27:
144:
leaf. The tailing player, meanwhile, is allowed to select some of the possible maneuvers for themself, the exact number depending upon their distance from the enemy. The tailed player then performs their maneuver, and if the tailing player has the maneuver in their selected list, they can duplicate the maneuver and stay on the enemy's tail.
260:
for inclusion in its "Top 100 Games of 1982", calling the latest edition "handsome", and saying, "Maneuvering to fire at your opponent's weakest point may remind you of three-dimensional chess, but the Basic Game is not hard to learn. Optional rules add such considerations as weather, ground attacks,
139:
is a game for 2–12 players in which each player controls a World War I aircraft. Players use a grid and cardboard counters to represent the locations of their planes. Since air combat is three dimensional, each player uses a log to keep track of the altitude of their plane. At the end of each turn,
143:
If a player comes up behind an enemy plane, they may elect to tail the enemy. The tailed player tries to break the pursuit: each turn they secretly select one of 16 possible maneuvers. They may for example climb, dive, turn, bank, loop, stall, barrel roll, go into a tail spin, or perform a falling
192:
and included a four-page folder that explained how the game could be converted to a role-playing game. In addition, the formerly monochromatic counters were printed in full color, and the map, formerly a featureless square grid, was upgraded to show full color terrain features. This edition had a
248:, Joe Scoleri called the game "ground breaking," noting it was the first tactical aerial combat game, and the first to be set in World War I. He also pointed out that the rules for the entertaining game were only seven pages long.
147:
In addition to detailed combat mechanics, performance statistics for the 28 Allied and 30 German/Austrian aircraft in use during 1917 and 1918 are provided. The game includes historical notes and an extensive bibliography.
234:." Hind concluded, "If you don't like dice-throwing, you will steer clear of this one. Myself, I'm prepared to put up with it for the sake of the enormous amount of historical color which the game contains."
241:, Martin Campion noted that the square grid "distorts movement slightly" and warned that the game does not come with scenarios, meaning, "The situations have to be constructed by the players."
140:
a player may fire on any enemy planes within their sights. A six-sided die is rolled to determine if a hit is made, and if necessary a second die is rolled to determine the amount of damage.
277:
commented on the choice, saying, "Board games featuring World War I air combat have been popular among game designers, if not game fans, for decades. Entries in the field include
170:. It was the first tactical air combat game, and the first air combat game to deal with World War I.The game was played at the first Gen Con game convention in
299:
516:
569:
500:
167:
354:
589:
174:
in 1968, and continued to be played at Gen Con in following years. Carr also self-published a second and third edition.
445:
109:
26:
574:
284:
222:, Jim Hind commented, "The system for recording damage is much more detailed than in rival games such as
579:
487:
269:
584:
421:
218:
181:
published the fourth edition. TSR formed a board games division in 1975, and the 5th edition of
492:
171:
331:
304:
279:
314:
230:
8:
289:
224:
166:. Carr self-published the game in 1966, distributing copies among fellow members of the
436:
Campion, Martin (1980). "Fight in the Skies". In Horn, Robert E.; Cleaves, Ann (eds.).
496:
441:
463:
252:
81:
124:
style air combat, and is the only game to appear on the event schedule of every
548:
542:
563:
554:
478:
274:
185:
was their first product. TSR published all subsequent editions of the game.
117:
105:
482:
309:
178:
162:
113:
294:
121:
200:, "Only one game has been played every year at Gen Con since 1968 — the
401:
38:
193:
print run of 20,000 copies, the largest in the history of the game.
85:
188:
When TSR produced the 7th edition in 1982, they renamed the game
125:
533:
438:
The Guide to
Simulations/Games for Education and Training
239:
The Guide to
Simulations/Games for Education and Training
440:. Beverly Hills CA: Sage Publications. p. 493.
383:Scoleri, Joe (October 2000). "Fight in the Skies".
561:
317:. The granddaddy of them all, however, is
267:was chosen for inclusion in the 2007 book
467:. No. 33. November 1982. p. 56.
477:
419:Hind, Jim (1977). "Fight in the Skies".
244:In a retrospective review in Issue 9 of
435:
382:
562:
396:
394:
378:
376:
374:
372:
370:
151:
168:International Federation of Wargamers
454:
418:
400:
352:
429:
391:
367:
13:
25:
14:
601:
527:
471:
204:board game, originally entitled
108:first self-published by creator
570:Board games introduced in 1966
509:
412:
346:
131:
1:
387:. No. 9. pp. 44–45.
355:"Introduction to Dawn Patrol"
339:
261:and rescuing downed pilots."
534:DawnPatrol.info Home of the
211:
128:convention since Gen Con I.
120:in 1975. The game simulates
30:Fight in the Skies box cover
7:
112:in 1966, then published by
10:
606:
590:World War I board wargames
481:(2007). "Dawn Patrol". In
324:
156:Mike Carr began designing
488:Hobby Games: The 100 Best
353:Carr, Mike (2008-05-16).
