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They operate using light instead of electricity, and use microscopic crystals to form logic circuits for the light to pass through. New connections are made over time by the computer and allow it to learn new instructions. This factor leads the ONNet computer to develop traits, instincts, and habits over time based on the pilots that operate with them. Some functions become automatic as the computer tries to predict what the pilot wants and has used in the past in similar situations. This allows faster reactions in most situations, but can sometimes also cause indecision on the ONNet's part if tactics or patterns change in an unusual situation. Heavy Gear pilots tend to form a bond with their Gears' ONNets, or at least recognize the efficiency that an experienced ONNet provides; pilots forced to abandon a damaged or disabled Gear often take with them the ONNet unit from beneath their seats.
1085:, but after the resolution of the tournament storyline rising tensions would lead to war between the North and South, which would in turn be followed by an invasion from Earth trying to reconquer its old colony planet, forcing the North and South to join forces for their own survival. Worries that having the villains from the early episodes (the Vanguard characters) suddenly working with the heroes, and shifting from a tournament-styled competition to all-out mecha warfare, would have been too confusing for their targeted age group led to a decision to not use the war storyline. What ended up happening on the show was that they ran the tournament storyline as planned but even though the tournament had been 'won' within the first dozen or so episodes, the two teams just kept having exhibition matches and the like for the remainder of the 40-episode run With a cast like
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livestock, and the Hopper, which is the equivalent of Earth's rabbit, though most animals are reptilian in nature. The single dominant land feature is a massive mineral rich, hot desert belt around the equator of the world known as the
Badlands. This territory is not dominated by any one political group, and is considered open territory to everyone, and contains many bandit groups known as Rovers. Most people live in the northern or southern polar regions where temperatures are more acceptable to human life, and other terrain types such as forests, grasslands, swamps, and jungles can be found. Small ice caps with arctic conditions and glaciers are found on the true north and true south poles.
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same time having the resilience and firepower of a light armored vehicle. Most Gears also have a secondary movement system consisting of wheels (or tracks for heavier gears) fitted to their feet, powered either by efficient electric motors or a drive train connected to the V-Engine. The use of the alternate movement systems afford a higher speed and increased fuel efficiency on roads or flat terrain, and reduce wear on leg joints when traveling long distances. However, the wheels sacrifice maneuverability and cannot be used in rough or soft terrain due to their relatively small size, requiring the Gear to switch back to walker mode.
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to 20-foot-tall (3.7 to 6.1 m) bipedal, armored, single occupancy military combat units. The Gears are less heavily armed and armored than main battle tanks used by the Terra Nova armies. However, the Gears provide a mix of capabilities that prove effective as the setting/game rules typically allow victory through maneuver warfare and place less emphasis on raw firepower and armor.
502:. They seat a single pilot inside the chest and head unit. They provide a flexibility to the battlefield of Heavy Gear setting that make them more useful than most other units, though they do not dominate. They can traverse more difficult terrain faster, and change direction swifter than tanks, which is important to a setting that emphasizes mobility, and not just firepower.
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Imperial Earth. But there’s next to nothing about the history of the war or the effect on the participants. And don’t expect much about politics, culture, or economics. Put it this way: the entire 'World of Heavy Gear' chapter fills only six pages." He concluded with an ambivalent shrug: "Other than the lifeless settings, I couldn’t find anything seriously wrong with
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their own design. Peace River is the largest independent nation in the
Badlands. The Peace River military also tries its best to defend other badland nations from encroachments by either polar League, but is often stretched thin to cover such a vast area. Their other major conflicts involve Rovers, the bandits of the Badlands.
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In May 2023, Dream Pod 9 announced the coming of the official 4th edition rules for Heavy Gear, funded by crowdfunding to raise money for production and art costs. The project was fully funded and plans for a Q4, 2023 release are still in place. This marks the first new product for the Heavy Gear RPG
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handgun. The two rotating cylinders are set approximately 90 degrees from each other, and shared between each rotating block are several solid V-shaped rods that serve as pistons. As the blocks rotate inside static housings, openings in the sides of the rotating and static portions of the engine will
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They are a common problem in the lawless
Badlands. Rather than work for their living, they take from others. Most Badlanders protect themselves in some fashion, though an unwritten code has developed over time where Rovers only take enough for themselves, and will not leave their victims destitute or
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The remnants of the failed expeditionary army sent by Earth to reconquer Terra Nova, Port Arthur was one of their primary staging bases in the
Badlands. Over one-hundred thousand human officers and GREL (Genetically Recombined Experimental Legionaries) super-soldiers were abandoned by the Earth fleet
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Standard Years from now (AD 6132). Terra Nova was once the pride of the United Earth
Government's colonies. However, an economic collapse forced the UEG to abandon Terra Nova and its other colonies centuries before the period depicted in the game setting, leaving Terra Nova in a Dark Age. Eventually,
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set including both "feature length" stories and three standalone episodes which collectively present the first thirteen episodes of the series in one form or other, but lacks the bonus content present on the North
American releases. Also in 2004 Anchor Bay issued a single disc release in Canada with
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Heavy Gears can walk, run, crawl, and generally mimic most of the mobility of the human form, on which they are patterned. This flexibility affords the Heavy Gear many of the advantages of an infantryman, such as the ability to traverse difficult terrain and make effective use of cover, while at the
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An independent city state in the
Badlands of Terra Nova. They are an industrial nation capable of sophisticated, but practical manufacturing. This nation is home to Paxton Arms, one of the few independent corporations outside the two polar regions to build military hardware, including Heavy Gears of
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A large nation known for its devotion to the major religion of
Sorrento Revisionism based on the teachings of an early wandering desert colonist prophet named Mamoud. Sorrento Revisionism is a sect that preaches conservatism, and the necessary use of force to make the world a better place. They are
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As of 6132 AD (TN 1936, local calendar), the
Confederated Northern City-States (CNCS) and the Allied Southern Territories (AST) are recovering and rebuilding from the War of the Alliance. Despite the looming common threat posed by the eventual return of Earth's colonial armies, the polar superpowers
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As the setting is primarily the backdrop for a series of strategy, roleplaying, and video games the military and weaponry are the main focus. One of the most popular weapon systems of the various groups on Terra Nova are the machines known as Heavy Gears that give the universe its name. They are 12-
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creative staff had very little input in the series' content, and the animated universe differs significantly from the game's. The show was aimed at an audience much younger than the one the property had previously targeted. The producers' original intent was to start the series with a mecha-combat
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line was launched in 2006. It preserved some of the
Tactical Rules line miniatures for recasting. However, the majority of the Tactical Rules line miniatures will be resculpted. The intention of this change was that the miniatures bear a closer resemblance to the original hand drawn illustrations,
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rulebook, the first of which was released concurrently in 2006 with a new line of miniatures. It contains no role-playing material and is styled as a dedicated wargame; it contains a streamlined rule system, an innovative new army building system, complete army lists and background information for
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The computer system that enables the machines to move and operate fluidly are called Optical Neural Networks, or ONNets for short. They are learning computers that work, in many ways, similarly to an organic brain and are trained to perform advanced tasks instead of being programmed with software.
