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Firewatch

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to society after Brian's death, Ned secretly lived in the area ever since. Choosing to venture deeper into the wilderness, Ned warns Henry not to look for him or else he will either die in the fire or he will kill him. Henry finds Ned's makeshift bunker, along with items stolen from the government camp, the lookout towers, and the teenage girls, who Delilah confirms have been found safe. The government camp was simply studying wildlife; Ned had been using its radio equipment to ensure that no one was looking for him and to create transcripts to scare Henry away. Despite Ned’s confession, Delilah blames him for Brian's death and leaves on the rescue helicopter. Henry goes to her tower, and he and Delilah say their goodbyes via radio before Henry evacuates as the forest collapses around him.
686: 4011: 1143:'s Jeff Cork wrote, "I was immediately drawn into the game's world, partly because of the power of its simple text intro, and also because of the novelty of taking part in something so mundane". Cork observed that its interactive dialogue, though simple, "breathes life into the game" and called the conversations "natural" and "engaging". He enjoyed exploring the forest environment, yet felt the ending was unsatisfactory. 1072: 1067: 1062: 1057: 1052: 523: 736:, lead environmental artist at Campo Santo, was tasked with translating Moss' work into 3D environments while maintaining his stylized artistic vision. Moss, who had previously been known primarily for his graphic design work, had joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. In creating the painting, Moss emulated 835:" was used as a placeholder in the scene, but Vanaman conceded that the song was too overwhelming and would cost too much to license. Upon the realization that it would also be too costly to commission a song, Remo sought a song in the style of the 1980s by an unsigned, independent artist, leading to the use of "Push Play". The score features a combination of 1153:
the development of the characters through dialog to be "bold" and "admirable", he opined that it served as "a patient, reflective examination of how two people grow to trust and care for each other". According to Butterworth, the voice acting was brilliant and layered with emotional nuance, as he had evolved a strong attachment to the characters.
940:, Campo Santo distributed under ten thousand physical copies of the game on PlayStation 4. 4,800 copies were made available for order on the Limited Run Games website on December 16, 2016, while 2,500 were sold through the Campo Santo online store starting January 16, 2017. In April 2018, Campo Santo announced the game would be released for 609:), who accuse him of leering. On his way back to his tower, he comes across a locked cave and spots a shadowy figure watching him before disappearing. He returns to his watchtower to find it ransacked. The next day, Delilah asks Henry to investigate a downed communication line. He finds it cut, with a note apparently signed by the teens. 549:. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while he is out on a routine patrol and a shadowy figure that occasionally appears watching him from afar. Henry's only means of communication is a 1171:
hailed the sense of realism elicited by the setting, despite the stylized level design and artwork. He also approved of the script, saying that voice acting enhanced it further. Of the writing, McCaffrey said, "It's tense, scary, and funny – sometimes all within a few minutes of each other. Not a lot
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equipment and typewritten reports detailing his and Delilah's conversations and private lives. He also discovers a tracking device and takes it with him. Disturbed by this discovery, Henry and Delilah discuss destroying the government camp but decide against it. As Henry hikes home, someone sets fire
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as "one of the most enthralling slices of entertainment I've ever experienced". He commended the voice acting for having successfully defined each character's personality traits. Towell added that the music, alongside the sound design, worked well in service of the atmosphere. However, he disparaged
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thought that the analog navigation tools – a hand-held compass and paper map – were "immersive" but "occasionally frustrating". He found the visual beauty of the setting allowed for a more rewarding form of exploration and noted that the sound design complemented the depth of its atmosphere. Judging
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As Henry prepares to leave, the tracking device begins beeping. He follows the signal and discovers a tape from Ned Goodwin, who had been thought to have left the area many years ago. Ned claims that Brian's death was accidental and that the boy fell due to climbing inexperience. Unwilling to return
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breaks out south of his tower. Two weeks later, Henry discovers a radio and a clipboard while fishing, with notes including transcripts of his conversations with Delilah. He is suddenly beaten unconscious by an unseen assailant and wakes up to find the clipboard and radio gone. In a meadow referred
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Henry uses the found key to enter the cave but is suddenly locked inside by an unseen figure. Deep in the cave, Henry discovers the decayed body of Brian Goodwin. Determining that he died trying to climb into the cave, Henry escapes the cave and reports it to Delilah who becomes upset by the news.
