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D/Generation

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the floor and crush its target; and C/Generation, capable of resembling humans and objects in order to ambush its targets. Along the way, the courier learns more about the situation, and discovers that Genoq secretly was conducting illegal bioweapon projects without the UN's knowledge, using its work in biomedicines to cover up its research. Eventually the courier meets a survivor who has learned Genoq intends to bomb the building to cover up the disaster, knowing the truth would ruin the company.
29: 391:, owned by bio-research company Genoq, at the request of its top researcher, Dr. Jean-Paul Derrida. Upon arriving on the 80th floor of the facility's skyscraper, the courier finds the building in a state of chaos following a major accident, and encounters a survivor who reveals that the building's upper levels are swarming with bioweapons. 404:
paralyse it, but that after it created the disaster and neutralized Derrida, it sent a request, seeking to have the cure for its condition brought over. Knowing it must be stopped, Derrida reveals how he intended to kill it with microwaves from a communication antenna he modified to face into the building, before he was captured.
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for a fourth generation bioweapon called D/Generation. Derrida reveals that the new bioweapon was designed to be the ultimate terrorist weapon, but that the prototype gained sentience and sought its freedom. To prevent this, the bioweapon was implemented with a security feature designed to physically
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Determined to find Derrida, the courier works to make their way through each floor, rescuing as many people as possible, while dealing with security measures and three classes of bioweapons: A/Generation, a red blob that can absorb its target; B/Generation, blue cylindrical column that can merge into
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that holds unlimited ammunition and which can be used to kill bioweapons and trigger switches; it also possesses the ability to bounce off walls and use teleporters. Alongside the main weapon, the player can also find a limited number of grenades, bombs and other gadgets that can help in dealing with
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On each floor, the player's aim is to reach a gravity lift that will take them to the next floor, with the exception of the final floor, and must navigate a maze of interconnected rooms. Each room features a mixture of doors, security measures, and, in most cases, bioweapons. To get through a room,
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that can take them away from the building and warn the authorities, the Courier escapes the fake reality, and quickly works to find the D/Generation, luring it into the trap and killing it. Upon escaping, the courier manages to prevent Genoq from destroying its labs, with the UN and the survivors
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Being killed by bioweapons or security measures causes the player to lose a life and restart the room, but additional lives can be earned by saving trapped people encountered in the room and leading them to an exit marked by a red arrow; in some cases having to lead them around dangerous areas to
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consisting of a series of floors, each dotted with various maze-like rooms. The aim of the game is to get through each room, eliminating hostile bioweapon creatures, avoiding or disabling security measures, and rescuing as many trapped people in the area. During the first floor, the player will
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Upon reaching the 89th floor, the courier meets a person claiming to be Derrida, who asks for their help. As the courier does so, the person suddenly attacks them, sending into a psychotropic reality. Within this reality, the courier discovers Derrida, who reveals the disaster was caused by a
