastic overlays for the games designed by Bradford that enhanced the primitive visuals. The new additions helped raise the price of the console to
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in New York City on May 22, 1972. Magnavox announced the system's launch date of September 1972, with availability restricted to dealers in 18 metropolitan areas, and demonstrated it for the next few months to Magnavox dealerships and media.
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and Chicago Dynamic Industries—though bankrupt—remained out of the defendants of the initial three lawsuits, with all other companies having settled out of court. Atari's settlement, made in June 1976, granted it a license in exchange for
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christened "TV Game #1", which could display and move a vertical line on a television screen. Baer demonstrated the prototype to the Sanders director of research and development, Herbert Campman, who hesitantly agreed to fund it for
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for "his groundbreaking and pioneering creation, development and commercialization of interactive video games, which spawned related uses, applications, and mega-industries in both the entertainment and education realms". The
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Although there was continued customer demand for the console, Magnavox discontinued production of the Odyssey in the fall of 1975. Rising inflation had raised the manufacturing cost of the system to Magnavox from roughly
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completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular
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Two players use paddles to knock a ball back and forth on a screen; it uses an overlay of a handball court, and players are both on the same side of the screen with a wall on the other side
424:, came up with the concept of using a television to play games, and the next morning wrote up a four-page proposal for a "game box" that would plug into a television screen, costing around
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A math game where players can move to either square depicted on the overlay based on if the number on the square is even or odd and is the sum of the other player's move and another number
780:, and joked that they may as well have stopped designing games after that game card. In April 1974, however, Magnavox sued Atari along with several competitors, including Allied Leisure,
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Two players use a combination of on-screen movement, dice, and play cards to simulate a game of football; kickoff, passing, and punting plays use Card #3 while running plays use Card #4
626: (equivalent to about $ 270 in 2023), and Magnavox was unable to raise the retail price to match. Instead, it sought a cheaper alternative; in May 1974 it signed a contract with
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Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a soccer court and players score only if the ball reaches the opponent's goal on the overlay
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A three-player game where two players must race to touch the body part of their chosen character's picture when the third player tells them to, based on a deck of Simon Says cards
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Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a hockey rink and players score only if the puck reaches the opponent's goal on the overlay
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A racing game in which the overlay has squares containing patterns and symbols on them; players race to the correct square when the corresponding card is drawn from a deck
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Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a volleyball court, and players must knock the ball over the net for scores to count
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Magnavox named the console first as the Skill-O-Vision while testing, and then released it as the Odyssey. The rifle game was turned into a separately sold add-on game,
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By August 1967, Baer and Harrison completed a more focused prototype machine with fewer components, but found that to even come near to Baer's initial price target of
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to create a cheap ping-pong arcade game as a training exercise, though he did not tell Alcorn that it was for training nor that the idea was based on the Odyssey
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enthusiastic; nevertheless, CEO Royden Sanders authorized the project to be continued with the aim of selling or licensing the console as a commercial product.
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had been developed since the start of the 1950s, they were typically only found in large academic or research institutions, and in 1966 no commercial games or
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847:-based game did not use video signals and therefore did not qualify as a video game, and ruled again in favor of Magnavox and Sanders. Magnavox won more than
662: (equivalent to about $ 620 in 2023), respectively. Eleven dedicated Odyssey consoles were produced before a follow-up non-dedicated console in 1978, the
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One player sets their dot on overlays of prehistoric animals, while the other player attempts to shoot the dot with the light gun in as few shots as possible
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to replace the transistors and diodes of the original system, and designed a limited version of the console around them. The result was the first of several
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The overlay contains rows of shooting gallery targets, and the player attempts to shoot the computer-controlled dot with the light gun as it moves over them
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A racing game using both a track overlay and a game board; the game board keeps track of laps and the second player's dot along with the ball dot keeps time
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Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a tennis court and players are intended to follow the rules of tennis
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A two-player chase game played on a haunted house overlay, with the detective trying to collect all of the clue cards without being caught by the ghost
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One player moves a dot representing a skier back and forth as they go down a mountain path; players must keep track of their own time and penalties
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A combination of strategic moves made on a separate game board and tactical combat resolved on the screen; different assaults use different cards
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the computer-controlled dot. Different games direct the player to adjust the dials to different positions, such as changing the center line of a
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One player is a bandit in an Old West town, and moves along a path, stopping at windows for the other player to try to shoot with the light gun
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wanted to purchase the device, however, and an agreement could not be reached. Soon afterwards, though, RCA executive Bill Enders left RCA for
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Players move their dot to symbols on the overlay to fill out their "Win card", while their dot is invisible until the reset button is pressed
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2255:"Overkal: La primera consola europea de la historia era española" [Overkal: The first European console in history was Spanish].
