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When LithTech 1.0 was released, it couldn't compare with more famous engines like Quake and Unreal. It lacked support for some modern graphics technologies, which were supported by the above-mentioned engines. In return, it was very easy to use, because it was initially developed as part of DirectX,
297:
LithTech 3.0 was being developed concurrently with Talon, but, along with its revisions, LithTech 3.x would largely be considered an internal version of the engine. While it was sent to licensees, no games were finished on it. The primary feature announced for LithTech 3.x was the
Distributed Object
1497:
The same engine that powered No One Lives
Forever, LithTech 2.5, is employed to handle the activities, but it's an odd choice. It isn't as visually stimulating as Quake III Arena - a game which is already well past its second birthday(...)and combined with some less than dramatic scenery (which is
211:
technology. When
Microsoft decided not to use the engine Monolith bought back the rights to it and continued development on their own. They changed the engine's name to Lithtech and licensed it to other companies. In the following years, the LithTech team was split off into a separate company,
393:, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior. The modern Monolith website christens this incarnation as V4 for the initial releases, and V5 for
1466:
It's built on the same engine, LithTech's Talon, so don't expect much in the way of graphical upgrades. PH retains the sharp, colorful look of AvP2, with clean textures and effective lighting, but doesn't quite hold up to some other recently released high-profile
328:
genre and its unique requirements in mind. Discovery improved upon the working technology from LithTech 2.2, but also included the
Distributed Object System which was the centerpiece of LithTech 3.x. The only game title to be powered by LithTech Discovery was
245:
for in-game billboards/ads, and could be used with RealNetworks' gaming site. At one time, RealArcade LithTech could be licensed by developers if they signed an agreement with RealNetworks. This engine was used on an internally developed title,
1528:
While LithTech 2.5 isn't as graphically stunning as the Quake and Unreal engines, it still is an attractive game that runs well even on modest hardware, which, in this reviewer's opinion, is the proverbial 'bottom line' when it comes to
343:
LithTech
Jupiter was a thorough overhaul of the LithTech technology, developed as an alternative to 3.x. In some ways, the original version of Jupiter was even more technologically advanced than its competitors, since it supported
270:
was based on LithTech 2.2, rather than LithTech 2.4. Because of this choice, LithTech 2.4, RealArcade LithTech, and LithTech Talon became largely incompatible with each other. However, reviewers still thought of it as inferior to
1616:...featured a giant anime-style robot presumed to be from a sequel to Shogo: Mobile Armor Division...Monolith's CEO Jason Hall stated plainly that the demo was designed to showcase the latest version of the LithTech engine ...
1555:
As for the graphics, Purge is not in any way revolutionary. It uses the outdated LithTech Talon engine (with slight modifications), and delivers graphics accordingly. The textures are low quality and fairly
306:. Unfortunately, LithTech 3.x was also plagued by a significant number of bugs and problems and all games developed with LithTech 3.x would eventually convert to the newer LithTech Jupiter or to Talon.
361:. Eventually, LithTech Triton's new features were merged back into LithTech Jupiter for licensees. The modern Monolith website christens this incarnation as V3, with no mention of 3.0 or Discovery.
162:
before purchasing the rights to it and licensing it to other developers via subsidiary LithTech Inc. The licensing company was renamed to
Touchdown Entertainment in 2003 and later absorbed into
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The engine's multiplayer has been overhauled to add client-side prediction(...)As seen in games like Quake III, such prediction routines make network games much more playable for modem users
282:
LithTech Talon's biggest selling point lay in its capable multiplayer support, more efficient when compared to prior versions of LithTech multiplayer that featured poor networking code.
230:. The game received an upgrade to LithTech 2.2 in a patch release. The LithTech team then continued to improve version 2.2 for its licensees, resulting in the 2.3 and 2.4 iterations.
169:
The last version of LithTech offered for licensing was
Jupiter EX, initially released in 2005, however Monolith has continued to use LithTech technology in their games, including
385:, both developed by Monolith. Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of
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1918:
In three years, it takes us from the
Lithtech engine to the new Firebird Engine - upgraded code that now supports larger-scale battles, and an expanded Nemesis system
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According to the manual, Western Outlaw's graphics engine is the LithTech Talon system, which is the same one used in Aliens Versus
Predator 2.
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Starting with LithTech 2.0, LithTech Inc. began the process of creating many different versions of the engine. Monolith released their game
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LithTech Inc., which was renamed
Touchdown Entertainment in March 2003. The modern Monolith website christens this incarnation as V1.
