816:"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart.
890:. One of the major character types in the setting, they are presented as aloof and isolationist as a group, but also as caretakers of the natural world. Like in other settings, they are split into several peoples, again echoing the splits among Tolkien's elves: Silvanesti and Qualinesti, two races of high elves estranged from each other; the Kagonesti or Wild Elves; and two races of sea elves: the Dimernesti or Shoal Elves, which inhabit the coastal areas and the Dargonesti or Deep Elves.
25:
1219:, giving them control of provinces, law holdings, guilds and magical sources. While humans have to be infused with a divine bloodline in order to cast true magic, the elves already have a connection to the land and can utilise the magical power of the land's mebhaighl without being blooded. However, the elven societies do not trust any deities, especially not those followed by humans, so there are no elven priests or temples.
819:"Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the
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1125:(which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War. They see their realms as the natural successors to past nations such as Eaerlann and
224:. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as
979:, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet. The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce
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generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.
282:. However, academic Philip J. Clements sees certain aspects as directly traceable to Tolkien's portrayal. Similarly, academic Philippe Bornet in "Religions in play: games, rituals, and virtual worlds" said that elves in the game are based on Tolkien's version of the elf. Michael J. Tresca, in the book
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from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the
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elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified into three broad families: drow, eladrin, or elves. In the 5th edition, these families were re-classified into four, with three
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These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact that they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders.
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The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to
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broke from the primary elven pantheon. Of all the elves they are the only ones portrayed as inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white
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and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears
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to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user. Tresca described the
Tolkien style of elf as "a burden for game designers" as they were seemingly "more capable than humans". Tresca commented that "Gygax
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makes a clear difference in the rules between five
Cerilian human cultures, such a distinction is not made for the elves. However, the elven realms have different attitudes towards their neighbours and other Cerilian inhabitants. Those ruled by Rhuobhe Manslayer, also called the Elf, are encouraged
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elves are portrayed as hostile nomads, marked by savage dispositions and a deep distrust of outsiders. An
Athasian elf stands 6½–7½ feet tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is
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The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves, they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Lythari
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introduced a new offshoot of Dark Sun elf. The people of
Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred
1085:
Sun elves are primarily found upon the island of
Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but
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High elves are the original eladrin and the original elves that came Abeir-Toril from the
Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are
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These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in
Mystara. The shadow elves are even paler than normal elves, with white hair and very clear eyes, usually a sparkling blue or gray color. The shadow elves are somewhat smaller and thinner than their
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aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of
Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the
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Tolkien had them taller, more intelligent, more beautiful, and older than humans; in fact, he made them quite similar to the fair-folk, the fairies. The elves of the AD&D game system borrow two names (gray and wood) from the
Professor's writings, and that is nearly all. They are shorter than
1222:
The world of
Aebyrnis (of which Cerilia is a continent) was once joined with the Shadow World. On this plane of shadows and illusions, now exists the Seelie who are more faerie-like than the sidhelien. The Cerilian lore hints that since the two worlds split, for every Cerilian sidhe, there is a
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The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are simply called elves, distinguishing them from the
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Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.
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connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting. They also connect the wood elves to the wild elves
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surface cousins, standing about five feet tall and weighing about 100 pounds. Their ears are larger than those of wood elves, giving the shadow elves a sort of "walking radar" underground. Shadow elves have high-pitched voices—almost squeaky to human ears.
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rules, which mostly covered medieval warfare (with a fantasy supplement that spawned the game we all play today). Masses of low-cost undead troops were beating up high-cost elf troops, so the 'elves are immune to paralysis' emerged as a balancing
576:
Tresca explained that this edition allowed elves and humans to be equal in height and "deemphasized their low constitution, a balancing attribute created for earlier editions". Tresca opined that the introduction of eladrin "restored elves in
711:, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings.
937:, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms.
1022:
Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by
1119:. They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. They have a zest for life and pleasure. According to
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commented that "while there are lots of theories about the technical reasons (many believe that D&D co-creator Gary Gygax was not a fan of non-human characters, and thus placed the restriction on them when writing up
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more intellectually advanced, than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. In 4th edition, sun elves are
1237:
boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe. 5th Edition introduced Astral Elves who are now native to the Astral Sea.
439:(1977). In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes.
