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Dungeon Master (video game)

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clarity of the monster graphics and the shading of the surroundings. It called the story and setting a "wholly engrossing scenario creates a complete world which can be manipulated at will: its depth fully reflects the two years it took to program it. The presentation - an interesting and evocative novella neither too involved to prove turbid not too short to be unhelpful - is superb." The reviewer summarised: "Dungeon Master is a role-player's dream, but capable of providing a good deal of enjoyment for any ST owner."
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adrenaline really flows because the game is in real-time." Battles also praised the extensive use of sound effects, uncommon to RPGs. He complained that the manual does not describe monsters or their attributes, of a "frustrating" shortage of food and water replenishments and that the lack of a map makes the game "extremely difficult". Battles called the game "fantastic" and said "It is a welcome addition to any fantasy player's library. Those who want a good fantasy/role-playing game will love this one."
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really flexible and the need to practise magic and spells gives the whole thing that extra-special depth." The reviewer asserted: "This has to be the most amazing game of all-time, anywhere, ever". In the same issue Gordon Houghton said: "This is just about the most incredible game I've ever seen. When you pick it up you find you lose whole days of your life." He said: "The best time to play it is late at night in a room by yourself - it's guaranteed to scare the life out of you. It's like
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praised the scares delivered by ambushing monsters and said "you'd have to be deaf, dumb and blind not to be affected by the atmosphere". The magazine complained that saving games is "a bit laboured" but praised the "extremely detailed and accessible" controls, "interactive, detailed and extremely atmospheric" scenery and said the clarity of the graphics made the game an unusually accessible RPG. It summarized: "you'll be playing for months" and said
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even years later still has something to offer the seasoned adventurer", because of the endgame Scorpia "can't give it a blanket recommendation". In 1993 she stated that "the game still holds up well after seven years, even graphically, and is worth playing today", but because of the ending was "not for the easily-frustrated".
141: 698:. It shows the three (or four) main characters' last few minutes alive, and is a portrayal of the player’s challenge to defeat the antagonist, Lord Chaos. The heroes in the painting are Halk the Barbarian, Syra Child of Nature, Alex Ander – and Nabi the Prophet who’s been reduced to a bunch of skulls. 540:
As Theron, the player cannot progress past the first section of the game until they have selected at least one and up to four champions from a small dungeon containing 24 mirrors, each containing a frozen champion. The frozen champions are based upon a variety of fantasy archetypes to allow diversity
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included allowing players to directly manipulate objects and the environment by clicking the mouse in the enlarged first-person view. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of
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stated in the magazine in 1992 that the newly released IBM PC version's graphics "are surprisingly good, all things considered" despite the game's age, but wrote that "No endgame has ever given me so much trouble or frustration". Although she believed that the game "is still eminently worth playing,
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in 3D, but about a hundred times better. If you enjoy arcade adventures, RPGs or combat games, but it: it's the perfect combination of all three." Reviewer Maff Evans professed to be little enthused by RPGs generally but said "I know a brilliant game when I see one and this is a brilliant game." He
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The packaging cover art was designed and illustrated by David R. Darrow, for which Andy Jaros posed as the leftmost character pulling on the torch. The woman in the scene was Darrow's wife, Andrea, and the muscular man in the background is unknown, but hired by Darrow from a local fitness club. The
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in 1988 praised the attention to detail in the dungeons' graphics, allowing players to "practically feel the damp chill of the dungeons portrayed", as well as those of the monsters, including the multiple facial expressions on the ogres. He said the control system works "extremely well" and "one's
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There is a version that just works, without an emulator, and it's free. A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls "pseudo-assembly language" to rebuild it in C++. And then released the game and source code for free. Can he do
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said of the Amiga version: "The first-person perspective ensures an incredibly realistic atmosphere - you just can't help really getting into the feeling of walking through damp echoing caverns looking for ghosts." The reviewer also said: "The puzzles are incredibly devious, the spell system is
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told readers to "be prepared to shed every preconception you ever had about computer games. This is Dungeon Master". Noting the strong sales, the reviewer called it "a true video game phenomenon" and reported that "not talking to my boyfriend for a week because he lost our master spell list was
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This personalized combat perspective undoubtedly earned much of the praise for FTL's CGW Hall of Fame member, Dungeon Master. In a very real sense, Eye of the Beholder (SSI's first entry in the "Legend Series," a new line of AD&D computer role-playing games) is Dungeon Master meets veteran
