2014:
Internet, and became one of the main sources of information, business, and entertainment, leading to the creation of different social media platforms such as
Instagram, Twitter, Facebook and Snapchat. Communicating with others has become easier in the modern day and age, allowing people to connect and interact with each other. The Internet helps people maintain our relationships with others by acting as a supplement to physical interactions with friends and family. People are also able to make forums and talk about different topics with each other which can help form and build relationships. This gives people the ability to express their own views freely. Social groups created on the Internet have also been connected to improving and maintaining health in general. Interacting with social groups online can help prevent and possibly treat depression. In response to the rising prevalence of mental health disorders, including anxiety and depression, a 2019 study by Christo El Morr and others demonstrated that York University students in Toronto were extremely interested in participating in an online mental health support community. The study mentions that many students prefer an anonymous online mental health community to a traditional in person service, due to the social stigmatization of mental health disorders. Overall, online communication with others gives people the sense that they are wanted and are welcomed into social groups.
2097:, social anxiety, depression, and exposure to inappropriate content that is not suitable for one's age. Rude comments on posts can lower an individual's self-esteem, making them feel unworthy and may lead to depression. Social interaction online may also substitute face-to-face interactions for some people instead of acting as a supplement. This can negatively impact people's social skills and cause one to have feelings of loneliness. People may also face the chance of being cyberbullied when using online applications. Cyberbullying may include harassment, video shaming, impersonating, and much more. A concept described as "cyberbullying theory" is now being used to suggest that children who use social networking more frequently are more likely to become victims of cyberbullying. Additionally, some evidence shows that too much Internet use can stunt memory and attention development in children. The ease of access to information which the Internet provides discourages information retention. However, the cognitive consequences are not yet fully known. The staggering amount of available information online can lead to feelings of
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code written, the video, or other entity about which comments are made (e.g., a
Slashdot post). Sites that require "known" postings can vary widely from simply requiring some kind of name to be associated with the comment to requiring registration, wherein the identity of the registrant is visible to other readers of the comment. These "known" identities allow and even require commentators to be aware of their own credibility, based on the fact that other users will associate particular content and styles with their identity. By definition, then, all blog postings are "known" in that the blog exists in a consistently defined virtual location, which helps to establish an identity, around which credibility can gather. Conversely, anonymous postings are inherently incredible. Note that a "known" identity need have nothing to do with a given identity in the physical world.
2093:. With access to the Internet becoming easier for people, it has led to a substantial number of disadvantages. Addiction is a notable issue, as the Internet is becoming increasingly relied on for various everyday tasks. There are a range of different symptoms connected to addiction such as withdrawal, anxiety, and mood swings. Addiction to social media is very prevalent with adolescents, but the interaction they have with one another can be detrimental to their health. This issue requires attention as over 59% of the global population presently utilizes social media, with an average daily usage of 2 hours and 31 minutes, exclusive of other Internet activities. As people spend more time on social media, this could lead to acting excessively and neglecting behaviors. This action may result in the perpetration of
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information must be established-the users must have more trust of the sites collecting the information (yet another form of credibility). Irrespective of safeguards, as with
Counsel Connect, using physical identities links credibility across the frames of the Internet and real space, influencing the behaviors of those who contribute in those spaces. However, even purely Internet-based identities have credibility. Just as Lessig describes linkage to a character or a particular online gaming environment, nothing inherently links a person or group to their Internet-based persona, but credibility (similar to "characters") is "earned rather than bought, and because this takes time and (credibility is) not fungible, it becomes increasingly hard" to create a new persona.
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2555:. However, most of these concepts given by these authors focus only on certain aspects, and they do not cover these in great detail. Some authors aim to achieve a more comprehensive understanding distinguished between early and contemporary cyberculture (Jakub Macek), or between cyberculture as the cultural context of information technology and cyberculture (more specifically cyberculture studies) as "a particular approach to the study of the 'culture + technology' complex" (David Lister et al.).
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results from computer use, but culture that is directly mediated by the computer. Another way to envision cyberculture is as the electronically enabled linkage of like-minded, but potentially geographically disparate (or physically disabled and hence less mobile) persons. Cyberculture is a wide social and cultural movement closely linked to advanced
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by the vagaries of external forces on its users. For example, the laws of physical world governments, social norms, the architecture of cyberspace, and market forces shape the way cybercultures form and evolve. As with physical world cultures, cybercultures lend themselves to identification and study.
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Internet culture has become an instrumental platform for activism and social movements. Hashtags, online petitions, and digital organizing have facilitated the rapid spread of awareness, advocacy, and mobilization. Significant movements like #BlackLivesMatter or #MeToo have originated online and have
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is an important aspect of cyberculture that does not reflect a single unified culture. It "is not a monolithic or placeless 'cyberspace'; rather, it is numerous new technologies and capabilities, used by diverse people, in diverse real-world locations." It is malleable, perishable, and can be shaped
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Online gaming has become an integral part of internet culture, with dedicated communities, esports, and streaming platforms like Twitch. Competitive gaming has seen significant growth, and live streaming has revolutionized the way viewers engage with gaming content. Online gaming culture encompasses
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Internet culture is characterized by the prevalence of memes, viral videos, challenges, and trends that rapidly spread across online platforms. Memes, which are humorous or satirical images, videos, or text, often undergo slight variations as they are shared and replicated. Notable examples of memes
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Architectures can also be oriented to give editorial control to a group or individual. Many email lists are worked in this fashion (e.g., Freecycle). In these situations, the architecture usually allows, but does not require that contributions be moderated. Further, moderation may take two different
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Many sites allow anonymous commentary, where the user-id attached to the comment is something like "guest" or "anonymous user". In an architecture that allows anonymous posting about other works, the credibility being impacted is only that of the product for sale, the original opinion expressed, the
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and hawkish industrialists, but it remained largely an academic culture centered around institutions of higher learning. It was observed that each
September, with an intake of new students, standards of productive discourse would plummet until the established user base brought the influx up to speed
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Interactive use was discouraged except for high value activities. Hence a store and forward architecture was employed for many message systems, functioning more like a post office than modern instant messaging; however, by the standards of postal mail, the system (when it worked) was stunningly fast
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The rise of social media platforms such as
Instagram, YouTube, and TikTok has had a profound impact on internet culture. These platforms have given rise to influencers, content creators, and online celebrities. Influencers play a crucial role in shaping trends, promoting products, and engaging with
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Architectures can be oriented around positive feedback or a mix of both positive and negative feedback. While a particular user may be able to equate fewer stars with a "negative" rating, the semantic difference is potentially important. The ability to actively rate an entity negatively may violate
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One cultural antecedent of
Internet culture was amateur radio (commonly known as ham radio). By connecting over great distances, ham operators were able to form a distinct cultural community with a strong technocratic foundation, as the radio gear involved was finicky and prone to failure. The area
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First and foremost, cyberculture derives from traditional notions of culture, as the roots of the word imply. In non-cyberculture, it would be odd to speak of a single, monolithic culture. In cyberculture, by extension, searching for a single thing that is cyberculture would likely be problematic.
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and the growing computer network infrastructure around the world have increased the number of
Internet users and have likewise resulted in the proliferation and expansion of online communities. While Internet culture continues to evolve among active and frequent Internet users, it remains distinct
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Online communication within internet culture has given rise to a distinct set of slang, acronyms, and jargon. These terms often evolve rapidly and serve as concise and recognizable ways to convey ideas or foster a sense of belonging within online communities. Common examples of internet slang and
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One early study, conducted from 1998 to 1999, found that the participants view information obtained online as being slightly more credible than information from magazines, radio, and television. However, the same study found that the participants viewed information obtained from newspapers as the
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mostly endemic to anonymous or pseudonymous online communities and spaces. Due to the widespread adoption and growing use of the
Internet, the impact of Internet culture on predominately offline societies and cultures has been extensive, and elements of Internet culture are increasingly impacting
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fail to describe cyberculture as a culture within and among users of computer networks. This cyberculture may be purely an online culture or it may span both virtual and physical worlds. This is to say, that cyberculture is a culture endemic to online communities; it is not just the culture that
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Architectures can require that physical identity be associated with commentary, as in Lessig's example of
Counsel Connect. However, to require linkage to physical identity, many more steps must be taken (collecting and storing sensitive information about a user) and safeguards for that collected
2013:
The creation of the
Internet has impacted society greatly, providing the ability to communicate with others online, store information such as files and pictures online, and help expand and maintain government. As the Internet progressed, digital and audio files could be created and shared on the
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Internet culture and cyberculture spreads through various human interactions; usually mediated by computer networks. These can be activities, pursuits, games, places, and metaphors, and include a diverse base of applications. Some are supported by specialized software and others work on commonly
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Internet culture thrives on various online communities and subcultures that foster shared interests and interactions. These communities can be found on platforms like Reddit, forums, or dedicated social media groups. They cater to specific hobbies, fandoms, or professions, creating spaces where
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In a moderated setting, credibility is often given to the moderator. However, that credibility can be damaged by appearing to edit in a heavy-handed way, whether reactive or proactive (as experienced by digg.com). In an unmoderated setting, credibility lies with the contributors alone. The very
2536:, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s. Cyberculture was influenced by those early users of the Internet, frequently including the architects of the original project. These individuals were often guided in their actions by the
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spaces sustained by the use of modern technology. Students of cyberculture engage with political, philosophical, sociological, and psychological issues that arise from the networked interactions of human beings by humans who act in various relations to information science and technology.
