1601:
544:
In March 2009, it was reported that
Holland's brother-in-law Rick Eddleman had pleaded guilty to embezzling over $ 1.5 million (USD) from Decipher, Inc. since the year 2000. Eddleman had been VP Finances for Decipher since 1993 and used his position to write checks to himself and to use company
482:
game had failed to gain the audience they'd hoped for because it lacked the brand recognition associated with most of their other games and so it was put indefinitely on hold. After a brief attempt at a resurgence in the form of digital media, they shut down their RPG lines as well. With the overall
636:
Customizable Card Game
Players Committee" (or SWCCGPC). Decipher donated over one million dollars in product, promotional materials, and financial backing to the Players Committee to continue support and tournament organization of the game indefinitely. Since 2002, the Players Committee has created
212:
Decipher was founded by Warren
Holland in 1983 designing and marketing games. Their first project was the Decipher contest puzzle, a "contest" jigsaw puzzle that challenged buyers to solve four cryptograms printed on the jigsaw puzzle and enter to win a prize. This was followed by Decipher II, of
367:. This game was distinct from the others because all of the card images were entirely computer-generated. This enabled them to create scenes not seen in the movies, or from new angles. They also increased the breadth of licenses by acquiring the card game license for the new
354:. However, because the company was better known as a card-gaming company than a party-game company, by that point the game was seen as a poor attempt at a card game and ultimately failed, with production being put indefinitely on hold after the initial release.
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Eddleman faced a maximum sentence of 12 years in prison for 12 counts of embezzlement and a settlement of a civil lawsuit against him by
Decipher for $ 8.9 million. On July 27, 2009, he was sentenced to six years and five months in prison.
513:
During the holiday season of 2007, Decipher replaced their traditional home page with a teaser promising that "a player revolution is coming in 2008." On March 30, 2008, Decipher began looking for
Founding Members for their new game series
328:
were successfully drawing younger kids into card gaming, but
Decipher's existing two games were seen as requiring too much thinking and planning for a younger child to properly understand and enjoy. So in response, Decipher created the
535:
In
January 2012, it was announced that their website would shortly also be hosting material related to the "How to Host a Murder" series, suggesting that the series (which had not seen a new release for nine years) may be returning.
520:. Fight Klub was designed to be a new style of CCG, using a unique new marketing model. It was released in February 2009, and is themed on combat between (typically macho) characters from several film licences, such as
243:
world champions) conceptualized a media license-based CCG, and in
November 1993 approached Decipher with a marketing idea. The following month, Decipher acquired the license from Paramount to create a CCG based on
483:
decline of the gaming industry, in addition to embezzlement which cost the company millions, the company suffered significant financial losses and was forced to lay off as many as 40 employees.
576:
of short stories to tie into the game. Afterwards, Decipher partnered with Grail Quest books to publish a trilogy of novels set during the Battle of Phobos. However, only two were published.
373:
series of films being produced by New Line
Cinemas beginning that year. This acquisition became even more important at the end of the year when it was announced that Decipher lost the
579:
In 2021, Decipher entered a new partnership with
Arcbeatle Press. The company would publish five short stories for the anniversary, before going on to reprint and complete the
342:
In 1999, Decipher made an attempt to merge their previous successes by creating a licensed card game designed to target the party game audience. They acquired the license for
414:
with a new 2nd Edition, drawing on many of the same game mechanics that had made the first edition so popular, but streamlining them to be easier to learn for new players.
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game, in November 1996 Decipher announced they had renegotiated with Paramount to continue producing the game and expand the license agreement to include not only
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which all four embedded puzzles were solved, though the solution to the last puzzle has since been lost; and Decipher III, which remains unsolved.
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2120:
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Mystery series. Other popular works have included many different card games. Since 2002, Decipher has released two licensed role-playing games:
1137:
318:
825:
1564:
1512:
1251:
1486:
1317:
1008:
982:
1638:
934:
261:, Decipher sought another popular media license as a suitable game premise, and in December 1995, after acquiring the rights from
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The following year, in 2003 Decipher made another attempt to enter the younger player CCG market, which was now dominated by
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in 1995. Both games became extremely popular and were ranked among the top five CCGs for the majority of their production (
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credit cards for personal purposes. The losses contributed to the company's decision to lay off more than 90 employees.
