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Elf (Dungeons & Dragons)

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816:"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart. 890:. One of the major character types in the setting, they are presented as aloof and isolationist as a group, but also as caretakers of the natural world. Like in other settings, they are split into several peoples, again echoing the splits among Tolkien's elves: Silvanesti and Qualinesti, two races of high elves estranged from each other; the Kagonesti or Wild Elves; and two races of sea elves: the Dimernesti or Shoal Elves, which inhabit the coastal areas and the Dargonesti or Deep Elves. 25: 1219:, giving them control of provinces, law holdings, guilds and magical sources. While humans have to be infused with a divine bloodline in order to cast true magic, the elves already have a connection to the land and can utilise the magical power of the land's mebhaighl without being blooded. However, the elven societies do not trust any deities, especially not those followed by humans, so there are no elven priests or temples. 819:"Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the 138: 1125:(which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War. They see their realms as the natural successors to past nations such as Eaerlann and 224:. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as 979:, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet. The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce 793:
generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.
282:. However, academic Philip J. Clements sees certain aspects as directly traceable to Tolkien's portrayal. Similarly, academic Philippe Bornet in "Religions in play: games, rituals, and virtual worlds" said that elves in the game are based on Tolkien's version of the elf. Michael J. Tresca, in the book 924:
from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the
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elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified into three broad families: drow, eladrin, or elves. In the 5th edition, these families were re-classified into four, with three
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These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact that they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders.
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The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to
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broke from the primary elven pantheon. Of all the elves they are the only ones portrayed as inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white
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and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears
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to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user. Tresca described the Tolkien style of elf as "a burden for game designers" as they were seemingly "more capable than humans". Tresca commented that "Gygax
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makes a clear difference in the rules between five Cerilian human cultures, such a distinction is not made for the elves. However, the elven realms have different attitudes towards their neighbours and other Cerilian inhabitants. Those ruled by Rhuobhe Manslayer, also called the Elf, are encouraged
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elves are portrayed as hostile nomads, marked by savage dispositions and a deep distrust of outsiders. An Athasian elf stands 6½–7½ feet tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is
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The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves, they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Lythari
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introduced a new offshoot of Dark Sun elf. The people of Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred
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Sun elves are primarily found upon the island of Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but
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High elves are the original eladrin and the original elves that came Abeir-Toril from the Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are
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These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in Mystara. The shadow elves are even paler than normal elves, with white hair and very clear eyes, usually a sparkling blue or gray color. The shadow elves are somewhat smaller and thinner than their
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aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the
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Tolkien had them taller, more intelligent, more beautiful, and older than humans; in fact, he made them quite similar to the fair-folk, the fairies. The elves of the AD&D game system borrow two names (gray and wood) from the Professor's writings, and that is nearly all. They are shorter than
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The world of Aebyrnis (of which Cerilia is a continent) was once joined with the Shadow World. On this plane of shadows and illusions, now exists the Seelie who are more faerie-like than the sidhelien. The Cerilian lore hints that since the two worlds split, for every Cerilian sidhe, there is a
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The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are simply called elves, distinguishing them from the
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Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.
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connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting. They also connect the wood elves to the wild elves
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surface cousins, standing about five feet tall and weighing about 100 pounds. Their ears are larger than those of wood elves, giving the shadow elves a sort of "walking radar" underground. Shadow elves have high-pitched voices—almost squeaky to human ears.
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rules, which mostly covered medieval warfare (with a fantasy supplement that spawned the game we all play today). Masses of low-cost undead troops were beating up high-cost elf troops, so the 'elves are immune to paralysis' emerged as a balancing
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Tresca explained that this edition allowed elves and humans to be equal in height and "deemphasized their low constitution, a balancing attribute created for earlier editions". Tresca opined that the introduction of eladrin "restored elves in
711:, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings. 937:, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms. 1022:
Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by
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commented that "while there are lots of theories about the technical reasons (many believe that D&D co-creator Gary Gygax was not a fan of non-human characters, and thus placed the restriction on them when writing up
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more intellectually advanced, than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. In 4th edition, sun elves are
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boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe. 5th Edition introduced Astral Elves who are now native to the Astral Sea.
439:(1977). In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes. 2349: 955:
Aquatic elves are also known as sea elves. They live beneath the waves of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of
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being detailed in the primary campaign books: drow, high elves, and wood elves, with eladrin as their own lineage of elves whose ancestors never emigrated from the Faerie world to the Material world of Toril.
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to hate humans, sometimes participating in the Gheallie Sidhe, the Hunt of the Elves, which set out to slaughter humans. Other realms set up magical barriers on their borders to prevent unwanted visitors.
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are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare.
628:(which appeared in 4th edition as a separate but related race) as an elf subrace, using them as an example for creating a new character subrace. The eladrin later appeared as playtest content in " 355:
worked hard to curb their power, by giving the race a weak constitution and putting limitations on how high they could level. These limitations would not be removed until the third edition of
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or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace.
