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Freeciv

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1157: 788:. Initially, the server is in pre-game phase; in this phase, clients can connect and game configuration parameters can be changed. At some point, the server may be ordered to start a game; in response, it creates game players (nations) and the game map, and assigns every player to either a Freeciv client or a computer player, as specified by the configuration. From that point on, the game will run until it ends or is terminated; the server can never get back into pre-game state. The user can also start a game directly from the client: this automatically starts a Freeciv server, connects to it and starts the game. 2472: 279: 1034: 1101: 1014: 2947: 797: 27: 1125:
radius tripled. As of December 2022, the latest game was LT76. Changes to settings or rulesets are discussed in the Longturn forum. and, recently, Longturn Discord server where the community is currently centered. There is ongoing development of a few non-standard rulesets specifically adjusted for longturn multiplayer games, diverging from the rules of the original Civilization which was created as a single-player game.
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is a specialized large-group-multiplayer-online-strategy variant of Freeciv featuring daylong game turns with large amounts of human opponents per map, allowing for optimal timing to build up strategic plans and readapt them to the circumstances of each turn. Matches can last anytime from a few weeks
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Longturn's first game, now called LT0, started around 2004 on the Polish Civilization fanpage civ.org.pl and is now conducted at Longturn.net. It was decided that the game is a bit too slow-paced, so a new "3X movement" ruleset was devised – basically, all units had their movement points and vision
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The Freeciv-web server on play.freeciv.org was shut down in March 2018, but the project was revived by a group of volunteers on freecivweb.org. Freeciv-web can be played online at a number of servers such as freecivweb.org. All the features required to play a full game of Freeciv are in place. Most
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Freeciv21 is a fork of the original Freeciv project started with the intention of modernizing the code and the client interface, and also adjusting the software more to the needs of multiplayer longturn variant. It was started by enthusiasts within the Longturn.net community. As of January 2023 it
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In releases before 2.0, AI players could not engage in diplomatic relationships with human players. Under the current releases, AI players will engage in a very predictable, rules-based diplomacy. Version 2.2.0 included a map editor, termed Civworld. It can create new scenarios, as well as edit the
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Version 2.0, released in 2005, introduced several important changes. New team playing features and advanced diplomacy made cooperative gaming more attractive. Adjustments to various costs and benefits put an end to the dominance of the city smallpox strategy that left many of the game's features
1105: 498:-like strategy game. The students—Peter Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg—started development in November 1995; the first playable version was released in January 1996, with bugfixing and small enhancements until April. The rules of the game were close to 593:
In 1998, computer players were added; they could soon beat newcomers to the game with ease, using only minor forms of cheating. Computer players are implemented directly in the server; they do not play concurrently with human players, but separately, in between turns.
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grid). The proposal to create a web-version of Freeciv was made 6 April 2007 on the Freeciv mailing lists, and documented on the Freeciv.org wiki. Freeciv-web was originally created by Andreas Røsdal, but is now maintained by several Freeciv developers on GitHub.
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who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.
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support freely available to anyone online, and support for playing the game on any real-world map location by choosing a map using Mapbox, which is not available in commercial games in the genre. The game's default settings are closest to
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The game grew in popularity. A public server was installed on which games could be played around the clock; it retained the games and published a post-game analysis webpage with per-player statistics and an animated map replay.
454:, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances. 628:, in which city populations grow quickly, under relatively peaceful conditions. As a result, multiplayer games were almost always played in teams and typically took longer to finish when compared to 1.x games. 1104: 864: 1049:. The game is a fork of the Freeciv project, with the goal of redesigning the desktop game into a version which can be played online. Freeciv-web introduced several new features, such as 609:, i.e. sprawling the map with many small cities as fast as possible; whoever could develop fastest would win the game, and growing and developing individual cities was not worthwhile. 1570: 135: 586:
protocol: during each turn, human users play concurrently, and their actions are sent to the server for processing without awaiting the results. This kept the game playable with
1828: 1461: 855:(AI) computer players. While the game is turn based, human players move simultaneously. The AI players move separately, partly at the start of a turn, partly at the end. 859:
map currently being played. Basic scripting is available with Freeciv, but is not available in Civworld. Version 2.3 increased the limit of players from 30 to 126.
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grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset.
