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Journey (2012 video game)

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871:. Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time". Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night. He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back. Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts. 499:
glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of magic cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf.
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the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who were with the player during the journey.
435:, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by 515:
character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons referred to as machines, left over from a war that ended the civilization, over the greed of more cloth for the once ancient and thriving tribe.
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where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects. The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain. Whenever the player meets another person, harps and viola are dynamically incorporated into the music. While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible".
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paths, but cannot hinder each other and are not necessary for completing any level. When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times. Players may also gain decorative patterns on their robe with successive playthroughs which can be distinguishing. The entire game takes two to three hours to complete.
891:. A "Woven Variations" performance influenced the ending of the game: at the conclusion of development, Wintory was having difficulty with the ending to "Apotheosis", the final track of the game, while the development team was unsure how to end the player's journey at the top of the mountain. While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance. Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player. 476: 4126: 528: 52: 677:
felt they are connected with each other, to show the positive side of humanity in them". The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. They also felt having text or voice communication or showing usernames would allow players' biases and preconceptions to come between them and the other player.
487:, the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the 597:
longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication. Over the course of development the team grew from seven to eighteen people. At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that.
4160: 1144: 1139: 1134: 1129: 1124: 980:, Wintory re-imagined elements of the soundtrack to use a larger set of instruments and players and a greater number of vocalists, taking the number of performers from around 30 on the original soundtrack to around 130, while trying to stay true to the original compositions. The album was funded and co-produced by Wintory and Andrea Pessino, co-founder of video game developer 495:. The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken. 707:; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics. 609:, Chen admitted the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other". 629:, where they attempted to remove all the elements that did not fit, so the emotions they wanted to evoke would come through. This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc is designed to explicitly follow 514:
is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the
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was designed to facilitate cooperation between players without forcing it, and without allowing competition. It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. The plan was "to create a game where people
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The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though
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In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing
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received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best Overall Game Award for 2012 and Ryan Clements of IGN described the game as "the most beautiful game of its time", saying,
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concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction. Sony provided Wintory with a modified version of the game with the music disabled for the concert performance. The Kickstarter was launched
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A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With
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The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means. Touching
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Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto
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When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took. Thatgamecompany always expected to need an extension; according to Hunicke, they believed finishing the game within a year was "unrealistic". Development ended up taking even
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concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game. The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with
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The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings. The basic idea, as designed by Chen, was to create something that moved beyond the "typical defeat/kill/win mentality" of most video games. The team initially created a prototype named
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said the game made him feel a "wide range of emotions ... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". Joel Gregory of
910:, with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date. The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012. In 2012 Wintory released a download-only album of music on 1247:, the first video game soundtrack to be nominated for that category, though it did not win. Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. At the 718:, ported by United Kingdom studio Tricky Pixels; owners of the digital PlayStation 3 version of the game were able to download the new version for free. The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and 1384:, and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing 637:
theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together. In his D.I.C.E. speech, Chen noted that 3 of their 25 testers had cried upon completing the game.
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and the PlayStation Network. The album is a collection of the soundtrack's "most important" pieces, arranged by Wintory to stand alone without the context of the player's actions. The album comprises 18 tracks and is over 58 minutes long. It features the voice of
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won awards as the best PlayStation 3 game, the best indie game, and the game with the best music, and was additionally nominated for game of the year, best downloadable game, best graphics, and best song in a game for "I Was Born For This". It received the 2013
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added praise for the animation of the sand and creatures, saying the game was visually stunning. The music was also complimented, with Miller describing it as a "breathtaking musical score" and Douglas calling it "moving, dynamic music".
1324:"each moment is like a painting, expertly framed and lit". Jane Douglas of GameSpot concurred, calling it "relentlessly beautiful" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of 975:
In March 2022, on the game's tenth anniversary, Wintory released a re-arranged version of Journey's soundtrack for a full orchestra performed by the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo. Titled
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praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and
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and improved texture quality. According to Tricky Pixels, the original PlayStation 3 game was "a masterpiece of PlayStation 3 programming" and porting the game to the PlayStation 4 was "an immense technical challenge".
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Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the
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awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. In March 2013, it won six awards at the annual
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The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the
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that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives.
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described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. A reviewer writing for
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for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. It also reached No. 116 on the
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features as the cellist for the soundtrack. She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the
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was released on March 14, 2012, and is similar in appearance to the game. A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to
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The robed figure running in the desert along with another player's figure. One of the figures' scarves is glowing as it charges due to proximity to the other player.
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for $ 9,000 in funding for a four-city tour, but within a few days already surpassed its funding levels, allowing for more cities to be included.
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was released on May 1, 2014, on Bandcamp as both a digital and a physical album. A two-record vinyl version of the album was released in 2015.
