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Fight in the Skies

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leaf. The tailing player, meanwhile, is allowed to select some of the possible maneuvers for themself, the exact number depending upon their distance from the enemy. The tailed player then performs their maneuver, and if the tailing player has the maneuver in their selected list, they can duplicate the maneuver and stay on the enemy's tail.
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for inclusion in its "Top 100 Games of 1982", calling the latest edition "handsome", and saying, "Maneuvering to fire at your opponent's weakest point may remind you of three-dimensional chess, but the Basic Game is not hard to learn. Optional rules add such considerations as weather, ground attacks,
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is a game for 2–12 players in which each player controls a World War I aircraft. Players use a grid and cardboard counters to represent the locations of their planes. Since air combat is three dimensional, each player uses a log to keep track of the altitude of their plane. At the end of each turn,
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If a player comes up behind an enemy plane, they may elect to tail the enemy. The tailed player tries to break the pursuit: each turn they secretly select one of 16 possible maneuvers. They may for example climb, dive, turn, bank, loop, stall, barrel roll, go into a tail spin, or perform a falling
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and included a four-page folder that explained how the game could be converted to a role-playing game. In addition, the formerly monochromatic counters were printed in full color, and the map, formerly a featureless square grid, was upgraded to show full color terrain features. This edition had a
248:, Joe Scoleri called the game "ground breaking," noting it was the first tactical aerial combat game, and the first to be set in World War I. He also pointed out that the rules for the entertaining game were only seven pages long. 147:
In addition to detailed combat mechanics, performance statistics for the 28 Allied and 30 German/Austrian aircraft in use during 1917 and 1918 are provided. The game includes historical notes and an extensive bibliography.
234:." Hind concluded, "If you don't like dice-throwing, you will steer clear of this one. Myself, I'm prepared to put up with it for the sake of the enormous amount of historical color which the game contains." 241:, Martin Campion noted that the square grid "distorts movement slightly" and warned that the game does not come with scenarios, meaning, "The situations have to be constructed by the players." 140:
a player may fire on any enemy planes within their sights. A six-sided die is rolled to determine if a hit is made, and if necessary a second die is rolled to determine the amount of damage.
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commented on the choice, saying, "Board games featuring World War I air combat have been popular among game designers, if not game fans, for decades. Entries in the field include
170:. It was the first tactical air combat game, and the first air combat game to deal with World War I.The game was played at the first Gen Con game convention in 299: 516: 569: 500: 167: 354: 589: 174:
in 1968, and continued to be played at Gen Con in following years. Carr also self-published a second and third edition.
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published the fourth edition. TSR formed a board games division in 1975, and the 5th edition of
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Campion, Martin (1980). "Fight in the Skies". In Horn, Robert E.; Cleaves, Ann (eds.).
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style air combat, and is the only game to appear on the event schedule of every
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was their first product. TSR published all subsequent editions of the game.
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print run of 20,000 copies, the largest in the history of the game.
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When TSR produced the 7th edition in 1982, they renamed the game
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The Guide to Simulations/Games for Education and Training
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The Guide to Simulations/Games for Education and Training