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Although still only available at Magnavox dealers, national marketing for Odyssey began in late 1973. The company lowered the price to
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The player guides their dot, which has momentum, to planets to complete missions given by cards with a maximum number of moves allowed
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returned to Baer in August 1966 while waiting for a bus. Baer, then the head of the Equipment Design Division at military contractor
851: million in the various lawsuits and settlements involving the Odyssey related patents before they expired in the early 1990s.
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A game of chance where players bet with chips, and randomly spin their controller dial to launch a spot at a roulette wheel overlay
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A target shooting game, with one player moving a submarine along shipping lanes and the other player using their spot as a torpedo
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An educational game played with an overlay of the United States and a deck of fifty trivia cards with questions about each state
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One player moves their dot along a flight path on the overlay, while the other player attempts to shoot it with the light gun
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was very successful, and in turn helped drive sales of the Odyssey; Baer noted that customers bought the console because of
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Due to his work on the Odyssey, Baer has been referred to as the "Father of Video Games". In 2004, Baer was awarded the
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produce the console. After a long period of negotiations the two companies finally signed an agreement in January 1971.
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A two-player chase game played on a grid, with the mouse attempting to return to its house before the cat catches it
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In addition to the overlays, the Odyssey came with dice, poker chips, score sheets, play money, and card decks. One
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attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in
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that more clearly violated the patent; the final lawsuits ended in the mid-1990s. Defendants included Coleco,
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Internally, the Odyssey architecture is composed of digital computing parts. The circuitry is implemented in
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January 1971. After releasing the console through their dealerships, Magnavox sold 69,000 units in its first
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A racing game using an overlay of a zoo, with a third player drawing animal cards for the players to race to
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Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court
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While it showed the potential of video game consoles and was an early part of the rise of the commercial
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Two players use a combination of on-screen movement, dice, and play cards to simulate a game of baseball
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games primarily used the same game cards with different screen overlays and instructions. Another game,
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This article is about the original Magnavox Odyssey console. For the series of video game consoles, see
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Magnavox began advertising the Odyssey in mid-September 1972, including an appearance on the game show
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The team first approached the cable television industry, and the prototype attracted the attention of
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The Odyssey consists of a black, white, and brown oblong box connected by wires to two rectangular
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that plug into the console. These cards modify the internal circuitry like a set of switches or
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768:(1972), which Bushnell recognized as a potential hit, and it became the company's first game.
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry
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and 350,000 by the time the console was discontinued in 1975. The console spawned the
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2379:"The Father of the Video Game: The Ralph Baer Prototypes and Electronic Games"
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1931:"Pixels in Print (Part 2): Advertising Odyssey – The First Home Video Game"
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Table Tennis game for the Odyssey on a CRT television, without any overlay
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2689:(in French) (Nouvelle éd. améliorée et augmentée ed.). Omaké Books.
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sued and tried to invalidate the patents, claiming as prior art the 1958
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was created from a revision of this article dated 13 May 2024
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The Video Game Explosion: A History from PONG to PlayStation and Beyond
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The Video Game Explosion: A History from PONG to PlayStation and Beyond
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2343:"MoMA adds Magnavox Odyssey and six classics to game design exhibit"
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1603:"A history of videogames: the defining moments from Nimrod to now"
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existed, or any form of video games for consumer television sets.
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2312:"The National Medal of Technology and Innovation 2004 Laureates"
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element violated Rusch's patent. At the time of judgement, only
3440:
3430:
3338:
3272:
2840:
2238:"Esta fue la primera consola de videojuegos en llegar a MĂ©xico"
2162:
clip from Tomorrow's World, original broadcast 20 December 1973
818:
376:
355:
like later consoles, but instead, use "game cards" composed of
133:
2560:"Inventor Ralph Baer, The 'Father Of Video Games,' Dies at 92"
395:
controller was released for the Odyssey, the first video game
3996:
3980:
3975:
3929:
3772:
3557:
3514:
3315:
3219:
1512:"Magnavox Odyssey retrospective: How console gaming was born"
785:
348:
274:
746:, saw a demonstration of the Odyssey. Inspired, when he and
605:
3729:
3651:
3618:
3467:
3102:
1468:"Inside the Magnavox Odyssey, the First Video Game Console"
764:
279:
2881:
455:"Brown Box" replica constructed by Baer on display at the
444: (equivalent to about $ 18,780 in 2023) for labor and
3701:
3679:
3628:
3552:
3501:
2564:
2280:
2150:"1973, when the Magnavox Odyssey was released in the UK."