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Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of
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Wintory's oversight, that breaks the music into small pieces to enable this reaction. Wintory had wanted to do a performance of the
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it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th Annual
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soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose. Wintory came to know
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soundtrack. All the non-electronic instruments in the soundtrack were recorded with the Macedonia Radio Symphonic Orchestra in
2106: 5510: 2870: 2151: 1671: 1269:: Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year. At the 3767: 1555: 5535: 4822: 4059: 3659: 2503: 1803: 3884: 5057: 4802: 4793: 4312: 3976: 3853: 3709: 2397: 1278: 4084: 1959: 1763: 5485: 3384: 3187: 2905: 1698: 1353: 1179: 4012: 3731: 2480: 1996: 926:. The soundtrack itself was subsequently released on Bandcamp on June 19, 2013. An album of piano arrangements titled 4902: 2965: 1204:
received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on
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magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from
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soundtrack and had encouraged other members of the ensemble to play the game. The group saw how
5520: 5220: 5121: 4966: 4604: 4524: 2839: 1495: 376: 3551: 5081: 4830: 4771: 4739: 4514: 4374: 4328: 3148: 2033:"Journey Game Creator Jenova Chen "Theories Behind Journey" - Full Keynote Speech (at 26:18)" 724: 149: 90: 467:, Thatgamecompany's two previous titles, and additional media, was released in August 2012. 5470: 5300: 5089: 4846: 4624: 4444: 4180: 3515: 2771: 2032: 1921: 77: 59: 3406: 3305:"Soundtrack of the Decade: #1 - Journey Represents the Crowning Achievement in Game Music" 1408:. Ported to PlayStation 4 by Tricky Pixels, and to Windows and iOS by Inline Assembly Ltd. 8: 5244: 5172: 5137: 4990: 4634: 4484: 4464: 4354: 4250: 1405: 984:, for whose games Wintory has composed. It was released as a digital album and on vinyl. 684: 654: 561: 413: 187: 127: 115: 2966:"Journey's stirring score to be played live alongside game in 'interactive performance'" 5525: 5460: 5384: 5287: 5263: 5043: 5022: 4998: 4779: 4759: 4584: 4236: 4125: 3981: 3849: 3813: 3777: 3741: 3705: 3669: 3633: 2037: 1244: 460: 211: 4544: 4243: 3291: 3215: 2970: 2618: 2365: 2147: 1667: 1205: 555: 168: 1626: 4854: 4264: 3484: 3345: 3260: 2402: 2323: 2250: 2213: 1346: 1153: 967: 801: 755: 688: 452: 353: 2866: 4644: 4286: 4221: 3597: 3452: 3380: 3121: 3084: 3048: 2739: 1891: 1694: 1631: 1541: 1505: 1340: 1038: 888: 836: 666: 662: 630: 626: 602: 578: 546: 397: 67: 5414: 5196: 4942: 4534: 864: 760: 646: 436: 393: 358: 192: 5444: 5097: 4918: 4564: 3007: 2933: 1448: 1326: 1224:. After publication, the game was heavily honored at end of the year awards. 1062: 981: 904: 900: 715: 590: 417: 409: 288: 259: 224: 219: 120: 3376: 2897: 1690: 1277:
won eight awards, the most honors received at the ceremony, which included "
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was composed mainly of creators of the company's previous games; co-founder
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said it made for "a more absorbing, more atmospheric experience". In 2019,
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was created from a revision of this article dated 23 May 2019
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was the creative director and Nick Clark returned as lead designer.
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Gaming Representation: Race, Gender, and Sexuality in Video Games
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Hall of Fame listing, PlayStation Official Magazine issue 107,
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review. Miller noted the lack of complex gameplay elements in
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newspaper's The 50 Best Video Games of the 21st Century list.
565:. Development of the game began in 2009, after the release of 3480:"Historic Grammy Nomination Is a Big Win for Videogame Music" 2169:"GDC 2012: How Journey was designed to facilitate friendship" 5330: 2025: 3350: 2407: 2328: 2255: 2218: 2107:"Game Designer Jenova Chen On The Art Behind His "Journey"" 2074:"Game Designer Jenova Chen On The Art Behind His "Journey"" 545:
was the last game made under a three-game contract between
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Game Developers Choice Award for Game of the Year winners
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for video game animation. It won five awards at the 2013
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The soundtrack was released as an album on April 10 on
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Malkowski, Jennifer; Russworm, TreaAndrea M. (2017).
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was released on March 13, 2012, for download on the
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influences, drawing from Chen's childhood in China.
