35:
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1088:, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games. Ren'Py has proved attractive to western hobbyists; over 4,000 games use the Ren'Py engine, nearly all in English. Visual novels, kinetic novels, role-playing games, simulation games, and many other games can be made with Ren'Py.
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languages out of the box. Its simple command based syntax allows for easy creation of Visual Novels, while its GUI system provides the framework for a robust visual experience. The provided Visual
Debugger allows easy testing of scripts, and facilitates packaging of game files. Suika2 Kirara, a drag-and-drop development tool for Suika2, is being developed.
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Asobu, an independent game development community and shared workspace, hosted a TyranoBuilder Meetup in Japan in
January 2020. A small group of developers (including the 'Tyrano Game Festival 2018' 2nd-place winner, Takumi Kato) were in attendance, and the event corrdinator said there will be future
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Suika2 is a free and open source visual novel engine. It is lightweight, compact, and portable by design. Games created with Suika2 can run on
Desktop, Mobile and Web Platforms. Having Japanese and International language options, it is one of the few Japanese Visual Novel Engines supporting multiple
1044:
NVList is an open source visual novel engine that runs on
Windows, Mac OS, Linux, Android, and even online (through an applet). It is coded in the Java language, even though the scripts are written in Lua. It is being updated to this day on GitHub. It has all the functionality required for a Visual
1150:, usually bypassing any need for scripting. TyranoBuilder acts as an interface for TyranoScript, a web-focused engine created in Japanese language (a partial English version exists). TyranoBuilder and TyranoScript use a syntax similar to the scripting language of KiriKirki, although less flexible.
410:
For KiriKiri2 and
Kirikiri Z's implementation of KAG there is a module called 鱧天 (Hamotem). which provides a myriad of plugins and a ready made template to build games on. As TyranoBuilder is to TyranoScript, there are several programs which create a graphical editor on top of the KAG script. The
185:
There have been various attempts to create a more modern DNML interpreter. However the only known successful project is DNML Midori, a full reimplantation of DNML that has several features of its own. While it is free to use, it is not open source. As of 2021, it was last updated in 2019 and
1113:, which allows game developers to radically change the presentation of their games. The engine has been particularly noticed in the Spanish speaking interactive fiction community. Narrat has also been listed as one of the best free tools for narrative games by
1108:
style skill checks. It features an easy to learn script language that allows anyone to efficiently write large visual novels that can contain more advanced RPG mechanics like an inventory and quests. It has a system for customising UI based on
485:, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Knowledge.
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It is based on Pixi.js, a rendering engine that allows you to create fast 2D graphics. It is based on WebGL and is very fast and efficient. It is used by many developers to create games, websites, and applications.
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Pixi’VN is a npm package that provides various features for creating visual novels, has functions to manage story steps, saving and loading, variable storage, dialogues, character,canvas management, and much more.
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is a free and open source narrative RPG engine that can easily make visual novels. Narrat uses web technologies to output games that run on Web
Platforms, as well as Desktop. Narrat was inspired by games like
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said, "TyranoBuilder one ups Ren’Py in the visual category, since it includes an impressive character animation system called Live2D. Said system may be implementable in Ren’Py, but probably not as easily."
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It is designed for web developers, with basic experience in JavaScript/TypeScript, who want to create a visual novel with a modern 2D rendering engine and their favorite JavaScript framework.
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community is attributed to the ease of modifying the engine to support languages other than
Japanese. It strives to maintain compatibility with visual novels designed for
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TyranoBuilder is a commercial visual novel engine. Projects created in this engine can be compiled for use on
Windows, Mac, Android, iOS, and browser-based web apps.
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said it uses "a simple drag-and-drop system and the interface makes it easy to see how the scene will look as you change elements on the fly." The GUI is similar to
699:
344:. Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers. Thus, the current version is called
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that is maintained separately by the
English-language community, for convenience and for ease of introducing enhancements that are suited to the community.
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Kawakami, Masatoshi; Yasuda, Hiroshi; Sasaki, Ryoichi (2010). "2010 International
Conference on e-Education, e-Business, e-Management and e-Learning".
