Knowledge

Internet culture

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Internet, and became one of the main sources of information, business, and entertainment, leading to the creation of different social media platforms such as Instagram, Twitter, Facebook and Snapchat. Communicating with others has become easier in the modern day and age, allowing people to connect and interact with each other. The Internet helps people maintain our relationships with others by acting as a supplement to physical interactions with friends and family. People are also able to make forums and talk about different topics with each other which can help form and build relationships. This gives people the ability to express their own views freely. Social groups created on the Internet have also been connected to improving and maintaining health in general. Interacting with social groups online can help prevent and possibly treat depression. In response to the rising prevalence of mental health disorders, including anxiety and depression, a 2019 study by Christo El Morr and others demonstrated that York University students in Toronto were extremely interested in participating in an online mental health support community. The study mentions that many students prefer an anonymous online mental health community to a traditional in person service, due to the social stigmatization of mental health disorders. Overall, online communication with others gives people the sense that they are wanted and are welcomed into social groups.
2097:, social anxiety, depression, and exposure to inappropriate content that is not suitable for one's age. Rude comments on posts can lower an individual's self-esteem, making them feel unworthy and may lead to depression. Social interaction online may also substitute face-to-face interactions for some people instead of acting as a supplement. This can negatively impact people's social skills and cause one to have feelings of loneliness. People may also face the chance of being cyberbullied when using online applications. Cyberbullying may include harassment, video shaming, impersonating, and much more. A concept described as "cyberbullying theory" is now being used to suggest that children who use social networking more frequently are more likely to become victims of cyberbullying. Additionally, some evidence shows that too much Internet use can stunt memory and attention development in children. The ease of access to information which the Internet provides discourages information retention. However, the cognitive consequences are not yet fully known. The staggering amount of available information online can lead to feelings of 2222:
code written, the video, or other entity about which comments are made (e.g., a Slashdot post). Sites that require "known" postings can vary widely from simply requiring some kind of name to be associated with the comment to requiring registration, wherein the identity of the registrant is visible to other readers of the comment. These "known" identities allow and even require commentators to be aware of their own credibility, based on the fact that other users will associate particular content and styles with their identity. By definition, then, all blog postings are "known" in that the blog exists in a consistently defined virtual location, which helps to establish an identity, around which credibility can gather. Conversely, anonymous postings are inherently incredible. Note that a "known" identity need have nothing to do with a given identity in the physical world.
2093:. With access to the Internet becoming easier for people, it has led to a substantial number of disadvantages. Addiction is a notable issue, as the Internet is becoming increasingly relied on for various everyday tasks. There are a range of different symptoms connected to addiction such as withdrawal, anxiety, and mood swings. Addiction to social media is very prevalent with adolescents, but the interaction they have with one another can be detrimental to their health. This issue requires attention as over 59% of the global population presently utilizes social media, with an average daily usage of 2 hours and 31 minutes, exclusive of other Internet activities. As people spend more time on social media, this could lead to acting excessively and neglecting behaviors. This action may result in the perpetration of 2231:
information must be established-the users must have more trust of the sites collecting the information (yet another form of credibility). Irrespective of safeguards, as with Counsel Connect, using physical identities links credibility across the frames of the Internet and real space, influencing the behaviors of those who contribute in those spaces. However, even purely Internet-based identities have credibility. Just as Lessig describes linkage to a character or a particular online gaming environment, nothing inherently links a person or group to their Internet-based persona, but credibility (similar to "characters") is "earned rather than bought, and because this takes time and (credibility is) not fungible, it becomes increasingly hard" to create a new persona.
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results from computer use, but culture that is directly mediated by the computer. Another way to envision cyberculture is as the electronically enabled linkage of like-minded, but potentially geographically disparate (or physically disabled and hence less mobile) persons. Cyberculture is a wide social and cultural movement closely linked to advanced
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by the vagaries of external forces on its users. For example, the laws of physical world governments, social norms, the architecture of cyberspace, and market forces shape the way cybercultures form and evolve. As with physical world cultures, cybercultures lend themselves to identification and study.
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Internet culture has become an instrumental platform for activism and social movements. Hashtags, online petitions, and digital organizing have facilitated the rapid spread of awareness, advocacy, and mobilization. Significant movements like #BlackLivesMatter or #MeToo have originated online and have
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is an important aspect of cyberculture that does not reflect a single unified culture. It "is not a monolithic or placeless 'cyberspace'; rather, it is numerous new technologies and capabilities, used by diverse people, in diverse real-world locations." It is malleable, perishable, and can be shaped
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Online gaming has become an integral part of internet culture, with dedicated communities, esports, and streaming platforms like Twitch. Competitive gaming has seen significant growth, and live streaming has revolutionized the way viewers engage with gaming content. Online gaming culture encompasses
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Internet culture is characterized by the prevalence of memes, viral videos, challenges, and trends that rapidly spread across online platforms. Memes, which are humorous or satirical images, videos, or text, often undergo slight variations as they are shared and replicated. Notable examples of memes
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Architectures can also be oriented to give editorial control to a group or individual. Many email lists are worked in this fashion (e.g., Freecycle). In these situations, the architecture usually allows, but does not require that contributions be moderated. Further, moderation may take two different
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Many sites allow anonymous commentary, where the user-id attached to the comment is something like "guest" or "anonymous user". In an architecture that allows anonymous posting about other works, the credibility being impacted is only that of the product for sale, the original opinion expressed, the
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and hawkish industrialists, but it remained largely an academic culture centered around institutions of higher learning. It was observed that each September, with an intake of new students, standards of productive discourse would plummet until the established user base brought the influx up to speed
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Interactive use was discouraged except for high value activities. Hence a store and forward architecture was employed for many message systems, functioning more like a post office than modern instant messaging; however, by the standards of postal mail, the system (when it worked) was stunningly fast
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The rise of social media platforms such as Instagram, YouTube, and TikTok has had a profound impact on internet culture. These platforms have given rise to influencers, content creators, and online celebrities. Influencers play a crucial role in shaping trends, promoting products, and engaging with
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Architectures can be oriented around positive feedback or a mix of both positive and negative feedback. While a particular user may be able to equate fewer stars with a "negative" rating, the semantic difference is potentially important. The ability to actively rate an entity negatively may violate
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One cultural antecedent of Internet culture was amateur radio (commonly known as ham radio). By connecting over great distances, ham operators were able to form a distinct cultural community with a strong technocratic foundation, as the radio gear involved was finicky and prone to failure. The area
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First and foremost, cyberculture derives from traditional notions of culture, as the roots of the word imply. In non-cyberculture, it would be odd to speak of a single, monolithic culture. In cyberculture, by extension, searching for a single thing that is cyberculture would likely be problematic.
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and the growing computer network infrastructure around the world have increased the number of Internet users and have likewise resulted in the proliferation and expansion of online communities. While Internet culture continues to evolve among active and frequent Internet users, it remains distinct
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Online communication within internet culture has given rise to a distinct set of slang, acronyms, and jargon. These terms often evolve rapidly and serve as concise and recognizable ways to convey ideas or foster a sense of belonging within online communities. Common examples of internet slang and
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One early study, conducted from 1998 to 1999, found that the participants view information obtained online as being slightly more credible than information from magazines, radio, and television. However, the same study found that the participants viewed information obtained from newspapers as the
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mostly endemic to anonymous or pseudonymous online communities and spaces. Due to the widespread adoption and growing use of the Internet, the impact of Internet culture on predominately offline societies and cultures has been extensive, and elements of Internet culture are increasingly impacting
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fail to describe cyberculture as a culture within and among users of computer networks. This cyberculture may be purely an online culture or it may span both virtual and physical worlds. This is to say, that cyberculture is a culture endemic to online communities; it is not just the culture that
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Architectures can require that physical identity be associated with commentary, as in Lessig's example of Counsel Connect. However, to require linkage to physical identity, many more steps must be taken (collecting and storing sensitive information about a user) and safeguards for that collected
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The creation of the Internet has impacted society greatly, providing the ability to communicate with others online, store information such as files and pictures online, and help expand and maintain government. As the Internet progressed, digital and audio files could be created and shared on the
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Internet culture and cyberculture spreads through various human interactions; usually mediated by computer networks. These can be activities, pursuits, games, places, and metaphors, and include a diverse base of applications. Some are supported by specialized software and others work on commonly
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Internet culture thrives on various online communities and subcultures that foster shared interests and interactions. These communities can be found on platforms like Reddit, forums, or dedicated social media groups. They cater to specific hobbies, fandoms, or professions, creating spaces where
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In a moderated setting, credibility is often given to the moderator. However, that credibility can be damaged by appearing to edit in a heavy-handed way, whether reactive or proactive (as experienced by digg.com). In an unmoderated setting, credibility lies with the contributors alone. The very
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spaces sustained by the use of modern technology. Students of cyberculture engage with political, philosophical, sociological, and psychological issues that arise from the networked interactions of human beings by humans who act in various relations to information science and technology.
