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Ghost of Lion Castle

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No. 75. Mallory commented "The 'R' rules entries are a 'programmed introduction' to the programmed game entries. The 'magic journal' of notes down the page edges enables you to leave messages for future characters, as well as note changes in the contents of a room when you loot it or die there – all
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of third level or lower. Either way, the character can only use the modified spells listed in the adventure. The player has access to the maps of the main interior of Lion Castle, which are printed on three of the six panels of the cover. The character has rations for only twelve days upon reaching
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character." The reviewer continued "Unless you read maps and directions, you may lose your way in the castle entries, confused by four similar tower staircases and entries with as many as twelve alternative action choices. Well-rendered but sparse interior illustrations do little to clarify entry
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This adventure is intended for one player only, who makes all of the choices and enjoys all of the rewards. A mighty wizard once lived in Lion Castle, but he is a ghost now, haunting those halls, and waiting for an heir. It is said that he is a great cat that sits upon the northern grasslands,
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gamer trying to gain experience for a low-level character. The 'magic journal' does enhance replayability, and there is adequate material for a gamemaster to use the module to create a new adventure. But those who are looking for a challenging solo would do well to look elsewhere."
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adventure that can be played in a few hours, in which the solitary character can be heir to the wizard Sargon who haunts Lion Castle as a ghost. The player can choose between six pre-generated magic-user or elf characters or use their own
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descriptions. And while it is possible to fight your way through Lion Castle on your own, magical combat is set up to be virtually unplayable without the
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a fighter (not both), fortunate probing and good rolls with wandering monsters can net some valuable treasures and experience for a developing
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the outer wall, and must prevail against wandering monsters and deadly traps to receive a blessing from Sargon.
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Mallory concluded the review by saying "Not as complex and involved as the invisible-ink solo modules,
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to lend greater realism in replays. While valuable room contents are often for
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Collins, Russell Grant (July–August 1985). "Capsule Reviews".
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is an adventure scenario intended for a single low-level
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Heroic Worlds: A History and Guide to Role-Playing Games
2104:Role-playing game supplements introduced in 1984 2085: 224:waiting to pounce on adventurers just like the 460: 446: 1845:Dungeon Master Option: High-Level Campaigns 808: 453: 439: 1147: 379: 16:Dungeons & Dragons adventure module 2086: 345: 231: 1799:Player's Option: Combat & Tactics 1610: 1146: 807: 474: 434: 1806:Player's Option: Skills & Powers 375: 373: 371: 369: 367: 341: 339: 235: 1813:Player's Option: Spells & Magic 13: 14: 2120: 1778:Forgotten Realms Campaign Setting 398: 364: 350:. Prometheus Books. p. 136. 336: 321:offers little for anyone but the 1611: 239: 27: 1966:Expedition to the Demonweb Pits 1959:Expedition to the Barrier Peaks 192: 2094:Dungeons & Dragons modules 189:with cover art by Bob Maurus. 1: 1994:The Lost Caverns of Tsojcanth 329: 112:Palace of the Silver Princess 2029:The Temple of Elemental Evil 1527:List of 3rd edition monsters 1522:List of 2nd edition monsters 281: 7: 1987:The Keep on the Borderlands 1973:The Gates of Firestorm Peak 1310:List of alternative classes 108:The Keep on the Borderlands 10: 2125: 2022:The Ruins of Undermountain 475: 136:Castle Caldwell and Beyond 2052: 1909: 1861: 1829: 1723: 1716: 1655: 1621: 1617: 1606: 1535: 1425: 1344: 1318: 1235: 1157: 1153: 1142: 1059: 818: 814: 803: 787:System Reference Document 769: 718: 597: 541: 485: 481: 470: 346:Schick, Lawrence (1991). 286:C. Mara Mallory reviewed 102: 97: 89: 79: 69: 61: 51: 43: 35: 26: 1729:Arms and Equipment Guide 185:, and it was written by 104:In Search of the Unknown 1925:modules and sourcebooks 1034:Masque of the Red Death 809:Geography and cosmology 1838:Wrath of the Immortals 1757:Deities & Demigods 1664:Dungeons & Dragons 1639:Dungeon Master's Guide 1470:Illithid (mind flayer) 1427:Creatures and monsters 533:Sources and influences 463:Dungeons & Dragons 172:Dungeons & Dragons 140:In Search of Adventure 56:Dungeons & Dragons 1750:Book of Vile Darkness 1743:Book of Exalted Deeds 1148:Characters and beings 756:Strategic Simulations 181:. 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Index


Mystara
Merle M. Rasmussen
In Search of the Unknown
The Keep on the Borderlands
Palace of the Silver Princess
The Lost City
Horror on the Hill
The Veiled Society
Rahasia
Journey to the Rock
Castle Caldwell and Beyond
In Search of Adventure
Night's Dark Terror
King's Festival
Queen's Harvest
adventure module
Dungeons & Dragons
fantasy
roleplaying game
Merle M. Rasmussen
player character
player character
player characters

adding to it
Merle M. Rasmussen
The Space Gamer

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