36:
522:(PCs) enter the story at this point, hearing a variety of rumors provided in the module. Each PC knows one or more of the stories although the veracity of them is somewhat questionable. The rumors mostly involve a great treasure hidden somewhere in the Caverns of Quasqueton, which the PCs can enter from a cave-like opening.
628:
box set: "I was hooked from the start, controlling this awesome new game that stretched our imaginations. Even though it’s been more than thirty years, I still remember the cool tricks and traps. Especially the chamber of pools, the teleportation rooms, and the young red dragon I placed in one of the
314:
A lengthy introduction explains the workings of the adventure and provides many tips for novice DMs and players. There is a character roster which contains forty-eight first level pre-generated player characters that players can use if they wish, and a section displaying the availability of henchmen
637:, James Maliszewski said "It held my hand just enough to teach me what dungeon maps should look like and how to stock them. In this purpose, I think it's unsurpassed, which is why I think it a shame that later versions of the Basic Set (both the version I owned and the later 1981 edition) included
547:
The end of the module includes a list of foes and treasure for the group to fight and find. It also includes a list of characters of various classes the group might encounter while exploring the dungeon. Also included are a number of pre-generated characters the group might use to play through the
514:
Many years ago two wealthy adventurers, Rogahn the
Fearless and Zelligar the Unknown, built a hidden complex known as the Caverns of Quasqueton. From this base, they conducted their affairs away from the prying eyes of civilization. While of questionable ethical standing, the two drove back a
284:(DMs) can learn to create their own dungeons. Mike Carr intended it for use as an instructional adventure for new players. The module is a beginner's scenario, which allows the DM to add monsters and treasure. The module is coded B1 because it was created as the first adventure for the
596:
s "excellent format, for instance, and the comprehensive way in which the scenario is introduced. TSR's high quality has not been in any way compromised." Turnbull criticized the module's use of Roman numerals as references, stating that ordinary numerals do the job much better.
529:, and giant rats. The DM checks periodically to see if the group encounters these menaces in addition to the dangers in each individual room. Most of the rooms come with blank spots where the DM fills in whatever monster or treasure is most suitable for their campaign.
532:
The finished upper level served as a home for Rogahn and
Zelligar and contains much of their personal possessions. A number of traps await an unwary group. Some of these rooms include an area filled with pools (some hazardous and others not) and a wizard's laboratory.
381:
might have sold 5,000 copies a month. By the end of 1979, it was trading over 30,000 copies per month, and only going up from there". Following Carr's financial success due to his module being included in the boxed set, Gygax changed the module included with the
273:
section was deleted in the 1981 printing. The adventure ran through six different printings in addition to a pre-production version that appeared in promotional artwork. The first printing was in 1978, although an incorrect copyright lists it as 1979.
352:
module. It was a good idea to target a module at beginning dungeon masters — but it also had clear implications for the legal situation. Previously, when
Arneson sought a 5% royalty on the whole contents of the
544:. Some of the pre-filled rooms on this level include a museum, an arena, and grand cavern, but many of the caves on this level include no description at all and the DM must devise contents for these areas.
315:
and hirelings for use as non-player characters to travel with the party and details of these characters for the DM. The module includes a number of unkeyed rooms and caves meant for the
1041:
357:, he was effectively asking for money that was going into Gygax's pocket. Now, he would instead be asking for money earmarked for his friend Mike Carr". Carr received royalties for
615:
listed the module as one of the "Top 10 D&D Modules I Found in
Storage This Weekend". According to Denmead, the module is "a classic dungeon crawl for beginning characters".
515:
barbarian invasion and gained the support of locals. Eventually, they gathered their own army and went on an expedition against said enemies, where they met their demise.
239:
The module details a hidden complex known as the
Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called
2030:
721:
2617:
265:, and printed as a 32-page booklet with an outer folder and a two-color cover; the original version also included a section on page six for "Using this Module with
299:. The adventure is designed for characters of first to third level, and was written for DMs and players with little or no gaming experience. Interior art was by
482:, despite its inclusion in the title. Its map was included in the back of the book as an extra dungeon that the dungeon master may wish to populate and use.