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wrote the following, "In the era of cyberculture, all the plows pull themselves and the fried chickens fly right onto our plates." This example, and all others, up through 1995 are used to support the definition of cyberculture as "the social conditions brought about by automation and
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In some senses, online credibility is established in much the same way that it is established in the offline world; however, since these are two separate worlds, it is not surprising that there are differences in their mechanisms and interactions of the markers found in each.
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platforms, there is growing concern that some emerging Internet subcultures are becoming increasingly radical. Not every culture represented on the Internet is an "Internet subculture"; an Internet subculture refers to a culture of users who communicate primarily online.
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forms: reactive or proactive. In the reactive mode, an editor removes posts, reviews, or content that is deemed offensive after it has been placed on the site or list. In the proactive mode, an editor must review all contributions before they are made public.
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in 1999 and similar projects which effectively catered to music enthusiasts, especially teenagers and young adults, soon becoming established as a prototype for rapid evolution into modern social media. Alongside ongoing challenges to traditional norms of
855:, social status is largely nonexistent and corresponds only directly with perceived technical competence. For this reason, Internet culture is unconcerned with authority that is not enforced with technical prowess and therefore has a blatant disregard for
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was the subject of the first webcam stream on the Internet and the stream was used to monitor when it was time to make more coffee for the computer science lab that hosted the stream. Automating office coffee production was the subject of an April Fools
1647:—enjoyed privileged access to digital culture. However, other languages have gradually increased in prominence. In specific, the proportion of content on the Internet that is in English has dropped from roughly 80% in the 1990s to around 52.9% in 2018.
1667:, where much of modern Internet technology originates, had been an early locus of radio engineering. Alongside the original mandate for robustness and resiliency, the renegade spirit of the early ham radio community later infused the cultural value of
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In some architectures, those who review or offer comments can, in turn, be rated by other users. This technique offers the ability to regulate the credibility of given authors by subjecting their comments to direct "quantifiable" approval ratings.
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existence of an architecture allowing moderation may lend credibility to the forum being used (as in Howard Rheingold's examples from the WELL), or it may take away credibility (as in corporate web sites that post feedback, but edit it highly).
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From a psychological perspective, electronic and digital culture is highly engrossing. Excessive neglect of the traditional physical and social world in favor of Internet culture became codified as a medical condition under the diagnosis of
2172:
How does cyberculture rely on and establish identity and credibility? This relationship is two-way, with identity and credibility being both used to define the community in cyberspace and to be created within and by online communities.
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The encompassing nature of Internet culture has led to the study of its many different elements, such as anonymity or pseudonymity, social media, gaming and specific communities, like fandoms, and has also raised questions about
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The notion that there is a single, definable cyberculture is likely the complete dominance of early cyber territory by affluent North Americans. Writing by early proponents of cyberspace tends to reflect this assumption (see
2164:
Cyberculture, like culture in general, relies on establishing identity and credibility. However, in the absence of direct physical interaction, it could be argued that the process for such establishment is more difficult.
1717:
and cheap. Among the heaviest users were those actively involved in advancing the technology, most of whom implicitly shared much the same base of arcane knowledge, effectively forming a technological priesthood.
1701:, barely suited to other European languages sharing a Latin script (but with an additional requirement to support accented characters), and entirely unsuitable to any language not based on a Latin script, such as
1694:. Access to these networks was largely limited to a technological elite based at a small number of prestigious universities; the original American network connected one computer in Utah with three in California.
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laws or norms that are important in the jurisdiction in which the Internet property is important. The more public a site, the more important this concern may be, as noted by Goldsmith & Wu regarding eBay.
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Since the boundaries of cyberculture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial. It generally refers at least to the cultures of
850:
cultures, where obsessive commitment and sometimes technical/mental skills are required or encouraged in order to fully engage with, and excel in, deep and time-consuming hobbies. As exemplified in the
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users. Also around this time the Internet also began to internationalize, supporting most of the world's major languages, but support for many languages remained patchy and incomplete into the 2010s.
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most credible, on average. Finally, this study found that an individual's rate of verification of information obtained online was low, and perhaps over reported depending on the type of information.
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broadens the sense in which "cyberculture" is used by defining it as, "The culture arising from the use of computer networks, as for communication, entertainment, work, and business". However, both
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In the 1980s, the network grew to encompass most universities and many corporations, especially those involved with technology, including heavy but segregated participation within the American
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are prominent values of Internet culture, from which many other elements of the culture are derived.. These principles can be attributed to the Internet's origins as technology developed in a
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Thus, cyberculture can be generally defined as the set of technologies (material and intellectual), practices, attitudes, modes of thought, and values that developed with cyberspace.
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While Internet subcultures differ, subcultures which emerged in the environment of the early Internet maintain a number of noticeably similar values, which manifest in similar ways.
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are among the key theorists and critics who have produced relevant work that speaks to, or has influenced studies in, cyberculture. Following the lead of Rob Kitchin, in his work
2190:, the architecture of a given online community may be the single most important factor regulating the establishment of credibility within online communities. Some factors may be:
2540:. While early cyberculture was based on a small cultural sample, and its ideals, the modern cyberculture is a much more diverse group of users and the ideals that they espouse.
1771:(ISPs) emerged in 1989 in the United States and Australia, opening the door for public participation. Soon the network was no longer dominated by academic culture, and the term
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from other previously offline cultures and subcultures which now have a presence online, even those cultures and subcultures from which Internet Culture borrows many elements.
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Multiplies the number of eyeballs on a given problem, beyond that which would be possible using traditional means, given physical, geographic, and temporal constraints.
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include the "Distracted Boyfriend" meme and the "Harlem Shake" viral videos. These memes reflect the cultural references and humor prevalent in online communities.
1303:, every element of Internet culture is not exhibited in all individuals exposed to it, and there are many Internet subcultures to which individuals may be exposed.
618:. Likewise, increasingly widespread adoption of the Internet has influenced Internet culture; frequently provoking fundamental shifts in Internet culture through
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individuals with similar interests can connect. Examples of such communities include the passionate "K-pop fandom" or the enthusiastic "tech enthusiast groups."
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are other principles that make their way into Internet culture from its parent subcultures. A value of competence, and thus learning, is introduced through
818:, where a desire to understand complex problems and systems for their own sake, or to exploit for trivial, fun or practically meaningless ends, flourishes.
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780:, where an absence of privacy may put an individual in danger. Originally the result of technical limitations of early online systems, the prevalence of
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Commercial use became established alongside academic and professional use, beginning with a sharp rise in unsolicited commercial e-mail commonly called
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Depends on the ability to manipulate tools to a degree not present in other forms of culture (even artisan culture, e.g., a glass-blowing culture).
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There are several qualities that cybercultures share that make them warrant the prefix "cyber-". Some of those qualities are that cyberculture:
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581:. The earliest online communities of this kind were centered around the interests and hobbies of anonymous and pseudonymous users who were
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before the Internet reached mainstream adoption in developed countries – many cultural elements have roots in other previously existing
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and political control that characterized the Internet's original growth era, with strong undercurrents of the Wild West spirit of the
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into multiple articles, because Cyberculture appears to be a broader category of which Internet culture is merely one example.. (
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various subcultures shaped by influential games, events, and players, contributing to the vibrant landscape of internet culture.
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Text on these digital networks usually encoded in the ASCII character set, which was minimalistic even for established English
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The cultural history of the Internet is a story of rapid change. The Internet developed in parallel with rapid and sustained
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emerged as the cost of infrastructure dropped by several orders of magnitude with consecutive technological improvements.
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The internet is one gigantic well-stocked fridge ready for raiding; for some strange reason, people go up there and just
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The Internet is one gigantic well-stocked fridge ready for raiding; for some strange reason, people go up there and just
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had a substantial impact on offline activism, demonstrating the power of internet culture in driving societal change.