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to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for the player, and certain events are set at
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later in the year. It was later clarified that the Nintendo Switch port would be a heavily optimised version of the game, and the update would also be available for other platforms. Additionally, the Nintendo Switch version featured some exclusive elements. Campo Santo later confirmed, via
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taped to the door with an incriminating recording of Henry and Delilah's discussion about destroying the government camp. The next day, someone impersonating Henry calls another lookout and claims that Delilah knows the cause of the station fire, putting her and Henry more on edge.
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Henry and Delilah plot to scare the teenage girls off, but when Henry finds their campsite ransacked and abandoned, they begin to worry. The teens are reported missing. Fearing an inquiry, Delilah falsifies reports to say that neither she nor Henry encountered the girls.
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gameplay, and praised the dialogue itself, as well as the voice performances. The game's most impressive achievement, as stated by Hansen, was the "thematic cohesion", which was said to revolve around self-imposed isolation. The sound design was lauded to have evoked a
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s Colin Campbell appreciated the use of humor and empathy to develop the characters, considered the game's mystery to be successful and the story to be "elegant" and "satisfying". He criticized the conclusion, regarding it as "not entirely successful".
816:. Jones and Sommer recorded their lines in separate studios, but while on conference calls with each other to achieve a more natural rapport. The actors made a decision not to meet during production to maintain the distance between their characters. 766:
was also employed to produce more stylized and simplified foliage. The in-game fire lookout towers were built in accordance with government specifications, utilizing standard lumber size, after Ng's first attempt was unsatisfactory.
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to communicate. His exchanges with Delilah inform the process by which their relationship is developed. Over the course of the summer, Henry and Delilah appear to be menaced by unseen forces and have to unravel a years-old mystery.
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The game received generally positive reviews, earning praise for its story, characters, dialogue, and visual style, yet the presence of technical issues and the game's ending were both subjects of criticism.
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The next day, Henry uses the tracking device to find a backpack with a key to the locked cave. Delilah reports a figure in Henry's tower; when Henry arrives, he finds a
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game engine. Ng disapproved of the tools for creating trees and therefore hand-modeled the 23 kinds of trees that would be placed within the game 4,600 times. A custom
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built with the same design as its video game counterpart. Further inspiration for the game came from Vanaman and Anderson's experiences growing up in rural Wyoming.
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is given for all the lookouts, as the wildfire that Henry had spotted earlier has grown out of control after merging with the government camp fire.
2784: 3235: 812:, as the voice of Delilah in 2014. It took longer to find a voice actor for Henry whom the developers felt jibed with Jones; they ultimately cast 1846: 2682: 4138: 3441: 2742: 4053: 3094: 1426: 1777: 3328: 3793: 3722: 796:, but the idea was discarded due to its expense and the schedule requirements with which the team were working. The team hoped to avoid 3022: 2507: 1603: 792:. At one point in the development, it was intended that the protagonist would be able to communicate with multiple characters, such as 3295: 2474: 1734: 4118: 4098: 3166: 2919: 1973: 1639: 1591: 3648: 3611: 3537: 3500: 3477: 2075: 832: 2639: 1872: 4143: 2954: 2570: 2341: 2146: 2986: 2277: 1800: 1696: 4048: 3192: 2009: 1942: 3258: 2841: 2705: 2108: 3907: 3685: 3130: 2884: 2443: 2052: 4133: 4128: 2244: 4108: 4103: 2308: 2211: 2188: 2976: 1172:
of games can successfully claim that". He deemed the ending polarizing because of the story's promising escalation.
