Knowledge

Gamepad

Source 📝

246: 507: 115: 151: 327: 301: 368: 292:. Though developed because they were more compact than joysticks, and thus more appropriate for handheld games, D-pads were soon found by developers to be more comfortable to use than joysticks. The D-pad soon became a ubiquitous element on console gamepads, though to avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad instead of a simple cross. 73: 378:
Though three-dimensional games rose to prominence in the mid-1990s, controllers continued to mostly operate on two-dimensional principles. Players would have to hold down a button to change the axes along which the controls operate rather than being able to control movement along all three axes at
316:
also featured six action buttons, with four face buttons arranged in a diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most controllers since. The inclusion of six action buttons was influenced by the popularity of the
391:
introduced the CyberMan, the first practical six-degrees-of-freedom controller; however, it sold poorly due to its high price, poor build quality, and limited software support. Industry insiders blame the CyberMan's high profile and costly failure for the gaming industry's lack of interest in
358:
Despite these changes, gamepads essentially continued to follow the template set by the NES controller (a horizontally-oriented controller with two or more action buttons positioned for use with the right thumb, and a directional pad positioned for use with the left thumb).
497:
can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be connected to a PC via its Micro USB slot).
1020: 162:
Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually
525:
Gamepads or devices closely modelled on them are sometimes used for controlling real machinery and vehicles, as they are familiar to users and (in the case of actual gamepads) provide an off-the-shelf solution. The
342:
were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital. This changed in 1996 when all three major consoles introduced an optional analog control. The Sony
1002: 425:). The controller is also multifunctional and has an expansion port which can be used for a variety of peripherals. An analog stick peripheral, called "Nunchuk," also contains an 187:, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in 952: 804: 94: 1006: 608: 233:
initially used toggle switches built into the computer readout display to control the game. These switches were awkward and uncomfortable to use, so
653: 837: 387:, but the processing limitations of the console itself prevented there from being any software to take advantage of this ability. In 1994 1066: 81: 893: 942: 1034: 269: 668: 237:
and Bob Saunders built and wired in a detached control device for the game. This device has been called the earliest gamepad.
876: 414: 331: 214:
software antimicro, Enjoy2, or proprietary commercial solutions such as JoyToKey, Xpadder, and Pinnacle Game Profiler.
355:
combined digital and analog controllers in a single body, starting a trend to have both an analog stick and a d-pad.
200:
input. Generally they have been made to circumvent the lack of joystick support in some computer games, e.g. the
134:
held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main
1059: 418: 119: 1173: 811: 208: 597: 334:
gamepad (Japanese Super Famicom version is shown), which popularized the layout used by most modern gamepads
975: 518: 50: 751:"Blisters And Frustration: Joysticks, Paddles, Buttons and Game Port Extenders for Apple, Atari and VIC" 256:
