516:(abbreviated online as "d") ranks are for advanced amateur players. Although many organisations let players choose their own kyu rank to a certain extent, dan ranks are often regulated. This means that players will have to show good results in tournaments or pass exams to be awarded a dan rank. Serious students of the game will often strive to attain a dan rank, much as martial arts practitioners will strive to achieve a black belt. For amateurs, dan ranks up to 7th dan are available. Above this level, a player must become a
36:
2785:
1312:
to 40 in chess, so there are more opportunities for a weaker player to make sub-optimal moves. The ability to transform a small advantage into a win increases with playing strength. Due to this ability, stronger players are more consistent in their results against weaker players and will generally score a higher percentage of wins against opponents at the same rank distance.
1185:
standard deviation of 104, i.e. slightly more than one rank, while the
European Go Federation ratings have a sliding standard of deviation from 200 for beginners down to 70 for top players. The IGS has a fixed standard deviation for all levels of play, but a non-standard distribution. The following table displays some of the differences:
1124:(from above). However, there is a slight inflationary mechanism built into the ratings adjustment after each game to compensate for the fact that newcomers usually bring fewer ELO points into the pool than they take out with them when they cease active play. Other Elo-flavor ratings such as the AGA, IGS, and DGS systems use
1311:
While in chess a player must take some risks to avoid a draw, in Go draws (jigo) are either impossible (with superko and non-integer komi, such as 6.5 points, as is common) or less likely in the case of integer komi. Also, an average game of Go lasts for 240 moves (120 moves in chess terms), compared
543:
The professional dan ranking system is similar to that of amateurs in that it awards dan ranks that increase numerically with skill. The difference between these grades is much smaller than with amateurs however, and is not based on the number of handicap stones required. Professional dan ranks go up
1175:
Player pools that do not regularly mix (such as different countries, or sub-groups on online servers) often result in divergent playing strengths compared to the same nominal rank level of other groups. Players asked to give their rank will therefore often qualify it with "in my country" or "on this
1136:
A variation of the Elo rating system called WHR ('Whole
History Rating'), differs from standard Elo in that it retroactively re-rates players based on their entire history after each new result is added, rather than incrementally changing a player's rating on a game-by-game basis. This involves more
524:
rank as an honorary title for exceptional achievement. In the United States, amateur dan ranks are often based on the AGA rating system. Under this system, some strong amateurs and former professional players have achieved up to 9th dan amateur, though generally they will register as 6th or 7th dan
1184:
The rating indirectly represents the probability of winning an even game against other rated players. This probability depends only on the difference between the two players' ratings, but its magnitude varies greatly from one implementation to another. The
American Go Association adopted a uniform
1167:
In a small club, ranks may be decided informally and adjusted manually when players consistently win or lose. In larger clubs or country wide rating systems, a mathematical ranking system is generally easier to maintain. Players can then be promoted or demoted based on their strength as calculated
528:
Although players who have achieved professional dan ranks are nominally stronger than amateur dan players, in practice some of the strongest 7th dan amateur players have a playing level on par with that of some professional players. Such players have either never tried for a professional rank, or
331:
ranks. Beginners who have just learned the rules of the game are usually around 30th kyu. As they progress, they advance numerically downwards through the kyu grades. The best kyu grade attainable is therefore 1st kyu. If players progress beyond 1st kyu, they will receive the rank of 1st dan, and
459:
Differences in strength up to amateur dan level generally correspond to the level of handicap that would yield an even game between the two players. For instance, it is expected that a 3d player could give 2 handicap stones to a 1d player and win half of their games. In contrast, differences in
460:
professional ranks are much smaller, perhaps 1/4 to 1/3 of a handicap stone. There are some significant differences in strength between ordinary 9p players and the best players in the world because 9p is the highest rank possible, which may account for this variation.
1116:
is varied depending on the rating of the players, because of the low confidence in (lower) amateur ratings (high fluctuation in the outcome) but high confidence in pro ratings (stable, consistent play). K is 116 at rating 100 and 10 at rating 2700
1171:
Most Go playing servers use a mathematical rating system to keep track of the playing strength of their members. Such ratings may or may not be translated to kyu and dan ranks for the convenience of the players.