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Aquatic elves are also known as sea elves. They live beneath the waves of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of
917:
being detailed in the primary campaign books: drow, high elves, and wood elves, with eladrin as their own lineage of elves whose ancestors never emigrated from the Faerie world to the Material world of Toril.
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to hate humans, sometimes participating in the Gheallie Sidhe, the Hunt of the Elves, which set out to slaughter humans. Other realms set up magical barriers on their borders to prevent unwanted visitors.
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are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare.
628:(which appeared in 4th edition as a separate but related race) as an elf subrace, using them as an example for creating a new character subrace. The eladrin later appeared as playtest content in "
355:
worked hard to curb their power, by giving the race a weak constitution and putting limitations on how high they could level. These limitations would not be removed until the third edition of
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929:, the sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar (along with the dark elves), and Keltormir. To the south, in present-day
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or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace.
216:, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the
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The editors pushed hard to get FR as close to core D&D terminology as they could, so they tended to be really aggressive on calling sun elves, moon elves, etc. eladrin.
386:(1977), with subraces including High Elf, Gray Elf (some of whom are also called Faerie), Dark Elf (also called Drow), Wood Elf (also called Sylvan), and Aquatic Elf. The
920:
The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to
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The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game.
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They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.
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Classics scholar C. W. Marshall positively remarked on the "wide diversity of genetically unique groups" of elves found in the game, "which can energize fans".
975:. Avariel remain in any number in only one place—the Aerie of the Snow Eagles, a secluded mountain home in the north. Avariel maintain good relationships with
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The elf appeared as a character race and as one of three in a family of elven races — the sylvans, the drows, and the eladrins — in the fourth edition
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1162:, establishing nations and distinct cultures on both. Most notable are the elves of Aerenal, whose culture revolves around the veneration of the
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and then spend eternity in whatever plane their chosen deity resides, while spirits are eventually reincarnated back into the Material Plane".
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Ever wonder why elves are immune to paralysis? As far as we can figure out, that immunity came from a game-balance issue in the original
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In the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.
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Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the
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green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. In 4th edition, moon elves are
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Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon (eds.).
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elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard
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a D&D supplement released in 1980. The major difference between a soul and a spirit is that souls live one life on the
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can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian.
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Besson, Anne (2004). "La Terre du Milieu et les royaumes voisins". In Ferré, Vincent; Bourgois, Christian (eds.).
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for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.
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243:), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves (
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such as various resurrection spells. This distinction was dropped in the 3rd Edition. Christian Hoffer of
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The 2nd edition setting allows player characters to be elves or half-elves as adventurers but also as
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There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (
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632:: Eladrin and Gith" (2017); this version was revised and eventually published the following year in
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The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various
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The elves are the largest political and military presence in space; at the time of the original
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Additional elven types created for this setting include the snow elves, valley elves, and wild (
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This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.
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made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of
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are devoted to Selune and their Ancestor Endymion, Father of the race and follower of Selune.
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1129:. In 4th edition, wood elves are simply called elves, distinguishing them from the eladrin.
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2386:[Norse mythology in Dungeons & Dragons - Between reception and stereotypes].
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1073:. They have recently considered returning due to increasing threats by the alien nilshai.
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to the mysterious, sometimes dangerous, and altogether powerful status they enjoyed in
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issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where
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1408:(March 1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games".
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416:(1983). A number of elven subraces were presented as character races in the original
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2384:"La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes"
602:(2014). Three subraces were introduced with it: the high elf, the wood elf, and the
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Fantasy and Belief: Alternative Religions, Popular Narratives, and Digital Cultures
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released information on official creatures before their release in the upcoming
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2390:. Fest'Ain d'Histoire (in French). Chazey-sur-Ain: Didaskalie. pp. 75–90.
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1945:"Everything Dungeons & Dragons Players Should Know About Building an Elf"
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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Wood elves are a reclusive subrace, preferring to live in such areas as the
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This subrace left the forests of Yuirwood for an extraplanar realm known as
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often known as the Seldarine; this pantheon usually consists of the leader
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are immune to paralysis as a holdover from a game balance adjustment in
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479:(1989). Several elven races were detailed as player character races in
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published by TSR in 1990 as a 64-page booklet and a 32-page booklet.