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wrote: "the innovative character selection system and icon display are both neatly implemented and quick to use", praised the "superb" atmosphere - enhanced by the spare but apt sound effects - and called the game universe "believable because of its details". The magazine praised the color and
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said the graphics are "largely repetitive" but "wonderfully drawn" and wrote the "Sound is sparse but the effects are great." The reviewer called it a "thrilling game with plenty in it to keep you searching, fighting and pondering for a long time." He summarised the game as a "huge, immensely
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Many champions have been sent into the dungeon with the quest to recover Librasulus' (the Grey Lord) firestaff. With the firestaff, Librasulus can take physical form again and defeat Lord Chaos. The player is Theron, the apprentice of the Grey Lord, that goes into the dungeon with the task to
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After unsuccessfully trying to fit the Amiga version into 512 KB, FTL shipped it requiring 1 MB. It was the first prominent Amiga game to require more than the standard amount of memory, likely causing many to purchase additional RAM; at least one manufacturer of Amiga memory bundled
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Dungeon Master opened a new way for computer role-playing games, inspiring many developers. A lot of commercial games tried to improve the genre (like Eye of the Beholder I, II and III, Captive, Lands Of Lore, etc...) More recently, some fans have been active at keeping the dream
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debuted on 15 December 1987 on the Atari ST, and by early 1988 was a strong seller, becoming the best-selling game for the computer of all time; Bell estimated that at one point more than half of all Atari ST owners had purchased the game. Because of FTL's sophisticated
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According to "The Definitive CDTV Retrospective: Part II" by Peter Olafson, Dungeon Master was ported to the Amiga CDTV but this version was never completed because FTL could not obtain reliable information from Commodore about saving games to memory cards.
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felt the game "captures the essence of Dungeons & Dragons role-playing games". The reviewer praised the "dazzling" graphics, called the user-friendly controls "a real joy" and said the game was the "best graphics adventure for the Amiga to date."
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If the player finds the firestaff and uses it to defeat Lord Chaos, this will be the real ending of the game. But there is also an alternative ending if the player finds the firestaff and then leaves the dungeon without destroying Lord Chaos.
838:#15 (April/May 1989), rating it a 4 out of 5 and stated that "This product is highly recommended to anyone interested in fantasy gaming. 'Dungeon Master' pushes all computers to their limits and will likewise challenge anyone who plays it." 811:
playable and very atmospheric mixture of role-playing and adventure. If you've been looking for a real-time role-playing game that manages to keep you interested for long periods of time, then your prayers have been answered."
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called the sound "extremely well done" and said the "most striking feature of the game is the attention to detail". The reviewer called the game "amazing" and recommended: "If you never buy another game, by this one."
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It was the most advanced RPG experience available and a true immersive milestone. What made Dungeon Master so important was its combination of a first-person 3D engine, point-and-click interface, and enveloping
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in 1988. It achieved the top place in the magazine's game rankings system, and was entered into its hall of fame in November 1989. In 1990 the game received the second-highest number of votes in a survey of
917:#136 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars. The Lessers reviewed the PC/MS-DOS version in 1993 in 1796: 2829: 976: 1616: 420:
sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D
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painting itself is 25 to 30 inches high and doesn’t contain the word "Master". Darrow’s painting portrays a scene from the prologue in the manual for
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style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them.
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really special (apart from the marvellous 3D graphics and eerie sound effects) are the puzzles". The game was reviewed in 1988 in
75: 1627: 1596: 160: 2557: 2210: 1686: 502: 82: 1828: 2869: 2814: 2715: 632: 287: 20: 2854: 570:, and targeted the Apple II platform. Doug Bell and Andy Jaros (Artwork) began development in their development studio 64: 2849: 2758: 115: 2109: 1442: 430: 2503: 2073: 1025: 2708: 2314: 2294: 2274: 2254: 53: 2360: 1932: 1905: 2334: 1878: 1553: 567: 872:"completely blows away any other RPG on the Amiga market today, and may do for some time". Dave Eriksson of 491:
a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol.
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resurrect four champions, and guide them through the dungeon, to find the firestaff and defeat Lord Chaos.
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is an example of a title which "changes the way we think about games" and a "must for all roleplayers".
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said that he was "ecstatic" at discovering the "neat new things I could do" in the game. It influenced
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the 49th best game ever. In 1996, GamesMaster listed the game 42nd in their Top 100 Games of All Time.