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British Academy Games Award for Multiplayer winners
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British Academy Games Award for Game Design winners
2431: 2429: 2361:"How Austin Wintory Brought 'Journey Live' to Life" 1960:"A Personal Journey: Jenova Chen's Goals for Games" 2246:"PlayStation Home: Every Journey Starts From Home" 641:The game's desert setting is largely based on the 5067:Game Developers Choice Award for Game of the Year 2600: 2504:"Journey lands on the Epic Games Store next week" 2462: 2137: 5556:Annie Award for Best Animated Video Game winners 5442: 2426: 2398:"Experience Journey, Out Today on PlayStation 4" 2354: 2352: 2350: 1875: 1873: 714:was released on the PlayStation Network for the 2957: 2544:"Interview: Composer Austin Wintory On Journey" 2283:"Journey Collector's Edition innards confirmed" 1764:"How thatgamecompany Struggled to Save Journey" 3249: 3247: 3245: 3243: 3176: 3174: 2197: 1997:"In-Depth: Journey's rare and magical success" 1846:"Journey took thatgamecompany into bankruptcy" 1804:"What went wrong during the making of Journey" 1121: 954:, after Visconti published his praise for the 5316: 5051: 4787: 4313: 4206: 4085:"The 50 best video games of the 21st century" 2654:"Q&A: Sound in Thatgamecompany's Journey" 2347: 1870: 1839: 1837: 1835: 1489: 1487: 1485: 1483: 1481: 1479: 1477: 1475: 1228:was selected as the best game of the year by 2994: 2307: 1953: 1951: 1949: 1947: 1915: 1913: 1621: 1619: 1617: 1615: 1613: 463:. A retail "Collector's Edition", including 3796: 3760: 3544: 3240: 3171: 3103: 2614:"Why Journey's ending was so hard to score" 2104: 2071: 1535: 1533: 1531: 1529: 1527: 1388:will create memories that last for years". 1262:British Academy of Film and Television Arts 918:, which includes variations on themes from 5501:Video games developed in the United States 5323: 5309: 5058: 5044: 4794: 4780: 4320: 4306: 4213: 4199: 4124: 4056:Academy of Interactive Arts & Sciences 4020:Academy of Interactive Arts & Sciences 4005: 3944:"Journey Ends With Five Video Game Baftas" 2712: 2681: 2679: 2389: 2319:"The Art of Journey Releases in September" 1832: 1579: 1577: 1575: 1573: 1472: 1444:"Journey Review: Beauty Trumps Complexity" 1437: 1435: 1433: 1431: 1429: 1427: 1425: 50: 5531:Multiplayer and single-player video games 4327: 3369: 3329: 2764: 2571: 2569: 2537: 2535: 2533: 2531: 2501: 2280: 2274: 2243: 2166: 2160: 1994: 1944: 1910: 1719: 1685: 1683: 1610: 5332:Annie Award for Best Animated Video Game 4176:, and does not reflect subsequent edits. 4159: 4041: 3899: 3688: 3652: 3508: 3207: 2926: 2889: 2858: 2827: 2733: 2727: 2651: 2647: 2645: 2435: 2065: 1988: 1757: 1755: 1753: 1539: 1524: 1281:", "Outstanding Innovation in Gaming", " 526: 474: 5229:The Legend of Zelda: Breath of the Wild 4975:The Legend of Zelda: Breath of the Wild 4095:from the original on September 22, 2019 3977:"GDC Awards 'Journey' Game of the Year" 3968: 3936: 3832: 3724: 3399: 3213: 3180: 3140: 2896:Huynh, Christopher (October 12, 2014). 2864: 2833: 2758: 2718: 2676: 2575: 2554:from the original on September 22, 2012 2395: 2072:Ohannessian, Kevin (December 3, 2012). 1797: 1795: 1655: 1570: 1493: 1422: 1194:#1 soundtrack of the decade (2010-2019) 965:s soundtrack had been used for various 739:in 2019, developed by Inline Assembly. 