1167:, as both are "constructed as a patchwork or mosaic of kingdoms, realms and lands, many borrowing directly from historical settings". Even though "pseudo-medieval European analogues" were predominant, a great variety in environments and cultures could be encountered in the setting. The regions of Toril were given many details and relationships among each other in various game products. As a world designed for role-playing games it has a static character: where main characters in fantasy settings designed for novels could drastically change the world, the descriptions of Toril have to be "re-usable" for various groups of players. There were, however, significant changes made to the world to accommodate rule changes between different editions of the game, explained through magical events within the fictional universe.
171:"reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places, displacing portions of Faerûn and the entire continent of Maztica, with regions of Abeir: Tymanther, Akanûl, and Returned Abeir. A subsequent event called "The Sundering" reverted many of these changes and restored much of the pre-Spellplague Toril.
197:
802:. Amn was quick to carve out its claim to the land for trade benefits, establishing the port city of Helmsport, and the church of Helm led the encroachment into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism.
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which is later discovered by a
Merchant Guild from Baldur's Gate and subsequently by the player who is sent to confirm the finding, where both the original crews' and the natives from Anchorome's descendants are locked in a bloody lycanthrope feud. The fate of Balduran himself is never clearly revealed.
570:, the reality is that by lumping together Chinese, Japanese, Korean, Mongolian, Philippine, and 'Southeast Asian' lore he and co-authors David 'Zeb' Cook and Francois Marcela-Froideval actually developed a campaign setting that reinforced western culture's already racist understanding of the 'Orient'."
286:
expansion, it is revealed that
Balduran returns to Anchorome and retrieves a second hoard of treasure from the Native kingdoms. When he attempts to take on a number of locals to replenish his crew, he discovers they are infected with lycanthropy. The resulting battle shipwrecks Balduran on an island,
809:
Maztica is divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac, and Payit. The region known as Far Payit neighbours Payit, both in the east around
Helmsport. The native people of Maztica from Payit and Far Payit are known as Payits, whereas natives from the other nations are known as
126:
in 1987. Greenwood had written tales for his world "as far back as 1967" and "it had been the setting for his homespun D&D campaigns since 1978". Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set.
561:
Reviewer
Michael Mullen, looking at the setting of Kara-Tur before the publication of the boxed set, stated that players would probably like the world, but that it would depend largely on how familiar the DM was with Oriental culture or Japanese movies and television. He remarked that the "usual
987:
and corsairs who charge traders tolls to cross "their" seas, such traders willingly pay these exorbitant fees as
Zakhara's exotic trading goods tend to be well worth the price back in Faerûn. Occasionally the pirates decide to completely cut off Zakhara from Faerûn.
1012:" of Zakhara has been designed as a new and exotic counter-realm for players to experience, contrasting with more common settings depicted as "a moralized neo-medieval Europe". It is presented "as a chaotic, alien space". In some depictions Balfe sees the
908:'s death caused Abeir and Toril to briefly merge and then instantly rip apart again. As a result, Maztica is no longer a part of Toril, having been replaced with a continent called "Returned Abeir". On some maps, it has been renamed Anchorome.
1024:
fiction. In his view the ruling Grand Caliph – "the symbolic figurehead of the entire Land of Fate" – is depicted as impotent to protect his own harem, so that he and his land are dependent on western-style heroic characters to save them.
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writer Jared King considered the history of the world of Toril "full of deep lore crafted over decades of editions" and found the Dawn War, a conflict involving the gods in the ancient past of the setting, especially fascinating.
900:
was also the name of the elder goddess who embodied the land of
Maztica. Killed by her own son Zaltec, she was the wife of dead Kukul, but unlike her husband, continues to live on in the continued existence of the continent.
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3rd edition and is often mentioned in
Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents. The 2015 release of
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Early in its fictional history it was a land fought over by the gods Qotal the Plumed
Serpent and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times.
134:, which detailed a series of events called the Time of Troubles, during which gods walked the earth and magic became unpredictable. These events caused permanent changes in gameplay that were outlined in the
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series" as "an unusually well-developed D&D setting", which has great variety among its fantasy races. A number of human cultures in different regions take their inspirations from real-world cultures.
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who meddle in the affairs of humans frequently. The continent is ruled by a theocracy headed by the Grand Caliph, and tales tell of demon-infested cities and godless sorcerers (like the genie-binding
969:
or arguably
Konigheim (by land). Zakhara is mostly isolated from the rest of the world, as the peninsula is separated from the main mass by the World Pillar Mountains (also known as Wu Pi Te Shao in
382:, describing the region in greater detail, with two 96-page books and maps. In the process of adapting the setting to the Forgotten Realms, the size of the continent was scaled down significantly.
1189:
desert of Faerûn in 2010 as two of the few fantastic realms based on non-European medieval cultures to date. She remarked that the setting descriptions "reinforce their distance from the "real"
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are sent to
Anchorome. They build a keep, Fort Flame, in the shores of Balduran's bay (which is actually far below Balduran's resting place) but other than this it has been a complete disaster.
1265:
I know several folks (myself included) who transplanted Atlas Games' excellent Nyambe (with some tweaks), which also built off many of the old 2E articles in Dragon on African gaming, to
211:
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759:#315, for information on ancestor feats and martial arts styles specific to the Kara-Tur setting, as well as updated information on the 10 empires and regions of Kara-Tur.
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340:'s cultures and peoples are fantasy analogues of medieval regions of East Asia, including China, Korea, Japan, the Ryukyu Islands, Tibet, and others. According to
558:. There is a brief description of the land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there.
1284:
522:
series. After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as
344:, "while primarily drawing on Japan for inspiration, also contains elements of medieval China and Korea". Kara-Tur was first described in the original 1985
164:
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696:
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added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content.