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gave the Amiga CD32 version a 7.25 out of 10. They criticized that the Amiga CD32 controller does not work well with the game's isometric perspective, but praised the combination of action and puzzles, describing the game as both addictive and challenging.
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safety. The player can sometimes meet people who will engage in conversation, allowing them to gather background information regarding the situation of the game's story, as well as interact with computers.
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the 32nd best computer game ever. The editors wrote that its "clever mix of puzzle-solving and arcade action hooked nearly everyone who did get a chance to try it out". That same year,
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declared it the 38th best computer game ever released, and the editors wrote that its "gameplay is still as fresh and inviting as the day it was first released".
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vents on the wall, in order to proceed further. On most floors, some doors will not open without finding a security key to unlock them.
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takes place in an alternate future in which greater advancements of technology in the 20th century culminated in a nuclear war in
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the player must navigate through doors triggered by switches, watch out for security measures (such as turrets and mobile
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named it the 44th best computer game of all time, calling it the "best game of its type on the PC". In 1998,
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Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X (February 1994).
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on March 27, 2018 in North America and on April 3, 2018 in Europe.
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In 1996, the game was ranked the 40th best game of all time by
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during the late 1980s, but instead published and released for
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by West Coast Software on October 23, 2015 and for the
597:. Vol. 1, no. 3. August 1994. p. 34. 53:. Unsourced material may be challenged and removed. 618:. Vol. 1, no. 5. April 1994. p. 45. 690: 407:Receiving the passcode that allows access to a 682:can be played for free in the browser at the 290:in 1991. The game takes place in a slightly 301:in 1993, allowing use of the 6-button CD32 759:Video games developed in the United States 312:of the game with improved graphics called 141: 113:Learn how and when to remove this message 652:. No. 64. August 1996. p. 28. 691: 423:was originally developed for the 128K 591:Top 40: The Best Games of All Time". 387:to a biomedical research facility in 51:adding citations to reliable sources 22: 779:Video games with isometric graphics 13: 345:security measures and bioweapons. 14: 795: 764:Video games scored by Mark Knight 660: 270:elements developed for the 8-bit 27: 612:Top 50: PC Games of All Time". 38:needs additional citations for 639: 622: 601: 580: 551: 526: 501: 415: 1: 646:"All the All-Time Top 100s". 494: 18:D Generation (disambiguation) 774:Video games set in Singapore 448: 294:futuristic setting in 2021. 7: 560:"Review Crew: D/Generation" 327: 10: 800: 629:"The 50 Best Games Ever". 15: 754:Single-player video games 568:. No. 55. p. 42 565:Electronic Gaming Monthly 455:Electronic Gaming Monthly 412:praising them as a hero. 245: 233: 225: 197: 185: 173: 161: 149: 140: 135: 769:Video games set in 2021 364: 337:isometric point of view 704:Action-adventure games 749:Nintendo Switch games 729:Cyberpunk video games 431:mode) under the name 297:It was ported to the 264:action-adventure game 47:improve this article 16:For other uses, see 534:"D/Generation HD" 509:"D/Generation HD" 335:operates from an 318:Microsoft Windows 316:was released for 255: 254: 123: 122: 115: 97: 791: 714:Amiga CD32 games 709:Amiga 1200 games 699:1991 video games 684:Internet Archive 654: 653: 643: 637: 636: 626: 620: 619: 605: 599: 598: 584: 578: 577: 575: 573: 555: 549: 548: 546: 544: 