5443: 5106:Star Wars: Knights of the Old Republic 3974: 3924:from the original on February 15, 2013 3748:from the original on December 30, 2012 3616: 3568:from the original on December 25, 2012 3532:from the original on December 24, 2012 3496:from the original on December 30, 2012 3477: 3471: 3459:from the original on December 16, 2012 3435: 3423:from the original on December 25, 2012 3109: 3000: 2963: 2791: 2685: 2630:from the original on November 19, 2019 2611: 2566: 2528: 2468: 2358: 2237: 1879: 1858:from the original on February 10, 2013 1680: 1583: 1441: 1305:"; it was additionally nominated for " 1241:Best Score Soundtrack for Visual Media 457:Best Score Soundtrack for Visual Media 5304: 5039: 4775: 4301: 4194: 4029:from the original on February 5, 2013 3868: 3580: 3387:from the original on January 16, 2013 3146: 3128:from the original on December 6, 2015 3067: 3055:from the original on January 13, 2013 2920: 2908:from the original on October 20, 2014 2895: 2815:from the original on December 4, 2012 2642: 2612:Ashley, Clayton (November 18, 2019). 2335:from the original on October 16, 2012 2295:from the original on October 16, 2012 2262:from the original on October 11, 2012 2185:from the original on January 12, 2013 2105:Ohannessian, Kevin (March 12, 2012). 2013:from the original on January 12, 2013 1976:from the original on November 9, 2012 1957: 1898:from the original on February 5, 2013 1843: 1820:from the original on November 9, 2012 1780:from the original on February 6, 2013 1750: 1713: 1701:from the original on January 16, 2013 1598:from the original on October 16, 2012 1512:from the original on October 28, 2013 1239:The soundtrack was nominated for the 1208:in both North America and Europe. At 691:Game Space, or themed area, based on 569:. The 18-person development team for 420:in July 2015. It was later ported to 5506:Video games scored by Austin Wintory 5491:Sony Interactive Entertainment games 4823:The Legend of Zelda: Ocarina of Time 3905: 3874: 3820:from the original on January 3, 2013 3784:from the original on January 3, 2013 3676:from the original on January 3, 2013 3640:from the original on January 3, 2013 3604:from the original on January 1, 2013 3335: 3253: 2982:from the original on August 31, 2016 2414:from the original on August 10, 2015 2313: 2203: 2167:Sheffield, Brandon (March 6, 2012). 1932:from the original on October 3, 2012 1919: 1801: 1792: 1761: 1661: 4220: 3993:from the original on March 29, 2013 3956:from the original on April 30, 2014 3377:"Journey: Awards & Recognition" 3228:from the original on August 9, 2019 3214:Madnani, Mikhail (August 9, 2019). 3159:from the original on April 12, 2020 3075:"Journey for PlayStation 4 Reviews" 3039:"Journey for PlayStation 3 Reviews" 2765:Caulfield, Keith (April 19, 2012). 2377:from the original on April 12, 2016 2359:Sarkar, Samit (February 16, 2016). 2281:Yin-Poole, Wesley (June 25, 2012). 2244:Gallagher, James (March 13, 2012). 2225:from the original on April 10, 2012 2086:from the original on March 29, 2012 1802:Khaw, Cassandra (August 15, 2012). 1720:Sheffield, Brandon (July 1, 2009). 1584:Donlan, Christian (March 1, 2012). 1309:", and outstanding achievement in " 1285:", and outstanding achievement in " 1123: 991: 933:In January 2016, Wintory started a 13: 4146: 3875:Webb, Charles (February 8, 2013). 3852:. December 7, 2012. Archived from 3708:. December 7, 2012. Archived from 3478:Rigney, Ryan (December 10, 2012). 3357:from the original on June 29, 2012 3341:"Journey Breaks PSN Sales Records" 3272:from the original on June 20, 2012 3091:from the original on July 26, 2015 3031: 2964:Sarkar, Samit (January 20, 2016). 2873:from the original on July 22, 2013 2779:from the original on June 25, 2012 2736:"Journey Soundtrack Now Available" 2734:Grommesh, Aaron (April 11, 2012). 2700:from the original on June 23, 2012 2541: 2119:from the original on June 18, 2022 2049:from the original on April 5, 2017 1995:Alexander, Leigh (March 1, 2012). 