412:. The grugach, valley elf, and cooshee then appeared in the original
259:" among humans and in sourcebooks, and as "half-humans" among elves.
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2481:"Dungeons & Dragons: What to Know About Spelljammer's New Races"
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boasts several major subraces. They differ physically from typical
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Lythari that have been separated and live in the Endless Wastes.
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Dungeons & Dragons creatures from folklore and mythology
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are said to have immigrated over time to the continents of
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Once and Future Antiquities in Science Fiction and Fantasy
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The elf appeared as a character race in the third edition
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2133:
Reimer, David (March 1990). "In the Frost and the Snow".
1996:"Elves Originally Had No Souls in Dungeons & Dragons"
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The elf was included as a player race in the 5th edition
163:
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Heroic Worlds: A History and Guide to Role-Playing Games
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Turley, Kieran. "Ghost Elves: Elves of the Ethereal",
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corresponding member of the Seelie or Unseelie Courts.
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and control various realms on the continent. While the
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boxed set campaign published in 1995. In a subplot of
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could chose either the "fighting-man" or "magic-user"
232:. They were usually portrayed as antagonistic towards
1432:
Religions in play: games, rituals, and virtual worlds
898:
The various elven subraces are more prominent in the
588:
543:
504:
2434:
The Wanderer's Chronicle: Mind Lords of the Last Sea
2340:
2338:
2336:
2334:
944:
The elven subraces of Faerûn include the following:
298:
become high elves, Tawarwaith become wood elves and
255:). The offspring of humans and elves are known as "
827:, with whom Rockseers sometimes form friendships."
467:appeared as a character race in the second edition
49:. Unsourced material may be challenged and removed.
310:
2331:
1816:
1778:
1535:
485:(1992). Supplements focused on elves in specific
4271:
615:) of Greyhawk and the Kagonesti of Dragonlance.
534:(2003). Elves were one of the races detailed in
2019:
2017:
811:
557:(2008). This version of the elf returns in the
425:
2646:
2344:
1969:
1914:
567:(2010). The elf appears in the fourth edition
380:(1978). The elf also appeared in the original
121:"Evermeet" redirects here. For the novel, see
2632:
2156:
2154:
330:. The aquatic elf was introduced in the 1975
2014:
1471:
1469:
1467:
1465:
1463:
1461:
1459:
1435:. Theologischer Verlag ZĂĽrich. p. 278.
641:
433:The elf appeared as a character race in the
4031:Dungeon Master Option: High-Level Campaigns
2994:
2444:
2394:
2242:
2126:
1479:The Evolution of Fantasy Role-Playing Games
1108:Wood Elves, Copper Elves, or Sylvan Elves (
674:the only 'official' explanation appears in
284:The Evolution of Fantasy Role-Playing Games
2639:
2625:
2404:(September 1992). "Role-playing Reviews".
2381:
2228:: CS1 maint: location missing publisher (
2151:
473:(1989). The high elf also appeared in the
3333:
2454:(February 1990). "Role-playing Reviews".
2311:Monstrous Compendium Dragonlance Appendix
1456:
1234:Spelljammer: AD&D Adventures in Space
212:, one of the primary races available for
109:Learn how and when to remove this message
2055:Monstrous Compendium Annual Volume Three
1970:Mearls, Mike; Crawford, Jeremey (2014).
1375:
1312:
983:tradition, as devout worshippers of the
833:Monstrous Compendium Annual Volume Three
2450:
2164:(November 1982). "Featured Creatures".
2048:
746:
730:like elves. They live about 180 years.
4272:
2478:
2213:
2194:Greyhawk Monstrous Compendium Appendix
2132:
1993:
1583:
1545:(2007). "Interlude: Birth of a Rule".
1541:
1475:
1428:
1422:
1417:humans, and not generally as powerful.
1339:
1337:
1203:The elves of Cerilia are known as the
695:List of Dungeons & Dragons deities
305:
286:(2014), stated the elven sub-types in
262:
4295:Fictional elements introduced in 1974
3985:Player's Option: Combat & Tactics
3796:
3332:
2993:
2660:
2620:
2216:Tolkien, trente ans après (1973-2003)
2209:
2207:
2160:
1989:
1987:
1942:
1614:
1610:
1608:
1404:
1371:
1369:
1313:Clements, Philip J. (December 2019).