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The editors pushed hard to get FR as close to core D&D terminology as they could, so they tended to be really aggressive on calling sun elves, moon elves, etc. eladrin.
386:(1977), with subraces including High Elf, Gray Elf (some of whom are also called Faerie), Dark Elf (also called Drow), Wood Elf (also called Sylvan), and Aquatic Elf. The 920:
The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to
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The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game.
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They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.
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Classics scholar C. W. Marshall positively remarked on the "wide diversity of genetically unique groups" of elves found in the game, "which can energize fans".
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The elf appeared as a character race and as one of three in a family of elven races — the sylvans, the drows, and the eladrins — in the fourth edition
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and then spend eternity in whatever plane their chosen deity resides, while spirits are eventually reincarnated back into the Material Plane".
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Ever wonder why elves are immune to paralysis? As far as we can figure out, that immunity came from a game-balance issue in the original
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In the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.
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Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the
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green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. In 4th edition, moon elves are
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Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon (eds.).
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elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard
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a D&D supplement released in 1980. The major difference between a soul and a spirit is that souls live one life on the
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can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian.
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Besson, Anne (2004). "La Terre du Milieu et les royaumes voisins". In Ferré, Vincent; Bourgois, Christian (eds.).
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for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.
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such as various resurrection spells. This distinction was dropped in the 3rd Edition. Christian Hoffer of
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The 2nd edition setting allows player characters to be elves or half-elves as adventurers but also as
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There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (
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The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various
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The elves are the largest political and military presence in space; at the time of the original
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Additional elven types created for this setting include the snow elves, valley elves, and wild (
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This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.
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made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of
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are devoted to Selune and their Ancestor Endymion, Father of the race and follower of Selune.
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to the mysterious, sometimes dangerous, and altogether powerful status they enjoyed in
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issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where
279: 2574: 1871: 1408:(March 1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games". 1121: 530: 4165: 4062: 3557: 2962: 2579: 2562: 2522: 2456: 2406: 2318: 2261: 2166: 2135: 1944: 1839: 1797: 1720: 1690: 1667: 1625: 1592: 1556: 1483: 1436: 1410: 1385: 1357: 1348: 1278: 847: 536: 416:(1983). A number of elven subraces were presented as character races in the original 408: 209: 2480: 2384:"La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes" 602:(2014). Three subraces were introduced with it: the high elf, the wood elf, and the 4200: 4081: 4005: 3063: 3021: 2610: 2569: 1681: 1547: 1271:
Fantasy and Belief: Alternative Religions, Popular Narratives, and Digital Cultures
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released information on official creatures before their release in the upcoming
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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Wood elves are a reclusive subrace, preferring to live in such areas as the
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This subrace left the forests of Yuirwood for an extraplanar realm known as
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often known as the Seldarine; this pantheon usually consists of the leader
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are immune to paralysis as a holdover from a game balance adjustment in
3740: 3542: 3205: 2825: 2815: 2790: 2161: 1821: 1783: 1686: 1644: 1615: 1501: 1405: 1126: 479:(1989). Several elven races were detailed as player character races in 403: 391: 267: 229: 4137: 4123: 3753: 3572: 3552: 3412: 3292: 3212: 3154: 3093: 2599: 2557: 2465: 2438: 2415: 2401: 2315: 2281: 2257: 2198: 2175: 2144: 2120: 2063: 2033: 1749: 1716: 1274: 1159: 1002: 984: 976: 452:
published by TSR in 1990 as a 64-page booklet and a 32-page booklet.
412:. The grugach, valley elf, and cooshee then appeared in the original 259:" among humans and in sourcebooks, and as "half-humans" among elves. 3070: 2481:"Dungeons & Dragons: What to Know About Spelljammer's New Races" 905: 24: 3655: 3402: 3387: 3198: 3107: 3100: 3084: 3077: 3028: 2540: 2084: 908:
boasts several major subraces. They differ physically from typical
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Lythari that have been separated and live in the Endless Wastes.
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Dungeons & Dragons creatures from folklore and mythology
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are said to have immigrated over time to the continents of
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Once and Future Antiquities in Science Fiction and Fantasy
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The elf appeared as a character race in the third edition
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Reimer, David (March 1990). "In the Frost and the Snow".
1996:"Elves Originally Had No Souls in Dungeons & Dragons" 596:
The elf was included as a player race in the 5th edition
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Heroic Worlds: A History and Guide to Role-Playing Games
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Turley, Kieran. "Ghost Elves: Elves of the Ethereal",
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corresponding member of the Seelie or Unseelie Courts.