1643:from the original on June 27, 2012 1558:from the original on June 20, 2012 1404:Additional work and assistance by 1180:PlayStation Official Magazine - UK 1103:PlayStation Official Magazine – UK 14: 5577: 4803:D.I.C.E. Awards' Game of the Year 4111: 3317:from the original on May 10, 2020 2927:Hilliard, Kyle (April 22, 2015). 2865:Wintory, Austin (July 19, 2013). 2516:from the original on June 5, 2019 2502:Glagowski, Peter (May 28, 2019). 2209:"Your Journey Begins Spring 2012" 1920:Gera, Emily (February 11, 2011). 863:was composed and orchestrated by 337: 317: 34:Adventure game by Thatgamecompany 4158: 4013:"16th Annual D.I.C.E. Finalists" 3906:Rose, Mike (February 12, 2013). 3001:Hester, Blake (March 14, 2022). 2838:. Austin Wintory. Archived from 2834:Wintory, Austin (July 5, 2012). 2436:Linneman, John (July 25, 2015). 2396:Kaufman, Aaron (July 21, 2015). 1844:North, Dale (February 7, 2013). 1540:Clements, Ryan (March 1, 2012). 1142: 1137: 1132: 1127: 1122: 699:, the disc-based title includes 445:greatest video games of all time 4077: 4058:. July 13, 2013. Archived from 3284: 3254:Shaw, Patrick (March 1, 2012). 3181:Gregory, Joel (March 1, 2012). 3110:VanOrd, Kevin (July 23, 2015). 2495: 2479:. Gamer Network. Archived from 2446:. Gamer Network. Archived from 2131: 2098: 1880:VanOrd, Kevin (June 17, 2010). 1762:Dyer, Mitch (August 14, 2012). 1494:Douglas, Jane (March 2, 2012). 1442:Miller, Matt (March 13, 2012). 5566:Spike Video Game Award winners 5395:Insanely Twisted Shadow Planet 5205:Middle-earth: Shadow of Mordor 4895:Call of Duty 4: Modern Warfare 3147:Sliva, Marty (July 23, 2015). 2686:Stuart, Keith (May 28, 2012). 2652:Jeriaska (February 28, 2012). 2576:Kuchera, Ben (March 2, 2012). 1398: 522: 1: 5541:Video games with commentaries 5425:Valiant Hearts: The Great War 4049:"16th Annual D.I.C.E. Awards" 3188:PlayStation Official Magazine 2469:Higton, Ian (July 21, 2015). 1415: 1354:PlayStation Official Magazine 1307:Downloadable Game of the Year 1267:Game Developers Choice Awards 1184:5th best PS3 game of all time 978:Traveller: A Journey Symphony 672:The multiplayer component of 5511:Video games set in mountains 4720:Blade Runner 2033: Labyrinth 987: 416:in March 2012 and ported to 7: 5536:Annapurna Interactive games 5181:The Elder Scrolls V: Skyrim 4927:The Elder Scrolls V: Skyrim 4345:What Remains of Edith Finch 2542:C., Alex (March 15, 2012). 1691:"Journey: Development Team" 1666:. Bluecanvas. p. 188. 1271:16th Annual D.I.C.E. Awards 830:Sony Computer Entertainment 750:Journey Original Soundtrack 551:Sony Computer Entertainment 493:motion-sensitive controller 470: 402:Sony Computer Entertainment 86:Sony Computer Entertainment 10: 5582: 5154:Uncharted 2: Among Thieves 4911:Uncharted 2: Among Thieves 4665:Lorelei and the Laser Eyes 4265:Sky: Children of the Light 3443:"Overall Game of the Year" 2438:"Face-Off: Journey on PS4" 1958:Smith, Ed (May 18, 2012). 1922:"Journey Hands-on Preview" 1299:Original Music Composition 777:October 9, 2012 (physical) 408:. It was released for the 26: 15: 5486:PlayStation Network games 5338: 5255: 5164: 5073: 4809: 4751: 4676: 4335: 4274: 4228: 1173: 1170: 1031: 1028: 1004: 1001: 835: 823: 807: 795: 784: 767: 754: 749: 368: 352: 243: 210: 198: 186: 167: 148: 126: 114: 102: 76: 58: 49: 44: 5213:The Witcher 3: Wild Hunt 4730:Lushfoil Photography Sim 3987:Penske Media Corporation 3768:"Best Downloadable Game" 2719:Wintory, Austin (2012). 2144:Indiana University Press 2043:Penske Media Corporation 1391: 774:April 10, 2012 (digital) 742: 621:The developers designed 506: 29:Journey (disambiguation) 16:Not to be confused with 4951:Dragon Age: Inquisition 3845:Spike Video Game Awards 3809:Spike Video Game Awards 3773:Spike Video Game Awards 3737:Spike Video Game Awards 3701:Spike Video Game Awards 3665:Spike Video Game Awards 3660:"Best Independent Game" 3629:Spike Video Game Awards 3552:"Best Overall Graphics" 3490:Condé Nast Publications 3266:Condé Nast Publications 2902:Video Game Music Online 1283:Casual Game of the Year 1249:Spike Video Game Awards 5122:Shadow of the Colossus 4154: 4134:Listen to this article 4091:. September 19, 2019. 