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wrote the following, "In the era of cyberculture, all the plows pull themselves and the fried chickens fly right onto our plates." This example, and all others, up through 1995 are used to support the definition of cyberculture as "the social conditions brought about by automation and
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In some senses, online credibility is established in much the same way that it is established in the offline world; however, since these are two separate worlds, it is not surprising that there are differences in their mechanisms and interactions of the markers found in each.
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platforms, there is growing concern that some emerging Internet subcultures are becoming increasingly radical. Not every culture represented on the Internet is an "Internet subculture"; an Internet subculture refers to a culture of users who communicate primarily online.
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forms: reactive or proactive. In the reactive mode, an editor removes posts, reviews, or content that is deemed offensive after it has been placed on the site or list. In the proactive mode, an editor must review all contributions before they are made public.
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in 1999 and similar projects which effectively catered to music enthusiasts, especially teenagers and young adults, soon becoming established as a prototype for rapid evolution into modern social media. Alongside ongoing challenges to traditional norms of
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was the subject of the first webcam stream on the Internet and the stream was used to monitor when it was time to make more coffee for the computer science lab that hosted the stream. Automating office coffee production was the subject of an April Fools
1647:—enjoyed privileged access to digital culture. However, other languages have gradually increased in prominence. In specific, the proportion of content on the Internet that is in English has dropped from roughly 80% in the 1990s to around 52.9% in 2018. 1667:, where much of modern Internet technology originates, had been an early locus of radio engineering. Alongside the original mandate for robustness and resiliency, the renegade spirit of the early ham radio community later infused the cultural value of 2239:
In some architectures, those who review or offer comments can, in turn, be rated by other users. This technique offers the ability to regulate the credibility of given authors by subjecting their comments to direct "quantifiable" approval ratings.
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existence of an architecture allowing moderation may lend credibility to the forum being used (as in Howard Rheingold's examples from the WELL), or it may take away credibility (as in corporate web sites that post feedback, but edit it highly).
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From a psychological perspective, electronic and digital culture is highly engrossing. Excessive neglect of the traditional physical and social world in favor of Internet culture became codified as a medical condition under the diagnosis of
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How does cyberculture rely on and establish identity and credibility? This relationship is two-way, with identity and credibility being both used to define the community in cyberspace and to be created within and by online communities.
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The encompassing nature of Internet culture has led to the study of its many different elements, such as anonymity or pseudonymity, social media, gaming and specific communities, like fandoms, and has also raised questions about
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The notion that there is a single, definable cyberculture is likely the complete dominance of early cyber territory by affluent North Americans. Writing by early proponents of cyberspace tends to reflect this assumption (see
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Cyberculture, like culture in general, relies on establishing identity and credibility. However, in the absence of direct physical interaction, it could be argued that the process for such establishment is more difficult.
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and cheap. Among the heaviest users were those actively involved in advancing the technology, most of whom implicitly shared much the same base of arcane knowledge, effectively forming a technological priesthood.
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laws or norms that are important in the jurisdiction in which the Internet property is important. The more public a site, the more important this concern may be, as noted by Goldsmith & Wu regarding eBay.
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Since the boundaries of cyberculture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial. It generally refers at least to the cultures of
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cultures, where obsessive commitment and sometimes technical/mental skills are required or encouraged in order to fully engage with, and excel in, deep and time-consuming hobbies. As exemplified in the
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users. Also around this time the Internet also began to internationalize, supporting most of the world's major languages, but support for many languages remained patchy and incomplete into the 2010s.
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most credible, on average. Finally, this study found that an individual's rate of verification of information obtained online was low, and perhaps over reported depending on the type of information.
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broadens the sense in which "cyberculture" is used by defining it as, "The culture arising from the use of computer networks, as for communication, entertainment, work, and business". However, both
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In the 1980s, the network grew to encompass most universities and many corporations, especially those involved with technology, including heavy but segregated participation within the American
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are prominent values of Internet culture, from which many other elements of the culture are derived.. These principles can be attributed to the Internet's origins as technology developed in a
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Thus, cyberculture can be generally defined as the set of technologies (material and intellectual), practices, attitudes, modes of thought, and values that developed with cyberspace.
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While Internet subcultures differ, subcultures which emerged in the environment of the early Internet maintain a number of noticeably similar values, which manifest in similar ways.
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are among the key theorists and critics who have produced relevant work that speaks to, or has influenced studies in, cyberculture. Following the lead of Rob Kitchin, in his work
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from other previously offline cultures and subcultures which now have a presence online, even those cultures and subcultures from which Internet Culture borrows many elements.
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Multiplies the number of eyeballs on a given problem, beyond that which would be possible using traditional means, given physical, geographic, and temporal constraints.
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include the "Distracted Boyfriend" meme and the "Harlem Shake" viral videos. These memes reflect the cultural references and humor prevalent in online communities.
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individuals with similar interests can connect. Examples of such communities include the passionate "K-pop fandom" or the enthusiastic "tech enthusiast groups."
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are other principles that make their way into Internet culture from its parent subcultures. A value of competence, and thus learning, is introduced through
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Commercial use became established alongside academic and professional use, beginning with a sharp rise in unsolicited commercial e-mail commonly called
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Depends on the ability to manipulate tools to a degree not present in other forms of culture (even artisan culture, e.g., a glass-blowing culture).
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There are several qualities that cybercultures share that make them warrant the prefix "cyber-". Some of those qualities are that cyberculture:
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before the Internet reached mainstream adoption in developed countries – many cultural elements have roots in other previously existing
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and political control that characterized the Internet's original growth era, with strong undercurrents of the Wild West spirit of the
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into multiple articles, because Cyberculture appears to be a broader category of which Internet culture is merely one example.. (
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various subcultures shaped by influential games, events, and players, contributing to the vibrant landscape of internet culture.
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Text on these digital networks usually encoded in the ASCII character set, which was minimalistic even for established English
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The cultural history of the Internet is a story of rapid change. The Internet developed in parallel with rapid and sustained
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emerged as the cost of infrastructure dropped by several orders of magnitude with consecutive technological improvements.
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The internet is one gigantic well-stocked fridge ready for raiding; for some strange reason, people go up there and just
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The Internet is one gigantic well-stocked fridge ready for raiding; for some strange reason, people go up there and just
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had a substantial impact on offline activism, demonstrating the power of internet culture in driving societal change.
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The field of cyberculture studies examines the topics explained above, including the communities emerging within the
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are also found in Internet culture. Much of Internet culture was developed on anonymous imageboards modelled after
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cultures and subcultures which predate the Internet. Specifically, Internet culture includes many elements of
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of mainstream culture, and the "playful, irreverent attitude" which it inherits from its parent subcultures.
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https://archive.nytimes.com/www.nytimes.com/library/tech/99/12/biztech/articles/122099outlook-bobb.html
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that originally hosted, if not featured, anime, manga and other Japanese popular culture materials..
439: 309: 232: 192: 4547: 4505: 3931: 3380: 2243: 5877: 5786: 5776: 5679: 5477: 5178: 2617: 1075: 870: 182: 2904:"It Wasn't Just the Trolls: Early Internet Culture, "Fun," and the Fires of Exclusionary Laughter" 5597: 4857: 4827: 4761: 4746: 1843: 1807: 1441: 1079: 475: 429: 292: 287: 4476: 3739:"Understanding the underlying factors of Internet addiction across cultures: A comparison study" 3112: 1806:
become commonplace and began to displace plain text, but multimedia remained painfully slow for
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El Morr, Christo; Maule, Catherine; Ashfaq, Iqra; Ritvo, Paul; Ahmad, Farah (September 2020).
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Allows vastly expanded weak ties and has been criticized for overly emphasizing the same (see
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their audiences. However, the influencer culture is not without challenges and controversies.
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Internet culture arises from the frequent interactions between members within various online
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jargon include "LOL" (laugh out loud), "FTW" (for the win), and "AFK" (away from keyboard).
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is arguably the most recognizable manifestation of Internet culture and its subcultures.
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https://www.monticello.org/research-education/thomas-jefferson-encyclopedia/coffee/#fn-1
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of the Internet, typically those with academic, technological, highly niche, or even
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Pogue, David (May 1995). "Mega 'Zines: Electronic Mac Mags make modems meaningful".