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Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
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was originally maintained by Peter "Haeleth" Jolly. Since September 2009, it is maintained by Mion of Sonozaki Futago-tachi, the
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Content in this edit is translated from the existing French Knowledge article at ]; see its history for attribution.
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known by their Internet name, Karin. The initial release was in 1998. The programming structure is similar to
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Novel, and more. It has support for resolution scaling and switching, along with pixel and vertex shaders.
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Due to a lack of updates since October 2010, from 2013 onward the code has been forked and continued as
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Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
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Game Development with Ren’Py: Introduction to Visual Novel Games Using Ren’Py, TyranoBuilder, and Twine
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2175:[It's okay to get together as a novel game creator! 'TyranoBuilder Meetup #1' Small Report].
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written by Naoki Takahashi. Due to its simplicity and its liberal license (while it is not
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Monogatari is an open source visual novel engine that focuses on running on Web platforms
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Pixi’VN + Templates provides a complete solution and is in effect a visual novel engine.
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developer "w.dee", initially released in 1998. It is almost exclusively used with the
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382:. Another notable visual novel that is known to be implemented using this engine is
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2199:"Visual novel creators, join your forces! "TyranoBuilder Meetup#1", a short report"
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International Conference on e-Education, e-Business, e-Management, and e-Learning
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2094:
Ciesla, Robert (2019). "The Modern Visual Novel". In Soria, Daniel Luque (ed.).
2056:"TyranoScript|ティラノスクリプト novel game engine for Browser, iOS, Android, etc. v2.60"
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in its visual layout and presence of RPG mechanics, as well as dice-based
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2153:[Public Phone] (in Japanese). Novel Game Collection: novelgame.jp
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1257:"Kadecot: HTML5-based visual novels development system for smart homes"
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to the source of your translation. A model attribution edit summary is
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most well known of these is NVLMaker, which also has a cloud platform.
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is often used as a more modern and expandable replacement of the older
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1673:"Ren'Py Visual Novel Engine: make your own visual novel, dating sim"
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Kawakami, Masatoshi; Yasuda, Hiroshi; Sasaki, Ryoichi (March 2011).
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and commercial visual novels, the most well known of which are
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Kawakami, Masatoshi; Yasuda, Hiroshi; Sasaki, Ryoichi (2009).
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1322:] (Bachelor's in Information Technology) (in Finnish).
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The 1st IEEE Global Conference on Consumer Electronics 2012
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to this template: there are already 1,480 articles in the
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1722:"Narrat game engine 1.0.0 launch - Release Announcements"
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and tools are available to assist in formatting, such as
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1986:"Build Your Own Video Games With These Simple Programs"
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base code, and is deliberately backwards-incompatible.
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implementation. Its popularity among the visual novel
2098:(First ed.). Berkeley, CA: Apress. p. 106.
1504:"Mion releases first alpha build. Checked 2009/09/26"
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A unique feature of TyranoBuilder is its support for
1698:"Building and exporting a Narrat game | Narrat Docs"
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478:
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README, ONScripter-EN source code, 20101010 release
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a machine-translated version of the French article.
980:(abbreviation for "Proportional-OnScripter") is a
1493:README, PONScripter source code, 20100502 release
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1320:Visual Novel Developer Tools in the Western World
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1914:"Suika2 | Visual Novel Engine Command Reference"
1477:
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1315:Visuaalisen novellin kehitystyökalut länsimaissa
127:
1746:"Language syntax and expressions | Narrat Docs"
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194:"KiriKiri" redirects here. For other uses, see
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1077:
520:accompanying your translation by providing an
465:Click for important translation instructions.
452:expand this article with text translated from
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390:
312:
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1472:
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1016:-based scripting engine that was inspired by
946:games on platforms supported by SDL, such as
2012:"TyranoBuilder Visual Novel Studio – Review"
1302:
407:, also uses a modified version of Kirikiri.
48:, which are uninformative and vulnerable to
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942:(SDL) library, and can thus be used to run
63:and maintains a consistent citation style.
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1255:Owada, Shigeru; Tokuhisa, Fumiaki (2012).