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Mazticans. There are also the human races known as the Dog People and the Green Folk. Many monstrous races also live in Maztica, including wild
4258:
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566:. Game studies scholar Aaron Trammell commented: "Although Gary Gygax envisioned a campaign setting that brought a multicultural dimension to
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called the long background section of Kara-Tur in the book, a "bonus". Originally intended as a western part of the continent of Oerik in the
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worlds, Aidan-Paul Canavan found Toril "more illustrative" and that it "became further codified and developed over time" than the world of
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rulebook made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1:
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is the name of the western Faerûn part of it. Somewhere there is Jhothûn, the long-forgotten capital of a mighty empire of Giants.
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280:, sails to Anchorome and returns with a great wealth which is used to build the wall around the fledgling Baldur's Gate. In the
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2261:"EN World - Morrus' D&D; / 4th Edition / D20 News - Kara-Tur and Zakhara, are they going to be released as portions of FR?"
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1151:, and "militarily more stable and thus may lead to more 'adventure' based missions" compared to the focus on wars within
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and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of
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Zakharans are firmly convinced they are more civilized than the rest of the world and treat "barbarians" accordingly.
890:, rather than creating a uniquely fantasy version inspired by the "colorful and diverse" reality that is Mesoamerica.
451:
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116:'s campaign world, and was adopted as the name of the planet upon which the continent of Faerûn existed when he and
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1291:
2460:
Kline, Daniel T. (2015). "Contemporary Neo-Medieval Digital Gaming: An Overview of Genre". In Ashton, Gail (ed.).
1105:. Far in the north of the sea is a small island dominated by a cathedral-like spire, inhabited by gnomes of Gond.
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on the planet Abeir-Toril. Zakhara is located east of Faerûn, and the closest Faerûnian lands to Zakhara are
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1604:
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author Matthew England considered it "a rarity in the fantasy genre" to base a continent on these cultures.
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1193:", "which suggests that the realms may be outside the imaginative limits of designers, at least for now".
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consists of several cultures, like the culture of Enlightenment and more savage deities, such as Ragarra.
4141:
4127:
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2600:
1205:", as he saw many problematic stereotypes published in the game's history as associated with this world.
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The ten distinct nations and regions described in the boxed set and their real-world analogues include:
68:
The name means "cradle of life" in an archaic fictional language of the setting. It consists of various
4263:
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1992:
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The land is full of secretive cities, unwelcoming to travellers, huge deserts, lush oases and powerful
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opposition, if not human, will be from the spirit world", rather than more conventional battles versus
506:
999:) wielding strange magic. Powerful magic and great warriors of every like are to be found in Zakhara.
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905:
671:
605:
1178:'s Zakhara, have been criticized for perpetuating simplistic and harmful stereotypes. In July 2020,
3883:
3714:
3506:
2738:
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2032:
Mullen, Michael (January 1988). Jaffe, Anne (ed.). "Ah, So Desu Ka? (Oriental Adventures Review)".
17:
2413:
390:
4253:
1363:
Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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left the eastern half of its continent reserved for the future publication of Kara-Tur. In 1988,
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49:
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author Derek Garcia questioned the use of Abeir-Toril "as the default setting of modern-day
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1966:
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8:
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882:, Scott Taylor found Maztica unimpressive because the continent too closely mirrored the
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623:
489:
62:
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Daniel T. Kline summed up Abeir-Toril as a "vast, high-fantasy, neo-medievalist world".
4162:
4085:
3704:
3649:
3516:
2551:"'Dungeons & Dragons' Book 'Oriental Adventures' Receives A Sensitivity Disclaimer"
2394:
140:
2nd edition campaign setting books. In this edition, Abeir-Toril was considered one of
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290:
After the discovery of Maztica by the mercenary captain Cordell, mercenaries from the
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1097:. It is barely known at all. In the ancient time, the major city on its shore was
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1705:
1540:"How The Forgotten Realms Became The Default Setting Of Dungeons & Dragons"
1280:
1075:
950:
925:
426:
2377:
Balfe, Myles (2004). "Incredible geographies? Orientalism and Genre Fantasy".
2051:
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1386:
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2415:
Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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1880:
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854:
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Barron, Neil; Barton, Wayne; Ramsdell, Kristin; Stilwell, Steven A. (1992).
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the large undefined continent southwest of Nimbral and southeast of Maztica
1164:
1094:
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798:
explorers led by one Captain-general Cordell and his Golden Legion in 1361
718:
510:. Later that year TSR converted the monsters of Kara-Tur to second edition
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117:
101:
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3004:
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1933:
1693:
1642:
1544:
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1190:
1066:, the "Roof of the World" is the largest mountain range in the fictional
1021:
883:
524:
459:
1170:
Areas of the planet inspired by non-Western real-world cultures, namely
3709:
3511:
3174:
2794:
2784:
2759:
2052:
1834:
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1500:
1336:
1098:
725:. Forgotten Realms: The Empires Trilogy, Book 2. Wizards of the Coast.
470:
411:
341:
306:
113:
97:
224:
explain the fiction more clearly and provide non-fictional perspective
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3722:
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3381:
3261:
3181:
3123:
3062:
2195:
1947:
1848:
1666:"Dungeons & Dragons: Exploring Chult, the Dinosaur-Filled Jungle"
1568:"Forgotten Realms Campaign Guide Chronicles the World's Epic Changes"
1512:
1340:
946:
840:. South of it (and separated by a strait) lies an unknown continent.
837:
830:
530:
477:
455:
127:
The setting's entire planet underwent a major change during the 1989
93:
69:
3039:
1605:"10 Hidden Details About D&D 5e Lore Everyone Completely Missed"
1108:
The Yal-Tengri is free of ice for the six summer months of the year
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77:
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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic
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and (to the Faerûnians) mystery. The area was heavily inspired by
3734:
3639:
3536:
3251:
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3197:
3130:
3018:
2915:
2662:
2495:
2491:"10 Wild Pieces Of D&D Lore To Include In Your Next Campaign"
1670:
1609:
1156:
1071:
1067:
966:
829:
Some scorpionfolk from Maztica found an Underdark passage to the
485:
258:
89:
85:
58:
36:
1691:
1123:
Philip J. Clements referred to "the world of the highly popular
1016:-style cities of the continent connected to erotic ideas of the
329:
and the part of Toril most detailed in stories and supplements.