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This product contains the LITHTECH game engine licensed from LithTech, Inc. LITHTECH game engine (c) 1997-2000 Lithtech, Inc.
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182:, the studio started working on a new engine (based on LithTech technology) for larger-scale battles called "Firebird".
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Model 1.x and included a visualization tool, whereas at the time Unreal and Quake only supported CPU-based shaders.
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Shadow of War appears to once again use the (even more modified) LithTech engine, now rebranded as Firebird
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This is also the version of the engine used in the development of the LithTech Film Producer
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was created with purpose of larger-scale battles and the expansion of the Nemesis system for
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physics software for improved real-world physics simulation, dynamic per-pixel lighting,
422:. The modern Monolith website christens this incarnation as V7, with the engine used in
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A custom version of Jupiter was made especially for Monolith, for use with their
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LithTech Inc. developed a different engine specifically for Monolith's title,
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built with the LithTech engine, arranged by the version of LithTech used.
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features comprehensive multiplayer gameplay utilizing these improvements.
195:
Originally the LithTech engine was supposed to be called DirectEngine, as
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Built on a new revision of Monolith Productions' LithTech engine...
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353:
1902:"Shadow of War highlights the strengths and weaknesses of PS4 Pro"
1323:"SHOGO: Mobile Armor Division - Monolith's forgotten mech shooter"
369:
As of 2005 the latest public iteration of the LithTech engine was
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by Monolith. The engine was never licensed to any other company.
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was being developed with this iteration of the LithTech engine.
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513:". Later development switched over to LithTech 2.0 however.
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1935:(Windows). The 3DO Company. Scene: Credits (main menu).
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to facilitate game development by third-party companies
237:
in developing a custom version of LithTech 2.2 called
115:
241:(or LithTech ESD). Among its features it supported
1930:
1876:"Middle-Earth Shadow of War – PC Technical Review"
3364:
2036:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
718:No One Lives Forever 2: A Spy In H.A.R.M.'s Way
1498:par for the course on LithTech apparently(...)
2451:
1960:
1816:"Western Outlaw: Wanted Dead or Alive Review"
1792:"Online News - Legends of Might & Magic"
1065:aka. Battlestrike: Force of Resistance 2 by
158:Monolith initially developed the engine for
2458:
2444:
1967:
1953:
1846:"Face-Off: Middle-earth: Shadow of Mordor"
1296:"Face-Off: Middle-earth: Shadow of Mordor"
889:by Unknown creator (unknown year released)
151:have used LithTech as the basis for their
36:
1681:"Graphics Technologies in Games: F.E.A.R"
509:, most notably used in their short film "
289:By 2003, Talon was still being licensed.
1974:
494:KISS: Psycho Circus: The Nightmare Child
147:engines. Monolith and a number of other
2465:
1630:"LithTech Jupiter powering NOLF sequel"
1239:Navy SEALs: Weapons of Mass Destruction
733:by Cyber Warrior (now Mnemosyne) (2002)
431:
373:(or Jupiter EX), which was featured in
14:
3365:
1347:
1293:
1246:Arthur's Quest: Battle for the Kingdom
839:World War II: Sniper - Call to Victory
697:Marine Sharpshooter II: Jungle Warfare
364:
164:Warner Bros. Interactive Entertainment
2439:
1948:
609:MTH Railking Model Railroad Simulator
316:
3032:
1673:
1320:
672:Western Outlaw: Wanted Dead or Alive
408:
2029:The Operative: No One Lives Forever
1570:"GDC 2001: Looking at LithTech 3.0"
1073:Code of Honor 3: Desperate Measures
988:Terrorist Takedown 2: US Navy SEALs
436:The following is a partial list of
338:
166:after its acquisition of Monolith.
24:
1545:. gamingexcellence.com. 2003-05-08
1348:Mullen, Micheal (April 28, 2000).
1294:Morgan, Thomas (October 4, 2014).