It would take many years for the gamepad to rise to prominence, as during the 1970s and the early 1980s
894:"Nintendo Revolution ::: Advanced Media Network - Mario, Zelda, Revolution Controller, Innovation" 784: 715: 1369: 1255: 1052: 280: 841: 1328: 1159: 261: 17: 245: 1184: 1154: 1003:"From Joysticks to Warfare: Military's Rising Use of Video Game Controllers in Submarines, Tanks" 927: 180: 86: 461:. Third-party USB adapters and software can be employed to utilize console gamepads on PCs; the 703: 384: 352: 344: 207:. There are several programs that emulate keyboard and mouse input with a gamepad such as the 204: 450: 278:
developed a gamepad device for directional inputs, a D-pad with a "cross" design for their
189: 901: 8: 1281: 772: 546: 380: 265: 197: 184: 139: 46: 31: 1291: 1119: 750: 506: 1286: 1144: 1129: 1089: 872: 647: 561: 490: 446: 438: 922: 114: 1245: 1169: 542: 458: 626: 1164: 1075: 422: 313: 312:
control pad has three face buttons, but a six-button pad was later released. The
285: 131: 150: 1276: 1179: 1149: 1099: 566: 466: 442: 406: 319: 289: 272:
saw many major changes, and the eminence of gamepads in the video game market.
250: 211: 39: 30:
This article is about the type of video game controller. For the TV show, see
1363: 1271: 1237: 1114: 1094: 789: 746: 720: 627:"Graphical program used to map keyboard keys and mouse controls to a gamepad" 426: 164: 57: 35: 1021:"Real life gaming: How the British Army modelled tank controls on a gamepad" 1348: 1338: 1232: 1212: 742: 576: 539: 535: 339: 326: 309: 135: 45:"Action button" redirects here. For the game development studio founded by 1308: 1296: 1189: 1044: 410: 348: 300: 1227: 1217: 1139: 403: 399: 371: 234: 1250: 1134: 1104: 947: 571: 511: 474: 462: 229: 1333: 1303: 1124: 868: 486: 482: 388: 367: 275: 257: 155: 61: 531: 527: 470: 304:
Six-button Genesis/Mega Drive controller that was released later
72: 1343: 980: 631: 494: 481:
additionally usable on DualShock 3, DualShock 4 and DualSense.
454: 201: 34:. For the primary controller for Nintendo's Wii U console, see 1035:"What it was like inside the lost Titanic-touring submersible" 865:
Arcade Mania!: The Turbo-Charged World of Japan's Game Centers
429:
but unlike the Wii Remote, it lacks any pointer functionality.
1222: 538:
uses a device modelled on gamepads to operate systems on the
284:
handheld game. This design would be incorporated into their "
670:
Enjoy2 v1.2 released: control games with your gamepad on OSX
374:
can also be played with two hands like a gamepad controller.
268:-compatible pushbutton controllers were also available. The 777: 708: 478: 264:
were the dominant video game controllers, though several
351:
3D Control Pad had a single analog thumbstick, and the
473:
can be used with third-party software on systems with
288:" series and console controllers such as the standard 704:"Get a Grip!!!: Joysticks Past, Present & Future" 534:
use Xbox controllers for operating devices, and the
943:"How to use the PS4 DualShock 4 controller on a PC" 923:
Magic Wand: How Hackers Make Use Of Their Wii-motes