305:
retreated a long time ago. It is rumored that several tribes of
3561:
3114:
1865:
Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules".
1102:
1013:
1009:
984:
815:
776:
156:
73:
39:
2443:
Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text
2342:
1070:
world of Toril. It is inhabited by evil Yak-men and separates
1005:
The capital city of Zakhara is Huzuz, the "City of Delights".
3727:
3661:
3551:
3256:
3241:
3236:
2900:
1467:. Liverpool: Oxford University Press. pp. 100, 105–108.
1301:
humanity first appeared in the northern savannas of Katashaka
1171:
1152:
1017:
823:
780:
445:
439:
149:
145:
100:'s personal campaign world before part of it was merged with
2285:
857:, and in the Forgotten Realms novels of the Maztica Trilogy—
368:(1986), where the setting was still world-neutral. The 1987
3334:
674:
style books (one was actually released before the original
583:
The Kara-Tur campaign setting inspired the following eight
476:
The Jungle Lands of Malatra: Pre-colonial civilizations of
1362:
3644:
3351:
1365:
Dungeons & Dragons Art & Arcana: a visual history
552:
5th edition, introduced Kara-Tur to the fifth edition of
492:
inspired by their real-life Southeast Asian counterparts.
2099:
Heroic Worlds: A History and Guide to Role-Playing Games
1910:
Heroic Worlds: A History and Guide to Role-Playing Games
174:
Abeir-Toril is the default world for the 5th edition of
537:
The setting of Kara-Tur still exists on Abeir-Toril in
323:
The continent of Faerûn is the primary setting of the
210:
describes a work or element of fiction in a primarily
61:
campaign settings, and the 1st edition version of the
1993:"Kara-Tur: The Eastern Realms (1e) | Product History"
1773:
Religions in play: games, rituals, and virtual worlds
1224:
Religions in play: games, rituals, and virtual worlds
1042:
are a pack of asteroids trailing Abeir-Toril's moon,
504:
2nd edition. In 1990 the maps were again included in
276:
The character Balduran, a sea captain and founder of
1638:"D&D's Problematic Lore That Still Needs Fixing"
1495:
923:
styled after the themes and setting depicted in the
1431:
The Fantasy Role-Playing Game: A New Performing Art
1401:"Volume 1 Issue 13 – Ampersands & Alliteration"
1185:Medievalist Amy S. Kaufman listed Kara-Tur and the
573:
269:and the xenophobic Poscadar elves. There is also a
2231:"How Dungeons and Dragons Appropriated the Orient"
1811:Collaborative Worldbuilding for Writers and Gamers
1159:. In Canavan's view, Toril more closely resembled
2171:"MC6 Monstrous Compendium Kara-Tur Appendix (2e)"
4240:
309:make their home in Anchorome's western regions.
273:realm called Itzcali located in the sea nearby.
297:It is speculated that it is the land where the
2615:
1748:Kaufmann, Amy S. (2010). "Medieval Unmoored".
1428:
2601:
1343:(ed.). "First Quest: Mammals and Dinosaurs".
775:, is a fictional continent that is a land of
469:. This region is the Kara-Tur portion of the
2122:Shepherd, Ashley (August 1986). "Open Box".
1776:. Theologischer Verlag ZĂĽrich. p. 286.
1226:. Theologischer Verlag ZĂĽrich. p. 286.
400:during eras of political disunity, e.g. the
358:setting, the description of Kara-Tur in the
257:is almost unexplored and is at the North of
4000:Dungeon Master Option: High-Level Campaigns
2963:
2516:
2462:Medieval Afterlives in Contemporary Culture
1926:
1827:
1808:
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2594:
2581:Toril page on official Spelljammer website
1960:
1598:
1596:
1594:
1592:
1590:
1588:
1308:
904:In 4th edition, the Spellplague caused by
822:came from Maztica to fight the Yuan-Ti of
3302:
2194:
1631:
1629:
1627:
1460:
1246:
1118:
1101:; it is now the trade city of Naupau, in
1020:and the "Arabian courtesan", tropes from
1008:In the view of Myles Balfe, the Fantasy "
983:Waters around Zakhara are bountiful with
242:Learn how and when to remove this message
2411:
2372:
2370:
2228:
2121:
1936:(January 1988). "Role-playing Reviews".
1864:
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1533:
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1422:
869:—also by Douglas Niles. It was based on
393:during periods of centralized government
2544:
2542:
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1932:
1860:
1858:
1602:
1585:
283:Baldur's Gate: Tales of the Sword Coast
181:
14:
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1990:
1904:
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1722:(3rd ed.). Wizards of the Coast.
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1221:
4259:Fictional elements introduced in 1987
3954:Player's Option: Combat & Tactics
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3301:
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2459:
2412:Clements, Philip J. (December 2019).
2376:
2367:
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2027:
2025:
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2021:
2019:
2017:
2015:
2013:
1986:
1984:
1982:
1980:
1978:
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1900:
1898:
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1837:(June 1988). "Role-playing Reviews".
1804:
1802:
1800:
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1537:
1528:
1419:
1335:
1279:
843:Maztica was detailed for 2nd Edition
836:North of Maztica is the continent of
261:. Its best-known inhabitants are the
107:
3961:Player's Option: Skills & Powers
2548:
2539:
2488:
2449:(PhD thesis). pp. 130–131, 238.
2317:"Art of the Genre: Maztica Memories"
2115:
1855:
1565:
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1454:
1452:
1450:
1358:
1356:
190:
3968:Player's Option: Spells & Magic
2430:
2405:
2315:Taylor, Scott (November 30, 2011).
1813:. Bloomsbury Academic. p. 49.
1736:
1636:Garcia, Derek (December 23, 2021).
473:, also known as the Endless Wastes.
24:
2440:Canavan, Aidan-Paul (April 2011).
2042:
2010:
1973:
1887:
1797:
1760:
1033:
886:world, down to the history of the
25:
4275:
3933:Forgotten Realms Campaign Setting
2574:
2145:"The Forgotten Realms Atlas (2e)"
2101:. Prometheus Books. p. 109.