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and control various realms on the continent. While the
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boxed set campaign published in 1995. In a subplot of
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could chose either the "fighting-man" or "magic-user"
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Religions in play: games, rituals, and virtual worlds
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The various elven subraces are more prominent in the
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The Wanderer's Chronicle: Mind Lords of the Last Sea
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The elven subraces of Faerûn include the following:
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become high elves, Tawarwaith become wood elves and
255:). The offspring of humans and elves are known as " 827:, with whom Rockseers sometimes form friendships." 467:appeared as a character race in the second edition 49:. Unsourced material may be challenged and removed. 310: 2331: 1816: 1778: 1535: 485:(1992). Supplements focused on elves in specific 4271: 615:) of Greyhawk and the Kagonesti of Dragonlance. 534:(2003). Elves were one of the races detailed in 2019: 2017: 811: 557:(2008). This version of the elf returns in the 425: 2646: 2344: 1969: 1914: 567:(2010). The elf appears in the fourth edition 380:(1978). The elf also appeared in the original 121:"Evermeet" redirects here. For the novel, see 2632: 2156: 2154: 330:. The aquatic elf was introduced in the 1975 2014: 1471: 1469: 1467: 1465: 1463: 1461: 1459: 1435:. Theologischer Verlag ZĂĽrich. p. 278. 641: 433:The elf appeared as a character race in the 4031:Dungeon Master Option: High-Level Campaigns 2994: 2444: 2394: 2242: 2126: 1479:The Evolution of Fantasy Role-Playing Games 1108:Wood Elves, Copper Elves, or Sylvan Elves ( 674:the only 'official' explanation appears in 284:The Evolution of Fantasy Role-Playing Games 2639: 2625: 2404:(September 1992). "Role-playing Reviews". 2381: 2228:: CS1 maint: location missing publisher ( 2151: 473:(1989). The high elf also appeared in the 3333: 2454:(February 1990). "Role-playing Reviews". 2311:Monstrous Compendium Dragonlance Appendix 1456: 1234:Spelljammer: AD&D Adventures in Space 212:, one of the primary races available for 109:Learn how and when to remove this message 2055:Monstrous Compendium Annual Volume Three 1970:Mearls, Mike; Crawford, Jeremey (2014). 1375: 1312: 983:tradition, as devout worshippers of the 833:Monstrous Compendium Annual Volume Three 2450: 2164:(November 1982). "Featured Creatures". 2048: 746: 730:like elves. They live about 180 years. 4272: 2478: 2213: 2194:Greyhawk Monstrous Compendium Appendix 2132: 1993: 1583: 1545:(2007). "Interlude: Birth of a Rule". 1541: 1475: 1428: 1422: 1417:humans, and not generally as powerful. 1339: 1337: 1203:The elves of Cerilia are known as the 695:List of Dungeons & Dragons deities 305: 286:(2014), stated the elven sub-types in 262: 4295:Fictional elements introduced in 1974 3985:Player's Option: Combat & Tactics 3796: 3332: 2993: 2660: 2620: 2216:Tolkien, trente ans après (1973-2003) 2209: 2207: 2160: 1989: 1987: 1942: 1614: 1610: 1608: 1404: 1371: 1369: 1313:Clements, Philip J. (December 2019). 1308: 1306: 1304: 1302: 1300: 1298: 1296: 1294: 1268: 1264: 1262: 1260: 1258: 446:appears as a character race in GAZ13 3992:Player's Option: Skills & Powers 2400: 1705: 1591:. Prometheus Books. pp. 84–85. 