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The field of cyberculture studies examines the topics explained above, including the communities emerging within the
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are also found in Internet culture. Much of Internet culture was developed on anonymous imageboards modelled after
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3395:"Google It! Jennifer Lopez Wears That Grammys Dress—The One That Broke the Internet—20 Years Later at Versace"
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cultures and subcultures which predate the Internet. Specifically, Internet culture includes many elements of
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of mainstream culture, and the "playful, irreverent attitude" which it inherits from its parent subcultures.
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2628:, cyberculture might be viewed from different critical perspectives. These perspectives include futurism or
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1846:. Not only is social media a novel form of social culture, but also a novel form of economic culture where
17:
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1873:, an online, crowdsourced dictionary of slang. He had kept the server for Urban Dictionary under his bed.
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1775:, initially referring to September 1993, was coined as Internet slang for the endless intake of cultural
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2101:. Some effects of this phenomenon include reduced comprehension, decision making, and behavior control.
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https://archive.nytimes.com/www.nytimes.com/library/tech/99/12/biztech/articles/122099outlook-bobb.html
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that originally hosted, if not featured, anime, manga and other Japanese popular culture materials..
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2904:"It Wasn't Just the Trolls: Early Internet Culture, "Fun," and the Fires of Exclusionary Laughter"
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become commonplace and began to displace plain text, but multimedia remained painfully slow for
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4473:"A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century"
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El Morr, Christo; Maule, Catherine; Ashfaq, Iqra; Ritvo, Paul; Ahmad, Farah (September 2020).
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Allows vastly expanded weak ties and has been criticized for overly emphasizing the same (see
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their audiences. However, the influencer culture is not without challenges and controversies.
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Internet culture arises from the frequent interactions between members within various online
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jargon include "LOL" (laugh out loud), "FTW" (for the win), and "AFK" (away from keyboard).
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is arguably the most recognizable manifestation of Internet culture and its subcultures.
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https://www.monticello.org/research-education/thomas-jefferson-encyclopedia/coffee/#fn-1
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4451:. Department of Media, Culture, and Communication New York University. Archived from
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of the Internet, typically those with academic, technological, highly niche, or even
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Pogue, David (May 1995). "Mega 'Zines: Electronic Mac Mags make modems meaningful".
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itself. It can also embrace associated intellectual and cultural movements, such as
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Since 2021, there has been an unprecedented surge of interest in the concept of the
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is an additional marker of Internet culture derived from its roots in both creative
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Numerous specific concepts of cyberculture have been formulated by such authors as
2375:
1870:
1668:
1015:
is another manifestation of Internet culture. With the cultural understanding that
968:
932:
and technical and creative communities who spend long hours on high-focus tasks. A
785:
660:
598:
257:
177:
157:
4392:
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics
2225:
1736:
predate the Internet proper. The first bulletin board system was created in 1978,
1650:
As technology advances, Internet Culture continues to change. The introduction of
740:
a valued feature of online services for netizens. This is especially the case for
5841:
5836:
5761:
5622:
5577:
5567:
5494:
5489:
5426:
5399:
5374:
5344:
5339:
5319:
5314:
5098:
5073:
5006:
4864:
4397:
4235:
3754:
3258:
3018:
2973:
2767:
2732:
2669:
2649:
2585:
2244:
Positive feedback-oriented versus mixed feedback (positive and negative) oriented
2203:
Positive Feedback-oriented versus Mixed Feedback (positive and negative) oriented
2181:
1939:
1839:
1838:, business models of many of the largest Internet corporations evolved into what
1655:
1355:
1212:
929:
835:
773:
765:
732:
683:
656:
594:
494:
389:
122:
1600:
Though Internet culture originated during the creation and development of early
5637:
5562:
5557:
5527:
5506:
5431:
5364:
5188:
5168:
4731:
4648:
3962:
2683:
2589:
2428:
2216:
1935:
1877:
1859:
1787:
1749:
1664:
1625:
1621:
1424:
1404:
1346:
1325:
909:
839:
811:
582:
404:
172:
152:
147:
3647:
3630:
2943:
2427:
Is inherently more "fragile" than traditional forms of community and culture (
5912:
5846:
5831:
5816:
5791:
5781:
5709:
5669:
5537:
5409:
5173:
5153:
5118:
5038:
4979:
4959:
4944:
4918:
4832:
4781:
4429:
4377:
4367:
3970:
3862:
3835:
McDool, Emily; Powell, Philip; Roberts, Jennifer; Taylor, Karl (2020-01-01).
3762:
3707:
3698:
3681:
3666:
3593:
2920:
2903:
2866:
2858:
2843:"Internet/Cyberculture/ Digital Culture/New Media/ Fill-in-the-Blank Studies"
2777:
2641:
2613:
2577:
2490:
2486:
2411:
2094:
1885:
1863:
1822:
1617:
1360:
1247:
1217:
987:
928:'s higher caffeine content relative to tea is especially useful for those in
913:
720:
is another discernable value of Internet culture. Privacy serves to preserve
687:
672:
444:
399:
369:
347:
137:
2424:
Is "the product of like-minded people finding a common 'place' to interact."
1786:. Around this same time, the network transitioned to support the burgeoning
1720:
838:, where competence is critical for the successful attainment of objectives;
5811:
5756:
5744:
5729:
5699:
5612:
5552:
5158:
4842:
4822:
4817:
4766:
4319:
4202:
4158:
4012:
3870:
3715:
3351:
2605:
2544:
2537:
2234:
1818:
1733:
1644:
1399:
1307:
1227:
1207:
1156:
972:
852:
801:
741:
668:
554:; that is, a culture whose influence is "mediated by computer screens" and
364:
359:
102:
4288:
Lister, David; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly (2003).
3778:"Global social media statistics research summary 2022 [June 2022]"
5821:
5724:
5694:
5379:
4837:
4736:
4643:
3585:
2971:
2737:
2697:
2601:
2581:
2552:
2474:
2470:
1691:
1632:
1192:
992:
757:
705:
697:
679:
562:
374:
187:
142:
4073:
Kitchin, Rob (1998). "Theoretical Perspective: Approaching Cyberspace".
1450:
1268:
4886:
4664:
4360:
David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler (2004)
3657:
3352:"Connectivity and Convergence: A Whimsical History of Internet Culture"
2727:
2717:
2707:
2482:
2382:
1791:
1783:
1725:
1698:
1687:
1672:
1651:
1640:
1613:
1429:
1394:
1384:
1351:
1222:
1202:
1048:
1031:
960:
793:
753:
694:
675:, which to varying degrees embrace and amplify cultural values such as
627:
586:
578:
314:
4287:
3569:
3309:"A Brief History of Internet Culture and How Everything Became Absurd"
2469:, but can also extend to a wide range of cultural issues relating to "
2104:
1177:
accepted Internet protocols. Examples include but are not limited to:
873:) has been argued to be an important quality of the Internet culture.
5714:
5113:
4210:
4173:
3058:
Giselinde Kuipers, "Good Humor, Bad Taste: A Sociology of the Joke",
2712:
2702:
2494:
1931:
1892:
1814:
1586:
1414:
1409:
1145:
981:
956:
804:
has been, and continues to be, an integral part of Internet culture.
769:
761:
676:
615:
4145:
American Heritage Dictionary of the English Language, Fourth Edition
3201:"High-tech culture of Silicon Valley originally formed around radio"
1064:
995:
showcases the culture's emphasis on This humor often includes heavy
3890:
Potential negative effects of internet use : in-depth analysis
3682:"Design of a Mindfulness Virtual Community: A focus-group analysis"
2455:
2403:
Relies heavily on the notion of information and knowledge exchange.
1855:
1799:
1741:
1594:
1320:
1300:
1197:
1141:
1027:
1022:
1011:
917:
664:
539:
88:
2677:
2508:
lists the earliest usage of the term "cyberculture" in 1963, when
4585:
3171:"Chart of the day: The Internet has a language diversity problem"
1917:
1906:
1851:
1847:
1830:
1683:
1609:
1042:
964:
866:
726:
716:
623:
619:
610:
543:
384:
106:
2972:
Dariusz Jemielniak; Aleksandra Przegalinska (18 February 2020).
538:
developed and maintained among frequent and active users of the
4896:
2478:
2226:
Linked to physical identity versus Internet-based identity only
2197:
Linked to Physical Identity versus Internet-based Identity Only
1881:
1776:
1706:
1242:
1003:
997:
925:
900:
797:
701:
547:
4267:, translated by Metyková, Monika; Macek, Jakub, archived from
3540:"In the middle of a crisis, Facebook Inc. renames itself Meta"
2816:
The Virtual Community: Homesteading on the Electronic Frontier
1911:
Janet Jackson's wardrobe malfunction at the Super Bowl in 2004
1643:
societies—followed by other societies with languages based on
1635:. As a consequence of computer technology's early reliance on
2324:
1803:
1795:
1737:
1710:
1636:
1389:
1370:
1365:
1038:
847:
843:
826:
815:
354:
247:
4136:
3631:"Individual and social benefits of online discussion forums"
3084:"RIP Trolling – How the internet has transformed dark humor"
3350:
Friedman, Linda Weiser; Friedman, Hershey H. (2015-07-09).