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version ported by Phil Mercurio was released the following year, which was the first video game to use
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in 1988 called the story a "cliché" but praised the graphics, sound and controls. The reviewer said
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This article is about the late 1980s video game. For other unrelated games of similar name, see
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available or in development. Notable reception received a faithful reconstruction of the
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A Macintosh version was developed but not released. There exists a prototype for the
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that? I've decided that yes, he can, which legitimises my promoting it to you.
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was, however, responsible for popularizing these elements. Other features of
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Rosenthal, Pierre; Stora, Frank (April 1988). "Ludotique - Dungeon Master".
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The following is a comprehensive list of other awards received by the game.
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praised the "brilliant" graphics, sound effects and replay-value and said "
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in six months work from the original by Paul R. Stevens, the available
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is the most stunning role-playing game I have seen on the Amiga".
2255:"Announcing Computer Gaming World's 1988 Game of the Year Awards" 2093: 1588:
Dungeons and Desktops: The History of Computer Role-Playing Games
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (August 1988).
1476:"Interview with the Apple Dungeon Master programmer Don Jordan" 411: 329: 295: 279: 2692: 2053: 2209:
Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1993).
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retains a small but faithful following online, with several
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This is how the cover art of Dungeon Master (1987) was made
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readers' "All-Time Favorites". In 1996, the magazine named
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Hamza, Kati; Evans, Maff; Houghton, Gordon (April 1989).
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Dungeon Master II Skullkeep: The Official Strategy Guide
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of CSBwin led to many ports for modern platforms like
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Originally, Dungeon Master was started with the name
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and first-person video games in general, such as the
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First-person party-based dungeon crawler video games
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was not the first game to introduce these features.
2171:Webb, Allen (June 1989). "Review: Dungeon Master". 2026: 862:Also reviewing the Amiga version, Graham Kinsey of 56:. Unsourced material may be challenged and removed. 2208: 2086: 1876: 1684: 2101: 2786: 925:got again a 5 out of 5 stars score in a review. 2558:"You Could Be Playing Dungeon Master Right Now" 2122: 1966: 1382: 1380: 1378: 1376: 2641: 2283:. No. 53. November 1988. pp. 21, 35. 2227: 2716: 2476: 2406: 2323:. No. 65. November 1989. pp. 48–49. 2307: 2006: 1985: 1924: 1897: 1704: 1702: 1700: 1473: 21:Dungeon Master (disambiguation) § Gaming 2501: 2303:. No. 64. October 1989. pp. 36–37. 1735:"The Definitive CDTV Retrospective: Part II" 1708: 1680: 1678: 1386: 1373: 2287: 2149: 2143: 2139:. Vol. 1, no. 11. pp. 14–18. 