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limited series proposal. He was continually rejected and told to focus on pitching fill-in stories for existing series, but his driving interest at the time was the creation of new series, or pitching to write for major new planned publications. Skolnick’s behind-the-scenes trials and tribulations in
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is an
American writer, editor and producer who has created content in a wide variety of media including newspapers, magazines, comic books, books, websites, CD-ROMs, computer games and video games. He is currently an instructor in the Game Design & Development program at
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In
December 1988, Skolnick was hired by Marvel Comics as an editorial assistant. Within six months he had been promoted to assistant editor, and over the course of the next few years worked with a succession of Marvel editors including
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After Disney’s acquisition of LucasArts in 2012 and its subsequent cessation of all internal game development at the studio in 2013, Skolnick went on to write on a freelance basis for a variety of prominent game projects, including
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Skolnick grew up in several suburbs east of
Hartford, Connecticut. From an early age his interest in both writing and art was apparent, and when he was 15 he began publication of
395:. The title was included on "The 20 Best Video Game Design Books" list by Concept Art Empire, and on a "100 Must-Read Books on Writing" list by Bookriot.com.
145:. Skolnick continued to sharpen his editorial and story-pitching skills under the mentorship of Nicieza, writing several prominent annuals for series such as
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Wii. Skolnick also served as the company’s unofficial editorial director, providing writing and editing guidance for numerous
Vicarious Visions titles.
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as the highlight of his years at
Vicarious Visions, and the impetus for him to transition fully from game production into game narrative development.
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Skolnick was hired in 2001 as senior producer at
Hyperspace Cowgirls, a small interactive studio based in Manhattan that was moving from developing
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Eventually
Skolnick heeded the advice of his superiors at Marvel and began to pitch and land small writing jobs on existing series, such as
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Skolnick had several dalliances with the video game business well before entering it. At Marvel, he was the managing editor of the
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limited series, based on the popular arcade game. At
Acclaim, he wrote for and edited several video game strategy guides. And at
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to developing video games. Here he learned more about video game development and oversaw the production of THQ titles such as
419:, and currently serves as an instructor in their Game Design & Development (GDD) program, spearheading the school’s new
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as a
Professor of Practice in their Games and Simulation Arts and Science (GSAS) program. Since then he has transitioned to
68:“paper and dice” role-playing games. The magazine’s popularity grew to the point that two local Connecticut newspapers, the
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Since 2006 Skolnick has participated in narrative-focused panels, talks and tutorials at various conferences, such as the
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In 2016 Skolnick was hired as a senior writer at
Telltale Games, and while on staff contributed to
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111:. All the while Skolnick was doggedly pitching various series concepts, including an over-pitched
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In 2002 Skolnick moved upstate to work as a producer for the prominent video game developer (and
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in San Jose, California, and a prominent game writer, with credits on recent titles such as
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Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques
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His day-long storytelling tutorial at GDC has run every year at the show since 2007.
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Vol. 1 #73, the very issue in which one of the Turbo characters is killed.
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Waterman, Glenn (29 december 1981). "Phantasy Mag for Phantasy World",
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Skolnick has revealed his role as writer and narrative designer on the
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In July 2011, Skolnick was hired as lead narrative designer on
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Tomas, Jan (24 May 1982). "Fantasy Fan, 15, Turns Publisher",
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magazine, a small fanzine devoted to the then-wildly popular
685:"100 Must-Read, Best Books On Writing And The Writer's Life"
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In 2015 Skolnick accepted a one-year teaching engagement at
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Comic Book Database listing of Skolnick's comics credits
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published by A K Peters. In 2009 he wrote a chapter for
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Moby Games listing of Skolnick's video game credits
591:"Evan M. Skolnick Video Game Credits and Biography"
496:"26: Evan Skolnick - The Audience is Never Wrong"
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116:trying to get a Turbo mini-series published at
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558:Kunkel, Bill; Meikle, Betty A. (August 1998).
378:Writing for Video Game Genres: From FPS to RPG
374:Professional Techniques for Video Game Writing
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319:Guardians of the Galaxy: The Telltale Series
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42:Star Wars: Battlefront
518:Skolnick, Evan (
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481:2019-01-05
427:References
109:Wonder Man
689:BOOK RIOT
595:MobyGames
330:Pixelopus
297:Mafia III
272:LucasArts
147:Excalibur
49:Biography
36:Mafia III
500:Spreaker
456:, p. B6.
443:, p. 19.
383:In 2014
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196:for PC,
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