1308:
1306:
1304:
1302:
1300:
1298:
1296:
1294:
1268:
1264:
1262:
1260:
1258:
446:appears as a character race in GAZ13
3992:Player's Option: Skills & Powers
2400:
1705:
1591:. Prometheus Books. pp. 84–85.
853:
47:adding citations to reliable sources
18:
3999:Player's Option: Spells & Magic
2375:
1994:Hoffer, Christian (March 9, 2020).
1334:
893:
830:The deep elves are found in 1996's
13:
2595:Night Below: An Underdark Campaign
2502:
2204:
1984:
1605:
1577:
1366:
1291:
1255:
882:fiction is strongly influenced by
14:
4311:
3964:Forgotten Realms Campaign Setting
1482:, McFarland, pp. 32–34, 62,
1146:Once the slaves of the giants of
823:. The only exception to this are
721:Half-elf (Dungeons & Dragons)
672:Advanced Dungeons & Dragons,)
646:
398:(an elven dog) first appeared in
58:"Elf" Dungeons & Dragons
4285:Dungeons & Dragons humanoids
3797:
803:
725:Half-elves are the offspring of
436:Dungeons & Dragons Basic Set
292:divided lines of Tolkien's elves
249:), wood elves and winged elves (
136:
23:
4290:Dungeons & Dragons monsters
4152:Expedition to the Demonweb Pits
4145:Expedition to the Barrier Peaks
2479:Melzer, Jennifer (2022-05-05).
2472:
2422:
2274:
2236:
2182:
2100:
2070:
1963:
1936:
1908:
1878:
1852:
1810:
1772:
1755:
1745:Monstrous Compendium Volume One
1733:
1699:
1674:
1656:
1638:
1414:. No. 95. pp. 12–13.
778:
655:, elves had spirits instead of
518:(2000), and in the 3.5 revised
476:Monstrous Compendium Volume One
457:Advanced Dungeons & Dragons
364:Advanced Dungeons & Dragons
302:become grey elves in the game.
34:needs additional citations for
2578:. Wizards of the Coast, 2003.
1517:
1495:
1398:
1226:
878:The depiction of the elves in
873:
524:. Elves were detailed for the
491:Comanthor: Empire of the Elves
1:
4180:The Lost Caverns of Tsojcanth
1943:Lopez, Kristen (2021-11-14).
1249:
1198:
1062:Star Elves or Mithral Elves (
787:
769:
714:
4215:The Temple of Elemental Evil
3713:List of 3rd edition monsters
3708:List of 2nd edition monsters
2382:Di Filippo, Laurent (2018).
1875:. Wizards of the Coast, 2003
1241:
1045:Moon Elves or Silver Elves (
948:Aquatic Elves or Sea Elves (
812:Rockseer Elves or Deep Elves
318:The elf first appeared as a
274:elves draw very little from
7:
4173:The Keep on the Borderlands
4159:The Gates of Firestorm Peak
3496:List of alternative classes
2388:Les clichés dans l'histoire
1476:Tresca, Michael J. (2010),
1209:Birthright Campaign Setting
1169:
1095:Wild Elves or Green Elves (
858:
733:The half-elf appeared as a
688:
635:Mordenkainen's Tome of Foes
10:
4316:
4208:The Ruins of Undermountain
2661:
2218:. Paris. pp. 357–379.
1766:The Complete Book of Elves
1514:(3-Volume Set) (TSR, 1974)
1191:Mind Lords of the Last Sea
1141:
1005:when their matron goddess
762:
751:Subraces of elves include
718:
692:
624:(2014) also presented the
564:Heroes of the Fallen Lands
482:The Complete Book of Elves
120:
4238:
4095:
4047:
4015:
3909:
3902:
3841:
3807:
3803:
3792:
3721:
3611:
3530:
3504:
3421:
3343:
3339:
3328:
3245:
3004:
3000:
2989:
2973:System Reference Document
2955:
2904:
2783:
2727:
2671:
2667:
2656:
2356:Community. Archived from
2052:(1996). "Elf, Rockseer".
1429:Bornet, Philippe (2011).
