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the second defining the ability to withstand weapon attacks. Each starship and character card (along with some of the weapon cards) has a deploy cost and some of them have leadership icons designating the ability to be supported in combat. Also, character, starship and weapon cards may have a certain theme colour that influences deck design, although grey ('themeless') cards are also present.
309:. One particular quality of the visuals in the game is that card arts often portray events and characters from the films from a perspective or angle that were absent in the film or depict situations mentioned but not shown in any of the three films. Additional value has been added to the cards by adding
426:
The game is played with the use of four double-sided cards presenting system/site locations (Tatooine, Bespin, Hoth and Endor) revealed one after the other, each turn taking place on different location. The main purpose of the game is control as many locations as possible. Control over a location is
368:
Each card has a
Destiny number from 0 through 7 printed over allegiance icon: Light Side, Dark Side and Independent, the latter usable by either side of the conflict. Character and starship cards in Jedi Knights are distinguished by Power and Defense attributes, the first defining combat prowess and
129:
401:
The force deck specifies the number of cards drawn by a player and serves as resource necessary to deploy characters, weapons and starships. The force deck includes eight force cards with numbers 1 through 8 which must be of one colour (basic colour released in premiere is green), although black
277:
are connected with specific aspects of all three films rather than particular settings from each film taken separately. From the very release of the game its collectible nature was underlined by the existence of silver and gold foil cards, whose rarity was clearly specified by the publisher, and
313:
effect to certain designated cards. Another addition to classic card design were 'flip movie' cards, which contained arts taken from a continuity of images that, when viewed in a specific sequence, form an animated series . There were two of those 'movie' sequences: the opening scene from
427:
checked by tallying up total power of characters. The player with the greater total is considered 'in control' of a location. The game is won when one of the players controls the majority of locations of the game.
393:(red). The theme influences gameplay and deck construction by settling who goes first in the game and by favouring characters and items compatible with it, yet cards with different theme colour are still usable.
436:
467:(orange). A new force card colour (orange) was also added. This expansion pack was focused on Independent characters, mainly bounty hunters, and added the possibility of creating an Independent-themed deck.
414:
Combat is resolved on the basis of character and starship battles. The principle of drawing
Destiny (drawing a card from deck and using the Destiny number printed on it) has been retained from
356:. The goal of the game is to gain control over as many locations as possible while characters and starships battle one another on sites and planetary orbits. Unlike its predecessors,
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does not have a clear-cut differentiation between "light side" and "dark side" decks, although certain cards can only be used by a particular side.
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486:(purple) were also added, along with blue-colored force card set. The main aspect of this expansion is the use of
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Each deck needs a 'theme': a theme card and theme hero; those provided in the premiere release are:
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In the second expansion (released in
October 2001) force power cards debuted. New themes of
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cards do not contain images taken from the original movies, as it was for the
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The first expansion pack (released in July 2001) contained new themes of
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Brian Muller - Freedom Con (1st
Official Decipher World's Championship
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Scrye
Collectible Card Game Checklist & Price Guide, Second Edition
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418:, although the Destiny number applies solely to weapon targeting.
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636:- French Convention (2nd Official Decipher World's Championship)
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Star Trek: The Next
Generation Interactive VCR Board Game
46:. Unsourced material may be challenged and removed.
237:franchise and was forced to discontinue the game.
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342:differ greatly from those present in previous
294:card. The card art is also computer generated.
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680:
570:"Pyramid: Pyramid Review: Jedi Knights CCG"
290:An example of the stereoscopic effect on a
1096:Products and services discontinued in 2001
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346:card games by Decipher, Inc., those being
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127:
584:"Jedi Knights Trading Card Game (Review)"
106:Learn how and when to remove this message
285:
606:
541:"Expansions Announced for Jedi Knights"
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1045:Star Wars Risk: The Clone Wars Edition
820:The Lord of the Rings Roleplaying Game
520:
514:
1029:Star Wars: Escape From The Death Star
849:
668:
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278:cards with "1st time in print" icon.
