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Junta (game)

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each player is intended to receive. Only the President knows the amount drawn, but must reveal how much each other player is intended to be given. The budget is then voted on. If the budget fails the President keeps all the money, unless the Minister forces the budget to pass. Forcing the budget to pass has the effect of distributing the foreign aid money as if the budget had passed, consolidating the police units in the Chamber of Deputies, and making a coup justified that turn.
347:: if A assassinates B and B assassinates C, A gets both B and C's money. If players kill each other — A assassinates B and B assassinates A – then both players' money is discarded to the bottom of the foreign aid deck (under the blanks). The same holds true for larger mutual assassinations (A assassinates B, B assassinates C, C assassinates A). If all players die during the assassination phase, then the game ends with no winner. 377: 334:
for one assassination and any player may order one with an assassination card. To declare an assassination, a player must name the player who is the target and the location at which the assassination will be attempted. Once all assassinations are declared, they are resolved in order. An assassination
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families. Although players are often executed or assassinated in the course of gameplay, the only real implication of a player's death is the loss of cash and Junta cards the player is carrying and a temporary inability to participate until the next turn, when another member of the family steps up to
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A player in exile is safe from executions and assassinations, but is very limited in all but the social aspects of the game. A player may return from exile at any time, but normally the Minister of Internal Security may have the returning player executed by the secret police at will. It is only safe
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El Presidente draws 8 bills from the foreign aid money deck. Bills come in denominations of 1, 2, or 3 million pesos in order of decreasing probability. Thus, the President may draw between 8 and 24 million pesos on a given turn. El Presidente then assigns the budget by declaring how much money
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Each game turn represents a year, which takes place during seven stages represented on the board's "political track". The game ends when the President cannot draw eight bills from the foreign aid money at the beginning of a turn. This event is disguised by the blank bills placed at the bottom of the
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Coups are a tactical game within the game that may result in the replacement of the President and unfortunate players being sent to the firing squad. Which side a player supports is often unclear during a coup. A scheming player can benefit by concealing their true objectives to gain a favourable
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to the other players. El Presidente cannot hold a cabinet position and must assign each other player at least one position. If fewer than seven players are playing, or if players are in exile, players may hold two positions, but no more than one Generalship. Each cabinet position (note: not each
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isn't one of the 100 greatest hobby games because of its rules and mechanics — they're good, each of them, but not brilliant. It's a great hobby game because it creates a mood and captures a theme brilliantly, and integrates every single design element to that cause. With its wonderful sense of
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votes, carry out the abilities listed on his influence cards and cabinet positions, command his troops during a coup, and manage his money. In all votes, each player commands one vote representing himself and whatever votes he can garner from influence or voting cards. The only exception is the
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unless the budget failed. If the budget failed but was forced through by the Minister of Internal Security, the bank is closed for lunch until after the coup phase. If the budget failed altogether, leaving the President with the entire foreign aid, no banking may take place at all this turn.
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Assassination attempts by the Minister's secret police may not take place at the Bank two turns in a row. After an assassination attempt has taken place at the Bank, an indicator on the board is changed to indicate that the "Bank is Safe" from the secret police for a turn. The "Bank is Safe"
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If multiple assassination attempts are declared against a single player, they are resolved in the order they were declared (a player cannot be killed more than once). An assassinated player discards their hand, turns over their cash to the assassin, and is inactive for the rest of the turn.
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A player may go into exile during the Location phase by placing a location marker on one of the embassies on the map, to indicate the country to which the player fled. It is also possible to flee the republic during a coup, provided that the player controls an embassy with their forces.
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foreign aid deck and by the "used" bills which are placed under the blanks when spent as part of a card action. A typical game will have 9–11 rounds. The winner is the player who has the most money in their Swiss bank account at the end of the game. Money on one's person is irrelevant.
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assume the responsibilities of the deceased. Each player is given a family token to underscore this permanent identity, although the token has no effect on game play. Cabinet positions, however, which are denoted by cards, are reassigned each turn.
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money runs out. Fighting in the republic's capital during recurrent coup attempts encompasses most of the game's equipment, rules and playtime. This game-within-the-game is however actually tangential to the players' main goal.
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The combat rules are fairly complex. Units first move, and then volleys can be fired between opposing units that are in the same area. The side that loses the most units from combat must retreat to an unoccupied adjacent area.
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If the President has been assassinated, a new President is elected immediately after the last assassination has been resolved. Assassinated players may not take any action until the beginning of the next turn.