1078:Sun Elves or Gold Elves (
642:Fictional characteristics
182:
174:
169:
159:
144:
135:
130:
123:Evermeet: Island of Elves
3915:Arms and Equipment Guide
2514:Eberron Campaign Setting
1838:. Wizards of the Coast.
1796:. Wizards of the Coast.
1319:(Thesis). Archived from
1269:Kirby, Danielle (2013).
1188:The 2nd edition product
836:, but originated in the
4111:modules and sourcebooks
3220:Masque of the Red Death
2995:Geography and cosmology
2117:Book 3: The Sunless Sea
1831:Player's Handbook v.3.5
758:
703:, elves have their own
170:In-universe information
16:Fictional humanoid race
4024:Wrath of the Immortals
3943:Deities & Demigods
3850:Dungeons & Dragons
3825:Dungeon Master's Guide
3656:Illithid (mind flayer)
3613:Creatures and monsters
2719:Sources and influences
2649:Dungeons & Dragons
2537:Jennifer Clarke-Wilkes
2462:Lake Geneva, Wisconsin
2412:Lake Geneva, Wisconsin
2253:Dragonlance Adventures
2172:Lake Geneva, Wisconsin
2141:Lake Geneva, Wisconsin
2081:Jennifer Clarke-Wilkes
2060:Lake Geneva, Wisconsin
1973:Dungeon Master's Guide
1511:Dungeons & Dragons
910:Dungeons & Dragons
904:campaign setting, and
677:Deities & Demigods
653:Dungeons & Dragons
621:Dungeon Master's Guide
590:Dungeons & Dragons
579:Dungeons & Dragons
545:Dungeons & Dragons
506:Dungeons & Dragons
428:Dungeons & Dragons
370:The elf appeared as a
357:Dungeons & Dragons
338:Dungeons & Dragons
328:Dungeons & Dragons
313:Dungeons & Dragons
288:Dungeons & Dragons
272:Dungeons & Dragons
203:Dungeons & Dragons
154:Dungeons & Dragons
3936:Book of Vile Darkness
3929:Book of Exalted Deeds
3334:Characters and beings
2942:Strategic Simulations
737:race in the original
651:In early editions of
374:race in the original
336:supplement. Elves in
324:original 1974 edition
150:original 1974 edition
4229:White Plume Mountain
4187:Queen of the Spiders
4131:Desert of Desolation
3978:Manual of the Planes
3122:Magic: The Gathering
2917:Wizards of the Coast
2551:Wizards of the Coast
2519:Wizards of the Coast
2486:Comic Book Resources
2360:on December 12, 2012
2354:Wizards of the Coast
2191:, ed, et al (1990).
2095:Wizards of the Coast
1978:Wizards of the Coast
1950:Comic Book Resources
1930:Wizards of the Coast
1903:Wizards of the Coast
1553:Wizards of the Coast
1354:Wizards of the Coast
1273:. London, New York:
800:are the High elves.
747:Other types of elves
659:which impacted some
43:improve this article
4038:Epic Level Handbook
3681:Reptilian humanoids
3598:Strahd von Zarovich
3247:Planes of existence
3115:Kingdoms of Kalamar
2968:Game System License
2556:Perry, Chris. "The
2348:(August 20, 2008).
1382:Bloomsbury Academic
796:In 4th edition the
346:. Players with elf
306:Publication history
263:Creative influences
4117:Against the Giants
3842:Classic boxed sets
3736:Corellon Larethian
3723:Deities and powers
3531:Notable characters
3344:Races and lineages
2679:Adventurers League
2566:#236, pages 13–17.
1689:, published 1985,
1277:. pp. 74–75.
