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Decipher, Inc.

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In March 2009, it was reported that Holland's brother-in-law Rick Eddleman had pleaded guilty to embezzling over $ 1.5 million (USD) from Decipher, Inc. since the year 2000. Eddleman had been VP Finances for Decipher since 1993 and used his position to write checks to himself and to use company
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game had failed to gain the audience they'd hoped for because it lacked the brand recognition associated with most of their other games and so it was put indefinitely on hold. After a brief attempt at a resurgence in the form of digital media, they shut down their RPG lines as well. With the overall
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Customizable Card Game Players Committee" (or SWCCGPC). Decipher donated over one million dollars in product, promotional materials, and financial backing to the Players Committee to continue support and tournament organization of the game indefinitely. Since 2002, the Players Committee has created
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Decipher was founded by Warren Holland in 1983 designing and marketing games. Their first project was the Decipher contest puzzle, a "contest" jigsaw puzzle that challenged buyers to solve four cryptograms printed on the jigsaw puzzle and enter to win a prize. This was followed by Decipher II, of
367:. This game was distinct from the others because all of the card images were entirely computer-generated. This enabled them to create scenes not seen in the movies, or from new angles. They also increased the breadth of licenses by acquiring the card game license for the new 354:. However, because the company was better known as a card-gaming company than a party-game company, by that point the game was seen as a poor attempt at a card game and ultimately failed, with production being put indefinitely on hold after the initial release. 1217: 1182: 548:
Eddleman faced a maximum sentence of 12 years in prison for 12 counts of embezzlement and a settlement of a civil lawsuit against him by Decipher for $ 8.9 million. On July 27, 2009, he was sentenced to six years and five months in prison.
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During the holiday season of 2007, Decipher replaced their traditional home page with a teaser promising that "a player revolution is coming in 2008." On March 30, 2008, Decipher began looking for Founding Members for their new game series
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were successfully drawing younger kids into card gaming, but Decipher's existing two games were seen as requiring too much thinking and planning for a younger child to properly understand and enjoy. So in response, Decipher created the
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In January 2012, it was announced that their website would shortly also be hosting material related to the "How to Host a Murder" series, suggesting that the series (which had not seen a new release for nine years) may be returning.
520:. Fight Klub was designed to be a new style of CCG, using a unique new marketing model. It was released in February 2009, and is themed on combat between (typically macho) characters from several film licences, such as 243:
world champions) conceptualized a media license-based CCG, and in November 1993 approached Decipher with a marketing idea. The following month, Decipher acquired the license from Paramount to create a CCG based on
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decline of the gaming industry, in addition to embezzlement which cost the company millions, the company suffered significant financial losses and was forced to lay off as many as 40 employees.
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of short stories to tie into the game. Afterwards, Decipher partnered with Grail Quest books to publish a trilogy of novels set during the Battle of Phobos. However, only two were published.
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series of films being produced by New Line Cinemas beginning that year. This acquisition became even more important at the end of the year when it was announced that Decipher lost the
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In 2021, Decipher entered a new partnership with Arcbeatle Press. The company would publish five short stories for the anniversary, before going on to reprint and complete the
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In 1999, Decipher made an attempt to merge their previous successes by creating a licensed card game designed to target the party game audience. They acquired the license for
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with a new 2nd Edition, drawing on many of the same game mechanics that had made the first edition so popular, but streamlining them to be easier to learn for new players.
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game, in November 1996 Decipher announced they had renegotiated with Paramount to continue producing the game and expand the license agreement to include not only
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which all four embedded puzzles were solved, though the solution to the last puzzle has since been lost; and Decipher III, which remains unsolved.
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Mystery series. Other popular works have included many different card games. Since 2002, Decipher has released two licensed role-playing games:
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The following year, in 2003 Decipher made another attempt to enter the younger player CCG market, which was now dominated by
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in 1995. Both games became extremely popular and were ranked among the top five CCGs for the majority of their production (
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credit cards for personal purposes. The losses contributed to the company's decision to lay off more than 90 employees.
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franchise rights in 2001, Decipher employees and volunteers of the card game created a new entity entitled the "
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to target this audience. This game used images exclusively from the new movies, while the original
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from Parker Brothers, which they began marketing, maintaining a position in the games market.
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Decipher made more changes to its target markets in 2002, this time by expanding into
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In 2004, they produced another license-based children's game, this time based on the
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For the next two years Decipher focused on their two remaining properties,
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series. They also created their first non-franchised card game entitled
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2005 was a hard year for the company. With the wavering success of the
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In 2001, Decipher attempted to capitalize further on their successful
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continued to use images only from the original trilogy until 2001.