451:
Although almost all organizations use this system, there is no universal calibration. The methods of awarding each of those ranks and the corresponding levels of strength vary from country to country and among
783:
attempts to establish rough correspondence between ratings and kyu/dan ranks. This is done by varying some of the components of the Elo formula to achieve a close match to the adjacent table. The probability
861:
1061:
307:
color. With the ready availability of calculators and computers, rating systems have been introduced. In such systems, a rating is rigorously calculated on the basis of game results.
1137:
intense computation than other methods, but is claimed that "in comparison to Elo, Glicko, TrueSkill, and decayed-history algorithms, WHR produces better predictions.". The website
986:
559:) and the latter to "d". There was no such abbreviation in the past, and this is not generally used as an abbreviation beyond the Internet, where it is common, but not universal.
909:
579:
rating systems. Rating systems generally predict the probability that one player will defeat another player and use this prediction to rank a player's strength.
299:, with a difference of one rank roughly corresponding to one free move at the beginning of the game. This system is also commonly used in many East Asian
1128:
to adjust ratings, so those systems are anchored by prior distributions rather than by attempting to ensure that the gain/loss of ratings is zero sum.
266:
1120:
In the EGF system, the Elo points won by the winner almost equal the ones lost by the loser and the maximum points movement is the constant
1520:
1350:
544:
to 9th dan, but the strength difference between a 1st dan and a 9th dan professional is generally no more than 2–3 handicap stones.
1505:
525:
in international events. Similarly, some players have achieved 9th dan amateur ranks in the rating system of online Go servers.
505:. It is thought that the fact that there are 9 professional dan grades finds its base in the original 9 Chinese Pin Zhi grades.
259:
1538:
456:. This means that a player who is considered to be a 2nd kyu in one country, may only be considered a 5th kyu in another.
2286:
1618:
1568:
1157:
204:
2710:
1578:
794:
252:
448:(There is also an amateur title of 8-dan and a professional title of 10-dan, but these are not the same as ranks.)
1381:
1153:. Most clubs and countries maintain their own ratings, as do Go playing servers. Go tournaments in Europe use the
2663:
2281:
2344:
788:) that the player with the lower rating, player A, wins against a higher rated player B is given by the formula
2740:
997:
2815:
1125:
1328:
2334:
926:
1784:
2705:
2650:
2726:
2416:
2628:
2610:
2229:
337:
60:
2319:
2695:
2633:
2597:
2314:
2222:
1754:
873:
529:
have chosen to remain amateur players because they do not want to make a career out of playing Go.
240:
199:
2683:
2645:
2605:
2560:
2010:
1611:
77:
1981:
2700:
2640:
2615:
2513:
2374:
2304:
1900:
1869:
1771:
1766:
776:
2388:
2309:
1993:
1149:
The ratings of players are generally measured using the game results of Go competitions and
304:
2655:
2456:
1933:
1912:
1888:
1848:
1517:
576:
520:
to achieve further promotions. In Japan and China, some players are awarded an amateur 8th
1986:
1955:
1945:
1919:
1883:
1876:
1827:
1820:
1806:
571:
for players based on the results of their games. Commonly used rating systems include the
8:
2555:
2523:
2483:
2444:
2324:
2212:
1976:
1969:
1950:
1926:
1834:
1747:
1442:
177:
90:
1998:
1962:
1940:
1905:
1893:
1862:
1841:
1813:
1799:
1779:
1759:
2794:
2745:
2688:
2570:
2329:
2269:
2207:
2163:
1740:
1604:
453:
235:
220:
1855:
2565:
2217:
1483:"Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength"
1457:"Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength"
1354:
182:
86:
2409:
1687:
1508:
refers to the standard deviation used to calculate winning expectancies as px_sigma.
2538:
2430:
2339:
2296:
2035:
1732:
567:
With the invention of calculators and computers, it has become easy to calculate a
498:
332:
from then on will move numerically upwards through the dan ranks. In martial arts,
156:
72:
2068:
2061:
1708:
1584:
1410:
2463:
2449:
2367:
2245:
2195:
2156:
1680:
1675:
1572:
1542:
1524:
1161:
538:
517:
485:
373:
284:
194:
473:
2731:
2548:
2498:
2437:
2360:
2175:
2115:
2090:
2047:
2030:
2018:
1154:
151:
112:
1694:
1565:
1527:
implies a distribution function which is not a bell curve, but a "pointy hat".