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This nation uses science and technology to structure their society in an attempt to create harmony and utopia. This ideal has almost attained religious status in their people. They place citizens into castes based on aptitude testing and are highly educated at all levels. Research and development,
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The real power of the southern pole. They are the largest nation on the planet with both territory and population, and dominate the other southern nations by military force if necessary. They are openly free with many individual rights of expression, a high level of art and culture, and legalized
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The south pole of Terra Nova likewise has an overall political grouping known as the Allied Southern Territories. Unlike the three nations forming the CNCS, which are generally on an equal level with one another politically, the Southern Republic dominates over the other three southern nations in
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game." But he criticized the combat rules, which he called "more work than fun." And he did not like the "downright dismal" setting, nor the paucity of information about its history. "Heavy Gear purports to tell the tale of the aftermath of the War of the Alliance, when Terra Nova was invaded by
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The task resolution and tests involve rolling a number of 6-sided dice, taking the highest result, adding in modifiers for attributes and/or situation, and then comparing it to a set threshold number. If the result is higher than the threshold the test is a success; if it is lower the test is a
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attempts to re-take its former colonies by force using its own advanced war machines such as hover tanks and armies of purple skinned GREL super soldiers (Genetically Recombined Experimental Legionaries). In this war both the North and the South cooperate to fight off the Colonial Expeditionary
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Rovers are the criminal element of the Badlands. They are groups of local outcasts, criminals escaping the law, deserters fleeing their homelands, simple runaways, or even hereditary rovers born to other rovers who live in the wilds of the badlands and prey on local trade caravans, independent
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The episodes were originally produced in widescreen and presented as such on the DVD releases, while most syndication broadcasts were of a cropped pan and scan version of each episode. The streaming versions formerly available from Crackle and Netflix were also of these pan and scan versions.
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Most people in the Badlands owe their allegiance to no nation. They live as families, gangs, or individuals. Small facilities of human habitation known as Oasis Towers are spotted around the Badlands at any available surface, or shallow wells of water, and small-scale agriculture can even be
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The planet's geography is primarily land containing deep underground water reserves, but few large bodies of open water and no oceans. This is unlike Earth, which is covered by 70% ocean. The planet has its own existing ecosystem of plants and animals, such as the bison that Barnaby used as
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The 1:144 scale (12mm) Tactical Rules line was launched in 1997. It was largely the result of a desire to decrease the production cost inherent in lead-free, pewter miniatures. The Tactical Rules line was also developed with a greater attention to the control of proportions of the various
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rose from the ashes and either through treaties or tyranny, united to form national unions called Leagues. These Leagues would in turn ally (again either peacefully or forcibly) to form the superpower blocs that dominated the temperate southern and northern hemispheres of the planet.
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The game does not use dice or paper. Each playable Gear has a full color record/action sheet that is used to keep track of actions/damage with small counters. Cards are dealt from a player's hand to cause damage, defend against enemy attacks, and create various special effects.
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setting (also published by Dream Pod 9), and praised the high production values: "Both are beautiful games, into which a lot of effort has been invested." Swan admired the "Silhouette" game system for character creation, "the smartest set of universal rules this side of the
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The background universe of the game is very detailed – more than a hundred books and game accessories have been published since 1994. A continual epic storyline runs throughout all of the game's material, with new publications moving chronologically along the timeline.
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system that defines characters in terms of 10 base attributes (agility, knowledge, etc.), 5 derived attributes (health, etc.), and a variety of skills. Skill rolls make up the "backbone" of the system, while basic and derived Attributes serve as modifiers to the roll.
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A region of open plains and ranching that promote family, hard work, and patriotism by military service. Indeed, the WFP requires a person to be a reservist in the Protectorate armed forces in order to be elected to high office, and only military veterans may vote.
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books are notable for their heavily illustrated content. Each book features highly detailed plans and cutaways of the machines, along with flags, insignias, maps and other visual information to help players' immersion. Most of the artwork was done by illustrator
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without the supplies to survive. However, the cruelty and/or humanity of the Rover bands runs the full spectrum of decency. Many Rover bands even operate Heavy Gears salvaged from forgotten battle fields, stolen, or even bought on the open or black markets.
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The main themes of many artworks include the Heavy Gears themselves, with distinctive backpacks for the V-engine, single 'eye' head units, and at least a small area of the machine painted with an alternating yellow and black warning stripe paint scheme.