4158: 4123: 4078: 3766: 2909: 2540: 2410: 478:. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from 3788: 1675:
On August 17, 2020, it was announced that Campo Santo was partnering with production company Snoot Entertainment (
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Upon finishing the game, the player can explore the game in an open-world free-roam mode or an audio tour mode.
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to on the clipboard letterhead, he finds a fenced-off government research area. He breaks in and discovers
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different times of the day. Objects found in the wilderness can be kept in the inventory for later use.
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in 1989. The player takes on the role of Henry, a fire lookout who is assigned to his own tower in
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The game's opening chapter features the song "Push Play" from Joy Chun and Nate Bosley's 2014
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era in both color palette and iconography. The development team went on a camping trip to
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was involved in many aspects of the design and also composed the score. Development for
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In the spring of 1989, after his wife, Julia (Larissa Gallagher) develops early-onset
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as a substitute for the actual piano. Remo played all of the instruments himself.
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connecting him to his supervisor, Delilah. The player may choose from a number of
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belonging to a boy named Brian Goodwin, who Delilah explains was the son of Ned (
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version was later released in North America on September 21, 2016, featuring an
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The game was announced in March 2014 with a tentative release date of 2015. At
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application Destinations. For this purpose, the scene was rebuilt on the
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received "generally favorable" reviews, according to review aggregator
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needed due to the limited team size and resources. The developers cast
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a few noticeable continuity problems that left him disillusioned.
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by the lake. Henry discovers a pair of teenage girls, Chelsea (
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on its November 10 launch, with enhanced performance through
415: 266: 2767: 3395:"Golden Joystick Awards 2016 voting now open to the public" 2147:"Firewatch: hope and heartbreak in the American wilderness" 1943:"Calling all explorers: Firewatch now has a free-roam mode" 932:. The free roam mode was enabled for PlayStation 4 Pro and 474:, Moss and Vanaman, and produced by Gabe McGill and artist 419: 271: 49:, depicting a fire lookout in the Shoshone National Forest 3727: 3296:"Interview: Campo Santo talk to us about moving to Valve" 3161: 2812: 2747: 2512: 2444:"Firewatch Xbox One version hit by short delay in Europe" 2047: 1167: 1081: 514:. By late 2016, the game had sold over a million copies. 2799: 1117:
has sold over 2.5 million copies across all platforms.
446:. Henry interacts with his supervisor Delilah using a 3612:"The Winners: PlayStation.Blog Game of the Year 2016" 3538:"Giant Bomb's 2016 Game of the Year Awards: Day Five" 3501:"Giant Bomb's 2016 Game of the Year Awards: Day Four" 3217: 1728: 1726: 1724: 593:), a lookout in another watchtower, contacts him via 526:
Henry interacts with Delilah using his walkie-talkie.
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and Jess Wu) to adapt the game into a feature film.
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Chris Remo designed, wrote, and scored for the game.