1963:Designers & Dragons: The '70s
1719:Forgotten Realms Campaign Setting
1603:England, Matthew (June 8, 2020).
1509:Forgotten Realms Campaign Setting
1447:
1353:
1028:
929:. The land is the setting of the
713:is set in Shou Lung of Kara-Tur.
500:for Kara-Tur appeared as part of
53:campaign setting, as well as the
27:Forgotten Realms fictional planet
4249:Dungeons & Dragons locations
3766:
2489:King, Jared (January 26, 2022).
1049:
574:Related products set in Kara-Tur
465:The Plain of Horses: Historical
195:
144:s three main worlds, along with
4121:Expedition to the Demonweb Pits
4114:Expedition to the Barrier Peaks
2519:A Worldbuilder's Guide to Magic
2510:
2482:
2453:
2379:Social & Cultural Geography
2336:
2308:
2279:
2253:
2222:
2188:
2162:
2136:
2087:
1954:
1685:
1657:
1559:
1489:
1349:. No. 211. pp. 8, 22.
1299:Today, many sages surmise that
1285:"A Grand History of the Realms"
1093:) is Toril's equivalent of the
705:Warlords – 1 on 1 Book 7 (1986)
513:Advanced Dungeons & Dragons
502:Advanced Dungeons & Dragons
137:Advanced Dungeons & Dragons
2549:Blum, Jeremy (July 11, 2020).
2517:Stypczynski, Brent A. (2021).
2201:Sword Coast Adventurer's Guide
1538:Baird, Scott (June 23, 2022).
1393:
1329:
1273:
1240:
1215:
633:Mad Monkey vs. the Dragon Claw
545:Sword Coast Adventurer's Guide
13:
1:
4149:The Lost Caverns of Tsojcanth
1664:Szporn, Ari (March 9, 2020).
1461:Carbonell, Curtis D. (2019).
1208:
1081:
876:In a retrospective review in
370:Forgotten Realms Campaign Set
104:'s Forgotten Realms setting.
4184:The Temple of Elemental Evil
3682:List of 3rd edition monsters
3677:List of 2nd edition monsters
2350:Al-Qadim: Arabian Adventures
1961:Applecline, Shannon (2014).
818:spirits. In very old times,
771:, called by its inhabitants
480:(historical versions of the
432:Northern Wastes: Historical
379:Kara-Tur: The Eastern Realms
186:
120:were designing the original
7:
4142:The Keep on the Borderlands
4128:The Gates of Firestorm Peak
3465:List of alternative classes
2391:10.1080/1464936042000181326
1809:Hergenrader, Trent (2019).
1290:. p. 8. Archived from
332:
10:
4280:
4177:The Ruins of Undermountain
2630:
2061:François Marcela-Froideval
2038:(81). Allen Emrich: 28–30.
1325:: TSR, Inc.: 64 July 1986.
943:tabletop role-playing game
911:
871:historical Central America
763:
683:Blade of the Young Samurai
615:Ochimo: The Spirit Warrior
590:(in chronological order):
578:
507:The Forgotten Realms Atlas
316:
159:of the setting's history,
123:Forgotten Realms Boxed Set
4207:
4064:
4016:
3984:
3878:
3871:
3810:
3776:
3772:
3761:
3690:
3580:
3499:
3473:
3390:
3312:
3308:
3297:
3214:
2973:
2969:
2958:
2942:System Reference Document
2924:
2873:
2752:
2696:
2640:
2636:
2625:
2288:What Do I Read Next? 1992
2035:Space Gamer/Fantasy Gamer
1770:Bornet, Philippe (2011).
1433:. McFarland. p. 39.
1222:Bornet, Philippe (2011).
806:also claimed some lands.
672:choose your own adventure
606:Night of the Seven Swords
312:
265:, as well as the defunct
3884:Arms and Equipment Guide
2418:(PhD thesis). p. 78
2229:Trammell, Aaron (2016).
1174:, Kara-Tur, Maztica and
748:
665:
4080:modules and sourcebooks
3189:Masque of the Red Death
2964:Geography and cosmology
2523:McFarland & Company
1429:MacKay, Daniel (2001).
1141:In comparison to other
794:It was 'discovered' by
3993:Wrath of the Immortals
3912:Deities & Demigods
3819:Dungeons & Dragons
3794:Dungeon Master's Guide
3625:Illithid (mind flayer)
3582:Creatures and monsters
2688:Sources and influences
2618:Dungeons & Dragons
2353:. TSR. pp. 8–10.
1944:Lake Geneva, Wisconsin
1845:Lake Geneva, Wisconsin
1750:Studies in Medievalism
1323:Lake Geneva, Wisconsin
1249:"Africa in the Realms"
1203:Dungeons & Dragons
1119:Reception and analysis
1056:World Pillar Mountains
939:Dungeons & Dragons
845:Dungeons & Dragons
678:book) were published:
568:Dungeons & Dragons
555:Dungeons & Dragons
550:Dungeons & Dragons
539:Dungeons & Dragons
496:In 1989 a printing of
376:released a boxed set,
206:Dungeons & Dragons
176:Dungeons & Dragons
169:Dungeons & Dragons
112:Toril was the name of
50:Dungeons & Dragons
3905:Book of Vile Darkness
3898:Book of Exalted Deeds
3303:Characters and beings
2911:Strategic Simulations
2175:Dungeon Masters Guild
2169:Appelcline, Shannon.
2149:Dungeon Masters Guild
2143:Appelcline, Shannon.
1997:Dungeon Masters Guild
1991:Appelcline, Shannon.
1074:from the rest of the
945:. Zakhara is a giant
516:rules as part of the
450:The Island Kingdoms:
402:Warring States period
348:book. A reviewer for
317:Further information:
4198:White Plume Mountain
4156:Queen of the Spiders
4100:Desert of Desolation
3947:Manual of the Planes
3091:Magic: The Gathering
2886:Wizards of the Coast
2525:. pp. 179–180.