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to return from exile when the President is dead, before a new one has been elected, during a coup provided that a friendly player controls the relevant embassy, or if the Minister's position is
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Following the rebel phase comes six coup phases. The players battle for control of five buildings, shown in red on the map, vital for the post-coup resolution. They are:
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has initiated the coup, all players in turn are given a chance to act. Any player who chooses to move or fire during the rebel phase becomes a
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in the event of a coup. The rulebook makes reference to the "ceremonial shelling of the Presidential Palace" at the beginning of a coup.
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A dead or exiled player may not use any of their family's cabinet positions. The President may control one such position through their
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To start a coup there must exist a coup excuse, which is kept track of by an indicator on the board. Coup excuses are as follows:
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later clarified that if a player declines a nomination votes may be recast with the exception of vote cards which are discarded.
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Also, any player who chose "Headquarters" as their location in the Location phase may start a coup without an excuse to do so.
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a thumbs up: "Do you like casual corruption, hilarious doubletalk, and soldiers who can’t shoot straight? We got them all.
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is elected, if necessary. Each player's vote in the Chamber of Deputies as well as influence and vote cards are used. An
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A player who chose the Bank as his location and who escaped assassination may deposit or withdraw money from their
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is successful if a player's location is guessed correctly, although some assassination cards require a successful
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designed by Vincent Tsao, first published in 1978 by Creative Wargames Workshop and published, as of 1985, by
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A round of assassinations takes place. First each player chooses his location using the location tiles in a
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Then each player declares their assassinations. The Minister of Internal Security gets to use the
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breaks a tied vote. The new President may then send any player, regardless of whether they were
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After the end of the final coup phase, the players negotiate and must declare themselves either
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The length of the game depends on how often coups are declared, but can often exceed six hours.
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Home (causes the player to be killed if a "burglars" assassination card is played against him)
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player) holds one vote in the Chamber of Deputies. Cabinet positions are as follows:
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position to negotiate from. Others may find it easier simply being a turncoat.
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comical menace, political instability, and institutionalized corruption,
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Each player not in exile has the ability to draw and play "Junta" cards,
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Junta! The Game of Power, Intrigue, Money, and Revolution, 3rd Edition
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may be sent to the firing squad. In the case of a Junta victory, the
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retains this position until the event of assassination, a successful
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he controls via cabinet positions, influence, and vote cards on the
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Headquarters (allows the player to start a coup without an excuse)
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rebel, and suffer reprisals in the wake of an unsuccessful coup.