748:for inspiration for the game, where they visited a 498:won the award for Best 3D Visual Experience at the 410:and published by the developer in partnership with 4044:British Academy Games Award for Debut Game winners 3259:"Firewatch Burns Down One Million Sales Milestone" 3049:"Gabbin' In The Woods - Firewatch - PlayStation 4" 1721: 4025: 3575:"Polygon's 2016 Games of the Year #4: Firewatch" 3535: 3498: 2333: 3428:"The Game Awards: Here's the full winners list" 3353: 3320: 1543:National Academy of Video Game Trade Reviewers 647:Two months after Henry starts his job, a small 541:view that takes place in the American state of 3763:National Academy of Video Game Trade Reviewers 3287: 2673:"Firewatch's "free-roam" mode goes live today" 1906:"Firewatch collectibles walkthrough: Prologue" 1049: 3901: 2634: 2278:"Cissy Jones on Being the Voice of Firewatch" 2106: 2010:"Checking the Score: Chris Remo on Firewatch" 414:. The game was released in February 2016 for 2734: 2309:"Wyoming is a long way from Sterling Cooper" 2306: 2269: 2242: 1765: 3794:British Academy of Film and Television Arts 3082: 3006: 3004: 2563: 2405: 2372: 2067: 4114:Video games developed in the United States 3908: 3894: 3813: 3609: 3529: 3492: 2538: 1971: 1830: 1828: 680: 39: 3392: 3154: 3114: 3112: 2939: 2937: 2808:"Firewatch Announced for Nintendo Switch" 2697: 2366: 2307:Farokhmanesh, Megan (February 12, 2016). 2007: 1940: 1766:Farokhmanesh, Megan (September 8, 2014). 3720: 3456: 3386: 3359: 3190: 3078: 3076: 3001: 2904: 2902: 2805: 2628: 2140: 2138: 2136: 2100: 2073: 1897: 1798: 1792: 1694: 1449:Outstanding Achievement in Art Direction 684: 628:due to his traumatic experiences in the 521: 3840: 3801:from the original on September 25, 2018 3610:Massongill, Justin (January 12, 2017). 3186: 3184: 3169:from the original on September 30, 2016 3083:Butterworth, Scott (February 8, 2016). 2869: 2867: 2664: 2399: 2203: 2037: 2035: 2003: 2001: 1965: 1837:"Firewatch is Campo Santo's first game" 1825: 1759: 4026: 3751: 3677: 3665:from the original on February 26, 2017 3646: 3603: 3536:Giant Bomb Staff (December 30, 2016). 3499:Giant Bomb Staff (December 29, 2016). 3480:from the original on December 21, 2016 3407:from the original on February 28, 2017 3360:Sheridan, Connor (November 18, 2016). 3293: 3250: 3150: 3148: 3118: 3109: 3010: 2989:from the original on November 29, 2020 2934: 2922:from the original on November 28, 2020 2740: 2703: 2601: 2595: 2505: 2354:from the original on February 23, 2016 2321:from the original on December 17, 2016 2243:Farokhmanesh, Megan (March 27, 2015). 2236: 1941:Priestman, Chris (November 10, 2016). 1903: 1870: 1747:from the original on December 15, 2015 1688: 732:began with a single painting by Moss. 714:; Nels Anderson, the lead designer of 438:in December 2018. The story follows a 4139:Video games with cel-shaded animation 3889: 3781: 3769:from the original on January 13, 2019 3683: 3628:from the original on January 17, 2017 3591:from the original on February 1, 2017 3572: 3517:from the original on January 30, 2017 3444:from the original on December 2, 2016 3425: 3393:Loveridge, Sam (September 15, 2016). 3341:from the original on October 10, 2016 3256: 3133:from the original on November 2, 2020 3073: 3042: 3040: 2957:from the original on November 8, 2020 2910:"Firewatch for PlayStation 4 Reviews" 2899: 2887:from the original on November 6, 2020 2852:from the original on October 28, 2020 2787:from the original on October 23, 2020 2670: 2551:from the original on October 23, 2020 2539:Stephenson, Brad (October 14, 2016). 