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miniature range was then expanded beyond the Northern and Southern factions to include designs from the Badlands and Colonial Earth Forces factions. The later Tactical Rules line miniatures were sculpted by Philippe Ferrier Le Clerc, who joined
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failure. The margin by which the test succeeded (Margin of Success, MoS) or failed (Margin of Failure, MoF) helps to determine the outcome. Characters may suffer penalty-inflicting wounds rather than depleting a set number of health points.
949:. In order to accomplish this, the difference in size between some miniatures has been exaggerated by approximately 10% and the miniatures are now cast on sprues, which allows many smaller, modular parts to be cast. Another effect of the
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The political situation on Terra Nova has three major nations of the north polar region banding together to form their alliance called the Confederated Northern City-States to oppose the Allied Southern Territories from the south pole.
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A nation of manufacturing, money lending, and corporations as government. They are also minimally armed, using their small military as a dual purpose police force and often hires outside forces to supplement their own when necessary.
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concentrated on Port Arthur. From here they have established a nation for themselves, and benefit from the high technology of the Colonial Expeditionary Force (CEF) hover tanks, and GREL infantry to safeguard their territory.
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vices, but with the major exception of freedom for political dissent. The government is intolerant of dissent and opposition groups, and employs secret police. Prisoners often form poorly trained and equipped military units.
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and was scheduled for a full release in 2018. As of 2020, Heavy Gear Assault is available for purchase on Steam, but, according to several reviews, the servers are no longer in operation, preventing the game from launching.
1442:, expansion module with additional Gears, conventional vehicles and weapons options for the Southern faction on Terra Nova. Includes full-color counters showing the Gears and vehicles in the book, for use in tabletop play.
1426:, expansion module with additional Gears, conventional vehicles and weapons options for the Northern faction on Terra Nova. Includes full-color counters showing the Gears and vehicles in the book, for use in tabletop play.
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An industrial power that puts a price on everything, including buying and selling votes in their political system, and has a keen interest in exploiting the untapped resources buried in the sand and rock of the Badlands.
1456:, new rules and background to include aircraft in Heavy Gear games. Includes additional rules for the First Edition Vehicle Construction system, which were replaced with the rules in the Second Edition Technical Manual.
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line up and act as intake and exhaust ports, and electrical contact connections trigger the spark plugs. The rotation of the cylinder blocks is tapped for electrical power generation or directly for hydraulic pressure.
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line since production ceased in 2008. This new edition is reported to be compatible with Dream Pod 9's Heavy Gear Blitz! miniatures game as well as being backwards compatible with all Heavy Gear 2nd Edition rulebooks.
1540:, sourcebook featuring additional Gears and weapons options for the Northern faction on Terra Nova. The Vehicle Compendiums expand on the material included in the earlier Field Guides, and feature many new designs.
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attempted. However, most Badlanders make their living as miners or caravan traders. They ply back and forth between the polar regions and far flung industrial sites of the Badlands selling and buying goods.
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During the same era as the Tactical Rules miniatures, Fleet Scale miniatures were also introduced which ranged from 1:350 scale for infantry, tanks, heavy gears, and striders to 1:3500 scale for landships.
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A fractured nation of individual City-States that are almost nations unto themselves. They are led by hereditary monarchs known as Emirs who rule over their common citizens with no middle class in between.
1526:, army sourcebook for the Southern Republican Army with new and expanded roleplaying and Tactical game material. Though it is labeled "Southern Army List One," no other books were published in this format.
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The weaponry of the Heavy Gear is usually lighter and less powerful than a main battle tank, as Gears themselves typically weigh only a fifth (or less) the weight of a tank. They typically have one
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Every playing card is illustrated with a full color picture of a Gear. They are divided into Attacks of various strengths, Defenses, and Special Effects. Both players draw from the same pile.
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1374:, expansion module with additional Gears and weapons options for the Southern faction on Terra Nova. Includes full-color counters showing the Gears in the book, for use in tabletop play.
1360:, expansion module with additional Gears and weapons options for the Northern faction on Terra Nova. Includes full-color counters showing the Gears in the book, for use in tabletop play.
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The namesake machines of the universe setting are the Heavy Gears. They are 12- to 20-foot-tall (3.7 to 6.1 m) machines usually weighing between 5 and 12 tons, that resemble
1332:), rulebook which combined roleplaying and wargaming rules, and an early version of the game's Vehicle Construction System rules to create new Gears and conventional vehicles.
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The game received an official expansion set, Equipment & Weapons, in 1995. As its name implies, it added new Equipment and Weapon cards that could be played on the Gears.
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Northern military combat machines are typically shaped with rectilinear right-angled armor plates, and are usually named for predatory mammals such as bears and large cats.
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Force, which during their first defeat and withdrawal abandon many personnel (both human and GREL), who eventually settle Terra Nova and form the city-state of Port Arthur.
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After years of the franchise laying dormant a licensing deal was announced on August 1, 2012, between Stompy Bot Productions and the owner of the franchise Dream Pod 9. A
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roleplaying game. The project never got past the planning stages, however, and on August 9, 2010, Steve Jackson Games announced that they were relinquishing the rights to
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1069:. The series lasted 40 episodes (though two of these were "recap" episodes and more still were clip shows). It played in syndication in various markets worldwide.
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series. It also spawned a 40-episode, 3D-animated TV series in 2001, which featured a much simplified version of the universe developed in the role-playing game.
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Heavy Gear Fighter is a stand-alone two-player card game set in the Heavy Gear universe. It was published by Dream Pod 9 in 1994, and is currently out of print.
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The "in-universe" explanation for the difference between the universes is that the animated series is a Terra Novan entertainment program not unlike real-world
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2145:, updating of the original supplement for use with the Second Edition roleplaying rules and the "datacard" vehicle sheet format in Tactical Miniatures Rules.
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line of miniatures has been an appreciable increase in detail due to new sculpting and resin-master casting techniques. It has also produced the first new
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1708:, sourcebook featuring additional conventional vehicles and weapons options for the Southern faction on Terra Nova. Includes Tactical game record sheets.