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itself. It can also embrace associated intellectual and cultural movements, such as
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Since 2021, there has been an unprecedented surge of interest in the concept of the
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is an additional marker of Internet culture derived from its roots in both creative
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Numerous specific concepts of cyberculture have been formulated by such authors as
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is another manifestation of Internet culture. With the cultural understanding that
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and technical and creative communities who spend long hours on high-focus tasks. A
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How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics
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predate the Internet proper. The first bulletin board system was created in 1978,
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As technology advances, Internet Culture continues to change. The introduction of
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a valued feature of online services for netizens. This is especially the case for
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Positive feedback-oriented versus mixed feedback (positive and negative) oriented
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Positive Feedback-oriented versus Mixed Feedback (positive and negative) oriented
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Though Internet culture originated during the creation and development of early
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Is inherently more "fragile" than traditional forms of community and culture (
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McDool, Emily; Powell, Philip; Roberts, Jennifer; Taylor, Karl (2020-01-01).
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is another discernable value of Internet culture. Privacy serves to preserve
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Is "the product of like-minded people finding a common 'place' to interact."
1786:. Around this same time, the network transitioned to support the burgeoning 1720: 838:, where competence is critical for the successful attainment of objectives; 5811: 5756: 5744: 5729: 5699: 5612: 5552: 5158: 4842: 4822: 4817: 4766: 4319: 4202: 4158: 4012: 3870: 3715: 3351: 2605: 2544: 2537: 2234: 1818: 1733: 1644: 1399: 1307: 1227: 1207: 1156: 972: 852: 801: 741: 668: 554:; that is, a culture whose influence is "mediated by computer screens" and 364: 359: 102: 4288:
Lister, David; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly (2003).
3778:"Global social media statistics research summary 2022 [June 2022]" 5821: 5724: 5694: 5379: 4837: 4736: 4643: 3585: 2971: 2737: 2697: 2601: 2581: 2552: 2474: 2470: 1691: 1632: 1192: 992: 757: 705: 697: 679: 562: 374: 187: 142: 4073:
Kitchin, Rob (1998). "Theoretical Perspective: Approaching Cyberspace".
1450: 1268: 4886: 4664: 4360:
David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler (2004)
3657: 3352:"Connectivity and Convergence: A Whimsical History of Internet Culture" 2727: 2717: 2707: 2482: 2382: 1791: 1783: 1725: 1698: 1687: 1672: 1651: 1640: 1613: 1429: 1394: 1384: 1351: 1222: 1202: 1048: 1031: 960: 793: 753: 694: 675:, which to varying degrees embrace and amplify cultural values such as 627: 586: 578: 314: 4287: 3569: 3309:"A Brief History of Internet Culture and How Everything Became Absurd" 2469:, but can also extend to a wide range of cultural issues relating to " 2104: 1177:
accepted Internet protocols. Examples include but are not limited to:
873:) has been argued to be an important quality of the Internet culture. 5714: 5113: 4210: 4173: 3058:
Giselinde Kuipers, "Good Humor, Bad Taste: A Sociology of the Joke",
2712: 2702: 2494: 1931: 1892: 1814: 1586: 1414: 1409: 1145: 981: 956: 804:
has been, and continues to be, an integral part of Internet culture.
769: 761: 676: 615: 4145:
American Heritage Dictionary of the English Language, Fourth Edition
3201:"High-tech culture of Silicon Valley originally formed around radio" 1064: 995:
showcases the culture's emphasis on This humor often includes heavy
3890:
Potential negative effects of internet use : in-depth analysis
3682:"Design of a Mindfulness Virtual Community: A focus-group analysis" 2455: 2403:
Relies heavily on the notion of information and knowledge exchange.
1855: 1799: 1741: 1594: 1320: 1300: 1197: 1141: 1027: 1022: 1011: 917: 664: 539: 88: 2677: 2508:
lists the earliest usage of the term "cyberculture" in 1963, when
4585: 3171:"Chart of the day: The Internet has a language diversity problem" 1917: 1906: 1851: 1847: 1830: 1683: 1609: 1042: 964: 866: 726: 716: 623: 619: 610: 543: 384: 106: 2972:
Dariusz Jemielniak; Aleksandra Przegalinska (18 February 2020).
538:
developed and maintained among frequent and active users of the
4896: 2478: 2226:
Linked to physical identity versus Internet-based identity only
2197:
Linked to Physical Identity versus Internet-based Identity Only
1881: 1776: 1706: 1242: 1003: 997: 925: 900: 797: 701: 547: 4267:, translated by Metyková, Monika; Macek, Jakub, archived from 3540:"In the middle of a crisis, Facebook Inc. renames itself Meta" 2816:
The Virtual Community: Homesteading on the Electronic Frontier
1911:
Janet Jackson's wardrobe malfunction at the Super Bowl in 2004
1643:
societies—followed by other societies with languages based on
1635:. As a consequence of computer technology's early reliance on 2324: 1803: 1795: 1737: 1710: 1636: 1389: 1370: 1365: 1038: 847: 843: 826: 815: 354: 247: 4136: 3631:"Individual and social benefits of online discussion forums" 3084:"RIP Trolling – How the internet has transformed dark humor" 3350:
Friedman, Linda Weiser; Friedman, Hershey H. (2015-07-09).
1876:
In 2000, there was great demand for images of a dress that
1748:
was created in 1988. The first official social media site,
1252: 1182: 342: 4554: 4382:
Modest Witness Second Millennium FemaleMan Meets OncoMouse
4042:
Who Controls the Internet? Illusions of a Borderless World
3945:
Flanagin, Andrew J.; Metzger, Miriam J. (September 2000).
3453:"COVID-19 changed global Internet culture, says app maker" 2421:
Is a "cognitive and social culture, not a geographic one".
1740:
was created by General Electric in 1985, the mailing list
27:
Culture that has emerged from the use of computer networks
4352:
La musique en rĂ©seau, une musique de la complexitĂ© ?
3887:
Union, Publications Office of the European (2020-08-13).
3834: 3272:"The Lost Civilization of Dial-Up Bulletin Board Systems" 2965: 2315: 952: 905: 709: 2235:
Unrated commentary system versus rated commentary system
2200:
Unrated Commentary System versus Rated Commentary System
4434:
Life on the Screen: Identity in the Age of the Internet
4413:
Figures of fantasy: Internet, women, and cyberdiscourse
3679: 912:
and technical communities. This relates in part to the
4402:
Digital Stockholm Syndrome in the Post-Ontological Age
1923:
Since 2020, Internet culture has been affected by the
1279: with: more internet subcultures. You can help by 4372:
Simians, Cyborgs and Women: The Reinvention of Nature
3837:"The internet and children's psychological wellbeing" 2329: 2279: 3629:
Pendry, Louise F.; Salvatore, Jessica (2015-09-01).