1876:
In 2000, there was great demand for images of a dress that
1748:
was created in 1988. The first official social media site,
1252:
1182:
342:
4554:
4382:
Modest Witness Second Millennium FemaleMan Meets OncoMouse
4042:
Who Controls the Internet? Illusions of a Borderless World
3945:
Flanagin, Andrew J.; Metzger, Miriam J. (September 2000).
3453:"COVID-19 changed global Internet culture, says app maker"
2421:
Is a "cognitive and social culture, not a geographic one".
1740:
was created by General Electric in 1985, the mailing list
27:
Culture that has emerged from the use of computer networks
4352:
La musique en réseau, une musique de la complexité ?
3887:
Union, Publications Office of the European (2020-08-13).
3834:
3272:"The Lost Civilization of Dial-Up Bulletin Board Systems"
2965:
2315:
952:
905:
709:
2235:
Unrated commentary system versus rated commentary system
2200:
Unrated Commentary System versus Rated Commentary System
4434:
Life on the Screen: Identity in the Age of the Internet
4413:
Figures of fantasy: Internet, women, and cyberdiscourse
3679:
912:
and technical communities. This relates in part to the
4402:
Digital Stockholm Syndrome in the Post-Ontological Age
1923:
Since 2020, Internet culture has been affected by the
1279: with: more internet subcultures. You can help by
4372:
Simians, Cyborgs and Women: The Reinvention of Nature
3837:"The internet and children's psychological wellbeing"
2329:
2279:
3629:
Pendry, Louise F.; Salvatore, Jessica (2015-09-01).
2659:
1909:
was created because people wanted to find videos of
1306:
Due to the use of amplifying curation algorithms on
663:, cultural context and the significant influence of
4442:"Becoming Elite: Social Status in Web 2.0 Cultures"
2347:It has been suggested that this article should be
1902:, a wiki archive of Internet culture, was founded.
4289:
4281:
4123:
4121:
4011:
2813:
2807:
1639:that were mainly adapted to the English language,
693:commonly pursued through community application of
630:while pressuring other cultural expressions to go
4340:, Rowman & Littlefield International, London
3947:"Perceptions of Internet Information Credibility"
3232:"An Internet Pioneer Ponders the Next Revolution"
1934:. In particular, Facebook Inc. renamed itself to
5910:
4404:, University of Minnesota Press, Minneapolis, MN
3349:
2801:
2799:
2797:
2795:
2793:
1913:. YouTube was later acquired by Google in 2006.
884:"The favorite beverage of the civilised world."
4118:
4068:
4066:
4032:
3944:
3628:
2897:
2895:
2306:
2252:
1682:At its inception in the early 1970s as part of
49:for grammar, style, cohesion, tone, or spelling
4338:Technotopia: A Media Genealogy of Net Cultures
4237:Pour un art actuel, l'art Ă l'heure d'Internet
4168:. In Noah Wardrip-Fruin, Nick Montfort (ed.).
4005:
4003:
4001:
3999:
4570:
4195:
4151:
3951:Journalism & Mass Communication Quarterly
3743:Electronic Commerce Research and Applications
2790:
2055:that contextualizes different points of view.
2041:to certain ideas, incidents, or controversies
1631:Initially, digital culture tilted toward the
1514:that contextualizes different points of view.
1500:to certain ideas, incidents, or controversies
1378:
1314:
546:) who primarily communicate with one another
512:
4260:
4063:
2892:
2288:
2270:
4038:
4014:Code 2.0: Code and Other Laws of Cyberspace
3996:
3077:
3075:
1555:It has been suggested that this section be
1093:. Unsourced material may be challenged and
1054:
4577:
4563:
4515:"Virtual Bodies and Flickering Signifiers"
4254:
2497:. The term often incorporates an implicit
2400:Is culture "mediated by computer screens".
2083:
519:
505:
464:
4132:. Oxford University Press. December 2001.
3852:
3697:
3656:
3646:
3424:"Encyclopedia Dramatica – Know Your Meme"
2919:
2805:
2565:List of human-computer interaction topics
2210:
2152:Learn how and when to remove this message
2105:Identity – "architectures of credibility"
2071:Learn how and when to remove this message
1996:Learn how and when to remove this message
1530:Learn how and when to remove this message
1113:Learn how and when to remove this message
73:Learn how and when to remove this message
4436:, Simon & Schuster Inc, New York, NY
4407:
4233:
4201:
4157:
4045:. Oxford University Press (US). p.
3736:
3306:
3081:
3072:
2901:
2297:
1938:in October 2021, amid the crisis of the
1719:
4470:
4439:
4394:, Chicago University Press, Chicago, IL
4072:
3775:
3567:
3269:
3229:
2558:
1967:not related to the topic of the article
1259:
908:in Internet culture, especially within
14:
5911:
4512:
4354:, Éditions universitaires européennes
4227:
4009:
3882:
3880:
3737:Chen, Leida; Nath, Ravi (2016-05-01).
2840:
2395:Information Communication Technologies
2316:Internet activism and online movements
1829:commercial music) with the arrival of
943:Hyper Text Coffee Pot Control Protocol
645:
4558:
4102:
3886:
3624:
3622:
3345:
3343:
3341:
3339:
3337:
3335:
3333:
3302:
3300:
3298:
3296:
3198:
1821:services grew rapidly, especially of
1690:, such as interpersonal messages and
1559:out into another article titled
565:and the use of these communities for
5872:
5473:Role of Christianity in civilization
4090:Cyberculture (Electronic Mediations)
4087:
3211:from the original on 18 January 2022
2992:from the original on 17 January 2023
2333:
2108:
2021:
1949:
1541:
1480:
1445:
1263:
1124:
1091:adding citations to reliable sources
1058:
904:is more culturally represented than
556:information communication technology
29:
5884:
3877:
3574:Journal of Cinema and Media Studies
3052:
794:messageboard/imageboard communities
24:
4513:Hayles, N. Katherine (Fall 1993).
4313:
4292:New Media: A Critical Introduction
4075:Cyberspace: The World in the Wires
3619:
3330:
3293:
2626:Cyberspace: The World in the Wires
2330:Internet culture as a cyberculture
2280:Online communities and subcultures
2265:
2124:tone or style may not reflect the
2008:
1385:Content creator/influencer culture
1019:online should be taken seriously,
25:
5945:
4147:. Boston: Houghton Mifflin. 2000.
4039:Goldsmith, Jack; Wu, Tim (2006).
3082:Phillips, Whitney (21 May 2015).
2477:, and the perceived or predicted
2180:Following the model put forth by
876:
109:through a portion of the Internet
5883:
5871:
5860:
5859:
4594:
4176:. pp. 13–25. Archived from
4092:. University of Minnesota Press.
3570:"Media Studies and the Internet"
3199:Abate, Tom (29 September 2007).
2676:
2662:
2437:
2338:
2325:Relationship with "cyberculture"
2134:guide to writing better articles
2113:
2026:
1954:
1546:
1485:
1449:
1267:
1129:
1063:
880:
488:
463:
320:Internet Message Access Protocol
95:
34:
5685:Culture and positive psychology
4595:
4244:from the original on 2013-07-02
4163:"New Media from Borges to HTML"
4096:
4081:
3985:from the original on 2021-02-25
3938:
3907:from the original on 2021-01-02
3828:
3817:from the original on 2023-05-04
3807:"Pros and Cons of Social Media"
3799:
3788:from the original on 2022-09-27
3769:
3730:
3673:
3608:from the original on 2020-10-01
3561:
3550:from the original on 2022-02-04
3532:
3521:from the original on 2022-02-04
3503:
3474:
3463:from the original on 2022-02-04
3445:
3434:from the original on 2023-03-09
3416:
3405:from the original on 2022-02-04
3387:
3319:from the original on 2022-02-04
3307:Allebach, Nathan (2020-07-31).
3282:from the original on 2021-12-06
3263:
3242:from the original on 2008-09-22
3223:
3192:
3181:from the original on 2022-05-11
3163:
3152:from the original on 2022-05-27
3134:
3123:from the original on 2023-03-09
3105:
3094:from the original on 2023-03-09
3041:from the original on 2023-03-09
2954:from the original on 2020-07-20
2881:from the original on 2020-09-03
2841:Silver, David (February 2004).