492:
233:
for the game. The console cannot generate audio or track
2620:
High Score!: The Illustrated History of Electronic Games
1607:
537:
The Magnavox Odyssey at the 2010 Festival du Jeu Vidéo
2153:
292:
and was an early part of the rise of the commercial
2160:
BBC Archive 1973: Christmas Gaming Magnavox Odyssey
1924:
1922:
1920:
1918:
1916:
1914:
1912:
1910:
1908:
1876:
1874:
1872:
1870:
211:. The hardware was designed by a small team led by
2663:
2008:
1711:"Genesis: How the Home Video Games Industry Began"
2450:
4050:
1905:
1867:
1360:A complicated strategy game using cards and dice
1964:
1962:
1960:
1958:
1956:
411:In 1951, while working for military contractor
2410:
2276:"GDC 2008: Ralph Baer Receiving Pioneer Award"
1883:"In Search of the First Video Game Commercial"
241:paraphernalia to accompany the games, while a
3533:Family Computer/Nintendo Entertainment System
3196:
2867:
658: (equivalent to about $ 400 in 2023) and
269:. One of the 28 games made for the system, a
3210:
2434:
2432:
2430:
2148:National Videogame Museum - Magnavox Odyssey
2076:
2074:
2072:
2070:
2068:
2066:
2064:
2062:
2060:
2058:
2017:1972 Magnavox Odyssey in-store advertisement
1998:
1996:
1994:
1953:
1813:
1811:
1798:
1796:
1794:
1792:
1790:
1788:
1775:
1773:
1771:
1769:
1767:
1754:
1752:
1750:
1748:
1746:
1744:
2463:
2197:
2165:
1823:
1681:
1679:
1677:
1675:
1673:
1671:
1669:
1644:
1642:
1640:
1638:
1636:
1634:
1449:
1447:
1445:
1443:
1441:
1439:
4094:Products and services discontinued in 1975
3203:
3189:
2874:
2860:
2752:Before the Crash: Early Video Game History
2618:DeMaria, Rusel; Wilson, Johnny L. (2003).
2406:
2404:
2045:
2043:
43:
34:
2539:
2427:
2316:United States Patent and Trademark Office
2055:
1991:
1973:"How Video Games Invaded The Home TV Set"
1840:
1838:
1808:
1785:
1764:
1741:
1729:
1702:
1700:
1698:
1696:
1694:
1565:
1563:
692:(MoMA) added the Magnavox Odyssey to its
2823:, and does not reflect subsequent edits.
2806:
2340:
2273:
1928:
1880:
1666:
1631:
1561:
1559:
1557:
1555:
1553:
1551:
1549:
1547:
1545:
1543:
1509:
1436:
716:
604:
540:
532:
478:
450:
365:
303:
152: (equivalent to about $ 730 in 2023)
16:First commercial home video game console
3838:1292 Advanced Programmable Video System
2661:
2469:
2444:
2401:
2248:
2099:
2095:
2093:
2091:
2089:
2040:
1829:
1600:
1465:
652:first generation of video game consoles
328:was sold separately. The Odyssey lacks
290:first generation of video game consoles
4069:Computer-related introductions in 1972
4051:
2662:Goldberg, Marty; Vendel, Curt (2012).
2640:
2617:
2595:
2557:
2274:Hatfield, Daemon (December 20, 2007).
2267:
2235:
2229:
2141:
2126:
2002:
1835:
1817:
1802:
1735:
1691:
1685:
1654:
1570:Smith, Alexander (November 16, 2015).
1459:
336:white shapes on a blank black screen.
49:A Magnavox Odyssey and one of its two
3184:
2855:
2703:
2684:
2438:
2371:
2292:from the original on December 9, 2019
2080:
1893:from the original on January 12, 2018
1779:
1758:
1717:from the original on October 16, 2015
1660:
1648:
1582:from the original on February 2, 2016
1569:
1540:
1453:
890:
887:
884:
878:
843:. The court, however, ruled that the
4074:First-generation video game consoles
2749:
2726:
2545:
2507:
2475:
2334:
2304:
2135:
2086:
2049:
1510:Langshaw, Mark (December 13, 2014).