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The Minister of Internal Security seized the Chamber of Deputies.
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The first phase of a coup is called the rebel phase. After the
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as well and some cards may be used to thwart an assassination.
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Musson, Roger (May–June 1980). "Yes, We Have Some Bananas!".
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is highly recommended to all gamers who enjoy backstabbing."
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Any other positions of dead or exiled players are considered
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in 20th century Latin America (the Spanish version is called
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Presidential election after a successful coup in which each
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If allowed, any player may start a coup, thus becoming
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attack a Palace Guard unit, that player turns into a
111:) trying to get as much money as possible into their 936: 919: 902: 126:The game's title is taken from the Spanish term " 1008: 410:Any player plays a card providing a coup excuse. 477:Although there officially are the two sides of 969: 663:was chosen for inclusion in the 2007 book 351:indicator does not affect assassin cards. 750: 621:No. 33. Allston commented that "Overall, 326:, should he survive to the banking phase) 937:Playboy Enterprises (November 1, 1982). 920:Playboy Enterprises (November 1, 1980). 827: 803: 375: 244:Generals of the 1st, 2nd, and 3rd armies 813:(December 1993). "Social Board Games". 785: 188:player commands one and only one vote. 1009: 833: 809: 322:Bank (allows the player to access his 292: 850: 756: 789:(November 1980). "Capsule Reviews". 781: 779: 425:is that the player might become the 903:Playboy Enterprises (May 1, 1980). 555:takes no part in the election. The 540:If the President prevails, any one 13: 392: 247:Generals control their respective 14: 1038: 989: 844: 776: 587: 384:board is used only during a coup. 757:Grove, Lloyd (August 14, 1981). 685: 628:In the December 1993 edition of 358: 217: 27: 954:Excelsior Publications (1987). 947: 682:is a hoot and a half to play." 508: 283: 191: 154:represent corrupt and powerful 139: 1017:Board games introduced in 1978 930: 913: 896: 882: 840:. No. 25. pp. 28–29. 452: 432: 1: 743: 371: 234:Minister of Internal Security 603: 407:Any player was assassinated. 301:. Locations are as follows: 162: 7: 497:, however, cannot become a 10: 1043: 1022:Negotiation tabletop games 533:may see reasons to become 299:secret yet binding fashion 196:Junta cards are drawn and 145: 861:Hobby Games: The 100 Best 666:Hobby Games: The 100 Best 548:elect a new President. A 67: 59: 51: 43: 35: 26: 570: 464:The Radio Station (WZAP) 109:Republica de los Bananas 970:West End Games (2005). 957:Jeux & stratĂ©gie 43 467:The Chamber of Deputies 461:The Presidential Palace 265:in the event of a coup. 251:in the event of a coup. 39:2–7 (4–7 for full game) 866:Green Ronin Publishing 385: 254:Chief of the Air Force 379: 237:The commander of the 1027:West End Games games 868:. pp. 161–163. 854:(2007). "Junta". In 736:Jeux & StratĂ©gie 380:The majority of the 797:Steve Jackson Games 759:"Games People Play" 473:The Railway Station 343:Assassinations are 293:Assassination phase 268:Admiral of the Navy 113:Swiss bank accounts 23: 940:GAMES Magazine #33 923:GAMES Magazine #20 906:GAMES Magazine #17 726:1982 Games 100 in 707:1980 Games 100 in 401:The budget failed. 386: 365:Swiss bank account 324:Swiss bank account 21: 875:978-1-932442-96-0 696:No. 32 (Apr 1986) 525:may choose to be 273:naval bombardment 227:cabinet positions 85: 84: 1034: 985: 962: 961: 951: 945: 944: 934: 928: 927: 917: 911: 910: 900: 894: 893: 886: 880: 879: 848: 842: 841: 831: 825: 824: 807: 801: 800: 783: 774: 773: 771: 769: 754: 173:direct the votes 31: 24: 20: 1042: 1041: 1037: 1036: 1035: 1033: 1032: 1031: 1007: 1006: 992: 982: 966: 965: 952: 948: 935: 931: 918: 914: 901: 897: 888: 887: 883: 876: 849: 845: 832: 828: 808: 804: 792:The Space Gamer 784: 777: 767: 765: 763:Washington Post 755: 751: 746: 688: 647:In Issue 25 of 618:The Space Gamer 606: 594:brother-in-law. 590: 573: 511: 455: 435: 395: 393:Starting a coup 374: 361: 295: 286: 220: 194: 165: 156:Banana republic 150:The players of 148: 105:banana republic 17: 12: 11: 5: 1040: 1030: 1029: 1024: 1019: 1005: 1004: 991: 990:External links 988: 987: 986: 980: 964: 963: 946: 929: 912: 895: 