250:. In August 1994, the new game was previewed for the first time at 1218:"Elkhart publisher breathes new life to nostalgic sci-fi universe" 1183:"Elkhart publisher breathes new life to nostalgic sci-fi universe" 1138:"WTKR – "Rick Eddleman to spend over 6 years in prison for fraud"" 587:. Simultaneously, the partnership would create a spin-off series, 2038: 1973: 1968: 1616: 251: 222:
line of party games. Subsequently they purchased the license for
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Star Trek: The Next Generation Interactive VCR Board Game
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The Decipher puzzles led to the launch of the successful
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Ten years later, after Decipher noticed the advent of
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cartoons, they were forced to cancel both lines. The
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They also relaunched the 168:is an American gaming company headquartered in 1813: 1632: 1487:"Review: Lord of the Rings Trading Card Game" 908: 884: 826:"Decipher Cracks the Code to Lasting Success" 560:In collaboration with science fiction author 377:license, which ended production on all three 1827: 935:"The History of Star Trek CCG: The Timeline" 912:The $ 100,000 Puzzles That Were NEVER SOLVED 637:several new virtual card sets for the game. 448:was well received and lasted several years. 640:A Continuing Committee has existed for the 1820: 1806: 1639: 1625: 1599: 1403:"Tribbles Customizable Card Game (review)" 1456:"Jedi Knights Trading Card Game (Review)" 1332:"Continuing Committee Begins Operations!" 932: 506:line of product with the next expansion, 1484: 594:The partnership would lead to the first 289:, but also all of the other live-action 1215: 1180: 983:"Lord of the Rings TCG Ending Long Run" 716:The Lord of the Rings Trading Card Game 671:Star Trek Online Customizable Card Game 540:Embezzlement and financial difficulties 135:The Lord of the Rings Trading Card Game 2131:American companies established in 1983 2121:Role-playing game publishing companies 2108: 1772:The Lord of the Rings Roleplaying Game 823: 795:The Lord of the Rings Roleplaying Game 583:trilogy under the collective title of 361:games by creating a third game called 201:The Lord of the Rings Roleplaying Game 1801: 1620: 1238:"Arcbeatle Press Celebrates 10 years" 819: 817: 815: 779: 345:Austin Powers: The Spy Who Shagged Me 178:sets. After 1994, Decipher produced 1400: 1366: 1252:"DECIPHER.com : Star Wars CCG" 926: 700:Austin Powers Collectible Card Game 351:Austin Powers Collectible Card Game 257:Following the early success of the 147:Austin Powers Collectible Card Game 13: 1646: 1612:Star Trek CCG Continuing Committee 1282:"Customizable Card Game from 1995" 1216:Messick, Dani (October 27, 2022). 1181:Messick, Dani (October 27, 2022). 933:McCracken, Kathy (July 19, 2004). 812: 14: 2142: 1586: 1453: 626:Following Decipher's loss of the 312:In 1999, with the release of the 275:often placing second behind only 692:Young Jedi Collectible Card Game 684:Star Wars Customizable Card Game 664:Star Trek Customizable Card Game 404:role-playing games, using a new 332:Young Jedi Collectible Card Game 268:Star Wars Customizable Card Game 129:Star Wars Customizable Card Game 1607:Star Wars CCG Players Committee 1557: 1531: 1505: 1478: 1447: 1425: 1394: 1360: 1342: 1324: 1310: 1292: 1274: 1244: 1230: 1209: 1195: 1174: 1156: 1130: 1105: 1079: 1063:. Decipher, Inc. Archived from 1053: 1037:. Decipher, Inc. Archived from 1011:. Decipher, Inc. Archived from 1009:"Star Trek CCG Ending Long Run" 985:. Decipher, Inc. Archived from 963:. Waterside Capital Corporation 937:. Decipher, Inc. Archived from 885:Karen Puzzles (March 7, 2021). 