1025:Corellon Larethian
709:Corellon Larethian
278:'s version of the
4267:
4266:
4263:
4262:
4259:
4258:
4166:The Isle of Dread
4091:
4090:
4048:Psionics Handbook
3818:Player's Handbook
3788:
3787:
3784:
3783:
3558:Volothamp Geddarm
3324:
3323:
3320:
3319:
3006:Campaign settings
2985:
2984:
2981:
2980:
2963:Open Game License
1925:Player's Handbook
1920:Crawford, Jeremey
1793:Player's Handbook
1712:Player's Handbook
1695:978-0-88038-084-3
1668:Monster Manual II
1562:978-0-7869-4725-6
1442:978-3-290-22010-5
1391:978-1-3500-6894-0
1349:Races of the Wild
1284:978-1-908049-23-0
964:or Winged Elves (
854:Campaign settings
848:player characters
740:Player's Handbook
701:campaign settings
608:Player's Handbook
599:Player's Handbook
554:Player's Handbook
537:Races of the Wild
521:Player's Handbook
515:Player's Handbook
495:Elves of Evermeet
487:campaign settings
470:Player's Handbook
414:Monster Manual II
409:Monster Manual II
377:Player's Handbook
290:can be traced to
214:player characters
210:role-playing game
190:
189:
119:
118:
111:
93:
4307:
4201:Red Hand of Doom
4016:High-level rules
4006:Unearthed Arcana
3907:
3906:
3893:Rules Cyclopedia
3805:
3804:
3794:
3793:
3341:
3340:
3330:
3329:
3064:Forgotten Realms
3022:Council of Wyrms
3002:
3001:
2991:
2990:
2922:Grenadier Models
2709:Related products
2669:
2668:
2658:
2657:
2641:
2634:
2627:
2618:
2617:
2611:Paizo Publishing
2570:Reynolds, Sean K
2497:
2496:
2494:
2493:
2476:
2470:
2469:
2448:
2442:
2429:Smith, Lester W.
2426:
2420:
2419:
2398:
2392:
2391:
2379:
2373:
2372:
2367:
2365:
2342:
2329:
2328:
2278:
2272:
2271:
2260:pp. 57–62.
2240:
2234:
2233:
2227:
2219:
2211:
2202:
2186:
2180:
2179:
2158:
2149:
2148:
2130:
2124:
2104:
2098:
2074:
2068:
2067:
2046:
2037:
2021:
2012:
2011:
2009:
2008:
1991:
1982:
1981:
1967:
1961:
1960:
1958:
1957:
1940:
1934:
1933:
1912:
1906:
1889:Stephen Schubert
1882:
1876:
1856:
1850:
1849:
1814:
1808:
1807:
1776:
1770:
1762:McComb, Colin D.
1759:
1753:
1737:
1731:
1730:
1703:
1697:
1682:Unearthed Arcana
1678:
1672:
1660:
1654:
1642:
1636:
1635:
1621:Players Handbook
1612:
1603:
1602:
1585:Schick, Lawrence
1581:
1575:
1574:
1548:Rules Compendium
1539:
1533:
1521:
1515:
1499:
1493:
1492:
1473:
1454:
1453:
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1449:
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1288:
1266:
1064:Ruar-Tel'Quessir
1017:Ssri-Tel'Quessir
966:Aril-Tel'Quessir
901:Forgotten Realms
894:Forgotten Realms
755:and Deep elves.
735:player character
630:Unearthed Arcana
618:The 5th edition
606:(dark elf). The
526:Forgotten Realms
449:The Shadow Elves
419:Unearthed Arcana
372:player character
320:player character
145:First appearance
140:
128:
127:
114:
107:
103:
100:
94:
92:
51:
27:
19:
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4306:
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4300:Fictional elves
4270:
4269:
4268:
4255:
4246:D&D Insider
4234:
4222:Tomb of Horrors
4098:
4087:
4043:
4011:
3898:
3837:
3799:
3780:
3717:
3641:Gelatinous cube
3607:
3578:Raistlin Majere
3548:Drizzt Do'Urden
3526:
3505:Character lists
3500:
3417:
3335:
3316:
3254:Material Plane
3241:
2996:
2977:
2951:
2900:
2846:Robert J. Kuntz
2779:
2723:
2699:Popular culture
2663:
2652:
2645:
2575:Races of Faerûn
2563:Dragon Magazine
2505:
2503:Further reading
2500:
2491:
2489:
2477:
2473:
2449:
2445:
2427:
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2399:
2395:
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2015:
2006:
2004:
1992:
1985:
1968:
1964:
1955:
1953:
1941:
1937:
1913:
1909:
1883:
1879:
1872:Races of Faerûn
1857:
1853:
1846:
1818:Tweet, Jonathan
1815:
1811:
1804:
1780:Tweet, Jonathan
1777:
1773:
1760:
1756:
1738:
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1384:. p. 168.