853: 47:adding citations to reliable sources 18: 3999:Player's Option: Spells & Magic 2375: 1994:Hoffer, Christian (March 9, 2020). 1334: 893: 830:The deep elves are found in 1996's 13: 2595:Night Below: An Underdark Campaign 2502: 2204: 1984: 1605: 1577: 1366: 1291: 1255: 882:fiction is strongly influenced by 14: 4311: 3964:Forgotten Realms Campaign Setting 1482:, McFarland, pp. 32–34, 62, 1146:Once the slaves of the giants of 823:. The only exception to this are 721:Half-elf (Dungeons & Dragons) 672:Advanced Dungeons & Dragons,) 646: 398:(an elven dog) first appeared in 58:"Elf" Dungeons & Dragons 4285:Dungeons & Dragons humanoids 3797: 803: 725:Half-elves are the offspring of 436:Dungeons & Dragons Basic Set 292:divided lines of Tolkien's elves 249:), wood elves and winged elves ( 136: 23: 4290:Dungeons & Dragons monsters 4152:Expedition to the Demonweb Pits 4145:Expedition to the Barrier Peaks 2479:Melzer, Jennifer (2022-05-05). 2472: 2422: 2274: 2236: 2182: 2100: 2070: 1963: 1936: 1908: 1878: 1852: 1810: 1772: 1755: 1745:Monstrous Compendium Volume One 1733: 1699: 1674: 1656: 1638: 1414:. No. 95. pp. 12–13. 778: 655:, elves had spirits instead of 518:(2000), and in the 3.5 revised 476:Monstrous Compendium Volume One 457:Advanced Dungeons & Dragons 364:Advanced Dungeons & Dragons 302:become grey elves in the game. 34:needs additional citations for 2578:. Wizards of the Coast, 2003. 1517: 1495: 1398: 1226: 878:The depiction of the elves in 873: 524:. Elves were detailed for the 491:Comanthor: Empire of the Elves 1: 4180:The Lost Caverns of Tsojcanth 1943:Lopez, Kristen (2021-11-14). 1249: 1198: 1062:Star Elves or Mithral Elves ( 787: 769: 714: 4215:The Temple of Elemental Evil 3713:List of 3rd edition monsters 3708:List of 2nd edition monsters 2382:Di Filippo, Laurent (2018). 1875:. Wizards of the Coast, 2003 1241: 1045:Moon Elves or Silver Elves ( 948:Aquatic Elves or Sea Elves ( 812:Rockseer Elves or Deep Elves 318:The elf first appeared as a 274:elves draw very little from 7: 4173:The Keep on the Borderlands 4159:The Gates of Firestorm Peak 3496:List of alternative classes 2388:Les clichĂ©s dans l'histoire 1476:Tresca, Michael J. (2010), 1209:Birthright Campaign Setting 1169: 1095:Wild Elves or Green Elves ( 858: 733:The half-elf appeared as a 688: 635:Mordenkainen's Tome of Foes 10: 4316: 4208:The Ruins of Undermountain 2661: 2218:. Paris. pp. 357–379. 1766:The Complete Book of Elves 1514:(3-Volume Set) (TSR, 1974) 1191:Mind Lords of the Last Sea 1141: 1005:when their matron goddess 762: 751:Subraces of elves include 718: 692: 624:(2014) also presented the 564:Heroes of the Fallen Lands 482:The Complete Book of Elves 120: 4238: 4095: 4047: 4015: 3909: 3902: 3841: 3807: 3803: 3792: 3721: 3611: 3530: 3504: 3421: 3343: 3339: 3328: 3245: 3004: 3000: 2989: 2973:System Reference Document 2955: 2904: 2783: 2727: 2671: 2667: 2656: 2356:Community. Archived from 2052:(1996). "Elf, Rockseer". 1429:Bornet, Philippe (2011). 1078:Sun Elves or Gold Elves ( 642:Fictional characteristics 182: 174: 169: 159: 144: 135: 130: 123:Evermeet: Island of Elves 3915:Arms and Equipment Guide 2514:Eberron Campaign Setting 1838:. Wizards of the Coast. 1796:. Wizards of the Coast. 1319:(Thesis). Archived from 1269:Kirby, Danielle (2013). 