881: 874: 843: 826: 802: 787:Allston, Aaron 775: 748: 747: 745: 742: 741: 740: 732: 724: 716:1981 Games 100 713: 705: 697: 687: 684: 605: 602: 589: 588:Brother-in-law 586: 572: 569: 510: 507: 475: 474: 471: 468: 465: 462: 454: 451: 434: 431: 412: 411: 408: 405: 402: 394: 391: 373: 370: 360: 357: 328: 327: 320: 317: 312: 306: 294: 291: 285: 282: 281: 280: 269: 266: 255: 252: 245: 242: 235: 219: 216: 193: 190: 164: 161: 147: 144: 107:(specifically 98:West End Games 83: 82: 69: 65: 64: 61: 57: 56: 53: 49: 48: 45: 41: 40: 37: 33: 32: 15: 9: 6: 4: 3: 2: 1039: 1028: 1025: 1023: 1020: 1018: 1015: 1014: 1012: 1003: 1002:BoardGameGeek 999: 998: 994: 993: 983: 981:1-932867-13-9 977: 973: 968: 967: 960:. p. 16. 959: 958: 950: 943:. p. 44. 942: 941: 933: 926:. p. 48. 925: 924: 916: 909:. p. 54. 908: 907: 899: 891: 885: 877: 871: 867: 863: 862: 857: 856:Lowder, James 853: 852:Watts, Darren 847: 839: 838: 830: 822: 818: 817: 812: 811:Varney, Allen 806: 798: 794: 793: 788: 782: 780: 764: 760: 753: 749: 738: 737: 733: 731: 730: 725: 723: 722: 717: 714: 712: 711: 706: 703: 702: 698: 695: 694: 690: 689: 686:Other reviews 683: 681: 676: 672: 668: 667: 662: 658: 656: 652: 651: 645: 643: 639: 635: 632:(Issue 200), 631: 626: 624: 620: 619: 614: 610: 609:Aaron Allston 601: 599: 595: 585: 584:(see below). 583: 577: 568: 566: 562: 558: 554: 551: 547: 543: 538: 536: 532: 528: 527:Pro-President 524: 520: 516: 515:Pro-President 506: 502: 500: 496: 492: 488: 484: 480: 472: 469: 466: 463: 460: 459: 458: 450: 448: 444: 440: 430: 428: 424: 420: 415: 409: 406: 403: 400: 399: 398: 390: 383: 378: 369: 366: 359:Banking phase 356: 352: 348: 346: 340: 338: 333: 332:secret police 325: 321: 318: 316: 313: 310: 307: 304: 303: 302: 300: 290: 278: 274: 270: 267: 264: 260: 256: 253: 250: 246: 243: 240: 239:secret police 236: 233: 232: 231: 228: 224: 223:El Presidente 218:Cabinet phase 215: 213: 209: 208:El Presidente 205: 204: 199: 198:El Presidente 189: 187: 182: 178: 174: 169: 160: 157: 153: 143: 141: 137: 133: 132:military coup 129: 124: 121: 118: 114: 110: 106: 103: 102:stereotypical 99: 95: 91: 90: 81: 80:Social skills 77: 73: 70: 66: 62: 58: 54: 50: 47:10–15 minutes 46: 42: 38: 34: 30: 25: 19: 996: 971: 956: 949: 939: 932: 922: 915: 905: 898: 884: 859: 846: 835: 829: 814: 805: 790: 766:. Retrieved 762: 752: 734: 727: 719: 708: 699: 691: 679: 674: 673:commented, " 671:Darren Watts 664: 660: 659: 654: 648: 646: 644:, I think!" 641: 637: 634:Allen Varney 629: 627: 622: 616: 612: 607: 597: 593: 591: 581: 578: 574: 564: 560: 556: 552: 549: 545: 541: 539: 534: 530: 526: 522: 518: 514: 512: 509:Coup victory 503: 498: 494: 490: 486: 482: 478: 476: 470:The Treasury 456: 446: 442: 438: 436: 426: 422: 418: 416: 413: 396: 387: 381: 362: 353: 349: 341: 329: 296: 287: 284:Budget phase 263:paratroopers 222: 221: 207: 201: 197: 195: 192:Upkeep phase 185: 170: 166: 151: 149: 135: 125: 122: 108: 88: 87: 86: 72:Dice rolling 52:Playing time 18: 693:Casus Belli 557:First Rebel 453:Coup phases 439:First Rebel 433:Rebel phase 423:First Rebel 419:First Rebel 117:foreign aid 115:before the 1011:Categories 744:References 372:Coup phase 345:transitive 259:airstrikes 140:coup phase 94:board game 44:Setup time 16:Board game 821:TSR, Inc. 768:August 4, 611:reviewed 604:Reception 550:Pro-Junta 535:Pro-Junta 519:Pro-Junta 483:loyalists 447:loyalists 337:dice roll 315:Nightclub 271:Controls 257:Controls 177:President 163:Game play 55:3–7 hours 642:Muy bien 565:loyalist 553:loyalist 531:loyalist 529:, and a 499:loyalist 487:loyalist 309:Mistress 225:assigns 179:and the 76:Counting 858:(ed.). 837:Phoenix 819:(200). 650:Phoenix 277:marines 146:Players 36:Players 978:  872:  823:: 120. 816:Dragon 795:(33). 630:Dragon 598:frozen 582:frozen 546:rebels 479:rebels 249:armies 203:errata 181:budget 68:Skills 63:Medium 60:Chance 997:Junta 799:: 29. 729:Games 721:Games 710:Games 701:Games 680:Junta 675:Junta 661:Junta 655:Junta 638:Junta 636:gave 623:Junta 613:Junta 571:Exile 561:rebel 542:rebel 523:rebel 495:rebel 491:rebel 443:rebel 382:Junta 186:rebel 152:Junta 136:Golpe 128:Junta 92:is a 89:Junta 22:Junta 976:ISBN 870:ISBN 770:2023 521:. 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Index


Dice rolling
Counting
Social skills
board game
West End Games
stereotypical
banana republic
Swiss bank accounts
foreign aid
Junta
military coup
coup phase
Banana republic
direct the votes
President
budget
errata
coup
cabinet positions
secret police
armies
airstrikes
paratroopers
naval bombardment
marines
secret yet binding fashion
Mistress
Nightclub
Swiss bank account

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