392:developing 3D control over the next several years. 196:There are programmable joysticks that can emulate 773:"The Next Generation 1996 Lexicon A to Z: Joypad" 417:pointing which the system uses to understand all 1361: 154:Shoulder buttons ("bumpers") and triggers on an 967: 915: 1060: 240: 976:"How To Use A Console Controller On Your PC" 666: 379:once. One of the first gaming consoles, the 362: 755:Creative Computing Video & Arcade Games 652:: CS1 maint: numeric names: authors list ( 1074: 1067: 1053: 323:arcade series, which utilized six buttons. 179:buttons, and an internal motor to provide 934: 432: 973: 862: 698: 696: 694: 692: 690: 688: 686: 505: 489:controllers are officially supported on 421:and rotation (back and forth around the 366: 347:had twin convex analog thumbsticks, the 325: 299: 295: 244: 149: 113: 97:of all important aspects of the article. 741: 383:, did have a controller which provided 338:For most of the 1980s and early 1990s, 14: 1362: 595: 441:. Examples of PC gamepads include the 93:Please consider expanding the lead to 1048: 955:from the original on January 19, 2016 891: 683: 183:. Analog triggers, like that of the 840:. segagagadomain.com. Archived from 624: 614:from the original on March 26, 2016. 66: 493:with Microsoft-supplied drivers; a 222: 24: 940: 25: 1381: 892:Levin, Phillip (April 25, 2006). 501: 974:Plunkett, Luke (July 23, 2013). 437:Gamepads are also available for 71: 1027: 1013: 995: 885: 270:third generation of video games 85:may be too short to adequately 1005:. 20 June 2023. Archived from 856: 830: 765: 735: 660: 618: 589: 120:Nintendo Switch Pro Controller 95:provide an accessible overview 38:. For the Android device, see 13: 1: 596:Schaaf, Tobiasa (July 2014). 582: 519:Logitech F710 Game Controller 27:Type of video game controller 818:. sal romano. 26 August 2010 667:Yifeng Huang (May 6, 2013), 552:used a gamepad for control. 7: 555: 145: 51:Action Button Entertainment 10: 1386: 723:. May 1996. pp. 34–42 607:. No. 7. p. 17. 510:Trent Tresch piloting the 241:Entry into the mass market 217: 122:, a typical modern gamepad 55: 44: 29: 1321: 1264: 1205: 1198: 1082: 423:pitch, roll, and yaw axes 363:Three-dimensional control 1329:List of game controllers 863:Ashcraft, Brian (2008). 792:. March 1996. p. 35 56:Not to be confused with 1185:Virtual reality headset 310:Sega Genesis/Mega Drive 1076:Video game controllers 522: 433:Usage across platforms 419:directions of movement 385:six degrees of freedom 375: 353:Nintendo 64 controller 345:Dual Analog Controller 335: 305: 253: 159: 123: 921:Jamin Brophy-Warren, 838:"6 Button Controller" 509: 370: 329: 303: 296:Continued refinements 248: 205:Nostromo SpeedPad n52 153: 117: 477:functionality, with 451:Microsoft SideWinder 227:The 1962 video game 209:free and open-source 190:Super Mario Sunshine 167:); centrally placed 1282:Gesture recognition 1155:Musical Instruments 928:Wall Street Journal 898:Revolution Advanced 598:"Gamestation Turbo" 381:Fairchild Channel F 266:Atari joystick port 185:GameCube controller 140:video game consoles 130:is a type of video 32:Gamepad (TV series) 1120:Interactive urinal 1023:. 14 October 2016. 523: 439:personal computers 376: 336: 332:SNES/Super Famicom 306: 254: 160: 124: 1357: 1356: 1317: 1316: 1287:Haptic technology 1145:Motion controller 1090:Arcade controller 1009:on June 20, 2023. 904:on April 27, 2006 878:978-4-7700-3078-8 562:Computer keyboard 517:using a modified 469:, Wii Remote and 402:is shaped like a 112: 111: 16:(Redirected from 1377: 1370:Game controllers 1246:Telephone keypad 1206:Physical buttons 1203: 1202: 1199:Controller parts 1083:Controller types 1069: 1062: 1055: 1046: 1045: 1039: 1038: 1031: 1025: 1024: 1017: 1011: 1010: 999: 993: 992: 990: 988: 971: 965: 964: 962: 960: 938: 932: 931:, April 28, 2007 919: 913: 912: 910: 909: 900:. Archived from 889: 883: 882: 860: 854: 853: 851: 849: 844:on March 3, 2016 834: 828: 827: 825: 823: 808: 802: 801: 799: 797: 781: 769: 763: 762: 739: 733: 732: 730: 728: 712: 700: 681: 680: 679: 677: 664: 658: 657: 651: 643: 641: 639: 622: 616: 615: 613: 602: 593: 545:. The ill-fated 543:main battle tank 459:Steam Controller 340:analog joysticks 286:Game & Watch 223:Analog joysticks 107: 104: 98: 75: 67: 21: 1385: 1384: 1380: 1379: 1378: 1376: 1375: 1374: 1360: 1359: 1358: 1353: 1313: 1260: 1194: 1078: 1073: 1043: 1042: 1037:. 