1188:The 2nd edition product 836:, but originated in the 4111:modules and sourcebooks 3220:Masque of the Red Death 2995:Geography and cosmology 2117:Book 3: The Sunless Sea 1831:Player's Handbook v.3.5 758: 703:, elves have their own 170:In-universe information 16:Fictional humanoid race 4024:Wrath of the Immortals 3943:Deities & Demigods 3850:Dungeons & Dragons 3825:Dungeon Master's Guide 3656:Illithid (mind flayer) 3613:Creatures and monsters 2719:Sources and influences 2649:Dungeons & Dragons 2537:Jennifer Clarke-Wilkes 2462:Lake Geneva, Wisconsin 2412:Lake Geneva, Wisconsin 2253:Dragonlance Adventures 2172:Lake Geneva, Wisconsin 2141:Lake Geneva, Wisconsin 2081:Jennifer Clarke-Wilkes 2060:Lake Geneva, Wisconsin 1973:Dungeon Master's Guide 1511:Dungeons & Dragons 910:Dungeons & Dragons 904:campaign setting, and 677:Deities & Demigods 653:Dungeons & Dragons 621:Dungeon Master's Guide 590:Dungeons & Dragons 579:Dungeons & Dragons 545:Dungeons & Dragons 506:Dungeons & Dragons 428:Dungeons & Dragons 370:The elf appeared as a 357:Dungeons & Dragons 338:Dungeons & Dragons 328:Dungeons & Dragons 313:Dungeons & Dragons 288:Dungeons & Dragons 272:Dungeons & Dragons 203:Dungeons & Dragons 154:Dungeons & Dragons 3936:Book of Vile Darkness 3929:Book of Exalted Deeds 3334:Characters and beings 2942:Strategic Simulations 737:race in the original 651:In early editions of 374:race in the original 336:supplement. Elves in 324:original 1974 edition 150:original 1974 edition 4229:White Plume Mountain 4187:Queen of the Spiders 4131:Desert of Desolation 3978:Manual of the Planes 3122:Magic: The Gathering 2917:Wizards of the Coast 2551:Wizards of the Coast 2519:Wizards of the Coast 2486:Comic Book Resources 2360:on December 12, 2012 2354:Wizards of the Coast 2191:, ed, et al (1990). 2095:Wizards of the Coast 1978:Wizards of the Coast 1950:Comic Book Resources 1930:Wizards of the Coast 1903:Wizards of the Coast 1553:Wizards of the Coast 1354:Wizards of the Coast 1273:. London, New York: 800:are the High elves. 747:Other types of elves 659:which impacted some 43:improve this article 4038:Epic Level Handbook 3681:Reptilian humanoids 3598:Strahd von Zarovich 3247:Planes of existence 3115:Kingdoms of Kalamar 2968:Game System License 2556:Perry, Chris. "The 2348:(August 20, 2008). 1382:Bloomsbury Academic 796:In 4th edition the 346:. Players with elf 306:Publication history 263:Creative influences 4117:Against the Giants 3842:Classic boxed sets 3736:Corellon Larethian 3723:Deities and powers 3531:Notable characters 3344:Races and lineages 2679:Adventurers League 2566:#236, pages 13–17. 1689:, published 1985, 1277:. pp. 74–75. 1025:Corellon Larethian 709:Corellon Larethian 278:'s version of the 4267: 4266: 4263: 4262: 4259: 4258: 4166:The Isle of Dread 4091: 4090: 4048:Psionics Handbook 3818:Player's Handbook 3788: 3787: 3784: 3783: 3558:Volothamp Geddarm 3324: 3323: 3320: 3319: 3006:Campaign settings 2985: 2984: 2981: 2980: 2963:Open Game License 1925:Player's Handbook 1920:Crawford, Jeremey 1793:Player's Handbook 1712:Player's Handbook 1695:978-0-88038-084-3 1668:Monster Manual II 1562:978-0-7869-4725-6 1442:978-3-290-22010-5 1391:978-1-3500-6894-0 1349:Races of the Wild 1284:978-1-908049-23-0 964:or Winged Elves ( 854:Campaign settings 848:player characters 740:Player's Handbook 701:campaign settings 608:Player's Handbook 599:Player's Handbook 554:Player's Handbook 537:Races of the Wild 521:Player's Handbook 515:Player's Handbook 495:Elves of Evermeet 487:campaign settings 470:Player's Handbook 414:Monster Manual II 409:Monster Manual II 377:Player's Handbook 290:can be traced to 214:player characters 210:role-playing game 190: 189: 119: 118: 111: 93: 4307: 4201:Red Hand of Doom 4016:High-level rules 4006:Unearthed Arcana 3907: 3906: 3893:Rules Cyclopedia 3805: 3804: 3794: 3793: 3341: 3340: 3330: 3329: 3064:Forgotten Realms 3022:Council of Wyrms 3002: 3001: 2991: 2990: 2922:Grenadier Models 2709:Related products 2669: 2668: 2658: 2657: 2641: 2634: 2627: 2618: 2617: 2611:Paizo Publishing 2570:Reynolds, Sean K 2497: 2496: 2494: 2493: 2476: 2470: 2469: 2448: 2442: 2429:Smith, Lester W. 2426: 2420: 2419: 2398: 2392: 2391: 2379: 2373: 2372: 2367: 2365: 2342: 2329: 2328: 2278: 2272: 2271: 2260:pp. 57–62. 