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instead. That's no knock against module B2, which is a classic in its own right, but it's not very good as a tutorial for tyros."
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royalties in 1977. Peterson wrote "as
Arneson's lawsuit loomed, TSR made a very pointed substitution to the contents of the
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Although B1 is presented as setting neutral, the first printing suggested locations for placing the module in the
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did the cover of the original monochrome edition. The updated 1981 edition featured front and back cover art by
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The randomly generated monsters in the lower, unfinished level differ from those above and include
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to fill in with their own monsters and treasure, selected from tables provided in the module.
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A variety of monsters wander through the finished upper level of the dungeon including orcs,
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580:(June/July 1979), and gave the module a rating of 9 out of 10. He compared this module to
8:
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871:
163:
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2003:
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20:
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465:; and dice. The set was limited to a thousand copies, and was sold by mail and at
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style, where the primary goal of the players is the exploration of a dangerous
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809:"How a pending lawsuit changed the original Dungeons & Dragons Basic Set"
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commented on his recollections of the adventure, as part of the basic
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was an introductory adventure scenario which included advice on how
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rose dramatically. Right before the steam tunnel incident, the
361:
when the module was sold alone and when it was included in the
894:"The Dungeons (and Dragons) of My Life, Part One – Black Gate"
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2015:
1905:
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received "mainstream notoriety. And with that, sales of the
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499:
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Dicing with
Dragons, An Introduction to Role-Playing Games
1998:
1705:
506:). This information was removed in subsequent printings.
862:"Top 10 D&D Modules I Found in Storage This Weekend"
673:
Heroic Worlds: A History and Guide to Role-Playing Games
402:
255:
The module was included with the first edition of the
765:(June–July 1979). "Open Box: Dungeon Module Review".
560:was regarded as a good introduction to running the
709:
556:With its simple, straightforward plot and design,
2618:Role-playing game supplements introduced in 1978
2594:
629:dungeon storerooms just for fun." Commenting on
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699:Staff (1996). "B1: In Search of the Unknown".
395:
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365:. After the September 1979 disappearance of
2354:Dungeon Master Option: High-Level Campaigns
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715:
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692:
348:booklets, replacing them with Mike Carr's
231:of rules. It was written by game designer
34:
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411:in 1984, included the rulebooks from the
295:, though it is possible to convert it to
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247:to battle monsters and obtain treasure.
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476:was included in the compilation module
16:Dungeons & Dragons adventure module
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2308:Player's Option: Combat & Tactics
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2315:Player's Option: Skills & Powers
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589:Descent into the Depths of the Earth
472:None of the text or background from
2322:Player's Option: Spells & Magic
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235:and was first published in 1978 by
19:For the book of the same name, see
13:
860:Denmead, Ken (December 11, 2007).
440:The Kidnapping of Princess Arelina
14:
2629:
2287:Forgotten Realms Campaign Setting
918:
832:La Farge, Paul (September 2006).
795:
651:
346:Monster & Treasure Assortment
40:The cover of the 1981 reprint of
2120:
846:from the original on 2008-09-20.
574:in issue No. 13 of the magazine
433:Combat Shield and Mini-adventure
2475:Expedition to the Demonweb Pits
2468:Expedition to the Barrier Peaks
900:
509:
392:, which was a module he wrote.
2603:Dungeons & Dragons modules
886:
779:
463:Player Character Record Sheets
297:Advanced Dungons & Dragons
1:
2503:The Lost Caverns of Tsojcanth
644:
134:Palace of the Silver Princess
2538:The Temple of Elemental Evil
2036:List of 3rd edition monsters
2031:List of 2nd edition monsters
807:Peterson, Jon (2021-10-12).