2659: 1909:
was created because people wanted to find videos of
1306:
Due to the use of amplifying curation algorithms on
663:, cultural context and the significant influence of 4442:"Becoming Elite: Social Status in Web 2.0 Cultures" 2347:It has been suggested that this article should be 1902:, a wiki archive of Internet culture, was founded. 4289: 4281: 4123: 4121: 4011: 2813: 2807: 1639:that were mainly adapted to the English language, 693:commonly pursued through community application of 630:while pressuring other cultural expressions to go 4340:, Rowman & Littlefield International, London 3947:"Perceptions of Internet Information Credibility" 3232:"An Internet Pioneer Ponders the Next Revolution" 1934:. In particular, Facebook Inc. renamed itself to 5910: 4404:, University of Minnesota Press, Minneapolis, MN 3349: 2801: 2799: 2797: 2795: 2793: 1913:. YouTube was later acquired by Google in 2006. 884:"The favorite beverage of the civilised world." 4118: 4068: 4066: 4032: 3944: 3628: 2897: 2895: 2306: 2252: 1682:At its inception in the early 1970s as part of 49:for grammar, style, cohesion, tone, or spelling 4338:Technotopia: A Media Genealogy of Net Cultures 4237:Pour un art actuel, l'art Ă  l'heure d'Internet 4168:. In Noah Wardrip-Fruin, Nick Montfort (ed.). 4005: 4003: 4001: 3999: 4570: 4195: 4151: 3951:Journalism & Mass Communication Quarterly 3743:Electronic Commerce Research and Applications 2790: 2055:that contextualizes different points of view. 2041:to certain ideas, incidents, or controversies 1631:Initially, digital culture tilted toward the 1514:that contextualizes different points of view. 1500:to certain ideas, incidents, or controversies 1378: 1314: 546:) who primarily communicate with one another 512: 4260: 4063: 2892: 2288: 2270: 4038: 4014:Code 2.0: Code and Other Laws of Cyberspace 3996: 3077: 3075: 1555:It has been suggested that this section be 1093:. Unsourced material may be challenged and 1054: 4577: 4563: 4515:"Virtual Bodies and Flickering Signifiers" 4254: 2497:. The term often incorporates an implicit 2400:Is culture "mediated by computer screens". 2083: 519: 505: 464: 4132:. Oxford University Press. December 2001. 3852: 3697: 3656: 3646: 3424:"Encyclopedia Dramatica – Know Your Meme" 2919: 2805: 2565:List of human-computer interaction topics 2210: 2152:Learn how and when to remove this message 2105:Identity – "architectures of credibility" 2071:Learn how and when to remove this message 1996:Learn how and when to remove this message 1530:Learn how and when to remove this message 1113:Learn how and when to remove this message 73:Learn how and when to remove this message 4436:, Simon & Schuster Inc, New York, NY 4407: 4233: 4201: 4157: 4045:. Oxford University Press (US). p.  3736: 3306: 3081: 3072: 2901: 2297: 1938:in October 2021, amid the crisis of the 1719: 4470: 4439: 4394:, Chicago University Press, Chicago, IL 4072: 3775: 3567: 3269: 3229: 2558: 1967:not related to the topic of the article 1259: 908:in Internet culture, especially within 14: 5911: 4512: 4354:, Éditions universitaires europĂ©ennes 4227: 4009: 3882: 3880: 3737:Chen, Leida; Nath, Ravi (2016-05-01). 2840: 2395:Information Communication Technologies 2316:Internet activism and online movements 1829:commercial music) with the arrival of 943:Hyper Text Coffee Pot Control Protocol 645: 4558: 4102: 3886: 3624: 3622: 3345: 3343: 3341: 3339: 3337: 3335: 3333: 3302: 3300: 3298: 3296: 3198: 1821:services grew rapidly, especially of 1690:, such as interpersonal messages and 1559:out into another article titled 565:and the use of these communities for 5872: 5473:Role of Christianity in civilization 4090:Cyberculture (Electronic Mediations) 4087: 3211:from the original on 18 January 2022 2992:from the original on 17 January 2023 2333: 2108: 2021: 1949: 1541: 1480: 1445: 1263: 1124: 1091:adding citations to reliable sources 1058: 904:is more culturally represented than 556:information communication technology 29: 5884: 3877: 3574:Journal of Cinema and Media Studies 3052: 794:messageboard/imageboard communities 24: 4513:Hayles, N. Katherine (Fall 1993). 4313: 4292:New Media: A Critical Introduction 4075:Cyberspace: The World in the Wires 3619: 3330: 3293: 2626:Cyberspace: The World in the Wires 2330:Internet culture as a cyberculture 2280:Online communities and subcultures 2265: 2124:tone or style may not reflect the 2008: 1385:Content creator/influencer culture 1019:online should be taken seriously, 25: 5945: 4147:. Boston: Houghton Mifflin. 2000. 4039:Goldsmith, Jack; Wu, Tim (2006). 3082:Phillips, Whitney (21 May 2015). 2477:, and the perceived or predicted 2180:Following the model put forth by 876: 109:through a portion of the Internet 5883: 5871: 5860: 5859: 4594: 4176:. pp. 13–25. Archived from 4092:. University of Minnesota Press. 3570:"Media Studies and the Internet" 3199:Abate, Tom (29 September 2007). 2676: 2662: 2437: 2338: 2325:Relationship with "cyberculture" 2134:guide to writing better articles 2113: 2026: 1954: 1546: 1485: 1449: 1267: 1129: 1063: 880: 488: 463: 320:Internet Message Access Protocol 95: 34: 5685:Culture and positive psychology 4595: 4244:from the original on 2013-07-02 4163:"New Media from Borges to HTML" 4096: 4081: 3985:from the original on 2021-02-25 3938: 3907:from the original on 2021-01-02 3828: 3817:from the original on 2023-05-04 3807:"Pros and Cons of Social Media" 3799: 3788:from the original on 2022-09-27 3769: 3730: 3673: 3608:from the original on 2020-10-01 3561: 3550:from the original on 2022-02-04 3532: 3521:from the original on 2022-02-04 3503: 3474: 3463:from the original on 2022-02-04 3445: 3434:from the original on 2023-03-09 3416: 3405:from the original on 2022-02-04 3387: 3319:from the original on 2022-02-04 3307:Allebach, Nathan (2020-07-31). 3282:from the original on 2021-12-06 3263: 3242:from the original on 2008-09-22 3223: 3192: 3181:from the original on 2022-05-11 3163: 3152:from the original on 2022-05-27 3134: 3123:from the original on 2023-03-09 3105: 3094:from the original on 2023-03-09 3041:from the original on 2023-03-09 2954:from the original on 2020-07-20 2881:from the original on 2020-09-03 2841:Silver, David (February 2004). 1869:In 1999, Aaron Peckham created 5124:High- and low-context cultures 4362:Cyberculture: The Key Concepts 3854:10.1016/j.jhealeco.2019.102274 3023: 3004: 2936: 2834: 1850:is frictionless, but personal 1144:format but may read better as 13: 1: 3568:Kompare, Derek (2019-10-31). 3511:"Framework for the Metaverse" 3142:"The digital language divide" 2784: 1976:or discuss this issue on the 558:, specifically the Internet. 325:Simple Mail Transfer Protocol 303:Transmission Control Protocol 5690:Culture and social cognition 4675:Cross-cultural communication 4264:Defining Cyberculture (v. 2) 3776:Chaffey, Dave (2023-01-30). 