1505:
1503:
1501:
1499:
1484:from the original on October 4, 2018
881:
403:, based on their 1970 Beam Gun toy.
2641:Donovan, Tristan (April 20, 2010).
2572:from the original on March 22, 2016
2551:
2527:from the original on March 13, 2016
2383:National Museum of American History
2359:from the original on March 22, 2016
1979:from the original on April 24, 2016
1881:Willaert, Kate (January 10, 2018).
736:, designer of the first commercial
707:National Museum of American History
694:permanent collection of video games
324:, which were included; an optional
13:
2793:
2644:Replay: The History of Video Games
2558:Mullis, Steve (December 8, 2014).
2515:"Magnavox Settles Its Mattel Suit"
2495:from the original on March 4, 2016
2236:Cuevas, Daniel (October 1, 2015).
2217:. September 29, 1973. p. 44.
2100:Jackson, Bebito (March 19, 2009).
351:. The games themselves do not use
14:
4115:
2774:
2341:Campbell, Colin (June 28, 2013).
2185:. December 22, 1973. p. 47.
1941:from the original on May 11, 2020
1929:Willaert, Kate (March 20, 2020).
1855:. November 1996. pp. 67–68.
1601:Knowles, Kitty (March 25, 2015).
1594:
1496:
4104:Discontinued video game consoles
4099:Lists of video games by platform
2839:
2805:
2389:from the original on May 4, 2016
2114:from the original on May 2, 2016
1968:
1845:"The Great Videogame Swindle?".
1706:
1528:from the original on May 4, 2016
1422:
1403:
1384:
1365:
1346:
1251:
1229:
1175:
1156:
1137:
1118:
1023:
245:controller—the first video game
2205:"Maganvox Sinatra $ 9 Mil Push"
587:'s November television special
483:Magnavox Odyssey Cartridge No 6
4089:Monochrome video game consoles
3879:View-Master Interactive Vision
1466:Edwards, Benj (May 27, 2012).
406:
1:
1975:. Ralph H. Baer Consultants.
1935:Video Game History Foundation
1887:Video Game History Foundation
1713:. Ralph H. Baer Consultants.
1429:
379:game into the side wall of a
273:game, was an inspiration for
3864:Gakken Compact Vision TV Boy
2756:Wayne State University Press
2601:Videogames: In the Beginning
1572:"1TL200: A Magnavox Odyssey"
762:game. Alcorn soon developed
685:National Medal of Technology
611:National Medal of Technology
545:The Magnavox Odyssey at the
528:
7:
3934:3DO Interactive Multiplayer
3919:3DO Interactive Multiplayer
3581:3DO Interactive Multiplayer
2666:Atari Inc.: Business Is Fun
2259:(in Spanish). No. 14.
712:
609:Ralph Baer being given the
10:
4120:
2733:Greenwood Publishing Group
2708:. Vol. 1: 1971–1982.
2588:
18:
4035:
4010:
3989:
3948:
3887:
3846:
3811:
3804:
3771:
3728:
3700:
3650:
3627:
3594:
3571:
3523:
3500:
3462:
3439:
3411:
3388:
3370:Commodore 64 Games System
3360:
3337:
3314:
3271:
3218:
3139:Second generation →
3135:
3053:
3037:
3028:
2970:
2894:
2750:Wolf, Mark J. P. (2012).
2727:Wolf, Mark J. P. (2007).
2704:Smith, Alexander (2019).
1408:
1389:
1370:
1351:
1332:
1313:
1294:
1275:
1256:
1237:
1218:
1199:
1180:
1161:
1142:
1123:
1104:
1085:
1066:
1047:
1028:
1009:
990:
971:
952:
933:
914:
895:
600:
457:National Videogame Museum
430:electronic computer games
299:
187:
172:
164:
156:
145:
107:
97:
87:
77:
67:
57:
42:
33:
4079:Home video game consoles
3212:Home video game consoles
2685:Gorges, Florent (2018).