2240: 2234: 2233: 2227: 2219: 2211: 2202: 2186: 2180: 2179: 2158: 2149: 2148: 2130: 2124: 2104: 2098: 2074: 2068: 2067: 2046: 2037: 2021: 2012: 2011: 2009: 2008: 1991: 1982: 1981: 1967: 1961: 1960: 1958: 1957: 1940: 1934: 1933: 1912: 1906: 1889:Stephen Schubert 1882: 1876: 1856: 1850: 1849: 1814: 1808: 1807: 1776: 1770: 1762:McComb, Colin D. 1759: 1753: 1737: 1731: 1730: 1703: 1697: 1682:Unearthed Arcana 1678: 1672: 1660: 1654: 1642: 1636: 1635: 1621:Players Handbook 1612: 1603: 1602: 1585:Schick, Lawrence 1581: 1575: 1574: 1548:Rules Compendium 1539: 1533: 1521: 1515: 1499: 1493: 1492: 1473: 1454: 1453: 1451: 1449: 1426: 1420: 1419: 1402: 1396: 1395: 1373: 1364: 1341: 1332: 1331: 1329: 1328: 1310: 1289: 1288: 1266: 1064:Ruar-Tel'Quessir 1017:Ssri-Tel'Quessir 966:Aril-Tel'Quessir 901:Forgotten Realms 894:Forgotten Realms 755:and Deep elves. 735:player character 630:Unearthed Arcana 618:The 5th edition 606:(dark elf). The 526:Forgotten Realms 449:The Shadow Elves 419:Unearthed Arcana 372:player character 320:player character 145:First appearance 140: 128: 127: 114: 107: 103: 100: 94: 92: 51: 27: 19: 4315: 4314: 4310: 4309: 4308: 4306: 4305: 4304: 4300:Fictional elves 4270: 4269: 4268: 4255: 4246:D&D Insider 4234: 4222:Tomb of Horrors 4098: 4087: 4043: 4011: 3898: 3837: 3799: 3780: 3717: 3641:Gelatinous cube 3607: 3578:Raistlin Majere 3548:Drizzt Do'Urden 3526: 3505:Character lists 3500: 3417: 3335: 3316: 3254:Material Plane 3241: 2996: 2977: 2951: 2900: 2846:Robert J. Kuntz 2779: 2723: 2699:Popular culture 2663: 2652: 2645: 2575:Races of FaerĂ»n 2563:Dragon Magazine 2505: 2503:Further reading 2500: 2491: 2489: 2477: 2473: 2449: 2445: 2427: 2423: 2399: 2395: 2380: 2376: 2363: 2361: 2343: 2332: 2325: 2279: 2275: 2268: 2241: 2237: 2221: 2220: 2212: 2205: 2187: 2183: 2159: 2152: 2131: 2127: 2105: 2101: 2075: 2071: 2047: 2040: 2022: 2015: 2006: 2004: 1992: 1985: 1968: 1964: 1955: 1953: 1941: 1937: 1913: 1909: 1883: 1879: 1872:Races of FaerĂ»n 1857: 1853: 1846: 1818:Tweet, Jonathan 1815: 1811: 1804: 1780:Tweet, Jonathan 1777: 1773: 1760: 1756: 1738: 1734: 1727: 1704: 1700: 1679: 1675: 1661: 1657: 1643: 1639: 1632: 1613: 1606: 1599: 1582: 1578: 1563: 1540: 1536: 1522: 1518: 1500: 1496: 1490: 1474: 1457: 1447: 1445: 1443: 1427: 1423: 1403: 1399: 1392: 1384:. p. 168. 1374: 1367: 1342: 1335: 1326: 1324: 1311: 1292: 1285: 1267: 1256: 1252: 1244: 1229: 1201: 1172: 1150:, the elves of 1144: 1122:Races of FaerĂ»n 1047:Teu-Tel'Quessir 950:Alu-Tel'Quessir 896: 876: 861: 856: 814: 806: 790: 781: 772: 767: 761: 749: 723: 717: 697: 691: 649: 644: 594: 549: 531:Races of FaerĂ»n 510: 461: 431: 368: 316: 308: 265: 126: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 4313: 4303: 4302: 4297: 4292: 4287: 4282: 4265: 4264: 4261: 4260: 4257: 4256: 4254: 4253: 4251:D&D Beyond 4248: 4242: 4240: 4236: 4235: 4233: 4232: 4225: 4218: 4211: 4204: 4197: 4190: 4183: 4176: 4169: 4162: 4155: 4148: 4141: 4134: 4127: 4120: 4113: 4103: 4101: 4093: 4092: 4089: 4088: 4086: 4085: 4068: 4060: 4051: 4049: 4045: 4044: 4042: 4041: 4034: 4027: 4019: 4017: 4013: 4012: 4010: 4009: 4002: 3995: 3988: 3981: 3974: 3967: 3960: 3953: 3946: 3939: 3932: 3925: 3918: 3910: 3904: 3900: 3899: 3897: 3896: 3889: 