1184:
1153:(2014) (Modified Lithtech Jupiter)
1063:Battlestrike: Shadow of Stalingrad
1009:Code of Honor 2: Conspiracy Island
25:
3404:
1774:"Hugh Hancock of Strange Company"
811:by Touchdown Entertainment (2004)
357:game; this release was codenamed
255:
1514:. gaming-age.com. Archived from
1205:by Antidote Entertainment (2001)
875:by Ladyluck Digital Media (2006)
784:Mysterious Journey II: Chameleon
646:and Third Law Interactive (2001)
207:engine for use with Microsoft's
1924:
1894:
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1838:
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1766:
1752:
1726:
1700:
1647:
1622:
1592:
1562:
1535:
796:Medal of Honor: Pacific Assault
660:by Third Law Interactive (2001)
654:by Third Law Interactive (2001)
497:by Third Law Interactive (2000)
292:
215:
190:
2127:Middle-earth: Shadow of Mordor
1504:
1473:
1446:
1420:
1394:
1376:"Touchdown Entertainment, Inc"
1368:
1341:
1314:
1287:
1199:by Single Cell Software (2001)
1180:by Monolith Productions (2017)
1146:Middle-earth: Shadow of Mordor
999:Mortyr: Operation Thunderstorm
516:
425:Middle-Earth: Shadow of Mordor
180:Middle-earth: Shadow of Mordor
172:Middle-earth: Shadow of Mordor
13:
1:
3176:Lightweight Java Game Library
2262:Rage of Mages II: Necromancer
1804:. December 2000. p. 108.
1762:. Beta News. January 8, 2000.
1600:"GDC 2001: Shogo 2 revealed?"
1281:
1203:Crisis Team: Ambulance Driver
1197:Vietnam 2: Special Assignment
920:
816:Sentinel: Descendants in Time
658:Elite Forces: WWII - Iwo Jima
309:The unreleased Monolith game
2522:List of visual novel engines
2226:Shogo: Mobile Armor Division
1931:New World Computing (2002).
1878:. pcinvasion.com. 2017-10-11
1321:Lane, Rick (July 16, 2017).
901:
872:Terrawars: New York Invasion
706:by Buka Entertainment (2004)
579:Tex Atomic's Big Bot Battles
451:Shogo: Mobile Armor Division
249:Tex Atomic's Big Bot Battles
7:
2488:First-person shooter engine
2134:Middle-earth: Shadow of War
2092:Condemned: Criminal Origins
1456:. planetavp.com. 2002-11-08
1350:"Monolith Buys Back Engine"
1177:Middle-earth: Shadow of War
1169:
940:Condemned: Criminal Origins
651:Elite Forces WWII: Normandy
419:Middle-earth: Shadow of War
382:Condemned: Criminal Origins
185:
10:
3409:
2072:F.E.A.R. 2: Project Origin
1683:. ixbtlabs.com. 2006-10-20
1454:"AvP2: Primal Hunt Review"
1042:F.E.A.R. 2: Project Origin
833:Kama Digital Entertainment
710:
548:Legends of Might and Magic
396:F.E.A.R. 2: Project Origin
69:; 7 years ago
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2535:
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2377:
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2239:
2189:
2180:TNN Outdoors Pro Hunter 2
2143:
2120:Guardians of Middle-earth
2108:
2081:
2052:
2018:
1991:
1982:
1126:District 187: Sin Streets
952:F.E.A.R. Extraction Point
828:GunGriffon: Allied Strike
737:Sniper: Path of Vengeance
482:TNN Outdoors Pro Hunter 2
298:System, a new system for
233:LithTech cooperated with
110:
98:
86:
82:
60:
56:
44:
35:
2219:Sanity: Aiken's Artifact
2152:Aliens Versus Predator 2
1760:"Introducing Ozymandias"
1221:Elite Forces: Navy SEALs
1193:by Fused Software (2000)
1141:by Doobic Studios (2017)
964:F.E.A.R. Perseus Mandate
883:by Doobic Studios (2008)
689:CTU: Marine Sharpshooter
639:Aliens versus Predator 2
631:
560:Die Hard: Nakatomi Plaza
536:Sanity: Aiken's Artifact
284:Aliens versus Predator 2
263:Aliens versus Predator 2
139:and comparable with the
2308:Buena Vista Interactive
1481:"Aliens vs. Predator 2"
1241:by Jarhead Games (2003)
1223:by Jarhead Games (2002)
1210:Alcatraz: Prison Escape
1031:Royal Marines: Commando
847:by Jarhead Games (2005)
845:Army Rangers: Mogadishu
841:by Jarhead Games (2005)
741:Xicat Interactive, Inc.