1805:
494:. However, in 2007 with the expiration of Decipher's license, the company released their final expansion set for the
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franchise rights in 2001, Decipher employees and volunteers of the card game created a new entity entitled the "
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295:
246:
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172:, US. The company began with three puzzles marketed as "Decipher," subsequently marketing party games and
2013:
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1998:
1953:
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to target this audience. This game used images exclusively from the new movies, while the original
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322:, Decipher made the decision to expand its market towards a younger generation. Other games like
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from Parker Brothers, which they began marketing, maintaining a position in the games market.
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502:. On December 12, 2007, Decipher also issued a press release announcing the end of the
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Decipher made more changes to its target markets in 2002, this time by expanding into
2003:
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In 2004, they produced another license-based children's game, this time based on the
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423:. They acquired the licenses for and released new games based on the popular
236:
463:, which utilized the same basic game mechanics that had made their original
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For the next two years Decipher focused on their two remaining properties,
38:
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series. They also created their first non-franchised card game entitled
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2005 was a hard year for the company. With the wavering success of the
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In 2001, Decipher attempted to capitalize further on their successful
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1300:"TheForce.Net - CCG - Star Wars PC Gets Generous Decipher Donation"
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continued to use images only from the original trilogy until 2001.
250:. In August 1994, the new game was previewed for the first time at
1218:"Elkhart publisher breathes new life to nostalgic sci-fi universe"
1183:"Elkhart publisher breathes new life to nostalgic sci-fi universe"
1138:"WTKR – "Rick Eddleman to spend over 6 years in prison for fraud""
587:. Simultaneously, the partnership would create a spin-off series,
2038:
1973:
1968:
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line of party games. Subsequently they purchased the license for
1038:
1567:. Academy of Adventure Gaming Arts & Design. Archived from
1541:. Academy of Adventure Gaming Arts & Design. Archived from
1515:. Academy of Adventure Gaming Arts & Design. Archived from
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863:
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2028:
1983:
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425:
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174:
157:
1113:"Norfolk man pleads guilty to embezzling more than $ 1.5m"
539:
1786:
Star Trek: The Next Generation Interactive VCR Board Game
1611:
1318:"Player's Committee Announces the First Virtual Card Set"
573:
216:
The Decipher puzzles led to the launch of the successful
798:(2002–2003, 2005) (Winner of the 2002 Origins Award for
1594:
231:
Ten years later, after Decipher noticed the advent of
478:
cartoons, they were forced to cancel both lines. The
281:). Despite an initial planned three-year run for the
602:, crossing over with the Arcbeatle original series
388:. Decipher acquired most of the gaming studio from
254:, and in November 1994 it was officially released.
1369:"Star Trek Online Customizable Card Game (review)"
1164:"Game company embezzlement was betrayal to family"
860:"Review of The Lord of the Rings Roleplaying Game"
731:(2003–2005) (Winner of the 2003 Origins Award for
719:(2001–2007) (Winner of the 2001 Origins Award for
888:The $ 100,000 Puzzle That Took Two Years to Solve
186:— including their longest-running product,
2107:
621:
644:CCG since 2008, and a Player's Council for the
410:which they developed. They also relaunched the
168:is an American gaming company headquartered in
1813:
1632:
1487:"Review: Lord of the Rings Trading Card Game"
908:
884:
826:"Decipher Cracks the Code to Lasting Success"
560:In collaboration with science fiction author
377:license, which ended production on all three
1827:
935:"The History of Star Trek CCG: The Timeline"
912:The $ 100,000 Puzzles That Were NEVER SOLVED
637:several new virtual card sets for the game.
448:was well received and lasted several years.
640:A Continuing Committee has existed for the
1820:
1806:
1639:
1625:
1599:
1403:"Tribbles Customizable Card Game (review)"
1456:"Jedi Knights Trading Card Game (Review)"
1332:"Continuing Committee Begins Operations!"
932:
506:line of product with the next expansion,
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594:The partnership would lead to the first
289:, but also all of the other live-action
1215:
1180:
983:"Lord of the Rings TCG Ending Long Run"
716:The Lord of the Rings Trading Card Game
671:Star Trek Online Customizable Card Game
540:Embezzlement and financial difficulties
135:The Lord of the Rings Trading Card Game
2131:American companies established in 1983
2121:Role-playing game publishing companies
2108:
1772:The Lord of the Rings Roleplaying Game
823:
795:The Lord of the Rings Roleplaying Game
583:trilogy under the collective title of
361:games by creating a third game called
201:The Lord of the Rings Roleplaying Game
1801:
1620:
1238:"Arcbeatle Press Celebrates 10 years"
819:
817:
815:
779:
345:Austin Powers: The Spy Who Shagged Me
178:sets. After 1994, Decipher produced
1400:
1366:
1252:"DECIPHER.com : Star Wars CCG"
926:
700:Austin Powers Collectible Card Game
351:Austin Powers Collectible Card Game
257:Following the early success of the
147:Austin Powers Collectible Card Game
13:
1646:
1612:Star Trek CCG Continuing Committee
1282:"Customizable Card Game from 1995"
1216:Messick, Dani (October 27, 2022).