677:Tribbles Customizable Card Game 552: 99:Warren Holland, Cindy Thornburg 2116:Card game publishing companies 1565:"Origins Award Winners (2002)" 1539:"Origins Award Winners (2003)" 1513:"Origins Award Winners (2001)" 1489:. Gaming Voice. Archived from 1027: 1001: 975: 953: 902: 878: 852: 728:.hack//ENEMY Trading Card Game 708:Jedi Knights Trading Card Game 364:Jedi Knights Trading Card Game 296:Star Trek: The Original Series 247:Star Trek: The Next Generation 1: 1350:"Player's Council About Page" 909:Karen Puzzles (May 9, 2021). 806: 656: 648:TCG was established in 2020. 622:Player spin-off organizations 239:and Rollie Tesh (both former 568:, Decipher created numerous 7: 1286:Star Wars Players Committee 235:(CCGs), and game designers 10: 2147: 1779:Star Trek Roleplaying Game 1670:Beyblade Trading Card Game 1240:. Barebones Entertainment. 787:Star Trek Roleplaying Game 740:Beyblade Trading Card Game 438:Beyblade Trading Card Game 302:Star Trek: Deep Space Nine 207: 2082: 2073:Non-Sport Update magazine 2066:The American Card Catalog 2057: 1921: 1868: 1835: 1749: 1654: 1433:"Young Jedi CCG (Review)" 961:"Waterside bets on cards" 153: 103: 93: 77: 69: 61: 34: 26: 1954:Cryptozoic Entertainment 1829:Non-sports trading cards 1485:Kitchens, Kevin (2003). 1087:"Fight Klūb - Community" 733:Best Tradeable Card Game 651: 265:, Decipher released the 16:American game publisher 2126:Trading card companies 1655:Collectible card games 800:Best Role-playing Game 757:WARS Trading Card Game 721:Best Trading Card Game 233:collectible card games 1853:Collectible card game 1705:The Lord of the Rings 824:Lardas, Mark (2003). 612:independent spin-off 508:What You Leave Behind 496:Lord of the Rings TCG 441:was short-lived, the 435:series. Although the 2049:Wizards of the Coast 1848:Artist trading cards 1765:How to Host a Murder 1571:on November 14, 2007 1203:"WARSONG Academy 27" 1015:on December 11, 2007 922:– via YouTube. 898:– via YouTube. 840:on November 14, 2007 562:Michael A. Stackpole 293:licenses (including 278:Magic: The Gathering 219:How to Host a Murder 189:How to Host a Murder 121:How to Host a Murder 118:role-playing games, 1545:on November 5, 2007 1519:on February 2, 2008 1493:on October 14, 2007 1262:on January 17, 2016 1168:The Virginian-Pilot 1117:The Virginian-Pilot 836:(9). Archived from 454:Mega Man NT Warrior 23: 1929:Allen & Ginter 1466:on August 30, 2007 1413:on August 30, 2007 1382:on August 22, 2007 1205:. Arcbeatle Press. 1093:on January 7, 2012 1041:on January 2, 2008 989:on August 25, 2007 941:on August 21, 2008 780:Role-playing games 748:MegaMan NT Warrior 390:Last Unicorn Games 386:role-playing games 319:The Phantom Menace 259:Star Trek: TNG CCG 184:role-playing games 21: 2103: 2102: 2004:Merlin Publishing 1994:Goodwin & Co. 1898:Hollywood Zombies 1891:Garbage Pail Kids 1884:Dinosaurs Attack! 1795: 1794: 1035:"Happy Holidays!" 790:(2002–2003, 2005) 750:Trading Card Game 646:Lord of the Rings 492:Lord of the Rings 446:Trading Card Game 401:Lord of the Rings 370:Lord of the Rings 305:, and all of the 170:Norfolk, Virginia 163: 162: 115:Lord of the Rings 2138: 1989:Godfrey Phillips 1843:Collections list 1822: 1815: 1808: 1799: 1798: 1641: 1634: 1627: 1618: 1617: 1603: 1598: 1597: 1595:Official website 1581: 1580: 1578: 1576: 1561: 1555: 1554: 1552: 1550: 1535: 1529: 1528: 1526: 1524: 1509: 1503: 1502: 1500: 1498: 1482: 1476: 1475: 1473: 1471: 1462:. 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Index

Role-playing
CCGs
TCGs
card games
board games
Norfolk, VA
Star Trek
Lord of the Rings
How to Host a Murder
Star Wars Customizable Card Game
The Lord of the Rings Trading Card Game
Boy Crazy
Austin Powers Collectible Card Game
decipher.com
Norfolk, Virginia
Pente
collectible card
role-playing games
How to Host a Murder
Star Trek RPG
The Lord of the Rings Roleplaying Game
How to Host a Murder
Pente
collectible card games
Tom Braunlich
Star Trek: The Next Generation
Gen Con
Lucasfilm
Star Wars Customizable Card Game
Magic: The Gathering

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