1610: 1608: 1249:wrote that no 3D role-playing title before 1142:"Beastie Award" Best Apple //GS Title, 1989 2875:Video games developed in the United States 2723: 2709: 2164: 2150:Rimpilainen, Aki (August–September 1989). 2118:. Vol. 4, no. 7. pp. 47–49. 1951: 1870: 1697: 1545: 1520: 1499:The History of Computer Role-Playing Games 139: 2860:Super Nintendo Entertainment System games 2730: 2625:"Ludotique | Article | RPGGeek" 2425: 2327: 2267: 2202: 2160:. Vol. 1, no. 3. p. 52-53. 2032: 2022:. No. 5. April 1988. pp. 64–65. 1972: 1732: 1709:Meston, Zach; Arnold, J. Douglas (1994). 1675: 458:added real-time combat elements (akin to 454:approach that was, in 1987, most common, 116:Learn how and when to remove this message 2263:. No. 52. October 1988. p. 54. 2247: 2128: 1605: 1526: 1486: 1440: 1436: 1434: 1432: 1413: 1411: 1409: 903:several months after its release called 446:Fighting a group of screamers (Atari ST) 441: 2598: 2506:. Looking Glass Studios. Archived from 2335:"CGW Readers Select All-Time Favorites" 2315:"Computer Gaming World's Top 100 Games" 2295:"Computer Gaming World's Top 100 Games" 1930: 1903: 1784: 1389:"Dungeon Master, Part 1: The Making of" 1068:— The Adventurer's Club of the UK 1062:— The Adventurer's Club of the UK 743:with its memory-expansion kit. As with 2787: 2555: 2447: 2353: 2107: 2051: 1584: 1554:"Beauty is in the Eye of the Beholder" 1492: 1316:were inspired by the shopkeepers from 1172:Inducted as an original member in the 962:Special Award for Artistic Achievement 938:Special Award for Artistic Achievement 792:called the game as "revolutionary" as 759:, competing with FTL's own hint book. 529:established several new standards for 2704: 2482: 2187: 1991: 1614: 1551: 1429: 1406: 1201: 859:was "The best game we've ever seen". 709:game, as well as FM Towns version of 2880:Video games scored by Tsukasa Tawada 2589:by Christophe Fontanel (18-Jan-2014) 2527: 2495: 2181: 2170: 2080: 1785:Dodgson, Harry (December 22, 2011). 1495:"Part 2: The Golden Age (1985–1993)" 398:. It was developed and published by 54:adding citations to reliable sources 25: 984:— UK Software Industry Awards 13: 2426:Schneider, Boris (February 1988). 1591:. A. K. Peters, Ltd. p. 236. 1312:The villagers in the sandbox game 1174:Computer Gaming World Hall of Fame 494:While many previous games such as 414:ports following in 1988 and 1992. 14: 2896: 2667: 1933:"Scorpia's Magic Scroll Of Games" 1877:Battles, Hosea Jr. (April 1988). 1527:Petersen, Sandy (December 1993). 982:Best Selling Atari ST Title, 1988 2504:"The Story of Ultima Underworld" 2448:Hengst, Michael (January 1990). 2195:Advanced Computing Entertainment 2190:"Dungeon Master: Update Special" 2033:Brumbaugh, Heidi (Summer 1988). 1999:Advanced Computing Entertainment 1626:. pp. 44–45. Archived from 1239:and seamless map, and the later 973:Adventure Game of the Year, 1988 901:Advanced Computing Entertainment 825:certainly not an overreaction". 807:Advanced Computing Entertainment 608:(including FTL Sound Adapter, a 65:"Dungeon Master" video game 30: 2650: 2635: 2617: 2592: 2580: 2549: 2521: 2463: 2441: 2419: 2400: 2379: 2367:. November 1996. pp. 64–80 2221: 2217:. No. 195. pp. 57–64. 2045: 2035:"The Dungeon Master Experience" 1852: 1834: 1822: 1810: 1799:from the original on 2014-08-20 1778: 1752: 1726: 1693:. No. 136. pp. 76–81. 1650: 747:, many others offered for sale 450:In contrast to the traditional 41:needs additional citations for 2599:Rahaman, Reyadh (2020-12-02). 2532:. Dungeon Master Encyclopaedia 2469:Amiga Power magazine issue 0, 2407:Daniel Durgan (October 1998). 2097:. No. 48. pp. 60–62. 2052:Trunzo, Jim (April–May 1989). 2041:. Vol. 3, no. 2 #13. 1973:Bernstein, Harvey (May 1988). 1585:Barton, Matt (December 2008). 