1869:In 1999, Aaron Peckham created
5124:High- and low-context cultures
4362:Cyberculture: The Key Concepts
3854:10.1016/j.jhealeco.2019.102274
3023:
3004:
2936:
2834:
1850:is frictionless, but personal
1144:format but may read better as
13:
1:
3568:Kompare, Derek (2019-10-31).
3511:"Framework for the Metaverse"
3142:"The digital language divide"
2784:
1976:or discuss this issue on the
558:, specifically the Internet.
325:Simple Mail Transfer Protocol
303:Transmission Control Protocol
5690:Culture and social cognition
4675:Cross-cultural communication
4264:Defining Cyberculture (v. 2)
3776:Chaffey, Dave (2023-01-30).
3755:10.1016/j.elerap.2016.02.003
3270:Edwards, Benj (2016-11-04).
3230:Markoff, John (1999-12-20).
2525:American Heritage Dictionary
2516:American Heritage Dictionary
2307:Social media and influencers
2253:Moderated versus unmoderated
2206:Moderated versus Unmoderated
2017:
1671:and near-total rejection of
1366:Gamer and video game culture
7:
5772:Intercultural communication
4584:
4207:The Language of a New Media
3841:Journal of Health Economics
3635:Computers in Human Behavior
2655:
2393:Is a community mediated by
2091:Internet addiction disorder
1945:
1757:military–industrial complex
1593:. Widespread access to the
1562:History of Internet culture
637:
604:
283:Hypertext Transfer Protocol
10:
5950:
5215:Cross cultural sensitivity
4882:Resistance through culture
4440:Marwick, Alice E. (2008).
3963:10.1177/107769900007700304
3686:Health Informatics Journal
2902:Phillips, Whitney (2019).
2809:"Daily Life in Cyberspace"
2806:Rheingold, Howard (1993).
2562:
2499:anticipation of the future
2214:
1769:Internet service providers
1728:of a bulletin board system
1439:
1435:
1379:Newer Internet subcultures
1315:Early Internet subcultures
271:Information infrastructure
5855:
5827:Transformation of culture
5520:
5440:
5260:Cultural environmentalism
5197:
4937:
4800:
4690:Cross-cultural psychology
4685:Cross-cultural psychiatry
4680:Cross-cultural leadership
4657:
4606:
4592:
4384:, Routledge, New York, NY
4374:, Routledge, New York, NY
4350:Sandrine Baranski (2010)
4010:Lessig, Lawrence (2006).
3648:10.1016/j.chb.2015.03.067
2634:technological determinism
2506:Oxford English Dictionary
2289:Internet slang and jargon
2271:Memes and viral phenomena
1858:good. In 1998, there was
1604:– such as those found on
1233:Peer-to-peer file sharing
920:and its association with
782:anonymity or pseudonymity
738:anonymity or pseudonymity
736:among peers, thus making
310:Internet service provider
5787:Living things in culture
5777:Intercultural competence
5680:Culture and menstruation
5179:Trans-cultural diffusion
4415:. New York: Peter Lang.
3699:10.1177/1460458219884840
2921:10.1177/2056305119849493
2859:10.1177/1461444804039915
1055:Dissemination and spread
922:enlightenment principles
827:technical/mental prowess
652:Enlightenment principles
183:Right to Internet access
5598:Cultural homogenization
4828:Individualistic culture
4762:Popular culture studies
4747:Intercultural relations
4471:Haraway, Donna (1991).
4336:Clemens Apprich (2017)
3893:. European Parliament.
2847:New Media & Society
2084:Negative social impacts
1884:'s co-founders created
1862:, the first successful
1844:surveillance capitalism
1764:on cultural etiquette.
1442:History of the Internet
1153:converting this section
1030:itself) functions as a
1021:a person's response to
778:underground subcultures
430:History of the Internet
293:Internet protocol suite
288:Internet exchange point
5533:Archaeological culture
5280:Cultural globalization
5149:Organizational culture
4997:Cultural communication
4955:Cultural appropriation
4742:Intercultural learning
4670:Cross-cultural studies
4542:Cite journal requires
4500:Cite journal requires
3375:Cite journal requires
2908:Social Media + Society
2758:Technology and society
2638:social constructionism
2534:information technology
2513:computerization." The
2211:Anonymous versus known
2194:Anonymous versus Known
1900:Encyclopedia Dramatica
1825:(with a prevalence of
1744:appeared in 1986, and
1729:
1637:textual coding systems
1606:bulletin board systems
1583:technological advances
1188:Bulletin board systems
893:, (February 14, 1824)
863:Freedom of information
832:disregard of authority
609:Internet culture is a
163:Freedom of information
5802:Participatory culture
5593:Cultural evolutionism
5417:Multiracial democracy
5295:Cultural intelligence
5240:Cultural conservatism
5230:Cultural backwardness
5220:Cultural assimilation
5094:Cultural reproduction
4950:Cultural appreciation
4902:Far-right subcultures
4792:Transcultural nursing
4757:Philosophy of culture
4634:Cultural neuroscience
4614:Cultural anthropology
4261:Macek, Jakub (2005),
4088:LĂ©vy, Pierre (2001).
2975:Collaborative Society
2748:Rules of the Internet
2298:Online gaming culture
2049:by rewriting it in a
1965:may contain material
1836:intellectual property
1723:
1618:amateur radio culture
1508:by rewriting it in a
1440:Further information:
1415:Rationality community
977:politically incorrect
916:origins of the early
722:freedom of expression
5797:Oppositional culture
5767:Emotions and culture
5675:Cultural sensibility
5665:Cultural translation
5603:Cultural institution
5583:Cultural determinism
5305:Cultural nationalism
5290:Cultural imperialism
5250:Cultural deprivation
5144:Non-material culture
4777:Sociology of culture
4772:Semiotics of culture
4364:, Routledge: London.
4356:La musique en réseau
4170:The New Media Reader
3586:10.1353/cj.2019.0072
3175:World Economic Forum
3146:labs.theguardian.com
3113:"Consider the Troll"
3031:"418 – I'm a teapot"
2948:www.knowyourmeme.com
2773:Technolibertarianism
2763:Techno-progressivism
2743:Postliterate society
2598:Wolfgang Schirmacher
2559:Cyberculture studies
2099:information overload
1974:improve this section
1616:culture (especially
1337:Intelligence culture
1260:Internet subcultures
1087:improve this section
1049:Japanese imageboards
1026:(and not the act of
857:appeals to authority
750:political dissidents
213:Virtual volunteering
5648:Culture speculation
5643:Cultural relativism
5573:Cultural competence
5463:Cultural Christians
5335:Cultural Revolution
5325:Cultural radicalism
5300:Cultural liberalism
5235:Cultural Bolshevism
5210:Consumer capitalism
5164:Relational mobility
5104:Cultural technology
5012:Cultural dissonance
4929:Culture by location
4892:Alternative culture
4808:Constructed culture
4787:Theology of culture
4727:Cultural psychology
4707:Cultural entomology
4388:N. Katherine Hayles
4183:on 10 December 2006
4143:"cyberculture, n".
4128:"cyberculture, n".
2618:Charles D. Laughlin
2530:information science
2467:virtual communities
2381:The ethnography of
1880:wore. As a result,
1761:computer scientists
1746:Internet Relay Chat
1688:textual information
1356:Cyberhacker culture
836:cyberhacker culture
710:creative expression
659:, and specifically
646:Macroculture values
536:underground culture
495:Internet portal
435:Oldest domain names
5807:Permission culture
5740:Disability culture
5720:Children's culture
5588:Cultural diversity
5548:Circuit of culture
5330:Cultural retention
5310:Cultural pessimism
5265:Cultural exception
5255:Cultural diplomacy
5245:Cultural contracts
5205:Colonial mentality
5134:Manuscript culture
5109:Cultural universal
5079:Cultural pluralism
5059:Cultural landscape
5054:Cultural invention
5022:Cultural framework
4924:Vernacular culture
4722:Cultural mediation
4702:Cultural economics
4697:Cultural analytics
4629:Cultural geography
4619:Cultural astronomy
4458:on 31 January 2012
4326:, Westview Press,
4324:Hacking Cyberspace
4077:. New York: Wiley.
3257:2008-09-22 at the
3236:The New York Times
3117:www.popmatters.com
3017:2023-03-09 at the
2723:Information ethics
1813:On the arrival of
1752:launched in 1997.
1730:
1663:that later became
1602:online communities
1591:data communication
1461:. You can help by
1420:Effective altruism
1155:, if appropriate.