3755:10.1016/j.elerap.2016.02.003 3270:Edwards, Benj (2016-11-04). 3230:Markoff, John (1999-12-20). 2525:American Heritage Dictionary 2516:American Heritage Dictionary 2307:Social media and influencers 2253:Moderated versus unmoderated 2206:Moderated versus Unmoderated 2017: 1671:and near-total rejection of 1366:Gamer and video game culture 7: 5772:Intercultural communication 4584: 4207:The Language of a New Media 3841:Journal of Health Economics 3635:Computers in Human Behavior 2655: 2393:Is a community mediated by 2091:Internet addiction disorder 1945: 1757:military–industrial complex 1593:. Widespread access to the 1562:History of Internet culture 637: 604: 283:Hypertext Transfer Protocol 10: 5950: 5215:Cross cultural sensitivity 4882:Resistance through culture 4440:Marwick, Alice E. (2008). 3963:10.1177/107769900007700304 3686:Health Informatics Journal 2902:Phillips, Whitney (2019). 2809:"Daily Life in Cyberspace" 2806:Rheingold, Howard (1993). 2562: 2499:anticipation of the future 2214: 1769:Internet service providers 1728:of a bulletin board system 1439: 1435: 1379:Newer Internet subcultures 1315:Early Internet subcultures 271:Information infrastructure 5855: 5827:Transformation of culture 5520: 5440: 5260:Cultural environmentalism 5197: 4937: 4800: 4690:Cross-cultural psychology 4685:Cross-cultural psychiatry 4680:Cross-cultural leadership 4657: 4606: 4592: 4384:, Routledge, New York, NY 4374:, Routledge, New York, NY 4350:Sandrine Baranski (2010) 4010:Lessig, Lawrence (2006). 3648:10.1016/j.chb.2015.03.067 2634:technological determinism 2506:Oxford English Dictionary 2289:Internet slang and jargon 2271:Memes and viral phenomena 1858:good. In 1998, there was 1604:– such as those found on 1233:Peer-to-peer file sharing 920:and its association with 782:anonymity or pseudonymity 738:anonymity or pseudonymity 736:among peers, thus making 310:Internet service provider 5787:Living things in culture 5777:Intercultural competence 5680:Culture and menstruation 5179:Trans-cultural diffusion 4415:. New York: Peter Lang. 3699:10.1177/1460458219884840 2921:10.1177/2056305119849493 2859:10.1177/1461444804039915 1055:Dissemination and spread 922:enlightenment principles 827:technical/mental prowess 652:Enlightenment principles 183:Right to Internet access 5598:Cultural homogenization 4828:Individualistic culture 4762:Popular culture studies 4747:Intercultural relations 4471:Haraway, Donna (1991). 4336:Clemens Apprich (2017) 3893:. European Parliament. 2847:New Media & Society 2084:Negative social impacts 1884:'s co-founders created 1862:, the first successful 1844:surveillance capitalism 1764:on cultural etiquette. 1442:History of the Internet 1153:converting this section 1030:itself) functions as a 1021:a person's response to 778:underground subcultures 430:History of the Internet 293:Internet protocol suite 288:Internet exchange point 5533:Archaeological culture 5280:Cultural globalization 5149:Organizational culture 4997:Cultural communication 4955:Cultural appropriation 4742:Intercultural learning 4670:Cross-cultural studies 4542:Cite journal requires 4500:Cite journal requires 3375:Cite journal requires 2908:Social Media + Society 2758:Technology and society 2638:social constructionism 2534:information technology 2513:computerization." The 2211:Anonymous versus known 2194:Anonymous versus Known 1900:Encyclopedia Dramatica 1825:(with a prevalence of 1744:appeared in 1986, and 1729: 1637:textual coding systems 1606:bulletin board systems 1583:technological advances 1188:Bulletin board systems 893:, (February 14, 1824) 863:Freedom of information 832:disregard of authority 609:Internet culture is a 163:Freedom of information 5802:Participatory culture 5593:Cultural evolutionism 5417:Multiracial democracy 5295:Cultural intelligence 5240:Cultural conservatism 5230:Cultural backwardness 5220:Cultural assimilation 5094:Cultural reproduction 4950:Cultural appreciation 4902:Far-right subcultures 4792:Transcultural nursing 4757:Philosophy of culture 4634:Cultural neuroscience 4614:Cultural anthropology 4261:Macek, Jakub (2005), 4088:LĂ©vy, Pierre (2001). 2975:Collaborative Society 2748:Rules of the Internet 2298:Online gaming culture 2049:by rewriting it in a 1965:may contain material 1836:intellectual property 1723: 1618:amateur radio culture 1508:by rewriting it in a 1440:Further information: 1415:Rationality community 977:politically incorrect 916:origins of the early 722:freedom of expression 5797:Oppositional culture 5767:Emotions and culture 5675:Cultural sensibility 5665:Cultural translation 5603:Cultural institution 5583:Cultural determinism 5305:Cultural nationalism 5290:Cultural imperialism 5250:Cultural deprivation 5144:Non-material culture 4777:Sociology of culture 4772:Semiotics of culture 4364:, Routledge: London. 4356:La musique en rĂ©seau 4170:The New Media Reader 3586:10.1353/cj.2019.0072 3175:World Economic Forum 3146:labs.theguardian.com 3113:"Consider the Troll" 3031:"418 – I'm a teapot" 2948:www.knowyourmeme.com 2773:Technolibertarianism 2763:Techno-progressivism 2743:Postliterate society 2598:Wolfgang Schirmacher 2559:Cyberculture studies 2099:information overload 1974:improve this section 1616:culture (especially 1337:Intelligence culture 1260:Internet subcultures 1087:improve this section 1049:Japanese imageboards 1026:(and not the act of 857:appeals to authority 750:political dissidents 213:Virtual volunteering 5648:Culture speculation 5643:Cultural relativism 5573:Cultural competence 5463:Cultural Christians 5335:Cultural Revolution 5325:Cultural radicalism 5300:Cultural liberalism 5235:Cultural Bolshevism 5210:Consumer capitalism 5164:Relational mobility 5104:Cultural technology 5012:Cultural dissonance 4929:Culture by location 4892:Alternative culture 4808:Constructed culture 4787:Theology of culture 4727:Cultural psychology 4707:Cultural entomology 4388:N. Katherine Hayles 4183:on 10 December 2006 4143:"cyberculture, n". 4128:"cyberculture, n". 2618:Charles D. Laughlin 2530:information science 2467:virtual communities 2381:The ethnography of 1880:wore. As a result, 1761:computer scientists 1746:Internet Relay Chat 1688:textual information 1356:Cyberhacker culture 836:cyberhacker culture 710:creative expression 659:, and specifically 646:Macroculture values 536:underground culture 495:Internet portal 435:Oldest domain names 5807:Permission culture 5740:Disability culture 5720:Children's culture 5588:Cultural diversity 5548:Circuit of culture 5330:Cultural retention 5310:Cultural pessimism 5265:Cultural exception 5255:Cultural diplomacy 5245:Cultural contracts 5205:Colonial mentality 5134:Manuscript culture 5109:Cultural universal 5079:Cultural pluralism 5059:Cultural landscape 5054:Cultural invention 5022:Cultural framework 4924:Vernacular culture 4722:Cultural mediation 4702:Cultural economics 4697:Cultural analytics 4629:Cultural geography 4619:Cultural astronomy 4458:on 31 January 2012 4326:, Westview Press, 4324:Hacking Cyberspace 4077:. New York: Wiley. 