1478:International Data Group
854:
724:for the Magnavox Odyssey
489:TelePrompTer Corporation
207:is the first commercial
3538:Super Famicom/Super NES
3510:PC Engine/TurboGrafx-16
3113:TV Tennis Electrotennis
3093:Magnavox Odyssey series
2902:Home video game console
703:Smithsonian Institution
675:Fairchild Semiconductor
640:Magnavox Odyssey series
547:Finnish Museum of Games
209:home video game console
92:Home video game console
2801:
2781:Listen to this article
2687:L'histoire de Nintendo
2452:US patent RE28507E
2318:. 2004. Archived from
2215:Nielsen Business Media
2183:Nielsen Business Media
1420:Sold separately (1973)
1401:Sold separately (1973)
1382:Sold separately (1973)
1363:Sold separately (1973)
1233:Included with console
1214:Included with console
1195:Included with console
1081:Included with console
1005:Included with console
986:Included with console
967:Included with console
948:Included with console
929:Included with console
910:Included with console
891:International version
750:quit Nutting to found
725:
614:
558:
538:
484:
459:
371:
357:printed circuit boards
341:diode–transistor logic
309:
249:—was sold separately.
3403:Super Cassette Vision
3347:Coleco Telstar Arcade
3066:Coleco Telstar series
3015:Eighth (2012–present)
2914:Handheld game console
2800:
2565:National Public Radio
2523:. February 16, 1983.
2412:US patent 3728480
1619:on September 28, 2015
1522:Hearst Communications
1410:Interplanetary Voyage
1116:Included with console
1097:Included with console
1078:Included with console
1059:Included with console
1040:Included with console
1021:Included with console
1002:Included with console
983:Included with console
964:Included with console
945:Included with console
926:Included with console
907:Included with console
776:, in turn because of
720:
608:
590:Ol' Blue Eyes Is Back
544:
536:
482:
454:
369:
332:and can only display
308:An Odyssey controller
307:
4064:1972 in video gaming
3020:Ninth (2020–present)
2848:at Wikimedia Commons
2832:More spoken articles
2244:on January 24, 2016.
2020:(promotional film).
1328:Sold with light gun
1309:Sold with light gun
1290:Sold with light gun
1271:Sold with light gun
790:Williams Electronics
690:Museum of Modern Art
648:Magnavox Odyssey 200
644:Magnavox Odyssey 100
265:as well as the 1978
192:Magnavox Odyssey 100
3829:Fairchild Channel F
3010:Seventh (2005–2017)
2883:Video game consoles
2624:McGraw Hill/Osborne
2491:. October 8, 1982.
1325:Sold with light gun
1306:Sold with light gun
1287:Sold with light gun
1268:Sold with light gun
875:
841:William Higinbotham
798:Seeburg Corporation
671:video game industry
632:integrated circuits
522:Tavern on the Green
434:video game industry
294:video game industry
277:'s successful 1972
30:
3670:Mega Drive/Genesis
3088:Gameroom Tele-Pong
2995:Fourth (1987–2004)
2985:Second (1976–1992)
2802:
2520:The New York Times
2488:The New York Times
1576:They Create Worlds
1258:Prehistoric Safari
871:
809:" type games like
730:Nutting Associates
726:
664:Magnavox Odyssey 2
636:dedicated consoles
615:
559:
539:
485:
460:
422:Sanders Associates
372:
310:
267:Magnavox Odyssey 2
263:dedicated consoles
217:Sanders Associates
196:Magnavox Odyssey 2
146:Introductory price
62:Sanders Associates
28:
4084:Magnavox consoles
4044:
4043:
4031:
4030:
3961:EVO Smart Console
3281:Super Vision 8000
3178:
3177:
3131:
3130:
3061:APF TV Fun series
3005:Sixth (1998–2013)
3000:Fifth (1993–2006)
2990:Third (1983–2003)
2980:First (1972–1980)
2938:Dedicated console
2844:Media related to
2798:
2765:978-0-8143-3450-8
2742:978-0-313-33868-7
2719:978-1-138-38990-8
2696:978-2-919603-43-5
2677:978-0-9855974-0-5
2654:978-0-9565072-0-4
2633:978-0-07-223172-4
2610:978-0-9643848-1-1
2603:. Rolenta Press.
2483:"Magnavox Patent"
2322:on April 16, 2016
2263:. pp. 58–65.
1427:
1426:
738:arcade video game
650:, as part of the
628:Texas Instruments
465:light gun shooter
413:Loral Electronics
201:
200:
4111:
3834:Interton VC 4000
3809:
3808:
3604:Magnavox Odyssey
3205:
3198:
3191:
3182:
3181:
3045:Magnavox Odyssey
3035:
3034:
2887:first generation
2876:
2869:
2862:
2853:
2852:
2846:Magnavox Odyssey
2843:
2822:
2820:
2809:
2808:
2799:
2789:
2787:
2782:
2769:
2746:
2723:
2700:
2681:
2670:. Syzygy Press.
