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the floor and crush its target; and C/Generation, capable of resembling humans and objects in order to ambush its targets. Along the way, the courier learns more about the situation, and discovers that Genoq secretly was conducting illegal bioweapon projects without the UN's knowledge, using its work in biomedicines to cover up its research. Eventually the courier meets a survivor who has learned Genoq intends to bomb the building to cover up the disaster, knowing the truth would ruin the company.
29:
391:, owned by bio-research company Genoq, at the request of its top researcher, Dr. Jean-Paul Derrida. Upon arriving on the 80th floor of the facility's skyscraper, the courier finds the building in a state of chaos following a major accident, and encounters a survivor who reveals that the building's upper levels are swarming with bioweapons.
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paralyse it, but that after it created the disaster and neutralized
Derrida, it sent a request, seeking to have the cure for its condition brought over. Knowing it must be stopped, Derrida reveals how he intended to kill it with microwaves from a communication antenna he modified to face into the building, before he was captured.
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for a fourth generation bioweapon called D/Generation. Derrida reveals that the new bioweapon was designed to be the ultimate terrorist weapon, but that the prototype gained sentience and sought its freedom. To prevent this, the bioweapon was implemented with a security feature designed to physically
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Determined to find
Derrida, the courier works to make their way through each floor, rescuing as many people as possible, while dealing with security measures and three classes of bioweapons: A/Generation, a red blob that can absorb its target; B/Generation, blue cylindrical column that can merge into
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that holds unlimited ammunition and which can be used to kill bioweapons and trigger switches; it also possesses the ability to bounce off walls and use teleporters. Alongside the main weapon, the player can also find a limited number of grenades, bombs and other gadgets that can help in dealing with
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On each floor, the player's aim is to reach a gravity lift that will take them to the next floor, with the exception of the final floor, and must navigate a maze of interconnected rooms. Each room features a mixture of doors, security measures, and, in most cases, bioweapons. To get through a room,
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that can take them away from the building and warn the authorities, the
Courier escapes the fake reality, and quickly works to find the D/Generation, luring it into the trap and killing it. Upon escaping, the courier manages to prevent Genoq from destroying its labs, with the UN and the survivors
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Being killed by bioweapons or security measures causes the player to lose a life and restart the room, but additional lives can be earned by saving trapped people encountered in the room and leading them to an exit marked by a red arrow; in some cases having to lead them around dangerous areas to
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consisting of a series of floors, each dotted with various maze-like rooms. The aim of the game is to get through each room, eliminating hostile bioweapon creatures, avoiding or disabling security measures, and rescuing as many trapped people in the area. During the first floor, the player will
398:
Upon reaching the 89th floor, the courier meets a person claiming to be
Derrida, who asks for their help. As the courier does so, the person suddenly attacks them, sending into a psychotropic reality. Within this reality, the courier discovers Derrida, who reveals the disaster was caused by a
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gave the Amiga CD32 version a 7.25 out of 10. They criticized that the Amiga CD32 controller does not work well with the game's isometric perspective, but praised the combination of action and puzzles, describing the game as both addictive and challenging.
445:, the game was completed in 1990 but the MS-DOS version from 1991 appears to be the first public release. While the original Apple II version was fully playable and well polished, it was never completed nor publicly released.
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safety. The player can sometimes meet people who will engage in conversation, allowing them to gather background information regarding the situation of the game's story, as well as interact with computers.
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the 32nd best computer game ever. The editors wrote that its "clever mix of puzzle-solving and arcade action hooked nearly everyone who did get a chance to try it out". That same year,
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declared it the 38th best computer game ever released, and the editors wrote that its "gameplay is still as fresh and inviting as the day it was first released".
383:(UN) to ban the research and creation of atomic and biological weapons. In June 2021, a courier (the player) receives a job to deliver an emergency package from
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vents on the wall, in order to proceed further. On most floors, some doors will not open without finding a security key to unlock them.
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635:. Vol. 5, no. 10. October 1998. pp. 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.
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takes place in an alternate future in which greater advancements of technology in the 20th century culminated in a nuclear war in
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the player must navigate through doors triggered by switches, watch out for security measures (such as turrets and mobile
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named it the 44th best computer game of all time, calling it the "best game of its type on the PC". In 1998,
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Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X (February 1994).
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on March 27, 2018 in North
America and on April 3, 2018 in Europe.
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In 1996, the game was ranked the 40th best game of all time by
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during the late 1980s, but instead published and released for
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by West Coast
Software on October 23, 2015 and for the
597:. Vol. 1, no. 3. August 1994. p. 34.
53:. Unsourced material may be challenged and removed.
618:. Vol. 1, no. 5. April 1994. p. 45.
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407:Receiving the passcode that allows access to a
682:can be played for free in the browser at the
290:in 1991. The game takes place in a slightly
301:in 1993, allowing use of the 6-button CD32
759:Video games developed in the United States
312:of the game with improved graphics called
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113:Learn how and when to remove this message
652:. No. 64. August 1996. p. 28.
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423:was originally developed for the 128K
591:Top 40: The Best Games of All Time".
387:to a biomedical research facility in
51:adding citations to reliable sources
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779:Video games with isometric graphics
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345:security measures and bioweapons.
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764:Video games scored by Mark Knight
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270:elements developed for the 8-bit
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612:Top 50: PC Games of All Time".
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646:"All the All-Time Top 100s".
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18:D Generation (disambiguation)
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294:futuristic setting in 2021.
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560:"Review Crew: D/Generation"
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629:"The 50 Best Games Ever".
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568:. No. 55. p. 42
565:Electronic Gaming Monthly
455:Electronic Gaming Monthly
412:praising them as a hero.
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729:Cyberpunk video games
431:mode) under the name
297:It was ported to the
264:action-adventure game
47:improve this article
16:For other uses, see
534:"D/Generation HD"
509:"D/Generation HD"
335:operates from an
318:Microsoft Windows
316:was released for
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36:This article
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151:Publisher(s)
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45:Please help
40:verification
37:
719:Amiga games
649:Amiga Power
632:PC Gamer US
615:PC Gamer UK
594:PC Gamer US
488:Amiga Power
480:PC Gamer US
475:PC Gamer UK
465:PC Gamer US
427:(utilizing
416:Development
199:Platform(s)
192:Mark Knight
187:Composer(s)
181:James Brown
179:Robert Cook
168:Robert Cook
163:Designer(s)
739:Maze games
693:Categories
495:References
340:acquire a
299:Amiga CD32
212:Amiga CD32
73:newspapers
734:DOS games
673:MobyGames
543:April 20,
518:April 20,
462:In 1994,
449:Reception
425:Apple IIe
401:prototype
389:Singapore
342:laser gun
292:cyberpunk
288:Mindscape
220:Atari VCS
156:Mindscape
610:PC Gamer
589:PC Gamer
355:air duct
328:Gameplay
284:Atari ST
272:Apple II
235:Genre(s)
216:Atari ST
572:July 7,
409:jetpack
303:gamepad
246:Mode(s)
226:Release
87:scholar
468:named
373:'s
310:remake
282:, and
276:MS-DOS
268:puzzle
262:is an
204:MS-DOS
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608:"The
385:Paris
280:Amiga
266:with
208:Amiga
94:JSTOR
80:books
574:2022
545:2020
520:2020
377:Asia
365:Plot
229:1991
66:news
671:at
286:by
49:by
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