551:
261:. The module was written by
225:, designed for use with the
7:
2496:The Keep on the Borderlands
2482:The Gates of Firestorm Peak
1819:List of alternative classes
908:"Four Modules – Black Gate"
639:The Keep on the Borderlands
600:The module was reviewed in
451:The Keep on the Borderlands
396:Later versions and reprints
389:The Keep on the Borderlands
128:The Keep on the Borderlands
10:
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2531:The Ruins of Undermountain
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168:Castle Caldwell and Beyond
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1296:System Reference Document
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671:Schick, Lawrence (1991).
594:In Search of the Unknown'
121:
116:
108:
98:
87:
79:
68:
60:
52:
33:
2238:Arms and Equipment Guide
790:In Search of the Unknown
631:In Search of the Unknown
572:In Search of the Unknown
558:In Search of the Unknown
474:In Search of the Unknown
445:In Search of the Unknown
359:In Search of the Unknown
350:In Search of the Unknown
278:In Search of the Unknown
209:In Search of the Unknown
123:In Search of the Unknown
42:In Search of the Unknown
28:In Search of the Unknown
2434:modules and sourcebooks
1543:Masque of the Red Death
1318:Geography and cosmology
367:James Dallas Egbert III
340:: they rotated out the
303:, while Sutherland and
301:David C. Sutherland III
2347:Wrath of the Immortals
2266:Deities & Demigods
2173:Dungeons & Dragons
2148:Dungeon Master's Guide
1979:Illithid (mind flayer)
1936:Creatures and monsters
1042:Sources and influences
972:Dungeons & Dragons
834:"Destroy All Monsters"
479:In Search of Adventure
371:Dungeons & Dragons
287:Dungeons & Dragons
219:Dungeons & Dragons
174:In Search of Adventure
2259:Book of Vile Darkness
2252:Book of Exalted Deeds
1657:Characters and beings
1265:Strategic Simulations
839:The Believer Magazine
2552:White Plume Mountain
2510:Queen of the Spiders
2454:Desert of Desolation
2301:Manual of the Planes
1445:Magic: The Gathering
1240:Wizards of the Coast
725:(Revised ed.).
675:. Prometheus Books.
198:Ghost of Lion Castle
2361:Epic Level Handbook
2004:Reptilian humanoids
1921:Strahd von Zarovich
1570:Planes of existence
1438:Kingdoms of Kalamar
1291:Game System License
874:on November 3, 2012
328:, highlighted that
251:Publication history
180:Night's Dark Terror
164:Journey to the Rock
30:
2440:Against the Giants
2165:Classic boxed sets
2059:Corellon Larethian
2046:Deities and powers
1854:Notable characters
1667:Races and lineages
1002:Adventurers League
606:magazine in 1996.
583:Against the Giants
322:Jon Peterson, for
152:The Veiled Society
146:Horror on the Hill
26:
21:Robert W. Chambers
2590:
2589:
2586:
2585:
2582:
2581:
2489:The Isle of Dread
2414:
2413:
2371:Psionics Handbook
2141:Player's Handbook
2111:
2110:
2107:
2106:
1881:Volothamp Geddarm
1647:
1646:
1643:
1642:
1329:Campaign settings
1308:
1307:
1304:
1303:
1286:Open Game License
896:. 2 October 2014.
520:player characters
488:World of Greyhawk
342:Dungeon Geomorphs
305:David A. Trampier
258:D&D Basic Set
205:
204:
2625:
2608:Greyhawk modules
2524:Red Hand of Doom
2339:High-level rules
2329:Unearthed Arcana
2230:
2229:
2216:Rules Cyclopedia
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1387:Forgotten Realms
1345:Council of Wyrms
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1245:Grenadier Models
1032:Related products
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925:The Acaeum entry
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870:. Archived from
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717:Livingstone, Ian
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592:, complimenting
492:campaign setting
223:roleplaying game
88:Campaign setting
80:Character levels
61:TSR product code
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2545:Tomb of Horrors
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1964:Gelatinous cube
1930:
1901:Raistlin Majere
1871:Drizzt Do'Urden
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1828:Character lists
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1577:Material Plane
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1169:Robert J. Kuntz
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1022:Popular culture
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609:Ken Denmead of
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407:, published by
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282:Dungeon Masters
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192:Queen's Harvest
186:King's Festival
109:First published
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2574:D&D Beyond
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2132:Core rulebooks
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1199:Jonathan Tweet
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1164:Harold Johnson
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1078:Game mechanics
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1073:Dungeon Master
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930:RPG.net review
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919:External links
917:
914:
913:
910:. 13 May 2014.