3882: 3875: 3868: 3861: 3854: 3845: 3843: 3839: 3838: 3836: 3835: 3832:Monster Manual 3828: 3821: 3813: 3811: 3809:Core rulebooks 3801: 3800: 3790: 3789: 3786: 3785: 3782: 3781: 3779: 3778: 3773: 3768: 3763: 3762: 3761: 3756: 3743: 3738: 3733: 3727: 3725: 3719: 3718: 3716: 3715: 3710: 3705: 3700: 3695: 3690: 3689: 3688: 3678: 3673: 3668: 3663: 3658: 3653: 3648: 3643: 3638: 3633: 3628: 3623: 3617: 3615: 3609: 3608: 3606: 3605: 3600: 3595: 3590: 3585: 3580: 3575: 3570: 3565: 3563:Gord the Rogue 3560: 3555: 3550: 3545: 3540: 3534: 3532: 3528: 3527: 3525: 3524: 3519: 3514: 3508: 3506: 3502: 3501: 3499: 3498: 3493: 3488: 3483: 3478: 3473: 3468: 3463: 3458: 3453: 3448: 3443: 3438: 3433: 3427: 3425: 3419: 3418: 3416: 3415: 3410: 3405: 3400: 3395: 3390: 3385: 3380: 3375: 3370: 3369: 3368: 3358: 3353: 3347: 3345: 3337: 3336: 3326: 3325: 3322: 3321: 3318: 3317: 3315: 3314: 3313: 3312: 3302: 3297: 3296: 3295: 3290: 3285: 3280: 3275: 3270: 3265: 3260: 3251: 3249: 3243: 3242: 3240: 3239: 3232: 3225: 3224: 3223: 3209: 3202: 3195: 3188: 3187: 3186: 3179: 3172: 3158: 3151: 3150: 3149: 3142: 3135: 3118: 3111: 3104: 3097: 3090: 3089: 3088: 3081: 3074: 3060: 3053: 3046: 3039: 3032: 3025: 3018: 3010: 3008: 2998: 2997: 2987: 2986: 2983: 2982: 2979: 2978: 2976: 2975: 2970: 2965: 2959: 2957: 2953: 2952: 2950: 2949: 2944: 2939: 2934: 2929: 2924: 2919: 2914: 2908: 2906: 2902: 2901: 2899: 2898: 2893: 2888: 2883: 2878: 2876:Jonathan Tweet 2873: 2868: 2863: 2858: 2853: 2848: 2843: 2841:Harold Johnson 2838: 2833: 2828: 2823: 2818: 2813: 2808: 2803: 2798: 2793: 2787: 2785: 2781: 2780: 2778: 2777: 2772: 2767: 2762: 2757: 2755:Game mechanics 2752: 2750:Dungeon Master 2747: 2742: 2737: 2731: 2729: 2725: 2724: 2722: 2721: 2716: 2711: 2706: 2701: 2696: 2691: 2686: 2681: 2675: 2673: 2665: 2664: 2654: 2653: 2644: 2643: 2636: 2629: 2621: 2615: 2614: 2603: 2587: 2567: 2554: 2533:Cordell, Bruce 2530: 2504: 2501: 2499: 2498: 2471: 2443: 2421: 2393: 2374: 2346:Baker, Richard 2330: 2323: 2273: 2266: 2248:Weis, Margaret 2244:Hickman, Tracy 2235: 2203: 2181: 2150: 2125: 2123:, pp. 2–4, 38. 2099: 2077:Cordell, Bruce 2069: 2038: 2013: 1983: 1962: 1935: 1907: 1898:Monster Manual 1877: 1851: 1844: 1826:Williams, Skip 1809: 1802: 1788:Williams, Skip 1771: 1754: 1732: 1725: 1698: 1673: 1655: 1650:Monster Manual 1637: 1630: 1604: 1597: 1576: 1561: 1555:. p. 13. 1534: 1516: 1494: 1489:978-0786458950 1488: 1455: 1441: 1421: 1397: 1390: 1365: 1344:Williams, Skip 1333: 1290: 1283: 1253: 1251: 1248: 1243: 1240: 1228: 1225: 1200: 1197: 1171: 1168: 1143: 1140: 1139: 1138: 1135: 1131: 1130: 1113: 1110:Or-Tel'Quessir 1105: 1104: 1100: 1097:Sy-Tel'Quessir 1092: 1091: 1083: 1080:Ar-Tel'Quessir 1075: 1074: 1067: 1059: 1058: 1050: 1042: 1041: 1037: 1034:Ly-Tel'Quessir 1029: 1028: 1020: 1012: 1011: 999: 993: 992: 989:Aerdrie Faenya 969: 958: 957: 953: 895: 892: 875: 872: 860: 857: 855: 852: 813: 810: 805: 802: 789: 786: 780: 777: 771: 768: 763:Main article: 760: 757: 748: 745: 719:Main article: 716: 713: 690: 687: 683:Material Plane 661:game mechanics 648: 647:Spirit vs soul 645: 643: 640: 593: 587: 570:Monster Manual 548: 542: 509: 503: 499:Elves of Athas 460: 454: 430: 424: 383:Monster Manual 367: 361: 315: 309: 307: 304: 264: 261: 196:is a humanoid 188: 187: 184: 180: 179: 176: 172: 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Retrieved 2484: 2474: 2455: 2452:Rolston, Ken 2446: 2432: 2424: 2405: 2396: 2387: 2377: 2369: 2364:December 12, 2362:. Retrieved 2358:the original 2309: 2306:Mike Breault 2302:Steve Winter 2290:Troy Denning 2286:Bill Connors 