2669:
2658:
2637:
2622:(2nd ed.).
2614:
2582:
2581:
2579:
2577:
2555:
2549:
2543:
2537:
2536:
2534:
2532:
2511:
2505:
2504:
2502:
2500:
2479:
2473:
2470:Goldberg; Vendel
2467:
2461:
2460:
2459:
2455:
2448:
2442:
2436:
2425:
2424:
2423:
2419:
2408:
2399:
2398:
2396:
2394:
2375:
2369:
2368:
2366:
2364:
2338:
2332:
2331:
2329:
2327:
2308:
2302:
2301:
2299:
2297:
2271:
2265:
2264:
2261:Axel Springer SE
2252:
2246:
2245:
2233:
2227:
2226:
2201:
2195:
2194:
2173:"Magnavox Surge"
2169:
2163:
2157:
2151:
2145:
2139:
2130:
2124:
2123:
2121:
2119:
2097:
2084:
2078:
2053:
2047:
2038:
2037:
2031:
2029:
2012:
2006:
2000:
1989:
1988:
1986:
1984:
1966:
1951:
1950:
1948:
1946:
1926:
1903:
1902:
1900:
1898:
1878:
1865:
1864:
1842:
1833:
1830:Goldberg; Vendel
1827:
1821:
1815:
1806:
1800:
1783:
1777:
1762:
1756:
1739:
1733:
1727:
1726:
1724:
1722:
1704:
1689:
1683:
1664:
1658:
1652:
1646:
1629:
1628:
1626:
1624:
1615:. Archived from
1598:
1592:
1591:
1589:
1587:
1567:
1538:
1537:
1535:
1533:
1507:
1494:
1493:
1491:
1489:
1463:
1457:
1451:
1344:Free with survey
1315:Shooting Gallery
1100:Sold separately
1062:Sold separately
1043:Sold separately
876:
874:
870:
866:Shooting Gallery
850:
804:
699:Washington, D.C.
661:
657:
625:
621:
613:in February 2006
582:
519:
514:Shooting Gallery
474:
447:
443:
427:
330:sound capability
287:
205:Magnavox Odyssey
173:Controller input
151:
137:
128:
119:
47:
38:
31:
29:Magnavox Odyssey
27:
4119:
4118:
4114:
4113:
4112:
4110:
4109:
4108:
4049:
4048:
4045:
4040:
4027:
4006:
3985:
3944:
3883:
3842:
3824:Bally Astrocade
3800:
3767:
3724:
3696:
3646:
3623:
3614:Videopac+ G7400
3590:
3567:
3519:
3496:
3492:Xbox Series X/S
3458:
3435:
3407:
3398:Cassette Vision
3384:
3356:
3333:
3310:
3267:
3214:
3209:
3179:
3174:
3141:
3127:
3118:Unisonic series
3049:
3030:
3024:
2966:
2890:
2880:
2836:
2835:
2824:
2818:
2816:
2813:This audio file
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2803:
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2198:
2171:
2170:
2166:
2158:
2154:
2146:
2142:
2131:
2127:
2117:
2115:
2107:Diehard GameFan
2098:
2087:
2079:
2056:
2048:
2041:
2027:
2025:
2014:
2013:
2009:
2001:
1992:
1982:
1980:
1967:
1954:
1944:
1942:
1927:
1906:
1896:
1894:
1879:
1868:
1851:. No. 23.
1848:Next Generation
1844:
1843:
1836:
1828:
1824:
1816:
1809:
1801:
1786:
1778:
1765:
1757:
1742:
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1599:
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1585:
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1568:
1541:
1531:
1529:
1508:
1497:
1487:
1485:
1464:
1460:
1452:
1437:
1432:
1249:Sold separately
1211:Sold separately
1192:Sold separately
1173:Sold separately
1154:Sold separately
1135:Sold separately
872:
857:
848:
807:paddle-and-ball
802:
732:chief engineer
715:
659:
655:
623:
619:
603:
595:Sears Wish Book
580:
564:What's My Line?