2809:
2575:
2381:
2148:
333:
136:
55:
2180:
2668:
2623:
2503:
2402:
1667:
1645:
1385:
494:
300:
141:
2750:
2673:
2488:
2475:
2170:
2105:
2085:
1657:
1482:
469:
296:
230:
225:
146:
50:
1713:
493:
formalised the teaching and ranking of Go. The system was later used in
2762:
2543:
2518:
2424:
2255:
2110:
2100:
2040:
1150:
780:
572:
172:
82:
67:
476:
2789:
2508:
2190:
2095:
1703:
1650:
1637:
1628:
480:
27:
2054:
105:
2580:
2395:
2200:
2077:
1306:
288:
1456:
287:. Traditionally, Go rankings have been measured using a system of
2493:
2274:
2185:
2136:
2120:
118:
1590:
1138:
555:
ranks, the former is often abbreviated to "p" (sometimes called
35:
2533:
2528:
2129:
2023:
1141:
implements the WHR method to calculate global player rankings.
347:
The rank system is tabulated from the lowest to highest ranks:
295:
ranks. Especially in amateur play, these ranks facilitate the
97:
2260:
468:
The first Go ranks were given in 2nd century (CE) China, when
2755:
2585:
1718:
502:
490:
1423:
2767:
315:
Traditionally, the level of players has been defined using
2784:
292:
1585:
Approximate comparison between different ranking systems
1424:
GoGoD (Fairbairn & Hall) (2007), "Honinbo Dosaku",
497:
schools; and is thought to be derived originally from
1596:
1536:
1000:
929:
876:
797:
920:
The probability that player B wins is calculated as
916:
is varied depending on the prior rating of player A.
1055:
980:
903:
855:
2807:
1440:
1408:
1307:Winning chances and handicaps in Go versus chess
1109:is varied depending on the rating of the players
1348:
856:{\displaystyle S_{E}(A)={\frac {1}{e^{D/a}+1}}}
1612:
1404:
1402:
1344:
1342:
260:
991:The new rating of a player is calculated as
582:
16:Ranks and rating systems used by the game Go
1619:
1605:
1399:
1339:
283:that measure the skill in the traditional
267:
253:
34:
1379:
1375:
1373:
1371:
1052:
977:
900:
1329:"Go ranking and rating system explained"
1179:
1056:{\displaystyle R_{n}=R_{o}+K(S-S_{E})\,}
1315:
1131:
508:
489:(艺经). From the early 17th century, the
2808:
1368:
1199:Winning % of the stronger player
340:. The very best players may achieve a
1600:
1436:
1434:
1321:
981:{\displaystyle S_{E}(B)=1-S_{E}(A)\,}
532:
1417:
665:7 dan amateur or 1 dan professional
547:To distinguish between professional
310:
303:, where it often corresponds with a
13:
2711:Taiwan Chi Yuan Culture Foundation
1480:
1431:
14:
2827:
1559:
562:
483:(九品制) ranking system in his book
2783:
327:ranks. Dan ranks are considered
323:ranks. Kyu ranks are considered
2664:All Japan Student Go Federation
1530:
1511:
2741:Games played with Go equipment
1581:by the American GO Association
1499:
1474:
1449:
1144:
1049:
1030:
974:
968:
946:
940:
814:
808:
1:
1575:by the European Go Federation
1506:Inside the AGA Ratings System
1443:"EGF Official ratings system"
1126:maximum likelihood estimation
904:{\displaystyle R_{B}-R_{A}\,}
279:There are various systems of
1168:from their wins and losses.
777:European Go Federation (EGF)
7:
2706:Singapore Weiqi Association
2651:International Go Federation
1537:Official European Ratings.
1411:"Rank Worldwide Comparison"
1351:"Classifiactie van spelers"
10:
2832:
2418:Long Ode to Watching Weiqi
1539:"Statistics on Even Games"
1426:Articles on Famous Players
870:is the rating difference:
536:
2778:
2719:
2629:Chinese Weiqi Association
2611:Australian Go Association
2596:
2474:
2353:
2295:
2238:
2147:
2009:
1731:
1666:
1636:
1566:Official European Ratings
1198:
1195:
1190:
583:Elo ratings as used in Go
463:
213:Computers and mathematics
165:Players and organizations
2696:Mind Sports Organisation
2634:Hong Kong Go Association
2345:Lee's broken ladder game
2223:Nihon Ki-in Hall of Fame
241:AlphaGo versus Lee Sedol
2684:Korea Baduk Association
2646:French Federation of Go
2606:American Go Association
2561:Monte Carlo tree search
2335:The Game of the Century
336:is the equivalent of a
109:(corner-based openings)
2701:New Zealand Go Society
2641:European Go Federation
2616:British Go Association
2376:The Girl Who Played Go
2230:Professional handicaps
1626:
1579:AGA Rating Information
1441:European Go Database.