1017:absolutely nothing
910:hacking subculture
790:gaming communities
786:online communities
691:self-actualization
552:online communities
278:Domain Name System
168:Internet phenomena
53:You can assist by
5929:Computer folklore
5906:
5905:
5735:Death and culture
5628:Cultural movement
5618:Cultural literacy
5478:Eastern Orthodoxy
5390:Dominator culture
5385:Deculturalization
5285:Cultural hegemony
5275:Cultural genocide
5270:Cultural feminism
5089:Cultural property
5084:Cultural practice
5069:Cultural leveling
5064:Cultural learning
5049:Cultural industry
5044:Cultural identity
5027:Cultural heritage
5017:Cultural emphasis
5002:Cultural conflict
4975:Cultural behavior
4965:Cultural artifact
4877:Primitive culture
4853:Political culture
4422:978-0-8204-7607-0
4409:Paasonen, Susanna
4025:978-0-465-03914-2
3354:. Rochester, NY.
2985:978-0-262-35645-9
2950:. 11 April 2009.
2820:. HarperCollins.
2646:poststructuralism
2630:techno-utopianism
2510:Alice Mary Hilton
2462:
2461:
2415:and other works).
2371:
2370:
2187:Code: Version 2.0
2162:
2161:
2154:
2128:used on Knowledge
2126:encyclopedic tone
2081:
2080:
2073:
2035:This article may
2006:
2005:
1998:
1925:COVID-19 pandemic
1773:eternal September
1677:American frontier
1579:
1578:
1574:
1540:
1539:
1532:
1494:This article may
1479:
1478:
1342:Anonymous culture
1297:
1296:
1174:
1173:
1123:
1122:
1115:
949:Provocative humor
939:Internet standard
930:technical hacking
897:
896:
808:Playful curiosity
529:
528:
380:Instant messaging
298:Internet Protocol
208:Virtual community
105:visualization of
83:
82:
75:
16:(Redirected from
5941:
5919:Internet culture
5887:
5886:
5875:
5874:
5863:
5862:
5752:Drinking culture
5705:Culture industry
5653:Cultural tourism
5633:Cultural mulatto
5608:Cultural jet lag
5543:Cannabis culture
5500:Cultural Muslims
5422:Pluriculturalism
5405:Multiculturalism
5395:Interculturalism
5370:Culture minister
5360:Cultural Zionism
5355:Cultural subsidy
5350:Cultural silence
5225:Cultural attaché
5184:Transculturation
5139:Material culture
5129:Interculturality
4985:Cultural capital
4970:Cultural baggage
4907:Youth subculture
4848:Official culture
4813:Dominant culture
4752:Internet culture
4717:Cultural mapping
4712:Cultural history
4639:Cultural studies
4624:Cultural ecology
4598:
4597:
4579:
4572:
4565:
4556:
4555:
4551:
4545:
4540:
4538:
4530:
4528:
4526:
4517:. Archived from
4509:
4503:
4498:
4496:
4488:
4486:
4484:
4475:. Archived from
4467:
4465:
4463:
4457:
4446:
4426:
4308:
4307:
4295:
4285:
4279:
4278:
4277:
4276:
4258:
4252:
4251:
4250:
4249:
4231:
4225:
4224:
4199:
4193:
4192:
4190:
4188:
4182:
4167:
4155:
4149:
4148:
4140:
4134:
4133:
4125:
4116:
4115:
4100:
4094:
4093:
4085:
4079:
4078:
4070:
4061:
4060:
4036:
4030:
4029:
4017:
4007:
3994:
3993:
3991:
3990:
3942:
3936:
3935:
3929:
3925:
3923:
3915:
3913:
3912:
3884:
3875:
3874:
3856:
3832:
3826:
3825:
3823:
3822:
3803:
3797:
3796:
3794:
3793:
3773:
3767:
3766:
3734:
3728:
3727:
3701:
3692:(3): 1560–1576.
3677:
3671:
3670:
3660:
3650:
3626:
3617:
3616:
3614:
3613:
3565:
3559:
3558:
3556:
3555:
3536:
3530:
3529:
3527:
3526:
3507:
3501:
3500:
3498:
3497:
3488:. Archived from
3478:
3472:
3471:
3469:
3468:
3457:Punch Newspapers
3449:
3443:
3442:
3440:
3439:
3420:
3414:
3413:
3411:
3410:
3391:
3385:
3384:
3378:
3373:
3371:
3363:
3347:
3328:
3327:
3325:
3324:
3304:
3291:
3290:
3288:
3287:
3267:
3261:
3250:
3248:
3247:
3227:
3221:
3220:
3218:
3216:
3196:
3190:
3189:
3187:
3186:
3167:
3161:
3160:
3158:
3157:
3138:
3132:
3131:
3129:
3128:
3109:
3103:
3102:
3100:
3099:
3079:
3070:
3056:
3050:
3049:
3047:
3046:
3027:
3021:
3008:
3002:
3001:
2999:
2997:
2969:
2963:
2962:
2960:
2959:
2940:
2934:
2933:
2923:
2899:
2890:
2889:
2887:
2886:
2838:
2832:
2831:
2819:
2811:
2803:
2753:r/wallstreetbets
2686:
2681:
2680:
2672:
2667:
2666:
2622:Jean Baudrillard
2610:Victor J.Vitanza
2438:
2376:Howard Rheingold
2366:
2363:
2342:
2341:
2334:
2157:
2150:
2146:
2143:
2137:
2136:for suggestions.
2132:See Knowledge's
2117:
2116:
2109:
2076:
2069:
2065:
2062:
2056:
2052:balanced fashion
2030:
2029:
2022:
2001:
1994:
1990:
1987:
1981:
1958:
1957:
1950:
1871:Urban Dictionary
1794:formats such as
1669:decentralization
1656:tablet computers
1570:
1550:
1549:
1542:
1535:
1528:
1524:
1521:
1515:
1511:balanced fashion
1489:
1488:
1481:
1474:
1471:
1453:
1446:
1321:Academic culture
1292:
1289:
1271:
1264:
1169:
1166:
1160:
1151:You can help by
1133:
1132:
1125:
1118:
1111:
1107:
1104:
1098:
1067:
1059:
969:self-deprecating
891:Thomas Jefferson
881:
665:academic culture
599:Internet privacy
532:Internet culture
521:
514:
507:
493:
492:
467:
466:
99:
85:
84:
78:
71:
67:
64:
58:
38:
37:
30:
21:
5949:
5948:
5944:
5943:
5942:
5940:
5939:
5938:
5909:
5908:
5907:
5902:
5851:
5842:Western culture
5837:Welfare culture
5762:Eastern culture
5623:Cultural mosaic
5578:Cultural critic
5568:Cultural center
5516:
5490:Cultural Hindus
5436:
5427:Polyculturalism
5400:Monoculturalism
5375:Culture of fear
5345:Cultural safety
5340:Cultural rights
5320:Cultural racism
5315:Cultural policy
5193:
5099:Cultural system
5074:Cultural memory
5007:Cultural cringe
4933:
4865:Popular culture
4796:
4732:Cultural values
4653:
4602:
4588:
4583:
4543:
4541:
4532:
4531:
4524:
4522:
4501:
4499:
4490:
4489:
4482:
4480:
4461:
4459:
4455:
4444:
4423:
4398:Jarzombek, Mark
4316:
4314:Further reading
4311:
4304:
4286:
4282:
4274:
4272:
4259:
4255:
4247:
4245:
4232:
4228:
4221:
4200:
4196:
4186:
4184:
4180:
4165:
4156:
4152:
4142:
4141:
4137:
4127:
4126:
4119:
4101:
4097:
4086:
4082:
4071:
4064:
4057:
4037:
4033:
4026:
4018:. Basic Books.
4008:
3997:
3988:
3986:
3943:
3939:
3927:
3926:
3917:
3916:
3910:
3908:
3901:
3885:
3878:
3833:
3829:
3820:
3818:
3805:
3804:
3800:
3791:
3789:
3774:
3770:
3735:
3731:
3678:
3674:
3627:
3620:
3611:
3609:
3566:
3562:
3553:
3551:
3538:
3537:
3533:
3524:
3522:
3509:
3508:
3504:
3495:
3493:
3482:"Google Trends"
3480:
3479:
3475:
3466:
3464:
3451:
3450:
3446:
3437:
3435:
3422:
3421:
3417:
3408:
3406:
3393:
3392:
3388:
3376:
3374:
3365:
3364:
3348:
3331:
3322:
3320:
3305:
3294:
3285:
3283:
3268:
3264:
3259:Wayback Machine
3245:
3243:
3228:
3224:
3214:
3212:
3197:
3193:
3184:
3182:
3169:
3168:
3164:
3155:
3153:
3140:
3139:
3135:
3126:
3124:
3119:. 26 May 2016.