1578: 1474:Daniel Durgan (October 1998). 1467: 1443:"The Making of Dungeon Master" 1293:, which was released in 2001. 1260:In 1989, FTL Games released a 1190:16th best game of all time in 582:and published in 1987 for the 557: 497:Alternate Reality: The Dungeon 1: 2228:Rosemary Young (1997-01-01). 2129:Eriksson, Dave (April 1989). 2062:. No. 15. p. 52-53. 2002:. No. 8. pp. 54–55. 1819:- Dungeon Master Encyclopedia 1715:. Sandwich Islands Publishing 1572:storyteller George MacDonald. 1367: 1222:'s employees; Origin founder 1210:itself was inspired by early 604:later to many platforms like 574:, before they joined in 1983 482:first employed them in 1982. 2361:"150 Best Games of All Time" 2108:Kinsey, Graham (July 1989). 1662:Dungeon Master Encyclopaedia 1615:Stahl, Edwin Robert (2002). 1103:Best Role Playing Game, 1989 1066:Best Role Playing Game, 1988 1005:Best Role Playing Game, 1988 988:Best Role Playing Game, 1988 718: 145:Cover art by David R. Darrow 7: 2766:II: The Legend of Skullkeep 2587:Back to the source: ReDMCSB 2556:Walker, John (2012-03-29). 2502:Paul Neurath (2000-06-23). 2483:Maher, Jimmy (2017-04-07). 2387:"Top 100 Games of All Time" 2072:: CS1 maint: date format ( 1879:"In The Eye of a Beholder!" 1552:Owens, Dennis (June 1991). 1493:Barton, Matt (2007-02-23). 1387:Maher, Jimmy (2015-12-11). 1353: 977:UK Software Industry Awards 701:A soundtrack album, titled 578:. It was finished there in 541:within the player's party. 437: 10: 2901: 2870:Victor Entertainment games 2815:Cancelled Atari Lynx games 2341:. January 1990. p. 64 2198:. No. 19. p. 85. 2188:Smith, Andy (April 1989). 1981:. Vol. 7, no. 1. 1658:"Dungeon Master Champions" 1323: 1060:"Golden Sword" Award, 1988 586:first. A slightly updated 406:in 1987, almost identical 177:Victor Musical Industries 18: 2855:Single-player video games 2739: 2658:"Jeux & stratĂ©gie 51" 2646:(in French). p. 102. 2275:"Game of the Year Awards" 2131:"Into the famous dungeon" 1904:Scorpia (November 1992). 1441:McFerran, Damien (2006). 1179:Designated as one of the 1083:Best Atari ST Title, 1988 928: 703:Dungeon Master: The Album 370: 354: 309: 258: 248: 238: 216: 206: 196: 184: 169: 161:Victor Musical Industries 150: 138: 133: 2850:Role-playing video games 1992:Smith, Andy (May 1988). 1960:Computer and Video Games 1931:Scorpia (October 1993). 1456:Magazine. pp. 30–31 1237:graphical user interface 1039:Best Atari ST Game, 1988 1016:Best Sound Effects, 1988 779:Computer and Video Games 619:that is compatible with 531:role-playing video games 396:first-person perspective 2489:The Digital Antiquarian 2211:"The Role of Computers" 1687:"The Role of Computers" 1541:: TSR, Inc. p. 73. 1393:The Digital Antiquarian 1253:(1992) could challenge 1162:Best of the Amiga, 1989 544: 389:role-playing video game 2697:at Amiga Hall of Light 2528:Fontanel, Christophe. 2452:(in German). PowerPlay 2430:(in German). PowerPlay 1831:- Spelpappan.se (2013) 1539:Lake Geneva, Wisconsin 1187:(German, January 1990) 1048:Game of the Year, 1988 580:C programming language 522:Dungeons & Dragons 447: 2365:Computer Gaming World 2339:Computer Gaming World 2320:Computer Gaming World 2300:Computer Gaming World 2280:Computer Gaming World 2260:Computer Gaming World 2054:"The Silicon Dungeon" 1937:Computer Gaming World 1910:Computer Gaming World 1883:Computer Gaming World 1558:Computer Gaming World 1423:gamefaqs.gamespot.com 1123:Best Amiga Game, 1989 1112:Best Amiga Game, 1989 1072:"Beastie Award", 1988 967:Computer Gaming World 947:Computer Gaming World 942:Computer Gaming World 765:Computer Gaming World 762:Hosea Battles Jr. of 525:-style role-playing, 480:TRS-80 Color Computer 475:Dungeons of Daggorath 445: 2562:Rock, Paper, Shotgun 2396:(44): 76. July 1996. 