534:
532:
44:adding citations to reliable sources
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1081:Discontinued collectible card games
13:
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248:is centred on the classic trilogy
14:
1107:
922:Star Wars: X-Wing Miniatures Game
642:
581:
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322:being chased by Imperial cruiser
1002:Star Wars: The Deckbuilding Game
967:Star Wars Customizable Card Game
959:Young Jedi Collectible Card Game
930:Star Wars: X-Wing Second Edition
881:board, card and miniatures games
363:
118:2002 Star Wars trading card game
55:"Jedi Knights Trading Card Game"
20:
267:). Unlike its predecessor, the
31:needs additional citations for
951:Jedi Knights Trading Card Game
655:Jedi Knights Trading Card Game
562:
326:and starfighter flight in the
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225:. Two expansion packs, titled
204:Jedi Knights Trading Card Game
122:Jedi Knights Trading Card Game
1:
1076:Card games introduced in 2001
521:Miller, John Jackson (2003),
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439:Jedi Knights TCG booster pack
430:
396:
897:Star Wars Miniatures Battles
539:Heuer, Kyle (May 21, 2001).
7:
240:
10:
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1021:Star Wars: Assault on Hoth
827:Star Trek Roleplaying Game
718:Beyblade Trading Card Game
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975:Star Wars: The Card Game
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334:Basic gameplay concepts
258:The Empire Strikes Back
942:Collectible card games
913:Imperial Entanglements
703:Collectible card games
649:Decipher, Inc. archive
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381:(green theme colour),
338:Gameplay mechanics of
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136:1st print booster pack
753:The Lord of the Rings
438:
289:
208:collectible card game
1091:Decipher, Inc. games
1053:Star Wars: Rebellion
1037:Star Wars Epic Duels
905:Star Wars Miniatures
813:How to Host a Murder
607:Past world champions
472:Masters of the Force
406:are also available.
231:Masters of the Force
40:improve this article
525:, pp. 244–247.
206:is an out-of-print
123:
983:Star Wars: Destiny
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307:computer generated
305:. Instead, art is
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264:Return of the Jedi
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484:Emperor Palpatine
445:Scum and Villainy
387:Grand Moff Tarkin
273:, expansions for
227:Scum and Villainy
217:and published by
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463:(yellow) and
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416:Star Wars CCG
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364:Card features
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348:Star Wars CCG
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96:November 2021
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57: –
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51:Find sources:
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29:This article
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739:.hack//Enemy
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596:. Retrieved
592:the original
582:Bates, Lee.
564:
553:. Retrieved
549:the original
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358:Jedi Knights
357:
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340:Jedi Knights
339:
337:
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311:stereoscopic
302:
299:Jedi Knights
298:
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292:Jedi Knights
291:
275:Jedi Knights
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249:
246:Jedi Knights
245:
244:
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212:
203:
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188:Card playing
171:~ 30 minutes
168:Playing time
133:
102:
93:
83:
76:
69:
62:
50:
38:Please help
33:verification
30:
1013:Board games
806:CODA System
798:Other games
453:Leia Organa
391:Darth Vader
389:(blue) and
282:Card design
210:set in the
1070:Categories
788:Young Jedi
732:Fight Klub
598:2008-04-15
555:2024-09-24
508:References
482:(red) and
455:(purple),
431:Expansions
404:wild cards
397:Force deck
385:(yellow),
328:Death Star
324:Devastator
320:Tantive IV
316:A New Hope
252:A New Hope
192:Arithmetic
160:Setup time
142:Publishers
66:newspapers
878:Star Wars
767:Star Wars
760:Star Trek
725:Boy Crazy
617:Champion
588:SciFi.com
488:the Force
474:additions
461:Boba Fett
447:additions
344:Star Wars
235:Star Wars
213:Star Wars
774:Tribbles
459:(blue),
379:Han Solo
330:trench.
241:Overview
215:Universe
908:(2004)
501:Pyramid
494:Reviews
196:Reading
152:Players
80:scholar
1056:(2016)
1048:(2005)
1040:(2002)
1032:(1990)
1024:(1988)
1005:(2023)
986:(2016)
978:(2012)
970:(1995)
962:(2001)
954:(2001)
933:(2018)
925:(2012)
900:(1998)
410:Combat
261:, and
184:Skills
176:Chance
155:2 or 4
82:
75:
68:
61:
53:
373:Theme
87:JSTOR
73:books
781:WARS
630:2002
622:2001
614:Year
480:Yoda
422:Goal
350:and
229:and
223:2001
59:news
658:at
42:by
1072::
586:.
543:.
531:^
490:.
318:-
255:,
916:)
910:(
869:e
862:t
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688:e
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601:.
572:.
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250:(
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103:(
98:)
94:(
84:·
77:·
70:·
63:·
36:.
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