3975:Morris, Chris (2013). 3588:"PSN Game of the Year" 3112:"Journey (PS4) Review" 2836:"Journey Bonus Bundle" 2207:(September 27, 2011). 1662:Nava, Matthew (2012). 553:, the first two being 539: 480: 4740:Silent Hill: Townfall 4329:Annapurna Interactive 4153: 3840:"Best Song in a Game" 3696:"Best Original Score" 3600:. December 17, 2012. 3564:. December 21, 2012. 3528:. December 21, 2012. 3455:. December 25, 2012. 3419:. December 21, 2012. 2082:. Mansueto Ventures. 1882:"Journey Impressions" 802:Video game soundtrack 725:Annapurna Interactive 530: 478: 91:Annapurna Interactive 5090:Grand Theft Auto III 4847:Halo: Combat Evolved 4445:Sayonara Wild Hearts 4185:More spoken articles 3856:on December 26, 2012 3816:. December 7, 2012. 3780:. December 7, 2012. 3744:. December 7, 2012. 3672:. December 7, 2012. 3636:. December 7, 2012. 3516:"Best Overall Music" 3313:. January 31, 2020. 3183:"Journey PS3 review" 3149:"Journey PS4 Review" 2811:. October 10, 2012. 2664:on September 2, 2012 2045:. February 8, 2013. 1311:Gameplay Engineering 952:Fifth House Ensemble 916:Journey Bonus Bundle 27:For other uses, see 18:the 1983 arcade game 5481:PlayStation 4 games 5476:PlayStation 3 games 5466:Fantasy video games 5345:Ultimate Spider-Man 5245:Untitled Goose Game 5173:Red Dead Redemption 4991:Untitled Goose Game 4485:The Unfinished Swan 4465:Kentucky Route Zero 3407:"Best Overall Game" 2842:on October 23, 2012 2746:on October 11, 2012 2582:Penny Arcade Report 2317:(August 27, 2012). 1406:Santa Monica Studio 1366:was ranked 48th on 1167: 1025: 998: 950:, the composer for 727:published ports of 685:PlayStation Network 645:, and incorporates 459:nomination for the 414:PlayStation Network 4760:Annapurna Pictures 4336:Released/Published 4155: 3732:"Game of the Year" 3712:on January 3, 2013 3339:(March 29, 2012). 2869:. Austin Wintory. 1664:The Art of Journey 1245:2013 Grammy Awards 1165: 1023: 996: 710:On July 21, 2015, 661:also incorporates 540: 534:, the director of 491:or by tilting the 481: 461:2013 Grammy Awards 404:, and directed by 22:1989 computer game 5516:PhyreEngine games 5436: 5435: 5298: 5297: 5033: 5032: 4769: 4768: 4545:The Artful Escape 4295: 4294: 4151: 4065:on April 22, 2013 3887:on April 30, 2014 3292:Future Publishing 3019:on April 12, 2022 2898:"Transfiguration" 2588:on April 18, 2012 2450:on August 8, 2015 2291:. Gamer Network. 2153:978-0-253-02660-6 1673:978-0-9859022-1-6 1639:. March 1, 2012. 1594:. Gamer Network. 1206:PlayStation Store 1198: 1197: 1163: 1162: 1021: 1020: 857: 856: 424:in June 2019 and 382: 381: 5573: 5451:2012 video games 5429: 5419: 5409: 5399: 5389: 5379: 5369: 5359: 5349: 5325: 5318: 5311: 5302: 5301: 5060: 5053: 5046: 5037: 5036: 4855:Battlefield 1942 4796: 4789: 4782: 4773: 4772: 4762: 4744: 4734: 4724: 4714: 4704: 4696: 4688: 4669: 4659: 4649: 4639: 4629: 4619: 4609: 4599: 4589: 4579: 4569: 4559: 4549: 4539: 4529: 4519: 4509: 4499: 4489: 4479: 4469: 4459: 4449: 4439: 4429: 4419: 4409: 4399: 4389: 4379: 4369: 4359: 4349: 4322: 4315: 4308: 4299: 4298: 4215: 4208: 4201: 4192: 4191: 4175: 4173: 4162: 4161: 4152: 4142: 4140: 4135: 4128: 4123: 4122: 4120:Official website 4105: 4104: 4102: 4100: 4081: 4075: 4074: 4072: 4070: 4064: 4053: 4045: 4039: 4038: 4036: 4034: 4028: 4017: 4009: 4003: 4002: 4000: 3998: 3972: 3966: 3965: 3963: 3961: 3940: 3934: 3933: 3931: 3929: 3903: 3897: 3896: 3894: 3892: 3883:. 