700:by Jarhead Games (2004)
692:by Jarhead Games (2003)
674:by Jarhead Games (2002)
3378:Game engines for Linux
2500:Game engine recreation
2099:Condemned 2: Bloodshot
1512:"No One Lives Forever"
976:Condemned 2: Bloodshot
704:MARCH!: Offworld Recon
678:Nina: Agent Chronicles
602:
571:
474:
443:
402:Condemned 2: Bloodshot
199:was developing it for
3211:Platinum Arts Sandbox
3056:Adventure Game Studio
2159:Gotham City Impostors
1138:Combat Arms: Reloaded
1114:Gotham City Impostors
897:by Arxel Tribe (2003)
775:(LithTech Triton) by
668:by Tri-Synergy (2002)
324:was created with the
178:After the release of
149:video game developers
3388:Monolith Productions
2857:Visual3D Game Engine
2512:Game creation system
2313:Sierra Entertainment
2020:No One Lives Forever
2009:Blood II: The Chosen
1976:Monolith Productions
1739:Monolith Productions
1713:Monolith Productions
1660:Monolith Productions
1433:Monolith Productions
1407:Monolith Productions
1151:Monolith Productions
1119:Monolith Productions
1103:Terrorist Takedown 3
1047:Monolith Productions
1020:SAS: Secure Tomorrow
981:Monolith Productions
945:Monolith Productions
933:Monolith Productions
914:Monolith Productions
777:Monolith Productions
753:Monolith Productions
723:Monolith Productions
644:Monolith Productions
584:Monolith Productions
541:Monolith Productions
529:Monolith Productions
524:No One Lives Forever
487:Monolith Productions
468:Monolith Productions
463:Blood II: The Chosen
456:Monolith Productions
432:Games using LithTech
223:No One Lives Forever
203:to be included as a
175:, released in 2014.
153:first-person shooter
137:Monolith Productions
51:Monolith Productions
3126:Blender Game Engine
2958:Pixel Game Maker MV
1249:by 3LV Games (2003)
1233:New World Computing
621:Barking Dog Studios
553:New World Computing
365:LithTech Jupiter EX
239:RealArcade LithTech
32:
3393:Warner Bros. Games
3383:Video game engines
3131:Bork3D Game Engine
2318:Warner Bros. Games
1933:Might and Magic IX
1228:Might and Magic IX
1191:Vietnam: Black Ops
1053:Armed Forces Corp.
730:Rubies of Eventide
625:Rockstar Vancouver
611:by IncaGold (2001)
322:LithTech Discovery
317:LithTech Discovery
67:Firebird / 2017
30:
3360:
3359:
3356:
3355:
3256:Wintermute Engine
3017:
3016:
2878:Amazon Lumberyard
2673:Zillions of Games
2433:
2432:
2323:Snowblind Studios
2235:
2234:
2173:The Matrix Online
2043:Contract J.A.C.K.
1382:. Blue Flame Labs
1356:. CBS Interactive
909:The Matrix Online
760:Gods and Generals
748:Contract J.A.C.K.
616:Global Operations
409:LithTech Firebird
332:The Matrix Online
126:
125:
16:(Redirected from
3400:
3030:
3029:
2983:UbiArt Framework
2948:Nvidia GameWorks
2542:
2541:
2460:
2453:
2446:
2437:
2436:
2359:Daniel Bernstein
2328:Surreal Software
2190:Standalone games
1989:
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1291:
1257:by Doobic (2003)
1107:City Interactive
1097:City Interactive
1087:City Interactive
1077:City Interactive
1067:City Interactive
1057:City Interactive
1035:City Interactive
1025:City Interactive
1013:City Interactive
1003:City Interactive
993:City Interactive
969:TimeGate Studios
957:TimeGate Studios
855:by GameHi (2005)
682:City Interactive
591:Super Bubble Pop
371:Jupiter Extended
339:LithTech Jupiter
122:
119:
117:
77:
75:
70:
40:
33:
29:
21:
3408:
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3363:
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3336:
3260:
3241:Thousand Parsec
3191:Open Wonderland
3166:Irrlicht Engine
3109:
3044:
3024:
3013:
3009:Unreal Engine 5
2992:
2988:Unreal Engine 4
2943:Luminous Engine
2898:Creation Engine
2861:
2842:Unreal Engine 3
2837:Unreal Engine 2
2677:
2658:Virtual Theatre
2653:Unreal Engine 1
2571:
2531:
2474:
2464:
2434:
2429:
2373:
2342:
2303:Fox Interactive
2281:
2240:Games published
2231:
2185:
2139:
2104:
2077:
2048:
2014:
1984:
1978:
1973:
1943:
1929:
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1800:. No. 96.
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1780:. May 10, 2000.
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1329:. Gamer Network
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1302:. Gamer Network
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1185:Unknown version
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860:Face of Mankind
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