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Empire: Wargame of the Century

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to its Hall of Fame for games readers rated highly over time, with a final score of 9.71 out of 12; in 1990 readers voted for the game as their "All-Time Favorite"; a 1991 magazine survey of strategy and war games gave it four and a half stars out of five; and a 1993 survey in the magazine gave the
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rated the Amiga and ST versions 618 and 606 out of 1000, respectively, citing the non-sophisticated graphics and sound. The magazine stated that "the gameplay's good and it's fun to play" but quickly repetitive, concluding that "you'll soon find that one war's much like another". Noting that games
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franchise, in which Krellans are enemies. While the franchise depicts interstellar war, the game's documentation describes a backstory in which the player opposes a Krellan strategy to use as few resources as possible to conquer planets. Both sides thus use World War II-era weapons such as
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is the most entertaining 'world conquest' game" he had played, and called it "extremely addictive". The magazine also rated the Commodore 64 version 4+ stars citing "the game's significance and absorbing playability", but wished for clearer graphics.
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s Steve Panak said that the ST version was "so good and so addictive that I find myself starting a game in the late afternoon, and the next time I look at my watch it's 2 a.m." Rating the Amiga version with 4+ stars,
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Interstel warned customers "Don't buy Empire! It is a Krellan plot to reduce productivity", and the manual notes "Interstel assumes no responsibility for lost productivity on the part of the players". The mainframe
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concluded that "for those who relish total immersion in a stimulating strategic environment ... this fascinating wargame is a perfect choice". The ST version of the game was reviewed in 1988 in
420:#131 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. The Lessers reviewed the MS-DOS version of the game in 1989 in 327:, saying "the playability of an already successful system has been significantly enhanced". The game received the magazine's "Game of the Year" award for 1988; in 1989 the magazine named 258:), he licensed the game to a small software company named Interstel. Mark Baldwin was brought in to coauthor the game redesigning it for the commercial market. Starting around 1987, 594: 46: 978: 401:
tedious. Ease of play, fast and simple combat, and intuitive UI made the game addictive, he said, tempting players to find out what would happen next.
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magazine's "Software Received" section, and received a flood of orders. After writing to many software companies (including
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is showing its age, but it's still a must-have for wargamers everywhere". While stating that the UI could be better,
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). "The Role of Computers".
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1988). "The Role of Computers".
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was "a fascinating grand strategic wargame, more sophisticated than
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at Caltech, as students failed classes while playing the game.
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avoided the need to micromanage units that made games like
251: 283: 893:"Aktueller Software Markt (ASM) Magazine (April 1988)" 634:"Computer Gaming World's 1988 Game of the Year Awards" 876: 861: 585: 583: 323:". The magazine's full review noted the improved 920: 166:and published by Interstel Corporation in 1987. 731: 704: 454: 452: 580: 614:"Empire: The Rise and Fall of Random Empires" 458: 216:but sold only two copies. After learning the 810: 778: 725: 698: 508: 506: 486: 484: 482: 449: 829: 752: 562: 560: 209:. In the early 1980s he ported the game to 979:Video games developed in the United States 734:"Brooks' Book of Wargames: 1900-1950, A-P" 424:#142, and gave the game 4 out of 5 stars. 77: 870: 855: 672: 589: 576:. No. 41. November 1987. p. 24. 503: 479: 646: 557: 49:of all important aspects of the article. 680:"CGW Readers Select All-Time Favorites" 626: 611: 921: 816: 512: 45:Please consider expanding the lead to 835: 792:. September–October 1988. p. 14. 758: 339:" on mainframe, said Neil Randall of 490: 18: 13: 732:Brooks, M. Evan (September 1993). 605: 184:submarines, aircraft, and armies. 14: 990: 903: 705:Brooks, M. Evan (November 1991). 612:Kritzen, William (January 1988). 