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Archived from 1439: 1409: 1402: 1279:Game of the Year 1168: 1164: 1147: 1146: 1145: 1141: 1140: 1136: 1135: 1131: 1130: 1126: 1125: 1026: 1022: 999: 995: 968:Video Games Live 964: 819: 818: 814: 756:Soundtrack album 747: 746: 689:PlayStation Home 667:Tibetan cultural 453:game of the year 428:in August 2019. 341: 339: 321: 319: 301: 292: 272: 263: 160:Martin Middleton 95: 54: 42: 41: 5581: 5580: 5576: 5575: 5574: 5572: 5571: 5570: 5496:Thatgamecompany 5456:Adventure games 5441: 5440: 5437: 5432: 5422: 5412: 5402: 5392: 5382: 5372: 5362: 5352: 5342: 5334: 5329: 5299: 5294: 5288:Baldur's Gate 3 5251: 5160: 5069: 5064: 5034: 5029: 5023:Baldur's Gate 3 4903:LittleBigPlanet 4805: 4800: 4770: 4765: 4758: 4747: 4737: 4727: 4717: 4707: 4699: 4691: 4683: 4672: 4662: 4652: 4645:Thirsty Suitors 4642: 4632: 4622: 4612: 4602: 4592: 4582: 4572: 4562: 4552: 4542: 4532: 4522: 4512: 4502: 4492: 4482: 4472: 4462: 4452: 4442: 4432: 4422: 4412: 4402: 4392: 4382: 4372: 4362: 4352: 4342: 4331: 4326: 4296: 4291: 4287:Kellee Santiago 4270: 4224: 4222:Thatgamecompany 4219: 4189: 4188: 4177: 4171: 4169: 4166:This audio file 4163: 4156: 4147: 4144: 4138: 4137: 4133: 4118: 4117: 4114: 4109: 4108: 4098: 4096: 4083: 4082: 4078: 4068: 4066: 4062: 4051: 4047: 4046: 4042: 4032: 4030: 4026: 4015: 4011: 4010: 4006: 3996: 3994: 3973: 3969: 3959: 3957: 3942: 3941: 3937: 3927: 3925: 3904: 3900: 3890: 3888: 3873: 3869: 3859: 3857: 3838: 3837: 3833: 3823: 3821: 3804:"Best Graphics" 3802: 3801: 3797: 3787: 3785: 3766: 3765: 3761: 3751: 3749: 3730: 3729: 3725: 3715: 3713: 3694: 3693: 3689: 3679: 3677: 3658: 3657: 3653: 3643: 3641: 3624:"Best PS3 Game" 3622: 3621: 3617: 3607: 3605: 3598:CBS Interactive 3586: 3585: 3581: 3571: 3569: 3550: 3549: 3545: 3535: 3533: 3514: 3513: 3509: 3499: 3497: 3476: 3472: 3462: 3460: 3453:CBS Interactive 3441: 3440: 3436: 3426: 3424: 3405: 3404: 3400: 3390: 3388: 3381:Thatgamecompany 3375: 3374: 3370: 3360: 3358: 3334: 3330: 3320: 3318: 3303: 3302: 3298: 3289: 3285: 3275: 3273: 3252: 3241: 3231: 3229: 3212: 3208: 3198: 3196: 3195:on June 4, 2012 3179: 3172: 3162: 3160: 3145: 3141: 3131: 3129: 3122:CBS Interactive 3108: 3104: 3094: 3092: 3085:CBS Interactive 3073: 3072: 3068: 3058: 3056: 3049:CBS Interactive 3037: 3036: 3032: 3022: 3020: 2999: 2995: 2985: 2983: 2962: 2958: 2948: 2946: 2945:on May 26, 2015 2925: 2921: 2911: 2909: 2894: 2890: 2876: 2874: 2863: 2859: 2845: 2843: 2832: 2828: 2818: 2816: 2797: 2796: 2792: 2782: 2780: 2763: 2759: 2749: 2747: 2740:Thatgamecompany 2732: 2728: 2717: 2713: 2703: 2701: 2684: 2677: 2667: 2665: 2650: 2643: 2633: 2631: 2610: 2601: 2591: 2589: 2574: 2567: 2557: 2555: 2540: 2529: 2519: 2517: 2500: 2496: 2486: 2484: 2467: 2463: 2453: 2451: 2434: 2427: 2417: 2415: 2394: 2390: 2380: 2378: 2357: 2348: 2338: 2336: 2312: 2308: 2298: 2296: 2279: 2275: 2265: 2263: 2242: 2238: 2228: 2226: 2202: 2198: 2188: 2186: 2165: 2161: 2154: 2136: 2132: 2122: 2120: 2103: 2099: 2089: 2087: 2070: 2066: 2052: 2050: 2031: 2030: 2026: 2016: 2014: 1993: 1989: 1979: 1977: 1956: 1945: 1935: 1933: 1918: 1911: 1901: 1899: 1892:CBS Interactive 1878: 1871: 1861: 1859: 1842: 1833: 1823: 1821: 1800: 1793: 1783: 1781: 1760: 1751: 1741: 1739: 1718: 1714: 1704: 1702: 1695:Thatgamecompany 1689: 1688: 1681: 1674: 1660: 1656: 1646: 1644: 1625: 1624: 1611: 1601: 1599: 1582: 1571: 1561: 1559: 1538: 1525: 1515: 1513: 1506:CBS Interactive 1492: 1473: 1463: 1461: 1460:on June 4, 2012 1440: 1423: 1418: 1413: 1412: 1403: 1399: 1394: 1295:Online Gameplay 1199: 1143: 1138: 1133: 1128: 1095: 1081: 1016: 997:Aggregate score 994: 990: 962: 928:Transfiguration 889:North Macedonia 853: 816: 812: 811: 780: 763: 