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Subsequent 1.x releases improved the GUI, improved the gameplay, optimized playability over poor connections, and added many small features. Over time, the
1665: 2392: 1145:) is a free-to-play MMO-RTS variant based on FreeCiv. The ruleset was devised to support long-term time-based gameplay instead of turn-based strategy. 1084:(AI) computer players. Its features are similar to the Freeciv C client, although not all of the user-interface has been ported from the C client yet. 48: 41: 1902: 1310: 2517: 3018: 1184: 2036: 1135:
also offers longturn games (more than fifty have been played before mid-2021) with a multiplayer ruleset which is documented in great detail.
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FCIV.NET is a variant of Freeciv which focuses on 3D graphics and is playable for free on www.fciv.net (site no longer working). It uses the
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client was added in version 2.5. The Freeciv interface is available in over 30 different languages. The addition of Gaelic was covered on
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mode, or a custom mode. One or several players act as game administrators and can configure the game rules. Typically modified rules are:
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unused; developing one's empire now necessitated a careful plan for city development, including the used of trade routes and phases of
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Number of players required before the game can be started. The maximum number of players is 126 in the latest version of Freeciv.
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is in late developing stage. The first standard Longturn game played on Fc21 software was LT75, started in November 2022.
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servers offer multiple varieties of the game: single-player, multiplayer free-for-all, play-by-email and
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Freeciv is very configurable, down to the specific rules, so it can be played in Freeciv (default) mode,
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Freeciv's graphics system is configurable: originally, map display was always in overhead mode (like in
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is playable online at Longturn.net, fciv.net, freecivweb.org and some temporary private servers.
37: 851:). The sounds can be replaced as well. Freeciv supports human-to-human multiplayer gameplay and 612:
In practice, from around 2002, experienced players would form teams at the start of the game; a
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Map topology (rectangular or hexagonal tiling; whether it wraps horizontally and/or vertically)
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The game ends when one civilization has eradicated all others or accomplished the goal of
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How continents and islands are generated and distributed over the map
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version 1.11.5, GTK+ client, tinydent tileset, islands map generator)
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In order to play a game of Freeciv, a user must start up a Freeciv
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as a platform for experimenting with the design and programming of
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Freeciv-web is a version of Freeciv playable online in any modern
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Ian Watson; Damir Azhar; Yachu Yang; Wei Pan; Gary Chen (2005).
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among the "Top 10 Linux games for the holidays". In 2005, in an
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named Freeciv among the "Top 5 best (free) open source games".
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to months, and commonly involve 20 to 30 players in each one.