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1248:
142:for creating visual novels, also known as
2173:"ノベルゲーム制作者で集まったっていい! 「ティラノミートアップ#1」小リポート"
1936:
1868:"The best free tools for narrative games"
1586:"情報セキュリティ教育のためのeラーニング教材作成システムELSECの開発と評価"
1311:
606:final version / February 23, 2018
105:Learn how and when to remove this message
1865:
1577:
1544:
1345:Kirikiri/KAG noberu gēmu seisaku nyuumon
918:have been written, the best-known being
713:is closed-source and only available for
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1957:
1818:"Theming the game and UI | Narrat Docs"
1598:Information Processing Society of Japan
1538:Information Processing Society of Japan
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1530:"情報セキュリティ教育のためのeラーニング教材作成システムELSECの開発"
1324:Karelia University of Applied Sciences
2223:
1896:, Suika2 Development Team, 2022-10-22
235:2.32 rev.2 / October 26, 2010
2816:
1842:"Narrat Game Jam 2 calienta motores"
1671:QuickJump staff (24 November 2007).
1534:コンピュータセキュリティシンポジウム2009 (CSS2009) 論文集
1352:Kirikiri/KAG NovelGame Product Guide
1336:
992:has made heavy modifications to the
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133:Digital Novel Markup Language (DNML)
28:
2009:
1939:"TyranoBuilder Visual Novel Studio"
774:20191022 / October 22, 2019
186:development seems to be concluded.
55:Please consider converting them to
24:
25:
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1866:Riendeau, Danielle (2023-06-16).
362:engine. It has been used in both
336:(KiriKiri Adventure Game System)
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1962:. Nyu Media Ltd. Archived from
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1312:Romppanen, Janne (April 2015).
170:was succeeded by software like
2197:Giichi, Totsuka (2020-01-21).
2171:Giichi, Totsuka (2020-01-21).
2034:"TyranoScript|ティラノスクリプト v5.00"
1984:Fisher, Jessica (2018-09-25).
1399:
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530:You may also add the template
59:to ensure the article remains
13:
1:
2960:Lightweight Java Game Library
1992:. New York: Geek & Sundry
1442:(in Japanese). Archived from
1354:] (in Japanese). 秀和システム.
1230:(in Japanese). Archived from
1188:
1031:
924:free and open-source software
128:Digital Novel Markup Language
2306:List of visual novel engines
430:
348:. It is available under the
7:
2272:First-person shooter engine
2149:Takumi, Kato (2019-11-07).
2104:10.1007/978-1-4842-4920-8_3
1157:. Robert Ciesla, author of
1106:tabletop role playing games
914:A number of cross-platform
532:{{Translated|fr|NScripter}}
502:will aid in categorization.
189:
10:
3178:
2077:"FAQ | TyranoBuilder"
2054:ShikemokuMK (2015-04-28).
2032:ShikemokuMK (2015-04-28).
1848:(in Spanish). 15 June 2023
1555:. IC4E'10. pp. 7–11.
1169:
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1061:Ren'Py Visual Novel Engine
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477:Machine translation, like
403:game series, available on
350:GNU General Public License
193:
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1770:"Inventory | Narrat Docs"
1272:10.1109/GCCE.2012.6379572
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196:Kirikiri (disambiguation)
2036:(in Japanese). tyrano.jp
1536:. CSS'09 (in Japanese).
1406:http://www.nvlmaker.net/
1395:http://hamotem.f-sp.net/
1347:
940:Simple Directmedia Layer
810:Simple DirectMedia Layer
541:For more guidance, see
2284:Game engine recreation
1794:"Quests | Narrat Docs"
1654:"List of Ren'Py games"
751:; 22 years ago
583:; 25 years ago
581:September 6, 1999
237:; 13 years ago
2995:Platinum Arts Sandbox
2840:Adventure Game Studio
1960:"About TyranoBuilder"
776:; 4 years ago
749:February 6, 2002
608:; 6 years ago
543:Knowledge:Translation
514:copyright attribution
3157:Visual novel engines
2641:Visual3D Game Engine
2296:Game creation system
1846:Club de Aventuras AD
1561:10.1109/IC4E.2010.63
1417:https://cn.nvl.cloud
1067:engine. Ren'Py is a
691:open-source software
379:Fate/hollow ataraxia
150:was developed using
135:is one of the first
2910:Blender Game Engine
2742:Pixel Game Maker MV
1822:docs.get-narrat.com
1798:docs.get-narrat.com
1774:docs.get-narrat.com
1750:docs.get-narrat.com
1702:docs.get-narrat.com
1006:translation group.