3111:
3110:
3106:
3097:
3095:
3080:
3073:
3057:
3053:
3044:
3042:
3029:
3028:
3024:
3019:Wayback Machine
3009:
3005:
2995:
2993:
2986:
2970:
2966:
2957:
2955:
2944:"Pool's Closed"
2942:
2941:
2937:
2900:
2893:
2884:
2882:
2839:
2835:
2828:
2804:
2791:
2787:
2782:
2768:Technocriticism
2733:Internet trolls
2682:
2675:
2670:Internet portal
2668:
2661:
2658:
2650:feminist theory
2586:Manuel De Landa
2567:
2561:
2473:-topics", e.g.
2367:
2361:
2358:
2343:
2339:
2332:
2327:
2318:
2309:
2300:
2291:
2282:
2273:
2268:
2266:Digital culture
2255:
2246:
2237:
2228:
2219:
2213:
2182:Lawrence Lessig
2158:
2147:
2141:
2138:
2131:
2122:This section's
2118:
2114:
2107:
2086:
2077:
2066:
2060:
2057:
2047:help improve it
2044:
2031:
2027:
2020:
2011:
2009:Social benefits
2002:
1991:
1985:
1982:
1971:
1959:
1955:
1948:
1940:Facebook Papers
1840:Shoshana Zuboff
1732:The origins of
1575:
1572:(February 2022)
1551:
1547:
1536:
1525:
1519:
1516:
1506:help improve it
1503:
1490:
1486:
1475:
1469:
1466:
1459:needs expansion
1444:
1438:
1381:
1317:
1293:
1287:
1284:
1277:needs expansion
1262:
1257:
1238:Social networks
1213:Internet forums
1170:
1164:
1161:
1150:
1134:
1130:
1119:
1108:
1102:
1099:
1084:
1068:
1057:
1045:) sensibilities
879:
764:and members of
746:social deviants
684:competitiveness
648:
640:
607:
595:online identity
542:(also known as
525:
487:
482:
481:
458:
450:
449:
425:
417:
416:
338:
330:
329:
273:
263:
262:
228:
218:
217:
118:
110:
79:
68:
62:
59:
52:
39:
35:
28:
23:
22:
15:
12:
11:
5:
5947:
5937:
5936:
5931:
5926:
5921:
5904:
5903:
5901:
5900:
5893:
5881:
5869:
5856:
5853:
5852:
5850:
5849:
5844:
5839:
5834:
5829:
5824:
5819:
5814:
5809:
5804:
5799:
5794:
5789:
5784:
5779:
5774:
5769:
5764:
5759:
5754:
5749:
5748:
5747:
5737:
5732:
5727:
5722:
5717:
5712:
5707:
5702:
5697:
5692:
5687:
5682:
5677:
5672:
5667:
5662:
5661:
5660:
5650:
5645:
5640:
5638:Cultural probe
5635:
5630:
5625:
5620:
5615:
5610:
5605:
5600:
5595:
5590:
5585:
5580:
5575:
5570:
5565:
5563:Cross-cultural
5560:
5558:Coffee culture
5555:
5550:
5545:
5540:
5535:
5530:
5528:Animal culture
5524:
5522:
5518:
5517:
5515:
5514:
5509:
5504:
5503:
5502:
5492:
5487:
5486:
5485:
5480:
5475:
5470:
5465:
5460:
5450:
5444:
5442:
5438:
5437:
5435:
5434:
5432:Transculturism
5429:
5424:
5419:
5414:
5413:
5412:
5402:
5397:
5392:
5387:
5382:
5377:
5372:
5367:
5365:Culture change
5362:
5357:
5352:
5347:
5342:
5337:
5332:
5327:
5322:
5317:
5312:
5307:
5302:
5297:
5292:
5287:
5282:
5277:
5272:
5267:
5262:
5257:
5252:
5247:
5242:
5237:
5232:
5227:
5222:
5217:
5212:
5207:
5201:
5199:
5195:
5194:
5192:
5191:
5189:Visual culture
5186:
5181:
5176:
5171:
5169:Safety culture
5166:
5161:
5156:
5151:
5146:
5141:
5136:
5131:
5126:
5121:
5116:
5111:
5106:
5101:
5096:
5091:
5086:
5081:
5076:
5071:
5066:
5061:
5056:
5051:
5046:
5041:
5036:
5035:
5034:
5024:
5019:
5014:
5009:
5004:
4999:
4994:
4993:
4992:
4990:Cross-cultural
4982:
4977:
4972:
4967:
4962:
4957:
4952:
4947:
4941:
4939:
4935:
4934:
4932:
4931:
4926:
4921:
4916:
4915:
4914:
4909:
4904:
4899:
4894:
4884:
4879:
4874:
4873:
4872:
4862:
4861:
4860:
4850:
4845:
4840:
4835:
4830:
4825:
4820:
4815:
4810:
4804:
4802:
4798:
4797:
4795:
4794:
4789:
4784:
4779:
4774:
4769:
4764:
4759:
4754:
4749:
4744:
4739:
4734:
4729:
4724:
4719:
4714:
4709:
4704:
4699:
4694:
4693:
4692:
4687:
4682:
4677:
4667:
4661:
4659:
4655:
4654:
4652:
4651:
4649:Culture theory
4646:
4641:
4636:
4631:
4626:
4621:
4616:
4610:
4608:
4604:
4603:
4593:
4590:
4589:
4582:
4581:
4574:
4567:
4559:
4553:
4552:
4544:|journal=
4510:
4502:|journal=
4468:
4437:
4427:
4421:
4405:
4395:
4385:
4375:
4365:
4358:
4348:
4346:978-1786603142
4334:
4315:
4312:
4310:
4309:
4302:
4280:
4253:
4234:Forest, Fred,
4226:
4219:
4194:
4150:
4135:
4117:
4095:
4080:
4062:
4055:
4031:
4024:
3995:
3957:(3): 515–540.
3937:
3928:|website=
3899:
3876:
3827:
3798:
3782:Smart Insights
3768:
3729:
3672:
3618:
3580:(1): 134–141.
3560:
3546:. 2021-10-28.
3531:
3515:MatthewBall.vc
3502:
3473:
3459:. 2022-02-01.
3444:
3430:. 2022-02-01.
3428:Know Your Meme
3415:
3401:. 2019-09-20.
3386:
3377:|journal=
3329:
3292:
3262:
3222:
3191:
3162:
3133:
3104:
3071:
3051:
3022:
3003:
2984:
2964:
2935:
2891:
2833:
2826:
2788:
2786:
2783:
2781:
2780:
2775:
2770:
2765:
2760:
2755:
2750:
2745:
2740:
2735:
2730:
2725:
2720:
2715:
2710:
2705:
2700:
2695:
2689:
2688:
2687:
2684:Society portal
2673:
2657:
2654:
2590:Bruce Sterling
2560:
2557:
2549:Arturo Escobar
2460:
2459:
2447:
2446:
2433:
2432:
2429:John C. Dvorak
2425:
2422:
2419:
2416:
2407:
2404:
2401:
2398:
2369:
2368:
2346:
2344:
2337:
2331:
2328:
2326:
2323:
2317:
2314:
2308:
2305:
2299:
2296:
2290:
2287:
2281:
2278:
2272:
2269:
2267:
2264:
2254:
2251:
2245:
2242:
2236:
2233:
2227:
2224:
2217:Anonymous post
2212:
2209:
2208:
2207:
2204:
2201:
2198:
2195:
2160:
2159:
2121:
2119:
2112:
2106:
2103:
2085:
2082:
2079:
2078:
2034:
2032:
2025:
2019:
2016:
2010:
2007:
2004:
2003:
1962:
1960:
1953:
1947:
1944:
1936:Meta Platforms
1878:Jennifer Lopez
1860:Hampster Dance
1788:World Wide Web
1665:Silicon Valley
1626:hacker culture
1622:gaming culture
1577:
1576:
1554:
1552:
1545:
1538:
1537:
1493:
1491:
1484:
1477:
1476:
1456:
1454:
1437:
1434:
1433:
1432:
1427:
1425:Battleboarders
1422:
1417:
1412:
1407:
1405:Cancel culture
1402:
1397:
1392:
1387:
1380:
1377:
1376:
1375:
1374:
1373:
1368:
1363:
1358:
1349:
1347:Hacker culture
1339:
1330:
1329:
1328:
1326:Hacker culture
1316:
1313:
1299:As with other
1295:
1294:
1274:
1272:
1261:
1258:
1256:
1255:
1250:
1248:Virtual worlds
1245:
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1218:Internet memes
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877:Manifestations
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840:hacker culture
812:hacker culture
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583:early adopters
550:as members of
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5847:Youth culture
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5832:Urban culture
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5817:Remix culture
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5808:
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5800:
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5792:Media culture
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5782:Languaculture
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5468:Protestantism
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4980:Cultural bias
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4591:
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4561:
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4557:
4549:
4536:
4521:on 2009-03-17
4520:
4516:
4511:
4507:
4494:
4479:on 2012-02-14
4478:
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4454:
4450:
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4430:Sherry Turkle
4428:
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4406:
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4399:
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4378:Donna Haraway
4376:
4373:
4369:
4368:Donna Haraway
4366:
4363:
4359:
4357:
4353:
4349:
4347:
4343:
4339:
4335:
4333:
4332:0-8133-3669-4
4329:
4325:
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4318:
4317:
4305:
4303:0-415-22378-4
4299:
4296:. Routledge.