234: 2880: 2477: 2334: 1838:. Yale Social Robotics Laboratory. Chapter 10. Archived from 1263: 1060:, both in gameplay and graphics (including the units and the 1046: 962: 954: 878: 770: 572: 538: 502:, while the client/server architecture was basically that of 490:, decided to find out whether the two could be fused into an 431:, in both gameplay and graphics, including the units and the 152: 699:
selected it as "HotPick" in April 2010 and in October 2014.
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Screenshot of Freeciv WebGL 3D running on play.freeciv.org
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SP3 are no longer supported. Freeciv is available in the
930: 672: 2378: 2306: 2237:"Freeciv web client documentation on freeciv.wikia.org" 329: 166:
Peter Unold, Claus Leth Gregersen, Allan Ove Kjeldbjerg
2465: 2419:"FreecivWeb.org Multiplayer II: Caravel, Game Manual" 1076:, while the Freeciv-web client is released under the 980:, and as of version 2.3, Windows versions older than 2161:"Welcome to the Freeciv21 manual — Freeciv21 Manual" 1959:"CSE 590AG: Applications of Artificial Intelligence" 1152: 2037:"Debian – Package Search Results – freeciv-client-" 753:
Whether there should be computer controlled players
2411: 1864:Patrick Ulam; Joshua Jones; Ashok K. Goel (2008). 405:series. It is available for most desktop computer 1017:Screenshot of FCIV.NET 3D version at www.fciv.net 533:, but a rather boring game, so they went back to 2965: 2393:""Under New Management" – Civland Freeciv Forum" 2071: 1416:"Building Freeciv: An Open Source Strategy Game" 3034:Lua (programming language)-scripted video games 1764: 1363:"Freeciv 1.0k source code (1996); see CHANGES" 1185:List of free and open-source software packages 2511: 1337:"Freeciv 1.0a source code (1996); see DESIGN" 1072:. The Freeciv C server is released under the 564:The main development goal remained to make a 425:. The game's default settings are closest to 1929: 1258: 1256: 1254: 1112:Greatturn Earth World rendering – match GT05 769:The map size, where the maximum map size is 763:How close cities can be built to one another 442:Players take the role of tribal leaders in 2518: 2504: 2470: 1563:A Strategic Game Playing Agent for FreeCiv 620:included specific features for team play. 277: 145: 133: 2213:. The Freeciv-web Project. Archived from 1305: 1303: 1251: 1228: 1226: 1131:was a similar concept on another server. 557:. Linux distributions started to include 111:Learn how and when to remove this message 1099: 1032: 1012: 1009:Screenshot of FCIV.NET of a trireme unit 1004: 861: 795: 508: 1936:. Course Technology. pp. 234–240. 1836:Metareasoning – Thinking about thinking 1703: 666: 299: 2966: 2072:BBC Naidheachdan (11 September 2011). 1956: 1389:"restsquared.blogg.se - Freeciv roads" 1300: 1223: 1201: 1089: 969:, and smartphones and tablets running 873:There are different clients available 590:up to a few hundreds of milliseconds. 486:, which was a stand-alone PC game for 47:Please improve this article by adding 3019:Free and open-source Android software 2499: 2089: 1706:"Top 5 best (free) open source games" 1656:"Top 10 Linux games for the holidays" 1311:"Freeciv founded 20 years ago today!" 896: 683:article on "Open Source Mac Gaming", 1991:. Free-games-net.com. Archived from 1827:Ashok K. Goel; Joshua Jones (2011). 1559: 1288:. Freeciv.wikia.com. 19 January 2007 1163:Free and open-source software portal 1095: 20: 18:Open-source turn-based strategy game 3089:Video games with isometric graphics 2803:Avalon Hill's Advanced Civilization 2395:. 10 September 2014. Archived from 1989:"a review on Free Games Net (1998)" 1697: 1413: 517:game with full world map revealed ( 13: 2349:""No more polls" – Longturn forum" 1704:Sbarski, Peter (21 January 2008). 1576:from the original on 1 March 2022. 750:Speed of technological development 470:, three students, avid players of 14: 3105: 2457: 2287:from the original on 5 March 2018 2175:"FCiv.net December 2022 showcase" 1654:Lee Anderson (20 December 2000), 1078:GNU Affero General Public License 647:. In 2017, after being hosted on 639:port number 5556 was assigned to 3084:Video games developed in Denmark 2946: 2945: 2525: 1414:Wen, Howard (21 November 2001). 