1694:, sourcebook featuring additional conventional vehicles and weapons options for the Northern faction on Terra Nova. Includes Tactical game record sheets.
521:. The engine has two rotating cylindrical engine blocks with multiple chambers in each block. The blocks somewhat resemble large scale cylinders from a
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for use against infantry. However, variants of many machines, especially heavier models, can carry or mount a wide variety of weapons, such as heavy
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509:-burning piston engine called a V-engine, often mounted as a backpack. This is different from most science fiction settings, which use some form of
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Some players regard the system as particularly lethal, especially for inexperienced characters. A variety of optional rules are available in the
2229:, roleplaying game to be used with the Silhouette CORE rules, or the d20 OGL rules produced by Wizards of the Coast. Includes material from the
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book contains useful summaries from many 2nd edition products, combined with some detailed statistics for both the SilCORE and OGL D20 systems.
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On August 27, 2008, Steve Jackson Games announced that they had entered into an agreement with Dream Pod 9 to produce a fourth edition of a
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line, then the in-house produced 1:144 scale Tactical Rules and varying scale Fleet line, and the current 1:144 scale resculpted line for
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Southern military machinery usually include numerous curved shaped armor plates. They are usually named for reptiles, often snakes.
853:. These cards were always optional and allowed players to create special combat conditions as well as execute different maneuvers.
2297:, tabletop wargaming rules for the Silhouette CORE edition. Includes Dueling and "fleet scale" rules for 1/350 scale miniatures.
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rules are intended for use with 1:144 scale model terrain, but it is still possible to use hexed mapsheets and paper counters.
612:. Currently, artwork is provided by a team of individuals; Avelardo Paredes, Mariko Shimamoto and David Tauzia, among others.
2265:, updates for the Silhouette CORE rules for Gears and vehicles from previous publications. Includes OGL-compatible statistics.
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1806:, includes material from the First Edition Technical Manual and an expanded version of the Vehicle Construction System rules.
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five factions, a basic campaign system, a painting guide, and a timeline of historic events in the Heavy Gear universe. The
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and the honorable Shadow Dragons (representatives of Terra Nova's Northern and Southern armies respectively) like the
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2792:"Inquest Gamer Partial Collection : Wizards : Free Download, Borrow, and Streaming : Internet Archive"
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A set was designed that would have featured new vehicles (notably tanks and Striders), but it was never published.
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each with five episodes edited together into "feature length" stories. 2004 saw a release in the UK of a two disc
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1666:, updated rulebook with both roleplaying and wargaming rules. Available in both softcover and hardcover versions.
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that they have a greater range of possible poses, and that unit recognition is made easier for overall improved
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1380:(1996), stock number DP9-020, trifold screen for Gamemaster and full-color counters for use in tabletop play.
677:. The first and second editions of the game contain both Role-playing and Tactical Wargame Rules. "Tactical"
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Several major wars take place over time, including the War of the Alliance. A new dictatorial government on
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1484:, sourcebook describing the gladiatorial sport of Dueling. Includes roleplaying and Tactical game material.
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Heavy Gear Fighter is a card-based dueling game in which two Heavy Gears duel in the Badlands. It is not a
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or a more obscure or invented power source. Confusingly, this V-engine is not the same design as a modern
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2540:"Heavy Gear Roleplaying Game Fourth Edition Kickstarter Offers Fans New Adventures in a Classic Universe"
1512:, sourcebook with new rules for minefields, artillery support and morale, along with new weapons options.
1498:, character sourcebook featuring influential and noteworthy characters and groups from around Terra Nova.
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1638:, contains artworks examples for the Heavy Gear line, from early development through the First Edition.
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1750:, Tactical rules boxed set containing campaign guides, full-color maps and counters for tabletop play.
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miniatures was discontinued and never expanded beyond the Northern and Southern Terra Novan factions.
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2117:, sourcebook describing spacecraft and space facilities in use by the various factions on Terra Nova.
2075:, updated Tactical game rules featuring a condensed "datacard" record sheet for each Gear or vehicle.
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Several "mini-sets" were included as promotional material in the pages of various magazines, notably
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most often motivated to conflict by that reason, and even incorporate chaplains into military units.
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ruleset was a nominee for the 2007 Origins Award for Best Miniatures Game or Expansion of the Year.
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2089:, army sourcebook for the Colonial Expeditionary Force with roleplaying and Tactical game material.
1582:, set of Tactical game record sheets for the vehicles described in Southern Vehicle Compendium One.
1568:, set of Tactical game record sheets for the vehicles described in Northern Vehicle Compendium One.
1554:, sourcebook featuring additional Gears and weapons options for the Southern faction on Terra Nova.
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The entire series was formerly available for streaming for free in the US and Canada on Sony owned
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1652:, the first book detailing DP9's published metaplot for Heavy Gear, from TN 1933 to TN 1935.
1298:(1995), stock number ICF-02, card game which was released before the First Edition Rulebook.
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RPG would be produced by Arkrite Press LLC, which is co-owned by Dream Pod 9 staff members.
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RPG themselves, with a tentative release date of late 2011. This edition was not published.
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and published by Stompy Bot Productions for Windows and Linux. It's being developed with
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industry to cast lead-free miniatures. The price increase from the adoption of lead-free
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order to field the strength necessary to meet Northern aggressive policies towards them.
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Please help update this article to reflect recent events or newly available information.
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1792:, world sourcebook updated with new material to reflect the events in Storyline Book 1.
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In May, 2009, Dream Pod 9 released "Return to Cat's Eye", the first expansion book for
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1960:, campaign sourcebook which tied into the Heavy Gear 2 PC game produced by Activision.
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ceased producing RPGs between 2006 and 2008 for their entire game catalog, including
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2173:, sourcebook describing spacecraft and space facilities in use by Earth and Caprice.
1932:, expansion pack for the Tactical game rules. Includes full-color counters and maps.