4294:
4293:
4284:
4271:on 2012-02-25
4270:
4266:
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4243:
4239:
4238:
4230:
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4220:0-262-63255-1
4216:
4212:
4208:
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4203:Manovich, Lev
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4159:Manovich, Lev
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3506:
3492:on 2022-02-03
3491:
3487:
3486:Google Trends
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2978:. MIT Press.
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2778:Technorealism
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2642:postmodernism
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2614:Gregory Ulmer
2611:
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2578:Donna Haraway
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2491:cyborg theory
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2479:cyborgization
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2412:Bowling Alone
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1963:This section
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1894:
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1886:Google Images
1883:
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1865:
1864:Internet meme
1861:
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1854:has become a
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1823:digital audio
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1520:February 2022
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1470:February 2022
1464:
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1457:This section
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1390:Incel culture
1388:
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1371:Otaku culture
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1275:This section
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1138:This section
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816:gamer culture
813:
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799:
796:, as well as
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688:collaborative
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673:gamer culture
670:
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629:
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616:everyday life
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589:interests. .
588:
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571:entertainment
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400:Voice over IP
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370:File transfer
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348:Microblogging
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138:Data activism
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107:routing paths
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43:This article
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5888:
5876:
5864:
5812:Rape culture
5757:Drug culture
5745:Deaf culture
5730:Cyberculture
5700:Culture hero
5613:Cultural lag
5553:Civilization
5453:Christianity
5159:Protoculture
4843:Microculture
4823:High culture
4818:Folk culture
4767:Postcritique
4751:
4535:cite journal
4523:. Retrieved
4519:the original
4493:cite journal
4481:. Retrieved
4477:the original
4460:. Retrieved
4453:the original
4449:Dissertation
4448:
4433:
4412:
4401:
4391:
4381:
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4361:
4351:
4337:
4323:
4320:David Gunkel
4291:
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4273:, retrieved
4269:the original
4263:
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3276:The Atlantic
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2853:(1): 55–64.
2850:
2846:
2836:
2815:
2625:
2606:David Gunkel
2576:
2568:
2545:Lev Manovich
2542:
2538:hacker ethic
2524:
2520:
2514:
2503:
2463:
2451:
2445:stuff away.
2442:
2434:
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2142:October 2017
2139:
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2039:undue weight
2036:
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1972:Please help
1964:
1929:
1922:
1915:
1904:
1897:
1890:
1875:
1868:
1819:file sharing
1812:
1781:
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1754:
1734:social media
1731:
1715:
1696:
1681:
1661:
1649:
1645:Latin script
1630:
1599:
1580:
1571:
1560:
1526:
1517:
1509:
1498:undue weight
1495:
1467:
1463:adding to it
1458:
1400:Dirtbag left
1361:Meme culture
1308:social media
1305:
1298:
1285:
1281:adding to it
1276:
1175:
1165:October 2020
1162:
1157:Editing help
1139:
1109:
1103:October 2020
1100:
1085:Please help
1073:
1037:
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1020:
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869:and radical
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650:
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365:File sharing
103:Opte Project
69:
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47:copy editing
45:may require
44:
18:Cyberculture
5934:Subcultures
5890:WikiProject
5822:Tea culture
5725:Culturalism
5695:Culture gap
5658:Pop-culture
5458:Catholicism
5380:Culture war
4838:Low culture
4737:Culturomics
4644:Culturology
4525:February 4,
4483:February 4,
4113:stuff away.
4107:: 143–144.
3658:10871/16948
3641:: 211–220.
3313:The Startup
2738:Netnography
2698:Cicada 3301
2602:Pierre Levy
2594:Kevin Kelly
2582:Sadie Plant
2553:Fred Forest
2475:cybernetics
2452:Mega 'Zines
1767:Commercial
1692:source code
1652:smartphones
1633:Anglosphere
1041:(sometimes
993:Shitposting
941:called the
798:forum sites
758:hacktivists
754:journalists
730:and social
724:, personal
706:competition
698:rationalism
680:playfulness
632:underground
563:communities
534:is a quasi-
203:Vigilantism
188:Slacktivism
5924:Cyberspace
5913:Categories
4887:Subculture
4665:Bioculture
4275:2007-02-15
4248:2008-02-15
4130:OED online
3989:2020-11-27
3911:2020-11-03
3847:: 102274.
3821:2023-05-04
3792:2023-05-04
3612:2020-05-11
3554:2022-02-04
3525:2022-02-04
3496:2022-02-04
3467:2022-02-04
3438:2023-03-09
3409:2022-02-04
3323:2022-02-04
3286:2022-02-04
3246:2023-03-08
3215:18 January
3185:2022-05-11
3156:2022-05-11
3127:2023-03-09
3098:2023-03-09
3064:1501510894
3045:2023-03-09
2996:21 October
2958:2023-03-09
2885:2020-11-27
2785:References
2728:Infosphere
2718:Digitalism
2708:Cyberdelic
2563:See also:
2483:human body
2383:cyberspace
2362:March 2023
2215:See also:
2061:March 2023
1986:March 2023
1827:bootlegged
1792:Multimedia
1750:SixDegrees
1726:screenshot
1699:typography
1673:regulation
1641:Anglophone
1614:telegraphy
1430:Brogrammer
1395:Manosphere
1352:Hacktivist
1288:March 2023
1223:Microblogs
1203:E-Commerce
1032:shibboleth
988:Dank Memes
934:coffee pot
628:censorship
587:subversive
579:recreation
395:Television
315:IP address
226:Governance
133:Censorship
55:editing it
5715:Culturgen
5483:Mormonism
5441:Religions
5114:Cultureme
5032:Destroyed
4658:Subfields
4211:MIT Press
4174:MIT Press
3971:1077-6990
3930:ignored (
3920:cite book
3863:0167-6296
3763:1567-4223
3749:: 38–48.
3724:207944912
3708:1460-4582
3667:0747-5632
3602:211774929
3594:2578-4919
3068:pp.41, 42
2930:199164695
2867:1461-4448
2713:Cyberpunk
2703:Cyber law
2693:Anonymous
2571:networked
2495:cyberpunk
2018:Criticism
1978:talk page
1932:metaverse
1916:In 2009,
1905:In 2005,
1898:In 2004,
1893:Knowledge
1891:In 2001,
1815:broadband
1587:computing
1410:Fediverse
1193:Chatrooms
1074:does not
982:Copypasta
776:or other
762:activists
695:empirical
624:censuring
193:Sociology
143:Democracy
63:July 2024
5866:Category
5448:Buddhism
5198:Politics
4607:Sciences
4411:(2005).
4242:archived
4205:(2001).
4161:(2003).
4105:Macworld
3983:Archived
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3871:31887480
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3811:Lifespan
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3606:Archived
3548:Archived
3519:Archived
3461:Archived
3432:Archived
3403:Archived
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1946:Benefits
1817:access,
1800:graphics
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1595:Internet
1333:Military
1301:cultures
1198:Cybersex
1028:Trolling
1023:Trolling
1012:Trolling
951:that is
918:Internet
914:American
822:Learning
788:such as
733:equality
661:American
638:Elements
605:Overview
575:business
544:netizens
540:Internet
440:Pioneers
390:Shopping
385:Podcasts
337:Services
128:Activism
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5897:Changes
5878:Commons
5521:Related
5512:Sikhism
5507:Judaism
4938:Aspects
4600:Outline
4586:Culture
4462:14 June
4432:(1997)
4400:(2016)
4390:(1999)
4380:(1997)
4370:(1991)
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3360:2628901
3205:SF Gate
3010:Coffee
2481:of the
2458:(1995)
2355:discuss
2045:Please
1918:Bitcoin
1907:YouTube
1852:privacy
1848:sharing
1831:Napster
1808:dial-up
1777:newbies
1684:ARPANET
1610:offline
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1504:Please
1436:History
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1080:sources
1043:Weeaboo
1001:and/or
975:and/or
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