2499: 2487:from the original on October 23, 2020 2454:from the original on October 12, 2016 2209: 2171: 2144: 2133: 2043:"Discussing Firewatch with Olly Moss" 2020:from the original on October 11, 2016 2008:Steighner, Mark (February 16, 2016). 1922:from the original on January 11, 2017 1885:from the original on February 5, 2016 1866: 1864: 1849:from the original on January 20, 2016 1813:from the original on October 12, 2016 1709:from the original on October 12, 2016 4054:Game Developers Choice Award winners 3855:from the original on August 18, 2020 3834: 3721:Dornbush, Jonathon (March 2, 2017). 3640: 3326: 3275:from the original on January 9, 2017 3223: 3191:Campbell, Colin (February 8, 2016). 3181: 3155:McCaffrey, Ryan (February 8, 2016). 3046: 2969: 2864: 2755:from the original on October 5, 2017 2616:from the original on October 5, 2020 2472: 2466: 2441: 2339: 2275: 2257:from the original on October 2, 2016 2224:from the original on October 2, 2016 2121:from the original on October 9, 2020 2032: 1998: 1953:from the original on August 17, 2022 1834: 1732: 1472:Outstanding Achievement in Character 1459:Outstanding Achievement in Character 936:shortly thereafter. Partnering with 788:, as well as the dialog system from 597:and asks him to investigate illegal 3714: 3566: 3426:Stark, Chelsea (December 1, 2016). 3374:from the original on March 26, 2017 3257:Leack, Jonathan (January 3, 2017). 3238:from the original on March 19, 2016 3145: 3119:Towell, Justin (February 8, 2016). 3097:from the original on August 1, 2020 3025:from the original on August 8, 2020 3011:Hansen, Steven (February 8, 2016). 2839: 2741:Hester, Blake (November 16, 2016). 2722:from the original on August 1, 2020 2704:Sarkar, Samit (November 16, 2016). 2685:from the original on August 1, 2020 2652:from the original on August 1, 2020 2583:from the original on August 1, 2020 2506:Porter, Matt (September 22, 2016). 2340:Good, Owen S. (February 21, 2016). 2159:from the original on April 29, 2016 2088:from the original on August 1, 2020 1986:from the original on April 24, 2014 1051: 956: 778:is inspired by the relationship in 305:Linux, OS X, PlayStation 4, Windows 13: 3573:Frank, Allegra (January 5, 2017). 3554:from the original on April 4, 2019 3037: 2821:from the original on June 12, 2018 2775:"Limited Run #32: Firewatch (PS4)" 2532: 2442:Orry, James (September 22, 2016). 2435: 2423:from the original on June 13, 2020 2288:from the original on June 23, 2017 2191:from the original on July 12, 2016 2145:Ditum, Nathan (February 1, 2016). 2107:Bowman, Mitch (October 21, 2014). 2051:. October 12, 2014. Archived from 1861: 1780:from the original on March 5, 2015 1670: 870:, but that this would be the only 612:Henry finds an old backpack and a 14: 4175: 3870: 3739:from the original on June 7, 2017 3702:from the original on June 7, 2017 3308:from the original on May 11, 2018 3205:from the original on May 10, 2020 2840:Lim, Gabriel (December 1, 2018). 2602:Dutton, Fred (November 3, 2016). 2520:from the original on May 10, 2020 2473:Lumb, David (September 2, 2016). 2276:Ella, Thomas (February 1, 2016). 1972:Tach, Dave (September 19, 2013). 1799:Birnbaum, Ian (August 29, 2014). 1695:Birnbaum, Ian (August 30, 2014). 784:between the player character and 708:, who were the creative leads on 361: 311: 4119:Video games scored by Chris Remo 4099:PlayStation 4 Pro enhanced games 4010: 4009: 3841:Galuppo, Mia (August 17, 2020). 