2267:on February 15, 2008
2206:Wizards of the Coast
1967:Evil Hat Productions
1912:. Prometheus Books.
1255:on November 12, 2006
1180:Wizards of the Coast
850:Maztica Campaign Set
597:Swords of the Daimyo
519:Monstrous Compendium
365:Swords of the Daimyo
182:Fictional continents
4007:Epic Level Handbook
3650:Reptilian humanoids
3567:Strahd von Zarovich
3216:Planes of existence
3084:Kingdoms of Kalamar
2937:Game System License
2466:Bloomsbury Academic
2235:Analog Game Studies
2066:Oriental Adventures
711:The Empires Trilogy
676:Oriental Adventures
658:Test of the Samurai
624:Blood of the Yakuza
548:, a supplement for
360:Oriental Adventures
346:Oriental Adventures
63:Oriental Adventures
4086:Against the Giants
3811:Classic boxed sets
3705:Corellon Larethian
3692:Deities and powers
3500:Notable characters
3313:Races and lineages
2648:Adventurers League
1297:on March 6, 2007.
1247:Tom Costa (2005).
700:Adventure Gamebook
108:Publishing history
65:campaign setting.
42:that makes up the
4264:Fictional planets
4236:
4235:
4232:
4231:
4228:
4227:
4135:The Isle of Dread
4060:
4059:
4017:Psionics Handbook
3787:Player's Handbook
3757:
3756:
3753:
3752:
3527:Volothamp Geddarm
3293:
3292:
3289:
3288:
2975:Campaign settings
2954:
2953:
2950:
2949:
2932:Open Game License
2343:Grubb, Jeff with
1820:978-1-3500-1667-5
1783:978-3-290-22010-5
1714:Rateliff, John D.
1698:Reynolds, Sean K.
1474:978-1-78962-468-7
1339:(November 1994).
1303:around -34,000 DR
1233:978-3-290-22010-5
1091:The Great Ice Sea
978:Zakharan pantheon
709:One of novels in
693:Test of the Ninja
488:) as well as the
454:civilizations of
421:Kozakura: Japan (
252:
251:
244:
208:-related section
163:material for the
155:In a significant
16:(Redirected from
4271:
4170:Red Hand of Doom
3985:High-level rules
3975:Unearthed Arcana
3876:
3875:
3862:Rules Cyclopedia
3774:
3773:
3763:
3762:
3310:
3309:
3299:
3298:
3033:Forgotten Realms
2991:Council of Wyrms
2971:
2970:
2960:
2959:
2891:Grenadier Models
2678:Related products
2638:
2637:
2627:
2626:
2610:
2603:
2596:
2587:
2586:
2568:
2567:
2565:
2563:
2546:
2537:
2536:
2514:
2508:
2507:
2505:
2503:
2486:
2480:
2479:
2457:
2451:
2450:
2448:
2437:
2428:
2427:
2425:
2423:
2409:
2403:
2402:
2374:
2365:
2364:
2340:
2334:
2333:
2331:
2329:
2312:
2306:
2305:
2283:
2277:
2276:
2274:
2272:
2263:. Archived from
2257:
2251:
2250:
2226:
2220:
2219:
2192:
2186:
2185:
2183:
2181:
2166:
2160:
2159:
2157:
2155:
2140:
2134:
2133:
2119:
2113:
2112:
2095:Schick, Lawrence
2091:
2085:
2084:
2049:
2040:
2039:
2029:
2008:
2007:
2005:
2003:
1988:
1971:
1970:
1958:
1952:
1951:
1930:
1924:
1923:
1906:Schick, Lawrence
1902:
1885:
1884:
1862:
1853:
1852:
1831:
1825:
1824:
1806:
1795:
1794:
1792:
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1767:
1758:
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1734:
1733:
1704:(June 1, 2001).
1689:
1683:
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1678:
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1655:
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1652:
1650:
1633:
1622:
1621:
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1580:
1578:
1566:Baichtal, John.
1563:
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1526:
1525:
1493:
1487:
1486:
1458:
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1416:
1414:
1412:
1407:. April 13, 2010
1397:
1391:
1390:
1360:
1351:
1350:
1333:
1327:
1326:
1315:"TSR Profiles".
1312:
1306:
1305:
1296:
1289:
1277:
1271:
1270:
1262:
1260:
1251:. Archived from
1244:
1238:
1237:
1219:
1161:Robert E. Howard
1125:Forgotten Realms
934:campaign setting
867:Feathered Dragon
744:
398:Historical China
326:Forgotten Realms
247:
240:
236:
233:
227:
199:
198:
191:
161:Forgotten Realms
45:Forgotten Realms
21:
4279:
4278:
4274:
4273:
4272:
4270:
4269:
4268:
4239:
4238:
4237:
4224:
4215:D&D Insider
4203:
4191:Tomb of Horrors
4067:
4056:
4012:
3980:
3867:
3806:
3768:
3749:
3686:
3610:Gelatinous cube
3576:
3547:Raistlin Majere
3517:Drizzt Do'Urden
3495:
3474:Character lists
3469:
3386:
3304:
3285:
3223:Material Plane
3210:
2965:
2946:
2920:
2869:
2815:Robert J. Kuntz
2748:
2692:
2668:Popular culture
2632:
2621:
2614:
2577:
2572:
2571:
2561:
2559:
2547:
2540:
2533:
2515:
2511:
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2487:
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2476:
2458:
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2419:
2410:
2406:
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2368:
2361:
2341:
2337:
2327:
2325:
2313:
2309:
2302:
2294:. p. 273.
2284:
2280:
2270:
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2223:
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2189:
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2141:
2137:
2120:
2116:
2109:
2092:
2088:
2081:
2050:
2043:
2030:
2011:
2001:
1999:
1989:
1974:
1959:
1955:
1931:
1927:
1920:
1903:
1888:
1863:
1856:
1832:
1828:
1821:
1807:
1798:
1788:
1786:
1784:
1768:
1761:
1746:
1737:
1730:
1706:Carter, Michele
1692:Greenwood, Ed;
1690:
1686:
1676:
1674:
1662:
1658:
1648:
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1634:
1625:
1615:
1613:
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1399:
1398:
1394:
1379:
1371:. p. 200.