1169: 1155: 773:map tiles (128,000 before 2.4.0) 760:should invade player settlements 715:. Studies and courses have used 25: 3079:Turn-based strategy video games 2895:Rhye's and Fall of Civilization 2429: 2385: 2367: 2341: 2327: 2313: 2299: 2273: 2251: 2229: 2203: 2181: 2167: 2153: 2133: 2107: 2065: 2043: 2029: 2007: 1981: 1950: 1923: 1894: 1857: 1820: 1758: 1743: 1728: 1674: 1648: 1632: 1606: 1580: 1553: 1527: 1501: 1480: 1454: 1433: 1190:List of open-source video games 913:, and has been known to run on 705:was described as an example in 2075:Freeciv now available in Galic 1771:Case Study: Freeciv Data Files 1590:. 1 March 2005. Archived from 1407: 1381: 1355: 1329: 1278: 1028: 756:Whether (computer controlled) 1: 3064:Alternate history video games 2375:"Greatturn presentation page" 1195: 1070:free and open-source software 423:free and open-source software 49:secondary or tertiary sources 2321:"Longturn introduction page" 2211:"Freeciv-web real-earth map" 991: 784:and connect it to a Freeciv 7: 3024:Free software that uses SDL 2189:"Freeciv-web play-by-email" 1441:"freeciv_2.2.1-1_changelog" 1148: 1000: 791: 708:The Art of Unix Programming 409:and available in an online 235:https://github.com/freeciv/ 209:3.1.2 / 5 July 2024 10: 3110: 2828:Sid Meier's Alpha Centauri 2437:"Power of Planets – Earth" 1933:AI Game Engine Programming 1910:The University of Auckland 1774:. faqs.org. chapters 6+7. 1286:"Freeciv:In the Beginning" 1074:GNU General Public License 687:was recommended. In 2008, 579:achieved this by using an 457: 3074:Panhistorical video games 3049:Multiplayer hotseat games 2941: 2904: 2865: 2812: 2773: 2732: 2571:Conflicts in Civilization 2548: 2535: 2261:. The Freeciv-web Project 2191:. The Freeciv-web Project 1691:16 September 2017 at the 1266:. The Freeciv-web Project 726: 360: 338: 320: 305: 285: 258: 240: 228: 224: 202: 198: 180: 170: 160: 144: 132: 2821:Sid Meier's Colonization 2764:Civilization: A New Dawn 2051:"Freeciv – Translations" 1963:University of Washington 1682:"Open Source Mac Gaming" 1560:Houk, Philip A. (2004). 1139:Power of Planets – Earth 909:, offers installers for 901:Originally developed on 402:Sid Meier's Civilization 267:Simple DirectMedia Layer 3054:Open-source video games 3014:Cross-platform software 3009:Cooperative video games 2259:"Freeciv-web on github" 1668:6 December 2004 at the 1645:(archived 3 March 2017) 1082:artificial intelligence 853:artificial intelligence 365:https://www.freeciv.org 2984:Acorn Archimedes games 2281:"Freeciv project news" 1680:Robert Daeley (2005), 1113: 1038: 1018: 1010: 870: 804: 522: 211:; 2 months ago 186:; 28 years ago 36:relies excessively on 2856:Sid Meier's Starships 2789:Advanced Civilization 2335:"Longturn games list" 2239:. The Freeciv Project 2015:"Freeciv Editor Page" 1930:Brian Schwab (2009). 1755:, October 2014, p. 65 1111: 1036: 1016: 1008: 868: 799: 529:1.0 was a successful 512: 413:. Released under the 3059:Strategy video games 2932:GURPS Alpha Centauri 1686:O'Reilly Media, Inc. 1393:restsquared.blogg.se 667:Reception and impact 525:For the developers, 415:GNU GPL-2.0-or-later 2866:Free games and mods 2177:. 19 December 2022. 1740:, April 2010, p. 72 1588:"Freeciv – Freeciv" 1468:on 3 September 2015 1462:"README.AI (r4421)" 1317:on 10 February 2017 1141:(formerly known as 976:As of version 2.4, 907:Linux distributions 494:-based multiplayer 386:turn-based strategy 333:strategy video game 184:5 January 1996 176:The Freeciv project 129: 2355:on 21 October 2021 2307:"Longturn website" 2115:"Freeciv Portable" 1969:on 1 February 2014 1882:on 1 February 2014 1845:on 3 February 2014 1788:on 22 January 2014 1541:on 5 February 2007 1515:on 10 October 2006 1420:Linuxdevcenter.com 1238:github.com/freeciv 1209:"Freeciv homepage" 1177:Video games portal 1114: 1039: 1019: 1011: 897:Ports and variants 871: 805: 801:Simplified Chinese 721:intelligent agents 523: 452:space colonization 394:personal computers 309:33 languages  162:Original author(s) 125: 2961: 2960: 2774:Predecessor games 1995:on 3 January 2009 1919:on 20 March 2013. 