1374:
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1324:
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1292:
1285:
1267:
1256:
1252:
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1229:
1201:
1172:
1150:, the elves of
1144:
1122:Races of Faerûn
1047:Teu-Tel'Quessir
950:Alu-Tel'Quessir
896:
876:
861:
856:
814:
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790:
781:
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761:
749:
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717:
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644:
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549:
531:Races of Faerûn
510:
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4254:
4253:
4251:D&D Beyond
4248:
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3836:
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3832:Monster Manual
3828:
3821:
3813:
3811:
3809:Core rulebooks
3801:
3800:
3790:
3789:
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2876:Jonathan Tweet
2873:
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2841:Harold Johnson
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2755:Game mechanics
2752:
2750:Dungeon Master
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2123:, pp. 2–4, 38.
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1555:. p. 13.
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2891:Skip Williams
2889:
2887:
2886:Margaret Weis
2884:
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2879:
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2872:
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2866:Chris Perkins
2864:
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2590:Sargent, Carl
2588:
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2584:0-7869-2875-1
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2298:James M. Ward
2295:
2294:Bruce Nesmith
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2020:
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1855:
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1845:0-7869-2886-7
1841:
1837:
1834:. revised by
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1362:0-7869-3438-7
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1323:on 2020-09-17
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54:Find sources:
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38:
37:
32:This article
30:
26:
21:
20:
4239:Online tools
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4213:
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3950:Draconomicon
3948:
3941:
3934:
3927:
3922:Battlesystem
3920:
3913:
3892:
3885:
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3871:
3864:
3857:
3849:
3830:
3823:
3816:
3798:Publications
3746:
3588:Mordenkainen
3360:
3305:Outer Planes
3300:Inner Planes
3234:
3227:
3218:
3211:
3204:
3197:
3192:Nentir Vale​
3190:
3183:Hollow World
3181:
3176:Savage Coast
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3043:Dragon Fist​
3041:
3034:
3027:
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3013:
2927:Judges Guild
2896:Steve Winter
2821:Ed Greenwood
2796:Dave Arneson
2714:Retro-clones
2647:
2606:
2593:
2573:
2561:
2560:Revisited",
2544:
2512:
2509:Baker, Keith
2490:. Retrieved
2484:
2474:
2455:
2452:Rolston, Ken
2446:
2432:
2424:
2405:
2396:
2387:
2377:
2369:
2364:December 12,
2362:. Retrieved
2358:the original
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41:Please help
36:verification
33:
4138:Dragonlance
4066:3rd edition
4058:2nd edition
3957:Fiend Folio
3903:Supplements
3512:Dragonlance
3263:Abeir-Toril
3236:Spelljammer
3036:Dragonlance
2871:Jon Pickens
2861:Tom Moldvay
2851:Mike Mearls
2831:Rob Heinsoo
2801:Keith Baker
2704:Film series
2162:Gygax, Gary
2112:Night Below
2029:Night Below
1893:James Wyatt
1822:Cook, Monte
1784:Cook, Monte
1769:(TSR, 1992)
1740:Cook, David
1707:Cook, David
1671:(TSR, 1983)
1663:Gygax, Gary
1653:(TSR, 1977)
1645:Gygax, Gary
1616:Gygax, Gary
1532:(TSR, 1975)
1502:Gygax, Gary
1406:Gygax, Gary
1227:Spelljammer
1117:High Forest
927:Sword Coast
922:Abeir-Toril
880:Dragonlance
874:Dragonlance
844:Night Below
839:Night Below
821:Svirfneblin
699:In several
592:5th edition
547:4th edition
528:setting in
508:3rd edition
459:2nd edition
366:1st edition
4274:Categories
3852:(original)
3741:Eilistraee
3543:Catti-brie
3351:Dragonborn
3206:Planescape
3139:Strixhaven
3015:Birthright
2937:Ral Partha
2826:Jeff Grubb
2816:Monte Cook
2811:David Cook
2791:Gary Gygax
2770:Miniatures
2765:Magic item
2735:Adventures
2492:2023-09-03
2402:Swan, Rick
2267:0880384522
2007:2023-09-03
1956:2023-09-03
1687:Gary Gygax
1411:The Dragon
1327:2020-09-22
1250:References
1199:Birthright
1127:Cormanthyr
788:High Elves
770:Grey Elves
753:Dark Elves
715:Half-elves
693:See also:
559:Essentials
444:Shadow elf
404:Gary Gygax
392:valley elf
348:characters
268:Gary Gygax
257:half-elves
230:xenophobia
69:newspapers
4194:Ravenloft
4124:Dead Gods
3886:Immortals
3872:Companion
3754:Tharizdun
3621:Beholders
3573:Lord Soth
3553:Elminster
3522:Ravenloft
3436:Barbarian
3431:Artificer
3413:Warforged
3383:Half-orcs
3293:Underdark
3213:Ravenloft
3169:Blackmoor
3155:Mahasarpa
3094:Ghostwalk
2905:Companies
2745:Attribute
2740:Alignment
2572:, et al.