22 June 2023. 1033: 1032: 1028: 1019: 1018: 1014: 1001: 1000: 996: 986: 984: 972: 968: 958: 956: 939: 935: 920: 916: 907: 905: 890: 886: 879: 871:. p. 192. 861: 857: 847: 845: 836: 835: 831: 821: 819: 810: 809: 805: 795: 793: 788:. No. 15. 785:Next Generation 775: 771: 770: 766: 740: 736: 726: 724: 719:. No. 17. 716:Next Generation 706: 702: 701: 684: 675: 673: 665: 661: 645: 644: 637: 635: 623: 619: 611: 605:ODROID Magazine 600: 594: 590: 585: 558: 504: 465:, DualShock 4, 457:range, and the 435: 395: 365: 314:SNES controller 298: 243: 225: 220: 148: 132:game controller 108: 102: 99: 92: 80:This article's 76: 65: 54: 43: 28: 23: 22: 15: 12: 11: 5: 1383: 1373: 1372: 1355: 1354: 1352: 1351: 1346: 1341: 1336: 1331: 1325: 1323: 1319: 1318: 1315: 1314: 1312: 1311: 1306: 1301: 1300: 1299: 1289: 1284: 1279: 1277:Force feedback 1274: 1268: 1266: 1262: 1261: 1259: 1258: 1253: 1248: 1243: 1240: 1235: 1230: 1225: 1220: 1215: 1209: 1207: 1200: 1196: 1195: 1193: 1192: 1187: 1182: 1180:Remote control 1177: 1167: 1162: 1157: 1152: 1147: 1142: 1137: 1132: 1127: 1122: 1117: 1112: 1107: 1102: 1100:Digital camera 1097: 1092: 1086: 1084: 1080: 1079: 1072: 1071: 1064: 1057: 1049: 1041: 1040: 1026: 1012: 994: 966: 941:Hanson, Matt. 933: 914: 884: 877: 855: 829: 812:"face buttons" 803: 764: 747:Rost, Randi J. 734: 682: 659: 617: 587: 586: 584: 581: 580: 579: 574: 569: 567:Computer mouse 564: 557: 554: 503: 502:Non-gaming use 500: 443:Asus Eee Stick 434: 431: 407:remote control 364: 361: 320:Street Fighter 297: 294: 290:NES controller 251:NES controller 242: 239: 224: 221: 219: 216: 212:cross-platform 181:force feedback 147: 144: 110: 109: 89:the key points 79: 77: 70: 40:Archos GamePad 26: 9: 6: 4: 3: 2: 1382: 1371: 1368: 1367: 1365: 1350: 1347: 1345: 1342: 1340: 1337: 1335: 1332: 1330: 1327: 1326: 1324: 1320: 1310: 1307: 1305: 1302: 1298: 1295: 1294: 1293: 1290: 1288: 1285: 1283: 1280: 1278: 1275: 1273: 1272:Accelerometer 1270: 1269: 1267: 1263: 1257: 1254: 1252: 1249: 1247: 1244: 1241: 1239: 1238:Select button 1236: 1234: 1231: 1229: 1226: 1224: 1221: 1219: 1216: 1214: 1211: 1210: 1208: 1204: 1201: 1197: 1191: 1188: 1186: 1183: 1181: 1178: 1175: 1171: 1168: 1166: 1163: 1161: 1158: 1156: 1153: 1151: 1148: 1146: 1143: 1141: 1138: 1136: 1133: 1131: 1128: 1126: 1123: 1121: 1118: 1116: 1115:Gaming keypad 1113: 1111: 1108: 1106: 1103: 1101: 1098: 1096: 1095:Balance board 1093: 1091: 1088: 1087: 1085: 1081: 1077: 1070: 1065: 1063: 1058: 1056: 1051: 1050: 1047: 1036: 1030: 1022: 1016: 1008: 1004: 998: 983: 982: 977: 970: 954: 950: 949: 944: 937: 930: 929: 924: 918: 903: 899: 895: 888: 880: 874: 870: 866: 859: 843: 839: 833: 817: 813: 807: 791: 790:Imagine Media 787: 786: 779: 774: 768: 760: 756: 752: 748: 744: 743:Ahl, David H. 738: 722: 721:Imagine Media 718: 717: 710: 705: 699: 697: 695: 693: 691: 689: 687: 672: 671: 663: 655: 649: 634: 633: 628: 621: 610: 606: 599: 592: 588: 578: 575: 573: 570: 568: 565: 563: 560: 559: 553: 551: 549: 544: 541: 537: 533: 529: 520: 516: 513: 508: 499: 496: 492: 488: 484: 480: 476: 472: 468: 464: 460: 