531:
517:
472:
445:
441:
425:
409:
343:using discrete
326:AC power supply
302:
285:
149:
141:
132:
123:
114:
53:
24:
17:
12:
11:
5:
4117:
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3983:
3978:
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3963:
3958:
3952:
3950:
3946:
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3943:
3942:
3937:
3927:
3922:
3912:
3910:FM Towns Marty
3907:
3902:
3897:
3895:Amstrad GX4000
3891:
3889:
3885:
3884:
3882:
3881:
3876:
3871:
3866:
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3850:
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2775:External links
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2647:. Yellow Ant.
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2597:Baer, Ralph H.
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1952:
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839:game built by
836:Tennis for Two
754:, he assigned
743:Computer Space
734:Nolan Bushnell
722:Patent drawing
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353:ROM cartridges
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259:Odyssey series
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3123:Video Pinball
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3108:TV Scoreboard
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3098:PC-50x Family
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3083:Color TV-Game
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1853:Imagine Media
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1049:Haunted House
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1030:Cat and Mouse
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728:In May 1972,
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585:Frank Sinatra
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4046:
3900:Apple Pippin
3859:Arcadia 2001
3781:CreatiVision
3603:
3352:ColecoVision
3301:Apple Pippin
3170:Manufacturer
3044:
2926:Microconsole
2751:
2728:
2705:
2686:
2665:
2642:
2619:
2600:
2574:. Retrieved
2563:
2553:
2541:
2531:February 25,
2529:. Retrieved
2518:
2509:
2499:February 25,
2497:. Retrieved
2486:
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2465:
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2391:. Retrieved
2373:
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2346:
2336:
2324:. Retrieved
2320:the original
2306:
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2279:
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2250:
2242:the original
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2155:
2143:
2128:
2116:. Retrieved
2105:
2032:– via
2026:. Retrieved
2016:
2010:
1981:. Retrieved
1943:. Retrieved
1895:. Retrieved
1846:
1825:
1731:
1719:. Retrieved
1656:
1621:. Retrieved
1617:the original
1606:
1596:
1584:. Retrieved
1575:
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1515:
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972:
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934:
915:
897:Table Tennis
896:
885:Description
865:
861:
858:
845:oscilloscope
834:
815:Table Tennis
814:
810:
794:
782:Bally Midway
777:
774:Table Tennis
773:
769:
763:
760:Table Tennis
759:
756:Allan Alcorn
741:
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682:
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251:
204:
202:
157:Discontinued
108:Release date
68:Manufacturer
25:
4023:Evercade VS
3940:Super A'Can
3925:LaserActive
3905:CPS Changer
3869:RDI Halcyon
3743:PlayStation
3734:PlayStation
3586:Panasonic Q
3543:Nintendo 64
3421:Leapster TV
3329:Casio Loopy
2972:Generations
2296:December 7,
2257:Retro Hobby
2052:, pp. 54–59
2005:, pp. 75–76
1983:January 26,
1897:January 12,
1805:, pp. 14–26
1721:January 26,
1688:, pp. 10–13
1623:January 14,
1517:Digital Spy
888:US version
788:, Nutting,
415:, engineer
407:Development
345:transistors
322:C batteries
314:controllers
226:controllers
51:controllers
4059:1970s toys
4053:Categories
3854:Action Max
3819:APF-MP1000
3720:Neo Geo CD
3426:ClickStart
3380:Amiga CD32
3258:VCS (2021)
3238:Atari 7800
3233:Atari 5200
3228:Atari 2600
3031:generation
2828:Audio help
2819:2024-05-13
2286:Ziff Davis
1945:August 11,
1613:Condé Nast
1608:British GQ
1488:October 5,
1430:References
1391:Basketball
1353:Brain Wave
1201:Volleyball
935:Simon Says
882:Game card
827:Activision
748:Ted Dabney
660:US$ 109.95
393:peripheral
386:Simon Says
334:monochrome
243:peripheral
239:board game
230:monochrome
165:Units sold
98:Generation
3971:Hyperscan
3966:Game Wave
3692:Dreamcast
3609:Odyssey 2
3573:Panasonic
3464:Microsoft
3454:HyperScan
3362:Commodore
3306:Terebikko
3253:Flashback
3054:Dedicated
2710:CRC Press
2546:Wolf 2012
2353:Vox Media
2223:0006-2510
2210:Billboard
2191:0006-2510
2178:Billboard
2136:Wolf 2007
2050:Wolf 2012
1861:1078-9693
1738:, pp. 7–9
1586:April 25,
1296:Shootout!
1277:Dogfight!