2558:Seldarine
2546:Sandstorm
2316:TSR, Inc.
2282:Rick Swan
2258:TSR, Inc.
2224:cite book
2090:Sandstorm
1828:(2003) .
1742:, et al.
1569:Chainmail
1529:Blackmoor
1275:Routledge
1242:Reception
1205:sidhelien
1160:Khorvaire
1071:Sildëyuir
1032:Lythari (
1003:Underdark
985:Seldarine
977:aarakocra
870:) elves.
561:rulebook
343:Chainmail
333:Blackmoor
311:Original
183:Alignment
4107:List of
4082:Complete
4076:Expanded
4056:AD&D
3747:Greyhawk
3703:Vampires
3517:Greyhawk
3481:Sorcerer
3403:Tiefling
3388:Halfling
3378:Half-elf
3258:Aebrynis
3199:Pelinore
3108:Jakandor
3101:Greyhawk
3085:Kara-Tur
3078:Al-Qadim
3057:Exandria
3029:Dark Sun
2956:Licenses
2881:Jim Ward
2784:Creators
2775:Psionics
2728:Gameplay
2689:Editions
2613:), 2003.
2602:, 1995).
2553:, 2005).
2541:JD Wiker
2521:, 2004.
2468:: 59–63.
2460:(#154).
2441:. p. 47.
2431:(1996).
2418:: 65–66.
2410:(#185).
2304:(1990).
2250:(1987).
2178:: 10–11.
2147:: 26–29.
2139:(#155).
2109:(1995).
2097:, 2005).
2085:JD Wiker
2066:: 40–41.
2026:(1995).
1922:(2014).
1790:(2000).
1709:(1989).
1618:(1978).
1587:(1991).
1356:, 2005.
1178:Athasian
1170:Dark Sun
1148:Xen'drik
1103:eladrin.
981:clerical
859:Greyhawk
743:(1978).
705:pantheon
689:Religion
638:(2018).
573:(2008).
540:(2005).
489:include
465:high elf
422:(1985).
270:claimed
178:Humanoid
160:Based on
4109:Eberron
4099:modules
4097:Notable
4071:D&D
4064:D&D
3766:Moradin
3749:deities
3731:Bahamut
3686:Kobolds
3671:Owlbear
3651:Goblins
3636:Dragons
3626:Centaur
3603:Wulfgar
3568:Iggwilv
3486:Warlock
3466:Paladin
3456:Fighter
3423:Classes
3283:Mystara
3278:Eberron
3229:Rokugan
3162:Mystara
3132:Ravnica
3050:Eberron
2947:WizKids
2694:Gen Con
2672:General
2308:(ed.).
2170:(#67).
1905:, 2008)
1752:, 1989)
1624:. TSR.
1572:factor.
1217:regents
1156:Aerenal
1152:Eberron
1142:Eberron
1088:eladrin
1055:eladrin
973:dragons
962:Avariel
914:D&D
884:Tolkien
868:grugach
798:Eladrin
626:eladrin
613:grugach
396:cooshee
388:grugach
276:Tolkien
252:avariel
246:grugach
234:dwarves
207:fantasy
200:in the
83:scholar
3879:Master
3865:Expert
3776:Tiamat
3771:Mystra
3698:Trolls
3693:Slaadi
3646:Giants
3631:Devils
3593:Tenser
3491:Wizard
3471:Ranger
3446:Cleric
3408:Triton
3398:Kender
3146:Theros
3126:planes
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2760:Magic
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3366:Drow
2580:ISBN
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2366:2012
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