1057:
982:
905:
857:
779:implementation of the
101:(whole-board openings)
2315:AlphaGo vs. Lee Sedol
1518:The IGS Rating System
1349:Nederlandse Go Bond.
1180:Winning probabilities
1092:= score (1, 0.5 or 0)
1058:
983:
906:
858:
412:Intermediate amateur
342:professional dan rank
2816:Go ranks and ratings
2656:Irish Go Association
2458:The Surrounding Game
2011:Strategy and tactics
1316:Notes and references
1155:EGF Official ratings
1132:Other rating systems
998:
927:
874:
795:
509:Achieving a dan rank
442:Professional player
281:Go ranks and ratings
78:Strategy and tactics
2556:Future of Go Summit
2484:Computer Go UEC Cup
2325:Blood-vomiting game
2305:AlphaGo vs. Fan Hui
1587:at Sensei's Library
1335:. 28 February 2019.
657:2 dan professional
649:3 dan professional
641:4 dan professional
633:5 dan professional
625:6 dan professional
617:7 dan professional
609:8 dan professional
601:9 dan professional
518:professional player
406:(abbreviated: SDK)
391:(abbreviated: DDK)
297:handicapping system
236:Internet Go servers
129:History and culture
22:Part of a series on
2746:Go and mathematics
2727:Benson's algorithm
2689:Myongji University
2330:Ear-reddening game
2310:AlphaGo vs. Ke Jie
2165:Dunhuang Go Manual
1571:2008-02-20 at the
1523:2007-08-25 at the
1461:www.remi-coulom.fr
1409:Sensei's Library.
1176:Internet server".
1160:2017-12-26 at the
1053:
978:
901:
853:
533:Professional ranks
221:Go and mathematics
2803:
2802:
2566:Smart Game Format
2297:Games and matches
2251:Ranks and ratings
1304:
1303:
851:
781:Elo rating system
773:
772:
454:online Go servers
446:
445:
427:Advanced amateur
311:Kyu and dan ranks
277:
276:
190:Ranks and ratings
2823:
2788:
2787:
2445:Sensei's Library
2432:The Master of Go
2340:Kamakura jubango
2320:Atomic bomb game
2213:European players
1621:
1614:
1607:
1598:
1597:
1554:
1553:
1551:
1550:
1541:. Archived from
1534:
1528:
1515:
1509:
1503:
1497:
1496:
1494:
1492:
1487:
1478:
1472:
1471:
1469:
1467:
1453:
1447:
1446:
1438:
1429:
1428:
1421:
1415:
1414:
1406:
1397:
1396:
1394:
1393:
1384:. Archived from
1377:
1366:
1365:
1363:
1362:
1353:. Archived from
1346:
1337:
1336:
1325:
1188:
1187:
1103:= expected score
1062:
1060:
1059:
1054:
1048:
1047:
1023:
1022:
1010:
1009:
987:
985:
984:
979:
967:
966:
939:
938:
910:
908:
907:
902:
899:
898:
886:
885:
862:
860:
859:
854:
852:
850:
843:
842:
838:
821:
807:
806:
673:6 dan (amateur)
587:
586:
479:) described the
350:
349:
269:
262:
255:
38:
19:
18:
2831:
2830:
2826:
2825:
2824:
2822:
2821:
2820:
2806:
2805:
2804:
2799:
2782:
2774:
2715:
2592:
2470:
2465:The Weiqi Devil
2369:The Divine Move
2349:
2291:
2270:Honorary titles
2246:Go professional
2234:
2196:Oskar Korschelt
2158:Classic of Arts
2143:
2005:
1755:Board positions
1727:
1662:
1632:
1625:
1573:Wayback Machine
1562:
1557:
1548:
1546:
1535:
1531:
1525:Wayback Machine
1516:
1512:
1504:
1500:
1490:
1488:
1485:
1479:
1475:
1465:
1463:
1455:
1454:
1450:
1439:
1432:
1422:
1418:
1407:
1400:
1391:
1389:
1380:David Mechner.