456: 455:Saitek Cyborg 452: 448: 444: 440: 430: 428: 427:accelerometer 424: 420: 416: 412: 409:and contains 408: 405: 401: 396: 393: 390: 386: 382: 373: 369: 360: 356: 354: 350: 346: 341: 333: 328: 324: 322: 321: 315: 311: 308:The original 302: 293: 291: 287: 283: 282: 277: 273: 271: 267: 263: 259: 252: 247: 238: 236: 232: 231: 215: 213: 210: 206: 203: 199: 194: 192: 191: 186: 182: 178: 174: 170: 166: 157: 152: 143: 141: 137: 133: 129: 121: 116: 106: 103:February 2012 96: 90: 88: 83: 78: 74: 69: 68: 63: 59: 58:Gaming keypad 52: 48: 41: 37: 36:Wii U GamePad 33: 19: 1349:Toys-to-life 1339:Reset button 1242:Start button 1233:Scroll wheel 1213:Analog stick 1174:direct drive 1109: 1029: 1015: 1007:the original 997: 985:. Retrieved 979: 969: 957:. Retrieved 946: 936: 926: 917: 906:. Retrieved 902:the original 897: 887: 864: 858: 846:. Retrieved 842:the original 832: 820:. Retrieved 815: 806: 796:November 20, 794:. Retrieved 783: 767: 758: 754: 737: 727:November 20, 725:. Retrieved 714: 674:, retrieved 669: 662: 636:. Retrieved 630: 620: 604: 591: 577:Racing wheel 547: 540:Challenger 2 536:British Army 524: 514: 436: 411:tilt sensors 397: 394: 377: 357: 337: 318: 307: 279: 274: 255: 228: 226: 195: 188: 176: 172: 168: 161: 136:input device 127: 125: 100: 84: 82:lead section 1309:Touchscreen 1297:Digital pen 1190:Wired glove 550:submersible 463:DualShock 3 415:dimensional 349:Sega Saturn 281:Donkey Kong 249:The iconic 1228:Hat switch 1218:Arrow keys 1140:Microphone 908:2019-11-20 761:(1): 106ff 625:Ryochan7. 583:References 413:and three- 404:television 400:Wii Remote 372:Wii Remote 235:Alan Kotok 158:controller 47:Tim Rogers 1265:Sensitive 1251:Trackball 1135:Light gun 1105:Dance pad 948:TechRadar 822:26 August 572:Game port 515:Cyclops 1 512:OceanGate 475:Bluetooth 467:DualSense 447:Gravis PC 258:joysticks 230:Spacewar! 87:summarize 1364:Category 1334:Multitap 1304:Touchpad 1130:Keyboard 1125:Joystick 953:Archived 869:Kodansha 848:1 August 749:(1983), 648:cite web 609:Archived 556:See also 487:Xbox One 483:Xbox 360 389:Logitech 276:Nintendo 198:keyboard 156:Xbox 360 146:Features 62:Joystick 18:Gamepads 1322:Related 1256:Trigger 1110:Gamepad 816:Gematsu 676:May 19, 638:July 6, 532:US Navy 528:US Army 491:Windows 471:Joy-Con 262:paddles 218:History 128:gamepad 1344:R.O.B. 1292:Stylus 1160:Paddle 987:4 June 981:Kotaku 959:4 June 875:  632:GitHub 495:dongle 449:, the 445:, the 202:Belkin 175:, and 173:select 165:analog 49:, see 1223:D-pad 1170:Wheel 1165:Pedal 1150:Mouse 612:(PDF) 601:(PDF) 548:Titan 169:start 989:2016 961:2016 873:ISBN 850:2010 824:2010 798:2019 729:2019 678:2017 654:link 640:2016 530:and 485:and 453:and 398:The 330:The 260:and 177:home 138:for 778:PDF 709:PDF 479:USB 60:or 1366:: 978:. 951:. 945:. 925:, 896:. 867:. 814:. 782:. 757:, 753:, 745:; 713:. 685:^ 650:}} 646:{{ 629:. 603:. 193:. 171:, 142:. 126:A 118:A 1176:) 1172:( 1068:e 1061:t 1054:v 991:. 963:. 911:. 881:. 852:. 826:. 800:. 780:) 776:( 759:1 731:. 711:) 707:( 656:) 642:. 521:. 105:) 101:( 91:. 64:. 53:. 42:. 20:)

Index

Gamepads
Gamepad (TV series)
Wii U GamePad
Archos GamePad
Tim Rogers
Action Button Entertainment
Gaming keypad
Joystick

lead section
summarize
provide an accessible overview

Nintendo Switch Pro Controller
game controller
input device
video game consoles

Xbox 360
analog
force feedback
GameCube controller
Super Mario Sunshine
keyboard
Belkin
Nostromo SpeedPad n52
free and open-source
cross-platform
Spacewar!
Alan Kotok

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.