1529:"Eye of the Monitor" 1339:Jeux & StratĂ©gie 828:Jim Trunzo reviewed 647:. The game was also 465:Dungeons and Dragons 50:improve this article 2865:TurboGrafx-CD games 2825:Fantasy video games 2059:White Wolf Magazine 1817:DM Original Artwork 1624:St Louis University 964:awarded in 1988 by 801:Flight Simulator II 621:Atari joystick port 431:Eye of the Beholder 2752:Chaos Strikes Back 2157:Antic's Amiga Plus 1361:Legend of Grimrock 1295:Reverse engineered 1267:Chaos Strikes Back 1245:. Game journalist 1214:games, it amazed 1202:Sequels and legacy 885:Antic's Amiga Plus 735:to play the game. 712:Chaos Strikes Back 460:Active Time Battle 448: 2845:NEC PC-9801 games 2782: 2781: 2471:Future Publishing 2177:. pp. 44–45. 2115:Amazing Computing 2019:The Games Machine 1963:(issue 78), p. 92 1760:"Dungeon Slayers" 1598:978-1-4398-6524-8 1251:Ultima Underworld 1242:Ultima Underworld 865:Amazing Computing 814:The Games Machine 380: 379: 276: 180: 165: 126: 125: 118: 100: 2892: 2805:Apple IIGS games 2795:1987 video games 2725: 2718: 2711: 2702: 2701: 2662: 2661: 2654: 2648: 2647: 2639: 2633: 2632: 2621: 2615: 2614: 2612: 2611: 2596: 2590: 2584: 2578: 2577: 2569: 2568: 2553: 2547: 2546: 2538: 2537: 2525: 2519: 2518: 2516: 2515: 2499: 2493: 2492: 2480: 2474: 2467: 2461: 2460: 2458: 2457: 2445: 2439: 2438: 2436: 2435: 2428:"Dungeon Master" 2423: 2417: 2416: 2404: 2398: 2397: 2391: 2383: 2377: 2376: 2374: 2372: 2357: 2351: 2350: 2348: 2346: 2331: 2325: 2324: 2311: 2305: 2304: 2291: 2285: 2284: 2271: 2265: 2264: 2251: 2245: 2244: 2242: 2241: 2232:. Archived from 2225: 2219: 2218: 2206: 2200: 2199: 2185: 2179: 2178: 2168: 2162: 2161: 2152:"Dungeon Master" 2147: 2141: 2140: 2126: 2120: 2119: 2110:"Dungeon Master" 2105: 2099: 2098: 2089:"Dungeon Master" 2084: 2078: 2077: 2071: 2063: 2049: 2043: 2042: 2030: 2024: 2023: 2014:"Men Down Under" 2010: 2004: 2003: 1994:"Dungeon Master" 1989: 1983: 1982: 1970: 1964: 1955: 1949: 1948: 1946: 1944: 1939:. pp. 34–50 1928: 1922: 1921: 1919: 1917: 1912:. pp. 94–96 1906:"Dungeon Master" 1901: 1895: 1894: 1892: 1890: 1885:. pp. 18–19 1874: 1868: 1867: 1856: 1850: 1849: 1838: 1832: 1826: 1820: 1814: 1808: 1807: 1805: 1804: 1782: 1776: 1775: 1773: 1772: 1756: 1750: 1749: 1747: 1746: 1737:. Archived from 1730: 1724: 1723: 1721: 1720: 1706: 1695: 1694: 1682: 1673: 1672: 1670: 1668: 1654: 1648: 1647: 1639: 1638: 1632: 1621: 1612: 1603: 1602: 1582: 1576: 1575: 1567: 1565: 1549: 1543: 1542: 1537:. No. 200. 1524: 1518: 1517: 1515: 1514: 1505:. Archived from 1490: 1484: 1483: 1471: 1465: 1464: 1462: 1461: 1447: 1438: 1427: 1426: 1415: 1404: 1403: 1401: 1399: 1384: 1347: 1334:#44 (April 1988) 1318:Dungeon Master 2 1289:version, called 1234: 1224:Richard Garriott 1136: 1026:Game of the Year 1000: 592:3D sound effects 422:dungeon crawlers 344: 333: 321: 274: 178: 163: 143: 131: 130: 121: 114: 110: 107: 101: 99: 58: 34: 26: 2900: 2899: 2895: 2894: 2893: 2891: 2890: 2889: 2840:FTL Games games 2785: 2784: 2783: 2778: 2735: 2729: 2670: 2665: 2656: 2655: 2651: 2640: 2636: 2623: 2622: 2618: 2609: 2607: 2597: 2593: 2585: 2581: 2566: 2564: 2554: 2550: 2535: 2533: 2526: 2522: 2513: 2511: 2500: 2496: 2481: 2477: 2468: 2464: 2455: 2453: 2446: 2442: 2433: 2431: 2424: 2420: 2405: 2401: 2389: 2385: 2384: 2380: 2370: 2368: 2359: 2358: 2354: 2344: 2342: 2333: 2332: 2328: 2313: 2312: 2308: 2293: 2292: 2288: 2273: 2272: 2268: 2253: 2252: 2248: 2239: 2237: 2226: 2222: 2207: 2203: 2186: 2182: 2169: 2165: 2148: 2144: 2136:Amiga Computing 2127: 2123: 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Dungeon Master (disambiguation) § Gaming

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Developer(s)
FTL Games
Victor Musical Industries
Publisher(s)
Director(s)
Doug Bell
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Atari ST
Amiga
Apple IIGS
MS-DOS
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