530: 524: 523: 521: 519: 505: 438:Prince of Persia 374: 240:Action-adventure 145: 133: 132: 118: 111: 107: 104: 98: 96: 55: 31: 23: 799: 798: 794: 793: 792: 790: 789: 788: 744:Mindscape games 689: 688: 663: 658: 657: 645: 644: 640: 628: 627: 623: 607: 606: 602: 586: 585: 581: 571: 569: 556: 552: 542: 540: 532: 531: 527: 517: 515: 507: 506: 502: 497: 451: 418: 372: 367: 330: 322:Nintendo Switch 314:D/Generation HD 180: 131: 130:1991 video game 128: 127:1991 video game 119: 108: 102: 99: 56: 54: 44: 32: 21: 12: 11: 5: 797: 787: 786: 781: 776: 771: 766: 761: 756: 751: 746: 741: 736: 731: 726: 724:Atari ST games 721: 716: 711: 706: 701: 687: 686: 675: 662: 661:External links 659: 656: 655: 638: 621: 600: 579: 550: 538:nintendo.co.uk 525: 499: 498: 496: 493: 450: 447: 443:Jordan Mechner 417: 414: 381:United Nations 366: 363: 329: 326: 253: 252: 247: 243: 242: 237: 231: 230: 227: 223: 222: 201: 195: 194: 189: 183: 182: 177: 171: 170: 165: 159: 158: 153: 147: 146: 138: 137: 129: 126: 121: 120: 103:September 2012 62:"D/Generation" 35: 33: 26: 9: 6: 4: 3: 2: 796: 785: 784:Windows games 782: 780: 777: 775: 772: 770: 767: 765: 762: 760: 757: 755: 752: 750: 747: 745: 742: 740: 737: 735: 732: 730: 727: 725: 722: 720: 717: 715: 712: 710: 707: 705: 702: 700: 697: 696: 694: 685: 681: 680: 676: 674: 670: 669: 665: 664: 651: 650: 642: 634: 633: 625: 617: 616: 611: 604: 596: 595: 590: 583: 567: 566: 561: 554: 539: 535: 529: 514: 510: 504: 500: 492: 490: 489: 483: 481: 477: 476: 471: 467: 466: 460: 457: 456: 446: 444: 440: 439: 434: 430: 429:Double-Hi-Res 426: 422: 413: 410: 405: 402: 396: 392: 390: 386: 382: 379:that led the 378: 371: 362: 358: 356: 352: 346: 343: 338: 334: 325: 323: 319: 315: 311: 306: 304: 300: 295: 293: 289: 285: 281: 277: 273: 269: 265: 261: 260: 251: 250:Single-player 248: 244: 241: 238: 236: 232: 228: 224: 221: 217: 213: 209: 205: 202: 200: 196: 193: 190: 188: 184: 178: 176: 175:Programmer(s) 172: 169: 166: 164: 160: 157: 154: 152: 148: 144: 139: 134: 125: 117: 114: 106: 95: 92: 88: 85: 81: 78: 74: 71: 67: 64: –  63: 59: 58:Find sources: 52: 48: 42: 41: 36:This article 34: 30: 25: 24: 19: 679:D/Generation 678: 668:D/Generation 667: 647: 641: 630: 624: 613: 609: 603: 592: 588: 582: 570:. Retrieved 563: 553: 541:. Retrieved 537: 528: 516:. Retrieved 513:nintendo.com 512: 503: 486: 484: 479: 473: 470:D/Generation 469: 463: 461: 453: 452: 441:journals by 436: 433:D-Generation 432: 421:D/Generation 420: 419: 406: 397: 393: 370:D/Generation 369: 368: 359: 351:laser fences 347: 333:D/Generation 332: 331: 313: 307: 296: 259:D/Generation 258: 257: 256: 151:Publisher(s) 136:D/Generation 124: 109: 100: 90: 83: 76: 69: 57: 45:Please help 40:verification 37: 719:Amiga games 649:Amiga Power 632:PC Gamer US 615:PC Gamer UK 594:PC Gamer US 488:Amiga Power 480:PC Gamer US 475:PC Gamer UK 465:PC Gamer US 427:(utilizing 416:Development 199:Platform(s) 192:Mark Knight 187:Composer(s) 181:James Brown 179:Robert Cook 168:Robert Cook 163:Designer(s) 739:Maze games 693:Categories 495:References 340:acquire a 299:Amiga CD32 212:Amiga CD32 73:newspapers 734:DOS games 673:MobyGames 543:April 20, 518:April 20, 462:In 1994, 449:Reception 425:Apple IIe 401:prototype 389:Singapore 342:laser gun 292:cyberpunk 288:Mindscape 220:Atari VCS 156:Mindscape 610:PC Gamer 589:PC Gamer 355:air duct 328:Gameplay 284:Atari ST 272:Apple II 235:Genre(s) 216:Atari ST 572:July 7, 409:jetpack 303:gamepad 246:Mode(s) 226:Release 87:scholar 468:named 373:'s 310:remake 282:, and 276:MS-DOS 268:puzzle 262:is an 204:MS-DOS 89:  82:  75:  68:  60:  608:"The 385:Paris 280:Amiga 266:with 208:Amiga 94:JSTOR 80:books 574:2022 545:2020 520:2020 377:Asia 365:Plot 229:1991 66:news 671:at 286:by 49:by 695:: 562:. 536:. 511:. 491:. 308:A 305:. 278:, 218:, 214:, 210:, 206:, 587:" 576:. 547:. 522:. 116:) 110:( 105:) 101:( 91:· 84:· 77:· 70:· 43:. 20:.

Index

D Generation (disambiguation)

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Publisher(s)
Mindscape
Designer(s)
Robert Cook
Programmer(s)
Composer(s)
Mark Knight
Platform(s)
MS-DOS
Amiga
Amiga CD32
Atari ST
Atari VCS
Genre(s)
Action-adventure
Single-player
action-adventure game

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