1378:
1369:
1360:
1358:
1347:
1340:
1327:
1326:
1322:
1318:
1309:
1192:
1182:
1162:Wayback Machine
1147:
1134:
1102:
1085:
1074:
1043:
1039:
1018:
1014:
1005:
1001:
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995:
962:
958:
934:
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830:
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787:
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541:
539:Go professional
535:
511:
486:Classic of Arts
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313:
273:
17:
12:
11:
5:
2829:
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2801:
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2511:
2506:
2501:
2499:AlphaGo Master
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2486:
2480:
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2472:
2471:
2469:
2468:
2461:
2454:
2447:
2442:
2435:
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2414:
2411:Igo Hatsuyōron
2407:
2400:
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2272:
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2258:
2248:
2242:
2240:
2236:
2235:
2233:
2232:
2227:
2226:
2225:
2220:
2218:Female players
2215:
2205:
2198:
2193:
2188:
2183:
2178:
2176:Four Go houses
2173:
2168:
2161:
2153:
2151:
2145:
2144:
2142:
2141:
2134:
2127:
2126:
2125:
2118:
2116:Empty triangle
2108:
2103:
2101:Opening theory
2098:
2093:
2091:Life and death
2088:
2083:
2075:
2074:
2073:
2066:
2052:
2051:
2050:
2045:
2038:
2033:
2021:
2019:Capturing race
2015:
2013:
2007:
2006:
2004:
2003:
1996:
1991:
1984:
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1609:
1601:
1595:
1594:
1588:
1582:
1576:
1561:
1560:External links
1558:
1556:
1555:
1529:
1510:
1498:
1481:Coulom, Rémi.
1473:
1448:
1430:
1416:
1398:
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1545:on 2016-06-04
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1193:organisation
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285:board game Go
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200:Organizations
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157:List of games
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73:List of terms
71:
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58:
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52:
49:
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47:
46:
42:
41:
37:
33:
32:
29:
26:
25:
21:
20:
2756:
2733:
2669:Kansai Ki-in
2624:China Qiyuan
2504:AlphaGo Zero
2464:
2457:
2450:
2438:
2431:
2423:
2417:
2410:
2404:Hikaru no Go
2403:
2396:
2389:
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2375:
2368:
2361:
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2261:
2250:
2201:
2164:
2157:
2137:
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2121:
2078:
2069:
2062:
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2041:
2024:
1999:
1987:
1982:Shoulder hit
1970:
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1651:
1627:
1547:. Retrieved
1543:the original
1532:
1513:
1501:
1489:. Retrieved
1476:
1464:. Retrieved
1460:
1451:
1425:
1419:
1390:. Retrieved
1386:the original
1359:. Retrieved
1355:the original
1332:
1323:
1310:
1183:
1174:
1170:
1166:
1148:
1135:
1121:
1119:
1113:
1112:
1106:
1099:
1095:
1089:
1086:= old rating
1082:
1078:
1075:= new rating
1071:
1067:
990:
919:
913:
867:
774:
568:
566:
556:
552:
551:and amateur
548:
546:
542:
527:
521:
513:
512:
495:martial arts
484:
467:
458:
450:
447:
433:
418:
403:
388:
369:
365:
346:
341:
328:
324:
320:
316:
314:
301:martial arts
280:
278:
205:Competitions
189:
122:(Go puzzles)
117:
104:
96:
61:professional
2674:Nihon Ki-in
2514:Crazy Stone
2287:Tournaments
2239:Competition
2171:Emperor Yao
1901:Monkey jump
1871:Korigatachi
1767:Divine move
1151:tournaments
1145:Rating base
499:court ranks
470:Handan Chun
231:Go software
226:Computer Go
2763:Capture go
2544:Leela Zero
2519:Darkforest
2425:The MANIAC
2042:Shinfuseki
1591:Go Ratings
1549:2007-10-18
1392:2007-12-14
1382:"Go ranks"
1361:2008-03-28
1222:2d vs. 2k
1219:1d vs. 2k
1216:1k vs. 2k
1139:Go Ratings
590:Elo Rating
472:(Chinese:
353:Rank Type
338:black belt
2509:AlphaZero
2476:Computers
2191:9 Pin Zhi
2181:Four arts
2096:Mirror Go
2036:Kobayashi
1994:Thickness
1709:Clamshell
1668:Equipment
1646:Handicaps
1037:−
956:−
888:−
481:9 Pin Zhi
382:Beginner
142:Equipment
56:Handicaps
2810:Category
2795:Category
2751:Variants
2581:Pandanet
2524:Fine Art
2397:Go World
2202:Oshirogo
2106:Proverbs
1638:Overview
1569:Archived
1521:Archived
1158:Archived
593:Go rank
491:Japanese
417:Amateur
178:European
147:Variants
91:strategy
68:Proverbs
2571:Servers
2494:AlphaGo
2489:Engines
2451:Shibumi
2362:AlphaGo
2276:Jubango
2208:Players
2186:Hoensha
2149:History
2138:Tsumego
2122:Ponnuki
2048:Shusaku
2031:Chinese
1935:Myoushu
1914:Myoushu
1889:Liberty
1850:Kikashi
1772:Double
1689:Katsura
1593:website
1466:4 April
1333:Sentego
1196:Rating
769:20 kyu
761:16 kyu
753:11 kyu
394:19–10k
379:30–20k
368:(級,급) (
334:1st dan
325:student
173:Players
137:History
119:Tsumego
83:Opening
2680:Korea
2660:Japan
2620:China
2534:KataGo
2529:GNU Go
2131:Tenuki
2086:Ladder
2070:Taisha
2063:Nadare
2056:Jōseki
2025:Fuseki
1988:Tesuji
1957:Sabaki
1946:Pincer
1921:Nakade
1884:Ladder
1878:Kosumi
1829:Kakari
1822:Joseki
1808:Hayago
1794:tenuki
1704:Stones
1300:91.1%
1297:84.2%
1294:71.9%
1274:93.9%
1271:86.0%
1268:71.3%
1248:99.8%
1245:97.3%
1242:83.2%
1213:2 dan
1210:1 dan
1207:1 kyu
1204:2 kyu
1191:Rating
745:6 kyu
737:3 kyu
729:2 kyu
721:1 kyu
713:1 dan
705:2 dan
697:3 dan
689:4 dan
681:5 dan
577:Glicko
569:rating
464:Origin
436:(段,단)
421:(段,단)
374:Korean
359:Stage
356:Range
329:master
183:Female
106:Jōseki
98:Fuseki
87:theory
2757:Batoo
2720:Other
2586:Tygem
2539:Leela
2439:Ranka
2111:Shape
2081:fight
1977:Shape
1971:Sente
1951:Probe
1928:Nerai
1836:Keima
1790:sente
1749:Atari
1733:Terms
1720:Yunzi
1714:Slate
1682:Goban
1676:Bowls
1658:Rules
1491:6 May
1486:(PDF)
1265:2200
1262:2100
1259:2000
1256:1900
1233:−150
1230:−250
503:China
439:1–9p
424:1–7d
409:9–1k
51:Rules
2768:Sygo
2734:kifu
2000:Yose
1964:Seki
1941:Peep
1907:Moyo
1895:Miai
1864:Komi
1843:Kiai
1815:Jigo
1801:Hane
1792:and
1786:Gote
1780:Eyes
1774:hane
1761:Dame
1696:Kaya
1652:Komi
1493:2023
1468:2018
1279:IGS
1253:EGF
1239:250
1236:150
1227:AGA
775:The
750:1000
742:1500
734:1800
726:1900
718:2000
710:2100
702:2200
694:2300
686:2400
678:2500
670:2600
662:2700
654:2730
646:2760
638:2790
630:2820
622:2850
614:2880
606:2910
598:2940
575:and
557:ping
370:geup
319:and
305:belt
291:and
2549:Zen
2262:Kyū
2256:Dan
1742:Aji
1291:33
1288:32
1285:31
1282:30
766:100
758:500
573:Elo
553:dan
549:dan
522:dan
514:Dan
501:in
434:dan
419:dan
404:kyu
389:kyu
372:in
366:kyu
321:dan
317:kyu
293:kyu
289:dan
2812::
2079:Ko
1857:Ko
1788:,
1629:Go
1459:.
1433:^
1401:^
1370:^
1341:^
1331:.
1164:.
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