1369:Ten Speed Press
1361:
1354:
1334:
1330:
1314:
1313:
1309:
1294:
1287:
1281:James, Brian R.
1278:
1274:
1258:
1256:
1245:
1241:
1234:
1220:
1216:
1211:
1121:
1113:Endless Ice Sea
1089:(also known as
1084:
1052:
1040:Tears of Selûne
1036:
1034:Tears of Selûne
1031:
921:fictional realm
914:
766:
751:
733:
717:
668:
649:Ronin Challenge
581:
576:
434:Eastern Siberia
416:Kamakura period
335:
321:
315:
248:
237:
231:
228:
220:help rewrite it
217:
200:
196:
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184:
110:
28:
23:
22:
15:
12:
11:
5:
4277:
4267:
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4256:
4254:Fantasy worlds
4251:
4234:
4233:
4230:
4229:
4226:
4225:
4223:
4222:
4220:D&D Beyond
4217:
4211:
4209:
4205:
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4194:
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4166:
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3851:
3844:
3837:
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3823:
3814:
3812:
3808:
3807:
3805:
3804:
3801:Monster Manual
3797:
3790:
3782:
3780:
3778:Core rulebooks
3770:
3769:
3759:
3758:
3755:
3754:
3751:
3750:
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3532:Gord the Rogue
3529:
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2852:
2847:
2845:Jonathan Tweet
2842:
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2822:
2817:
2812:
2810:Harold Johnson
2807:
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2762:
2756:
2754:
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2724:Game mechanics
2721:
2719:Dungeon Master
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2575:External links
2573:
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2481:
2474:
2468:. p. 97.
2452:
2429:
2404:
2366:
2359:
2335:
2307:
2301:978-0810354067
2300:
2278:
2252:
2221:
2215:978-0786965809
2214:
2198:, ed. (2015).
2187:
2161:
2135:
2130:Games Workshop
2114:
2107:
2086:
2079:
2041:
2009:
1972:
1953:
1925:
1918:
1886:
1873:Games Workshop
1854:
1826:
1819:
1796:
1782:
1759:
1735:
1728:
1702:Williams, Skip
1684:
1656:
1623:
1584:
1558:
1527:
1520:
1488:
1473:
1446:
1440:978-0786408153
1439:
1418:
1405:Rfipodcast.com
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1076:supercontinent
1051:
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1035:
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1030:
1029:Other features
1027:
951:supercontinent
926:Arabian Nights
913:
910:
888:Conquistadores
773:The True World
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391:Imperial China
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165:fourth edition
109:
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2860:Skip Williams
2858:
2856:
2855:Margaret Weis
2853:
2851:
2848:
2846:
2843:
2841:
2838:
2836:
2835:Chris Perkins
2833:
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2825:Frank Mentzer
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2805:Tracy Hickman
2803:
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2775:Richard Baker
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2653:Controversies
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2532:9781476686837
2528:
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2475:9781441102829
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2360:1-56076-358-2
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2345:Andria Hayday
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2292:Gale Research
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2108:0-87975-653-5
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2080:0-8803-8099-3
2076:
2073:. p. 4.
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2018:
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2014:
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1969:. p. 73.
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1919:0-87975-653-5
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1729:0-7869-1836-5
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1710:Martin, Julia
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1517:
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1497:Greenwood, Ed
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1092:
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1079:
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1073:
1069:
1065:
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1060:Wu Pi Te Shao
1058:in Faerûn or
1057:
1054:Known as the
1050:Wu Pi Te Shao
1047:
1045:
1041:
1026:
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965:(by sea) and
964:
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855:Douglas Niles
852:
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827:
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742:
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732:0-88038-919-2
728:
724:
720:
719:Denning, Troy
716:
715:
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704:
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694:
691:
688:
687:Endless Quest
684:
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330:
328:
327:
320:
310:
308:
304:
301:known as the
300:
295:
293:
288:
285:
284:
279:
278:Baldur's Gate
274:
272:
268:
267:Esh Alakarans
264:
260:
256:
246:
243:
235:
232:February 2010
225:
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215:
213:
207:
202:
193:
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158:
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71:
66:
64:
60:
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52:
51:
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46:
41:
38:
34:
30:
19:
4208:Online tools
4196:
4189:
4182:
4175:
4168:
4161:
4154:
4147:
4140:
4133:
4126:
4119:
4112:
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4005:
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3952:
3945:
3938:
3931:
3924:
3919:Draconomicon
3917:
3910:
3903:
3896:
3891:Battlesystem
3889:
3882:
3861:
3854:
3847:
3840:
3833:
3826:
3818:
3799:
3792:
3785:
3767:Publications
3715:
3557:Mordenkainen
3274:Outer Planes
3269:Inner Planes
3231:
3203:
3196:
3187:
3180:
3173:
3166:
3161:Nentir Vale​
3159:
3152:Hollow World
3150:
3145:Savage Coast
3143:
3136:
3129:
3122:
3113:
3106:
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3089:
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3038:
3031:
3024:
3017:
3012:Dragon Fist​
3010:
3003:
2996:
2989:
2982:
2896:Judges Guild
2865:Steve Winter
2790:Ed Greenwood
2765:Dave Arneson
2683:Retro-clones
2616:
2560:. Retrieved
2554:
2518:
2512:
2500:. Retrieved
2494:
2484:
2461:
2455:
2442:
2420:. Retrieved
2414:
2407:
2385:(1): 75–90.