1876:, expansion pack for the Tactical game rules. Includes full-color counters and maps.
1820:, expansion pack for the Tactical game rules. Includes full-color counters and maps.
1624:, campaign sourcebook which tied into the Heavy Gear PC game produced by Activision.
2989:
2381:, features new army lists and vehicles for the CEF and the local forces on Caprice.
1118:
888:
The 1:87 scale RAFM line was launched in 1995. The miniatures were largely cast in
546:
542:
534:
2103:, additional Tactical game rules and background material for special forces units.
455:
Along with the major polar regions, several smaller factions exist on Terra Nova.
3059:
3019:
1041:
1005:, spearheaded the acquisition of the video game license in 1995. The first game,
904:
reconsider the size and scale of their miniatures. As a result, the RAFM line of
550:
244:
44:
2482:
2353:, army list book detailing rules and units in the Blitz! rules for the Badlands.
2969:
2910:
1346:, introductory adventure featuring both roleplaying and Tactical game material.
1122:
1114:
1078:
1033:
591:
281:
in 1997 and 1999, which were developed after Activision lost the rights to the
3014:
2251:
to be used with the Silhouette CORE rules. Includes OGL-compatible statistics.
2005:, sourcebook featuring additional weapons and equipment for player characters.
1470:, sourcebook describing the weapons and technology of the Heavy Gear universe.
1028:
was launched but eventually cancelled in 2013. The game relaunched in 2015 in
3123:
3054:
2930:
2730:
2339:, army list book detailing rules and units in the Blitz! rules for the South.
2325:, army list book detailing rules and units in the Blitz! rules for the North.
1273:
1102:
1094:
1013:
980:
725:, which provides background information and army lists for three new armies.
538:
510:
252:
2853:
1722:, trifold screen for Gamemasters and supplement with tips for running games.
1410:, regional sourcebook for the Badlands, the equatorial region of Terra Nova.
1077:
tournament held between the villainous Vanguard of Justice who are like the
2654:
2311:, new rules for tabletop wargaming play. HGB includes no roleplaying rules.
1904:, expansion pack for the Tactical game rules. Includes full-color counters.
1098:
1029:
358:
have great fear and animosity for each other, an analogy of the real world
2047:, sourcebook detailing the clans which inhabit the "highlands" of Caprice.
933:
limited edition resin miniatures through his boutique studio, Minimaniak.
604:
game. Although he left Dream Pod 9, Ghislain produced book covers for the
3088:
3064:
3049:
2984:
2934:
2925:
1073:
1021:
926:
901:
879:
846:
763:
601:
557:, guided missiles, larger hand-held grenade launchers, larger cannons or
506:
363:
248:
2836:
2215:, world sourcebook for Eden, a world recovering from a natural disaster.
1988:, world sourcebook for Caprice, a "hypercity" world first introduced in
892:
until public safety concerns, originally raised in 1993, influenced the
3044:
2999:
2939:
2749:
1086:
1037:
998:
987:
745:
438:
and an efficient skilled work force are some of their greatest assets.
334:
305:) – the Gears and Striders used by the military forces in the setting.
283:
278:
2159:, details DP9's published Heavy Gear metaplot from TN 1943 to TN 1948.
2019:, details DP9's published Heavy Gear metaplot from TN 1941 to TN 1943.
1946:, details DP9's published Heavy Gear metaplot from TN 1939 to TN 1941.
1834:, details DP9's published Heavy Gear metaplot from TN 1935 to TN 1939.
1158:
DVD releases include two volumes released in North America in 2002 by
3108:
2944:
2905:
2720:
1197:
868:
558:
328:
is set on a distant, fictional planet called Terra Nova around 4,000
264:
256:
1394:, world sourcebook for Terra Nova, the primary setting for the game.
784:
Dream Pod 9 announced that they would produce a fourth edition of a
120:
1134:
1126:
946:
554:
522:
514:
313:
2895:
2423:, features new army lists and vehicles for the Southern factions.
2279:, a sourcebook for Terra Nova compiled from previous editions of
2201:, world sourcebook for Utopia, a world devastated by nuclear war.
2093:
Miniatures Supplement: Raids & Raiders - Interstellar Strikes
1175:
274:
681:
calls for the use of hex maps and paper counters or miniatures.
517:, but an alternative working design invented by students at the
3098:
3093:
2964:
2367:, updated version of the Blitz! rules. Includes new army lists.
1245:
897:
3195:
Canadian children's animated science fiction television series
3175:
American children's animated science fiction television series
2599:"Stompy Bot Productions to produce new Heavy Gear® video game"
2409:, features new army lists and vehicles for the NuCoal faction.
1316:(July 1995), first and second printings stock number ISG-001 (
541:. They also typically have a shoulder mounted multiple-launch
3039:
2974:
1310:(1995), stock number not available, card game expansion pack.
1212:
499:
350:
329:
302:
241:
1990:
Activision Game Companion: Black Talon - Mission to Caprice.
1174:. It was also formerly available for streaming in Canada on
960:
Fusion Models has also produced a 1:35 scale resin model of
3029:
2949:
2033:, sourcebook detailing the corporations which rule Caprice.
1950:
Activision Game Companion: Black Talon - Mission to Caprice
1586:
CNCS (Northern) Leaguebook One: Northern Lights Confederacy
889:
359:
1974:, new rules and background material for fighting in space.
1220:... But I couldn’t find much to be excited about either."
2121:
Miniatures Supplement: Tactical Dueling - Arena Champions
247:
game universe published since 1994 by Canadian publisher
3190:
Canadian children's animated adventure television series
3170:
American children's animated adventure television series
2566:"Dream Pod 9: Heavy Gear Roleplaying Game Press Release"
1852:
Northern Leaguebook Three: Western Frontier Protectorate
1017:, was made in 1999 for the Windows 98 operating system.