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1214:Skip Williams
1212:
1210:
1209:Margaret Weis
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1189:Chris Perkins
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1007:Controversies
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763:Turnbull, Don
758:
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736:0-7100-9466-3
732:
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309:Darlene Pekul
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241:dungeon crawl
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140:The Lost City
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43:
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2562:Online tools
2550:
2543:
2536:
2529:
2522:
2515:
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2501:
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2273:Draconomicon
2271:
2264:
2257:
2250:
2245:Battlesystem
2243:
2236:
2215:
2208:
2201:
2194:
2187:
2180:
2172:
2153:
2146:
2139:
2121:Publications
2069:
1911:Mordenkainen
1628:Outer Planes
1623:Inner Planes
1557:
1550:
1541:
1534:
1527:
1520:
1515:Nentir Vale
1513:
1506:Hollow World
1504:
1499:Savage Coast
1497:
1490:
1483:
1476:
1467:
1460:
1453:
1443:
1436:
1429:
1422:
1415:
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1399:
1392:
1385:
1378:
1371:
1366:Dragon Fist
1364:
1357:
1350:
1343:
1336:
1250:Judges Guild
1219:Steve Winter
1144:Ed Greenwood
1119:Dave Arneson
1037:Retro-clones
970:
902:
888:
876:. Retrieved
872:the original
865:
837:
827:
816:. Retrieved
812:
789:
781:
766:
720:
711:
700:
672:
638:
634:
630:
625:
619:
617:
610:
608:
601:
599:
593:
587:
581:
575:
571:
568:Don Turnbull
566:
561:
557:
555:
546:
535:
531:
524:
517:
513:
510:Plot summary
486:
484:
477:
473:
471:
457:
450:
444:
439:
432:
425:
419:
413:
401:
399:
387:
383:
378:
374:
370:
362:
358:
354:
349:
345:
341:
337:
333:
330:Dave Arneson
323:
321:
313:
296:
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285:
277:
276:
270:
266:
257:
254:
227:
217:
208:
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184:
178:
172:
162:
156:
150:
144:
138:
132:
126:
122:
92:
72:
41:
27:
2461:Dragonlance
2389:3rd edition
2381:2nd edition
2280:Fiend Folio
2226:Supplements
1835:Dragonlance
1586:Abeir-Toril
1559:Spelljammer
1359:Dragonlance
1194:Jon Pickens
1184:Tom Moldvay
1174:Mike Mearls
1154:Rob Heinsoo
1124:Keith Baker
1027:Film series
792:(TSR, 1979)
768:White Dwarf
577:White Dwarf
548:adventure.
527:troglodytes
2597:Categories
2175:(original)
2064:Eilistraee
1866:Catti-brie
1674:Dragonborn
1529:Planescape
1462:Strixhaven
1338:Birthright
1260:Ral Partha
1149:Jeff Grubb
1139:Monte Cook
1134:David Cook
1114:Gary Gygax
1093:Miniatures
1088:Magic item
1058:Adventures
878:August 12,
818:2021-10-12
786:Carr, Mike
645:References
635:Black Gate
621:Black Gate
2517:Ravenloft
2447:Dead Gods
2209:Immortals
2195:Companion
2077:Tharizdun
1944:Beholders
1896:Lord Soth
1876:Elminster
1845:Ravenloft
1759:Barbarian
1754:Artificer
1736:Warforged
1706:Half-orcs
1616:Underdark
1536:Ravenloft
1492:Blackmoor
1478:Mahasarpa
1417:Ghostwalk
1228:Companies
1068:Attribute
1063:Alignment
727:Routledge
570:reviewed
552:Reception
494:(namely,
426:Companion
405:boxed set
384:Basic Set
379:Basic Set
375:Basic Set
363:Basic Set
355:Basic Set
338:Basic Set
334:Basic Set
292:Basic Set
263:Mike Carr
245:labyrinth
237:TSR, Inc.