3257:2008-09-22 at the 3236:The New York Times 3117:www.popmatters.com 3017:2023-03-09 at the 2723:Information ethics 1813:On the arrival of 1752:launched in 1997. 1730: 1663:that later became 1602:online communities 1591:data communication 1461:. You can help by 1420:Effective altruism 1155:, if appropriate. 1017:absolutely nothing 910:hacking subculture 790:gaming communities 786:online communities 691:self-actualization 552:online communities 278:Domain Name System 168:Internet phenomena 53:You can assist by 5929:Computer folklore 5906: 5905: 5735:Death and culture 5628:Cultural movement 5618:Cultural literacy 5478:Eastern Orthodoxy 5390:Dominator culture 5385:Deculturalization 5285:Cultural hegemony 5275:Cultural genocide 5270:Cultural feminism 5089:Cultural property 5084:Cultural practice 5069:Cultural leveling 5064:Cultural learning 5049:Cultural industry 5044:Cultural identity 5027:Cultural heritage 5017:Cultural emphasis 5002:Cultural conflict 4975:Cultural behavior 4965:Cultural artifact 4877:Primitive culture 4853:Political culture 4422:978-0-8204-7607-0 4409:Paasonen, Susanna 4025:978-0-465-03914-2 3354:. Rochester, NY. 2985:978-0-262-35645-9 2950:. 11 April 2009. 2820:. HarperCollins. 2646:poststructuralism 2630:techno-utopianism 2510:Alice Mary Hilton 2462: 2461: 2415:and other works). 2371: 2370: 2187:Code: Version 2.0 2162: 2161: 2154: 2128:used on Knowledge 2126:encyclopedic tone 2081: 2080: 2073: 2035:This article may 2006: 2005: 1998: 1925:COVID-19 pandemic 1773:eternal September 1677:American frontier 1579: 1578: 1574: 1540: 1539: 1532: 1494:This article may 1479: 1478: 1342:Anonymous culture 1297: 1296: 1174: 1173: 1123: 1122: 1115: 949:Provocative humor 939:Internet standard 930:technical hacking 897: 896: 808:Playful curiosity 529: 528: 380:Instant messaging 298:Internet Protocol 208:Virtual community 105:visualization of 83: 82: 75: 16:(Redirected from 5941: 5919:Internet culture 5887: 5886: 5875: 5874: 5863: 5862: 5752:Drinking culture 5705:Culture industry 5653:Cultural tourism 5633:Cultural mulatto 5608:Cultural jet lag 5543:Cannabis culture 5500:Cultural Muslims 5422:Pluriculturalism 5405:Multiculturalism 5395:Interculturalism 5370:Culture minister 5360:Cultural Zionism 5355:Cultural subsidy 5350:Cultural silence 5225:Cultural attachĂ© 5184:Transculturation 5139:Material culture 5129:Interculturality 4985:Cultural capital 4970:Cultural baggage 4907:Youth subculture 4848:Official culture 4813:Dominant culture 4752:Internet culture 4717:Cultural mapping 4712:Cultural history 4639:Cultural studies 4624:Cultural ecology 4598: 4597: 4579: 4572: 4565: 4556: 4555: 4551: 4545: 4540: 4538: 4530: 4528: 4526: 4517:. Archived from 4509: 4503: 4498: 4496: 4488: 4486: 4484: 4475:. Archived from 4467: 4465: 4463: 4457: 4446: 4426: 4308: 4307: 4295: 4285: 4279: 4278: 4277: 4276: 4258: 4252: 4251: 4250: 4249: 4231: 4225: 4224: 4199: 4193: 4192: 4190: 4188: 4182: 4167: 4155: 4149: 4148: 4140: 4134: 4133: 4125: 4116: 4115: 4100: 4094: 4093: 4085: 4079: 4078: 4070: 4061: 4060: 4036: 4030: 4029: 4017: 4007: 3994: 3993: 3991: 3990: 3942: 3936: 3935: 3929: 3925: 3923: 3915: 3913: 3912: 3884: 3875: 3874: 3856: 3832: 3826: 3825: 3823: 3822: 3803: 3797: 3796: 3794: 3793: 3773: 3767: 3766: 3734: 3728: 3727: 3701: 3692:(3): 1560–1576. 3677: 3671: 3670: 3660: 3650: 3626: 3617: 3616: 3614: 3613: 3565: 3559: 3558: 3556: 3555: 3536: 3530: 3529: 3527: 3526: 3507: 3501: 3500: 3498: 3497: 3488:. Archived from 3478: 3472: 3471: 3469: 3468: 3457:Punch Newspapers 3449: 3443: 3442: 3440: 3439: 3420: 3414: 3413: 3411: 3410: 3391: 3385: 3384: 3378: 3373: 3371: 3363: 3347: 3328: 3327: 3325: 3324: 3304: 3291: 3290: 3288: 3287: 3267: 3261: 3250: 3248: 3247: 3227: 3221: 3220: 3218: 3216: 3196: 3190: 3189: 3187: 3186: 3167: 3161: 3160: 3158: 3157: 3138: 3132: 3131: 3129: 3128: 3109: 3103: 3102: 3100: 3099: 3079: 3070: 3056: 3050: 3049: 3047: 3046: 3027: 3021: 3008: 3002: 3001: 2999: 2997: 2969: 2963: 2962: 2960: 2959: 2940: 2934: 2933: 2923: 2899: 2890: 2889: 2887: 2886: 2838: 2832: 2831: 2819: 2811: 2803: 2753:r/wallstreetbets 2686: 2681: 2680: 2672: 2667: 2666: 2622:Jean Baudrillard 2610:Victor J.Vitanza 2438: 2376:Howard Rheingold 2366: 2363: 2342: 2341: 2334: 2157: 2150: 2146: 2143: 2137: 2136:for suggestions. 2132:See Knowledge's 2117: 2116: 2109: 2076: 2069: 2065: 2062: 2056: 2052:balanced fashion 2030: 2029: 2022: 2001: 1994: 1990: 1987: 1981: 1958: 1957: 1950: 1871:Urban Dictionary 1794:formats such as 1669:decentralization 1656:tablet computers 1570: 1550: 1549: 1542: 1535: 1528: 1524: 1521: 1515: 1511:balanced fashion 1489: 1488: 1481: 1474: 1471: 1453: 1446: 1321:Academic culture 1292: 1289: 1271: 1264: 1169: 1166: 1160: 1151:You can help by 1133: 1132: 1125: 1118: 1111: 1107: 1104: 1098: 1067: 1059: 969:self-deprecating 891:Thomas Jefferson 881: 665:academic culture 599:Internet privacy 532:Internet culture 521: 514: 507: 493: 492: 467: 466: 99: 85: 84: 78: 71: 67: 64: 58: 38: 37: 30: 21: 5949: 5948: 5944: 5943: 5942: 5940: 5939: 5938: 5909: 5908: 5907: 5902: 5851: 5842:Western culture 5837:Welfare culture 5762:Eastern culture 5623:Cultural mosaic 5578:Cultural critic 5568:Cultural center 5516: 5490:Cultural Hindus 5436: 5427:Polyculturalism 5400:Monoculturalism 5375:Culture of fear 5345:Cultural safety 5340:Cultural rights 5320:Cultural racism 5315:Cultural policy 5193: 5099:Cultural system 5074:Cultural memory 5007:Cultural cringe 4933: 4865:Popular culture 4796: 4732:Cultural values 4653: 4602: 4588: 4583: 4543: 4541: 4532: 4531: 4524: 4522: 4501: 4499: 4490: 4489: 4482: 4480: 4461: 4459: 4455: 4444: 4423: 4398:Jarzombek, Mark 4316: 4314:Further reading 4311: 4304: 4286: 4282: 4274: 4272: 4259: 4255: 4247: 4245: 4232: 4228: 4221: 4200: 4196: 4186: 4184: 4180: 4165: 4156: 4152: 4142: 4141: 4137: 4127: 4126: 4119: 4101: 4097: 4086: 4082: 4071: 4064: 4057: 4037: 4033: 4026: 4018:. Basic Books. 4008: 3997: 3988: 3986: 3943: 3939: 3927: 3926: 3917: 3916: 3910: 3908: 3901: 3885: 3878: 3833: 3829: 3820: 3818: 3805: 3804: 3800: 3791: 3789: 3774: 3770: 3735: 3731: 3678: 3674: 3627: 3620: 3611: 3609: 3566: 3562: 3553: 3551: 3538: 3537: 3533: 3524: 3522: 3509: 3508: 3504: 3495: 3493: 3482:"Google Trends" 3480: 3479: 3475: 3466: 3464: 3451: 3450: 3446: 3437: 3435: 3422: 3421: 3417: 3408: 3406: 3393: 3392: 3388: 3376: 3374: 3365: 3364: 3348: 3331: 3322: 3320: 3305: 3294: 3285: 3283: 3268: 3264: 3259:Wayback Machine 3245: 3243: 3228: 3224: 3214: 3212: 3197: 3193: 3184: 3182: 3169: 3168: 3164: 3155: 3153: 3140: 3139: 3135: 3126: 3124: 3119:. 26 May 2016. 