2382:
2378:
2348:
2338:
2326:. Retrieved
2320:
2310:
2287:
2281:
2271:December 22,
2269:. Retrieved
2265:the original
2255:
2238:
2234:
2224:
2199:
2190:
2180:February 11,
2178:. Retrieved
2174:
2164:
2154:February 11,
2152:. Retrieved
2148:
2138:
2123:
2117:
2098:
2089:
2064:
2033:
2000:. Retrieved
1996:
1962:
1956:
1937:
1934:Rolston, Ken
1928:
1909:
1866:
1838:
1829:
1810:
1787:. Retrieved
1772:
1753:
1749:
1717:
1694:Heinsoo, Rob
1687:
1675:. Retrieved
1669:
1659:
1647:. Retrieved
1641:
1614:. Retrieved
1608:
1575:. Retrieved
1571:
1561:
1549:. Retrieved
1543:
1508:
1491:
1463:
1430:
1409:. Retrieved
1404:
1395:
1364:
1344:
1331:
1316:
1310:
1300:
1298:
1292:the original
1283:(May 2006).
1275:
1266:
1264:
1257:. Retrieved
1253:the original
1242:
1223:
1217:
1202:
1196:
1195:
1184:
1175:
1169:
1165:Hyborian Age
1146:
1142:
1140:
1134:
1133:
1130:
1124:
1122:
1112:
1110:
1107:
1095:Arctic Ocean
1090:
1086:
1085:
1059:
1055:
1053:
1039:
1037:
1007:
1004:
1001:
990:
982:
975:
949:of the same
937:
924:
916:
915:
903:
897:
896:
884:Mesoamerican
877:
875:
866:
862:
858:
848:
844:
842:
835:
828:
808:
793:
789:
772:
768:
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754:
722:
708:
697:
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682:
675:
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582:
567:
560:
553:
549:
543:
538:
536:
529:
523:
517:
511:
505:
501:
497:
495:
482:Khmer Empire
452:Pre-colonial
408:Feudal Japan
384:
377:
369:
363:
359:
349:
345:
337:
336:
324:
322:
302:
299:Creator Race
296:
292:Flaming Fist
289:
281:
275:
266:
262:
254:
253:
238:
229:
209:
205:
175:
173:
168:
160:
154:
141:
135:
129:
121:
118:Ed Greenwood
111:
102:Ed Greenwood
76:, including
67:
48:
43:
32:
31:
29:
4107:Dragonlance
4035:3rd edition
4027:2nd edition
3926:Fiend Folio
3872:Supplements
3481:Dragonlance
3232:Abeir-Toril
3205:Spelljammer
3005:Dragonlance
2840:Jon Pickens
2830:Tom Moldvay
2820:Mike Mearls
2800:Rob Heinsoo
2770:Keith Baker
2673:Film series
2125:White Dwarf
2002:December 8,
1868:White Dwarf
1835:Bambra, Jim
1643:Screen Rant
1577:January 18,
1545:Screen Rant
1505:Bingle, Don
1501:Grubb, Jeff
1411:January 18,
1337:Grubb, Jeff
1198:Screen Rant
1191:Middle Ages
1022:Orientalist
953:that hosts
833:of Faerûn.
652:(1990, zip)
636:(1988, zip)
525:Spelljammer
490:hill tribes
460:Philippines
389:Shou Lung:
351:White Dwarf
212:in-universe
33:Abeir-Toril
4243:Categories
3821:(original)
3710:Eilistraee
3512:Catti-brie
3320:Dragonborn
3175:Planescape
3108:Strixhaven
2984:Birthright
2906:Ral Partha
2795:Jeff Grubb
2785:Monte Cook
2780:David Cook
2760:Gary Gygax
2739:Miniatures
2734:Magic item
2704:Adventures
2322:Black Gate
2057:David Cook
2053:Gary Gygax
1789:October 4,
1483:1129971339
1387:1033548473
1341:Mohan, Kim
1209:References
1099:Winterkeep
1087:Yal-Tengri
1082:Yal-Tengri
879:Black Gate
814:and Chacs—
723:Dragonwall
641:Ninja Wars
498:Trail Maps
471:Hordelands
396:T'u Lung:
342:Jim Bambra
307:thri-kreen
114:Jeff Grubb
98:Jeff Grubb
70:continents
4163:Ravenloft
4093:Dead Gods
3855:Immortals
3841:Companion
3723:Tharizdun
3590:Beholders
3542:Lord Soth
3522:Elminster
3491:Ravenloft
3405:Barbarian
3400:Artificer
3382:Warforged
3352:Half-orcs
3262:Underdark
3182:Ravenloft
3138:Blackmoor
3124:Mahasarpa
3063:Ghostwalk
2874:Companies
2714:Attribute
2709:Alignment
2399:145553724
2247:2643-7112
2196:Kim Mohan
1881:0265-8712
1513:TSR, Inc.
1259:March 19,
947:peninsula
863:Viperhand
838:Anchorome
831:Underdark
812:halflings
787:culture.
689:23 (1984)
585:adventure
531:Ravenloft
478:Indochina
456:Indonesia
255:Anchorome
187:Anchorome
94:Anchorome
37:fictional
4076:List of
4051:Complete
4045:Expanded
4025:AD&D
3716:Greyhawk
3672:Vampires
3486:Greyhawk
3450:Sorcerer
3372:Tiefling
3357:Halfling
3347:Half-elf
3227:Aebrynis
3168:Pelinore
3077:Jakandor
3070:Greyhawk
3054:Kara-Tur
3047:Al-Qadim
3026:Exandria
2998:Dark Sun
2925:Licenses
2850:Jim Ward
2753:Creators
2744:Psionics
2697:Gameplay
2658:Editions
2556:HuffPost
2347:(1992).
2097:(1991).
2071:TSR, Inc
2063:(1985).
1950:: 84–86.
1942:(#129).
1908:(1991).
1875:: 9–10.
1851:: 76–77.
1843:(#134).
1716:(eds.).
1649:June 10,
1551:July 11,
1507:(1993).
1321:(#111).
1187:Anauroch
1176:Al-Qadim
1148:Greyhawk
1064:Kara-Tur
971:Kara-Tur
963:Dambrath
959:Kara-Tur
936:for the
931:Al-Qadim
859:Ironhelm
741:22340289
721:(1990).