233:Mike Carr
228:Basic Set
103:Mike Carr
75:Basic Set
2430:List of
2405:Complete
2399:Expanded
2379:AD&D
2070:Greyhawk
2026:Vampires
1840:Greyhawk
1804:Sorcerer
1726:Tiefling
1711:Halfling
1701:Half-elf
1581:Aebrynis
1522:Pelinore
1431:Jakandor
1424:Greyhawk
1408:Kara-Tur
1401:Al-Qadim
1380:Exandria
1352:Dark Sun
1279:Licenses
1204:Jim Ward
1107:Creators
1098:Psionics
1051:Gameplay
1012:Editions
844:Archived
775:: 16–17.
719:(1982).
504:the Pale
271:AD&D
267:AD&D
216:for the
177:(B1–9),
91:Generic
2613:Mystara
2432:Eberron
2422:modules
2420:Notable
2394:D&D
2387:D&D
2089:Moradin
2072:deities
2054:Bahamut
2009:Kobolds
1994:Owlbear
1974:Goblins
1959:Dragons
1949:Centaur
1926:Wulfgar
1891:Iggwilv
1809:Warlock
1789:Paladin
1779:Fighter
1746:Classes
1606:Mystara
1601:Eberron
1552:Rokugan
1485:Mystara
1455:Ravnica
1373:Eberron
1270:WizKids
1017:Gen Con
995:General
813:Polygon
743:preview
626:D&D
562:D&D
542:goblins
538:zombies
325:Polygon
269:". The
201:(BSOLO)
195:(B12),
189:(B11),
183:(B10),
158:Rahasia
99:Authors
93:D&D
73:D&D
2202:Master
2188:Expert
2099:Tiamat
2094:Mystra
2021:Trolls
2016:Slaadi
1969:Giants
1954:Devils
1916:Tenser
1814:Wizard
1794:Ranger
1769:Cleric
1731:Triton
1721:Kender
1469:Theros
1449:planes
1394:Faerûn
985:Basics
771:(13).
733:
702:Shadis
679:
603:Shadis
564:game.
502:, and
467:GenCon
454:, and
423:, and
420:Expert
214:module
171:(B9),
166:(B8),
161:(B7),
155:(B6),
149:(B5),
143:(B4),
137:(B3),
131:(B2),
125:(B1),
2396:v3.5
2181:Basic
2082:Vecna
1989:Mimic
1906:Minsc
1861:Alias
1799:Rogue
1774:Druid
1716:Human
1696:Gnome
1679:Dwarf
1633:Sigil
1611:Oerth
1596:Krynn
1591:Athas
1255:Paizo
1083:Magic
867:Wired
705:(28).
612:Wired
496:Ratik
414:Basic
212:is a
2402:and
1999:Orcs
1984:Lich
1784:Monk
1764:Bard
1689:Drow
880:2009
731:ISBN
677:ISBN
586:and
540:and
518:The
500:Tenh
469:17.
438:AC3
431:AC2
400:The
344:and
112:1978
64:9023
53:Code
1684:Elf
1235:TSR
633:in
456:M1
449:B2
409:TSR
386:to
83:1–3
2599::
864:.
852:^
842:.
836:.
811:.
797:^
788:.
750:^
729:.
691:^
653:^
498:,
461:;
447:,
443:,
436:,
417:,
369:,
311:.
56:B1
963:e
956:t
949:v
882:.
821:.
745:)
741:(
739:.
685:.
23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.