2276: 2251: 2238: 2215: 2192: 2184: 2165: 2134: 2128: 2116: 2110: 2102: 2088: 2072: 2053: 2050:Pickens, Jon 2027: 2005:. Retrieved 1999: 1971: 1965: 1954:. Retrieved 1948: 1938: 1923: 1916:Mearls, Mike 1910: 1896: 1885:Mearls, Mike 1880: 1870: 1867:James Jacobs 1863:Matt Forbeck 1854: 1836:Andy Collins 1829: 1812: 1791: 1774: 1764: 1757: 1743: 1735: 1710: 1701: 1680: 1676: 1666: 1658: 1648: 1640: 1619: 1588: 1579: 1568: 1566: 1546: 1537: 1527: 1519: 1509: 1506:Dave Arneson 1497: 1478: 1446:. Retrieved 1431: 1424: 1415: 1409: 1400: 1377: 1347: 1325:. 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TSR. 1572:factor. 1217:regents 1156:Aerenal 1152:Eberron 1142:Eberron 1088:eladrin 1055:eladrin 973:dragons 962:Avariel 914:D&D 884:Tolkien 868:grugach 798:Eladrin 626:eladrin 613:grugach 396:cooshee 388:grugach 276:Tolkien 252:avariel 246:grugach 234:dwarves 207:fantasy 200:in the 83:scholar 3879:Master 3865:Expert 3776:Tiamat 3771:Mystra 3698:Trolls 3693:Slaadi 3646:Giants 3631:Devils 3593:Tenser 3491:Wizard 3471:Ranger 3446:Cleric 3408:Triton 3398:Kender 3146:Theros 3126:planes 3071:FaerĂ»n 2662:Basics 2609:#313 ( 2607:Dragon 2582:  2539:, and 2525:  2457:Dragon 2407:Dragon 2321:  2264:  2167:Dragon 2136:Dragon 2083:, and 1891:, and 1865:; and 1842:  1800:  1723:  1693:  1628:  1595:  1559:  1504:, and 1486:  1439:  1388:  1360:  1281:  906:FaerĂ»n 846:, the 727:humans 426:Basic 400:Dragon 394:, and 300:Sindar 296:Noldor 85:  78:  71:  64:  56:  4073:v3.5 3858:Basic 3759:Vecna 3666:Mimic 3583:Minsc 3538:Alias 3476:Rogue 3451:Druid 3393:Human 3373:Gnome 3356:Dwarf 3310:Sigil 3288:Oerth 3273:Krynn 3268:Athas 2932:Paizo 2760:Magic 1685:, by 1183:Athas 1007:Lolth 956:time. 935:Shaar 888:elves 657:souls 352:class 222:sword 90:JSTOR 76:books 4079:and 3676:Orcs 3661:Lich 3461:Monk 3441:Bard 3366:Drow 2580:ISBN 2523:ISBN 2366:2012 2319:ISBN 2262:ISBN 2230:link 1840:ISBN 1798:ISBN 1721:ISBN 1691:ISBN 1626:ISBN 1593:ISBN 1557:ISBN 1484:ISBN 1450:2020 1437:ISBN 1386:ISBN 1358:ISBN 1279:ISBN 1158:and 997:Drow 825:pech 765:Drow 759:Drow 604:drow 497:and 463:The 442:The 241:drow 220:and 198:race 192:The 175:Type 148:the 62:news 3361:Elf 2912:TSR 2600:TSR 2543:. 2466:TSR 2439:TSR 2416:TSR 2199:TSR 2176:TSR 2145:TSR 2121:TSR 2087:. 2064:TSR 2034:TSR 1750:TSR 1717:TSR 886:'s 585:". 359:". 326:of 280:elf 228:or 218:bow 194:elf 186:Any 164:Elf 152:of 131:Elf 45:by 4276:: 2592:. 2535:, 2517:. 2511:. 2483:. 2464:: 2437:. 2414:: 2368:. 2352:. 2333:^ 2314:. 2300:; 2296:; 2292:; 2288:; 2284:; 2256:. 2246:; 2226:}} 2222:{{ 2206:^ 2197:. 2174:: 2153:^ 2143:: 2119:. 2115:. 2079:, 2062:: 2058:. 2041:^ 2032:. 2016:^ 1998:. 1986:^ 1976:. 1947:. 1928:. 1918:; 1895:. 1887:, 1869:. 1861:; 1824:; 1820:; 1786:; 1782:; 1719:. 1715:. 1665:. 1647:. 1607:^ 1565:. 1551:. 1526:. 1508:. 1458:^ 1380:. 1368:^ 1352:. 1346:. 1336:^ 1293:^ 1257:^ 1166:. 501:. 493:, 390:, 294:– 236:. 2640:e 2633:t 2626:v 2598:( 2586:. 2549:( 2529:. 2495:. 2327:. 2270:. 2232:) 2201:. 2093:( 2036:. 2010:. 1980:. 1959:. 1932:. 1901:( 1848:. 1806:. 1748:( 1729:. 1634:. 1601:. 1452:. 1394:. 1330:. 1287:. 1112:) 1099:) 1090:. 1082:) 1066:) 1057:. 1049:) 1036:) 1027:. 1019:) 991:. 968:) 952:) 679:, 611:( 125:. 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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Evermeet: Island of Elves

original 1974 edition
Elf
race
Dungeons & Dragons
fantasy
role-playing game
player characters
bow
sword
introversion
xenophobia
dwarves
drow
grugach
avariel
half-elves
Gary Gygax

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