2723:(February 1988). "Roleplaying Reviews: To the Stars!".
2413:
Heavy Gear Blitz! Forged In Fire - Southern Field Guide
1698:
Southern Vehicles Compendium Two: Tanks & Artillery
1684:
Northern Vehicles Compendium Two: Tanks & Artillery
2831:
1502:
Tactical Field Support: Artillery & Ground Warfare
1304:(1995), stock number ICF-03, card game expansion pack.
795:
545:
rack, as well as a small anti-personnel fragmentation
317:
Characters, machines, creatures, and artifacts in the
3185:
Canadian children's animated action television series
3165:
American children's animated action television series
1908:
Terranovan Military Powers Book Two: Southern MILICIA
1838:
Northern Leaguebook Two: United Mercantile Federation
1544:
Southern Vehicle Compendium One: Gears & Striders
1530:
Northern Vehicle Compendium One: Gears & Striders
827:; everything needed to play is contained in the box.
2399:
Heavy Gear Blitz! Perfect Storm - NuCoal Field Guide
369:
2371:
Heavy Gear Blitz! Black Talon - Return to Cat's Eye
1768:
Terranovan Military Powers Book One: Northern Guard
803:On March 5, 2014, Dream Pod 9 announced that a new
301:is best known for its humanoid combat vehicles (or
145:. Unsourced material may be challenged and removed.
2385:Heavy Gear Blitz! Field Manual - Core Book Revised
1628:Heavy Gear Design Works: The Making of a Universe
1558:Northern Record Sheets One: Gears & Striders'
3121:
2061:, updated Dueling rules and background material.
1572:Southern Record Sheets One: Gears & Striders
1167:another five episodes from later in the series.
1155:for Best Sound Editing in Television Animation.
396:
2744:Swallow, Jim (December 1996). "Games Reviews".
2131:, rules for Dueling with Tactical game figures.
79:for grammar, style, cohesion, tone, or spelling
2187:, world sourcebook for Atlantis, a waterworld.
1880:Southern Leaguebook Four: Eastern Sun Emirates
1378:First Edition Gamemaster's Screen and Counters
1053:In 2001, a computer-animated TV series titled
594:, who was also responsible for the artwork of
405:
3210:Television series by Sony Pictures Television
2883:
2869:
2696:Encyclopedia of New Year's Holidays Worldwide
2483:"Daily Illuminator: The Best Laid Plans . . "
2269:Heavy Gear Third Edition Terra Nova Companion
2107:Spaceship Compendium One: Ships of Terra Nova
561:, and even advanced directed energy weapons.
450:
378:
3200:Canadian computer-animated television series
3180:American computer-animated television series
2249:Earth Book One: Colonial Expeditionary Force
2079:Earth Book One: Colonial Expeditionary Force
728:
53:Learn how and when to remove these messages
3205:American English-language television shows
2876:
2862:
2846:
2255:Heavy Gear Third Edition Vehicle Companion
2219:Heavy Gear Third Edition Player's Handbook
2163:Spaceship Compendium Two: Ships of The CEF
2065:Tactical Miniatures Rules: The War Goes On
1922:Tactical Pack Three: Operation Sudden Fire
1754:Southern Leaguebook Three: Mekong Dominion
1670:Southern Leaguebook Two: Humanist Alliance
1600:Southern Leaguebook One: Southern Republic
476:
3215:Television series by Adelaide Productions
3150:2000s Canadian animated television series
3135:2000s American animated television series
2009:Storyline Book Four: Storm on the Horizon
1936:Storyline Book Three: Return to Cat's Eye
1894:Armor Pack Volume One: Tanks and Striders
1736:, campaign sourcebook set in Peace River.
1516:Southern Army List One: Southern Republic
1324:), later printings stock number DP9-001 (
1302:Heavy Gear Fighter: Weapons and Equipment
1011:, was released in 1997. The second game,
273:). The setting is also known through the
223:Learn how and when to remove this message
205:Learn how and when to remove this message
103:Learn how and when to remove this message
16:Tabletop role-playing game and video game
2737:
2637:"Heavy Gear Assault enters early access"
2440:
2415:(December 2012), stock number DP99266e,
2401:(November 2011), stock number DP9-9191,
2387:(November 2011), stock number DP9-9997,
2345:(December 2007), stock number DP9-9033,
2317:(December 2006), stock number DP9-9031,
2237:Heavy Gear Third Edition Earth Companion
2221:(September 2003), stock number DP9-925,
2179:(September 2002), stock number DP9-070,
2025:(September 2000), stock number DP9-063,
1784:(September 1998), stock number DP9-102,
1616:(September 1997), stock number DP9-035,
1490:(September 1996), stock number DP9-021,
670:use some variation of Dream Pod 9's own
572:
387:
312:
3160:2003 Canadian television series endings
3145:2003 American television series endings
2743:
2239:(December 2003), stock number DP9-926,
2151:(December 2001), stock number DP9-067,
2137:(November 2001), stock number DP9-109,
2067:(February 2001), stock number DP9-106,
2053:(December 2000), stock number DP9-105,
1938:(November 1999), stock number DP9-056,
1826:(February 1999), stock number DP9-034,
1812:(December 1998), stock number DP9-050,
1810:Tactical Pack One: Battle of Two Towers
1798:(December 1998), stock number DP9-104,
1726:Campaign Setting Two: The Paxton Gambit
1700:(February 1998), stock number DP9-039,
1686:(February 1998), stock number DP9-038,
1658:(December 1997), stock number DP9-101,
1644:(November 1997), stock number DP9-033,
1630:(November 1997), stock number DP9-037,
1574:(February 1997), stock number DP9-028,
1560:(February 1997), stock number DP9-027,
1532:(December 1996), stock number DP9-025,
1518:(November 1996), stock number DP9-024,
1366:(December 1995), stock number DP9-010,
1352:(December 1995), stock number DP9-009,
441:
3220:Television series by Mainframe Studios
3155:2002 Canadian television series debuts
3140:2002 American television series debuts
3122:
2713:
2524:: CS1 maint: archived copy as title (
2257:(January 2004), stock number DP9-927,
2207:(January 2003), stock number DP9-072,
2123:(October 2001), stock number DP9-108,
2039:(October 2000), stock number DP9-064,
2023:Caprice Book One: Corporate Sourcebook
1964:Tactical Space Support - Space Warfare
1952:(January 2000), stock number DP9-059,
1924:(October 1999), stock number DP9-055,
1672:(January 1998), stock number DP9-032,
1614:The New Breed: Battle Before The Storm
1546:(January 1997), stock number DP9-026,
1504:(October 1996), stock number DP9-016,
1386:(January 1996), stock number DP9-002,
1308:Heavy Gear Fighter: Booster I Card Set
1289:
700:Heavy Gear: Blitz! Locked & Loaded
2857:
2778:"Backstab Magazine (French) Issue 08"
2764:"Backstab Magazine (French) Issue 06"
2692:
2331:(March 2007), stock number DP9-9032,
2303:(August 2006), stock number DP9-996,
2247:, an expanded and updated version of
2037:Caprice Book Two: Liberati Sourcebook
2011:(August 2000), stock number DP9-062,
1910:(August 1999), stock number DP9-048,
1824:Storyline Book Two: Blood on The Wind
1770:(August 1998), stock number DP9-046,
1602:(August 1997), stock number DP9-031,
1476:(August 1996), stock number DP9-005,
1338:(October 1995), stock number ISG-06,
810:
760:rulebook to mitigate this lethality.