270:Hobby Games: The 100 Best
160:after watching the movie
77:
69:
61:
53:
45:
24:
285:Game Designers' Workshop
493:Green Ronin Publishing
307:, and, most recently,
31:
65:45 minutes to 2 hours
29:
406:40 Years of Gen Con
198:40 Years of Gen Con
152:Publication history
21:
575:Guidon Games games
544:Fight in the Skies
536:Fight in the Skies
495:. pp. 73–76.
206:Fight in the Skies
183:Fight in the Skies
158:Fight in the Skies
137:Fight in the Skies
95:Fight In The Skies
35:Fight in the Skies
32:
20:Fight in the Skies
19:
580:Tactical wargames
502:978-1-932442-96-0
91:
90:
597:
521:
520:
517:"Polyhedron 105"
513:
507:
506:
475:
469:
468:
461:"1982 Top 100".
458:
452:
451:
433:
427:
426:
416:
410:
409:
398:
389:
388:
380:
365:
364:
362:
361:
350:
290:Richthofen's War
273:. Game designer
225:Richthofen's War
98:, also known as
22:
18:
605:
604:
600:
599:
598:
596:
595:
594:
585:TSR, Inc. games
560:
559:
530:
525:
524:
515:
514:
510:
503:
476:
472:
460:
459:
455:
448:
434:
430:
417:
413:
399:
392:
381:
368:
359:
357:
351:
347:
342:
327:
214:
208:by Mike Carr."
154:
134:
41:
17:
12:
11:
5:
603:
593:
592:
587:
582:
577:
572:
558:
557:
540:
529:
528:External links
526:
523:
522:
508:
501:
479:Williams, Skip
470:
453:
446:
428:
411:
408:. Atlas Games.
402:Laws, Robin D.
390:
366:
344:
343:
341:
338:
337:
336:
326:
323:
315:Fantasy Flight
213:
210:
153:
150:
133:
130:
89:
88:
79:
75:
74:
71:
67:
66:
63:
59:
58:
55:
51:
50:
47:
43:
42:
33:
15:
9:
6:
4:
3:
2:
602:
591:
588:
586:
583:
581:
578:
576:
573:
571:
568:
567:
565:
556:
555:BoardGameGeek
552:
551:
546:
545:
541:
539:
537:
532:
531:
518:
512:
504:
498:
494:
490:
489:
484:
483:Lowder, James
480:
474:
466:
465:
457:
449:
447:0-8039-1375-3
443:
439:
432:
425:. No. 5.
424:
423:
415:
407:
403:
397:
395:
386:
379:
377:
375:
373:
371:
356:
349:
345:
334:
333:
329:
328:
322:
320:
316:
312:
311:
306:
302:
301:
296:
292:
291:
286:
282:
281:
276:
275:Skip Williams
272:
271:
266:
262:
259:
255:
254:
249:
247:
242:
240:
235:
233:
232:
231:Flying Circus
227:
226:
221:
220:
209:
207:
203:
199:
194:
191:
186:
184:
180:
175:
173:
169:
165:
164:
159:
149:
145:
141:
138:
129:
127:
123:
119:
115:
111:
107:
106:board wargame
103:
102:
97:
96:
87:
83:
80:
76:
72:
68:
64:
60:
56:
52:
48:
44:
40:
36:
28:
23:
549:
543:
535:
511:
486:
473:
462:
456:
437:
431:
422:The Wargamer
420:
414:
405:
384:
358:. Retrieved
348:
330:
318:
310:Wings of War
308:
298:
288:
278:
268:
264:
263:
257:
251:
250:
245:
243:
238:
236:
229:
223:
219:The Wargamer
217:
215:
205:
201:
197:
196:As noted in
195:
189:
187:
182:
179:Guidon Games
176:
163:The Blue Max
161:
157:
155:
146:
142:
136:
135:
116:in 1972 and
114:Guidon Games
100:
99:
94:
93:
92:
62:Playing time
34:
550:Dawn Patrol
319:Dawn Patrol
295:Avalon Hill
265:Dawn Patrol
258:Dawn Patrol
216:In Issue 5
202:Dawn Patrol
190:Dawn Patrol
172:Lake Geneva
132:Description
122:World War I
101:Dawn Patrol
564:Categories
385:Simulacrum
360:2009-08-05
340:References
332:Polyhedron
246:Simulacrum
177:In 1972,
57:15 minutes
54:Setup time
37:(1975) by
16:Board game
212:Reception
110:Mike Carr
39:TSR, Inc.
404:(2007).
305:Yaquinto
280:Blue Max
86:Strategy
538:Society
485:(ed.).
325:Reviews
126:Gen Con
104:, is a
82:Tactics
49:2 to 12
46:Players
499:
444:
256:chose
78:Skills
73:Medium
70:Chance
464:Games
313:from
303:from
300:Wings
293:from
283:from
253:Games
547:and
497:ISBN
442:ISBN
228:and
553:at
321:."
237:In
118:TSR
566::
491:.
393:^
369:^
335:#1
297:,
287:,
84:,
519:.
505:.
450:.
363:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.