1109: 1096:Longturn variants 911:Microsoft Windows 866: 829:) and optionally 657:source repository 555:Microsoft Windows 468:Aarhus University 407:operating systems 370: 369: 355:AGPL-3.0-or-later 316: 121: 120: 113: 95: 3101: 2974:1996 video games 2949: 2948: 2842:Call to Power II 2654:Gods & Kings 2624:Beyond the Sword 2520: 2513: 2506: 2497: 2496: 2474: 2469: 2468: 2466:Official website 2452: 2451: 2449: 2447: 2433: 2427: 2426: 2425:on 29 July 2021. 2421:. 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Archived from 1307: 1298: 1297: 1295: 1293: 1282: 1276: 1275: 1273: 1271: 1264:"Freecivweb.org" 1260: 1249: 1248: 1246: 1244: 1230: 1221: 1220: 1218: 1216: 1205: 1179: 1174: 1173: 1172: 1165: 1160: 1159: 1158: 1110: 867: 831:hexagonal tiling 603:winning strategy 531:proof of concept 464:computer science 396:inspired by the 348:GPL-2.0-or-later 310: 287:Operating system 281: 219: 217: 212: 194: 192: 187: 149: 137: 130: 124: 116: 109: 105: 102: 96: 94: 53: 29: 21: 3109: 3108: 3104: 3103: 3102: 3100: 3099: 3098: 2994:AmigaOS 4 games 2964: 2963: 2962: 2957: 2937: 2900: 2861: 2808: 2769: 2728: 2714:Gathering Storm 2661:Brave New World 2544: 2531: 2524: 2464: 2463: 2460: 2455: 2445: 2443: 2435: 2434: 2430: 2417: 2416: 2412: 2402: 2400: 2391: 2390: 2386: 2381:on 17 May 2014. 2373: 2372: 2368: 2358: 2356: 2347: 2346: 2342: 2333: 2332: 2328: 2319: 2318: 2314: 2305: 2304: 2300: 2290: 2288: 2283:. 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Raymond 1763: 1759: 1748: 1744: 1733: 1729: 1719: 1717: 1702: 1698: 1693:Wayback Machine 1679: 1675: 1670:Wayback Machine 1653: 1649: 1639:Freeciv project 1637: 1633: 1623: 1621: 1612: 1611: 1607: 1597: 1595: 1594:on 1 March 2005 1586: 1585: 1581: 1573: 1566: 1558: 1554: 1544: 1542: 1533: 1532: 1528: 1518: 1516: 1507: 1506: 1502: 1492: 1490: 1486: 1485: 1481: 1471: 1469: 1460: 1459: 1455: 1445: 1443: 1439: 1438: 1434: 1424: 1422: 1412: 1408: 1398: 1396: 1387: 1386: 1382: 1372: 1370: 1369:on 21 July 2011 1361: 1360: 1356: 1346: 1344: 1343:on 21 July 2011 1335: 1334: 1330: 1320: 1318: 1309: 1308: 1301: 1291: 1289: 1284: 1283: 1279: 1269: 1267: 1262: 1261: 1252: 1242: 1240: 1232: 1231: 1224: 1214: 1212: 1207: 1206: 1202: 1198: 1175: 1170: 1168: 1161: 1156: 1154: 1151: 1100: 1098: 1068:Freeciv-web is 1057:Civilization II 1031: 1003: 994: 899: 881:(version3) and 869:Dawning fanfare 862: 794: 740:Civilization II 729: 713:Eric S. Raymond 669: 588:network latency 460: 428:Civilization II 411:browser version 350: 313:some incomplete 276: 220: 215: 213: 210: 190: 188: 185: 181:Initial release 156: 140: 139:Logo of Freeciv 117: 106: 100: 97: 54: 52: 46: 42:primary sources 30: 19: 12: 11: 5: 3107: 3097: 3096: 3091: 3086: 3081: 3076: 3071: 3066: 3061: 3056: 3051: 3046: 3041: 3036: 3031: 3026: 3021: 3016: 3011: 3006: 3001: 2996: 2991: 2986: 2981: 2979:4X video games 2976: 2959: 2958: 2956: 2955: 2942: 2939: 2938: 2936: 2935: 2928: 2926:Nuclear Gandhi 2923: 2922: 2921: 2908: 2906: 2902: 2901: 2899: 2898: 2891: 2884: 2877: 2869: 2867: 2863: 2862: 2860: 2859: 2852: 2845: 2838: 2831: 2824: 2816: 2814: 2810: 2809: 2807: 2806: 2799: 2792: 2785: 2777: 2775: 2771: 2770: 2768: 2767: 2760: 2752: 2745: 2736: 2734: 2733:Tabletop games 2730: 2729: 2727: 2726: 2719: 2718: 2717: 2710: 2696: 2695: 2694: 2680: 2673: 2666: 2665: 2664: 2657: 2643: 2636: 2635: 2634: 2627: 2620: 2606: 2605: 2604: 2597: 2594:Play the World 2583: 2582: 2581: 2574: 2560: 2552: 2550: 2546: 2545: 2543: 2542: 2536: 2533: 2532: 2523: 2522: 2515: 2508: 2500: 2494: 2493: 2484: 2475: 2459: 2458:External links 2456: 2454: 2453: 2428: 2410: 2384: 2366: 2340: 2326: 2312: 2298: 2272: 2250: 2228: 2202: 2180: 2166: 2152: 2132: 2106: 2088: 2064: 2042: 2028: 2006: 1980: 1949: 1942: 1922: 1893: 1856: 1819: 1780: 1757: 1742: 1727: 1716:on 28 May 2016 1696: 1673: 1647: 1631: 1620:. 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