722:
564:
203:
144:interactive fiction
2915:Bork3D Game Engine
2010:Ric (2015-04-28).
1628:. 25 October 2021.
1376:"Nekopara engine?"
1348:吉里吉里/KAGノベルゲーム制作入門
1266:. pp. 17–19.
1214:"たびするだんご~DNML(緑)~"
727:Original author(s)
720:
685:is a visual novel
562:
522:interlanguage link
385:1999 Christmas Eve
340:as a visual novel
201:
137:scripting language
117:This is a list of
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3143:
3140:
3139:
3040:Wintermute Engine
2801:
2800:
2662:Amazon Lumberyard
2457:Zillions of Games
2113:978-1-4842-4919-2
1570:978-1-4244-5680-2
1457:Takahashi Naoki.
1428:Kirikiri Z GitHub
1361:978-4-7980-1659-7
1281:978-1-4673-1500-5
1144:Geek & Sundry
912:
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65:Several templates
16:(Redirected from
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2732:Nvidia GameWorks
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817:Operating system
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500:|topic=
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483:Google Translate
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2808:
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2793:Unreal Engine 5
2776:
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2727:Luminous Engine
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1592:(in Japanese).
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1540:. pp. 1–6.
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746:Initial release
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573:Naoki Takahashi
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3132:Open 3D Engine
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2083:on 2022-04-09.
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1872:Game Developer
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1446:on 1999-10-11.
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769:Stable release
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491:adding a topic
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346:KiriKiri2/KAG3
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154:by a Japanese
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57:full citations
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2179:(in Japanese)
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2014:. GamingLives
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1966:on 2022-04-09
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1958:STRIKEWORKS.
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1600:: 1266–1278.
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1510:on 2010-07-26
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1440:"高橋直樹のホームページ"
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1291:on 2016-03-04
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1269:
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1251:
1249:
1234:on 2016-03-19
1233:
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1228:"吉里吉里 変更点の詳細"
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1136:TyranoBuilder
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1128:
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1102:Disco Elysium
1098:
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1065:free software
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741:Studio O.G.A.
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601:Final release
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496:main category
493:
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461:(August 2021)
457:
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450:You can help
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42:This article
40:
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30:
27:
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2873:
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2594:Silent Storm
2593:
2578:Retro Engine
2558:MT Framework
2387:Genie Engine
2305:
2251:Game engines
2207:. Retrieved
2202:
2192:
2181:. Retrieved
2176:
2166:
2155:. Retrieved
2144:
2130:
2095:
2089:
2081:the original
2071:
2060:. Retrieved
2049:
2038:. Retrieved
2027:
2016:. Retrieved
2005:
1994:. Retrieved
1989:
1979:
1968:. Retrieved
1964:the original
1953:
1942:. Retrieved
1932:
1921:. Retrieved
1917:
1908:
1898:, retrieved
1892:
1886:
1875:. Retrieved
1871:
1861:
1850:. Retrieved
1845:
1836:
1825:. Retrieved
1821:
1812:
1801:. Retrieved
1797:
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1777:. Retrieved
1773:
1764:
1753:. Retrieved
1749:
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1701:
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1680:. Retrieved
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1648:
1634:
1623:
1614:
1593:
1589:
1579:
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1546:
1533:
1523:
1512:. Retrieved
1508:the original
1498:
1462:. Retrieved
1452:
1444:the original
1434:
1423:
1412:
1401:
1390:
1379:. Retrieved
1370:
1351:
1344:
1338:
1327:. Retrieved
1319:
1314:
1293:. Retrieved
1286:the original
1263:
1236:. Retrieved
1232:the original
1222:
1208:
1202:DNML website
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