1181:Messick, Dani (October 27, 2022).
933:McCracken, Kathy (July 19, 2004).
812:
14:
2142:
1586:
1453:
626:Following Decipher's loss of the
312:In 1999, with the release of the
275:often placing second behind only
692:Young Jedi Collectible Card Game
684:Star Wars Customizable Card Game
664:Star Trek Customizable Card Game
404:role-playing games, using a new
332:Young Jedi Collectible Card Game
268:Star Wars Customizable Card Game
129:Star Wars Customizable Card Game
1607:Star Wars CCG Players Committee
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1063:. Decipher, Inc. Archived from
1053:
1037:. Decipher, Inc. Archived from
1011:. Decipher, Inc. Archived from
1009:"Star Trek CCG Ending Long Run"
985:. Decipher, Inc. Archived from
963:. Waterside Capital Corporation
937:. Decipher, Inc. Archived from
885:Karen Puzzles (March 7, 2021).
677:Tribbles Customizable Card Game
552:
99:Warren Holland, Cindy Thornburg
2116:Card game publishing companies
1565:"Origins Award Winners (2002)"
1539:"Origins Award Winners (2003)"
1513:"Origins Award Winners (2001)"
1489:. Gaming Voice. Archived from
1027:
1001:
975:
953:
902:
878:
852:
728:.hack//ENEMY Trading Card Game
708:Jedi Knights Trading Card Game
364:Jedi Knights Trading Card Game
296:Star Trek: The Original Series
247:Star Trek: The Next Generation
1:
1350:"Player's Council About Page"
909:Karen Puzzles (May 9, 2021).
806:
656:
648:TCG was established in 2020.
622:Player spin-off organizations
239:and Rollie Tesh (both former
568:, Decipher created numerous
7:
1286:Star Wars Players Committee
235:(CCGs), and game designers
10:
2147:
1779:Star Trek Roleplaying Game
1670:Beyblade Trading Card Game
1240:. Barebones Entertainment.
787:Star Trek Roleplaying Game
740:Beyblade Trading Card Game
438:Beyblade Trading Card Game
302:Star Trek: Deep Space Nine
207:
2082:
2073:Non-Sport Update magazine
2066:The American Card Catalog
2057:
1921:
1868:
1835:
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1654:
1433:"Young Jedi CCG (Review)"
961:"Waterside bets on cards"
153:
103:
93:
77:
69:
61:
34:
26:
1954:Cryptozoic Entertainment
1829:Non-sports trading cards
1485:Kitchens, Kevin (2003).
1087:"Fight Klūb - Community"
733:Best Tradeable Card Game
651:
265:, Decipher released the
16:American game publisher
2126:Trading card companies
1655:Collectible card games
800:Best Role-playing Game
757:WARS Trading Card Game
721:Best Trading Card Game
233:collectible card games
1853:Collectible card game
1705:The Lord of the Rings
824:Lardas, Mark (2003).
612:independent spin-off
508:What You Leave Behind
496:Lord of the Rings TCG
441:was short-lived, the
435:series. Although the
2049:Wizards of the Coast
1848:Artist trading cards
1765:How to Host a Murder
1571:on November 14, 2007
1203:"WARSONG Academy 27"
1015:on December 11, 2007
922:– via YouTube.
898:– via YouTube.
840:on November 14, 2007
562:Michael A. Stackpole
293:licenses (including
278:Magic: The Gathering
219:How to Host a Murder
189:How to Host a Murder
121:How to Host a Murder
118:role-playing games,
1545:on November 5, 2007
1519:on February 2, 2008
1493:on October 14, 2007
1262:on January 17, 2016
1168:The Virginian-Pilot
1117:The Virginian-Pilot
836:(9). Archived from
454:Mega Man NT Warrior
23:
1929:Allen & Ginter
1466:on August 30, 2007
1413:on August 30, 2007
1382:on August 22, 2007
1205:. Arcbeatle Press.