440:. Beverly Hills CA: Sage Publications. p. 493. 383:Scoleri, Joe (October 2000). "Fight in the Skies". 561: 317:. The granddaddy of them all, however, is 267:was chosen for inclusion in the 2007 book 467:. No. 33. November 1982. p. 56. 477: 419:Hind, Jim (1977). "Fight in the Skies". 244:In a retrospective review in Issue 9 of 435: 382: 562: 396: 394: 378: 376: 374: 372: 370: 151: 168:International Federation of Wargamers 454: 418: 400: 352: 429: 391: 367: 13: 25: 14: 601: 527: 471: 204:board game, originally entitled 108:first self-published by creator 570:Board games introduced in 1966 509: 412: 346: 131: 1: 387:. No. 9. pp. 44–45. 355:"Introduction to Dawn Patrol" 339: 261:and rescuing downed pilots." 534:DawnPatrol.info Home of the 211: 128:convention since Gen Con I. 120:in 1975. The game simulates 30:Fight in the Skies box cover 7: 112:in 1966, then published by 10: 606: 590:World War I board wargames 481:(2007). "Dawn Patrol". In 324: 156:Mike Carr began designing 488:Hobby Games: The 100 Best 353:Carr, Mike (2008-05-16). 270:Hobby Games: The 100 Best 160:after watching the movie 77: 69: 61: 53: 45: 24: 285:Game Designers' Workshop 493:Green Ronin Publishing 307:, and, most recently, 31: 65:45 minutes to 2 hours 29: 406:40 Years of Gen Con 198:40 Years of Gen Con 152:Publication history 21: 575:Guidon Games games 544:Fight in the Skies 536:Fight in the Skies 495:. pp. 73–76. 206:Fight in the Skies 183:Fight in the Skies 158:Fight in the Skies 137:Fight in the Skies 95:Fight In The Skies 35:Fight in the Skies 32: 20:Fight in the Skies 19: 580:Tactical wargames 502:978-1-932442-96-0 91: 90: 597: 521: 520: 517:"Polyhedron 105" 513: 507: 506: 475: 469: 468: 461:"1982 Top 100". 458: 452: 451: 433: 427: 426: 416: 410: 409: 398: 389: 388: 380: 365: 364: 362: 361: 350: 290:Richthofen's War 273:. Game designer 225:Richthofen's War 98:, also known as 22: 18: 605: 604: 600: 599: 598: 596: 595: 594: 585:TSR, Inc. games 560: 559: 530: 525: 524: 515: 514: 510: 503: 476: 472: 460: 459: 455: 448: 434: 430: 417: 413: 399: 392: 381: 368: 359: 357: 351: 347: 342: 327: 214: 208:by Mike Carr." 154: 134: 41: 17: 12: 11: 5: 603: 593: 592: 587: 582: 577: 572: 558: 557: 540: 529: 528:External links 526: 523: 522: 508: 501: 479:Williams, Skip 470: 453: 446: 428: 411: 408:. Atlas Games. 402:Laws, Robin D. 390: 366: 344: 343: 341: 338: 337: 336: 326: 323: 315:Fantasy Flight 213: 210: 153: 150: 133: 130: 89: 88: 79: 75: 74: 71: 67: 66: 63: 59: 58: 55: 51: 50: 47: 43: 42: 33: 15: 9: 6: 4: 3: 2: 602: 591: 588: 586: 583: 581: 578: 576: 573: 571: 568: 567: 565: 556: 555:BoardGameGeek 552: 551: 546: 545: 541: 539: 537: 532: 531: 518: 512: 504: 498: 494: 490: 489: 484: 483:Lowder, James 480: 474: 466: 465: 457: 449: 447:0-8039-1375-3 443: 439: 432: 425:. No. 5. 424: 423: 415: 407: 403: 397: 395: 386: 379: 377: 375: 373: 371: 356: 349: 345: 334: 333: 329: 328: 322: 320: 316: 312: 311: 306: 302: 301: 296: 292: 291: 286: 282: 281: 276: 275:Skip Williams 272: 271: 266: 262: 259: 255: 254: 249: 247: 242: 240: 235: 233: 232: 231:Flying Circus 227: 226: 221: 220: 209: 207: 203: 199: 194: 191: 186: 184: 180: 175: 173: 169: 165: 164: 159: 149: 145: 141: 138: 129: 127: 123: 119: 115: 111: 107: 106:board wargame 103: 102: 97: 96: 87: 83: 80: 76: 72: 68: 64: 60: 56: 52: 48: 44: 40: 36: 28: 23: 549: 543: 535: 511: 486: 473: 462: 456: 437: 431: 422:The Wargamer 420: 414: 405: 384: 358:. Retrieved 348: 330: 318: 310:Wings of War 308: 298: 288: 278: 268: 264: 263: 257: 251: 250: 245: 243: 238: 236: 229: 223: 219:The Wargamer 217: 215: 205: 201: 197: 196:As noted in 195: 189: 187: 182: 179:Guidon Games 176: 163:The Blue Max 161: 157: 155: 146: 142: 136: 135: 116:in 1972 and 114:Guidon Games 100: 99: 94: 93: 92: 62:Playing time 34: 550:Dawn Patrol 319:Dawn Patrol 295:Avalon Hill 265:Dawn Patrol 258:Dawn Patrol 216:In Issue 5 202:Dawn Patrol 190:Dawn Patrol 172:Lake Geneva 132:Description 122:World War I 101:Dawn Patrol 564:Categories 385:Simulacrum 360:2009-08-05 340:References 332:Polyhedron 246:Simulacrum 177:In 1972, 57:15 minutes 54:Setup time 37:(1975) by 16:Board game 212:Reception 110:Mike Carr 39:TSR, Inc. 404:(2007). 305:Yaquinto 280:Blue Max 86:Strategy 538:Society 485:(ed.). 325:Reviews 126:Gen Con 104:, is a 82:Tactics 49:2 to 12 46:Players 499:  444:  256:chose 78:Skills 73:Medium 70:Chance 464:Games 313:from 303:from 300:Wings 293:from 283:from 253:Games 547:and 497:ISBN 442:ISBN 228:and 553:at 321:." 237:In 118:TSR 566:: 491:. 393:^ 369:^ 335:#1 297:, 287:, 84:, 519:. 505:. 450:. 363:.

Index

Fight in the Skies box cover
TSR, Inc.
Tactics
Strategy
board wargame
Mike Carr
Guidon Games
TSR
World War I
Gen Con
The Blue Max
International Federation of Wargamers
Lake Geneva
Guidon Games
The Wargamer
Richthofen's War
Flying Circus
Games
Hobby Games: The 100 Best
Skip Williams
Blue Max
Game Designers' Workshop
Richthofen's War
Avalon Hill
Wings
Yaquinto
Wings of War
Fantasy Flight
Polyhedron
"Introduction to Dawn Patrol"

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