745: 631:Joseph Campbell 627:Japanese garden 603:D.I.C.E. Awards 579:Kellee Santiago 547:Thatgamecompany 525: 509: 473: 400:, published by 398:Thatgamecompany 348: 345: 336: 325: 316: 305: 296: 287: 276: 267: 258: 239: 182: 163: 144: 98: 93: 72: 68:Thatgamecompany 40: 39:2012 video game 35: 32: 25: 12: 11: 5: 5579: 5569: 5568: 5563: 5558: 5553: 5548: 5543: 5538: 5533: 5528: 5523: 5518: 5513: 5508: 5503: 5498: 5493: 5488: 5483: 5478: 5473: 5468: 5463: 5458: 5453: 5434: 5433: 5431: 5430: 5420: 5415:The Last of Us 5410: 5400: 5390: 5380: 5370: 5360: 5350: 5339: 5336: 5335: 5328: 5327: 5320: 5313: 5305: 5296: 5295: 5293: 5292: 5284: 5276: 5268: 5259: 5257: 5253: 5252: 5250: 5249: 5241: 5233: 5225: 5217: 5209: 5201: 5197:The Last of Us 5193: 5185: 5177: 5168: 5166: 5162: 5161: 5159: 5158: 5150: 5142: 5134: 5126: 5118: 5110: 5102: 5094: 5086: 5077: 5075: 5071: 5070: 5063: 5062: 5055: 5048: 5040: 5031: 5030: 5028: 5027: 5019: 5011: 5003: 4995: 4987: 4979: 4971: 4963: 4955: 4947: 4943:The Last of Us 4939: 4931: 4923: 4915: 4907: 4899: 4891: 4883: 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1455: 1451: 1450: 1449:Game Informer 1445: 1438: 1436: 1434: 1432: 1430: 1428: 1426: 1421: 1407: 1401: 1397: 1389: 1387: 1383: 1379: 1373: 1371: 1370: 1365: 1361: 1356: 1355: 1349: 1348: 1343: 1342: 1337: 1332: 1329: 1328: 1327:Game Informer 1322: 1318: 1316: 1312: 1308: 1304: 1300: 1296: 1292: 1291:Art Direction 1288: 1284: 1280: 1276: 1272: 1268: 1263: 1259: 1254: 1250: 1246: 1242: 1237: 1235: 1231: 1227: 1223: 1219: 1215: 1211: 1207: 1203: 1193: 1191: 1188: 1187: 1183: 1181: 1178: 1177: 1169: 1158: 1156: 1155: 1151: 1150: 1119: 1117: 1116: 1112: 1111: 1107: 1105: 1104: 1100: 1099: 1093: 1091: 1090: 1086: 1085: 1079: 1077: 1076: 1072: 1071: 1067: 1065: 1064: 1063:Game Informer 1060: 1059: 1055: 1053: 1052: 1048: 1047: 1043: 1041: 1040: 1036: 1035: 1027: 1024:Review scores 1014: 1012: 1009: 1008: 1000: 985: 983: 982:Ready at Dawn 979: 973: 970: 969: 961: 957: 953: 949: 945: 940: 936: 931: 929: 925: 921: 917: 913: 909: 907: 902: 901:Lisbeth Scott 897: 892: 890: 886: 882: 878: 872: 870: 866: 862: 859:The music in 849: 846: 843: 842: 840: 838: 834: 831: 828: 826: 822: 810: 806: 803: 800: 798: 794: 791: 787: 783: 776: 773: 772: 770: 766: 762: 757: 753: 748: 740: 738: 734: 730: 726: 721: 717: 716:PlayStation 4 713: 708: 706: 702: 698: 694: 690: 686: 682: 678: 675: 670: 668: 664: 660: 656: 652: 648: 644: 639: 636: 632: 628: 624: 619: 616: 610: 608: 604: 598: 594: 592: 591:Robin Hunicke 588: 584: 580: 576: 572: 568: 564: 563: 558: 557: 552: 548: 544: 537: 533: 529: 520: 516: 513: 504: 500: 496: 494: 490: 486: 477: 468: 466: 462: 458: 454: 451:won several " 450: 446: 440: 438: 434: 429: 427: 423: 419: 418:PlayStation 4 415: 411: 410:PlayStation 3 407: 403: 399: 396:developed by 395: 392: 388: 387: 378: 374: 373:Single-player 371: 367: 364: 360: 357: 355: 351: 335: 334: 332: 330: 327: 315: 314: 312: 310: 307: 302:July 21, 2015 299: 295: 293:July 21, 2015 290: 286: 285: 283: 281: 280:PlayStation 4 278: 270: 266: 261: 257: 256: 254: 252: 251:PlayStation 3 249: 248: 246: 242: 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Index

the 1983 arcade game
1989 computer game
Journey (disambiguation)
Promotional poster displaying the player character looking towards the distant mountain peak prevalent throughout the game
Developer(s)
Thatgamecompany
Publisher(s)
Sony Computer Entertainment
Annapurna Interactive
Director(s)
Jenova Chen
Producer(s)
Robin Hunicke
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Austin Wintory
Engine
PhyreEngine
Platform(s)
PlayStation 3
PlayStation 4
Windows
iOS
NA
EU
NA
EU
Genre(s)

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.