3111: 3110: 3106: 3097: 3095: 3080: 3073: 3057: 3053: 3044: 3042: 3029: 3028: 3024: 3019:Wayback Machine 3009: 3005: 2995: 2993: 2986: 2970: 2966: 2957: 2955: 2944:"Pool's Closed" 2942: 2941: 2937: 2900: 2893: 2884: 2882: 2839: 2835: 2828: 2804: 2791: 2787: 2782: 2768:Technocriticism 2733:Internet trolls 2682: 2675: 2670:Internet portal 2668: 2661: 2658: 2650:feminist theory 2586:Manuel De Landa 2567: 2561: 2473:-topics", e.g. 2367: 2361: 2358: 2343: 2339: 2332: 2327: 2318: 2309: 2300: 2291: 2282: 2273: 2268: 2266:Digital culture 2255: 2246: 2237: 2228: 2219: 2213: 2182:Lawrence Lessig 2158: 2147: 2141: 2138: 2131: 2122:This section's 2118: 2114: 2107: 2086: 2077: 2066: 2060: 2057: 2047:help improve it 2044: 2031: 2027: 2020: 2011: 2009:Social benefits 2002: 1991: 1985: 1982: 1971: 1959: 1955: 1948: 1940:Facebook Papers 1840:Shoshana Zuboff 1732:The origins of 1575: 1572:(February 2022) 1551: 1547: 1536: 1525: 1519: 1516: 1506:help improve it 1503: 1490: 1486: 1475: 1469: 1466: 1459:needs expansion 1444: 1438: 1381: 1317: 1293: 1287: 1284: 1277:needs expansion 1262: 1257: 1238:Social networks 1213:Internet forums 1170: 1164: 1161: 1150: 1134: 1130: 1119: 1108: 1102: 1099: 1084: 1068: 1057: 1045:) sensibilities 879: 764:and members of 746:social deviants 684:competitiveness 648: 640: 607: 595:online identity 542:(also known as 525: 487: 482: 481: 458: 450: 449: 425: 417: 416: 338: 330: 329: 273: 263: 262: 228: 218: 217: 118: 110: 79: 68: 62: 59: 52: 39: 35: 28: 23: 22: 15: 12: 11: 5: 5947: 5937: 5936: 5931: 5926: 5921: 5904: 5903: 5901: 5900: 5893: 5881: 5869: 5856: 5853: 5852: 5850: 5849: 5844: 5839: 5834: 5829: 5824: 5819: 5814: 5809: 5804: 5799: 5794: 5789: 5784: 5779: 5774: 5769: 5764: 5759: 5754: 5749: 5748: 5747: 5737: 5732: 5727: 5722: 5717: 5712: 5707: 5702: 5697: 5692: 5687: 5682: 5677: 5672: 5667: 5662: 5661: 5660: 5650: 5645: 5640: 5638:Cultural probe 5635: 5630: 5625: 5620: 5615: 5610: 5605: 5600: 5595: 5590: 5585: 5580: 5575: 5570: 5565: 5563:Cross-cultural 5560: 5558:Coffee culture 5555: 5550: 5545: 5540: 5535: 5530: 5528:Animal culture 5524: 5522: 5518: 5517: 5515: 5514: 5509: 5504: 5503: 5502: 5492: 5487: 5486: 5485: 5480: 5475: 5470: 5465: 5460: 5450: 5444: 5442: 5438: 5437: 5435: 5434: 5432:Transculturism 5429: 5424: 5419: 5414: 5413: 5412: 5402: 5397: 5392: 5387: 5382: 5377: 5372: 5367: 5365:Culture change 5362: 5357: 5352: 5347: 5342: 5337: 5332: 5327: 5322: 5317: 5312: 5307: 5302: 5297: 5292: 5287: 5282: 5277: 5272: 5267: 5262: 5257: 5252: 5247: 5242: 5237: 5232: 5227: 5222: 5217: 5212: 5207: 5201: 5199: 5195: 5194: 5192: 5191: 5189:Visual culture 5186: 5181: 5176: 5171: 5169:Safety culture 5166: 5161: 5156: 5151: 5146: 5141: 5136: 5131: 5126: 5121: 5116: 5111: 5106: 5101: 5096: 5091: 5086: 5081: 5076: 5071: 5066: 5061: 5056: 5051: 5046: 5041: 5036: 5035: 5034: 5024: 5019: 5014: 5009: 5004: 4999: 4994: 4993: 4992: 4990:Cross-cultural 4982: 4977: 4972: 4967: 4962: 4957: 4952: 4947: 4941: 4939: 4935: 4934: 4932: 4931: 4926: 4921: 4916: 4915: 4914: 4909: 4904: 4899: 4894: 4884: 4879: 4874: 4873: 4872: 4862: 4861: 4860: 4850: 4845: 4840: 4835: 4830: 4825: 4820: 4815: 4810: 4804: 4802: 4798: 4797: 4795: 4794: 4789: 4784: 4779: 4774: 4769: 4764: 4759: 4754: 4749: 4744: 4739: 4734: 4729: 4724: 4719: 4714: 4709: 4704: 4699: 4694: 4693: 4692: 4687: 4682: 4677: 4667: 4661: 4659: 4655: 4654: 4652: 4651: 4649:Culture theory 4646: 4641: 4636: 4631: 4626: 4621: 4616: 4610: 4608: 4604: 4603: 4593: 4590: 4589: 4582: 4581: 4574: 4567: 4559: 4553: 4552: 4544:|journal= 4510: 4502:|journal= 4468: 4437: 4427: 4421: 4405: 4395: 4385: 4375: 4365: 4358: 4348: 4346:978-1786603142 4334: 4315: 4312: 4310: 4309: 4302: 4280: 4253: 4234:Forest, Fred, 4226: 4219: 4194: 4150: 4135: 4117: 4095: 4080: 4062: 4055: 4031: 4024: 3995: 3957:(3): 515–540. 3937: 3928:|website= 3899: 3876: 3827: 3798: 3782:Smart Insights 3768: 3729: 3672: 3618: 3580:(1): 134–141. 3560: 3546:. 2021-10-28. 3531: 3515:MatthewBall.vc 3502: 3473: 3459:. 2022-02-01. 3444: 3430:. 2022-02-01. 3428:Know Your Meme 3415: 3401:. 2019-09-20. 3386: 3377:|journal= 3329: 3292: 3262: 3222: 3191: 3162: 3133: 3104: 3071: 3051: 3022: 3003: 2984: 2964: 2935: 2891: 2833: 2826: 2788: 2786: 2783: 2781: 2780: 2775: 2770: 2765: 2760: 2755: 2750: 2745: 2740: 2735: 2730: 2725: 2720: 2715: 2710: 2705: 2700: 2695: 2689: 2688: 2687: 2684:Society portal 2673: 2657: 2654: 2590:Bruce Sterling 2560: 2557: 2549:Arturo Escobar 2460: 2459: 2447: 2446: 2433: 2432: 2429:John C. Dvorak 2425: 2422: 2419: 2416: 2407: 2404: 2401: 2398: 2369: 2368: 2346: 2344: 2337: 2331: 2328: 2326: 2323: 2317: 2314: 2308: 2305: 2299: 2296: 2290: 2287: 2281: 2278: 2272: 2269: 2267: 2264: 2254: 2251: 2245: 2242: 2236: 2233: 2227: 2224: 2217:Anonymous post 2212: 2209: 2208: 2207: 2204: 2201: 2198: 2195: 2160: 2159: 2121: 2119: 2112: 2106: 2103: 2085: 2082: 2079: 2078: 2034: 2032: 2025: 2019: 2016: 2010: 2007: 2004: 2003: 1962: 1960: 1953: 1947: 1944: 1936:Meta Platforms 1878:Jennifer Lopez 1860:Hampster Dance 1788:World Wide Web 1665:Silicon Valley 1626:hacker culture 1622:gaming culture 1577: 1576: 1554: 1552: 1545: 1538: 1537: 1493: 1491: 1484: 1477: 1476: 1456: 1454: 1437: 1434: 1433: 1432: 1427: 1425:Battleboarders 1422: 1417: 1412: 1407: 1405:Cancel culture 1402: 1397: 1392: 1387: 1380: 1377: 1376: 1375: 1374: 1373: 1368: 1363: 1358: 1349: 1347:Hacker culture 1339: 1330: 1329: 1328: 1326:Hacker culture 1316: 1313: 1299:As with other 1295: 1294: 1274: 1272: 1261: 1258: 1256: 1255: 1250: 1248:Virtual worlds 1245: 1240: 1235: 1230: 1225: 1220: 1218:Internet memes 1215: 1210: 1205: 1200: 1195: 1190: 1185: 1179: 1172: 1171: 1137: 1135: 1128: 1121: 1120: 1071: 1069: 1062: 1056: 1053: 895: 894: 886: 885: 878: 877:Manifestations 875: 840:hacker culture 812:hacker culture 647: 644: 639: 636: 606: 603: 583:early adopters 550:as members of 527: 526: 524: 523: 516: 509: 501: 498: 497: 484: 483: 480: 479: 472: 459: 456: 455: 452: 451: 448: 447: 442: 437: 432: 426: 423: 422: 419: 418: 415: 414: 413: 412: 405:World Wide Web 402: 397: 392: 387: 382: 377: 372: 367: 362: 357: 352: 351: 350: 339: 336: 335: 332: 331: 328: 327: 322: 317: 312: 307: 306: 305: 300: 290: 285: 280: 274: 269: 268: 265: 264: 261: 260: 255: 250: 245: 240: 235: 229: 224: 223: 220: 219: 216: 215: 210: 205: 200: 195: 190: 185: 180: 175: 173:Net neutrality 170: 165: 160: 155: 153:Digital rights 150: 148:Digital divide 145: 140: 135: 130: 125: 119: 116: 115: 112: 111: 100: 92: 91: 81: 80: 42: 40: 33: 26: 9: 6: 4: 3: 2: 5946: 5935: 5932: 5930: 5927: 5925: 5922: 5920: 5917: 5916: 5914: 5899: 5898: 5894: 5892: 5891: 5882: 5880: 5879: 5870: 5868: 5867: 5858: 5857: 5854: 5848: 5847:Youth culture 5845: 5843: 5840: 5838: 5835: 5833: 5832:Urban culture 5830: 5828: 5825: 5823: 5820: 5818: 5817:Remix culture 5815: 5813: 