3830:. February 2017. pp. 76–87. 2945:"Firewatch for Xbox One Reviews" 2671:Chalk, Andy (November 9, 2016). 1485:Outstanding Achievement in Story 1363:'s 2016 Game of the Year Awards 1070: 1065: 1060: 1055: 1050: 908:Henry's lookout tower using the 632:, while his son, Brian, enjoyed 620:), a former lookout. Ned was an 486:and field research conducted in 450:, with the player choosing from 3327:Kerr, Chris (October 7, 2016). 3047:Cork, Jeff (February 8, 2016). 2806:Skrebels, Joe (April 5, 2018). 2379:The Art of Firewatch (GDC 2015) 3915: 3622:Sony Interactive Entertainment 3464:"Best Writing 2016: Firewatch" 2977:"Firewatch for Switch Reviews" 1934: 1904:Hudson, Kelly (May 25, 2016). 1871:Fenlon, Wes (March 12, 2015). 502:, Best Indie Game at the 2016 1: 4144:Video games with commentaries 3224:Good, Owen (March 19, 2016). 2210:Clark, Tim (March 17, 2016). 2074:Ng, Jane (October 22, 2014). 1835:Tach, Dave (March 13, 2014). 1733:Tach, Dave (March 12, 2015). 1682: 1495:Game Developers Choice Awards 1275:PlayStation Game of the Year 696:is the first video game from 589:. On his first day, Delilah ( 508:Game Developers Choice Awards 506:, Best Narrative at the 2017 4049:First-person adventure games 3647:Makuch, Eddie; Imms, Jason. 3294:Walker, John (May 9, 2018). 1587:British Academy Games Awards 1559:Performance in a Drama Lead 1546:Performance in a Drama Lead 1185: 952: 512:British Academy Games Awards 7: 3982:Thank Goodness You're Here! 1422:20th Annual D.I.C.E. Awards 1237:Golden Joystick Awards 2016 1157:'s Justin Towell described 800:and minimize the amount of 517: 510:and Debut Game at the 2017 434:in September 2016, and for 10: 4180: 4134:Video games set in Wyoming 4129:Video games set in forests 3691:Game Developers Conference 2875:"Firewatch for PC Reviews" 1427:Adventure Game of the Year 1385: 1228:Best 3D Visual Experience 1218:Best Desktop/Console Game 1209: 1126:welcomed the choice-based 930:high-dynamic-range imaging 21:Firewatch (disambiguation) 18: 4109:Single-player video games 4104:PlayStation Network games 4007: 3991: 3959: 3923: 3684:Staff (January 4, 2017). 2411:"Firewatch Coming to PS4" 1598: 1585: 1578:Game, Original Adventure 1554: 1542: 1504: 1493: 1433: 1420: 1359: 1293: 1282: 1246: 1235: 1223: 1212: 1135:sense of fear. Reviewing 1000: 997: 969: 966: 920:was made compatible with 458:The game was directed by 442:named Henry who works in 385: 373: 300: 257: 245: 235: 210: 191: 163: 131: 110: 87: 66: 54: 38: 33: 16:2016 adventure video game 2076:"Jane Ng Q&A Part 2" 1643:(Cissy Jones as Delilah) 1548:(Cissy Jones as Delilah) 902:virtual reality headsets 583:Shoshone National Forest 547:Shoshone National Forest 444:Shoshone National Forest 4159:Xbox Cloud Gaming games 4124:Video games set in 1989 4079:Mystery adventure games 681:Development and release 564: 3848:The Hollywood Reporter 1561:(Rich Sommer as Henry) 1411:Best Independent Game 1336:Best Independent Game 746:Yosemite National Park 690: 527: 504:Golden Joystick Awards 488:Yosemite National Park 482:advertisements by the 4084:Nintendo Switch games 3476:. December 20, 2016. 1439:D.I.C.E. Sprite Award 1146:Scott Butterworth of 874:version. However, an 738:National Park Service 688: 525: 484:National Park Service 3301:Rock, Paper, Shotgun 2638:(November 9, 2016). 2579:. October 20, 2016. 2114:Rock, Paper, Shotgun 1284:The Game Awards 2016 19:For other uses, see 4094:PlayStation 4 games 3975:Untitled Goose Game 3820:"The Edge Awards". 