974:Video games based on board games 23: 969:Turn-based strategy video games 885: 37:may be too short to adequately 912:Empire: Wargame of the Century 531: 519:Walter Bright's Classic Empire 435:ASM (Aktueller Software Markt) 332:game three stars out of five. 260:Empire: Wargame of the Century 201:, a strategy wargame, for the 187: 175:Empire: Wargame of the Century 169: 153:Empire: Wargame of the Century 72:Empire: Wargame of the Century 47:provide an accessible overview 1: 910:Walter Brights Collection of 491:Katz, Arnie (November 1988). 442: 398:Anacreon: Reconstruction 4021 836:Smith, Andy (October 1988). 459:Randall, Neil (March 1988). 301: 7: 964:Interstel Corporation games 802:: CS1 maint: date format ( 759:Panak, Steve (March 1988). 642:. October 1988. p. 54. 515:"A Brief History of Empire" 10: 995: 686:. January 1990. p. 64 427: 319:, but easier to play than 817:Malcom, Tom (July 1990). 545:. Mountain View, CA. 1987 156:is a video game based on 141: 109: 99: 85: 76: 71: 568:"Christmas Buyers Guide" 368:s reviewer stated that " 543:Computer History Museum 513:Bright, Walter (2000). 177:is part of Interstel's 660:. May 1989. p. 56 218:C programming language 738:Computer Gaming World 711:Computer Gaming World 684:Computer Gaming World 658:Computer Gaming World 639:Computer Gaming World 619:Computer Gaming World 573:Computer Gaming World 308:Computer Gaming World 105:Interstel Corporation 410:require many hours, 296:video game addiction 244:Simon & Schuster 654:"Game Rating Chart" 949:Commodore 64 games 539:"Artifact Details" 954:Computer wargames 767:. pp. 47, 49 622:. pp. 40–42. 497:Ahoy!'s AmigaUser 412:Ahoy!'s AmigaUser 214:assembly language 149: 148: 64: 63: 986: 929:1987 video games 897: 896: 889: 883: 882: 874: 868: 867: 859: 853: 852: 850: 849: 833: 827: 826: 814: 808: 807: 801: 793: 782: 776: 775: 773: 772: 756: 750: 749: 747: 745: 729: 723: 722: 720: 718: 702: 696: 695: 693: 691: 676: 670: 669: 667: 665: 650: 644: 643: 630: 624: 623: 609: 603: 602: 593:(January 1989). 591:Pournelle, Jerry 587: 578: 577: 564: 555: 554: 552: 550: 535: 529: 528: 526: 525: 510: 501: 500: 488: 477: 476: 474: 472: 456: 377:concluded that " 367: 357: 335:"I never played 81: 69: 68: 59: 56: 50: 27: 19: 994: 993: 989: 988: 987: 985: 984: 983: 919: 918: 906: 901: 900: 891: 890: 886: 875: 871: 860: 856: 847: 845: 834: 830: 815: 811: 795: 794: 784: 783: 779: 770: 768: 757: 753: 743: 741: 730: 726: 716: 714: 703: 699: 689: 687: 678: 677: 673: 663: 661: 652: 651: 647: 632: 631: 627: 610: 606: 588: 581: 566: 565: 558: 548: 546: 537: 536: 532: 523: 521: 511: 504: 489: 480: 470: 468: 457: 450: 445: 430: 383:Jerry Pournelle 365: 355: 304: 240:Sirius Software 190: 172: 94: 67: 66:1987 video game 60: 54: 51: 44: 32:This article's 28: 17: 16:1987 video game 12: 11: 5: 992: 982: 981: 976: 971: 966: 961: 956: 951: 946: 944:Atari ST games 941: 939:Apple II games 936: 931: 917: 916: 905: 904:External links 902: 899: 898: 884: 869: 854: 828: 809: 777: 751: 724: 697: 671: 645: 625: 604: 601:. p. 109. 595:"To the Stars" 579: 556: 530: 502: 478: 447: 446: 444: 441: 440: 439: 429: 426: 303: 300: 286:was produced. 195:in 1977 wrote 189: 186: 171: 168: 147: 146: 143: 139: 138: 113: 107: 106: 103: 97: 96: 89: 83: 82: 74: 73: 65: 62: 61: 41:the key points 31: 29: 22: 15: 9: 6: 4: 3: 2: 991: 980: 977: 975: 972: 970: 967: 965: 962: 960: 957: 955: 952: 950: 947: 945: 942: 940: 937: 935: 932: 930: 927: 926: 924: 915: 913: 908: 907: 895:. April 1988. 894: 888: 881:(142): 42–51. 880: 873: 866:(131): 78–86. 865: 858: 843: 839: 832: 825:. p. 52. 824: 820: 813: 805: 799: 798:cite magazine 791: 787: 781: 766: 762: 755: 740:. p. 118 739: 735: 728: 713:. p. 138 712: 708: 701: 685: 681: 675: 659: 655: 649: 641: 640: 635: 629: 621: 620: 615: 608: 600: 596: 592: 586: 584: 575: 574: 569: 563: 561: 544: 540: 534: 520: 516: 509: 507: 499:. p. 37. 498: 494: 487: 485: 483: 466: 462: 455: 453: 448: 437: 436: 432: 431: 425: 423: 419: 418: 413: 408: 407: 402: 400: 399: 394: 390: 389: 384: 380: 376: 371: 364: 363: 354: 353: 348: 344: 343: 338: 333: 330: 326: 322: 318: 314: 310: 309: 299: 297: 293: 287: 285: 281: 277: 273: 269: 265: 261: 257: 253: 249: 245: 241: 237: 233: 232: 227: 223: 219: 215: 212: 208: 205:mainframe at 204: 200: 199: 194: 193:Walter Bright 185: 182: 181: 176: 167: 165: 164:Walter Bright 162:developed by 161: 160: 155: 154: 144: 140: 137: 133: 129: 125: 121: 117: 114: 112: 108: 104: 102: 98: 93: 92:Walter Bright 90: 88: 84: 80: 75: 70: 58: 48: 42: 40: 35: 30: 26: 21: 20: 911: 887: 878: 872: 863: 857: 846:. Retrieved 844:. p. 84 841: 831: 822: 812: 789: 780: 769:. Retrieved 764: 754: 742:. Retrieved 737: 727: 715:. Retrieved 710: 700: 688:. Retrieved 683: 674: 662:. Retrieved 657: 648: 637: 628: 617: 607: 598: 571: 547:. Retrieved 542: 533: 522:. Retrieved 518: 496: 469:. 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Index


lead section
summarize
provide an accessible overview

Developer(s)
Walter Bright
Publisher(s)
Platform(s)
Amiga
Apple II
Atari ST
Commodore 64
MS-DOS
Mac
Empire
Walter Bright
Star Fleet
Walter Bright
Empire
PDP-10
Caltech
PDP-11
assembly language
C programming language
IBM PC
BYTE
Broderbund
Sirius Software
Simon & Schuster

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