1093:on January 7, 2012
1041:on January 2, 2008
989:on August 25, 2007
941:on August 21, 2008
780:Role-playing games
748:MegaMan NT Warrior
390:Last Unicorn Games
386:role-playing games
319:The Phantom Menace
259:Star Trek: TNG CCG
184:role-playing games
21:
2103:
2102:
2004:Merlin Publishing
1994:Goodwin & Co.
1898:Hollywood Zombies
1891:Garbage Pail Kids
1884:Dinosaurs Attack!
1795:
1794:
1035:"Happy Holidays!"
790:(2002–2003, 2005)
750:Trading Card Game
646:Lord of the Rings
492:Lord of the Rings
446:Trading Card Game
401:Lord of the Rings
370:Lord of the Rings
305:, and all of the
170:Norfolk, Virginia
163:
162:
115:Lord of the Rings
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1989:Godfrey Phillips
1843:Collections list
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1595:Official website
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1304:www.theforce.net
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615:Cwej: The Series
581:Battle of Phobos
566:Chuck Kallenbach
348:and created the
180:collectible card
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1435:. kidzworld.com
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1587:External links
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22:Decipher, Inc.
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1573:. Retrieved
1569:the original
1559:
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1097:February 14,
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1061:"Fight Klub"
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1045:December 30,
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78:Headquarters
39:Role-playing
27:Company type
18:
1999:Hidden City
1949:Churchman's
1758:CODA System
1750:Other games
1019:December 5,
967:February 2,
760:(2004–2005)
752:(2004–2005)
695:(1999–2001)
687:(1995–2001)
667:(1994–2007)
598:crossover,
572:-exclusive
407:CODA System
124:board game
83:Norfolk, VA
55:board games
2110:Categories
2034:Upper Deck
2009:Monsterwax
1944:Cartamundi
1740:Young Jedi
1684:Fight Klub
1575:October 2,
1549:October 2,
1523:October 2,
1497:October 3,
1470:October 3,
1439:October 3,
1417:October 2,
1386:October 2,
1336:trekcc.org
1256:ruddog.com
993:October 2,
870:October 3,
844:October 2,
807:References
765:Fight Klub
657:Card games
609:Doctor Who
589:Academy 27
526:Mr. Blonde
517:Fight Klub
95:Key people
51:card games
1934:Bushiroad
1719:Star Wars
1712:Star Trek
1677:Boy Crazy
1460:SciFi.com
1407:SciFi.com
1373:SciFi.com
1122:March 10,
1071:March 31,
830:TDmonthly
773:Boy Crazy
642:Star Trek
634:Star Wars
629:Star Wars
500:Age's End
488:Star Trek
420:Yu-Gi-Oh!
395:Star Trek
379:Star Wars
375:Star Wars
359:Star Wars
314:Star Wars
307:Star Trek
291:Star Trek
273:Star Wars
263:Lucasfilm
141:Boy Crazy
109:Star Trek
57:publisher
1964:Decipher
1726:Tribbles
606:and the
476:Mega Man
432:Beyblade
309:films).
104:Products
35:Industry
2039:Webkinz
2014:Pacific
1974:Digimon
1969:Donruss
1939:Capstan
1266:July 6,
1148:July 6,
918:July 4,
894:July 4,
585:WARSONG
556:Fiction
381:games.
325:Pokémon
252:Gen Con
208:History
154:Website
70:Founder
62:Founded
30:Private
2024:SkyBox
2019:Panini
1979:Fantom
1836:Topics
866:. 2003
864:RPGnet
768:(2008)
743:(2003)
711:(2001)
703:(1999)
528:, and
316:movie
2058:Media
2044:Wills
2029:Topps
1984:Fleer
1380:(PDF)
652:Games
618:.
570:eBook
564:and
522:Rambo
472:.hack
426:.hack
241:Pente
225:Pente
175:Pente
1869:Sets
1858:List
1733:WARS
1577:2007
1551:2007
1525:2007
1499:2007
1472:2007
1441:2007
1419:2007
1388:2007
1268:2010
1150:2010
1124:2009
1099:2012
1073:2008
1047:2007
1021:2007
995:2007
969:2008
947:2008
920:2024
896:2024
872:2007
846:2007
596:WARS
591:.
574:PDFs
554:WARS
490:and
480:Wars
474:and
460:Wars
429:and
398:and
198:and
182:and
65:1983
53:and
47:TCGs
43:CCGs
2112::
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