702:5 (1985)
698:AD&D
564:monsters
467:Mongolia
458:and the
356:Greyhawk
338:Kara-Tur
333:Kara-Tur
271:sahuagin
142:D&D'
92:, Osse,
82:Kara-Tur
55:Al-Qadim
18:Kara-Tur
4078:Eberron
4068:modules
4066:Notable
4040:D&D
4033:D&D
3735:Moradin
3718:deities
3700:Bahamut
3655:Kobolds
3640:Owlbear
3620:Goblins
3605:Dragons
3595:Centaur
3572:Wulfgar
3537:Iggwilv
3455:Warlock
3435:Paladin
3425:Fighter
3392:Classes
3252:Mystara
3247:Eberron
3198:Rokugan
3131:Mystara
3101:Ravnica
3019:Eberron
2916:WizKids
2663:Gen Con
2641:General
2562:May 14,
2502:July 8,
2496:CBR.com
2328:May 18,
1756:: 1–11.
1677:July 8,
1671:CBR.com
1616:May 25,
1610:CBR.com
1157:Ansalon
1143:D&D
1072:Zakhara
1068:fantasy
997:Sha'irs
985:pirates
967:Ulgarth
917:Zakhara
912:Zakhara
898:Maztica
847:in the
777:jungles
769:Maztica
764:Maztica
639:FROA1,
588:modules
579:Modules
486:Vietnam
444:Koryo:
438:Tabot:
263:Azuposi
259:Maztica
218:Please
132:trilogy
90:Maztica
86:Zakhara
74:islands
59:Maztica
35:is the
3848:Master
3834:Expert
3745:Tiamat
3740:Mystra
3667:Trolls
3662:Slaadi
3615:Giants
3600:Devils
3562:Tenser
3460:Wizard
3440:Ranger
3415:Cleric
3377:Triton
3367:Kender
3115:Theros
3095:planes
3040:Faerûn
2631:Basics
2529:
2472:
2422:May 5,
2397:
2357:
2298:
2245:
2212:
2132:: 2–4.
2128:(80).
2105:
2077:
1939:Dragon
1916:
1879:
1871:(74).
1840:Dragon
1817:
1780:
1726:
1518:
1481:
1471:
1437:
1385:
1375:
1346:Dragon
1318:Dragon
1230:
1103:Sossal
1044:Selûne
1014:Arabic
1010:Orient
993:genies
955:Faerûn
906:Mystra
820:couatl
816:jaguar
804:Lantan
796:Amnian
756:Dragon
739:
729:
670:Three
661:(1990)
643:(1990)
627:(1987)
618:(1987)
609:(1986)
600:(1986)
423:Feudal
319:Faerûn
313:Faerûn
303:Aearee
157:retcon
130:Avatar
78:Faerûn
40:planet
4042:v3.5
3827:Basic
3728:Vecna
3635:Mimic
3552:Minsc
3507:Alias
3445:Rogue
3420:Druid
3362:Human
3342:Gnome
3325:Dwarf
3279:Sigil
3257:Oerth
3242:Krynn
3237:Athas
2901:Paizo
2729:Magic
2447:(PDF)
2395:S2CID
2241:(1).
1572:Wired
1295:(PDF)
1288:(PDF)
1172:Chult
1153:Krynn
1018:harem
919:is a
824:Chult
785:Mayan
781:Aztec
749:Other
666:Books
655:OA7,
646:OA6,
630:OA5,
621:OA4,
612:OA3,
603:OA2,
594:OA1,
446:Korea
440:Tibet
214:style
204:This
150:Oerth
146:Krynn
4048:and
3645:Orcs
3630:Lich
3430:Monk
3410:Bard
3335:Drow
2564:2022
2527:ISBN
2504:2022
2470:ISBN
2424:2022
2355:ISBN
2330:2022
2296:ISBN
2273:2008
2243:ISSN
2210:ISBN
2182:2021
2156:2021
2103:ISBN
2075:ISBN
2004:2020
1914:ISBN
1877:ISSN
1815:ISBN
1791:2020
1778:ISBN
1724:ISBN
1679:2022
1651:2022
1618:2022
1579:2018
1553:2022
1516:ISBN
1479:OCLC
1469:ISBN
1435:ISBN
1413:2018
1383:OCLC
1373:ISBN
1261:2007
1228:ISBN
1111:The
1038:The
976:The
957:and
865:and
783:and
737:OCLC
727:ISBN
528:and
484:and
406:Wa:
148:and
72:and
57:and
3330:Elf
2881:TSR
2387:doi
1948:TSR
1849:TSR
1163:'s
1135:CBR
1062:in
973:).
892:CBR
853:by
412:Edo
374:TSR
222:to
167:of
4245::
2553:.
2541:^
2521:.
2493:.
2464:.
2432:^
2393:.
2381:.
2369:^
2319:.
2290:.
2237:.
2233:.
2208:.
2204:.
2173:.
2147:.
2069:.
2059:;
2055:;
2044:^
2012:^
1995:.
1975:^
1965:.
1946::
1889:^
1857:^
1847::
1799:^
1762:^
1754:19
1752:.
1738:^
1712:;
1708:;
1700:;
1696:;
1668:.
1640:.
1626:^
1607:.
1587:^
1570:.
1542:.
1530:^
1511:.
1503:;
1499:;
1477:.
1449:^
1421:^
1403:.
1381:.
1367:.
1355:^
1263:.
1078:.
1046:.
873:.
861:,
826:.
800:DR
735:.
695:–
685:–
534:.
178:.
152:.
88:,
84:,
80:,
2609:e
2602:t
2595:v
2566:.
2535:.
2506:.
2478:.
2426:.
2401:.
2389::
2383:5
2363:.
2332:.
2304:.
2275:.
2249:.
2239:3
2218:.
2184:.
2158:.
2111:.
2083:.
2006:.
1922:.
1883:.
1823:.
1793:.
1732:.
1681:.
1653:.
1620:.
1581:.
1555:.
1524:.
1485:.
1443:.
1415:.
1389:.
1236:.
1155:/
743:.
462:.
429:)
425:/
418:)
414:/
410:(
245:)
239:(
234:)
230:(
226:.
216:.
20:)
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