610:Heavy Gear Blitz! Locked & Loaded
579:Heavy Gear Blitz! Locked & Loaded
568:
2719:
2359:(May 2008), stock number DP9-9996c,
2343:Heavy Gear Blitz! Shields of Freedom
2271:(March 2004), stock number DP9-928,
2193:(April 2002), stock number DP9-069,
2165:(March 2002), stock number DP9-068,
2081:(April 2001), stock number DP9-065,
1995:Tools and Weapons: Equipment Catalog
1980:(April 2000), stock number DP9-047,
1966:(March 2000), stock number DP9-060,
1882:(April 1999), stock number DP9-053,
1868:(March 1999), stock number DP9-054,
1854:(March 1999), stock number DP9-052,
1840:(March 1999), stock number DP9-051,
1742:(April 1998), stock number DP9-043,
1728:(March 1998), stock number DP9-040,
1714:(March 1998), stock number DP9-103,
1434:(April 1996), stock number DP9-013,
1418:(April 1996), stock number DP9-012,
1402:(March 1996), stock number DP9-018,
629:
432:
414:
143:adding citations to reliable sources
114:
59:
18:
2373:(May 2009), stock number DP9-9034,
2357:Heavy Gear Blitz! Locked and Loaded
2289:(July 2005), stock number DP9-919,
2149:Storyline Book Five: Distant Shores
2109:(July 2001), stock number DP9-066,
2095:(June 2001), stock number DP9-107,
1997:(June 2000), stock number DP9-061,
1756:(July 1998), stock number DP9-036,
1642:Storyline Book One: Crisis of Faith
1462:(July 1996), stock number DP9-004,
1160:Columbia TriStar Home Entertainment
818:
308:
13:
2315:Heavy Gear Blitz! Hammers of Faith
1896:(May 1999), stock number DP9-057,
1588:(May 1997), stock number DP9-030,
1448:(May 1996), stock number DP9-008,
867:has had three successive lines of
537:carried as a Gear sized hand held
423:
14:
3266:
2816:
2329:Heavy Gear Blitz! Swords of Pride
2051:Second Edition Duelist's Handbook
1782:Life on Terra Nova Second Edition
837:
370:Confederated Northern City-States
34:This article has multiple issues.
3255:Wargames introduced in the 1990s
1740:Miniatures Rules and Campaigning
1431:Field Guide: Southern Vehicles 2
1415:Field Guide: Northern Vehicles 2
1364:Field Guide: Southern Vehicles 1
1350:Field Guide: Northern Vehicles 1
1190:In the February 1998 edition of
692:, which is needed for play. The
634:
119:
64:
23:
2798:
2784:
2770:
2756:
2686:
2661:
2647:
2596:
2287:Silhouette CORE Miniature Rules
1796:Second Edition Technical Manual
1149:Heavy Gear: The Animated Series
1055:Heavy Gear: The Animated Series
130:needs additional citations for
42:or discuss these issues on the
2629:
2590:
2576:
2558:
2532:
2493:
2475:
2461:
2434:
1229:Heavy Gear Duellist's Handbook
1057:was produced by Audu Paden at
970:
493:
467:
458:
1:
2832:Publisher Dream Pod 9 website
2655:"Heavy Gear Assault on Steam"
2597:Inc, Stompy Bot Productions.
2427:
2395:, update of the Blitz! rules.
1866:Tactical Pack Two: Shadow War
1712:Gamemaster's Guide and Screen
967:s Kodiak heavy assault Gear.
920:illustrations as guides. The
859:
740:, known in later editions as
505:They are powered by a unique
397:Western Frontier Protectorate
2283:and the various Leaguebooks.
2135:Operation Jungle Drums Redux
1185:
1083:Mighty Morphin Power Rangers
1048:
7:
3225:Canadian role-playing games
2469:"Daily Illuminator Archive"
2444:Science Fiction Video Games
1067:Columbia TriStar Television
1032:. The game is developed by
985:Faced with the loss of the
406:Allied Southern Territories
10:
3271:
2699:. McFarland. p. 102.
2447:. CRC Press. p. 279.
1238:
974:
929:in 2001. He also provided
486:miners, and homesteaders.