5810: 5808: 5805: 5803: 5800: 5798: 5795: 5793: 5792:Media culture 5790: 5788: 5785: 5783: 5782:Languaculture 5780: 5778: 5775: 5773: 5770: 5768: 5765: 5763: 5760: 5758: 5755: 5753: 5750: 5746: 5743: 5742: 5741: 5738: 5736: 5733: 5731: 5728: 5726: 5723: 5721: 5718: 5716: 5713: 5711: 5710:Culture shock 5708: 5706: 5703: 5701: 5698: 5696: 5693: 5691: 5688: 5686: 5683: 5681: 5678: 5676: 5673: 5671: 5670:Cultural turn 5668: 5666: 5663: 5659: 5656: 5655: 5654: 5651: 5649: 5646: 5644: 5641: 5639: 5636: 5634: 5631: 5629: 5626: 5624: 5621: 5619: 5616: 5614: 5611: 5609: 5606: 5604: 5601: 5599: 5596: 5594: 5591: 5589: 5586: 5584: 5581: 5579: 5576: 5574: 5571: 5569: 5566: 5564: 5561: 5559: 5556: 5554: 5551: 5549: 5546: 5544: 5541: 5539: 5538:Bennett scale 5536: 5534: 5531: 5529: 5526: 5525: 5523: 5519: 5513: 5510: 5508: 5505: 5501: 5498: 5497: 5496: 5493: 5491: 5488: 5484: 5481: 5479: 5476: 5474: 5471: 5469: 5468:Protestantism 5466: 5464: 5461: 5459: 5456: 5455: 5454: 5451: 5449: 5446: 5445: 5443: 5439: 5433: 5430: 5428: 5425: 5423: 5420: 5418: 5415: 5411: 5410:Biculturalism 5408: 5407: 5406: 5403: 5401: 5398: 5396: 5393: 5391: 5388: 5386: 5383: 5381: 5378: 5376: 5373: 5371: 5368: 5366: 5363: 5361: 5358: 5356: 5353: 5351: 5348: 5346: 5343: 5341: 5338: 5336: 5333: 5331: 5328: 5326: 5323: 5321: 5318: 5316: 5313: 5311: 5308: 5306: 5303: 5301: 5298: 5296: 5293: 5291: 5288: 5286: 5283: 5281: 5278: 5276: 5273: 5271: 5268: 5266: 5263: 5261: 5258: 5256: 5253: 5251: 5248: 5246: 5243: 5241: 5238: 5236: 5233: 5231: 5228: 5226: 5223: 5221: 5218: 5216: 5213: 5211: 5208: 5206: 5203: 5202: 5200: 5196: 5190: 5187: 5185: 5182: 5180: 5177: 5175: 5174:Technoculture 5172: 5170: 5167: 5165: 5162: 5160: 5157: 5155: 5154:Print culture 5152: 5150: 5147: 5145: 5142: 5140: 5137: 5135: 5132: 5130: 5127: 5125: 5122: 5120: 5119:Enculturation 5117: 5115: 5112: 5110: 5107: 5105: 5102: 5100: 5097: 5095: 5092: 5090: 5087: 5085: 5082: 5080: 5077: 5075: 5072: 5070: 5067: 5065: 5062: 5060: 5057: 5055: 5052: 5050: 5047: 5045: 5042: 5040: 5039:Cultural icon 5037: 5033: 5030: 5029: 5028: 5025: 5023: 5020: 5018: 5015: 5013: 5010: 5008: 5005: 5003: 5000: 4998: 4995: 4991: 4988: 4987: 4986: 4983: 4981: 4980:Cultural bias 4978: 4976: 4973: 4971: 4968: 4966: 4963: 4961: 4960:Cultural area 4958: 4956: 4953: 4951: 4948: 4946: 4945:Acculturation 4943: 4942: 4940: 4936: 4930: 4927: 4925: 4922: 4920: 4919:Super culture 4917: 4913: 4910: 4908: 4905: 4903: 4900: 4898: 4895: 4893: 4890: 4889: 4888: 4885: 4883: 4880: 4878: 4875: 4871: 4868: 4867: 4866: 4863: 4859: 4856: 4855: 4854: 4851: 4849: 4846: 4844: 4841: 4839: 4836: 4834: 4833:Legal culture 4831: 4829: 4826: 4824: 4821: 4819: 4816: 4814: 4811: 4809: 4806: 4805: 4803: 4799: 4793: 4790: 4788: 4785: 4783: 4782:Sound culture 4780: 4778: 4775: 4773: 4770: 4768: 4765: 4763: 4760: 4758: 4755: 4753: 4750: 4748: 4745: 4743: 4740: 4738: 4735: 4733: 4730: 4728: 4725: 4723: 4720: 4718: 4715: 4713: 4710: 4708: 4705: 4703: 4700: 4698: 4695: 4691: 4688: 4686: 4683: 4681: 4678: 4676: 4673: 4672: 4671: 4668: 4666: 4663: 4662: 4660: 4656: 4650: 4647: 4645: 4642: 4640: 4637: 4635: 4632: 4630: 4627: 4625: 4622: 4620: 4617: 4615: 4612: 4611: 4609: 4605: 4601: 4591: 4587: 4580: 4575: 4573: 4568: 4566: 4561: 4560: 4557: 4549: 4536: 4521:on 2009-03-17 4520: 4516: 4511: 4507: 4494: 4479:on 2012-02-14 4478: 4474: 4469: 4454: 4450: 4443: 4438: 4435: 4431: 4430:Sherry Turkle 4428: 4424: 4418: 4414: 4410: 4406: 4403: 4399: 4396: 4393: 4389: 4386: 4383: 4379: 4378:Donna Haraway 4376: 4373: 4369: 4368:Donna Haraway 4366: 4363: 4359: 4357: 4353: 4349: 4347: 4343: 4339: 4335: 4333: 4332:0-8133-3669-4 4329: 4325: 4321: 4318: 4317: 4305: 4303:0-415-22378-4 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Routledge. 4294: 4293: 4284: 4271:on 2012-02-25 4270: 4266: 4265: 4257: 4243: 4239: 4238: 4230: 4222: 4220:0-262-63255-1 4216: 4212: 4208: 4204: 4203:Manovich, Lev 4198: 4179: 4175: 4171: 4164: 4160: 4159:Manovich, Lev 4154: 4146: 4139: 4131: 4124: 4122: 4114: 4112: 4106: 4099: 4091: 4084: 4076: 4069: 4067: 4058: 4056:0-19-515266-2 4052: 4048: 4044: 4043: 4035: 4027: 4021: 4016: 4015: 4006: 4004: 4002: 4000: 3984: 3980: 3976: 3972: 3968: 3964: 3960: 3956: 3952: 3948: 3941: 3933: 3921: 3906: 3902: 3900:9789284664610 3896: 3892: 3891: 3883: 3881: 3872: 3868: 3864: 3860: 3855: 3850: 3846: 3842: 3838: 3831: 3816: 3812: 3808: 3802: 3787: 3783: 3779: 3772: 3764: 3760: 3756: 3752: 3748: 3744: 3740: 3733: 3725: 3721: 3717: 3713: 3709: 3705: 3700: 3695: 3691: 3687: 3683: 3676: 3668: 3664: 3659: 3654: 3649: 3644: 3640: 3636: 3632: 3625: 3623: 3607: 3603: 3599: 3595: 3591: 3587: 3583: 3579: 3575: 3571: 3564: 3549: 3545: 3541: 3535: 3520: 3516: 3512: 3506: 3492:on 2022-02-03 3491: 3487: 3486:Google Trends 3483: 3477: 3462: 3458: 3454: 3448: 3433: 3429: 3425: 3419: 3404: 3400: 3396: 3390: 3382: 3369: 3361: 3357: 3353: 3346: 3344: 3342: 3340: 3338: 3336: 3334: 3318: 3314: 3310: 3303: 3301: 3299: 3297: 3281: 3277: 3273: 3266: 3260: 3256: 3253: 3241: 3237: 3233: 3226: 3210: 3206: 3202: 3195: 3180: 3176: 3172: 3166: 3151: 3147: 3143: 3137: 3122: 3118: 3114: 3108: 3093: 3089: 3085: 3078: 3076: 3069: 3065: 3061: 3055: 3040: 3036: 3035:www.slate.com 3032: 3026: 3020: 3016: 3013: 3007: 2991: 2987: 2981: 2978:. MIT Press. 2977: 2976: 2968: 2953: 2949: 2945: 2939: 2931: 2927: 2922: 2917: 2913: 2909: 2905: 2898: 2896: 2880: 2876: 2872: 2868: 2864: 2860: 2856: 2852: 2848: 2844: 2837: 2829: 2827:0-06-097641-1 2823: 2818: 2817: 2810: 2802: 2800: 2798: 2796: 2794: 2789: 2779: 2778:Technorealism 2776: 2774: 2771: 2769: 2766: 2764: 2761: 2759: 2756: 2754: 2751: 2749: 2746: 2744: 2741: 2739: 2736: 2734: 2731: 2729: 2726: 2724: 2721: 2719: 2716: 2714: 2711: 2709: 2706: 2704: 2701: 2699: 2696: 2694: 2691: 2690: 2685: 2679: 2674: 2671: 2665: 2660: 2653: 2651: 2647: 2643: 2642:postmodernism 2639: 2635: 2631: 2627: 2623: 2619: 2615: 2614:Gregory Ulmer 2611: 2607: 2603: 2599: 2595: 2591: 2587: 2583: 2579: 2578:Donna Haraway 2575: 2572: 2566: 2556: 2554: 2550: 2546: 2541: 2539: 2535: 2531: 2526: 2522: 2518: 2517: 2511: 2507: 2502: 2500: 2496: 2492: 2491:cyborg theory 2488: 2487:human society 2484: 2480: 2479:cyborgization 2476: 2472: 2468: 2457: 2453: 2449: 2448: 2444: 2440: 2439: 2436: 2430: 2426: 2423: 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Index

Cyberculture
copy editing
editing it
Learn how and when to remove this message
Internet
Visualization of Internet routing paths
Opte Project
routing paths
Access
Activism
Censorship
Data activism
Democracy
Digital divide
Digital rights
Freedom
Freedom of information
Internet phenomena
Net neutrality
Privacy
Right to Internet access
Slacktivism
Sociology
Usage
Vigilantism
Virtual community
Virtual volunteering
Governance
IGF
NRO

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