3061:on February 9, 2016 3013:"Review: Firewatch" 1570:Writing in a Drama 1298:Best Art Direction 1259:Best Visual Design 1241:Best Original Game 994: 963: 833:Tell It to My Heart 700:and was created by 577:) takes a job as a 4149:Walking simulators 3765:. March 20, 2017. 3193:"Firewatch review" 3157:"Firewatch Review" 3121:"Firewatch review" 3085:"Firewatch Review" 2376:(March 12, 2015). 1659:Best Storytelling 1631:Original Property 1251:Best Storytelling 1165:Ryan McCaffrey at 992: 961: 851:, with samples of 825:Let's Get Electric 808:, who appeared in 691: 638:role-playing games 528: 341:September 30, 2016 332:September 21, 2016 4021: 4020: 3797:. April 6, 2017. 2780:Limited Run Games 2409:(June 15, 2015). 1668: 1667: 1644: 1562: 1549: 1499:Innovation Award 1476: 1463: 1395:Game of the Year 1328: 1321:Best Performance 1313: 1306:Best Performance 1214:Unity Awards 2016 1120:Steven Hansen at 1103: 1102: 990: 989: 938:Limited Run Games 922:PlayStation 4 Pro 740:posters from the 717:Mark of the Ninja 669:The next day, an 614:disposable camera 500:Unity Awards 2016 395: 394: 366:December 17, 2018 184:William Armstrong 4171: 4089:Panic Inc. games 4034:2016 video games 4013: 4012: 3910: 3903: 3896: 3887: 3886: 3882: 3881: 3879:Official website 3865: 3864: 3862: 3860: 3838: 3832: 3831: 3826:. No. 302. 3817: 3811: 3810: 3808: 3806: 3785: 3779: 3778: 3776: 3774: 3755: 3749: 3748: 3746: 3744: 3718: 3712: 3711: 3709: 3707: 3681: 3675: 3674: 3672: 3670: 3644: 3638: 3637: 3635: 3633: 3617:PlayStation Blog 3607: 3601: 3600: 3598: 3596: 3570: 3564: 3563: 3561: 3559: 3533: 3527: 3526: 3524: 3522: 3496: 3490: 3489: 3487: 3485: 3460: 3454: 3453: 3451: 3449: 3423: 3417: 3416: 3414: 3412: 3390: 3384: 3383: 3381: 3379: 3357: 3351: 3350: 3348: 3346: 3324: 3318: 3317: 3315: 3313: 3291: 3285: 3284: 3282: 3280: 3254: 3248: 3247: 3245: 3243: 3221: 3215: 3214: 3212: 3210: 3188: 3179: 3178: 3176: 3174: 3152: 3143: 3142: 3140: 3138: 3116: 3107: 3106: 3104: 3102: 3080: 3071: 3070: 3068: 3066: 3057:. 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106: 83: 50: 29: 28:2016 video game 24: 17: 12: 11: 5: 4177: 4167: 4166: 4164:Xbox One games 4161: 4156: 4151: 4146: 4141: 4136: 4131: 4126: 4121: 4116: 4111: 4106: 4101: 4096: 4091: 4086: 4081: 4076: 4071: 4066: 4061: 4059:Immersive sims 4056: 4051: 4046: 4041: 4036: 4019: 4018: 4008: 4005: 4004: 4002: 4001: 3995: 3993: 3989: 3988: 3986: 3985: 3978: 3971: 3963: 3961: 3957: 3956: 3954: 3953: 3948: 3943: 3938: 3933: 3927: 3925: 3921: 3920: 3913: 3912: 3905: 3898: 3890: 3884: 3883: 3872: 3871:External links 3869: 3867: 3866: 3833: 3812: 3780: 3750: 3713: 3676: 3639: 3602: 3565: 3528: 3491: 3455: 3418: 3385: 3352: 3319: 3286: 3249: 3216: 3180: 3144: 3108: 3072: 3036: 3000: 2968: 2933: 2898: 2863: 2832: 2798: 2766: 2733: 2696: 2663: 2627: 2594: 2562: 2531: 2498: 2465: 2448:VideoGamer.com 2434: 2398: 2365: 2332: 2299: 2282:Hardcore Gamer 2268: 2235: 2202: 2170: 2132: 2099: 2066: 2031: 2014:Hardcore Gamer 1997: 1964: 1933: 1896: 1860: 1824: 1791: 1758: 1720: 1686: 1684: 1681: 1672: 1669: 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Index

Firewatch (disambiguation)

Olly Moss
Developer(s)
Campo Santo
Publisher(s)
Panic
Director(s)
Olly Moss
Sean Vanaman
Producer(s)
Jane Ng
Designer(s)
Chris Remo
Jake Rodkin
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Engine
Unity
Platform(s)
Linux
OS X
PlayStation 4
Windows
Xbox One
Nintendo Switch
NA
EU

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