451:Minor powers on Terra Nova
379:Northern Light Confederacy
277:incarnations published by
3240:Role-playing game systems
3025:Powered by the Apocalypse
2901:Advanced Fighting Fantasy
2891:
2885:Role-playing game systems
1001:'s Production Executive,
684:The third edition of the
643:This article needs to be
3245:Mecha role-playing games
1227:, Jim Swallow reviuewed
1091:Vanessa Estelle Williams
799:20th Anniversary Edition
690:Silhouette CORE Rulebook
625:
2693:Crump, William (2016).
2441:Tringham, Neal (2014).
1918:, army list sourcebook.
1778:, army list sourcebook.
1656:Second Edition Rulebook
1059:Mainframe Entertainment
977:Heavy Gear (video game)
957:designs in many years.
940:The 1:144 scale (12mm)
477:Rovers and independents
1890:, regional sourcebook.
1862:, regional sourcebook.
1848:, regional sourcebook.
1764:, regional sourcebook.
1680:, regional sourcebook.
1610:, regional sourcebook.
1596:, regional sourcebook.
1488:Character Compendium 1
1336:Operation Jungle Drums
1314:First Edition Rulebook
1142:professional wrestling
694:Heavy Gear 3rd Edition
582:
519:University of Colorado
322:
918:computer-aided design
825:collectible card game
576:
388:Mercantile Federation
316:
3010:Megaversal/Palladium
2669:"Heavy Gear Assault"
2544:Tabletop Gaming News
1446:Tactical Air Support
1151:was nominated for a
1063:Adelaide Productions
442:Eastern Sun Emirates
139:improve this article
2584:"Heavy Gear series"
1290:Publication history
1107:Charles Shaughnessy
851:White Wolf Magazine
730:Silhouette CORE RPG
702:is the most recent
3235:Miniature wargames
2825:Heavy Gear Assault
2806:"Casus Belli #093"
2621:has generic name (
2611:cite press release
2603:www.prnewswire.com
2281:Life on Terra Nova
1474:Duelist's Handbook
1384:Life on Terra Nova
1296:Heavy Gear Fighter
1200:reviewed both the
1026:Heavy Gear Assault
951:Heavy Gear: Blitz!
942:Heavy Gear: Blitz!
884:Heavy Gear: Blitz!
874:starting with the
811:Heavy Gear Fighter
709:Heavy Gear: Blitz!
704:Heavy Gear: Blitz!
583:
569:Artwork and design
323:
270:Heavy Gear Fighter
83:You can assist by
3250:Campaign settings
3230:Dream Pod 9 games
3117:
3116:
2750:Future Publishing
2421:978-1-927334-59-1
2407:978-1-926790-30-5
2393:978-1-926790-54-1
2379:978-1-897460-18-4
2365:978-1-897460-92-4
2301:Heavy Gear Blitz!
2231:Equipment Catalog
1496:978-1-896776-08-8
1399:Into The Badlands
1277:#36 (2nd Edition)
1257:#47 (Sept., 1994)
1207:Jovian Chronicles
1153:Golden Reel Award
1003:Frank Evers (CEO)
723:Heavy Gear Blitz!
716:Heavy Gear Blitz!
664:
663:
597:Jovian Chronicles
500:robotic humanoids
433:Humanist Alliance
415:Southern Republic
261:role-playing game
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2643:. 7 August 2015.
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2605:(Press release).
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2568:. Archived from
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2503:. Archived from
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2459:
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2438:
2177:Life on Atlantis
1460:Technical Manual
1249:#48 (June, 1998)
1204:setting and the
1119:Keith Szarabajka
966:
819:Game description
688:uses a separate
666:All editions of
659:
656:
650:
638:
637:
630:
608:franchise until
547:grenade launcher
543:missile launcher
535:automatic cannon
309:Plot and setting
251:. It includes a
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2546:. 15 April 2023
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2501:"Archived copy"
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1978:Life on Caprice
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1223:In Issue 13 of
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1042:Unreal Engine 4
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1014:Heavy Gear II
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781:back to DP9.
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577:Cover of the
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150:Find sources:
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128:This article
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3079:Storytelling
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2676:. Retrieved
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2570:the original
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2548:. Retrieved
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2509:. Retrieved
2505:the original
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2205:Life on Eden
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1099:Clancy Brown
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154:"Heavy Gear"
149:
137:Please help
132:verification
129:
99:
93:October 2023
90:
77:copy editing
75:may require
74:
50:
43:
37:
36:Please help
33:
3075:Storyteller
3035:QuestWorlds
2935:Cortex Plus
2619:|last=
1282:Casus Belli
1074:Dream Pod 9
1022:Kickstarter
994:MechWarrior
971:Video games
927:Dream Pod 9
902:Dream Pod 9
847:Mecha Press
675:game system
602:Dream Pod 9
507:hydrocarbon
494:Heavy Gears
468:Port Arthur
459:Peace River
364:Warsaw Pact
335:City-states
290:MechWarrior
249:Dream Pod 9
195:August 2012
3130:Heavy Gear
3124:Categories
3045:Rolemaster
3000:Masterbook
2916:Amber DRPG
2838:Heavy Gear
2733:: 101–104.
2721:Swan, Rick
2511:2011-04-14
2428:References
1254:White Wolf
1233:Heavy Gear
1218:Heavy Gear
1202:Heavy Gear
1164:Season One
1111:Greg Ellis
1087:Lukas Haas
1038:Epic Games
1008:Heavy Gear
999:Activision
997:property,
988:BattleTech
962:Heavy Gear
955:Heavy Gear
931:Heavy Gear
922:Heavy Gear
914:Heavy Gear
906:Heavy Gear
872:miniatures
865:Heavy Gear
860:Miniatures
805:Heavy Gear
797:Heavy Gear
786:Heavy Gear
779:Heavy Gear
775:Heavy Gear
768:Heavy Gear
679:Heavy Gear
673:Silhouette
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