1068:Submarine
678:Channel F
656:US$ 69.95
529:Reception
518:US$ 99.95
442:US$ 2,000
397:light gun
271:ping-pong
247:light gun
188:Successor
182:light gun
150:US$ 99.95
58:Developer
4018:Polymega
3956:DISCover
3915:Goldstar
3786:Socrates
3642:RCA Nuon
3548:GameCube
3525:Nintendo
3487:Xbox One
3482:Xbox 360
3413:LeapFrog
3155:Services
3145:Emulator
3076:Marksman
2830: ·
2599:(2005).
2570:Archived
2525:Archived
2493:Archived
2472:, p. 204
2387:Archived
2357:Archived
2290:Archived
2112:Archived
2028:June 11,
2022:Magnavox
1977:Archived
1939:Archived
1891:Archived
1832:, p. 147
1715:Archived
1580:Archived
1526:Archived
1482:Archived
1473:PC World
1334:Percepts
1239:Handball
1163:Invasion
1144:Baseball
1087:Roulette
1011:Football
973:Analogic
862:Percepts
831:Nintendo
713:Lawsuits
497:Magnavox
401:Nintendo
381:handball
221:Magnavox
219:, while
72:Magnavox
3874:Vectrex
3796:V.Flash
3791:V.Smile
3715:Neo Geo
3706:Neo Geo
3675:Sega CD
3660:SG-1000
3596:Philips
3324:PV-1000
3296:Playdia
3286:Arcadia
3160:History
2817: (
2788:minutes
2589:Sources
2348:Polygon
2118:May 14,
2034:YouTube
1820:, p. 18
1818:DeMaria
1803:Donovan
1736:Donovan
1686:Donovan
1663:, p. 13
1182:Wipeout
1167:4, 5, 6
1125:Fun Zoo
849:US$ 100
823:Seeburg
803:US$ 1.5
701:at the
557:in 2017
555:Finland
551:Tampere
446:US$ 500
361:jumpers
286:US$ 100
178:paddles
168:350,000
3805:Others
3687:Saturn
3563:Switch
3441:Mattel
3431:LeapTV
3339:Coleco
3273:Bandai
3248:Jaguar
3071:Arcade
2762:
2739:
2716:
2693:
2674:
2651:
2630:
2607:
2576:May 3,
2458:
2422:
2414:,
2393:May 4,
2363:May 4,
2326:May 3,
2221:
2189:
2024:. 1972
1859:
1661:Gorges
1532:May 4,
1372:W.I.N.
1220:Soccer
1106:States
992:Hockey
954:Tennis
879:Title
825:, and
819:Mattel
642:, the
624:US$ 47
620:US$ 37
601:Legacy
581:US$ 50
473:US$ 25
426:US$ 25
388:game.
377:tennis
349:diodes
300:Design
235:scores
4011:2020s
3997:CT510
3990:2010s
3981:Zeebo
3976:Xavix
3949:2000s
3930:Sanyo
3888:1990s
3847:1980s
3812:1970s
3773:VTech
3558:Wii U
3515:PC-FX
3390:Epoch
3316:Casio
3291:RX-78
3263:2600+
3220:Atari
3029:First
2895:Types
2439:Smith
2081:Smith
1780:Smith
1759:Smith
1649:Smith
1454:Smith
873:Games
855:Games
786:Sears
752:Atari
318:knobs
284:over
275:Atari
102:First
4038:List
3730:Sony
3652:Sega
3619:CD-i
3477:Xbox
3468:Xbox
3375:CDTV
3243:XEGS
3165:List
3150:Game
3103:Pong
3038:Home
2960:list
2943:list
2931:list
2919:list
2907:list
2760:ISBN
2737:ISBN
2714:ISBN
2691:ISBN
2672:ISBN
2649:ISBN
2628:ISBN
2605:ISBN
2578:2016
2533:2007
2501:2007
2395:2016
2365:2016
2328:2016
2298:2014
2219:ISSN
2187:ISSN
2120:2010
2030:2022
2003:Baer
1985:2014
1947:2020
1899:2018
1857:ISSN
1723:2015
1625:2016
1588:2016
1534:2016
1490:2020
1015:3, 4
813:and
811:Pong
778:Pong
770:Pong
765:Pong
646:and
630:for
347:and
280:Pong
203:The
176:Two
160:1975
138:1974
129:1973
88:Type
3702:SNK
3680:32X
3629:RCA
3553:Wii
3502:NEC
2281:IGN
916:Ski
705:'s
622:to
549:in
506:FCC
493:RCA
261:of
215:at
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